ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 3-13 · Fri 30 Oct, 19:10

ParaDistinguished Master Guardian

The match

Aim

438 msTTD617 msTTK5.0°Crosshair↓28%1st bullet24%Spray21%Head56%Counter-strafe

Scoreboard

98ADR69%KAST

Positioning

Shots

18/32Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477428%
MP92035%
Glock-18933%
P250838%
Tec-9683%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/673 1:40 3 kills (AK-47 ×3), 1 through smoke, a wallbang, in 44.2 s T7.6
9/677 1:26 2 kills (Tec-9 ×2), 1 through smoke, all headshots, in 2.6 s T4.1
25/674 0:50 2 kills (AK-47 ×2), all headshots, in 12.4 s T1.8
27/676 1:34 2 kills (AK-47 ×2), all headshots, in 22.1 s T1.3
36/678 1:39 1 kill (AK-47), 1 headshot T0.8
41/6714 1:30 1 kill (MP9) CT0.7
49/675 1:45 1 kill (P250) T-0.2
65/6716 1:32 1 kill (MP9) CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:39 1v4 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once · first fight lost, saw each other
4 bomb 0:37 1v2 after the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
6 1:09 1v3 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
16 1:35 1v5 before the plant CT · 100 HP · Under Alost - died later, after 1 kill · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:41 wastedbarely blinded ~~LOKA~~ 0.9 s (0.1 s white)
1 1:34 wastedno enemy blinded for long
4 0:54 wastedno enemy blinded for long
5 1:47 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe
6 1:47 goodblinded Agnostic 3.5 s (0.8 s white), Dj Eban 3.4 s (0.8 s white)
6 1:45 weakbarely blinded Agnostic 1.6 s (0.1 s white); blinded born intoxicated 1.7 s on the move through T Spawn - safe
9 1:46 goodblinded ~~LOKA~~ 4.9 s (2.1 s white)
10 1:45 wastedno enemy blinded for long
12 1:45 wastedbarely blinded FlashnikOff 0.5 s (0.0 s white)
14 1:31 misled a peekbarely blinded ~~LOKA~~ 0.8 s (0.1 s white) the enemy was barely blinded, and Para peeked ~~LOKA~~ 0.2 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:36 exposedan HE at Lower Tunnel - seen by 2 enemies for 0.9 s, the nearest 397 units away; a running throw
14 1:35 exposeda molotov at B Doors - seen by 1 enemy for 0.9 s, the nearest 913 units away, thrown in the open; a running throw

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 9 of your 25 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:18 TripleLLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
3 bomb 0:28 TripleLA Rampcover not used: 16 units away, they'd have seen only your headlived
16 1:33 ~~LOKA~~Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeSkadooshhh was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
1 1:33 trade helios was killed 99 units away: not traded within 5 s (pros: 625 ms)
1 1:29 tradeRamprasad was killed 43 units away: not traded within 5 s (pros: 625 ms)
3 bomb 0:28 holdheld with Skadooshhh, 729 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after Skadooshhh)
4 1:33 trade helios was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
4 1:04 tradeRamprasad was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:37 tradeSkadooshhh was killed 359 units away: you traded in 2,250 ms (pros: 1,641 ms)
6 1:37 tradeRamprasad was killed 292 units away: you traded in 3,453 ms (pros: 1,641 ms)
6 1:35 line of firestood in helios's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
6 1:34 in their waystood between helios and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:34 trade helios was killed 141 units away: you traded in 297 ms (pros: 625 ms)
6 1:09 tradeborn intoxicated was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
7 1:26 holdheld with Skadooshhh, 340 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Skadooshhh)
8 1:42 trade helios was killed 984 units away: you traded in 3,672 ms (pros: 2,031 ms)
10 1:40 tradeSkadooshhh was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
10 1:38 trade helios was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
15 1:24 trade helios was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeSkadooshhh was killed 707 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Agnostichit themGlock-18750 ms–17.2°
1 1:30 ~~LOKA~~hit by themP2000359 ms–0.7°
1 1:28 ~~LOKA~~hit themGlock-18531 ms–43.1°
1 1:28 TripleLkilled by themUSP-S2281 ms2281 ms1.7°
2 1:18 Dj Ebanhit by themP2000422 ms–5.5°
2 1:17 Dj Ebanhit themP2501188 ms–2.5°
2 1:17 TripleLkilled by themMP9625 ms625 ms0.9°
3 1:41 ~~LOKA~~killed themAK-47578 ms1469 ms0.8°
3 bomb 0:34 FlashnikOffkilled themAK-47531 ms625 ms3.6°
3 bomb 0:27 TripleLhit themAK-47359 ms–1.0°
3 bomb 0:18 TripleLkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:17 TripleLhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:09 FlashnikOffhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 0:50 FlashnikOffkilled themAK-47359 ms453 ms2.8°
4 bomb 0:35 TripleLkilled themAK-47344 ms438 ms5.5°
4 bomb 0:29 Agnostickilled by themAK-47500 ms500 ms6.6°
5 1:46 Dj Ebanhit by themM4A4375 ms–2.5°
5 1:46 Dj Ebankilled themP2501000 ms1219 ms10.1°
5 1:42 TripleLkilled by themDesert Eagle375 ms375 ms1.0°
6 1:34 Dj Ebankilled themAK-47688 ms688 ms3.5°
6 1:12 ~~LOKA~~killed themAK-47250 ms250 ms1.0°
6 1:02 TripleLkilled by themM4A41172 ms2344 ms0.3°
6 1:02 TripleLhit themAK-471844 ms–2.0°
7 1:26 Agnostickilled themTec-9328 ms328 ms5.0°
7 1:23 TripleLkilled themTec-9438 ms609 ms13.0°
7 1:23 TripleLhit by themAK-47609 ms–5.4°
7 bomb 0:22 FlashnikOffhit themAK-47375 ms–5.1°
7 bomb 0:22 FlashnikOffkilled by themAK-47406 ms406 ms3.3°
8 1:39 ~~LOKA~~killed themAK-47266 ms266 ms5.7°
8 1:25 TripleLkilled by themAK-47484 ms875 ms5.8°
8 1:24 TripleLhit themGlock-18781 ms–28.7°
9 1:39 ~~LOKA~~killed by themAWP266 ms266 ms2.5°
10 1:33 FlashnikOffhit by themM4A447 ms–8.8°
10 1:24 ~~LOKA~~killed by themAWP250 ms250 ms1.7°
11 bomb 0:37 Dj Ebanhit themTec-9109 ms–1.1°
11 bomb 0:37 Dj Ebanhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:38 FlashnikOffhit themAK-47250 ms–3.6°
12 1:23 ~~LOKA~~hit by themP2000766 ms–21.3°
12 1:23 ~~LOKA~~hit themAK-47828 ms–15.6°
12 1:08 Agnostickilled by themAK-47234 ms1031 ms0.3°
14 1:31 ~~LOKA~~killed themMP9328 ms750 ms6.1°
14 1:16 Agnostichit themM4A478 ms–1.7°
14 bomb 0:40 FlashnikOffkilled by themGlock-18359 ms859 ms1.9°
15 1:23 ~~LOKA~~killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 TripleLhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:32 ~~LOKA~~hit by themAK-47250 ms–4.3°
16 1:32 ~~LOKA~~killed themMP9578 ms797 ms53.0°
16 1:32 Agnostickilled by themM4A4484 ms672 ms50.5°

Shots

You fired 18 of your 32 first shots too soon: 11 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 AgnosticGlock-181491fired while moving (240 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)1% / 39%
1 1:31 Dj EbanGlock-18984fired while moving (234 u/s), too fast to be accurate - stop first0/37% / 52%
1 1:29 ~~LOKA~~Glock-18954too soon: your crosshair was still moving onto them, about 6 player widths (197 units) off - pros wait the split second it takes to get on target0/11% / 36%
1 1:28 TripleLGlock-18956aim far off: your crosshair was about 19.5 player widths (626 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
1 1:28 ~~LOKA~~Glock-18881fine - pros would have fired it too1/1cut short (a death, a reload)43% / 48%
2 1:18 Dj EbanP250855fired while moving (240 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)37% / 54%
3 1:41 ~~LOKA~~AK-471367fired while moving (84 u/s), too fast to be accurate - stop first4/11killed them; 1 bullet after pros would have stopped14% / 53%
3 bomb 0:34 FlashnikOffAK-471820fine - pros would have fired it too2/5killed them48% / 48%
3 bomb 0:27 TripleLAK-471180fine - pros would have fired it too1/81 bullet after pros would have stopped36% / 55%
4 0:50 FlashnikOffAK-47517fired while moving (124 u/s), too fast to be accurate - stop first2/7killed them5% / 60%
4 bomb 0:35 TripleLAK-47608too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target2/5killed them26% / 59%
4 bomb 0:29 AgnosticAK-47539aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/3cut short (a death, a reload)10% / 62%
5 1:46 Dj EbanP250614fine - pros would have fired it too2/5killed them26% / 39%
6 1:34 Dj EbanAK-471097fine - pros would have fired it too1/8killed them50% / 50%
6 1:12 ~~LOKA~~AK-47503fine - pros would have fired it too1/4killed them46% / 55%
6 1:04 TripleLAK-471400aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/224% / 47%
6 1:03 TripleLAK-471385aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/72 bullets after pros would have stopped25% / 50%
6 1:02 TripleLAK-471387fine - pros would have fired it too2/8cut short (a death, a reload)28% / 48%
7 1:26 AgnosticTec-9542fine - pros would have fired it too1/3killed them50% / 50%
7 1:23 TripleLTec-9622fine - pros would have fired it too2/5killed them34% / 40%
7 bomb 0:22 FlashnikOffAK-47499fine - pros would have fired it too1/2cut short (a death, a reload)66% / 66%
8 1:39 ~~LOKA~~AK-47398fine - pros would have fired it too1/4killed them61% / 61%
8 1:25 TripleLGlock-18231aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2cut short (a death, a reload)21% / 45%
11 bomb 0:37 Dj EbanTec-91580fine - pros would have fired it too1/157% / 59%
11 bomb 0:36 Dj EbanTec-91673fine - pros would have fired it too1/354% / 56%
12 1:38 FlashnikOffAK-471234fine - pros would have fired it too2/663% / 63%
12 1:31 FlashnikOffAK-47898aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
12 1:23 ~~LOKA~~AK-47510fired while moving (93 u/s), too fast to be accurate - stop first3/152% / 47%
12 1:08 AgnosticAK-471154aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/7cut short (a death, a reload); 1 bullet after pros would have stopped5% / 45%
14 1:31 ~~LOKA~~MP9669aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first5/13killed them22% / 46%
14 1:25 AgnosticMP9341aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1030% / 55%
16 1:32 ~~LOKA~~MP9478fired while moving (94 u/s), too fast to be accurate - stop first3/11killed them24% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.