Competitive · Fri 30 Oct, 19:53 · 24 rounds, 35 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | ||||||||||||||||||||||||||||||||
| 28 | 17 | 3 | +11 | 115 | 25% | 71% | 5-3 | 228 | 5 | 0/3 | 484 ms | 703 ms | 4.8° | 26% | 51% | 11% | 52% | 31 | 7% 3/41 | 1 | 0 | 2 | 35% | 0% 0/18 | 0% 0/6 | 56% 26/46 | 18 | 8 | 21% 3/14 | 1% | 34% pro 55% | ||||
![]() | 19 | 16 | 7 | +3 | 98 | 26% | 71% | 2-1 | 22 | 7 | 0/3 | 484 ms | 774 ms | 3.3° | 33% | 36% | 9% | 90% | 27 | 10% 4/40 | 0 | 1 | 4 | 44% | 0% 0/15 | 0% 0/10 | 35% 16/46 | 4 | 12 | 25% 5/20 | 8% | 34% pro 54% | |||
![]() | 14 | 17 | 4 | -3 | 60 | 43% | 62% | 0-2 | 0 | 4 | 1/4 | 422 ms | 984 ms | 2.5° | 31% | 38% | 19% | 69% | 17 | 6% 2/31 | 2 | 0 | 0 | 48% | 0% 0/13 | 0% 0/9 | 54% 14/26 | 5 | 9 | 50% 4/8 | 0% | 30% pro 56% | |||
![]() | 12 | 20 | 4 | -8 | 60 | 58% | 71% | 3-4 | 15 | 4 | – | 367 ms | 648 ms | 2.5° | 32% | 38% | 20% | 60% | 20 | 16% 6/38 | 5 | 0 | 1 | 12% | 0% 0/22 | 0% 0/5 | 58% 14/24 | 8 | 6 | – | 2% | 30% pro 52% | |||
| 10 | 17 | 9 | -7 | 57 | 40% | 62% | 0-4 | 84 | 10 | 0/3 | 422 ms | 703 ms | 3.7° | 36% | 28% | 11% | 68% | 21 | 12% 4/32 | 1 | 0 | 3 | 29% | 0% 0/18 | 0% 0/7 | 38% 13/34 | 6 | 7 | 23% 3/13 | 0% | 37% pro 53% | ||||
| Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | ||||||||||||||||||||||||||||||||
![]() | 24 | 15 | 9 | +9 | 108 | 42% | 83% | 5-0 | 75 | 10 | 1/5 | 562 ms | 797 ms | 4.0° | 32% | 37% | 16% | 68% | 31 | 2% 1/40 | 1 | 0 | 0 | 34% | 13% 2/15 | 0% 0/5 | 47% 23/49 | 11 | 12 | 10% 2/20 | 0% | 33% pro 54% | |||
![]() | 21 | 15 | 4 | +6 | 87 | 48% | 67% | 1-1 | 107 | 4 | 0/6 | 516 ms | 672 ms | 2.4° | 28% | 44% | 23% | 81% | 27 | 5% 2/41 | 0 | 0 | 2 | 36% | 0% 0/12 | 0% 0/6 | 34% 13/38 | 7 | 6 | 0% 0/9 | 4% | 38% pro 54% | |||
![]() | 19 | 17 | 8 | +2 | 105 | 68% | 54% | 3-3 | 57 | 11 | 0/2 | 438 ms | 570 ms | 3.0° | 34% | 43% | 27% | 54% | 29 | 7% 3/41 | 1 | 2 | 2 | 21% | 0% 0/16 | 0% 0/6 | 66% 25/38 | 18 | 7 | 27% 4/15 | 0% | 26% pro 51% | |||
![]() | 11 | 17 | 6 | -6 | 46 | 36% | 67% | 3-3 | 151 | 19 | – | 484 ms | 531 ms | 4.7° | 10% | 32% | 16% | 62% | 16 | 15% 4/27 | 0 | 0 | 4 | 33% | 0% 0/8 | 0/3 | 68% 15/22 | 8 | 7 | 0% 0/7 | 14% | 22% pro 53% | |||
![]() | 11 | 19 | 4 | -8 | 45 | 36% | 71% | 2-3 | 145 | 18 | – | 422 ms | 578 ms | 3.2° | 26% | 64% | 25% | 61% | 16 | 3% 1/33 | 0 | 0 | 1 | 8% | 0% 0/14 | 0/2 | 50% 12/24 | 6 | 6 | 0% 0/6 | 4% | 36% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 11 0:51 | 4 kills (AK-47 ×4), a wallbang, 1 headshot, in 50.1 s T | 8.8 | |
| 2 | 6 1:38 | 3 kills (AWP ×3), 1 through smoke, in 45.8 s CT | 6.9 | |
| 3 | 24 0:33 | 2 kills (AK-47 ×2), 2 through smoke, in 7.5 s CT | 6.5 | |
| 4 | 16 1:46 | 3 kills (AK-47 ×3), all headshots, in 4.7 s CT | 6.3 | |
| 5 | 10 1:36 | 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 11.9 s CT | 5.9 | |
| 6 | 5 1:45 | 4 kills (M4A4 ×4), 1 headshot, in 55.6 s CT | 5.8 | |
| 7 | 2 1:26 | 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 17.9 s CT | 5.7 | |
| 8 | 24 1:40 | 3 kills (M4A1-S ×2, AK-47), 1 through smoke, 1 headshot, in 54.2 s CT | 5.3 | |
| 9 | 12 1:35 | 3 kills (AWP ×3), in 31.6 s CT | 4.9 | |
| 10 | 10 0:59 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 4.6 s T | 4.6 | |
| 11 | 10 1:43 | 2 kills (AK-47 ×2), in 0.5 s T | 4.4 | |
| 12 | 9 1:21 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 29.5 s T | 4.3 |
Every moment (111)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 7 1:41 | 2 kills (AK-47 ×2), all headshots, in 1.7 s T | 4.0 | |
| 14 | 4 1:50 | 2 kills (AWP ×2), in 4.9 s CT | 3.8 | |
| 15 | 23 1:31 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 19.9 s T | 3.6 | |
| 16 | 2 1:26 | 2 kills (MAC-10 ×2), 1 through smoke, all headshots, in 12.9 s T | 3.6 | |
| 17 | 20 0:57 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T | 3.5 | |
| 18 | 12 1:17 | 2 kills (Scout ×2), 1 through smoke, all headshots, in 31.2 s CT | 3.4 | |
| 19 | 23 1:16 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 11.4 s CT | 3.2 | |
| 20 | 8 1:21 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 40.7 s CT | 3.2 | |
| 21 | 17 1:34 | 2 kills (Deagle, M4A1-S), all headshots, in 11.9 s T | 3.1 | |
| 22 | 18 1:16 | 2 kills (M4A1-S ×2), 1 through smoke, in 14 s CT | 3.1 | |
| 23 | 1 bomb 0:37 | 3 kills (Glock ×3), 2 headshots, in 16.6 s T | 3.1 | |
| 24 | 6 0:52 | 2 kills (AK-47 ×2), 1 headshot, in 7.6 s T | 2.6 | |
| 25 | 18 1:30 | 2 kills (AK-47 ×2), 1 through smoke, in 13.2 s T | 2.6 | |
| 26 | 7 1:43 | 2 kills (MAC-10, AWP), in 9.6 s T | 2.2 | |
| 27 | 6 0:35 | 2 kills (M4A4, AWP), in 12.3 s CT | 2.1 | |
| 28 | 24 0:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 9.5 s T | 1.9 | |
| 29 | 23 1:46 | 2 kills (M4A1-S ×2), in 16.6 s CT | 1.7 | |
| 30 | 20 1:01 | 1 kill (M4A1-S), 1 through smoke CT | 1.7 | |
| 31 | 5 1:01 | 1 kill (Deagle) T | 1.7 | |
| 32 | 17 bomb 0:35 | 1 kill (Deagle), 1 headshot T | 1.7 | |
| 33 | 3 1:38 | 2 kills (M4A1-S ×2), all headshots, in 28.8 s CT | 1.6 | |
| 34 | 6 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 60.9 s T | 1.5 | |
| 35 | 11 1:46 | 2 kills (MP9 ×2), all headshots, in 1.1 s CT | 1.4 | |
| 36 | 9 1:22 | 1 kill (AK-47), 1 through smoke T | 1.4 | |
| 37 | 9 1:02 | 2 kills (Dualies, AWP), 1 headshot, in 5.4 s CT | 1.3 | |
| 38 | 14 bomb 0:33 | 2 kills (AK-47 ×2), 1 headshot, in 2.2 s T | 1.3 | |
| 39 | 13 1:27 | 2 kills (Glock ×2), all headshots, in 10 s T | 1.1 | |
| 40 | 13 1:46 | 2 kills (Glock ×2), 1 headshot, in 2.8 s T | 1.1 | |
| 41 | 8 1:28 | 1 kill (AWP) T | 1.0 | |
| 42 | 12 1:15 | 1 kill (AK-47) T | 1.0 | |
| 43 | 17 bomb 0:40 | 1 kill (AWP) CT | 1.0 | |
| 44 | 18 1:47 | 1 kill (AWP) T | 1.0 | |
| 45 | 21 bomb 0:33 | 1 kill (AWP) T | 1.0 | |
| 46 | 24 0:33 | 1 kill (AWP) T | 1.0 | |
| 47 | 15 1:16 | 1 kill (M4A1-S) CT | 1.0 | |
| 48 | 18 1:26 | 1 kill (AWP) CT | 1.0 | |
| 49 | 21 1:27 | 2 kills (AK-47 ×2), all headshots, in 28.6 s T | 1.0 | |
| 50 | 20 0:53 | 2 kills (M4A1-S, AK-47), in 22.8 s CT | 0.9 | |
| 51 | 3 1:25 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 52 | 4 1:34 | 1 kill (AK-47), 1 while flashed CT | 0.9 | |
| 53 | 14 1:41 | 1 kill (Deagle), 1 headshot CT | 0.9 | |
| 54 | 15 0:11 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 55 | 20 1:08 | 1 kill (M4A1-S) CT | 0.8 | |
| 56 | 7 bomb 0:35 | 1 kill (Galil) T | 0.7 | |
| 57 | 10 1:31 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 58 | 17 1:17 | 1 kill (AK-47) T | 0.7 | |
| 59 | 21 1:34 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.7 | |
| 60 | 23 1:28 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 61 | 15 1:20 | 2 kills (M4A1-S, AK-47), 1 headshot, in 64.4 s CT | 0.7 | |
| 62 | 3 0:58 | 1 kill (M4A4) CT | 0.7 | |
| 63 | 2 1:23 | 2 kills (MAC-10 ×2), in 16.1 s T | 0.6 | |
| 64 | 4 1:10 | 1 kill (AWP) T | 0.6 | |
| 65 | 12 1:39 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 66 | 3 0:49 | 1 kill (FAMAS), 1 headshot CT | 0.5 | |
| 67 | 8 bomb 0:34 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 68 | 11 0:57 | 1 kill (MP7) CT | 0.5 | |
| 69 | 18 1:22 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 70 | 22 1:35 | 1 kill (MP7), 1 headshot T | 0.5 | |
| 71 | 15 1:25 | 1 kill (M4A4) CT | 0.4 | |
| 72 | 23 bomb 0:36 | 1 kill (FAMAS) CT | 0.4 | |
| 73 | 2 1:02 | 1 kill (Scout) T | 0.3 | |
| 74 | 19 1:39 | 2 kills (AK-47 ×2), 1 through smoke, in 32.4 s T | 0.3 | |
| 75 | 4 0:50 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 76 | 8 bomb 0:21 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.3 | |
| 77 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 78 | 20 1:42 | 1 kill (AK-47) T | 0.2 | |
| 79 | 4 1:39 | 1 kill (MAC-10) T | 0.1 | |
| 80 | 12 1:44 | 1 kill (AK-47) T | 0.1 | |
| 81 | 8 1:43 | 2 kills (AWP ×2), in 72.2 s T | 0.1 | |
| 82 | 18 bomb 0:32 | 1 kill (AWP) T | 0.1 | |
| 83 | 1 1:29 | 1 kill (Glock), 1 through smoke, 1 headshot T | 0.0 | |
| 84 | 19 bomb 0:37 | 1 kill (AWP) T | 0.0 | |
| 85 | 21 1:37 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 86 | 2 1:17 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 87 | 16 1:29 | 1 kill (M4A4) CT | -0.2 | |
| 88 | 1 1:32 | 2 kills (USP-S ×2), all headshots, in 1 s CT | -0.2 | |
| 89 | 21 bomb 0:26 | 1 kill (AK-47) CT | -0.2 | |
| 90 | 19 bomb 0:37 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 91 | 17 bomb 0:14 | 1 kill (M4A1-S) T | -0.3 | |
| 92 | 22 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 2 s T | -0.3 | |
| 93 | 16 1:33 | 1 kill (AWP) CT | -0.4 | |
| 94 | 19 bomb 0:35 | 1 kill (MP7) T | -0.5 | |
| 95 | 14 1:37 | 1 kill (MP7), 1 headshot T | -0.6 | |
| 96 | 14 bomb 0:40 | 1 kill (USP-S) CT | -0.6 | |
| 97 | 22 1:29 | 1 kill (SG 553), 1 headshot T | -0.6 | |
| 98 | 4 1:22 | 1 kill (AWP) CT | -0.7 | |
| 99 | 21 1:28 | 1 kill (M4A1-S) CT | -0.8 | |
| 100 | 22 1:28 | 1 kill (AK-47) T | -0.9 | |
| 101 | 5 1:07 | 1 kill (MAC-10), 1 headshot T | -0.9 | |
| 102 | 20 1:44 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 103 | 1 1:30 | 1 kill (Glock), 1 headshot T | -1.1 | |
| 104 | 13 bomb 0:25 | 1 kill (Tec-9) T | -1.4 | |
| 105 | 17 1:20 | 1 kill (AK-47) CT | -1.4 | |
| 106 | 14 bomb 0:36 | 1 kill (AK-47), 1 headshot T | -1.5 | |
| 107 | 20 1:43 | 1 kill (M4A1-S) CT | -1.8 | |
| 108 | 13 1:35 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 109 | 14 bomb 0:33 | 1 kill (Tec-9) T | -2.1 | |
| 110 | 5 1:04 | 1 kill (AWP) CT | -2.4 | |
| 111 | 13 1:46 | 1 kill (USP-S) CT | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:36 | 1v3 after the plant CT · 100 HP · Tunnel Stairs | lost - died with two or more on them at once · saw each other | |
| 2 1:07 | 1v2 before the plant CT · 33 HP · Long A | lost - died in the first fight · saw each other | |
| 3 0:58 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 4 1:22 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · saw each other | |
| 5 bomb 0:39 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 6 0:35 | 1v2 before the plant T · 61 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 0:35 | 1v1 before the plant CT · 74 HP · Mid Doors | won - killed them · first fight won, saw them first | |
| 7 bomb 0:39 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 8 bomb 0:21 | 1v3 after the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 bomb 0:30 | 1v2 after the plant CT · 100 HP · Long A | lost - saved, the bomb went off · saw each other | |
| 10 0:59 | 1v3 before the plant CT · 59 HP · Under A | lost - died in the first fight · saw each other | |
| 11 0:30 | 1v2 before the plant CT · 100 HP · Catwalk | lost - died later · saw each other | |
| 12 1:03 | 1v2 before the plant T · 31 HP · Pit | lost - died later · saw each other | |
| 13 1:18 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 bomb 0:33 | 1v3 after the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 15 0:16 | 1v5 before the plant T · 54 HP · Long Doors | lost - died with two or more on them at once · saw each other | |
| 16 1:33 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 17 bomb 0:35 | 1v3 after the plant CT · 39 HP · CT Spawn | lost - died later · saw each other | |
| 18 1:17 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 2 kills · first fight won, saw each other | |
| 19 bomb 0:35 | 1v5 after the plant CT · 50 HP · Under A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 20 0:55 | 1v2 before the plant CT · 100 HP · Hole | won - defused it after 2 kills · first fight won, saw each other | |
| 20 0:53 | 1v1 before the plant T · 26 HP · A Ramp | lost - died in the first fight · they saw them first | |
| 21 bomb 0:33 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 22 1:29 | 1v5 before the plant CT · 40 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 23 1:05 | 1v2 before the plant T · 59 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 24 0:33 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:34 | hurt the team | barely blinded BerciK 1.8 s (0.1 s white); blinded themselves 3.1 s on the move through Hole - an enemy could see them; blinded kMk <3 2.9 s holding CT Spawn - an enemy could see them | |
| 5 1:47 | hurt the team | no enemy blinded for long; blinded Sh4nU 2.6 s on the move through Long A - an enemy could see them; blinded gatto 3.1 s on the move through Long A - an enemy could see them | |
| 6 0:57 | misled a peek | barely blinded Old sage 1.8 s (0.1 s white) the enemy was barely blinded, and Squx peeked Old sage 1.4 s after the pop; got hit first | |
| 6 0:53 | misled a peek | barely blinded Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and Sh4nU peeked Agnostic 0.0 s after the pop; hit them first | |
| 8 bomb 0:13 | misled a peek | barely blinded kMk <3 1.4 s (0.1 s white) the enemy was barely blinded, and Squx peeked kMk <3 1.2 s after the pop; got hit first | |
| 10 1:01 | misled a peek | barely blinded Sh4nU 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked Sh4nU 0.4 s after the pop; hit them first | |
| 13 1:48 | misled a peek | barely blinded Squx 2.9 s (0.4 s white), FalcoN ™ 2.7 s (0.4 s white) the enemy was barely blinded, and X peeked FalcoN ™ 0.3 s after the pop; got hit first | |
| 19 1:16 | blinded an enemy, but hurt the team too | blinded Squx 4.0 s (1.2 s white); blinded gatto 4.5 s holding Long A - an enemy could see them; blinded Sh4nU 4.4 s holding Bombsite A - safe | |
| 20 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - an enemy could see them | |
| 23 1:18 | misled a peek | barely blinded Old sage 1.5 s (0.1 s white), kMk <3 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Old sage 1.4 s after the pop; hit them first | |
| 24 1:12 | misled a peek | barely blinded Squx 2.1 s (0.2 s white); blinded kMk <3 2.9 s holding Top Mid - safe the enemy was barely blinded, and gatto peeked Squx 0.8 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:26 | punished | killed by Old sage 1.1 s after throwing a molotov at Lower Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 481 units away, thrown in the open | |
| 3 1:00 | punished | hit by gatto 0.6 s after throwing a flash at Outside Long, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 265 units away, thrown in the open | |
| 7 1:43 | punished | killed by Squx with an HE in hand at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 570 units away | |
| 8 1:21 | punished | killed by kMk <3 with a smoke in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 671 units away | |
| 9 1:47 | punished | hit by BerciK 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1128 units away, thrown in the open; a running throw | |
| 10 1:44 | punished | killed by Agnostic 1.4 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 380 units away | |
| 12 1:28 | punished | killed by gatto 0.5 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 811 units away; a jump throw | |
| 12 1:15 | punished | killed by Squx with an HE in hand at Under A - seen by 1 enemy for 1.8 s, the nearest 1231 units away | |
| 15 0:17 | punished | killed by Squx 0.8 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 610 units away, thrown in the open; a running throw | |
| 18 1:48 | punished | killed by Sh4nU 1.0 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1045 units away; a running throw | |
| 18 1:26 | punished | killed by BerciK with an HE in hand at Long A - seen by 1 enemy for 0.4 s, the nearest 1571 units away | |
| 19 1:43 | punished | hit by gatto with a flash out at Under A, 0.2 s before the throw - seen by 2 enemies for 1.4 s, the nearest 1217 units away, thrown in the open | |
| 21 1:38 | punished | killed by gatto 1.4 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 477 units away | |
| 21 1:31 | punished | killed by kMk <3 with a flash in hand at Under A - out of the enemy's view (through a smoke or a wall) | |
| 21 bomb 0:36 | punished | hit by KMY 0.4 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 487 units away, thrown in the open; a running throw | |
| 22 1:37 | punished | hit by KMY 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1562 units away, thrown in the open; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 23 1:19 | Fake plant let go after 0.72 s · 3 v 3 · the nearest CT 458 units away | then planted it | |
| 23 1:12 | Fake plant let go after 0.22 s · 2 v 3 · the nearest CT 474 units away | then planted it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






