Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 34% |
| Glock-18 | 25 | 20% |
| M4A1-S | 16 | 44% |
| MP7 | 14 | 14% |
| FAMAS | 12 | 25% |
| USP-S | 8 | 38% |
| Five-SeveN | 1 | 100% |
| M4A4 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/111 | 10 0:59 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 4.6 s T | 4.6 |
| 34/111 | 6 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 60.9 s T | 1.5 |
| 36/111 | 9 1:22 | 1 kill (AK-47), 1 through smoke T | 1.4 |
| 47/111 | 15 1:16 | 1 kill (M4A1-S) CT | 1.0 |
| 67/111 | 8 bomb 0:34 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 89/111 | 21 bomb 0:26 | 1 kill (AK-47) CT | -0.2 |
| 103/111 | 1 1:30 | 1 kill (Glock), 1 headshot T | -1.1 |
| 107/111 | 20 1:43 | 1 kill (M4A1-S) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:35 | 1v2 before the plant T · 61 HP · Long A | lost - died later, after 1 kill · first fight won, saw them first |
| 21 bomb 0:33 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 22 1:29 | 1v5 before the plant CT · 40 HP · Short Stairs | lost - died in the first fight · saw each other |
Flashes
15 flashes: 7 good, 0 weak, 7 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:24 | wasted | no enemy blinded for long |
| 7 1:41 | good | blinded Sh4nU 4.1 s (1.3 s white); blinded KMY 3.8 s on the move through Upper Tunnel - safe; blinded Squx 1.9 s on the move through Bombsite B - safe; blinded BerciK 3.9 s on the move through Upper Tunnel - safe; blinded themselves 1.8 s on the move through Bombsite B - safe |
| 8 1:47 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Outside Long - safe |
| 8 bomb 0:13 | misled a peek | barely blinded kMk <3 1.4 s (0.1 s white) the enemy was barely blinded, and Squx peeked kMk <3 1.2 s after the pop; got hit first |
| 9 1:47 | good | blinded Sh4nU 3.5 s (0.8 s white) |
| 9 1:34 | wasted | barely blinded X 1.4 s (0.1 s white); blinded themselves 1.7 s on the move through Long Doors - safe |
| 10 1:48 | good | blinded X 3.5 s (0.8 s white) |
| 10 1:46 | good | blinded X 3.1 s (0.6 s white) Agnostic peeked X 2.2 s after the pop - too early - the enemy had recovered; hit them first |
| 12 1:47 | good | blinded X 3.7 s (1.0 s white), kMk <3 3.0 s (0.5 s white) Agnostic peeked kMk <3 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 12 1:24 | wasted | barely blinded Old sage 0.5 s (0.0 s white); blinded BerciK 3.3 s holding Pit - safe |
| 21 1:32 | good | blinded X 4.7 s (1.9 s white) |
| 21 bomb 0:22 | wasted | barely blinded kMk <3 0.8 s (0.1 s white) |
| 23 1:15 | good | blinded Old sage 4.2 s (1.4 s white); blinded BerciK 4.3 s holding Bombsite B - safe |
| 24 0:58 | wasted | no enemy blinded for long |
| 24 0:43 | wasted | no enemy blinded for long; blinded KMY 4.5 s holding Catwalk - safe |
Throws
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 0:25 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1223 units away; a running throw |
| 18 1:48 | punished | killed by Sh4nU 1.0 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1045 units away; a running throw |
| 21 bomb 0:23 | exposed | a flash at Under A - seen by 2 enemies for 0.6 s, the nearest 284 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:45 | Long Doors | cover not used: 48 units away, they'd have seen only your head | died | ||
| 21 bomb 0:22 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 22 1:28 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 24 0:41 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | peek together | peeked the same enemy as Squx, 719 ms before them - early - you went first, alone |
| 1 1:31 | peek together | peeked the same enemy as KMY, 578 ms before them - early - you went first, alone |
| 1 1:30 | line of fire | stood in KMY's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 bomb 0:24 | hold | held with Squx, 178 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Squx) |
| 4 1:50 | trade | Squx was killed 18 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:45 | trade | Squx was killed 92 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:38 | trade | KMY was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | trade | BerciK was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | trade | KMY was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:35 | trade | KMY was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:28 | trade | Agnostic was killed 487 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:36 | trade | Agnostic was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:44 | trade | Agnostic was killed 307 units away: you traded in 984 ms (pros: 1,641 ms) |
| 21 bomb 0:33 | trade | KMY was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:33 | hold | held with KMY, 702 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after KMY) |
| 24 0:41 | peek together | peeked the same enemy as Squx, 47 ms after them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit by them | Dual Berettas | 656 ms | – | 10.2° | ||
| 1 1:30 | killed them | Glock-18 | 812 ms | 1172 ms | 18.6° | ||
| 1 bomb 0:31 | hit by them | P2000 | 1266 ms | – | 4.4° | ||
| 1 bomb 0:22 | hit them | Glock-18 | 438 ms | – | 2.1° | ||
| 2 1:18 | hit them | MP7 | 406 ms | – | 3.6° | ||
| 2 1:18 | killed by them | USP-S | 625 ms | 1641 ms | 52.3° | ||
| 3 1:38 | killed by them | M4A1-S | 406 ms | 609 ms | 1.0° | ||
| 4 1:45 | killed by them | AWP | 188 ms | 188 ms | 0.4° | ||
| 5 1:45 | hit them | Glock-18 | 422 ms | – | 3.4° | ||
| 5 1:44 | killed by them | M4A4 | 750 ms | 1031 ms | 12.7° | ||
| 6 1:36 | killed them | AK-47 | 141 ms | 344 ms | 2.3° | ||
| 6 1:36 | hit by them | MP7 | 250 ms | – | 51.5° | ||
| 6 0:35 | killed them | AK-47 | 891 ms | 1391 ms | 5.3° | ||
| 6 0:23 | killed by them | AWP | 562 ms | 562 ms | 0.7° | ||
| 8 bomb 0:34 | killed them | AK-47 | 172 ms | 172 ms | 0.5° | ||
| 9 1:28 | hit them | AK-47 | 609 ms | – | 4.3° | ||
| 9 1:22 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:36 | killed by them | AWP | 344 ms | 344 ms | 0.8° | ||
| 10 1:00 | killed them | AK-47 | 281 ms | 1031 ms | 3.7° | ||
| 10 0:55 | killed them | AK-47 | 1078 ms | 1172 ms | 2.7° | ||
| 11 1:46 | killed by them | MP9 | 719 ms | 2062 ms | 1.9° | ||
| 11 1:45 | hit them | AK-47 | 766 ms | – | 41.6° | ||
| 12 1:34 | hit them | AK-47 | 312 ms | – | 1.5° | ||
| 12 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:17 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit them | P2000 | 328 ms | – | 4.0° | ||
| 13 1:46 | killed by them | Glock-18 | 406 ms | 781 ms | 0.3° | ||
| 14 bomb 0:34 | killed by them | AK-47 | 516 ms | 719 ms | 32.9° | ||
| 14 bomb 0:33 | hit them | P2000 | 672 ms | – | 0.7° | ||
| 15 1:16 | killed them | M4A1-S | 359 ms | 656 ms | 2.3° | ||
| 15 1:16 | hit by them | AK-47 | 375 ms | – | 1.8° | ||
| 17 1:34 | killed by them | Desert Eagle | 391 ms | 391 ms | 3.9° | ||
| 18 1:47 | killed by them | AWP | 375 ms | 375 ms | 4.2° | ||
| 19 bomb 0:37 | hit them | Five-SeveN | 359 ms | – | 4.9° | ||
| 19 bomb 0:37 | killed by them | AWP | 562 ms | 562 ms | 0.7° | ||
| 20 1:43 | hit by them | AK-47 | 562 ms | – | 13.9° | ||
| 20 1:43 | killed them | M4A1-S | 703 ms | 703 ms | 6.3° | ||
| 20 1:43 | hit them | M4A4 | 406 ms | – | 7.6° | ||
| 20 1:43 | killed by them | AK-47 | 469 ms | 562 ms | 4.3° | ||
| 21 bomb 0:26 | killed them | AK-47 | 672 ms | 672 ms | 6.8° | ||
| 21 bomb 0:21 | hit by them | SG 553 | 1109 ms | – | 0.5° | ||
| 21 bomb 0:21 | killed by them | AK-47 | 703 ms | 703 ms | 51.3° | ||
| 22 1:33 | hit them | FAMAS | 266 ms | – | 3.7° | ||
| 22 1:32 | hit by them | AK-47 | 1562 ms | – | 52.4° | ||
| 22 1:28 | killed by them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 23 1:11 | killed by them | AK-47 | 406 ms | 500 ms | 3.5° | ||
| 23 1:11 | hit them | M4A4 | 438 ms | – | 20.2° | ||
| 24 0:41 | hit by them | AK-47 | 344 ms | – | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 561 | fine - pros would have fired it too | 2/6 | killed them | 31% / 39% | |
| 1 1:25 | Glock-18 | 613 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 11% / 49% | ||
| 1 bomb 0:32 | Glock-18 | 1235 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | 13% / 52% | ||
| 1 bomb 0:30 | Glock-18 | 1235 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 13% / 52% | ||
| 1 bomb 0:28 | Glock-18 | 1239 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 9% / 51% | ||
| 1 bomb 0:22 | Glock-18 | 720 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 12% / 37% | |
| 2 1:18 | MP7 | 779 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 51% | |
| 2 1:18 | MP7 | 764 | fine - pros would have fired it too | 1/10 | cut short (a death, a reload) | 36% / 47% | |
| 3 1:38 | AK-47 | 1176 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 65% / 65% | |
| 5 1:45 | Glock-18 | 639 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 46% / 48% | |
| 6 1:36 | AK-47 | 211 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 6 0:36 | AK-47 | 1443 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 6 0:35 | AK-47 | 1450 | fine - pros would have fired it too | 3/3 | killed them | 44% / 48% | |
| 8 bomb 0:34 | AK-47 | 780 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 9 bomb 0:38 | AK-47 | 1044 | fine - pros would have fired it too | 0/3 | 66% / 66% | ||
| 9 bomb 0:36 | AK-47 | 1132 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 45% | |
| 10 0:55 | AK-47 | 1378 | fine - pros would have fired it too | 0/4 | 49% / 50% | ||
| 10 0:55 | AK-47 | 1376 | fine - pros would have fired it too | 2/5 | killed them | 59% / 59% | |
| 11 1:45 | AK-47 | 701 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 57% | |
| 11 1:45 | AK-47 | 694 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 9% / 50% | |
| 12 1:34 | AK-47 | 1004 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/9 | 7% / 46% | ||
| 13 1:47 | USP-S | 997 | fine - pros would have fired it too | 2/2 | 52% / 52% | ||
| 13 1:46 | USP-S | 917 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 23% / 41% | |
| 14 bomb 0:34 | USP-S | 419 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 43% / 43% | |
| 15 1:16 | M4A1-S | 638 | fine - pros would have fired it too | 4/7 | killed them | 67% / 67% | |
| 17 1:35 | M4A1-S | 1201 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 34% / 61% | ||
| 17 1:34 | M4A1-S | 1211 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 49% | |
| 19 bomb 0:37 | Five-SeveN | 1028 | fired while moving (185 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 38% / 49% | |
| 20 1:44 | M4A1-S | 915 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/7 | killed them | 13% / 48% | |
| 20 1:43 | M4A1-S | 901 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 41% / 50% | |
| 21 bomb 0:26 | AK-47 | 594 | fine - pros would have fired it too | 1/7 | killed them | 42% / 58% | |
| 22 1:33 | FAMAS | 1020 | fine - pros would have fired it too | 2/7 | 54% / 54% | ||
| 22 1:32 | FAMAS | 1039 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 47% / 49% | |
| 23 1:11 | M4A4 | 620 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.