Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 45 | 36% |
| M4A4 | 11 | 64% |
| P2000 | 9 | 33% |
| P250 | 5 | 40% |
| AWP | 4 | 75% |
| Glock-18 | 3 | 0% |
| Tec-9 | 3 | 33% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/67 | 11 1:43 | 4 kills (AWP ×2, Tec-9, M4A4), 1 headshot, in 35.5 s T | 7.3 |
| 15/67 | 13 1:45 | 2 kills (P2000 ×2), all headshots, in 1.5 s CT | 3.1 |
| 16/67 | 9 1:43 | 2 kills (AK-47, AWP), 1 headshot, in 6.4 s T | 3.0 |
| 24/67 | 3 1:36 | 2 kills (AK-47 ×2), all headshots, in 14.9 s T | 2.1 |
| 55/67 | 2 1:42 | 1 kill (P250) T | -0.6 |
| 60/67 | 14 1:41 | 1 kill (M4A4) CT | -1.3 |
| 62/67 | 4 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 41.8 s T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:23 | 1v3 before the plant T · 13 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
| 15 1:23 | 1v5 before the plant CT · 27 HP · Middle | lost - died in the first fight · saw each other |
Flashes
9 flashes: 1 good, 2 weak, 4 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | hurt the team | no enemy blinded for long; blinded helios 4.8 s on the move through Top Mid - took damage 1.3 s after the pop; blinded Para 3.6 s on the move through Top Mid - safe |
| 4 1:46 | misled a peek | barely blinded Agnostic 0.6 s (0.0 s white); blinded themselves 2.9 s holding Outside Long - safe the enemy was barely blinded, and born intoxicated peeked Agnostic 1.7 s after the pop; got hit first |
| 4 1:44 | weak | barely blinded Agnostic 2.1 s (0.2 s white); blinded themselves 1.0 s on the move through Outside Long - safe |
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:45 | weak | barely blinded ~~LOKA~~ 2.3 s (0.2 s white), FlashnikOff 1.9 s (0.2 s white) |
| 8 1:48 | good | blinded ~~LOKA~~ 3.0 s (0.5 s white) helios peeked ~~LOKA~~ 3.0 s after the pop - too early - the enemy had recovered; got hit first |
| 8 1:39 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Catwalk - safe |
| 10 1:48 | wasted | no enemy blinded for long |
| 14 1:47 | wasted | no enemy blinded for long; blinded Ramprasad 2.7 s on the move through Short Stairs - safe |
Throws
14 grenades: 11 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:27 | exposed | a molotov at Long A - seen by 1 enemy for 1.0 s, the nearest 1024 units away, thrown in the open; a running throw |
| 4 1:19 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 687 units away; a jump throw |
| 6 1:47 | punished | killed by FlashnikOff 1.0 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 296 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:36 | Extended A | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 6 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | Ramprasad was killed 737 units away: you traded in 766 ms (pros: 625 ms) |
| 2 1:41 | trade | born intoxicated was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:28 | hold | held with Para, 729 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before Para) |
| 4 1:43 | trade | born intoxicated was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | trade | helios was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:04 | trade | Ramprasad was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | born intoxicated was killed 141 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:30 | trade | helios was killed 610 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:26 | hold | held with Para, 340 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Para) |
| 9 1:47 | trade | born intoxicated was killed 366 units away: you traded in 4,250 ms (pros: 1,641 ms) |
| 9 1:45 | trade | Ramprasad was killed 173 units away: you traded in 2,016 ms (pros: 625 ms) |
| 9 1:23 | trade | helios was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:26 | trade | helios was killed 1280 units away: you traded in 1,422 ms (pros: 2,609 ms) |
| 12 1:39 | trade | helios was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | trade | Ramprasad was killed 430 units away: you traded in 922 ms (pros: 625 ms) |
| 13 1:40 | peek together | peeked the same enemy as born intoxicated, 172 ms after them - a double peek |
| 14 1:43 | trade | Ramprasad was killed 246 units away: you traded in 2,578 ms (pros: 969 ms) |
| 14 1:23 | line of fire | stood in Para's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | P2000 | 1328 ms | – | 6.9° | ||
| 1 1:35 | killed by them | USP-S | 1641 ms | 1641 ms | 16.2° | ||
| 2 1:44 | hit by them | M4A4 | 453 ms | – | 7.2° | ||
| 2 1:43 | killed them | P250 | 1000 ms | 1844 ms | 8.9° | ||
| 2 1:39 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:36 | killed them | AK-47 | 359 ms | 359 ms | 8.0° | ||
| 3 1:21 | killed them | AK-47 | 797 ms | 1000 ms | 1.6° | ||
| 3 1:21 | hit by them | M4A4 | 906 ms | – | 4.8° | ||
| 4 1:25 | killed them | AK-47 | 1688 ms | 2281 ms | 9.0° | ||
| 4 bomb 0:40 | hit by them | AK-47 | 1172 ms | – | 12.0° | ||
| 4 bomb 0:40 | killed them | AK-47 | 1453 ms | 1453 ms | 7.1° | ||
| 4 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:37 | killed by them | AK-47 | 250 ms | 250 ms | 1.5° | ||
| 5 1:30 | killed by them | Desert Eagle | 781 ms | 1641 ms | 2.5° | ||
| 5 1:29 | hit them | Desert Eagle | 1422 ms | – | 3.3° | ||
| 6 1:46 | killed by them | MAG-7 | 375 ms | 375 ms | 8.1° | ||
| 7 1:16 | killed by them | M4A4 | 766 ms | 1453 ms | 2.4° | ||
| 7 1:16 | hit them | AK-47 | 1000 ms | – | 0.5° | ||
| 8 1:34 | hit them | AK-47 | 484 ms | – | 3.6° | ||
| 8 1:34 | killed by them | M4A4 | 1078 ms | 1266 ms | 2.7° | ||
| 9 1:45 | hit by them | AWP | 391 ms | – | 3.2° | ||
| 9 1:43 | killed them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 9 1:36 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 9 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:42 | hit them | AK-47 | 484 ms | – | 2.5° | ||
| 10 1:40 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | hit by them | M4A4 | 375 ms | – | 2.6° | ||
| 11 1:44 | hit by them | M4A4 | 172 ms | – | 6.6° | ||
| 11 1:43 | killed them | Tec-9 | 609 ms | 609 ms | 9.2° | ||
| 11 1:37 | killed them | M4A4 | 547 ms | 1000 ms | 4.1° | ||
| 11 1:24 | killed them | AWP | 484 ms | 484 ms | 3.5° | ||
| 11 bomb 0:31 | killed them | AWP | 609 ms | 609 ms | 0.5° | ||
| 12 1:25 | killed by them | AWP | 422 ms | 422 ms | 2.3° | ||
| 13 1:46 | hit by them | Glock-18 | 797 ms | – | 1.8° | ||
| 13 1:45 | killed them | P2000 | 1047 ms | 1047 ms | 10.6° | ||
| 13 1:44 | killed them | P2000 | 62 ms | 469 ms | 0.2° | ||
| 13 1:38 | killed by them | Glock-18 | 1328 ms | 1906 ms | 0.9° | ||
| 14 1:41 | killed them | M4A4 | 94 ms | 453 ms | 1.5° | ||
| 14 1:41 | hit by them | Tec-9 | 312 ms | – | 3.7° | ||
| 15 1:21 | killed by them | MP9 | 656 ms | 656 ms | 19.3° | ||
| 16 1:45 | killed by them | Desert Eagle | 281 ms | 281 ms | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 1038 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 19% / 49% | |
| 2 1:43 | P250 | 969 | fine - pros would have fired it too | 2/6 | killed them | 43% / 43% | |
| 3 1:36 | AK-47 | 437 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/6 | killed them | 1% / 58% | |
| 3 1:21 | AK-47 | 760 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/7 | killed them | 23% / 46% | |
| 4 1:25 | AK-47 | 258 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/9 | killed them | 61% / 78% | |
| 4 1:14 | AK-47 | 632 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/7 | 11% / 56% | ||
| 4 0:43 | AK-47 | 506 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/15 | killed them | 0% / 62% | |
| 5 1:30 | Desert Eagle | 723 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 15% / 38% | |
| 7 1:16 | AK-47 | 1170 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 69% / 69% | |
| 8 1:35 | AK-47 | 581 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 2% / 59% | |
| 9 1:43 | AK-47 | 927 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 46% | |
| 9 1:36 | AWP | 363 | fine - pros would have fired it too | 1/1 | killed them | 75% / 80% | |
| 10 1:43 | AK-47 | 627 | fine - pros would have fired it too | 2/11 | 73% / 73% | ||
| 11 1:44 | Tec-9 | 297 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | killed them | 18% / 46% | |
| 11 1:37 | M4A4 | 754 | fired while moving (159 u/s), too fast to be accurate - stop first | 5/10 | killed them | 21% / 62% | |
| 11 1:24 | AWP | 848 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 11 bomb 0:31 | AWP | 1646 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 12 1:32 | AWP | 1309 | fine - pros would have fired it too | 0/1 | 87% / 87% | ||
| 13 1:45 | P2000 | 998 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | killed them | 2% / 45% | |
| 13 1:44 | P2000 | 1122 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 60% | |
| 13 1:44 | P2000 | 1120 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/1 | killed them | 37% / 41% | |
| 13 1:40 | P2000 | 1024 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | 2% / 37% | ||
| 13 1:39 | P2000 | 1024 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 35% | |
| 13 1:39 | P2000 | 1025 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 41% | |
| 13 1:38 | P2000 | 1025 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 37% | |
| 14 1:41 | M4A4 | 468 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/11 | killed them | 22% / 59% | |
| 15 1:21 | P2000 | 327 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
