ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-3 · Fri 30 Oct, 19:10

Dj EbanGold Nova Master

The match

Aim

594 msTTD1360 msTTK2.6°Crosshair↓40%1st bullet35%Spray16%Head60%Counter-strafe

Scoreboard

85ADR81%KAST

Positioning

Shots

16/24Rushed↓5/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46438%
USP-S1656%
AK-47825%
P250850%
Desert Eagle367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/671 1:35 3 kills (USP-S ×3), all headshots, in 7.9 s CT3.8
12/676 1:37 2 kills (M4A4 ×2), a wallbang, in 3.2 s CT3.8
23/6714 1:42 1 kill (Deagle), 1 headshot T2.1
37/677 1:41 3 kills (M4A4 ×3), 1 headshot, in 75.1 s CT0.8
45/674 1:33 1 kill (M4A4), 1 headshot CT0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:24 1v4 before the plant CT · 100 HP · Mid Doorslost - died later · saw each other
13 1:37 1v3 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 7 good, 0 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:37 goodblinded Skadooshhh 4.3 s (1.5 s white), Ramprasad 3.9 s (1.2 s white)
6 1:39 goodblinded Ramprasad 4.6 s (1.8 s white), helios 4.5 s (1.7 s white); blinded Agnostic 1.7 s holding Long A - safe
7 1:46 wastedbarely blinded Ramprasad 1.0 s (0.1 s white)
7 1:37 wastedno enemy blinded for long
8 1:07 goodblinded Ramprasad 4.9 s (2.1 s white)
9 1:22 wastedno enemy blinded for long
10 1:16 wastedno enemy blinded for long
11 1:28 wastedno enemy blinded for long
12 1:38 goodblinded helios 3.1 s (0.6 s white)
13 1:41 hurt the teamno enemy blinded for long; blinded ~~LOKA~~ 3.0 s on the move through Top Mid - an enemy could see them
14 1:28 goodblinded Para 3.5 s (0.8 s white); blinded Agnostic 1.4 s on the move through Bombsite B - safe
15 1:47 goodblinded born intoxicated 3.0 s (0.5 s white)
16 1:48 goodblinded helios 3.6 s (0.9 s white), Ramprasad 3.4 s (0.8 s white) ~~LOKA~~ peeked Ramprasad 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 39 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:30 exposedan HE at A Ramp - seen by 2 enemies for 0.5 s, the nearest 778 units away
3 1:36 punishedkilled by Skadooshhh with a molotov in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 428 units away
5 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 871 units away; a jump throw
15 1:42 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1925 units away; a running throw

Positioning

In 3 of your 20 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:36 SkadooshhhA Rampcover not used: 96 units away, they'd have seen only your headkilled them
1 1:34 heliosA Rampstanding: crouched, they'd have seen only your headkilled them
6 1:34 ParaLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 holdheld with Agnostic, 878 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after Agnostic)
1 1:32 tradeAgnostic was killed 875 units away: not traded within 5 s (pros: 625 ms)
4 1:24 trade~~LOKA~~ was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
7 1:26 tradeAgnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 tradeFlashnikOff was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
13 1:45 tradeFlashnikOff was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
13 1:38 holdheld with ~~LOKA~~, 489 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after ~~LOKA~~)
13 1:37 trade~~LOKA~~ was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
14 1:42 holdheld with ~~LOKA~~, 196 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ~~LOKA~~)
14 1:30 trade~~LOKA~~ was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 line of firestood in FlashnikOff's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:25 peek togetherpeeked the same enemy as TripleL, 609 ms before them - early - you went first, alone
15 1:25 peek togetherpeeked the same enemy as ~~LOKA~~, 453 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Skadooshhhkilled themUSP-S1641 ms1641 ms16.2°
1 1:33 helioskilled themUSP-S672 ms1078 ms2.6°
1 1:32 born intoxicatedhit themP20001375 ms–3.6°
1 1:27 born intoxicatedkilled themUSP-S562 ms562 ms5.7°
2 1:18 Parahit themP2000422 ms–5.5°
2 1:17 Parahit by themP2501188 ms–2.5°
3 1:36 Skadooshhhkilled by themAK-47359 ms359 ms8.0°
4 1:33 helioskilled themM4A4812 ms1266 ms6.5°
4 1:33 helioshit by themAK-471031 ms–18.8°
4 bomb 0:40 Skadooshhhhit themAK-471172 ms–12.0°
4 bomb 0:40 Skadooshhhkilled by themAK-471453 ms1453 ms7.1°
5 1:46 Parahit themM4A4375 ms–2.5°
5 1:46 Parakilled by themP2501000 ms1219 ms10.1°
6 1:38 Ramprasadkilled themM4A4578 ms1547 ms0.8°
6 1:35 helioskilled themM4A4500 ms1781 ms1.4°
6 1:35 helioshit by themAK-47609 ms–2.6°
6 1:34 Parakilled by themAK-47688 ms688 ms3.5°
7 1:42 Ramprasadkilled themM4A4750 ms1734 ms0.3°
7 1:16 Skadooshhhkilled themM4A4766 ms1453 ms2.4°
7 1:16 Skadooshhhhit by themAK-471000 ms–0.5°
7 bomb 0:23 born intoxicatedhit themM4A4734 ms–0.7°
7 bomb 0:22 born intoxicatedhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:07 helioskilled themM4A4594 ms1141 ms1.0°
11 bomb 0:37 Parahit by themTec-9109 ms–1.1°
11 bomb 0:37 Parahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:31 Skadooshhhkilled by themAWP609 ms609 ms0.5°
13 1:37 helioshit themP250125 ms–2.5°
13 1:35 helioskilled by themUSP-S1875 ms1875 ms1.7°
14 1:42 born intoxicatedkilled themDesert Eagle375 ms719 ms7.7°
15 1:24 helioshit themGalil AR516 ms–2.7°

Shots

You fired 16 of your 24 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 SkadooshhhUSP-S1040too soon: your crosshair was still moving onto them, about 1.5 player widths (43 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 53%
1 1:35 SkadooshhhUSP-S1041fired while moving (154 u/s), too fast to be accurate - stop first1/3killed them6% / 43%
1 1:33 heliosUSP-S983aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/7killed them17% / 36%
1 1:27 born intoxicatedUSP-S364aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2killed them23% / 57%
2 1:18 ParaUSP-S860fine - pros would have fired it too3/4cut short (a death, a reload)77% / 77%
4 1:33 heliosM4A4508fired while moving (98 u/s), too fast to be accurate - stop first4/12killed them2% / 57%
4 bomb 0:40 SkadooshhhAK-47498fired while moving (84 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)21% / 48%
5 1:46 ParaM4A4617fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
5 1:45 ParaM4A4610aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2cut short (a death, a reload)19% / 50%
6 1:38 RamprasadM4A41283fired while moving (118 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 58%
6 1:37 RamprasadM4A41290fired while moving (130 u/s), too fast to be accurate - stop first2/3killed them7% / 53%
6 1:35 heliosM4A41237fired while moving (199 u/s), too fast to be accurate - stop first1/32% / 52%
6 1:34 heliosM4A41231fine - pros would have fired it too2/5killed them32% / 47%
7 1:42 RamprasadM4A4757fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 58%
7 1:42 RamprasadM4A4730fired while moving (126 u/s), too fast to be accurate - stop first3/13killed them21% / 54%
7 1:16 SkadooshhhM4A41171aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 59%
7 1:16 SkadooshhhM4A41170fine - pros would have fired it too2/2killed them64% / 64%
7 bomb 0:31 born intoxicatedM4A41796aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first0/31 bullet after pros would have stopped1% / 49%
7 bomb 0:23 born intoxicatedM4A41757aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/11% / 50%
7 bomb 0:23 born intoxicatedM4A41757aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/224% / 51%
7 bomb 0:07 heliosM4A4444fired while moving (218 u/s), too fast to be accurate - stop first3/13killed them13% / 58%
11 bomb 0:31 SkadooshhhAK-471646fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
13 1:37 heliosP250363fine - pros would have fired it too4/9cut short (a death, a reload)57% / 58%
14 1:42 born intoxicatedDesert Eagle405fine - pros would have fired it too2/2killed them41% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.