Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 75 | 48% |
| AK-47 | 52 | 40% |
| MAC-10 | 25 | 56% |
| Glock-18 | 20 | 35% |
| USP-S | 18 | 33% |
| P250 | 7 | 14% |
| AWP | 7 | 43% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/111 | 16 1:46 | 3 kills (AK-47 ×3), all headshots, in 4.7 s CT | 6.3 |
| 8/111 | 24 1:40 | 3 kills (M4A1-S ×2, AK-47), 1 through smoke, 1 headshot, in 54.2 s CT | 5.3 |
| 22/111 | 18 1:16 | 2 kills (M4A1-S ×2), 1 through smoke, in 14 s CT | 3.1 |
| 23/111 | 1 bomb 0:37 | 3 kills (Glock ×3), 2 headshots, in 16.6 s T | 3.1 |
| 26/111 | 7 1:43 | 2 kills (MAC-10, AWP), in 9.6 s T | 2.2 |
| 29/111 | 23 1:46 | 2 kills (M4A1-S ×2), in 16.6 s CT | 1.7 |
| 30/111 | 20 1:01 | 1 kill (M4A1-S), 1 through smoke CT | 1.7 |
| 42/111 | 12 1:15 | 1 kill (AK-47) T | 1.0 |
| 61/111 | 15 1:20 | 2 kills (M4A1-S, AK-47), 1 headshot, in 64.4 s CT | 0.7 |
| 63/111 | 2 1:23 | 2 kills (MAC-10 ×2), in 16.1 s T | 0.6 |
| 81/111 | 8 1:43 | 2 kills (AWP ×2), in 72.2 s T | 0.1 |
| 96/111 | 14 bomb 0:40 | 1 kill (USP-S) CT | -0.6 |
| 99/111 | 21 1:28 | 1 kill (M4A1-S) CT | -0.8 |
| 105/111 | 17 1:20 | 1 kill (AK-47) CT | -1.4 |
| 111/111 | 13 1:46 | 1 kill (USP-S) CT | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:33 | 1v3 after the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 18 1:17 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other |
| 19 bomb 0:35 | 1v5 after the plant CT · 50 HP · Under A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:33 | wasted | no enemy blinded for long |
| 7 1:44 | good | blinded Sh4nU 4.1 s (1.3 s white) |
| 9 1:48 | wasted | no enemy blinded for long |
| 10 1:42 | wasted | no enemy blinded for long; blinded Agnostic 4.4 s holding Long Doors - safe |
| 10 1:36 | wasted | no enemy blinded for long |
| 15 1:25 | wasted | no enemy blinded for long; blinded FalcoN ™ 4.6 s on the move through Outside Long - safe |
| 18 1:39 | good | blinded Old sage 3.4 s (0.8 s white) |
| 21 1:47 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Long A - safe; blinded Agnostic 2.8 s on the move through Long A - safe; blinded BerciK 2.0 s holding Long A - safe |
| 24 1:41 | good | blinded Old sage 3.6 s (0.9 s white) |
| 24 0:39 | good | blinded Sh4nU 4.4 s (1.6 s white), kMk <3 4.3 s (1.5 s white) |
Throws
35 grenades: 29 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:10 | exposed | a smoke at Extended A - seen by 1 enemy for 2.8 s, the nearest 182 units away, thrown in the open |
| 3 1:26 | punished | killed by Old sage 1.1 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 481 units away, thrown in the open |
| 11 1:48 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 605 units away; a running throw |
| 15 1:48 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1808 units away; a running throw |
| 17 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1065 units away; a running throw |
| 24 0:41 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.9 s, the nearest 1194 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:47 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:45 | Pit | cover not used: 32 units away, they'd have seen only your head | died | ||
| 18 bomb 0:33 | Long Doors | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | in their way | stood between KMY and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:30 | line of fire | stood in KMY's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 bomb 0:26 | line of fire | stood in KMY's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:26 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:25 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:25 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:24 | hold | held with FalcoN ™, 178 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before FalcoN ™) |
| 1 bomb 0:24 | hold | held with KMY, 722 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before KMY) |
| 1 bomb 0:24 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:23 | in their way | stood between KMY and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 bomb 0:23 | line of fire | stood in KMY's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 bomb 0:22 | in their way | stood between KMY and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 2 1:26 | trade | KMY was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:08 | trade | Agnostic was killed 427 units away: you traded in 1,500 ms (pros: 625 ms) |
| 3 1:38 | trade | FalcoN ™ was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:38 | trade | KMY was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:21 | hold | held with Agnostic, 631 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:21 | trade | Agnostic was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | trade | BerciK was killed 334 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:46 | trade | FalcoN ™ was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:34 | hold | held with FalcoN ™, 557 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:33 | trade | FalcoN ™ was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:34 | hold | held with BerciK, 375 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before BerciK) |
| 17 1:22 | trade | KMY was killed 962 units away: you traded in 2,234 ms (pros: 2,031 ms) |
| 18 1:17 | trade | BerciK was killed 300 units away: you traded in 500 ms (pros: 1,641 ms) |
| 19 bomb 0:37 | peek together | peeked the same enemy as KMY, 312 ms before them - early - you went first, alone |
| 19 bomb 0:35 | trade | KMY was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:08 | hold | held with KMY, 936 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after KMY) |
| 21 1:31 | trade | BerciK was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit by them | P2000 | 438 ms | – | 13.5° | ||
| 1 bomb 0:37 | killed them | Glock-18 | 156 ms | 156 ms | 4.8° | ||
| 1 bomb 0:36 | killed them | Glock-18 | 250 ms | 562 ms | 7.4° | ||
| 1 bomb 0:24 | hit by them | P2000 | 359 ms | – | 5.9° | ||
| 1 bomb 0:22 | killed them | Glock-18 | 1953 ms | 2672 ms | 0.3° | ||
| 2 1:23 | killed them | MAC-10 | 453 ms | 984 ms | 16.9° | ||
| 2 1:07 | killed them | MAC-10 | 125 ms | 125 ms | 8.7° | ||
| 3 1:25 | killed by them | M4A4 | 547 ms | 1078 ms | 3.9° | ||
| 4 1:50 | killed by them | AWP | 297 ms | 297 ms | 1.3° | ||
| 5 1:46 | killed by them | M4A4 | 969 ms | 1703 ms | 4.2° | ||
| 5 1:46 | hit them | P250 | 1203 ms | – | 17.4° | ||
| 6 0:55 | killed by them | AWP | 312 ms | 312 ms | 0.5° | ||
| 7 1:43 | killed them | MAC-10 | 500 ms | 1172 ms | 15.5° | ||
| 7 bomb 0:39 | killed them | AWP | 297 ms | 297 ms | 2.2° | ||
| 8 1:43 | killed them | AWP | 391 ms | 391 ms | 0.5° | ||
| 8 bomb 0:11 | hit by them | AK-47 | 578 ms | – | 27.8° | ||
| 8 bomb 0:11 | killed them | AWP | 750 ms | 750 ms | 13.9° | ||
| 9 1:03 | killed by them | Dual Berettas | 266 ms | 938 ms | 8.5° | ||
| 10 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | killed by them | MP9 | 422 ms | 984 ms | 6.1° | ||
| 12 1:15 | killed them | AK-47 | 1094 ms | 1656 ms | 5.3° | ||
| 12 1:03 | killed by them | AWP | 375 ms | 375 ms | 2.2° | ||
| 13 1:46 | killed them | USP-S | 984 ms | 1906 ms | 8.0° | ||
| 13 1:44 | killed by them | Glock-18 | 703 ms | 1578 ms | 1.3° | ||
| 14 1:30 | killed them | USP-S | 1250 ms | 2141 ms | 3.6° | ||
| 14 bomb 0:31 | killed by them | AK-47 | 203 ms | 203 ms | 3.6° | ||
| 15 1:21 | killed them | M4A1-S | 578 ms | 1172 ms | 1.1° | ||
| 15 1:21 | hit by them | MAC-10 | 703 ms | – | 9.5° | ||
| 15 0:16 | killed them | AK-47 | 2547 ms | 3047 ms | 11.8° | ||
| 16 1:46 | killed them | AK-47 | 297 ms | 594 ms | 1.3° | ||
| 16 1:46 | hit by them | Tec-9 | 469 ms | – | 18.8° | ||
| 16 1:45 | hit by them | AK-47 | 688 ms | – | 1.8° | ||
| 16 1:45 | killed them | AK-47 | 859 ms | 859 ms | 4.0° | ||
| 16 1:41 | killed them | AK-47 | 297 ms | 594 ms | 3.5° | ||
| 16 1:34 | hit them | AK-47 | 469 ms | – | 0.5° | ||
| 17 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:20 | killed them | AK-47 | 438 ms | 625 ms | 1.9° | ||
| 17 1:17 | killed by them | AK-47 | 531 ms | 938 ms | 2.4° | ||
| 17 1:17 | hit them | AK-47 | 609 ms | – | 8.8° | ||
| 18 1:17 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:06 | hit by them | AK-47 | 531 ms | – | 14.6° | ||
| 18 1:03 | killed them | M4A1-S | 250 ms | 750 ms | 4.6° | ||
| 18 1:03 | hit by them | AK-47 | 594 ms | – | 1.9° | ||
| 18 bomb 0:32 | killed by them | AWP | 203 ms | 203 ms | 1.0° | ||
| 19 1:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:36 | hit by them | AK-47 | 734 ms | – | 19.9° | ||
| 19 bomb 0:36 | hit them | M4A4 | 984 ms | – | 32.1° | ||
| 19 bomb 0:34 | killed by them | AK-47 | 422 ms | 516 ms | 10.1° | ||
| 20 1:01 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:58 | killed by them | AK-47 | 1266 ms | 1656 ms | 28.3° | ||
| 20 0:57 | hit them | M4A4 | 1406 ms | – | 37.6° | ||
| 21 1:28 | killed them | M4A1-S | 406 ms | 594 ms | 0.4° | ||
| 21 1:28 | hit them | M4A4 | 516 ms | – | 1.8° | ||
| 21 1:27 | killed by them | AK-47 | 1375 ms | 1375 ms | 34.4° | ||
| 22 1:35 | killed by them | MP7 | 172 ms | 172 ms | 2.0° | ||
| 23 1:47 | killed them | M4A1-S | 250 ms | 641 ms | 0.5° | ||
| 23 1:30 | killed them | M4A1-S | 156 ms | 453 ms | 2.7° | ||
| 23 1:28 | killed by them | AK-47 | 469 ms | 562 ms | 1.0° | ||
| 23 1:28 | hit them | M4A4 | 516 ms | – | 6.7° | ||
| 24 1:40 | killed them | M4A1-S | 359 ms | 656 ms | 4.9° | ||
| 24 1:11 | killed them | M4A1-S | 484 ms | 984 ms | 13.8° | ||
| 24 1:11 | hit by them | AK-47 | 812 ms | – | 18.3° | ||
| 24 0:47 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | Glock-18 | 117 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 1 bomb 0:36 | Glock-18 | 385 | fine - pros would have fired it too | 3/4 | killed them | 47% / 48% | |
| 1 bomb 0:31 | Glock-18 | 743 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/4 | 38% / 41% | ||
| 1 bomb 0:24 | Glock-18 | 725 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 22% / 45% | ||
| 1 bomb 0:23 | Glock-18 | 731 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 38% | |
| 1 bomb 0:22 | Glock-18 | 738 | fired while moving (175 u/s), too fast to be accurate - stop first | 3/8 | killed them | 11% / 37% | |
| 2 1:23 | MAC-10 | 714 | fine - pros would have fired it too | 5/12 | killed them | 42% / 48% | |
| 3 1:31 | AK-47 | 884 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 60% | |
| 5 1:47 | P250 | 904 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/1 | 31% / 48% | ||
| 5 1:46 | P250 | 713 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 39% / 51% | |
| 6 0:55 | AK-47 | 620 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% | |
| 7 1:44 | MAC-10 | 643 | fired while moving (240 u/s), too fast to be accurate - stop first | 8/20 | killed them | 21% / 46% | |
| 7 1:36 | AWP | 1299 | fine - pros would have fired it too | 1/2 | 69% / 69% | ||
| 8 1:52 | AWP | 2248 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 7% / 74% | ||
| 8 bomb 0:11 | AWP | 569 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 9 1:23 | AWP | 1231 | fine - pros would have fired it too | 0/1 | 43% / 67% | ||
| 9 1:03 | AWP | 507 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 43% / 74% | |
| 12 1:15 | AK-47 | 1372 | fine - pros would have fired it too | 4/6 | killed them | 65% / 65% | |
| 12 1:04 | AK-47 | 519 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 16% / 49% | |
| 13 1:46 | USP-S | 741 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 13 1:46 | USP-S | 744 | fine - pros would have fired it too | 1/1 | killed them | 41% / 48% | |
| 13 1:45 | USP-S | 726 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 16% / 52% | |
| 14 1:31 | USP-S | 1311 | fine - pros would have fired it too | 4/8 | killed them | 48% / 48% | |
| 14 bomb 0:31 | USP-S | 581 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 49% | |
| 15 1:21 | M4A1-S | 840 | fired while moving (98 u/s), too fast to be accurate - stop first | 5/13 | killed them | 41% / 70% | |
| 15 0:16 | AK-47 | 629 | fine - pros would have fired it too | 4/13 | killed them | 75% / 75% | |
| 16 1:46 | AK-47 | 557 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/8 | killed them | 22% / 56% | |
| 16 1:45 | AK-47 | 939 | fine - pros would have fired it too | 1/4 | killed them | 52% / 52% | |
| 16 1:42 | AK-47 | 471 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/8 | killed them | 27% / 61% | |
| 16 1:34 | AK-47 | 1101 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/6 | 11% / 49% | ||
| 17 1:47 | AK-47 | 1062 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/8 | 1 bullet after pros would have stopped | 2% / 54% | |
| 17 1:20 | AK-47 | 789 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 17 1:18 | AK-47 | 710 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/6 | 11% / 58% | ||
| 17 1:17 | AK-47 | 819 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 13% / 46% | |
| 18 1:03 | M4A1-S | 512 | fired while moving (176 u/s), too fast to be accurate - stop first | 4/10 | killed them | 14% / 59% | |
| 19 bomb 0:39 | M4A1-S | 308 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/2 | 1% / 55% | ||
| 19 bomb 0:36 | M4A1-S | 412 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 2/13 | 17% / 51% | ||
| 19 bomb 0:34 | M4A1-S | 1073 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 50% | |
| 20 0:58 | M4A1-S | 599 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 44% / 46% | |
| 21 1:28 | M4A1-S | 810 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/7 | killed them | 24% / 56% | |
| 21 1:27 | M4A1-S | 1023 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 36% / 53% | |
| 23 1:47 | M4A1-S | 781 | fine - pros would have fired it too | 5/6 | killed them | 47% / 62% | |
| 23 1:30 | M4A1-S | 404 | fine - pros would have fired it too | 4/7 | killed them | 44% / 53% | |
| 23 1:28 | M4A1-S | 503 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 6% / 48% | |
| 24 1:40 | M4A1-S | 1615 | fine - pros would have fired it too | 2/4 | killed them | 64% / 64% | |
| 24 1:11 | M4A1-S | 119 | fine - pros would have fired it too | 4/12 | killed them | 59% / 59% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.