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Dust II, lost 3-13 · Fri 30 Oct, 19:10

heliosGold Nova I

The match

Aim

617 msTTD906 msTTK4.8°Crosshair↓30%1st bullet18%Spray20%Head45%Counter-strafe

Scoreboard

56ADR44%KAST

Positioning

Shots

15/19Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472619%
MP9166%
MAC-101118%
USP-S825%
Glock-18650%
XM10146100%
Tec-9580%
AWP10%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/6713 1:37 2 kills (USP-S ×2), all headshots, in 2.5 s CT1.1
56/677 1:09 1 kill (Tec-9) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:12 1v2 after the plant T · 48 HP · CT Spawnlost - died in the first fight · saw each other
14 bomb 0:40 1v3 after the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 wastedno enemy blinded for long
9 1:47 misled a peekbarely blinded Agnostic 2.9 s (0.5 s white), FlashnikOff 2.4 s (0.3 s white); blinded themselves 1.1 s on the move through Outside Long - safe the enemy was barely blinded, and Skadooshhh peeked FlashnikOff 1.5 s after the pop; got hit first
12 1:47 goodblinded Dj Eban 3.5 s (0.8 s white); blinded themselves 3.5 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 8 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:40 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1028 units away; a running throw
12 1:39 punishedkilled by FlashnikOff with a smoke in hand at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1113 units away
14 bomb 0:40 punishedhit by FlashnikOff 2.0 s after throwing a smoke at B Doors, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 637 units away

Positioning

In 3 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:36 AgnosticExtended Astanding: crouched, they'd have seen only your headlived
1 1:34 Dj EbanExtended Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
11 1:27 TripleLLong Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 peek togetherpeeked the same enemy as Skadooshhh, 812 ms after them - late - your team-mate went first, as bait
1 1:36 peek togetherpeeked the same enemy as Ramprasad, 938 ms before them - early - you went first, alone
1 1:36 peek togetherpeeked the same enemy as born intoxicated, 78 ms after them - a double peek
1 1:35 tradeSkadooshhh was killed 241 units away: not traded within 5 s (pros: 625 ms)
5 1:33 line of firestood in born intoxicated's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:33 tradeborn intoxicated was killed 419 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:22 tradePara was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:12 tradeborn intoxicated was killed 746 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 tradeSkadooshhh was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 tradeSkadooshhh was killed 1607 units away: you traded in 344 ms (pros: 625 ms)
14 bomb 0:40 tradePara was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
15 1:34 holdheld with born intoxicated, 738 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after born intoxicated)
16 1:45 tradeRamprasad was killed 165 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Agnostichit by themP20001516 ms–11.7°
1 1:33 Dj Ebankilled by themUSP-S672 ms1078 ms2.6°
2 1:45 TripleLkilled by themMP9406 ms688 ms5.6°
2 1:45 TripleLhit themGlock-18500 ms–10.6°
3 1:41 ~~LOKA~~hit by themMP7469 ms–3.2°
3 bomb 0:32 TripleLkilled by themAK-47266 ms359 ms5.6°
4 1:33 Dj Ebankilled by themM4A4812 ms1266 ms6.5°
4 1:33 Dj Ebanhit themAK-471031 ms–18.8°
5 1:31 Agnostichit themMAC-10625 ms–10.9°
5 1:30 ~~LOKA~~killed by themM4A4547 ms734 ms5.8°
6 1:35 Dj Ebankilled by themM4A4500 ms1781 ms1.4°
6 1:35 Dj Ebanhit themAK-47609 ms–2.6°
7 1:10 ~~LOKA~~killed themTec-9250 ms906 ms4.2°
7 bomb 0:07 Dj Ebankilled by themM4A4594 ms1141 ms1.0°
8 1:43 ~~LOKA~~killed by themUSP-S594 ms1453 ms48.3°
9 1:23 ~~LOKA~~killed by themAWP484 ms484 ms1.8°
10 1:39 TripleLhit by themAK-47234 ms–1.7°
10 1:39 FlashnikOffkilled by themM4A4812 ms906 ms7.3°
11 1:26 TripleLkilled by themAK-471375 ms1953 ms5.7°
11 1:26 TripleLhit themAK-471688 ms–24.6°
12 1:39 FlashnikOffkilled by themAWP391 ms391 ms2.1°
13 1:37 ~~LOKA~~killed themUSP-S406 ms406 ms5.2°
13 1:37 Dj Ebanhit by themP250125 ms–2.5°
13 1:35 Dj Ebankilled themUSP-S1875 ms1875 ms1.7°
14 bomb 0:38 FlashnikOffkilled by themGlock-18438 ms2938 ms3.1°
14 bomb 0:38 FlashnikOffhit themMP9984 ms–4.5°
15 1:33 FlashnikOffhit themDesert Eagle844 ms–2.1°
15 1:24 Dj Ebanhit by themGalil AR516 ms–2.7°
15 1:24 ~~LOKA~~killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 ~~LOKA~~hit themXM1014297 ms–6.4°
16 1:42 Agnostichit themXM1014375 ms–3.1°
16 1:42 Agnostickilled by themM4A4516 ms1141 ms24.3°

Shots

You fired 15 of your 19 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 16% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 Dj EbanGlock-181152fired while moving (228 u/s), too fast to be accurate - stop first1/21% / 51%
1 1:33 AgnosticGlock-181429fired while moving (101 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 36%
1 1:33 AgnosticGlock-181422fine - pros would have fired it too0/1cut short (a death, a reload)21% / 33%
2 1:45 TripleLGlock-18154aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2cut short (a death, a reload)25% / 54%
3 1:40 ~~LOKA~~AK-47915fired while moving (89 u/s), too fast to be accurate - stop first0/102 bullets after pros would have stopped27% / 66%
4 1:33 Dj EbanAK-47487fired while moving (106 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)6% / 52%
5 1:31 AgnosticMAC-10761fired while moving (240 u/s), too fast to be accurate - stop first2/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 52%
5 1:30 ~~LOKA~~MAC-10394too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)16% / 48%
6 1:42 AgnosticAK-47797fired while moving (110 u/s), too fast to be accurate - stop first0/95% / 57%
6 1:35 Dj EbanAK-471237aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first1/52% / 61%
6 1:34 Dj EbanAK-471230aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)1% / 45%
7 1:10 ~~LOKA~~Tec-9512fine - pros would have fired it too4/8killed them49% / 49%
7 bomb 0:07 Dj EbanAWP434aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)51% / 82%
8 1:43 ~~LOKA~~AK-47253fired while moving (84 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)2% / 52%
11 1:26 TripleLAK-47520fine - pros would have fired it too2/3cut short (a death, a reload)35% / 49%
13 1:37 ~~LOKA~~USP-S896aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them18% / 41%
13 1:36 Dj EbanUSP-S351fine - pros would have fired it too1/9killed them20% / 41%
14 bomb 0:38 FlashnikOffMP9618fired while moving (117 u/s), too fast to be accurate - stop first1/161 bullet after pros would have stopped2% / 56%
15 1:25 Dj EbanDesert Eagle1245aim far off: your crosshair was about 18.5 player widths (596 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.