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Dust II, tied 12-12 · Fri 30 Oct, 19:53

Squx

The match

Aim

484 msTTD703 msTTK4.8°Crosshair↓26%1st bullet51%Spray11%Head52%Counter-strafe

Scoreboard

115ADR71%KAST

Positioning

Shots

26/46Rushed↓3/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S7548%
AK-475240%
MAC-102556%
Glock-182035%
USP-S1833%
P250714%
AWP743%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11116 1:46 3 kills (AK-47 ×3), all headshots, in 4.7 s CT6.3
8/11124 1:40 3 kills (M4A1-S ×2, AK-47), 1 through smoke, 1 headshot, in 54.2 s CT5.3
22/11118 1:16 2 kills (M4A1-S ×2), 1 through smoke, in 14 s CT3.1
23/1111 bomb 0:37 3 kills (Glock ×3), 2 headshots, in 16.6 s T3.1
26/1117 1:43 2 kills (MAC-10, AWP), in 9.6 s T2.2
29/11123 1:46 2 kills (M4A1-S ×2), in 16.6 s CT1.7
30/11120 1:01 1 kill (M4A1-S), 1 through smoke CT1.7
42/11112 1:15 1 kill (AK-47) T1.0
61/11115 1:20 2 kills (M4A1-S, AK-47), 1 headshot, in 64.4 s CT0.7
63/1112 1:23 2 kills (MAC-10 ×2), in 16.1 s T0.6
81/1118 1:43 2 kills (AWP ×2), in 72.2 s T0.1
96/11114 bomb 0:40 1 kill (USP-S) CT-0.6
99/11121 1:28 1 kill (M4A1-S) CT-0.8
105/11117 1:20 1 kill (AK-47) CT-1.4
111/11113 1:46 1 kill (USP-S) CT-3.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:33 1v3 after the plant CT · 100 HP · Upper Tunnellost - died in the first fight · saw each other
18 1:17 1v4 before the plant CT · 100 HP · Under Alost - died later, after 2 kills · first fight won, saw each other
19 bomb 0:35 1v5 after the plant CT · 50 HP · Under Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:33 wastedno enemy blinded for long
7 1:44 goodblinded Sh4nU 4.1 s (1.3 s white)
9 1:48 wastedno enemy blinded for long
10 1:42 wastedno enemy blinded for long; blinded Agnostic 4.4 s holding Long Doors - safe
10 1:36 wastedno enemy blinded for long
15 1:25 wastedno enemy blinded for long; blinded FalcoN ™ 4.6 s on the move through Outside Long - safe
18 1:39 goodblinded Old sage 3.4 s (0.8 s white)
21 1:47 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Long A - safe; blinded Agnostic 2.8 s on the move through Long A - safe; blinded BerciK 2.0 s holding Long A - safe
24 1:41 goodblinded Old sage 3.6 s (0.9 s white)
24 0:39 goodblinded Sh4nU 4.4 s (1.6 s white), kMk <3 4.3 s (1.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 29 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:10 exposeda smoke at Extended A - seen by 1 enemy for 2.8 s, the nearest 182 units away, thrown in the open
3 1:26 punishedkilled by Old sage 1.1 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 481 units away, thrown in the open
11 1:48 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 605 units away; a running throw
15 1:48 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1808 units away; a running throw
17 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1065 units away; a running throw
24 0:41 exposeda flash at CT Spawn - seen by 1 enemy for 0.9 s, the nearest 1194 units away, thrown in the open; a running throw

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Long Doors. Pros do that in about 1 duel in 16. You crouched in 12 of your 34 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:47 gattoLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:45 kMk <3Pitcover not used: 32 units away, they'd have seen only your headdied
18 bomb 0:33 kMk <3Long Doorscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 in their waystood between KMY and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:30 line of firestood in KMY's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 bomb 0:26 line of firestood in KMY's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:26 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:25 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:25 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:24 holdheld with FalcoN ™, 178 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before FalcoN ™)
1 bomb 0:24 holdheld with KMY, 722 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before KMY)
1 bomb 0:24 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:23 in their waystood between KMY and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 bomb 0:23 line of firestood in KMY's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 bomb 0:22 in their waystood between KMY and an enemy they could see, for 438 ms (pros: 125 ms at a time)
2 1:26 tradeKMY was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
2 1:08 tradeAgnostic was killed 427 units away: you traded in 1,500 ms (pros: 625 ms)
3 1:38 tradeFalcoN ™ was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
6 1:38 tradeKMY was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:21 holdheld with Agnostic, 631 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:21 tradeAgnostic was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 tradeBerciK was killed 334 units away: not traded within 5 s (pros: 1,641 ms)
13 1:46 tradeFalcoN ™ was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:34 holdheld with FalcoN ™, 557 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:33 tradeFalcoN ™ was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
16 1:34 holdheld with BerciK, 375 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before BerciK)
17 1:22 tradeKMY was killed 962 units away: you traded in 2,234 ms (pros: 2,031 ms)
18 1:17 tradeBerciK was killed 300 units away: you traded in 500 ms (pros: 1,641 ms)
19 bomb 0:37 peek togetherpeeked the same enemy as KMY, 312 ms before them - early - you went first, alone
19 bomb 0:35 tradeKMY was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
20 1:08 holdheld with KMY, 936 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after KMY)
21 1:31 tradeBerciK was killed 922 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 kMk <3hit by themP2000438 ms–13.5°
1 bomb 0:37 Sh4nUkilled themGlock-18156 ms156 ms4.8°
1 bomb 0:36 kMk <3killed themGlock-18250 ms562 ms7.4°
1 bomb 0:24 Old sagehit by themP2000359 ms–5.9°
1 bomb 0:22 Old sagekilled themGlock-181953 ms2672 ms0.3°
2 1:23 Old sagekilled themMAC-10453 ms984 ms16.9°
2 1:07 kMk <3killed themMAC-10125 ms125 ms8.7°
3 1:25 Old sagekilled by themM4A4547 ms1078 ms3.9°
4 1:50 Xkilled by themAWP297 ms297 ms1.3°
5 1:46 gattokilled by themM4A4969 ms1703 ms4.2°
5 1:46 gattohit themP2501203 ms–17.4°
6 0:55 Old sagekilled by themAWP312 ms312 ms0.5°
7 1:43 Sh4nUkilled themMAC-10500 ms1172 ms15.5°
7 bomb 0:39 Xkilled themAWP297 ms297 ms2.2°
8 1:43 Old sagekilled themAWP391 ms391 ms0.5°
8 bomb 0:11 kMk <3hit by themAK-47578 ms–27.8°
8 bomb 0:11 kMk <3killed themAWP750 ms750 ms13.9°
9 1:03 gattokilled by themDual Berettas266 ms938 ms8.5°
10 1:49 Old sagehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 gattokilled by themMP9422 ms984 ms6.1°
12 1:15 Sh4nUkilled themAK-471094 ms1656 ms5.3°
12 1:03 gattokilled by themAWP375 ms375 ms2.2°
13 1:46 Xkilled themUSP-S984 ms1906 ms8.0°
13 1:44 kMk <3killed by themGlock-18703 ms1578 ms1.3°
14 1:30 Xkilled themUSP-S1250 ms2141 ms3.6°
14 bomb 0:31 Old sagekilled by themAK-47203 ms203 ms3.6°
15 1:21 Sh4nUkilled themM4A1-S578 ms1172 ms1.1°
15 1:21 Sh4nUhit by themMAC-10703 ms–9.5°
15 0:16 Xkilled themAK-472547 ms3047 ms11.8°
16 1:46 Xkilled themAK-47297 ms594 ms1.3°
16 1:46 Xhit by themTec-9469 ms–18.8°
16 1:45 Old sagehit by themAK-47688 ms–1.8°
16 1:45 Old sagekilled themAK-47859 ms859 ms4.0°
16 1:41 gattokilled themAK-47297 ms594 ms3.5°
16 1:34 Sh4nUhit themAK-47469 ms–0.5°
17 1:35 kMk <3hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:20 Old sagekilled themAK-47438 ms625 ms1.9°
17 1:17 kMk <3killed by themAK-47531 ms938 ms2.4°
17 1:17 kMk <3hit themAK-47609 ms–8.8°
18 1:17 gattokilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:06 Old sagehit by themAK-47531 ms–14.6°
18 1:03 Old sagekilled themM4A1-S250 ms750 ms4.6°
18 1:03 Old sagehit by themAK-47594 ms–1.9°
18 bomb 0:32 kMk <3killed by themAWP203 ms203 ms1.0°
19 1:38 Old sagehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:36 Sh4nUhit by themAK-47734 ms–19.9°
19 bomb 0:36 Sh4nUhit themM4A4984 ms–32.1°
19 bomb 0:34 Sh4nUkilled by themAK-47422 ms516 ms10.1°
20 1:01 Sh4nUkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 0:58 kMk <3killed by themAK-471266 ms1656 ms28.3°
20 0:57 kMk <3hit themM4A41406 ms–37.6°
21 1:28 Old sagekilled themM4A1-S406 ms594 ms0.4°
21 1:28 kMk <3hit themM4A4516 ms–1.8°
21 1:27 kMk <3killed by themAK-471375 ms1375 ms34.4°
22 1:35 Xkilled by themMP7172 ms172 ms2.0°
23 1:47 Xkilled themM4A1-S250 ms641 ms0.5°
23 1:30 Sh4nUkilled themM4A1-S156 ms453 ms2.7°
23 1:28 gattokilled by themAK-47469 ms562 ms1.0°
23 1:28 gattohit themM4A4516 ms–6.7°
24 1:40 Old sagekilled themM4A1-S359 ms656 ms4.9°
24 1:11 gattokilled themM4A1-S484 ms984 ms13.8°
24 1:11 gattohit by themAK-47812 ms–18.3°
24 0:47 Xkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:34 Sh4nUkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 26 of your 46 first shots too soon: 18 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 Sh4nUGlock-18117fine - pros would have fired it too1/2killed them58% / 58%
1 bomb 0:36 kMk <3Glock-18385fine - pros would have fired it too3/4killed them47% / 48%
1 bomb 0:31 Old sageGlock-18743fired while moving (113 u/s), too fast to be accurate - stop first0/438% / 41%
1 bomb 0:24 Old sageGlock-18725aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/122% / 45%
1 bomb 0:23 Old sageGlock-18731fired while moving (156 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 38%
1 bomb 0:22 Old sageGlock-18738fired while moving (175 u/s), too fast to be accurate - stop first3/8killed them11% / 37%
2 1:23 Old sageMAC-10714fine - pros would have fired it too5/12killed them42% / 48%
3 1:31 gattoAK-47884fired while moving (82 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 60%
5 1:47 Sh4nUP250904fired while moving (226 u/s), too fast to be accurate - stop first0/131% / 48%
5 1:46 gattoP250713fired while moving (234 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)39% / 51%
6 0:55 Old sageAK-47620fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%
7 1:44 Sh4nUMAC-10643fired while moving (240 u/s), too fast to be accurate - stop first8/20killed them21% / 46%
7 1:36 kMk <3AWP1299fine - pros would have fired it too1/269% / 69%
8 1:52 Old sageAWP2248aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/17% / 74%
8 bomb 0:11 kMk <3AWP569fine - pros would have fired it too1/1killed them81% / 81%
9 1:23 gattoAWP1231fine - pros would have fired it too0/143% / 67%
9 1:03 gattoAWP507aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)43% / 74%
12 1:15 Sh4nUAK-471372fine - pros would have fired it too4/6killed them65% / 65%
12 1:04 gattoAK-47519fired while moving (168 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)16% / 49%
13 1:46 XUSP-S741fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
13 1:46 XUSP-S744fine - pros would have fired it too1/1killed them41% / 48%
13 1:45 kMk <3USP-S726aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/6cut short (a death, a reload)16% / 52%
14 1:31 XUSP-S1311fine - pros would have fired it too4/8killed them48% / 48%
14 bomb 0:31 Old sageUSP-S581aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)12% / 49%
15 1:21 Sh4nUM4A1-S840fired while moving (98 u/s), too fast to be accurate - stop first5/13killed them41% / 70%
15 0:16 XAK-47629fine - pros would have fired it too4/13killed them75% / 75%
16 1:46 XAK-47557aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/8killed them22% / 56%
16 1:45 Old sageAK-47939fine - pros would have fired it too1/4killed them52% / 52%
16 1:42 gattoAK-47471fired while moving (152 u/s), too fast to be accurate - stop first3/8killed them27% / 61%
16 1:34 Sh4nUAK-471101fired while moving (82 u/s), too fast to be accurate - stop first2/611% / 49%
17 1:47 Sh4nUAK-471062fired while moving (207 u/s), too fast to be accurate - stop first0/81 bullet after pros would have stopped2% / 54%
17 1:20 Old sageAK-47789fine - pros would have fired it too2/7killed them59% / 59%
17 1:18 gattoAK-47710fired while moving (91 u/s), too fast to be accurate - stop first0/611% / 58%
17 1:17 kMk <3AK-47819aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/5cut short (a death, a reload)13% / 46%
18 1:03 Old sageM4A1-S512fired while moving (176 u/s), too fast to be accurate - stop first4/10killed them14% / 59%
19 bomb 0:39 XM4A1-S308fired while moving (160 u/s), too fast to be accurate - stop first0/21% / 55%
19 bomb 0:36 Sh4nUM4A1-S412too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target2/1317% / 51%
19 bomb 0:34 gattoM4A1-S1073fired while moving (136 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 50%
20 0:58 kMk <3M4A1-S599fine - pros would have fired it too3/4cut short (a death, a reload)44% / 46%
21 1:28 Old sageM4A1-S810fired while moving (113 u/s), too fast to be accurate - stop first3/7killed them24% / 56%
21 1:27 kMk <3M4A1-S1023fine - pros would have fired it too2/3cut short (a death, a reload)36% / 53%
23 1:47 XM4A1-S781fine - pros would have fired it too5/6killed them47% / 62%
23 1:30 Sh4nUM4A1-S404fine - pros would have fired it too4/7killed them44% / 53%
23 1:28 gattoM4A1-S503fired while moving (204 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)6% / 48%
24 1:40 Old sageM4A1-S1615fine - pros would have fired it too2/4killed them64% / 64%
24 1:11 gattoM4A1-S119fine - pros would have fired it too4/12killed them59% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.