Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 20 | 25% |
| MP9 | 20 | 25% |
| Glock-18 | 18 | 61% |
| AK-47 | 8 | 38% |
| Negev | 6 | 50% |
| AWP | 6 | 67% |
| Five-SeveN | 3 | 0% |
| SSG 08 | 2 | 50% |
| MAG-7 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/67 | 10 1:40 | 3 kills (M4A4 ×3), 2 through smoke, 1 headshot, in 39.7 s CT | 6.8 |
| 14/67 | 9 1:47 | 2 kills (AWP ×2), in 2.2 s CT | 3.2 |
| 19/67 | 12 1:39 | 2 kills (AWP ×2), in 14.4 s CT | 2.4 |
| 21/67 | 2 1:39 | 1 kill (Scout), a wallbang CT | 2.2 |
| 28/67 | 7 bomb 0:22 | 2 kills (AK-47 ×2), 1 headshot, in 9.8 s CT | 1.3 |
| 31/67 | 6 1:46 | 1 kill (MAG-7) CT | 1.0 |
| 33/67 | 16 1:35 | 1 kill (MP9), 1 headshot T | 1.0 |
| 43/67 | 14 bomb 0:40 | 2 kills (Glock ×2), all headshots, in 4 s T | 0.5 |
| 47/67 | 15 1:21 | 1 kill (MP9), 1 headshot T | 0.1 |
| 63/67 | 13 1:46 | 1 kill (Glock), 1 headshot T | -2.2 |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:18 | weak | barely blinded Para 2.6 s (0.3 s white), born intoxicated 1.6 s (0.1 s white) |
| 7 1:45 | wasted | no enemy blinded for long |
| 12 1:27 | wasted | no enemy blinded for long |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:40 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 531 units away; a running throw |
| 10 1:29 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 487 units away, thrown in the open |
| 12 1:36 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1057 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:35 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | died | ||
| 4 0:51 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | trade | ~~LOKA~~ was killed 1180 units away: you traded in 3,188 ms (pros: 2,609 ms) |
| 3 1:40 | trade | ~~LOKA~~ was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:12 | trade | ~~LOKA~~ was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | hold | held with TripleL, 307 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after TripleL) |
| 10 1:06 | trade | TripleL was killed 416 units away: you traded in 4,844 ms (pros: 1,641 ms) |
| 10 1:03 | trade | ~~LOKA~~ was killed 443 units away: you traded in 1,828 ms (pros: 1,641 ms) |
| 13 1:49 | trade | TripleL was killed 476 units away: you traded in 2,344 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:39 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:24 | hit by them | AK-47 | 953 ms | – | 2.0° | ||
| 3 1:22 | hit them | SSG 08 | 406 ms | – | 1.0° | ||
| 3 bomb 0:34 | killed by them | AK-47 | 531 ms | 625 ms | 3.6° | ||
| 4 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:50 | killed by them | AK-47 | 359 ms | 453 ms | 2.8° | ||
| 6 1:46 | killed them | MAG-7 | 375 ms | 375 ms | 8.1° | ||
| 7 bomb 0:22 | hit by them | AK-47 | 375 ms | – | 5.1° | ||
| 7 bomb 0:22 | killed them | AK-47 | 406 ms | 406 ms | 3.3° | ||
| 7 bomb 0:13 | killed them | AK-47 | 1484 ms | 1672 ms | 3.3° | ||
| 8 1:38 | killed by them | AK-47 | 469 ms | 859 ms | 6.8° | ||
| 8 1:38 | hit them | Negev | 531 ms | – | 4.3° | ||
| 9 1:47 | killed them | AWP | 453 ms | 453 ms | 2.7° | ||
| 9 1:45 | hit them | AWP | 391 ms | – | 3.2° | ||
| 9 1:45 | killed them | AWP | 391 ms | 391 ms | 4.8° | ||
| 9 1:43 | killed by them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 10 1:40 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | killed them | M4A4 | 812 ms | 906 ms | 7.3° | ||
| 10 1:33 | hit them | M4A4 | 47 ms | – | 8.8° | ||
| 10 1:01 | hit by them | AK-47 | 297 ms | – | 2.3° | ||
| 10 1:01 | killed them | M4A4 | 453 ms | 547 ms | 13.6° | ||
| 11 1:46 | hit them | M4A4 | 375 ms | – | 2.6° | ||
| 11 1:44 | hit them | M4A4 | 172 ms | – | 6.6° | ||
| 11 1:43 | killed by them | Tec-9 | 609 ms | 609 ms | 9.2° | ||
| 12 1:39 | killed them | AWP | 391 ms | 391 ms | 2.1° | ||
| 12 1:38 | hit by them | AK-47 | 250 ms | – | 3.6° | ||
| 12 1:25 | killed them | AWP | 422 ms | 422 ms | 2.3° | ||
| 13 1:46 | killed them | Glock-18 | 469 ms | 469 ms | 7.1° | ||
| 13 1:46 | hit them | Glock-18 | 797 ms | – | 1.8° | ||
| 13 1:45 | killed by them | P2000 | 1047 ms | 1047 ms | 10.6° | ||
| 14 bomb 0:40 | killed them | Glock-18 | 359 ms | 859 ms | 1.9° | ||
| 14 bomb 0:38 | killed them | Glock-18 | 438 ms | 2938 ms | 3.1° | ||
| 14 bomb 0:38 | hit by them | MP9 | 984 ms | – | 4.5° | ||
| 15 1:33 | hit by them | Desert Eagle | 844 ms | – | 2.1° | ||
| 15 1:30 | hit them | MP9 | 406 ms | – | 1.0° | ||
| 15 1:21 | killed them | MP9 | 656 ms | 656 ms | 19.3° | ||
| 16 1:35 | killed them | MP9 | 625 ms | 1125 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 4 0:50 | M4A4 | 519 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 53% | |
| 7 bomb 0:22 | AK-47 | 482 | fine - pros would have fired it too | 1/6 | killed them | 66% / 66% | |
| 7 bomb 0:13 | AK-47 | 840 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 7 bomb 0:13 | AK-47 | 749 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 52% | |
| 7 bomb 0:13 | AK-47 | 666 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 9 1:47 | AWP | 859 | fine - pros would have fired it too | 2/2 | killed them | 75% / 75% | |
| 10 1:39 | M4A4 | 283 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/11 | killed them | 7% / 60% | |
| 10 1:01 | M4A4 | 602 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 10% / 46% | |
| 12 1:43 | AWP | 1078 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 1/2 | killed them | 2% / 77% | |
| 12 1:33 | AWP | 905 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 13% / 78% | ||
| 12 1:25 | AWP | 1266 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 13 1:46 | Glock-18 | 675 | fine - pros would have fired it too | 2/6 | killed them | 41% / 50% | |
| 14 bomb 0:40 | Glock-18 | 1039 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/6 | killed them | 11% / 41% | |
| 14 bomb 0:38 | Glock-18 | 624 | fine - pros would have fired it too | 4/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 14 bomb 0:37 | Glock-18 | 605 | fine - pros would have fired it too | 1/2 | 22% / 41% | ||
| 14 bomb 0:36 | Glock-18 | 520 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | killed them | 18% / 41% | |
| 15 1:34 | MP9 | 1048 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 65% | |
| 15 1:34 | MP9 | 1436 | aim far off: your crosshair was about 21 player widths (675 units) off their body - get on target first | 0/3 | 2% / 60% | ||
| 15 1:34 | MP9 | 1442 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | 1% / 47% | ||
| 15 1:30 | MP9 | 1018 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 15 1:30 | MP9 | 1017 | fine - pros would have fired it too | 0/3 | 54% / 54% | ||
| 15 1:21 | MP9 | 331 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/9 | killed them | 41% / 55% | |
| 16 1:35 | MP9 | 1213 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 16 1:35 | MP9 | 1220 | fine - pros would have fired it too | 2/3 | killed them | 57% / 57% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
