Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 40 | 35% |
| AK-47 | 31 | 16% |
| USP-S | 21 | 33% |
| MP7 | 15 | 20% |
| Glock-18 | 11 | 27% |
| AWP | 5 | 40% |
| Desert Eagle | 3 | 33% |
| XM1014 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/67 | 5 1:33 | 3 kills (M4A4 ×3), in 4.8 s CT | 4.5 |
| 10/67 | 15 1:24 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 1.1 s T | 4.0 |
| 17/67 | 9 1:39 | 2 kills (AWP ×2), in 16.2 s CT | 2.8 |
| 35/67 | 10 1:24 | 1 kill (AWP) CT | 0.9 |
| 59/67 | 16 1:45 | 1 kill (AK-47) T | -1.2 |
| 61/67 | 8 1:42 | 1 kill (USP-S) CT | -1.4 |
| 64/67 | 2 1:43 | 1 kill (M4A4) CT | -2.2 |
| 67/67 | 13 1:38 | 1 kill (Glock), 1 headshot T | -3.6 |
Flashes
11 flashes: 7 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded Ramprasad 3.3 s (0.7 s white), born intoxicated 3.0 s (0.5 s white) |
| 2 1:45 | good | blinded Ramprasad 3.6 s (0.9 s white), born intoxicated 3.3 s (0.7 s white), Skadooshhh 3.1 s (0.6 s white) |
| 3 1:45 | good | blinded helios 3.0 s (0.5 s white); blinded FlashnikOff 3.4 s on the move through Mid Doors - safe; blinded TripleL 1.5 s on the move through Long Doors - safe |
| 3 1:42 | good | blinded helios 3.9 s (1.2 s white), Skadooshhh 3.9 s (1.1 s white) |
| 6 1:47 | wasted | no enemy blinded for long |
| 8 1:48 | good | blinded Skadooshhh 4.9 s (2.1 s white); blinded themselves 1.2 s on the move through Middle - safe |
| 10 1:46 | good | blinded Skadooshhh 3.4 s (0.7 s white); blinded FlashnikOff 3.6 s on the move through Mid Doors - safe; blinded themselves 2.5 s on the move through Short Stairs - safe |
| 10 1:05 | hurt the team | barely blinded born intoxicated 0.8 s (0.1 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight; blinded TripleL 4.5 s holding Catwalk - safe |
| 15 1:44 | good | blinded helios 3.7 s (1.0 s white) |
| 15 1:42 | weak | barely blinded helios 2.5 s (0.3 s white), born intoxicated 2.4 s (0.2 s white), Ramprasad 0.8 s (0.1 s white) |
| 16 1:37 | wasted | no enemy blinded for long; blinded Agnostic 2.6 s on the move through Long Doors - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Short Stairs | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 2 1:44 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:31 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:38 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died | ||
| 13 1:40 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | line of fire | stood in TripleL's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:27 | line of fire | stood in TripleL's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:18 | hold | held with TripleL, 76 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after TripleL) |
| 11 1:43 | trade | FlashnikOff was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:45 | trade | FlashnikOff was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Agnostic was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:38 | hold | held with Dj Eban, 489 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before Dj Eban) |
| 14 1:42 | hold | held with Agnostic, 78 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic) |
| 14 1:42 | hold | held with Dj Eban, 196 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Dj Eban) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | P2000 | 375 ms | – | 1.7° | ||
| 1 1:30 | hit them | P2000 | 359 ms | – | 0.7° | ||
| 1 1:28 | hit by them | Glock-18 | 531 ms | – | 43.1° | ||
| 2 1:44 | hit them | M4A4 | 453 ms | – | 7.2° | ||
| 2 1:43 | killed them | M4A4 | 812 ms | 984 ms | 7.0° | ||
| 2 1:43 | killed by them | P250 | 1000 ms | 1844 ms | 8.9° | ||
| 2 1:42 | hit them | M4A4 | 406 ms | – | 14.5° | ||
| 3 1:41 | hit them | MP7 | 469 ms | – | 3.2° | ||
| 3 1:41 | killed by them | AK-47 | 578 ms | 1469 ms | 0.8° | ||
| 4 1:25 | killed by them | AK-47 | 1688 ms | 2281 ms | 9.0° | ||
| 5 1:33 | killed them | M4A4 | 516 ms | 953 ms | 2.3° | ||
| 5 1:30 | killed them | M4A4 | 547 ms | 734 ms | 5.8° | ||
| 5 1:29 | killed them | M4A4 | 1219 ms | 1922 ms | 21.0° | ||
| 6 1:12 | killed by them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 7 1:10 | killed by them | Tec-9 | 250 ms | 906 ms | 4.2° | ||
| 8 1:43 | killed them | USP-S | 594 ms | 1453 ms | 48.3° | ||
| 8 1:39 | killed by them | AK-47 | 266 ms | 266 ms | 5.7° | ||
| 9 1:39 | killed them | AWP | 266 ms | 266 ms | 2.5° | ||
| 9 1:23 | killed them | AWP | 484 ms | 484 ms | 1.8° | ||
| 10 1:42 | hit by them | AK-47 | 484 ms | – | 2.5° | ||
| 10 1:24 | killed them | AWP | 250 ms | 250 ms | 1.7° | ||
| 10 1:03 | killed by them | AK-47 | 2250 ms | 2344 ms | 22.5° | ||
| 11 1:37 | killed by them | M4A4 | 547 ms | 1000 ms | 4.1° | ||
| 12 1:23 | hit them | P2000 | 766 ms | – | 21.3° | ||
| 12 1:23 | hit by them | AK-47 | 828 ms | – | 15.6° | ||
| 13 1:38 | killed them | Glock-18 | 1328 ms | 1906 ms | 0.9° | ||
| 13 1:37 | killed by them | USP-S | 406 ms | 406 ms | 5.2° | ||
| 14 1:42 | hit them | Desert Eagle | 453 ms | – | 2.4° | ||
| 14 1:31 | killed by them | MP9 | 328 ms | 750 ms | 6.1° | ||
| 15 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:47 | killed them | AK-47 | 469 ms | 2469 ms | 1.2° | ||
| 16 1:45 | hit by them | XM1014 | 297 ms | – | 6.4° | ||
| 16 1:32 | hit them | AK-47 | 250 ms | – | 4.3° | ||
| 16 1:32 | killed by them | MP9 | 578 ms | 797 ms | 53.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 977 | fine - pros would have fired it too | 2/7 | 68% / 68% | ||
| 2 1:44 | M4A4 | 925 | fired while moving (126 u/s), too fast to be accurate - stop first | 5/17 | cut short (a death, a reload) | 8% / 58% | |
| 3 1:41 | MP7 | 914 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 3/15 | cut short (a death, a reload); 5 bullets after pros would have stopped | 16% / 61% | |
| 5 1:33 | M4A4 | 1067 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/8 | killed them | 7% / 55% | |
| 5 1:30 | M4A4 | 412 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/8 | killed them | 13% / 55% | |
| 5 1:29 | M4A4 | 1199 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/7 | 20% / 45% | ||
| 5 1:28 | M4A4 | 1200 | fine - pros would have fired it too | 1/6 | killed them | 25% / 46% | |
| 8 1:44 | AWP | 276 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 76% | |
| 8 1:43 | USP-S | 223 | fired while moving (186 u/s), too fast to be accurate - stop first | 3/8 | killed them | 34% / 52% | |
| 9 1:23 | AWP | 1462 | fine - pros would have fired it too | 1/1 | killed them | 61% / 66% | |
| 10 1:43 | AWP | 627 | fine - pros would have fired it too | 0/1 | 42% / 67% | ||
| 10 1:24 | AWP | 736 | fine - pros would have fired it too | 1/1 | killed them | 66% / 77% | |
| 10 1:04 | AWP | 538 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 70% | |
| 10 1:03 | USP-S | 585 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 43% | |
| 12 1:36 | USP-S | 510 | fine - pros would have fired it too | 0/6 | 21% / 42% | ||
| 12 1:23 | USP-S | 526 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 22% / 47% | ||
| 13 1:40 | Glock-18 | 1024 | fine - pros would have fired it too | 3/13 | killed them | 20% / 36% | |
| 14 1:42 | Desert Eagle | 542 | fine - pros would have fired it too | 1/2 | 25% / 47% | ||
| 14 1:31 | Desert Eagle | 669 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 41% | |
| 16 1:47 | AK-47 | 810 | fine - pros would have fired it too | 2/12 | 51% / 60% | ||
| 16 1:46 | AK-47 | 825 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 16 1:45 | AK-47 | 826 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/13 | killed them; 2 bullets after pros would have stopped | 14% / 48% | |
| 16 1:32 | AK-47 | 495 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 34% / 61% |
Throws
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
