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Dust II, won 13-3 · Fri 30 Oct, 19:10

TripleLMaster Guardian I

The match

Aim

422 msTTD656 msTTK1.7°Crosshair↓40%1st bullet43%Spray27%Head69%Counter-strafe

Scoreboard

111ADR100%KAST

Positioning

Shots

25/45Rushed↓11/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474035%
MP92152%
Desert Eagle1553%
M4A41338%
Tec-9650%
USP-S450%
Glock-1840%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/672 1:45 3 kills (MP9 ×3), in 27.9 s CT4.6
5/675 1:42 2 kills (Deagle ×2), in 12.6 s CT4.6
7/673 1:25 3 kills (AK-47 ×2, MP9), 1 headshot, in 14.7 s CT4.4
8/678 1:24 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 17.4 s CT4.3
13/6715 1:23 1 kill (Deagle), 1 through smoke, 1 headshot T3.3
20/671 1:29 2 kills (USP-S ×2), 1 headshot, in 1.2 s CT2.3
22/6716 1:45 1 kill (Deagle), 1 headshot T2.1
29/674 1:04 2 kills (Deagle, AK-47), all headshots, in 24.7 s CT1.2
32/6710 1:10 1 kill (AK-47), 1 headshot CT1.0
42/676 1:01 1 kill (M4A4), 1 headshot CT0.5
46/6712 1:04 1 kill (M4A4), 1 headshot CT0.3
48/679 1:18 1 kill (AK-47) CT0.0
50/6711 1:26 1 kill (AK-47) CT-0.2
58/6714 1:43 1 kill (Tec-9) T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:34 1v3 after the plant CT · 98 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 5 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:22 wastedbarely blinded Skadooshhh 1.0 s (0.1 s white)
6 1:22 wastedbarely blinded born intoxicated 0.5 s (0.0 s white)
6 1:15 hurt the teambarely blinded born intoxicated 0.5 s (0.0 s white); blinded themselves 4.5 s on the move through Under A - an enemy could see them; blinded Agnostic 3.5 s on the move through Bombsite A - safe
8 1:40 goodblinded Skadooshhh 3.5 s (0.9 s white)
9 1:31 goodblinded helios 3.7 s (1.0 s white)
10 1:13 goodblinded Ramprasad 5.2 s (2.3 s white)
11 1:32 wastedno enemy blinded for long
15 1:46 goodblinded born intoxicated 3.9 s (1.2 s white), helios 3.8 s (1.1 s white)
16 1:46 goodblinded Para 4.6 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 26 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:28 exposedan HE at Extended A - seen by 1 enemy for 0.2 s, the nearest 751 units away
5 1:35 exposedan HE at Under A - seen by 2 enemies for 0.2 s, the nearest 611 units away
14 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2359 units away; a running throw
16 1:50 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2282 units away; a running throw
16 1:48 exposeda flash at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1537 units away; a running throw

Positioning

In 4 of your 26 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 23 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 RamprasadShort Stairspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your headkilled them
4 1:08 RamprasadBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
7 1:24 ParaTop Midpeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
11 1:28 heliosLong Acover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:40 trade~~LOKA~~ was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:34 tradeFlashnikOff was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 trade~~LOKA~~ was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:40 tradeDj Eban was killed 647 units away: you traded in 2,641 ms (pros: 2,031 ms)
5 1:45 tradeDj Eban was killed 1198 units away: you traded in 3,500 ms (pros: 2,609 ms)
7 1:26 tradeAgnostic was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 trade~~LOKA~~ was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
8 1:30 tradeAgnostic was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 holdheld with ~~LOKA~~, 76 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before ~~LOKA~~)
10 1:40 holdheld with FlashnikOff, 307 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before FlashnikOff)
12 1:05 tradeAgnostic was killed 1648 units away: you traded in 328 ms (pros: 625 ms)
15 1:32 line of firestood in FlashnikOff's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Ramprasadkilled themUSP-S1109 ms1109 ms0.6°
1 1:28 Parakilled themUSP-S2281 ms2281 ms1.7°
2 1:45 helioskilled themMP9406 ms688 ms5.6°
2 1:45 helioshit by themGlock-18500 ms–10.6°
2 1:41 born intoxicatedkilled themMP9203 ms328 ms1.3°
2 1:17 Parakilled themMP9625 ms625 ms0.9°
3 1:25 Ramprasadkilled themMP9219 ms422 ms1.6°
3 1:19 born intoxicatedkilled themAK-47422 ms625 ms1.7°
3 bomb 0:32 helioskilled themAK-47266 ms359 ms5.6°
3 bomb 0:27 Parahit by themAK-47359 ms–1.0°
3 bomb 0:18 Parakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:17 Parahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:06 Ramprasadkilled themDesert Eagle1906 ms3188 ms3.0°
4 bomb 0:39 Skadooshhhhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:37 Skadooshhhkilled themAK-47250 ms250 ms1.5°
4 bomb 0:35 Parakilled by themAK-47344 ms438 ms5.5°
5 1:42 Parakilled themDesert Eagle375 ms375 ms1.0°
5 1:37 Ramprasadhit themDesert Eagle250 ms–2.1°
5 1:30 Skadooshhhkilled themDesert Eagle781 ms1641 ms2.5°
5 1:29 Skadooshhhhit by themDesert Eagle1422 ms–3.3°
6 1:02 Parakilled themM4A41172 ms2344 ms0.3°
6 1:02 Parahit by themAK-471844 ms–2.0°
7 1:23 Parakilled by themTec-9438 ms609 ms13.0°
7 1:23 Parahit themAK-47609 ms–5.4°
8 1:25 Parakilled themAK-47484 ms875 ms5.8°
8 1:24 Parahit by themGlock-18781 ms–28.7°
8 1:07 born intoxicatedkilled themAK-47469 ms469 ms4.3°
9 1:18 Skadooshhhkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 helioshit themAK-47234 ms–1.7°
10 1:10 Ramprasadkilled themAK-47344 ms344 ms3.8°
10 1:06 born intoxicatedkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 helioskilled themAK-471375 ms1953 ms5.7°
11 1:26 helioshit by themAK-471688 ms–24.6°
11 1:24 Skadooshhhkilled by themAWP484 ms484 ms3.5°
12 1:04 born intoxicatedkilled themM4A4766 ms766 ms0.6°
13 1:52 Ramprasadhit themGlock-18500 ms–0.3°
13 1:49 Ramprasadkilled by themUSP-S500 ms500 ms3.1°
14 1:44 Ramprasadkilled themTec-9219 ms1000 ms1.7°
14 1:44 Ramprasadhit by themMP9531 ms–33.6°
14 1:41 Skadooshhhkilled by themM4A494 ms453 ms1.5°
14 1:41 Skadooshhhhit themTec-9312 ms–3.7°
15 1:23 born intoxicatedkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 Skadooshhhkilled themDesert Eagle281 ms281 ms3.6°
16 1:36 Parahit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 25 of your 45 first shots too soon: 14 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 11 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 RamprasadUSP-S918fine - pros would have fired it too1/1killed them57% / 57%
1 1:29 ParaUSP-S954fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 36%
1 1:28 ParaUSP-S947fine - pros would have fired it too1/2killed them54% / 54%
2 1:45 heliosMP9227fired while moving (125 u/s), too fast to be accurate - stop first5/14killed them53% / 67%
2 1:41 born intoxicatedMP9738fired while moving (103 u/s), too fast to be accurate - stop first3/5killed them43% / 61%
2 1:17 ParaMP9809fine - pros would have fired it too1/3killed them53% / 53%
3 1:38 RamprasadMP9748fired while moving (239 u/s), too fast to be accurate - stop first0/211% / 52%
3 1:25 RamprasadMP9272fine - pros would have fired it too2/12killed them75% / 76%
3 1:19 born intoxicatedAK-47922aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5killed them28% / 54%
3 bomb 0:32 heliosAK-47411fine - pros would have fired it too2/6killed them55% / 55%
3 bomb 0:27 SkadooshhhAK-471039fired while moving (80 u/s), too fast to be accurate - stop first0/713% / 56%
4 1:15 SkadooshhhDesert Eagle657aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/28% / 60%
4 1:06 RamprasadDesert Eagle1086fine - pros would have fired it too2/3killed them64% / 64%
4 bomb 0:39 SkadooshhhAK-47661aim far off: your crosshair was about 5.5 player widths (170 units) off their body - get on target first0/21% / 48%
4 bomb 0:37 SkadooshhhAK-47632fine - pros would have fired it too1/4killed them76% / 76%
5 1:42 ParaDesert Eagle995aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/1killed them12% / 58%
5 1:39 RamprasadDesert Eagle1293aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/13% / 41%
5 1:38 RamprasadDesert Eagle1297aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/125% / 52%
5 1:37 RamprasadDesert Eagle1302fired while moving (96 u/s), too fast to be accurate - stop first1/144% / 61%
5 1:36 RamprasadDesert Eagle1304fired while moving (103 u/s), too fast to be accurate - stop first0/130% / 46%
5 1:31 SkadooshhhDesert Eagle758aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first3/4killed them6% / 56%
6 1:04 ParaM4A41400aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 50%
6 1:03 ParaM4A41385aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 45%
6 1:03 ParaM4A41386fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 44%
6 1:02 ParaM4A41387aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 55%
6 1:02 ParaM4A41387fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
6 1:01 ParaM4A41387fine - pros would have fired it too2/4killed them56% / 56%
7 1:23 ParaAK-47593aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3cut short (a death, a reload)26% / 51%
8 1:25 ParaAK-47240fired while moving (103 u/s), too fast to be accurate - stop first4/10killed them40% / 61%
8 1:07 born intoxicatedAK-47580fine - pros would have fired it too1/4killed them43% / 47%
9 1:43 ParaAK-471017fine - pros would have fired it too0/431% / 46%
9 1:43 ParaAK-47975aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/47% / 59%
10 1:10 RamprasadAK-47275fine - pros would have fired it too1/1killed them72% / 72%
10 1:07 born intoxicatedAK-47729aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 54%
11 1:40 RamprasadAK-471334fired while moving (123 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 60%
11 1:26 heliosAK-47531aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 61%
11 1:26 heliosAK-47520fine - pros would have fired it too3/8killed them41% / 47%
12 1:05 born intoxicatedM4A4887fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 46%
12 1:04 born intoxicatedM4A4887fine - pros would have fired it too1/1killed them58% / 58%
13 1:50 RamprasadGlock-181226fired while moving (227 u/s), too fast to be accurate - stop first0/120% / 51%
13 1:49 SkadooshhhGlock-181309fired while moving (234 u/s), too fast to be accurate - stop first0/250% / 55%
14 1:44 RamprasadTec-9394fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
14 1:43 RamprasadTec-9366fine - pros would have fired it too1/3killed them23% / 42%
14 1:41 SkadooshhhTec-9468fine - pros would have fired it too1/2cut short (a death, a reload)27% / 48%
16 1:45 SkadooshhhDesert Eagle223fired while moving (195 u/s), too fast to be accurate - stop first1/2killed them46% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.