Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 28% |
| MP9 | 20 | 35% |
| Glock-18 | 9 | 33% |
| P250 | 8 | 38% |
| Tec-9 | 6 | 83% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/67 | 3 1:40 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, in 44.2 s T | 7.6 |
| 9/67 | 7 1:26 | 2 kills (Tec-9 ×2), 1 through smoke, all headshots, in 2.6 s T | 4.1 |
| 25/67 | 4 0:50 | 2 kills (AK-47 ×2), all headshots, in 12.4 s T | 1.8 |
| 27/67 | 6 1:34 | 2 kills (AK-47 ×2), all headshots, in 22.1 s T | 1.3 |
| 36/67 | 8 1:39 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 41/67 | 14 1:30 | 1 kill (MP9) CT | 0.7 |
| 49/67 | 5 1:45 | 1 kill (P250) T | -0.2 |
| 65/67 | 16 1:32 | 1 kill (MP9) CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:39 | 1v4 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 bomb 0:37 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 6 1:09 | 1v3 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 16 1:35 | 1v5 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, they saw them first |
Flashes
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:41 | wasted | barely blinded ~~LOKA~~ 0.9 s (0.1 s white) |
| 1 1:34 | wasted | no enemy blinded for long |
| 4 0:54 | wasted | no enemy blinded for long |
| 5 1:47 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe |
| 6 1:47 | good | blinded Agnostic 3.5 s (0.8 s white), Dj Eban 3.4 s (0.8 s white) |
| 6 1:45 | weak | barely blinded Agnostic 1.6 s (0.1 s white); blinded born intoxicated 1.7 s on the move through T Spawn - safe |
| 9 1:46 | good | blinded ~~LOKA~~ 4.9 s (2.1 s white) |
| 10 1:45 | wasted | no enemy blinded for long |
| 12 1:45 | wasted | barely blinded FlashnikOff 0.5 s (0.0 s white) |
| 14 1:31 | misled a peek | barely blinded ~~LOKA~~ 0.8 s (0.1 s white) the enemy was barely blinded, and Para peeked ~~LOKA~~ 0.2 s after the pop; hit them first |
Throws
23 grenades: 21 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:36 | exposed | an HE at Lower Tunnel - seen by 2 enemies for 0.9 s, the nearest 397 units away; a running throw |
| 14 1:35 | exposed | a molotov at B Doors - seen by 1 enemy for 0.9 s, the nearest 913 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:18 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 3 bomb 0:28 | A Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 16 1:33 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | Skadooshhh was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:33 | trade | helios was killed 99 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:29 | trade | Ramprasad was killed 43 units away: not traded within 5 s (pros: 625 ms) |
| 3 bomb 0:28 | hold | held with Skadooshhh, 729 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after Skadooshhh) |
| 4 1:33 | trade | helios was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:04 | trade | Ramprasad was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:37 | trade | Skadooshhh was killed 359 units away: you traded in 2,250 ms (pros: 1,641 ms) |
| 6 1:37 | trade | Ramprasad was killed 292 units away: you traded in 3,453 ms (pros: 1,641 ms) |
| 6 1:35 | line of fire | stood in helios's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 6 1:34 | in their way | stood between helios and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:34 | trade | helios was killed 141 units away: you traded in 297 ms (pros: 625 ms) |
| 6 1:09 | trade | born intoxicated was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:26 | hold | held with Skadooshhh, 340 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Skadooshhh) |
| 8 1:42 | trade | helios was killed 984 units away: you traded in 3,672 ms (pros: 2,031 ms) |
| 10 1:40 | trade | Skadooshhh was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:38 | trade | helios was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:24 | trade | helios was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | Skadooshhh was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | 750 ms | – | 17.2° | ||
| 1 1:30 | hit by them | P2000 | 359 ms | – | 0.7° | ||
| 1 1:28 | hit them | Glock-18 | 531 ms | – | 43.1° | ||
| 1 1:28 | killed by them | USP-S | 2281 ms | 2281 ms | 1.7° | ||
| 2 1:18 | hit by them | P2000 | 422 ms | – | 5.5° | ||
| 2 1:17 | hit them | P250 | 1188 ms | – | 2.5° | ||
| 2 1:17 | killed by them | MP9 | 625 ms | 625 ms | 0.9° | ||
| 3 1:41 | killed them | AK-47 | 578 ms | 1469 ms | 0.8° | ||
| 3 bomb 0:34 | killed them | AK-47 | 531 ms | 625 ms | 3.6° | ||
| 3 bomb 0:27 | hit them | AK-47 | 359 ms | – | 1.0° | ||
| 3 bomb 0:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:50 | killed them | AK-47 | 359 ms | 453 ms | 2.8° | ||
| 4 bomb 0:35 | killed them | AK-47 | 344 ms | 438 ms | 5.5° | ||
| 4 bomb 0:29 | killed by them | AK-47 | 500 ms | 500 ms | 6.6° | ||
| 5 1:46 | hit by them | M4A4 | 375 ms | – | 2.5° | ||
| 5 1:46 | killed them | P250 | 1000 ms | 1219 ms | 10.1° | ||
| 5 1:42 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.0° | ||
| 6 1:34 | killed them | AK-47 | 688 ms | 688 ms | 3.5° | ||
| 6 1:12 | killed them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 6 1:02 | killed by them | M4A4 | 1172 ms | 2344 ms | 0.3° | ||
| 6 1:02 | hit them | AK-47 | 1844 ms | – | 2.0° | ||
| 7 1:26 | killed them | Tec-9 | 328 ms | 328 ms | 5.0° | ||
| 7 1:23 | killed them | Tec-9 | 438 ms | 609 ms | 13.0° | ||
| 7 1:23 | hit by them | AK-47 | 609 ms | – | 5.4° | ||
| 7 bomb 0:22 | hit them | AK-47 | 375 ms | – | 5.1° | ||
| 7 bomb 0:22 | killed by them | AK-47 | 406 ms | 406 ms | 3.3° | ||
| 8 1:39 | killed them | AK-47 | 266 ms | 266 ms | 5.7° | ||
| 8 1:25 | killed by them | AK-47 | 484 ms | 875 ms | 5.8° | ||
| 8 1:24 | hit them | Glock-18 | 781 ms | – | 28.7° | ||
| 9 1:39 | killed by them | AWP | 266 ms | 266 ms | 2.5° | ||
| 10 1:33 | hit by them | M4A4 | 47 ms | – | 8.8° | ||
| 10 1:24 | killed by them | AWP | 250 ms | 250 ms | 1.7° | ||
| 11 bomb 0:37 | hit them | Tec-9 | 109 ms | – | 1.1° | ||
| 11 bomb 0:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:38 | hit them | AK-47 | 250 ms | – | 3.6° | ||
| 12 1:23 | hit by them | P2000 | 766 ms | – | 21.3° | ||
| 12 1:23 | hit them | AK-47 | 828 ms | – | 15.6° | ||
| 12 1:08 | killed by them | AK-47 | 234 ms | 1031 ms | 0.3° | ||
| 14 1:31 | killed them | MP9 | 328 ms | 750 ms | 6.1° | ||
| 14 1:16 | hit them | M4A4 | 78 ms | – | 1.7° | ||
| 14 bomb 0:40 | killed by them | Glock-18 | 359 ms | 859 ms | 1.9° | ||
| 15 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:32 | hit by them | AK-47 | 250 ms | – | 4.3° | ||
| 16 1:32 | killed them | MP9 | 578 ms | 797 ms | 53.0° | ||
| 16 1:32 | killed by them | M4A4 | 484 ms | 672 ms | 50.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | Glock-18 | 1491 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 1% / 39% | |
| 1 1:31 | Glock-18 | 984 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/3 | 7% / 52% | ||
| 1 1:29 | Glock-18 | 954 | too soon: your crosshair was still moving onto them, about 6 player widths (197 units) off - pros wait the split second it takes to get on target | 0/1 | 1% / 36% | ||
| 1 1:28 | Glock-18 | 956 | aim far off: your crosshair was about 19.5 player widths (626 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 1 1:28 | Glock-18 | 881 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 43% / 48% | |
| 2 1:18 | P250 | 855 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 37% / 54% | |
| 3 1:41 | AK-47 | 1367 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/11 | killed them; 1 bullet after pros would have stopped | 14% / 53% | |
| 3 bomb 0:34 | AK-47 | 1820 | fine - pros would have fired it too | 2/5 | killed them | 48% / 48% | |
| 3 bomb 0:27 | AK-47 | 1180 | fine - pros would have fired it too | 1/8 | 1 bullet after pros would have stopped | 36% / 55% | |
| 4 0:50 | AK-47 | 517 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/7 | killed them | 5% / 60% | |
| 4 bomb 0:35 | AK-47 | 608 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 2/5 | killed them | 26% / 59% | |
| 4 bomb 0:29 | AK-47 | 539 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 62% | |
| 5 1:46 | P250 | 614 | fine - pros would have fired it too | 2/5 | killed them | 26% / 39% | |
| 6 1:34 | AK-47 | 1097 | fine - pros would have fired it too | 1/8 | killed them | 50% / 50% | |
| 6 1:12 | AK-47 | 503 | fine - pros would have fired it too | 1/4 | killed them | 46% / 55% | |
| 6 1:04 | AK-47 | 1400 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 24% / 47% | ||
| 6 1:03 | AK-47 | 1385 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/7 | 2 bullets after pros would have stopped | 25% / 50% | |
| 6 1:02 | AK-47 | 1387 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 28% / 48% | |
| 7 1:26 | Tec-9 | 542 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 7 1:23 | Tec-9 | 622 | fine - pros would have fired it too | 2/5 | killed them | 34% / 40% | |
| 7 bomb 0:22 | AK-47 | 499 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 66% / 66% | |
| 8 1:39 | AK-47 | 398 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 8 1:25 | Glock-18 | 231 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 21% / 45% | |
| 11 bomb 0:37 | Tec-9 | 1580 | fine - pros would have fired it too | 1/1 | 57% / 59% | ||
| 11 bomb 0:36 | Tec-9 | 1673 | fine - pros would have fired it too | 1/3 | 54% / 56% | ||
| 12 1:38 | AK-47 | 1234 | fine - pros would have fired it too | 2/6 | 63% / 63% | ||
| 12 1:31 | AK-47 | 898 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 12 1:23 | AK-47 | 510 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/15 | 2% / 47% | ||
| 12 1:08 | AK-47 | 1154 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 5% / 45% | |
| 14 1:31 | MP9 | 669 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 5/13 | killed them | 22% / 46% | |
| 14 1:25 | MP9 | 341 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/10 | 30% / 55% | ||
| 16 1:32 | MP9 | 478 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/11 | killed them | 24% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
