Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 19% |
| MP9 | 16 | 6% |
| MAC-10 | 11 | 18% |
| USP-S | 8 | 25% |
| Glock-18 | 6 | 50% |
| XM1014 | 6 | 100% |
| Tec-9 | 5 | 80% |
| AWP | 1 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 30/67 | 13 1:37 | 2 kills (USP-S ×2), all headshots, in 2.5 s CT | 1.1 |
| 56/67 | 7 1:09 | 1 kill (Tec-9) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:12 | 1v2 after the plant T · 48 HP · CT Spawn | lost - died in the first fight · saw each other |
| 14 bomb 0:40 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | wasted | no enemy blinded for long |
| 9 1:47 | misled a peek | barely blinded Agnostic 2.9 s (0.5 s white), FlashnikOff 2.4 s (0.3 s white); blinded themselves 1.1 s on the move through Outside Long - safe the enemy was barely blinded, and Skadooshhh peeked FlashnikOff 1.5 s after the pop; got hit first |
| 12 1:47 | good | blinded Dj Eban 3.5 s (0.8 s white); blinded themselves 3.5 s on the move through Outside Long - safe |
Throws
11 grenades: 8 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:40 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1028 units away; a running throw |
| 12 1:39 | punished | killed by FlashnikOff with a smoke in hand at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1113 units away |
| 14 bomb 0:40 | punished | hit by FlashnikOff 2.0 s after throwing a smoke at B Doors, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 637 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:36 | Extended A | standing: crouched, they'd have seen only your head | lived | ||
| 1 1:34 | Extended A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 11 1:27 | Long A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | peek together | peeked the same enemy as Skadooshhh, 812 ms after them - late - your team-mate went first, as bait |
| 1 1:36 | peek together | peeked the same enemy as Ramprasad, 938 ms before them - early - you went first, alone |
| 1 1:36 | peek together | peeked the same enemy as born intoxicated, 78 ms after them - a double peek |
| 1 1:35 | trade | Skadooshhh was killed 241 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:33 | line of fire | stood in born intoxicated's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:33 | trade | born intoxicated was killed 419 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:22 | trade | Para was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:12 | trade | born intoxicated was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | trade | Skadooshhh was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | Skadooshhh was killed 1607 units away: you traded in 344 ms (pros: 625 ms) |
| 14 bomb 0:40 | trade | Para was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:34 | hold | held with born intoxicated, 738 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after born intoxicated) |
| 16 1:45 | trade | Ramprasad was killed 165 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | P2000 | 1516 ms | – | 11.7° | ||
| 1 1:33 | killed by them | USP-S | 672 ms | 1078 ms | 2.6° | ||
| 2 1:45 | killed by them | MP9 | 406 ms | 688 ms | 5.6° | ||
| 2 1:45 | hit them | Glock-18 | 500 ms | – | 10.6° | ||
| 3 1:41 | hit by them | MP7 | 469 ms | – | 3.2° | ||
| 3 bomb 0:32 | killed by them | AK-47 | 266 ms | 359 ms | 5.6° | ||
| 4 1:33 | killed by them | M4A4 | 812 ms | 1266 ms | 6.5° | ||
| 4 1:33 | hit them | AK-47 | 1031 ms | – | 18.8° | ||
| 5 1:31 | hit them | MAC-10 | 625 ms | – | 10.9° | ||
| 5 1:30 | killed by them | M4A4 | 547 ms | 734 ms | 5.8° | ||
| 6 1:35 | killed by them | M4A4 | 500 ms | 1781 ms | 1.4° | ||
| 6 1:35 | hit them | AK-47 | 609 ms | – | 2.6° | ||
| 7 1:10 | killed them | Tec-9 | 250 ms | 906 ms | 4.2° | ||
| 7 bomb 0:07 | killed by them | M4A4 | 594 ms | 1141 ms | 1.0° | ||
| 8 1:43 | killed by them | USP-S | 594 ms | 1453 ms | 48.3° | ||
| 9 1:23 | killed by them | AWP | 484 ms | 484 ms | 1.8° | ||
| 10 1:39 | hit by them | AK-47 | 234 ms | – | 1.7° | ||
| 10 1:39 | killed by them | M4A4 | 812 ms | 906 ms | 7.3° | ||
| 11 1:26 | killed by them | AK-47 | 1375 ms | 1953 ms | 5.7° | ||
| 11 1:26 | hit them | AK-47 | 1688 ms | – | 24.6° | ||
| 12 1:39 | killed by them | AWP | 391 ms | 391 ms | 2.1° | ||
| 13 1:37 | killed them | USP-S | 406 ms | 406 ms | 5.2° | ||
| 13 1:37 | hit by them | P250 | 125 ms | – | 2.5° | ||
| 13 1:35 | killed them | USP-S | 1875 ms | 1875 ms | 1.7° | ||
| 14 bomb 0:38 | killed by them | Glock-18 | 438 ms | 2938 ms | 3.1° | ||
| 14 bomb 0:38 | hit them | MP9 | 984 ms | – | 4.5° | ||
| 15 1:33 | hit them | Desert Eagle | 844 ms | – | 2.1° | ||
| 15 1:24 | hit by them | Galil AR | 516 ms | – | 2.7° | ||
| 15 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | hit them | XM1014 | 297 ms | – | 6.4° | ||
| 16 1:42 | hit them | XM1014 | 375 ms | – | 3.1° | ||
| 16 1:42 | killed by them | M4A4 | 516 ms | 1141 ms | 24.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 1152 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/2 | 1% / 51% | ||
| 1 1:33 | Glock-18 | 1429 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 36% | |
| 1 1:33 | Glock-18 | 1422 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 33% | |
| 2 1:45 | Glock-18 | 154 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 25% / 54% | |
| 3 1:40 | AK-47 | 915 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/10 | 2 bullets after pros would have stopped | 27% / 66% | |
| 4 1:33 | AK-47 | 487 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 6% / 52% | |
| 5 1:31 | MAC-10 | 761 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 52% | |
| 5 1:30 | MAC-10 | 394 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 16% / 48% | |
| 6 1:42 | AK-47 | 797 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/9 | 5% / 57% | ||
| 6 1:35 | AK-47 | 1237 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 1/5 | 2% / 61% | ||
| 6 1:34 | AK-47 | 1230 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 7 1:10 | Tec-9 | 512 | fine - pros would have fired it too | 4/8 | killed them | 49% / 49% | |
| 7 bomb 0:07 | AWP | 434 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 51% / 82% | |
| 8 1:43 | AK-47 | 253 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 2% / 52% | |
| 11 1:26 | AK-47 | 520 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 35% / 49% | |
| 13 1:37 | USP-S | 896 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 18% / 41% | |
| 13 1:36 | USP-S | 351 | fine - pros would have fired it too | 1/9 | killed them | 20% / 41% | |
| 14 bomb 0:38 | MP9 | 618 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/16 | 1 bullet after pros would have stopped | 2% / 56% | |
| 15 1:25 | Desert Eagle | 1245 | aim far off: your crosshair was about 18.5 player widths (596 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
