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Dust II, tied 12-12 · Fri 30 Oct, 19:53

FalcoN ™

The match

Aim

422 msTTD703 msTTK3.7°Crosshair↓36%1st bullet28%Spray11%Head68%Counter-strafe

Scoreboard

57ADR62%KAST

Positioning

Shots

13/34Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474134%
Glock-182520%
M4A1-S1644%
MP71414%
FAMAS1225%
USP-S838%
Five-SeveN1100%
M4A41100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11110 0:59 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 4.6 s T4.6
34/1116 1:36 2 kills (AK-47 ×2), 1 headshot, in 60.9 s T1.5
36/1119 1:22 1 kill (AK-47), 1 through smoke T1.4
47/11115 1:16 1 kill (M4A1-S) CT1.0
67/1118 bomb 0:34 1 kill (AK-47), 1 headshot T0.5
89/11121 bomb 0:26 1 kill (AK-47) CT-0.2
103/1111 1:30 1 kill (Glock), 1 headshot T-1.1
107/11120 1:43 1 kill (M4A1-S) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:35 1v2 before the plant T · 61 HP · Long Alost - died later, after 1 kill · first fight won, saw them first
21 bomb 0:33 1v3 after the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
22 1:29 1v5 before the plant CT · 40 HP · Short Stairslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 7 good, 0 weak, 7 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:24 wastedno enemy blinded for long
7 1:41 goodblinded Sh4nU 4.1 s (1.3 s white); blinded KMY 3.8 s on the move through Upper Tunnel - safe; blinded Squx 1.9 s on the move through Bombsite B - safe; blinded BerciK 3.9 s on the move through Upper Tunnel - safe; blinded themselves 1.8 s on the move through Bombsite B - safe
8 1:47 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Outside Long - safe
8 bomb 0:13 misled a peekbarely blinded kMk <3 1.4 s (0.1 s white) the enemy was barely blinded, and Squx peeked kMk <3 1.2 s after the pop; got hit first
9 1:47 goodblinded Sh4nU 3.5 s (0.8 s white)
9 1:34 wastedbarely blinded X 1.4 s (0.1 s white); blinded themselves 1.7 s on the move through Long Doors - safe
10 1:48 goodblinded X 3.5 s (0.8 s white)
10 1:46 goodblinded X 3.1 s (0.6 s white) Agnostic peeked X 2.2 s after the pop - too early - the enemy had recovered; hit them first
12 1:47 goodblinded X 3.7 s (1.0 s white), kMk <3 3.0 s (0.5 s white) Agnostic peeked kMk <3 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
12 1:24 wastedbarely blinded Old sage 0.5 s (0.0 s white); blinded BerciK 3.3 s holding Pit - safe
21 1:32 goodblinded X 4.7 s (1.9 s white)
21 bomb 0:22 wastedbarely blinded kMk <3 0.8 s (0.1 s white)
23 1:15 goodblinded Old sage 4.2 s (1.4 s white); blinded BerciK 4.3 s holding Bombsite B - safe
24 0:58 wastedno enemy blinded for long
24 0:43 wastedno enemy blinded for long; blinded KMY 4.5 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 0:25 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1223 units away; a running throw
18 1:48 punishedkilled by Sh4nU 1.0 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1045 units away; a running throw
21 bomb 0:23 exposeda flash at Under A - seen by 2 enemies for 0.6 s, the nearest 284 units away; a running throw

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 21 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:45 gattoLong Doorscover not used: 48 units away, they'd have seen only your headdied
21 bomb 0:22 Sh4nULong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
22 1:28 gattoShort Stairscover not used: 16 units away, they'd have seen only your headdied
24 0:41 Sh4nUMid Doorscover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 peek togetherpeeked the same enemy as Squx, 719 ms before them - early - you went first, alone
1 1:31 peek togetherpeeked the same enemy as KMY, 578 ms before them - early - you went first, alone
1 1:30 line of firestood in KMY's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 bomb 0:24 holdheld with Squx, 178 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Squx)
4 1:50 tradeSqux was killed 18 units away: not traded within 5 s (pros: 625 ms)
5 1:45 tradeSqux was killed 92 units away: not traded within 5 s (pros: 625 ms)
6 1:38 tradeKMY was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 tradeBerciK was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 tradeKMY was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
12 1:35 tradeKMY was killed 192 units away: not traded within 5 s (pros: 969 ms)
12 1:28 tradeAgnostic was killed 487 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:36 tradeAgnostic was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
20 1:44 tradeAgnostic was killed 307 units away: you traded in 984 ms (pros: 1,641 ms)
21 bomb 0:33 tradeKMY was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 holdheld with KMY, 702 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after KMY)
24 0:41 peek togetherpeeked the same enemy as Squx, 47 ms after them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 gattohit by themDual Berettas656 ms–10.2°
1 1:30 gattokilled themGlock-18812 ms1172 ms18.6°
1 bomb 0:31 Old sagehit by themP20001266 ms–4.4°
1 bomb 0:22 Old sagehit themGlock-18438 ms–2.1°
2 1:18 gattohit themMP7406 ms–3.6°
2 1:18 gattokilled by themUSP-S625 ms1641 ms52.3°
3 1:38 gattokilled by themM4A1-S406 ms609 ms1.0°
4 1:45 Xkilled by themAWP188 ms188 ms0.4°
5 1:45 gattohit themGlock-18422 ms–3.4°
5 1:44 gattokilled by themM4A4750 ms1031 ms12.7°
6 1:36 Xkilled themAK-47141 ms344 ms2.3°
6 1:36 Xhit by themMP7250 ms–51.5°
6 0:35 kMk <3killed themAK-47891 ms1391 ms5.3°
6 0:23 gattokilled by themAWP562 ms562 ms0.7°
8 bomb 0:34 Xkilled themAK-47172 ms172 ms0.5°
9 1:28 Xhit themAK-47609 ms–4.3°
9 1:22 Sh4nUkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:36 gattokilled by themAWP344 ms344 ms0.8°
10 1:00 Sh4nUkilled themAK-47281 ms1031 ms3.7°
10 0:55 Old sagekilled themAK-471078 ms1172 ms2.7°
11 1:46 gattokilled by themMP9719 ms2062 ms1.9°
11 1:45 gattohit themAK-47766 ms–41.6°
12 1:34 gattohit themAK-47312 ms–1.5°
12 1:18 Old sagehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:17 Old sagekilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 Xhit themP2000328 ms–4.0°
13 1:46 kMk <3killed by themGlock-18406 ms781 ms0.3°
14 bomb 0:34 Old sagekilled by themAK-47516 ms719 ms32.9°
14 bomb 0:33 Old sagehit themP2000672 ms–0.7°
15 1:16 kMk <3killed themM4A1-S359 ms656 ms2.3°
15 1:16 kMk <3hit by themAK-47375 ms–1.8°
17 1:34 Old sagekilled by themDesert Eagle391 ms391 ms3.9°
18 1:47 Sh4nUkilled by themAWP375 ms375 ms4.2°
19 bomb 0:37 kMk <3hit themFive-SeveN359 ms–4.9°
19 bomb 0:37 kMk <3killed by themAWP562 ms562 ms0.7°
20 1:43 gattohit by themAK-47562 ms–13.9°
20 1:43 gattokilled themM4A1-S703 ms703 ms6.3°
20 1:43 Sh4nUhit themM4A4406 ms–7.6°
20 1:43 Sh4nUkilled by themAK-47469 ms562 ms4.3°
21 bomb 0:26 Xkilled themAK-47672 ms672 ms6.8°
21 bomb 0:21 Sh4nUhit by themSG 5531109 ms–0.5°
21 bomb 0:21 kMk <3killed by themAK-47703 ms703 ms51.3°
22 1:33 Old sagehit themFAMAS266 ms–3.7°
22 1:32 Old sagehit by themAK-471562 ms–52.4°
22 1:28 gattokilled by themAK-47484 ms484 ms0.8°
23 1:11 kMk <3killed by themAK-47406 ms500 ms3.5°
23 1:11 kMk <3hit themM4A4438 ms–20.2°
24 0:41 Sh4nUhit by themAK-47344 ms–2.2°

Shots

You fired 13 of your 34 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 gattoGlock-18561fine - pros would have fired it too2/6killed them31% / 39%
1 1:25 kMk <3Glock-18613aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/211% / 49%
1 bomb 0:32 Old sageGlock-181235aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/513% / 52%
1 bomb 0:30 Old sageGlock-181235aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/213% / 52%
1 bomb 0:28 Old sageGlock-181239aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/39% / 51%
1 bomb 0:22 Old sageGlock-18720aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/8cut short (a death, a reload)12% / 37%
2 1:18 gattoMP7779fired while moving (82 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 51%
2 1:18 gattoMP7764fine - pros would have fired it too1/10cut short (a death, a reload)36% / 47%
3 1:38 gattoAK-471176fine - pros would have fired it too0/2cut short (a death, a reload)65% / 65%
5 1:45 gattoGlock-18639fine - pros would have fired it too1/4cut short (a death, a reload)46% / 48%
6 1:36 XAK-47211fine - pros would have fired it too2/7killed them59% / 59%
6 0:36 kMk <3AK-471443fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
6 0:35 kMk <3AK-471450fine - pros would have fired it too3/3killed them44% / 48%
8 bomb 0:34 XAK-47780fine - pros would have fired it too1/2killed them66% / 66%
9 bomb 0:38 gattoAK-471044fine - pros would have fired it too0/366% / 66%
9 bomb 0:36 gattoAK-471132fine - pros would have fired it too0/1cut short (a death, a reload)39% / 45%
10 0:55 Old sageAK-471378fine - pros would have fired it too0/449% / 50%
10 0:55 Old sageAK-471376fine - pros would have fired it too2/5killed them59% / 59%
11 1:45 gattoAK-47701fired while moving (81 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 57%
11 1:45 gattoAK-47694fired while moving (95 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)9% / 50%
12 1:34 gattoAK-471004fired while moving (96 u/s), too fast to be accurate - stop first2/97% / 46%
13 1:47 XUSP-S997fine - pros would have fired it too2/252% / 52%
13 1:46 XUSP-S917fine - pros would have fired it too0/3cut short (a death, a reload)23% / 41%
14 bomb 0:34 Old sageUSP-S419fine - pros would have fired it too1/3cut short (a death, a reload)43% / 43%
15 1:16 kMk <3M4A1-S638fine - pros would have fired it too4/7killed them67% / 67%
17 1:35 Old sageM4A1-S1201aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/334% / 61%
17 1:34 Old sageM4A1-S1211aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1cut short (a death, a reload)3% / 49%
19 bomb 0:37 kMk <3Five-SeveN1028fired while moving (185 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)38% / 49%
20 1:44 gattoM4A1-S915fired while moving (102 u/s), too fast to be accurate - stop first1/7killed them13% / 48%
20 1:43 Sh4nUM4A1-S901fine - pros would have fired it too2/3cut short (a death, a reload)41% / 50%
21 bomb 0:26 XAK-47594fine - pros would have fired it too1/7killed them42% / 58%
22 1:33 Old sageFAMAS1020fine - pros would have fired it too2/754% / 54%
22 1:32 Old sageFAMAS1039fine - pros would have fired it too1/4cut short (a death, a reload)47% / 49%
23 1:11 kMk <3M4A4620fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.