Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 35% |
| MP9 | 21 | 52% |
| Desert Eagle | 15 | 53% |
| M4A4 | 13 | 38% |
| Tec-9 | 6 | 50% |
| USP-S | 4 | 50% |
| Glock-18 | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/67 | 2 1:45 | 3 kills (MP9 ×3), in 27.9 s CT | 4.6 |
| 5/67 | 5 1:42 | 2 kills (Deagle ×2), in 12.6 s CT | 4.6 |
| 7/67 | 3 1:25 | 3 kills (AK-47 ×2, MP9), 1 headshot, in 14.7 s CT | 4.4 |
| 8/67 | 8 1:24 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 17.4 s CT | 4.3 |
| 13/67 | 15 1:23 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 3.3 |
| 20/67 | 1 1:29 | 2 kills (USP-S ×2), 1 headshot, in 1.2 s CT | 2.3 |
| 22/67 | 16 1:45 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 29/67 | 4 1:04 | 2 kills (Deagle, AK-47), all headshots, in 24.7 s CT | 1.2 |
| 32/67 | 10 1:10 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 42/67 | 6 1:01 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 46/67 | 12 1:04 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 48/67 | 9 1:18 | 1 kill (AK-47) CT | 0.0 |
| 50/67 | 11 1:26 | 1 kill (AK-47) CT | -0.2 |
| 58/67 | 14 1:43 | 1 kill (Tec-9) T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:34 | 1v3 after the plant CT · 98 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 5 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:22 | wasted | barely blinded Skadooshhh 1.0 s (0.1 s white) |
| 6 1:22 | wasted | barely blinded born intoxicated 0.5 s (0.0 s white) |
| 6 1:15 | hurt the team | barely blinded born intoxicated 0.5 s (0.0 s white); blinded themselves 4.5 s on the move through Under A - an enemy could see them; blinded Agnostic 3.5 s on the move through Bombsite A - safe |
| 8 1:40 | good | blinded Skadooshhh 3.5 s (0.9 s white) |
| 9 1:31 | good | blinded helios 3.7 s (1.0 s white) |
| 10 1:13 | good | blinded Ramprasad 5.2 s (2.3 s white) |
| 11 1:32 | wasted | no enemy blinded for long |
| 15 1:46 | good | blinded born intoxicated 3.9 s (1.2 s white), helios 3.8 s (1.1 s white) |
| 16 1:46 | good | blinded Para 4.6 s (1.8 s white) |
Throws
31 grenades: 26 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:28 | exposed | an HE at Extended A - seen by 1 enemy for 0.2 s, the nearest 751 units away |
| 5 1:35 | exposed | an HE at Under A - seen by 2 enemies for 0.2 s, the nearest 611 units away |
| 14 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2359 units away; a running throw |
| 16 1:50 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2282 units away; a running throw |
| 16 1:48 | exposed | a flash at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1537 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Short Stairs | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 4 1:08 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 7 1:24 | Top Mid | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:28 | Long A | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:40 | trade | ~~LOKA~~ was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:34 | trade | FlashnikOff was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | trade | ~~LOKA~~ was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:40 | trade | Dj Eban was killed 647 units away: you traded in 2,641 ms (pros: 2,031 ms) |
| 5 1:45 | trade | Dj Eban was killed 1198 units away: you traded in 3,500 ms (pros: 2,609 ms) |
| 7 1:26 | trade | Agnostic was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | trade | ~~LOKA~~ was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:30 | trade | Agnostic was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | hold | held with ~~LOKA~~, 76 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before ~~LOKA~~) |
| 10 1:40 | hold | held with FlashnikOff, 307 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before FlashnikOff) |
| 12 1:05 | trade | Agnostic was killed 1648 units away: you traded in 328 ms (pros: 625 ms) |
| 15 1:32 | line of fire | stood in FlashnikOff's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 1109 ms | 1109 ms | 0.6° | ||
| 1 1:28 | killed them | USP-S | 2281 ms | 2281 ms | 1.7° | ||
| 2 1:45 | killed them | MP9 | 406 ms | 688 ms | 5.6° | ||
| 2 1:45 | hit by them | Glock-18 | 500 ms | – | 10.6° | ||
| 2 1:41 | killed them | MP9 | 203 ms | 328 ms | 1.3° | ||
| 2 1:17 | killed them | MP9 | 625 ms | 625 ms | 0.9° | ||
| 3 1:25 | killed them | MP9 | 219 ms | 422 ms | 1.6° | ||
| 3 1:19 | killed them | AK-47 | 422 ms | 625 ms | 1.7° | ||
| 3 bomb 0:32 | killed them | AK-47 | 266 ms | 359 ms | 5.6° | ||
| 3 bomb 0:27 | hit by them | AK-47 | 359 ms | – | 1.0° | ||
| 3 bomb 0:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:06 | killed them | Desert Eagle | 1906 ms | 3188 ms | 3.0° | ||
| 4 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:37 | killed them | AK-47 | 250 ms | 250 ms | 1.5° | ||
| 4 bomb 0:35 | killed by them | AK-47 | 344 ms | 438 ms | 5.5° | ||
| 5 1:42 | killed them | Desert Eagle | 375 ms | 375 ms | 1.0° | ||
| 5 1:37 | hit them | Desert Eagle | 250 ms | – | 2.1° | ||
| 5 1:30 | killed them | Desert Eagle | 781 ms | 1641 ms | 2.5° | ||
| 5 1:29 | hit by them | Desert Eagle | 1422 ms | – | 3.3° | ||
| 6 1:02 | killed them | M4A4 | 1172 ms | 2344 ms | 0.3° | ||
| 6 1:02 | hit by them | AK-47 | 1844 ms | – | 2.0° | ||
| 7 1:23 | killed by them | Tec-9 | 438 ms | 609 ms | 13.0° | ||
| 7 1:23 | hit them | AK-47 | 609 ms | – | 5.4° | ||
| 8 1:25 | killed them | AK-47 | 484 ms | 875 ms | 5.8° | ||
| 8 1:24 | hit by them | Glock-18 | 781 ms | – | 28.7° | ||
| 8 1:07 | killed them | AK-47 | 469 ms | 469 ms | 4.3° | ||
| 9 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | hit them | AK-47 | 234 ms | – | 1.7° | ||
| 10 1:10 | killed them | AK-47 | 344 ms | 344 ms | 3.8° | ||
| 10 1:06 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | killed them | AK-47 | 1375 ms | 1953 ms | 5.7° | ||
| 11 1:26 | hit by them | AK-47 | 1688 ms | – | 24.6° | ||
| 11 1:24 | killed by them | AWP | 484 ms | 484 ms | 3.5° | ||
| 12 1:04 | killed them | M4A4 | 766 ms | 766 ms | 0.6° | ||
| 13 1:52 | hit them | Glock-18 | 500 ms | – | 0.3° | ||
| 13 1:49 | killed by them | USP-S | 500 ms | 500 ms | 3.1° | ||
| 14 1:44 | killed them | Tec-9 | 219 ms | 1000 ms | 1.7° | ||
| 14 1:44 | hit by them | MP9 | 531 ms | – | 33.6° | ||
| 14 1:41 | killed by them | M4A4 | 94 ms | 453 ms | 1.5° | ||
| 14 1:41 | hit them | Tec-9 | 312 ms | – | 3.7° | ||
| 15 1:23 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | killed them | Desert Eagle | 281 ms | 281 ms | 3.6° | ||
| 16 1:36 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 918 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 1 1:29 | USP-S | 954 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 36% | |
| 1 1:28 | USP-S | 947 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 2 1:45 | MP9 | 227 | fired while moving (125 u/s), too fast to be accurate - stop first | 5/14 | killed them | 53% / 67% | |
| 2 1:41 | MP9 | 738 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/5 | killed them | 43% / 61% | |
| 2 1:17 | MP9 | 809 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 3 1:38 | MP9 | 748 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/2 | 11% / 52% | ||
| 3 1:25 | MP9 | 272 | fine - pros would have fired it too | 2/12 | killed them | 75% / 76% | |
| 3 1:19 | AK-47 | 922 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | killed them | 28% / 54% | |
| 3 bomb 0:32 | AK-47 | 411 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 3 bomb 0:27 | AK-47 | 1039 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/7 | 13% / 56% | ||
| 4 1:15 | Desert Eagle | 657 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | 8% / 60% | ||
| 4 1:06 | Desert Eagle | 1086 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 4 bomb 0:39 | AK-47 | 661 | aim far off: your crosshair was about 5.5 player widths (170 units) off their body - get on target first | 0/2 | 1% / 48% | ||
| 4 bomb 0:37 | AK-47 | 632 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 5 1:42 | Desert Eagle | 995 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/1 | killed them | 12% / 58% | |
| 5 1:39 | Desert Eagle | 1293 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | 3% / 41% | ||
| 5 1:38 | Desert Eagle | 1297 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 25% / 52% | ||
| 5 1:37 | Desert Eagle | 1302 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/1 | 44% / 61% | ||
| 5 1:36 | Desert Eagle | 1304 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | 30% / 46% | ||
| 5 1:31 | Desert Eagle | 758 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 3/4 | killed them | 6% / 56% | |
| 6 1:04 | M4A4 | 1400 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 50% | |
| 6 1:03 | M4A4 | 1385 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 45% | |
| 6 1:03 | M4A4 | 1386 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 44% | |
| 6 1:02 | M4A4 | 1387 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 55% | |
| 6 1:02 | M4A4 | 1387 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 6 1:01 | M4A4 | 1387 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 7 1:23 | AK-47 | 593 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 26% / 51% | |
| 8 1:25 | AK-47 | 240 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/10 | killed them | 40% / 61% | |
| 8 1:07 | AK-47 | 580 | fine - pros would have fired it too | 1/4 | killed them | 43% / 47% | |
| 9 1:43 | AK-47 | 1017 | fine - pros would have fired it too | 0/4 | 31% / 46% | ||
| 9 1:43 | AK-47 | 975 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | 7% / 59% | ||
| 10 1:10 | AK-47 | 275 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 10 1:07 | AK-47 | 729 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 54% | |
| 11 1:40 | AK-47 | 1334 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 60% | |
| 11 1:26 | AK-47 | 531 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 61% | |
| 11 1:26 | AK-47 | 520 | fine - pros would have fired it too | 3/8 | killed them | 41% / 47% | |
| 12 1:05 | M4A4 | 887 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 46% | |
| 12 1:04 | M4A4 | 887 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 13 1:50 | Glock-18 | 1226 | fired while moving (227 u/s), too fast to be accurate - stop first | 0/1 | 20% / 51% | ||
| 13 1:49 | Glock-18 | 1309 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | 50% / 55% | ||
| 14 1:44 | Tec-9 | 394 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 14 1:43 | Tec-9 | 366 | fine - pros would have fired it too | 1/3 | killed them | 23% / 42% | |
| 14 1:41 | Tec-9 | 468 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 27% / 48% | |
| 16 1:45 | Desert Eagle | 223 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/2 | killed them | 46% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
