Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 64 | 38% |
| USP-S | 16 | 56% |
| AK-47 | 8 | 25% |
| P250 | 8 | 50% |
| Desert Eagle | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/67 | 1 1:35 | 3 kills (USP-S ×3), all headshots, in 7.9 s CT | 3.8 |
| 12/67 | 6 1:37 | 2 kills (M4A4 ×2), a wallbang, in 3.2 s CT | 3.8 |
| 23/67 | 14 1:42 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 37/67 | 7 1:41 | 3 kills (M4A4 ×3), 1 headshot, in 75.1 s CT | 0.8 |
| 45/67 | 4 1:33 | 1 kill (M4A4), 1 headshot CT | 0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:24 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
| 13 1:37 | 1v3 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
13 flashes: 7 good, 0 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:37 | good | blinded Skadooshhh 4.3 s (1.5 s white), Ramprasad 3.9 s (1.2 s white) |
| 6 1:39 | good | blinded Ramprasad 4.6 s (1.8 s white), helios 4.5 s (1.7 s white); blinded Agnostic 1.7 s holding Long A - safe |
| 7 1:46 | wasted | barely blinded Ramprasad 1.0 s (0.1 s white) |
| 7 1:37 | wasted | no enemy blinded for long |
| 8 1:07 | good | blinded Ramprasad 4.9 s (2.1 s white) |
| 9 1:22 | wasted | no enemy blinded for long |
| 10 1:16 | wasted | no enemy blinded for long |
| 11 1:28 | wasted | no enemy blinded for long |
| 12 1:38 | good | blinded helios 3.1 s (0.6 s white) |
| 13 1:41 | hurt the team | no enemy blinded for long; blinded ~~LOKA~~ 3.0 s on the move through Top Mid - an enemy could see them |
| 14 1:28 | good | blinded Para 3.5 s (0.8 s white); blinded Agnostic 1.4 s on the move through Bombsite B - safe |
| 15 1:47 | good | blinded born intoxicated 3.0 s (0.5 s white) |
| 16 1:48 | good | blinded helios 3.6 s (0.9 s white), Ramprasad 3.4 s (0.8 s white) ~~LOKA~~ peeked Ramprasad 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
Throws
43 grenades: 39 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:30 | exposed | an HE at A Ramp - seen by 2 enemies for 0.5 s, the nearest 778 units away |
| 3 1:36 | punished | killed by Skadooshhh with a molotov in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 428 units away |
| 5 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 871 units away; a jump throw |
| 15 1:42 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1925 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:36 | A Ramp | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 1 1:34 | A Ramp | standing: crouched, they'd have seen only your head | killed them | ||
| 6 1:34 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | hold | held with Agnostic, 878 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after Agnostic) |
| 1 1:32 | trade | Agnostic was killed 875 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:24 | trade | ~~LOKA~~ was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:26 | trade | Agnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:43 | trade | FlashnikOff was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:45 | trade | FlashnikOff was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Agnostic was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:38 | hold | held with ~~LOKA~~, 489 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after ~~LOKA~~) |
| 13 1:37 | trade | ~~LOKA~~ was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:42 | hold | held with ~~LOKA~~, 196 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ~~LOKA~~) |
| 14 1:30 | trade | ~~LOKA~~ was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | line of fire | stood in FlashnikOff's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:25 | peek together | peeked the same enemy as TripleL, 609 ms before them - early - you went first, alone |
| 15 1:25 | peek together | peeked the same enemy as ~~LOKA~~, 453 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed them | USP-S | 1641 ms | 1641 ms | 16.2° | ||
| 1 1:33 | killed them | USP-S | 672 ms | 1078 ms | 2.6° | ||
| 1 1:32 | hit them | P2000 | 1375 ms | – | 3.6° | ||
| 1 1:27 | killed them | USP-S | 562 ms | 562 ms | 5.7° | ||
| 2 1:18 | hit them | P2000 | 422 ms | – | 5.5° | ||
| 2 1:17 | hit by them | P250 | 1188 ms | – | 2.5° | ||
| 3 1:36 | killed by them | AK-47 | 359 ms | 359 ms | 8.0° | ||
| 4 1:33 | killed them | M4A4 | 812 ms | 1266 ms | 6.5° | ||
| 4 1:33 | hit by them | AK-47 | 1031 ms | – | 18.8° | ||
| 4 bomb 0:40 | hit them | AK-47 | 1172 ms | – | 12.0° | ||
| 4 bomb 0:40 | killed by them | AK-47 | 1453 ms | 1453 ms | 7.1° | ||
| 5 1:46 | hit them | M4A4 | 375 ms | – | 2.5° | ||
| 5 1:46 | killed by them | P250 | 1000 ms | 1219 ms | 10.1° | ||
| 6 1:38 | killed them | M4A4 | 578 ms | 1547 ms | 0.8° | ||
| 6 1:35 | killed them | M4A4 | 500 ms | 1781 ms | 1.4° | ||
| 6 1:35 | hit by them | AK-47 | 609 ms | – | 2.6° | ||
| 6 1:34 | killed by them | AK-47 | 688 ms | 688 ms | 3.5° | ||
| 7 1:42 | killed them | M4A4 | 750 ms | 1734 ms | 0.3° | ||
| 7 1:16 | killed them | M4A4 | 766 ms | 1453 ms | 2.4° | ||
| 7 1:16 | hit by them | AK-47 | 1000 ms | – | 0.5° | ||
| 7 bomb 0:23 | hit them | M4A4 | 734 ms | – | 0.7° | ||
| 7 bomb 0:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:07 | killed them | M4A4 | 594 ms | 1141 ms | 1.0° | ||
| 11 bomb 0:37 | hit by them | Tec-9 | 109 ms | – | 1.1° | ||
| 11 bomb 0:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:31 | killed by them | AWP | 609 ms | 609 ms | 0.5° | ||
| 13 1:37 | hit them | P250 | 125 ms | – | 2.5° | ||
| 13 1:35 | killed by them | USP-S | 1875 ms | 1875 ms | 1.7° | ||
| 14 1:42 | killed them | Desert Eagle | 375 ms | 719 ms | 7.7° | ||
| 15 1:24 | hit them | Galil AR | 516 ms | – | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1040 | too soon: your crosshair was still moving onto them, about 1.5 player widths (43 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 53% | |
| 1 1:35 | USP-S | 1041 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/3 | killed them | 6% / 43% | |
| 1 1:33 | USP-S | 983 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/7 | killed them | 17% / 36% | |
| 1 1:27 | USP-S | 364 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | killed them | 23% / 57% | |
| 2 1:18 | USP-S | 860 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 77% / 77% | |
| 4 1:33 | M4A4 | 508 | fired while moving (98 u/s), too fast to be accurate - stop first | 4/12 | killed them | 2% / 57% | |
| 4 bomb 0:40 | AK-47 | 498 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 21% / 48% | |
| 5 1:46 | M4A4 | 617 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 5 1:45 | M4A4 | 610 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 19% / 50% | |
| 6 1:38 | M4A4 | 1283 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 58% | |
| 6 1:37 | M4A4 | 1290 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/3 | killed them | 7% / 53% | |
| 6 1:35 | M4A4 | 1237 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/3 | 2% / 52% | ||
| 6 1:34 | M4A4 | 1231 | fine - pros would have fired it too | 2/5 | killed them | 32% / 47% | |
| 7 1:42 | M4A4 | 757 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 58% | |
| 7 1:42 | M4A4 | 730 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/13 | killed them | 21% / 54% | |
| 7 1:16 | M4A4 | 1171 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 59% | |
| 7 1:16 | M4A4 | 1170 | fine - pros would have fired it too | 2/2 | killed them | 64% / 64% | |
| 7 bomb 0:31 | M4A4 | 1796 | aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 1% / 49% | |
| 7 bomb 0:23 | M4A4 | 1757 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | 1% / 50% | ||
| 7 bomb 0:23 | M4A4 | 1757 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 24% / 51% | ||
| 7 bomb 0:07 | M4A4 | 444 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/13 | killed them | 13% / 58% | |
| 11 bomb 0:31 | AK-47 | 1646 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 13 1:37 | P250 | 363 | fine - pros would have fired it too | 4/9 | cut short (a death, a reload) | 57% / 58% | |
| 14 1:42 | Desert Eagle | 405 | fine - pros would have fired it too | 2/2 | killed them | 41% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
