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Dust II, won 13-3 · Fri 30 Oct, 19:10

FlashnikOffGold Nova Master

The match

Aim

414 msTTD508 msTTK3.2°Crosshair↓52%1st bullet24%Spray22%Head67%Counter-strafe

Scoreboard

116ADR88%KAST

Positioning

Shots

12/24Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42025%
MP92025%
Glock-181861%
AK-47838%
Negev650%
AWP667%
Five-SeveN30%
SSG 08250%
MAG-71100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/6710 1:40 3 kills (M4A4 ×3), 2 through smoke, 1 headshot, in 39.7 s CT6.8
14/679 1:47 2 kills (AWP ×2), in 2.2 s CT3.2
19/6712 1:39 2 kills (AWP ×2), in 14.4 s CT2.4
21/672 1:39 1 kill (Scout), a wallbang CT2.2
28/677 bomb 0:22 2 kills (AK-47 ×2), 1 headshot, in 9.8 s CT1.3
31/676 1:46 1 kill (MAG-7) CT1.0
33/6716 1:35 1 kill (MP9), 1 headshot T1.0
43/6714 bomb 0:40 2 kills (Glock ×2), all headshots, in 4 s T0.5
47/6715 1:21 1 kill (MP9), 1 headshot T0.1
63/6713 1:46 1 kill (Glock), 1 headshot T-2.2

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:18 weakbarely blinded Para 2.6 s (0.3 s white), born intoxicated 1.6 s (0.1 s white)
7 1:45 wastedno enemy blinded for long
12 1:27 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:40 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 531 units away; a running throw
10 1:29 exposeda smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 487 units away, thrown in the open
12 1:36 exposedan HE at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1057 units away

Positioning

In 2 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 21 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:35 ParaMid Doorscover not used: 32 units away, they'd have seen only your headdied
4 0:51 ParaBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 trade~~LOKA~~ was killed 1180 units away: you traded in 3,188 ms (pros: 2,609 ms)
3 1:40 trade~~LOKA~~ was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
6 1:12 trade~~LOKA~~ was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 holdheld with TripleL, 307 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after TripleL)
10 1:06 tradeTripleL was killed 416 units away: you traded in 4,844 ms (pros: 1,641 ms)
10 1:03 trade~~LOKA~~ was killed 443 units away: you traded in 1,828 ms (pros: 1,641 ms)
13 1:49 tradeTripleL was killed 476 units away: you traded in 2,344 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:39 Skadooshhhkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:24 born intoxicatedhit by themAK-47953 ms–2.0°
3 1:22 born intoxicatedhit themSSG 08406 ms–1.0°
3 bomb 0:34 Parakilled by themAK-47531 ms625 ms3.6°
4 1:09 Parahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 0:50 Parakilled by themAK-47359 ms453 ms2.8°
6 1:46 Skadooshhhkilled themMAG-7375 ms375 ms8.1°
7 bomb 0:22 Parahit by themAK-47375 ms–5.1°
7 bomb 0:22 Parakilled themAK-47406 ms406 ms3.3°
7 bomb 0:13 born intoxicatedkilled themAK-471484 ms1672 ms3.3°
8 1:38 Ramprasadkilled by themAK-47469 ms859 ms6.8°
8 1:38 Ramprasadhit themNegev531 ms–4.3°
9 1:47 born intoxicatedkilled themAWP453 ms453 ms2.7°
9 1:45 Skadooshhhhit themAWP391 ms–3.2°
9 1:45 Ramprasadkilled themAWP391 ms391 ms4.8°
9 1:43 Skadooshhhkilled by themAK-47391 ms391 ms0.7°
10 1:40 Skadooshhhkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 helioskilled themM4A4812 ms906 ms7.3°
10 1:33 Parahit themM4A447 ms–8.8°
10 1:01 born intoxicatedhit by themAK-47297 ms–2.3°
10 1:01 born intoxicatedkilled themM4A4453 ms547 ms13.6°
11 1:46 Skadooshhhhit themM4A4375 ms–2.6°
11 1:44 Skadooshhhhit themM4A4172 ms–6.6°
11 1:43 Skadooshhhkilled by themTec-9609 ms609 ms9.2°
12 1:39 helioskilled themAWP391 ms391 ms2.1°
12 1:38 Parahit by themAK-47250 ms–3.6°
12 1:25 Skadooshhhkilled themAWP422 ms422 ms2.3°
13 1:46 Ramprasadkilled themGlock-18469 ms469 ms7.1°
13 1:46 Skadooshhhhit themGlock-18797 ms–1.8°
13 1:45 Skadooshhhkilled by themP20001047 ms1047 ms10.6°
14 bomb 0:40 Parakilled themGlock-18359 ms859 ms1.9°
14 bomb 0:38 helioskilled themGlock-18438 ms2938 ms3.1°
14 bomb 0:38 helioshit by themMP9984 ms–4.5°
15 1:33 helioshit by themDesert Eagle844 ms–2.1°
15 1:30 born intoxicatedhit themMP9406 ms–1.0°
15 1:21 Skadooshhhkilled themMP9656 ms656 ms19.3°
16 1:35 born intoxicatedkilled themMP9625 ms1125 ms1.0°

Shots

You fired 12 of your 24 first shots too soon: 7 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
4 0:50 ParaM4A4519aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)18% / 53%
7 bomb 0:22 ParaAK-47482fine - pros would have fired it too1/6killed them66% / 66%
7 bomb 0:13 born intoxicatedAK-47840fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
7 bomb 0:13 born intoxicatedAK-47749fired while moving (151 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 52%
7 bomb 0:13 born intoxicatedAK-47666fine - pros would have fired it too2/6killed them62% / 62%
9 1:47 born intoxicatedAWP859fine - pros would have fired it too2/2killed them75% / 75%
10 1:39 heliosM4A4283fired while moving (86 u/s), too fast to be accurate - stop first2/11killed them7% / 60%
10 1:01 born intoxicatedM4A4602too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target2/7killed them10% / 46%
12 1:43 heliosAWP1078aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first1/2killed them2% / 77%
12 1:33 ParaAWP905aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/113% / 78%
12 1:25 SkadooshhhAWP1266fine - pros would have fired it too1/1killed them88% / 88%
13 1:46 RamprasadGlock-18675fine - pros would have fired it too2/6killed them41% / 50%
14 bomb 0:40 ParaGlock-181039aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/6killed them11% / 41%
14 bomb 0:38 heliosGlock-18624fine - pros would have fired it too4/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
14 bomb 0:37 heliosGlock-18605fine - pros would have fired it too1/222% / 41%
14 bomb 0:36 heliosGlock-18520aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3killed them18% / 41%
15 1:34 born intoxicatedMP91048fired while moving (135 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 65%
15 1:34 heliosMP91436aim far off: your crosshair was about 21 player widths (675 units) off their body - get on target first0/32% / 60%
15 1:34 heliosMP91442fired while moving (102 u/s), too fast to be accurate - stop first0/21% / 47%
15 1:30 born intoxicatedMP91018fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
15 1:30 born intoxicatedMP91017fine - pros would have fired it too0/354% / 54%
15 1:21 SkadooshhhMP9331fired while moving (203 u/s), too fast to be accurate - stop first1/9killed them41% / 55%
16 1:35 born intoxicatedMP91213fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
16 1:35 born intoxicatedMP91220fine - pros would have fired it too2/3killed them57% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.