ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 3-13 · Fri 30 Oct, 19:10

born intoxicatedGold Nova II

The match

Aim

1047 msTTD2133 msTTK7.9°Crosshair↓0%1st bullet20%Spray25%Head42%Counter-strafe

Scoreboard

24ADR50%KAST

Positioning

Shots

18/24Rushed↓8/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473821%
Glock-18138%
SG 553425%
P25040%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
26/6710 1:06 2 kills (AK-47 ×2), all headshots, in 3 s T1.3
54/678 1:30 1 kill (SG 553) T-0.5
57/6712 1:05 1 kill (AK-47), 1 headshot T-1.1
66/671 1:32 1 kill (Glock) T-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:28 1v4 before the plant T · 14 HP · Bombsite Alost - died in the first fight · saw each other
8 1:09 1v2 before the plant T · 100 HP · Catwalklost - died in the first fight · saw each other
10 1:10 1v5 before the plant T · 100 HP · Middlelost - died later, after 2 kills · saw each other
12 1:07 1v5 before the plant T · 97 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 weakbarely blinded TripleL 2.7 s (0.4 s white), ~~LOKA~~ 0.6 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 13 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:49 exposeda smoke at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1673 units away; a running throw
16 1:43 exposeda molotov at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1537 units away; a running throw

Positioning

In 4 of your 22 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 4 of your 13 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:33 Dj EbanExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 1:41 TripleLCatwalkcover not used: 32 units away, they'd have seen only your headdied
7 bomb 0:23 Dj EbanBombsite Acover not used: 64 units away, they'd have seen only your headlived
7 bomb 0:14 FlashnikOffBombsite Acover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds (2 times longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 4 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 in their waystood between helios and an enemy they could see, for 562 ms (pros: 125 ms at a time)
1 1:36 line of firestood in helios's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
1 1:35 line of firestood in helios's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:35 in their waystood between helios and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:35 tradeSkadooshhh was killed 238 units away: not traded within 5 s (pros: 625 ms)
1 1:34 in their waystood between helios and an enemy they could see, for 625 ms (pros: 125 ms at a time)
1 1:34 line of firestood in helios's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
1 1:33 peek togetherpeeked the same enemy as Para, 156 ms before them - a double peek
1 1:33 peek togetherpeeked the same enemy as helios, 391 ms after them - late - your team-mate went first, as bait
1 1:33 peek togetherpeeked the same enemy as Ramprasad, 78 ms before them - a double peek
1 1:33 in their waystood between helios and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:33 trade helios was killed 153 units away: not traded within 5 s (pros: 625 ms)
1 1:32 in their waystood between Para and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:29 line of firestood in Ramprasad's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:29 tradeRamprasad was killed 269 units away: not traded within 5 s (pros: 625 ms)
1 1:28 tradePara was killed 376 units away: not traded within 5 s (pros: 625 ms)
2 1:41 line of firestood in Skadooshhh's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:25 tradeRamprasad was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
5 1:42 tradePara was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
7 1:41 tradeRamprasad was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
8 1:34 tradeSkadooshhh was killed 521 units away: you traded in 3,844 ms (pros: 2,031 ms)
8 1:09 tradeRamprasad was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
10 1:24 tradePara was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
10 1:10 tradeRamprasad was killed 556 units away: you traded in 4,781 ms (pros: 2,031 ms)
12 1:07 tradePara was killed 249 units away: you traded in 2,297 ms (pros: 969 ms)
15 1:34 holdheld with helios, 738 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before helios)
15 1:25 holdheld with helios, 526 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:24 trade helios was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 tradePara was killed 793 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Agnostickilled themGlock-183453 ms3453 ms34.6°
1 1:32 Dj Ebanhit by themP20001375 ms–3.6°
1 1:27 Dj Ebankilled by themUSP-S562 ms562 ms5.7°
2 1:42 ~~LOKA~~hit by themM4A4406 ms–14.5°
2 1:41 TripleLkilled by themMP9203 ms328 ms1.3°
3 1:24 FlashnikOffhit themAK-47953 ms–2.0°
3 1:22 FlashnikOffhit by themSSG 08406 ms–1.0°
3 1:19 TripleLkilled by themAK-47422 ms625 ms1.7°
4 1:44 Agnostickilled by themM4A4422 ms969 ms17.1°
5 1:33 ~~LOKA~~killed by themM4A4516 ms953 ms2.3°
6 1:28 Agnostichit by themAK-47531 ms–4.0°
6 1:09 Agnostickilled by themAK-47484 ms484 ms1.5°
7 bomb 0:23 Dj Ebanhit by themM4A4734 ms–0.7°
7 bomb 0:22 Dj Ebanhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:13 FlashnikOffkilled by themAK-471484 ms1672 ms3.3°
8 1:30 Agnostickilled themSG 553594 ms594 ms3.7°
8 1:07 TripleLkilled by themAK-47469 ms469 ms4.3°
9 1:47 FlashnikOffkilled by themAWP453 ms453 ms2.7°
10 1:06 TripleLkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:03 ~~LOKA~~killed themAK-472250 ms2344 ms22.5°
10 1:01 FlashnikOffhit themAK-47297 ms–2.3°
10 1:01 FlashnikOffkilled by themM4A4453 ms547 ms13.6°
12 1:06 Agnostichit by themAK-47531 ms–4.9°
12 1:06 Agnostickilled themAK-471141 ms1922 ms12.2°
12 1:04 TripleLkilled by themM4A4766 ms766 ms0.6°
14 1:42 Dj Ebankilled by themDesert Eagle375 ms719 ms7.7°
14 1:42 ~~LOKA~~hit by themDesert Eagle453 ms–2.4°
15 1:30 FlashnikOffhit by themMP9406 ms–1.0°
15 1:23 TripleLkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 FlashnikOffkilled by themMP9625 ms1125 ms1.0°

Shots

You fired 18 of your 24 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 17% chance to hit; stopped, with your crosshair on them, 48%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 AgnosticGlock-181486fired while moving (214 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 33%
1 1:35 AgnosticGlock-181487aim far off: your crosshair was about 25.5 player widths (817 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 34%
1 1:34 AgnosticGlock-181473fired while moving (222 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
1 1:33 AgnosticGlock-181315fired while moving (213 u/s), too fast to be accurate - stop first1/7killed them0% / 34%
1 1:27 Dj EbanGlock-18371fired while moving (235 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 49%
2 1:43 ~~LOKA~~Glock-18316fine - pros would have fired it too0/648% / 48%
3 1:25 FlashnikOffAK-471748fine - pros would have fired it too2/63 bullets after pros would have stopped28% / 44%
3 1:22 FlashnikOffAK-471605aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/63 bullets after pros would have stopped22% / 51%
4 1:44 AgnosticAK-47700fired while moving (85 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)2% / 48%
6 1:25 AgnosticSG 5531175fired while moving (78 u/s), too fast to be accurate - stop first0/20% / 60%
7 bomb 0:31 Dj EbanAK-471797fine - pros would have fired it too0/258% / 58%
7 bomb 0:23 Dj EbanAK-471757fired while moving (129 u/s), too fast to be accurate - stop first0/24% / 56%
8 1:30 AgnosticSG 553661fired while moving (174 u/s), too fast to be accurate - stop first1/8killed them5% / 47%
10 1:07 TripleLAK-47727aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/513% / 58%
10 1:04 ~~LOKA~~AK-47546fired while moving (99 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 59%
10 1:03 ~~LOKA~~AK-47580aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
10 1:03 ~~LOKA~~AK-47585fine - pros would have fired it too2/2killed them43% / 59%
10 1:01 FlashnikOffAK-47610aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4cut short (a death, a reload)30% / 60%
12 1:06 AgnosticAK-471335aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 48%
12 1:06 AgnosticAK-471335fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 46%
12 1:05 AgnosticAK-471335aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 44%
12 1:05 AgnosticAK-471335fine - pros would have fired it too1/2killed them36% / 44%
15 1:34 TripleLP2501002fired while moving (200 u/s), too fast to be accurate - stop first0/10% / 39%
15 1:30 FlashnikOffP2501017aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/41% / 36%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.