Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 35% |
| M4A4 | 43 | 33% |
| Dual Berettas | 27 | 26% |
| MP9 | 25 | 28% |
| M4A1-S | 23 | 26% |
| Tec-9 | 12 | 42% |
| USP-S | 10 | 40% |
| AWP | 7 | 71% |
| MP7 | 5 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/111 | 5 1:45 | 4 kills (M4A4 ×4), 1 headshot, in 55.6 s CT | 5.8 |
| 9/111 | 12 1:35 | 3 kills (AWP ×3), in 31.6 s CT | 4.9 |
| 25/111 | 18 1:30 | 2 kills (AK-47 ×2), 1 through smoke, in 13.2 s T | 2.6 |
| 27/111 | 6 0:35 | 2 kills (M4A4, AWP), in 12.3 s CT | 2.1 |
| 33/111 | 3 1:38 | 2 kills (M4A1-S ×2), all headshots, in 28.8 s CT | 1.6 |
| 35/111 | 11 1:46 | 2 kills (MP9 ×2), all headshots, in 1.1 s CT | 1.4 |
| 37/111 | 9 1:02 | 2 kills (Dualies, AWP), 1 headshot, in 5.4 s CT | 1.3 |
| 60/111 | 23 1:28 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 85/111 | 21 1:37 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 86/111 | 2 1:17 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 100/111 | 22 1:28 | 1 kill (AK-47) T | -0.9 |
| 102/111 | 20 1:44 | 1 kill (AK-47), 1 headshot T | -1.0 |
| 104/111 | 13 bomb 0:25 | 1 kill (Tec-9) T | -1.4 |
| 109/111 | 14 bomb 0:33 | 1 kill (Tec-9) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:07 | 1v2 before the plant CT · 33 HP · Long A | lost - died in the first fight · saw each other |
| 6 0:35 | 1v1 before the plant CT · 74 HP · Mid Doors | won - killed them · first fight won, saw them first |
| 9 bomb 0:30 | 1v2 after the plant CT · 100 HP · Long A | lost - saved, the bomb went off · saw each other |
| 15 0:16 | 1v5 before the plant T · 54 HP · Long Doors | lost - died with two or more on them at once · saw each other |
| 23 1:05 | 1v2 before the plant T · 59 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
14 flashes: 8 good, 1 weak, 3 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:35 | good | blinded BerciK 3.9 s (1.2 s white); blinded X 1.7 s holding Bombsite B - safe; blinded themselves 1.7 s holding Bombsite B - safe |
| 5 bomb 0:40 | good | blinded KMY 3.2 s (0.6 s white) |
| 7 1:45 | wasted | no enemy blinded for long |
| 10 1:42 | good | blinded Agnostic 4.7 s (1.9 s white); blinded X 4.7 s holding Long A - safe; blinded themselves 3.5 s holding Long A - safe |
| 12 1:28 | good | blinded Agnostic 3.7 s (1.0 s white); blinded themselves 2.0 s holding Under A - safe |
| 13 1:48 | wasted | barely blinded Squx 1.4 s (0.1 s white), FalcoN ™ 0.8 s (0.1 s white) |
| 13 1:45 | good | blinded Squx 3.9 s (1.2 s white), FalcoN ™ 3.4 s (0.8 s white) kMk <3 peeked Squx 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 15 0:23 | weak | barely blinded Squx 2.0 s (0.2 s white) |
| 17 1:47 | good | blinded Squx 3.4 s (0.8 s white) |
| 18 1:45 | good | blinded FalcoN ™ 3.5 s (0.8 s white); blinded Sh4nU 3.0 s holding Long Doors - safe |
| 19 1:48 | wasted | no enemy blinded for long; blinded Sh4nU 2.0 s on the move through Long Doors - safe; blinded X 4.6 s on the move through Long Doors - safe; blinded themselves 2.1 s on the move through Long Doors - safe |
| 20 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - an enemy could see them |
| 22 1:48 | good | blinded BerciK 3.4 s (0.8 s white) |
| 24 1:12 | misled a peek | barely blinded Squx 2.1 s (0.2 s white); blinded kMk <3 2.9 s holding Top Mid - safe the enemy was barely blinded, and gatto peeked Squx 0.8 s after the pop; got hit first |
Throws
28 grenades: 22 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 698 units away; a jump throw |
| 10 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 845 units away; a running throw |
| 10 1:44 | punished | killed by Agnostic 1.4 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 380 units away |
| 12 1:30 | exposed | a flash at Under A - seen by 1 enemy for 0.1 s, the nearest 890 units away |
| 12 0:50 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1540 units away, thrown in the open; a running throw |
| 21 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2333 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Fakes
You faked 2 of the 5 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 23 1:19 | Fake plant let go after 0.72 s · 3 v 3 · the nearest CT 458 units away | then planted it |
| 23 1:12 | Fake plant let go after 0.22 s · 2 v 3 · the nearest CT 474 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 8 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | hold | held with X, 688 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before X) |
| 1 1:32 | hold | held with X, 661 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before X) |
| 1 1:31 | hold | held with X, 612 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before X) |
| 1 1:31 | hold | held with X, 652 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after X) |
| 2 1:26 | trade | Sh4nU was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:24 | hold | held with kMk <3, 707 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:38 | line of fire | stood in Sh4nU's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 0:45 | trade | Old sage was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | hold | held with Old sage, 220 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after Old sage) |
| 7 1:41 | trade | Old sage was killed 79 units away: not traded within 5 s (pros: 625 ms) |
| 8 bomb 0:22 | peek together | peeked the same enemy as kMk <3, 750 ms before them - early - you went first, alone |
| 10 1:44 | hold | held with X, 224 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before X) |
| 10 1:44 | in their way | stood between X and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 10 1:43 | trade | X was killed 214 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:39 | trade | X was killed 1507 units away: you traded in 4,016 ms (pros: 2,609 ms) |
| 12 1:15 | trade | Sh4nU was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:19 | trade | Sh4nU was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:40 | trade | X was killed 452 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:38 | hold | held with kMk <3, 732 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms before kMk <3) |
| 15 0:16 | trade | X was killed 586 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:26 | trade | Sh4nU was killed 271 units away: not traded within 5 s (pros: 625 ms) |
| 19 bomb 0:37 | hold | held with Sh4nU, 808 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms after Sh4nU) |
| 20 1:44 | hold | held with Sh4nU, 268 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Sh4nU) |
| 23 1:30 | trade | Sh4nU was killed 131 units away: you traded in 1,969 ms (pros: 969 ms) |
| 23 1:17 | hold | held with Old sage, 700 units and 126° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:16 | trade | Old sage was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:05 | trade | kMk <3 was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Dual Berettas | 797 ms | – | 0.4° | ||
| 1 1:32 | hit by them | Glock-18 | 578 ms | – | 49.9° | ||
| 1 1:31 | hit by them | Glock-18 | 219 ms | – | 2.2° | ||
| 1 1:31 | hit them | Dual Berettas | 656 ms | – | 10.2° | ||
| 1 1:30 | killed by them | Glock-18 | 812 ms | 1172 ms | 18.6° | ||
| 2 1:18 | hit by them | MP7 | 406 ms | – | 3.6° | ||
| 2 1:18 | killed them | USP-S | 625 ms | 1641 ms | 52.3° | ||
| 2 1:08 | hit by them | MAC-10 | 719 ms | – | 5.7° | ||
| 2 1:02 | killed by them | SSG 08 | 312 ms | 312 ms | 2.2° | ||
| 3 1:38 | killed them | M4A1-S | 406 ms | 609 ms | 1.0° | ||
| 3 1:10 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:59 | hit them | M4A4 | 875 ms | – | 4.0° | ||
| 4 1:14 | hit them | M4A4 | 172 ms | – | 0.5° | ||
| 4 1:10 | killed by them | AWP | 359 ms | 359 ms | 0.8° | ||
| 5 1:46 | killed them | M4A4 | 969 ms | 1703 ms | 4.2° | ||
| 5 1:46 | hit by them | P250 | 1203 ms | – | 17.4° | ||
| 5 1:45 | hit by them | Glock-18 | 422 ms | – | 3.4° | ||
| 5 1:44 | killed them | M4A4 | 750 ms | 1031 ms | 12.7° | ||
| 5 bomb 0:39 | killed them | M4A4 | 828 ms | 828 ms | 26.3° | ||
| 5 bomb 0:37 | hit by them | Desert Eagle | 1594 ms | – | 3.2° | ||
| 5 bomb 0:37 | killed them | M4A4 | 1719 ms | 1797 ms | 29.8° | ||
| 6 0:36 | killed them | M4A4 | 484 ms | 922 ms | 7.6° | ||
| 6 0:36 | hit by them | AK-47 | 78 ms | – | 47.7° | ||
| 6 0:23 | killed them | AWP | 562 ms | 562 ms | 0.7° | ||
| 7 1:40 | killed by them | AK-47 | 359 ms | 562 ms | 2.3° | ||
| 8 bomb 0:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:03 | killed them | Dual Berettas | 266 ms | 938 ms | 8.5° | ||
| 9 bomb 0:36 | killed them | AWP | 344 ms | 344 ms | 0.8° | ||
| 9 bomb 0:26 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:43 | killed by them | AK-47 | 219 ms | 1016 ms | 7.3° | ||
| 11 1:46 | killed them | MP9 | 422 ms | 984 ms | 6.1° | ||
| 11 1:46 | killed them | MP9 | 719 ms | 2062 ms | 1.9° | ||
| 11 1:45 | hit by them | AK-47 | 766 ms | – | 41.6° | ||
| 12 1:35 | killed them | AWP | 375 ms | 375 ms | 0.8° | ||
| 12 1:34 | hit by them | AK-47 | 312 ms | – | 1.5° | ||
| 12 1:28 | killed them | AWP | 500 ms | 500 ms | 3.7° | ||
| 12 1:03 | killed them | AWP | 375 ms | 375 ms | 2.2° | ||
| 13 bomb 0:25 | killed them | Tec-9 | 562 ms | 562 ms | 14.6° | ||
| 14 1:40 | hit them | Tec-9 | 453 ms | – | 6.5° | ||
| 14 bomb 0:36 | hit them | Tec-9 | 1031 ms | – | 49.5° | ||
| 14 bomb 0:33 | killed them | Tec-9 | 4047 ms | 4297 ms | 1.6° | ||
| 15 0:51 | hit by them | M4A4 | 312 ms | – | 0.2° | ||
| 15 0:11 | killed by them | M4A1-S | 141 ms | 141 ms | 2.6° | ||
| 16 1:41 | killed by them | AK-47 | 297 ms | 594 ms | 3.5° | ||
| 17 bomb 0:40 | killed by them | AWP | 406 ms | 406 ms | 2.5° | ||
| 18 1:31 | killed them | AK-47 | 203 ms | 797 ms | 1.7° | ||
| 18 1:31 | hit by them | M4A4 | 266 ms | – | 1.2° | ||
| 18 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:17 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:37 | hit by them | Desert Eagle | 500 ms | – | 0.3° | ||
| 20 1:45 | hit by them | M4A4 | 438 ms | – | 6.5° | ||
| 20 1:44 | killed them | AK-47 | 594 ms | 797 ms | 1.7° | ||
| 20 1:43 | hit them | AK-47 | 562 ms | – | 13.9° | ||
| 20 1:43 | killed by them | M4A1-S | 703 ms | 703 ms | 6.3° | ||
| 21 1:37 | killed them | AK-47 | 484 ms | 797 ms | 5.3° | ||
| 21 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:28 | killed them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 23 1:28 | killed them | AK-47 | 469 ms | 562 ms | 1.0° | ||
| 23 1:28 | hit by them | M4A4 | 516 ms | – | 6.7° | ||
| 23 1:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:38 | hit them | AK-47 | 594 ms | – | 1.7° | ||
| 23 bomb 0:37 | killed by them | FAMAS | 203 ms | 484 ms | 1.8° | ||
| 24 1:11 | killed by them | M4A1-S | 484 ms | 984 ms | 13.8° | ||
| 24 1:11 | hit them | AK-47 | 812 ms | – | 18.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Dual Berettas | 650 | fine - pros would have fired it too | 2/14 | 37% / 54% | ||
| 1 1:31 | Dual Berettas | 547 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 40% / 42% | |
| 2 1:24 | USP-S | 1076 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/6 | 4% / 52% | ||
| 2 1:22 | USP-S | 1143 | aim far off: your crosshair was about 12.5 player widths (402 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 35% | |
| 2 1:22 | USP-S | 1153 | aim far off: your crosshair was about 12.5 player widths (407 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 38% | |
| 2 1:21 | USP-S | 1139 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 46% | |
| 2 1:18 | USP-S | 765 | fine - pros would have fired it too | 4/7 | killed them | 63% / 63% | |
| 2 1:09 | MP7 | 1385 | fine - pros would have fired it too | 0/3 | 31% / 51% | ||
| 2 1:08 | MP7 | 1385 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 26% / 49% | |
| 2 1:04 | MP7 | 886 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/5 | 15% / 47% | ||
| 3 1:38 | M4A1-S | 1176 | fine - pros would have fired it too | 3/5 | killed them | 69% / 69% | |
| 3 1:31 | M4A1-S | 892 | fine - pros would have fired it too | 0/2 | 34% / 53% | ||
| 3 1:00 | M4A1-S | 268 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 35% / 55% | |
| 4 1:14 | M4A1-S | 1761 | fine - pros would have fired it too | 2/3 | 48% / 50% | ||
| 4 1:14 | M4A1-S | 1761 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 4 1:10 | M4A1-S | 1530 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 39% / 44% | |
| 5 1:46 | M4A4 | 715 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | 13% / 63% | ||
| 5 1:45 | M4A4 | 723 | fine - pros would have fired it too | 3/7 | killed them | 32% / 49% | |
| 5 1:45 | M4A4 | 630 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 3/10 | killed them | 2% / 47% | |
| 5 bomb 0:39 | M4A4 | 435 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/9 | killed them | 2% / 52% | |
| 5 bomb 0:38 | M4A4 | 527 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/10 | killed them | 23% / 56% | |
| 6 0:36 | M4A4 | 692 | fine - pros would have fired it too | 4/9 | killed them | 54% / 54% | |
| 6 0:23 | AWP | 1174 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 7 1:40 | M4A1-S | 338 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 15% / 48% | |
| 9 1:03 | Dual Berettas | 507 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 4/10 | killed them | 21% / 46% | |
| 9 bomb 0:36 | AWP | 1132 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 1:46 | MP9 | 601 | fired while moving (227 u/s), too fast to be accurate - stop first | 7/28 | killed them | 38% / 67% | |
| 12 1:35 | AWP | 827 | fine - pros would have fired it too | 1/2 | killed them | 81% / 81% | |
| 12 1:28 | AWP | 811 | fine - pros would have fired it too | 1/1 | killed them | 63% / 66% | |
| 12 1:03 | AWP | 512 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 13 bomb 0:25 | Tec-9 | 684 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/5 | killed them | 6% / 47% | |
| 14 1:39 | Tec-9 | 830 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 8% / 37% | ||
| 14 bomb 0:36 | Tec-9 | 714 | fine - pros would have fired it too | 1/4 | 38% / 46% | ||
| 14 bomb 0:33 | Tec-9 | 788 | fine - pros would have fired it too | 3/6 | killed them | 38% / 40% | |
| 15 0:51 | AWP | 1146 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 17 1:17 | AK-47 | 701 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/9 | 19% / 49% | ||
| 18 1:31 | AK-47 | 1126 | fine - pros would have fired it too | 4/9 | killed them | 42% / 52% | |
| 19 1:41 | AK-47 | 1808 | fine - pros would have fired it too | 0/2 | 32% / 45% | ||
| 19 1:37 | AK-47 | 2101 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 37% / 49% | |
| 19 1:36 | AK-47 | 2101 | fine - pros would have fired it too | 1/2 | 48% / 48% | ||
| 19 1:36 | AK-47 | 2101 | fine - pros would have fired it too | 1/2 | 36% / 45% | ||
| 20 1:45 | AK-47 | 712 | fired while moving (152 u/s), too fast to be accurate - stop first | 2/10 | killed them | 1% / 62% | |
| 20 1:44 | AK-47 | 914 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 1% / 47% | |
| 21 1:37 | AK-47 | 493 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/7 | killed them | 13% / 53% | |
| 22 1:28 | AK-47 | 1424 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 5% / 46% | ||
| 22 1:28 | AK-47 | 1448 | fine - pros would have fired it too | 1/5 | killed them | 56% / 56% | |
| 23 1:28 | AK-47 | 528 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 54% | |
| 23 bomb 0:38 | AK-47 | 763 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 1/6 | 2% / 59% | ||
| 24 1:11 | AK-47 | 117 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 65% / 72% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
