Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 21% |
| Glock-18 | 13 | 8% |
| SG 553 | 4 | 25% |
| P250 | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 26/67 | 10 1:06 | 2 kills (AK-47 ×2), all headshots, in 3 s T | 1.3 |
| 54/67 | 8 1:30 | 1 kill (SG 553) T | -0.5 |
| 57/67 | 12 1:05 | 1 kill (AK-47), 1 headshot T | -1.1 |
| 66/67 | 1 1:32 | 1 kill (Glock) T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:28 | 1v4 before the plant T · 14 HP · Bombsite A | lost - died in the first fight · saw each other |
| 8 1:09 | 1v2 before the plant T · 100 HP · Catwalk | lost - died in the first fight · saw each other |
| 10 1:10 | 1v5 before the plant T · 100 HP · Middle | lost - died later, after 2 kills · saw each other |
| 12 1:07 | 1v5 before the plant T · 97 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 0 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | weak | barely blinded TripleL 2.7 s (0.4 s white), ~~LOKA~~ 0.6 s (0.0 s white) |
Throws
15 grenades: 13 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:49 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1673 units away; a running throw |
| 16 1:43 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1537 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:33 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 1:41 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 7 bomb 0:23 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 7 bomb 0:14 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds (2 times longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 4 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | in their way | stood between helios and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 1 1:36 | line of fire | stood in helios's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 1 1:35 | line of fire | stood in helios's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:35 | in their way | stood between helios and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:35 | trade | Skadooshhh was killed 238 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:34 | in their way | stood between helios and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 1 1:34 | line of fire | stood in helios's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 1 1:33 | peek together | peeked the same enemy as Para, 156 ms before them - a double peek |
| 1 1:33 | peek together | peeked the same enemy as helios, 391 ms after them - late - your team-mate went first, as bait |
| 1 1:33 | peek together | peeked the same enemy as Ramprasad, 78 ms before them - a double peek |
| 1 1:33 | in their way | stood between helios and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:33 | trade | helios was killed 153 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:32 | in their way | stood between Para and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:29 | line of fire | stood in Ramprasad's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:29 | trade | Ramprasad was killed 269 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:28 | trade | Para was killed 376 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:41 | line of fire | stood in Skadooshhh's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:25 | trade | Ramprasad was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:42 | trade | Para was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:41 | trade | Ramprasad was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:34 | trade | Skadooshhh was killed 521 units away: you traded in 3,844 ms (pros: 2,031 ms) |
| 8 1:09 | trade | Ramprasad was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:24 | trade | Para was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:10 | trade | Ramprasad was killed 556 units away: you traded in 4,781 ms (pros: 2,031 ms) |
| 12 1:07 | trade | Para was killed 249 units away: you traded in 2,297 ms (pros: 969 ms) |
| 15 1:34 | hold | held with helios, 738 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before helios) |
| 15 1:25 | hold | held with helios, 526 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:24 | trade | helios was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | trade | Para was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed them | Glock-18 | 3453 ms | 3453 ms | 34.6° | ||
| 1 1:32 | hit by them | P2000 | 1375 ms | – | 3.6° | ||
| 1 1:27 | killed by them | USP-S | 562 ms | 562 ms | 5.7° | ||
| 2 1:42 | hit by them | M4A4 | 406 ms | – | 14.5° | ||
| 2 1:41 | killed by them | MP9 | 203 ms | 328 ms | 1.3° | ||
| 3 1:24 | hit them | AK-47 | 953 ms | – | 2.0° | ||
| 3 1:22 | hit by them | SSG 08 | 406 ms | – | 1.0° | ||
| 3 1:19 | killed by them | AK-47 | 422 ms | 625 ms | 1.7° | ||
| 4 1:44 | killed by them | M4A4 | 422 ms | 969 ms | 17.1° | ||
| 5 1:33 | killed by them | M4A4 | 516 ms | 953 ms | 2.3° | ||
| 6 1:28 | hit by them | AK-47 | 531 ms | – | 4.0° | ||
| 6 1:09 | killed by them | AK-47 | 484 ms | 484 ms | 1.5° | ||
| 7 bomb 0:23 | hit by them | M4A4 | 734 ms | – | 0.7° | ||
| 7 bomb 0:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:13 | killed by them | AK-47 | 1484 ms | 1672 ms | 3.3° | ||
| 8 1:30 | killed them | SG 553 | 594 ms | 594 ms | 3.7° | ||
| 8 1:07 | killed by them | AK-47 | 469 ms | 469 ms | 4.3° | ||
| 9 1:47 | killed by them | AWP | 453 ms | 453 ms | 2.7° | ||
| 10 1:06 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:03 | killed them | AK-47 | 2250 ms | 2344 ms | 22.5° | ||
| 10 1:01 | hit them | AK-47 | 297 ms | – | 2.3° | ||
| 10 1:01 | killed by them | M4A4 | 453 ms | 547 ms | 13.6° | ||
| 12 1:06 | hit by them | AK-47 | 531 ms | – | 4.9° | ||
| 12 1:06 | killed them | AK-47 | 1141 ms | 1922 ms | 12.2° | ||
| 12 1:04 | killed by them | M4A4 | 766 ms | 766 ms | 0.6° | ||
| 14 1:42 | killed by them | Desert Eagle | 375 ms | 719 ms | 7.7° | ||
| 14 1:42 | hit by them | Desert Eagle | 453 ms | – | 2.4° | ||
| 15 1:30 | hit by them | MP9 | 406 ms | – | 1.0° | ||
| 15 1:23 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | killed by them | MP9 | 625 ms | 1125 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 1486 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 33% | |
| 1 1:35 | Glock-18 | 1487 | aim far off: your crosshair was about 25.5 player widths (817 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 34% | |
| 1 1:34 | Glock-18 | 1473 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 1 1:33 | Glock-18 | 1315 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/7 | killed them | 0% / 34% | |
| 1 1:27 | Glock-18 | 371 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 49% | |
| 2 1:43 | Glock-18 | 316 | fine - pros would have fired it too | 0/6 | 48% / 48% | ||
| 3 1:25 | AK-47 | 1748 | fine - pros would have fired it too | 2/6 | 3 bullets after pros would have stopped | 28% / 44% | |
| 3 1:22 | AK-47 | 1605 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 3 bullets after pros would have stopped | 22% / 51% | |
| 4 1:44 | AK-47 | 700 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 2% / 48% | |
| 6 1:25 | SG 553 | 1175 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | 0% / 60% | ||
| 7 bomb 0:31 | AK-47 | 1797 | fine - pros would have fired it too | 0/2 | 58% / 58% | ||
| 7 bomb 0:23 | AK-47 | 1757 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 4% / 56% | ||
| 8 1:30 | SG 553 | 661 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/8 | killed them | 5% / 47% | |
| 10 1:07 | AK-47 | 727 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 13% / 58% | ||
| 10 1:04 | AK-47 | 546 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 59% | |
| 10 1:03 | AK-47 | 580 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 10 1:03 | AK-47 | 585 | fine - pros would have fired it too | 2/2 | killed them | 43% / 59% | |
| 10 1:01 | AK-47 | 610 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 30% / 60% | |
| 12 1:06 | AK-47 | 1335 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 48% | |
| 12 1:06 | AK-47 | 1335 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 46% | |
| 12 1:05 | AK-47 | 1335 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 44% | |
| 12 1:05 | AK-47 | 1335 | fine - pros would have fired it too | 1/2 | killed them | 36% / 44% | |
| 15 1:34 | P250 | 1002 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/1 | 0% / 39% | ||
| 15 1:30 | P250 | 1017 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/4 | 1% / 36% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
