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Dust II, lost 3-13 · Fri 30 Oct, 19:10

SkadooshhhMaster Guardian I

The match

Aim

578 msTTD609 msTTK3.4°Crosshair↓46%1st bullet35%Spray24%Head61%Counter-strafe

Scoreboard

90ADR56%KAST

Positioning

Shots

19/27Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474536%
M4A41164%
P2000933%
P250540%
AWP475%
Glock-1830%
Tec-9333%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/6711 1:43 4 kills (AWP ×2, Tec-9, M4A4), 1 headshot, in 35.5 s T7.3
15/6713 1:45 2 kills (P2000 ×2), all headshots, in 1.5 s CT3.1
16/679 1:43 2 kills (AK-47, AWP), 1 headshot, in 6.4 s T3.0
24/673 1:36 2 kills (AK-47 ×2), all headshots, in 14.9 s T2.1
55/672 1:42 1 kill (P250) T-0.6
60/6714 1:41 1 kill (M4A4) CT-1.3
62/674 1:24 2 kills (AK-47 ×2), 1 headshot, in 41.8 s T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:23 1v3 before the plant T · 13 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other
15 1:23 1v5 before the plant CT · 27 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 2 weak, 4 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 hurt the teamno enemy blinded for long; blinded helios 4.8 s on the move through Top Mid - took damage 1.3 s after the pop; blinded Para 3.6 s on the move through Top Mid - safe
4 1:46 misled a peekbarely blinded Agnostic 0.6 s (0.0 s white); blinded themselves 2.9 s holding Outside Long - safe the enemy was barely blinded, and born intoxicated peeked Agnostic 1.7 s after the pop; got hit first
4 1:44 weakbarely blinded Agnostic 2.1 s (0.2 s white); blinded themselves 1.0 s on the move through Outside Long - safe
5 1:47 wastedno enemy blinded for long
6 1:45 weakbarely blinded ~~LOKA~~ 2.3 s (0.2 s white), FlashnikOff 1.9 s (0.2 s white)
8 1:48 goodblinded ~~LOKA~~ 3.0 s (0.5 s white) helios peeked ~~LOKA~~ 3.0 s after the pop - too early - the enemy had recovered; got hit first
8 1:39 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Catwalk - safe
10 1:48 wastedno enemy blinded for long
14 1:47 wastedno enemy blinded for long; blinded Ramprasad 2.7 s on the move through Short Stairs - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:27 exposeda molotov at Long A - seen by 1 enemy for 1.0 s, the nearest 1024 units away, thrown in the open; a running throw
4 1:19 exposeda molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 687 units away; a jump throw
6 1:47 punishedkilled by FlashnikOff 1.0 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 296 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 7 of your 20 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:36 AgnosticExtended Astanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 6 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeRamprasad was killed 737 units away: you traded in 766 ms (pros: 625 ms)
2 1:41 tradeborn intoxicated was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:28 holdheld with Para, 729 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before Para)
4 1:43 tradeborn intoxicated was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 trade helios was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
4 1:04 tradeRamprasad was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradeborn intoxicated was killed 141 units away: not traded within 5 s (pros: 969 ms)
5 1:30 trade helios was killed 610 units away: not traded within 5 s (pros: 625 ms)
7 1:26 holdheld with Para, 340 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Para)
9 1:47 tradeborn intoxicated was killed 366 units away: you traded in 4,250 ms (pros: 1,641 ms)
9 1:45 tradeRamprasad was killed 173 units away: you traded in 2,016 ms (pros: 625 ms)
9 1:23 trade helios was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
11 1:26 trade helios was killed 1280 units away: you traded in 1,422 ms (pros: 2,609 ms)
12 1:39 trade helios was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 tradeRamprasad was killed 430 units away: you traded in 922 ms (pros: 625 ms)
13 1:40 peek togetherpeeked the same enemy as born intoxicated, 172 ms after them - a double peek
14 1:43 tradeRamprasad was killed 246 units away: you traded in 2,578 ms (pros: 969 ms)
14 1:23 line of firestood in Para's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Agnostichit by themP20001328 ms–6.9°
1 1:35 Dj Ebankilled by themUSP-S1641 ms1641 ms16.2°
2 1:44 ~~LOKA~~hit by themM4A4453 ms–7.2°
2 1:43 ~~LOKA~~killed themP2501000 ms1844 ms8.9°
2 1:39 FlashnikOffkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:36 Dj Ebankilled themAK-47359 ms359 ms8.0°
3 1:21 Agnostickilled themAK-47797 ms1000 ms1.6°
3 1:21 Agnostichit by themM4A4906 ms–4.8°
4 1:25 ~~LOKA~~killed themAK-471688 ms2281 ms9.0°
4 bomb 0:40 Dj Ebanhit by themAK-471172 ms–12.0°
4 bomb 0:40 Dj Ebankilled themAK-471453 ms1453 ms7.1°
4 bomb 0:39 TripleLhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:37 TripleLkilled by themAK-47250 ms250 ms1.5°
5 1:30 TripleLkilled by themDesert Eagle781 ms1641 ms2.5°
5 1:29 TripleLhit themDesert Eagle1422 ms–3.3°
6 1:46 FlashnikOffkilled by themMAG-7375 ms375 ms8.1°
7 1:16 Dj Ebankilled by themM4A4766 ms1453 ms2.4°
7 1:16 Dj Ebanhit themAK-471000 ms–0.5°
8 1:34 Agnostichit themAK-47484 ms–3.6°
8 1:34 Agnostickilled by themM4A41078 ms1266 ms2.7°
9 1:45 FlashnikOffhit by themAWP391 ms–3.2°
9 1:43 FlashnikOffkilled themAK-47391 ms391 ms0.7°
9 1:36 Agnostickilled themAWP281 ms281 ms1.3°
9 1:18 TripleLkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:42 ~~LOKA~~hit themAK-47484 ms–2.5°
10 1:40 FlashnikOffkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 FlashnikOffhit by themM4A4375 ms–2.6°
11 1:44 FlashnikOffhit by themM4A4172 ms–6.6°
11 1:43 FlashnikOffkilled themTec-9609 ms609 ms9.2°
11 1:37 ~~LOKA~~killed themM4A4547 ms1000 ms4.1°
11 1:24 TripleLkilled themAWP484 ms484 ms3.5°
11 bomb 0:31 Dj Ebankilled themAWP609 ms609 ms0.5°
12 1:25 FlashnikOffkilled by themAWP422 ms422 ms2.3°
13 1:46 FlashnikOffhit by themGlock-18797 ms–1.8°
13 1:45 FlashnikOffkilled themP20001047 ms1047 ms10.6°
13 1:44 Agnostickilled themP200062 ms469 ms0.2°
13 1:38 ~~LOKA~~killed by themGlock-181328 ms1906 ms0.9°
14 1:41 TripleLkilled themM4A494 ms453 ms1.5°
14 1:41 TripleLhit by themTec-9312 ms–3.7°
15 1:21 FlashnikOffkilled by themMP9656 ms656 ms19.3°
16 1:45 TripleLkilled by themDesert Eagle281 ms281 ms3.6°

Shots

You fired 19 of your 27 first shots too soon: 10 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 Dj EbanGlock-181038aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3cut short (a death, a reload)19% / 49%
2 1:43 ~~LOKA~~P250969fine - pros would have fired it too2/6killed them43% / 43%
3 1:36 Dj EbanAK-47437fired while moving (140 u/s), too fast to be accurate - stop first1/6killed them1% / 58%
3 1:21 AgnosticAK-47760aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/7killed them23% / 46%
4 1:25 ~~LOKA~~AK-47258fired while moving (91 u/s), too fast to be accurate - stop first3/9killed them61% / 78%
4 1:14 TripleLAK-47632aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/711% / 56%
4 0:43 Dj EbanAK-47506fired while moving (186 u/s), too fast to be accurate - stop first1/15killed them0% / 62%
5 1:30 TripleLDesert Eagle723aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)15% / 38%
7 1:16 Dj EbanAK-471170fine - pros would have fired it too3/5cut short (a death, a reload)69% / 69%
8 1:35 AgnosticAK-47581aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first3/10cut short (a death, a reload)2% / 59%
9 1:43 FlashnikOffAK-47927fired while moving (151 u/s), too fast to be accurate - stop first1/7killed them3% / 46%
9 1:36 AgnosticAWP363fine - pros would have fired it too1/1killed them75% / 80%
10 1:43 ~~LOKA~~AK-47627fine - pros would have fired it too2/1173% / 73%
11 1:44 FlashnikOffTec-9297aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/6killed them18% / 46%
11 1:37 ~~LOKA~~M4A4754fired while moving (159 u/s), too fast to be accurate - stop first5/10killed them21% / 62%
11 1:24 TripleLAWP848fine - pros would have fired it too1/1killed them86% / 86%
11 bomb 0:31 Dj EbanAWP1646fine - pros would have fired it too1/1killed them63% / 63%
12 1:32 FlashnikOffAWP1309fine - pros would have fired it too0/187% / 87%
13 1:45 FlashnikOffP2000998fired while moving (98 u/s), too fast to be accurate - stop first1/2killed them2% / 45%
13 1:44 AgnosticP20001122fired while moving (127 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 60%
13 1:44 AgnosticP20001120fired while moving (105 u/s), too fast to be accurate - stop first1/1killed them37% / 41%
13 1:40 ~~LOKA~~P20001024aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/12% / 37%
13 1:39 ~~LOKA~~P20001024fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 35%
13 1:39 ~~LOKA~~P20001025aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 41%
13 1:38 ~~LOKA~~P20001025fired while moving (97 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 37%
14 1:41 TripleLM4A4468fired while moving (93 u/s), too fast to be accurate - stop first2/11killed them22% / 59%
15 1:21 FlashnikOffP2000327aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)17% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.