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Dust II, won 13-3 · Fri 30 Oct, 19:10

~~LOKA~~Master Guardian I

The match

Aim

469 msTTD968 msTTK2.9°Crosshair↓37%1st bullet23%Spray10%Head68%Counter-strafe

Scoreboard

82ADR75%KAST

Positioning

Shots

12/23Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44035%
AK-473116%
USP-S2133%
MP71520%
Glock-181127%
AWP540%
Desert Eagle333%
XM101420%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/675 1:33 3 kills (M4A4 ×3), in 4.8 s CT4.5
10/6715 1:24 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 1.1 s T4.0
17/679 1:39 2 kills (AWP ×2), in 16.2 s CT2.8
35/6710 1:24 1 kill (AWP) CT0.9
59/6716 1:45 1 kill (AK-47) T-1.2
61/678 1:42 1 kill (USP-S) CT-1.4
64/672 1:43 1 kill (M4A4) CT-2.2
67/6713 1:38 1 kill (Glock), 1 headshot T-3.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 7 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded Ramprasad 3.3 s (0.7 s white), born intoxicated 3.0 s (0.5 s white)
2 1:45 goodblinded Ramprasad 3.6 s (0.9 s white), born intoxicated 3.3 s (0.7 s white), Skadooshhh 3.1 s (0.6 s white)
3 1:45 goodblinded helios 3.0 s (0.5 s white); blinded FlashnikOff 3.4 s on the move through Mid Doors - safe; blinded TripleL 1.5 s on the move through Long Doors - safe
3 1:42 goodblinded helios 3.9 s (1.2 s white), Skadooshhh 3.9 s (1.1 s white)
6 1:47 wastedno enemy blinded for long
8 1:48 goodblinded Skadooshhh 4.9 s (2.1 s white); blinded themselves 1.2 s on the move through Middle - safe
10 1:46 goodblinded Skadooshhh 3.4 s (0.7 s white); blinded FlashnikOff 3.6 s on the move through Mid Doors - safe; blinded themselves 2.5 s on the move through Short Stairs - safe
10 1:05 hurt the teambarely blinded born intoxicated 0.8 s (0.1 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight; blinded TripleL 4.5 s holding Catwalk - safe
15 1:44 goodblinded helios 3.7 s (1.0 s white)
15 1:42 weakbarely blinded helios 2.5 s (0.3 s white), born intoxicated 2.4 s (0.2 s white), Ramprasad 0.8 s (0.1 s white)
16 1:37 wastedno enemy blinded for long; blinded Agnostic 2.6 s on the move through Long Doors - safe

Positioning

In 5 of your 24 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 8 of your 21 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 RamprasadShort Stairscover not used: 32 units away, they'd have seen only your headlived
2 1:44 SkadooshhhCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
5 1:31 heliosBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:38 SkadooshhhTop Midcover not used: 48 units away, they'd have seen only your headdied
13 1:40 SkadooshhhTop Midcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 line of firestood in TripleL's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:27 line of firestood in TripleL's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:18 holdheld with TripleL, 76 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after TripleL)
11 1:43 tradeFlashnikOff was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
13 1:45 tradeFlashnikOff was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
13 1:38 holdheld with Dj Eban, 489 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before Dj Eban)
14 1:42 holdheld with Agnostic, 78 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic)
14 1:42 holdheld with Dj Eban, 196 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Dj Eban)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Ramprasadhit themP2000375 ms–1.7°
1 1:30 Parahit themP2000359 ms–0.7°
1 1:28 Parahit by themGlock-18531 ms–43.1°
2 1:44 Skadooshhhhit themM4A4453 ms–7.2°
2 1:43 Ramprasadkilled themM4A4812 ms984 ms7.0°
2 1:43 Skadooshhhkilled by themP2501000 ms1844 ms8.9°
2 1:42 born intoxicatedhit themM4A4406 ms–14.5°
3 1:41 helioshit themMP7469 ms–3.2°
3 1:41 Parakilled by themAK-47578 ms1469 ms0.8°
4 1:25 Skadooshhhkilled by themAK-471688 ms2281 ms9.0°
5 1:33 born intoxicatedkilled themM4A4516 ms953 ms2.3°
5 1:30 helioskilled themM4A4547 ms734 ms5.8°
5 1:29 Ramprasadkilled themM4A41219 ms1922 ms21.0°
6 1:12 Parakilled by themAK-47250 ms250 ms1.0°
7 1:10 helioskilled by themTec-9250 ms906 ms4.2°
8 1:43 helioskilled themUSP-S594 ms1453 ms48.3°
8 1:39 Parakilled by themAK-47266 ms266 ms5.7°
9 1:39 Parakilled themAWP266 ms266 ms2.5°
9 1:23 helioskilled themAWP484 ms484 ms1.8°
10 1:42 Skadooshhhhit by themAK-47484 ms–2.5°
10 1:24 Parakilled themAWP250 ms250 ms1.7°
10 1:03 born intoxicatedkilled by themAK-472250 ms2344 ms22.5°
11 1:37 Skadooshhhkilled by themM4A4547 ms1000 ms4.1°
12 1:23 Parahit themP2000766 ms–21.3°
12 1:23 Parahit by themAK-47828 ms–15.6°
13 1:38 Skadooshhhkilled themGlock-181328 ms1906 ms0.9°
13 1:37 helioskilled by themUSP-S406 ms406 ms5.2°
14 1:42 born intoxicatedhit themDesert Eagle453 ms–2.4°
14 1:31 Parakilled by themMP9328 ms750 ms6.1°
15 1:24 helioskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:23 Parakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:47 Ramprasadkilled themAK-47469 ms2469 ms1.2°
16 1:45 helioshit by themXM1014297 ms–6.4°
16 1:32 Parahit themAK-47250 ms–4.3°
16 1:32 Parakilled by themMP9578 ms797 ms53.0°

Shots

You fired 12 of your 23 first shots too soon: 8 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 ParaUSP-S977fine - pros would have fired it too2/768% / 68%
2 1:44 SkadooshhhM4A4925fired while moving (126 u/s), too fast to be accurate - stop first5/17cut short (a death, a reload)8% / 58%
3 1:41 heliosMP7914too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target3/15cut short (a death, a reload); 5 bullets after pros would have stopped16% / 61%
5 1:33 born intoxicatedM4A41067fired while moving (100 u/s), too fast to be accurate - stop first3/8killed them7% / 55%
5 1:30 heliosM4A4412aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/8killed them13% / 55%
5 1:29 RamprasadM4A41199aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/720% / 45%
5 1:28 RamprasadM4A41200fine - pros would have fired it too1/6killed them25% / 46%
8 1:44 heliosAWP276aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 76%
8 1:43 heliosUSP-S223fired while moving (186 u/s), too fast to be accurate - stop first3/8killed them34% / 52%
9 1:23 heliosAWP1462fine - pros would have fired it too1/1killed them61% / 66%
10 1:43 SkadooshhhAWP627fine - pros would have fired it too0/142% / 67%
10 1:24 ParaAWP736fine - pros would have fired it too1/1killed them66% / 77%
10 1:04 born intoxicatedAWP538fine - pros would have fired it too0/1cut short (a death, a reload)56% / 70%
10 1:03 born intoxicatedUSP-S585aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)14% / 43%
12 1:36 ParaUSP-S510fine - pros would have fired it too0/621% / 42%
12 1:23 ParaUSP-S526aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/622% / 47%
13 1:40 SkadooshhhGlock-181024fine - pros would have fired it too3/13killed them20% / 36%
14 1:42 born intoxicatedDesert Eagle542fine - pros would have fired it too1/225% / 47%
14 1:31 ParaDesert Eagle669fine - pros would have fired it too0/2cut short (a death, a reload)41% / 41%
16 1:47 RamprasadAK-47810fine - pros would have fired it too2/1251% / 60%
16 1:46 RamprasadAK-47825aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
16 1:45 RamprasadAK-47826aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/13killed them; 2 bullets after pros would have stopped14% / 48%
16 1:32 ParaAK-47495fired while moving (78 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)34% / 61%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.