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Dust II, tied 12-12 · Fri 30 Oct, 19:53

gattoMaster Guardian I

The match

Aim

562 msTTD797 msTTK4.0°Crosshair↓32%1st bullet37%Spray16%Head68%Counter-strafe

Scoreboard

108ADR83%KAST

Positioning

Shots

23/49Rushed↓2/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475135%
M4A44333%
Dual Berettas2726%
MP92528%
M4A1-S2326%
Tec-91242%
USP-S1040%
AWP771%
MP750%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1115 1:45 4 kills (M4A4 ×4), 1 headshot, in 55.6 s CT5.8
9/11112 1:35 3 kills (AWP ×3), in 31.6 s CT4.9
25/11118 1:30 2 kills (AK-47 ×2), 1 through smoke, in 13.2 s T2.6
27/1116 0:35 2 kills (M4A4, AWP), in 12.3 s CT2.1
33/1113 1:38 2 kills (M4A1-S ×2), all headshots, in 28.8 s CT1.6
35/11111 1:46 2 kills (MP9 ×2), all headshots, in 1.1 s CT1.4
37/1119 1:02 2 kills (Dualies, AWP), 1 headshot, in 5.4 s CT1.3
60/11123 1:28 1 kill (AK-47), 1 headshot T0.7
85/11121 1:37 1 kill (AK-47), 1 headshot T-0.1
86/1112 1:17 1 kill (USP-S), 1 headshot CT-0.2
100/11122 1:28 1 kill (AK-47) T-0.9
102/11120 1:44 1 kill (AK-47), 1 headshot T-1.0
104/11113 bomb 0:25 1 kill (Tec-9) T-1.4
109/11114 bomb 0:33 1 kill (Tec-9) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:07 1v2 before the plant CT · 33 HP · Long Alost - died in the first fight · saw each other
6 0:35 1v1 before the plant CT · 74 HP · Mid Doorswon - killed them · first fight won, saw them first
9 bomb 0:30 1v2 after the plant CT · 100 HP · Long Alost - saved, the bomb went off · saw each other
15 0:16 1v5 before the plant T · 54 HP · Long Doorslost - died with two or more on them at once · saw each other
23 1:05 1v2 before the plant T · 59 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 8 good, 1 weak, 3 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:35 goodblinded BerciK 3.9 s (1.2 s white); blinded X 1.7 s holding Bombsite B - safe; blinded themselves 1.7 s holding Bombsite B - safe
5 bomb 0:40 goodblinded KMY 3.2 s (0.6 s white)
7 1:45 wastedno enemy blinded for long
10 1:42 goodblinded Agnostic 4.7 s (1.9 s white); blinded X 4.7 s holding Long A - safe; blinded themselves 3.5 s holding Long A - safe
12 1:28 goodblinded Agnostic 3.7 s (1.0 s white); blinded themselves 2.0 s holding Under A - safe
13 1:48 wastedbarely blinded Squx 1.4 s (0.1 s white), FalcoN ™ 0.8 s (0.1 s white)
13 1:45 goodblinded Squx 3.9 s (1.2 s white), FalcoN ™ 3.4 s (0.8 s white) kMk <3 peeked Squx 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
15 0:23 weakbarely blinded Squx 2.0 s (0.2 s white)
17 1:47 goodblinded Squx 3.4 s (0.8 s white)
18 1:45 goodblinded FalcoN ™ 3.5 s (0.8 s white); blinded Sh4nU 3.0 s holding Long Doors - safe
19 1:48 wastedno enemy blinded for long; blinded Sh4nU 2.0 s on the move through Long Doors - safe; blinded X 4.6 s on the move through Long Doors - safe; blinded themselves 2.1 s on the move through Long Doors - safe
20 1:47 hurt the teamno enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - an enemy could see them
22 1:48 goodblinded BerciK 3.4 s (0.8 s white)
24 1:12 misled a peekbarely blinded Squx 2.1 s (0.2 s white); blinded kMk <3 2.9 s holding Top Mid - safe the enemy was barely blinded, and gatto peeked Squx 0.8 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 22 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 698 units away; a jump throw
10 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 845 units away; a running throw
10 1:44 punishedkilled by Agnostic 1.4 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 380 units away
12 1:30 exposeda flash at Under A - seen by 1 enemy for 0.1 s, the nearest 890 units away
12 0:50 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1540 units away, thrown in the open; a running throw
21 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2333 units away; a running throw

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 32 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:39 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 5 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
23 1:19 Fake plant let go after 0.72 s · 3 v 3 · the nearest CT 458 units awaythen planted it
23 1:12 Fake plant let go after 0.22 s · 2 v 3 · the nearest CT 474 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 8 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 holdheld with X, 688 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before X)
1 1:32 holdheld with X, 661 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms before X)
1 1:31 holdheld with X, 612 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before X)
1 1:31 holdheld with X, 652 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after X)
2 1:26 tradeSh4nU was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
2 1:24 holdheld with kMk <3, 707 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:38 line of firestood in Sh4nU's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 0:45 tradeOld sage was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 holdheld with Old sage, 220 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after Old sage)
7 1:41 tradeOld sage was killed 79 units away: not traded within 5 s (pros: 625 ms)
8 bomb 0:22 peek togetherpeeked the same enemy as kMk <3, 750 ms before them - early - you went first, alone
10 1:44 holdheld with X, 224 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before X)
10 1:44 in their waystood between X and an enemy they could see, for 250 ms (pros: 125 ms at a time)
10 1:43 tradeX was killed 214 units away: not traded within 5 s (pros: 625 ms)
12 1:39 tradeX was killed 1507 units away: you traded in 4,016 ms (pros: 2,609 ms)
12 1:15 tradeSh4nU was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
13 1:19 tradeSh4nU was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:40 tradeX was killed 452 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:38 holdheld with kMk <3, 732 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms before kMk <3)
15 0:16 tradeX was killed 586 units away: not traded within 5 s (pros: 625 ms)
18 1:26 tradeSh4nU was killed 271 units away: not traded within 5 s (pros: 625 ms)
19 bomb 0:37 holdheld with Sh4nU, 808 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms after Sh4nU)
20 1:44 holdheld with Sh4nU, 268 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Sh4nU)
23 1:30 tradeSh4nU was killed 131 units away: you traded in 1,969 ms (pros: 969 ms)
23 1:17 holdheld with Old sage, 700 units and 126° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:16 tradeOld sage was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
23 1:05 tradekMk <3 was killed 362 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 BerciKhit themDual Berettas797 ms–0.4°
1 1:32 BerciKhit by themGlock-18578 ms–49.9°
1 1:31 Agnostichit by themGlock-18219 ms–2.2°
1 1:31 FalcoN ™hit themDual Berettas656 ms–10.2°
1 1:30 FalcoN ™killed by themGlock-18812 ms1172 ms18.6°
2 1:18 FalcoN ™hit by themMP7406 ms–3.6°
2 1:18 FalcoN ™killed themUSP-S625 ms1641 ms52.3°
2 1:08 Agnostichit by themMAC-10719 ms–5.7°
2 1:02 BerciKkilled by themSSG 08312 ms312 ms2.2°
3 1:38 FalcoN ™killed themM4A1-S406 ms609 ms1.0°
3 1:10 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 0:59 Agnostichit themM4A4875 ms–4.0°
4 1:14 KMYhit themM4A4172 ms–0.5°
4 1:10 KMYkilled by themAWP359 ms359 ms0.8°
5 1:46 Squxkilled themM4A4969 ms1703 ms4.2°
5 1:46 Squxhit by themP2501203 ms–17.4°
5 1:45 FalcoN ™hit by themGlock-18422 ms–3.4°
5 1:44 FalcoN ™killed themM4A4750 ms1031 ms12.7°
5 bomb 0:39 Agnostickilled themM4A4828 ms828 ms26.3°
5 bomb 0:37 KMYhit by themDesert Eagle1594 ms–3.2°
5 bomb 0:37 KMYkilled themM4A41719 ms1797 ms29.8°
6 0:36 Agnostickilled themM4A4484 ms922 ms7.6°
6 0:36 Agnostichit by themAK-4778 ms–47.7°
6 0:23 FalcoN ™killed themAWP562 ms562 ms0.7°
7 1:40 Agnostickilled by themAK-47359 ms562 ms2.3°
8 bomb 0:21 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:03 Squxkilled themDual Berettas266 ms938 ms8.5°
9 bomb 0:36 FalcoN ™killed themAWP344 ms344 ms0.8°
9 bomb 0:26 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 Agnostickilled by themAK-47219 ms1016 ms7.3°
11 1:46 Squxkilled themMP9422 ms984 ms6.1°
11 1:46 FalcoN ™killed themMP9719 ms2062 ms1.9°
11 1:45 FalcoN ™hit by themAK-47766 ms–41.6°
12 1:35 KMYkilled themAWP375 ms375 ms0.8°
12 1:34 FalcoN ™hit by themAK-47312 ms–1.5°
12 1:28 Agnostickilled themAWP500 ms500 ms3.7°
12 1:03 Squxkilled themAWP375 ms375 ms2.2°
13 bomb 0:25 BerciKkilled themTec-9562 ms562 ms14.6°
14 1:40 KMYhit themTec-9453 ms–6.5°
14 bomb 0:36 Agnostichit themTec-91031 ms–49.5°
14 bomb 0:33 BerciKkilled themTec-94047 ms4297 ms1.6°
15 0:51 BerciKhit by themM4A4312 ms–0.2°
15 0:11 BerciKkilled by themM4A1-S141 ms141 ms2.6°
16 1:41 Squxkilled by themAK-47297 ms594 ms3.5°
17 bomb 0:40 BerciKkilled by themAWP406 ms406 ms2.5°
18 1:31 Agnostickilled themAK-47203 ms797 ms1.7°
18 1:31 Agnostichit by themM4A4266 ms–1.2°
18 1:18 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:17 Squxkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 1:43 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:37 KMYhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:37 KMYhit by themDesert Eagle500 ms–0.3°
20 1:45 Agnostichit by themM4A4438 ms–6.5°
20 1:44 Agnostickilled themAK-47594 ms797 ms1.7°
20 1:43 FalcoN ™hit themAK-47562 ms–13.9°
20 1:43 FalcoN ™killed by themM4A1-S703 ms703 ms6.3°
21 1:37 Agnostickilled themAK-47484 ms797 ms5.3°
21 1:34 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:28 FalcoN ™killed themAK-47484 ms484 ms0.8°
23 1:28 Squxkilled themAK-47469 ms562 ms1.0°
23 1:28 Squxhit by themM4A4516 ms–6.7°
23 1:11 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:38 KMYhit themAK-47594 ms–1.7°
23 bomb 0:37 KMYkilled by themFAMAS203 ms484 ms1.8°
24 1:11 Squxkilled by themM4A1-S484 ms984 ms13.8°
24 1:11 Squxhit themAK-47812 ms–18.3°

Shots

You fired 23 of your 49 first shots too soon: 12 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 BerciKDual Berettas650fine - pros would have fired it too2/1437% / 54%
1 1:31 AgnosticDual Berettas547fine - pros would have fired it too1/6cut short (a death, a reload)40% / 42%
2 1:24 AgnosticUSP-S1076fired while moving (107 u/s), too fast to be accurate - stop first0/64% / 52%
2 1:22 AgnosticUSP-S1143aim far off: your crosshair was about 12.5 player widths (402 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 35%
2 1:22 AgnosticUSP-S1153aim far off: your crosshair was about 12.5 player widths (407 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 38%
2 1:21 AgnosticUSP-S1139aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)4% / 46%
2 1:18 FalcoN ™USP-S765fine - pros would have fired it too4/7killed them63% / 63%
2 1:09 AgnosticMP71385fine - pros would have fired it too0/331% / 51%
2 1:08 AgnosticMP71385fine - pros would have fired it too0/3cut short (a death, a reload)26% / 49%
2 1:04 SquxMP7886aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/515% / 47%
3 1:38 FalcoN ™M4A1-S1176fine - pros would have fired it too3/5killed them69% / 69%
3 1:31 SquxM4A1-S892fine - pros would have fired it too0/234% / 53%
3 1:00 AgnosticM4A1-S268fired while moving (201 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)35% / 55%
4 1:14 KMYM4A1-S1761fine - pros would have fired it too2/348% / 50%
4 1:14 KMYM4A1-S1761fine - pros would have fired it too0/253% / 53%
4 1:10 KMYM4A1-S1530fine - pros would have fired it too0/2cut short (a death, a reload)39% / 44%
5 1:46 SquxM4A4715fired while moving (112 u/s), too fast to be accurate - stop first1/713% / 63%
5 1:45 SquxM4A4723fine - pros would have fired it too3/7killed them32% / 49%
5 1:45 FalcoN ™M4A4630aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first3/10killed them2% / 47%
5 bomb 0:39 AgnosticM4A4435fired while moving (120 u/s), too fast to be accurate - stop first1/9killed them2% / 52%
5 bomb 0:38 KMYM4A4527fired while moving (133 u/s), too fast to be accurate - stop first2/10killed them23% / 56%
6 0:36 AgnosticM4A4692fine - pros would have fired it too4/9killed them54% / 54%
6 0:23 FalcoN ™AWP1174fine - pros would have fired it too1/1killed them81% / 81%
7 1:40 AgnosticM4A1-S338fired while moving (212 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)15% / 48%
9 1:03 SquxDual Berettas507too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target4/10killed them21% / 46%
9 bomb 0:36 FalcoN ™AWP1132fine - pros would have fired it too1/1killed them79% / 79%
11 1:46 SquxMP9601fired while moving (227 u/s), too fast to be accurate - stop first7/28killed them38% / 67%
12 1:35 KMYAWP827fine - pros would have fired it too1/2killed them81% / 81%
12 1:28 AgnosticAWP811fine - pros would have fired it too1/1killed them63% / 66%
12 1:03 SquxAWP512fine - pros would have fired it too1/1killed them81% / 81%
13 bomb 0:25 BerciKTec-9684aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/5killed them6% / 47%
14 1:39 KMYTec-9830aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/48% / 37%
14 bomb 0:36 AgnosticTec-9714fine - pros would have fired it too1/438% / 46%
14 bomb 0:33 BerciKTec-9788fine - pros would have fired it too3/6killed them38% / 40%
15 0:51 BerciKAWP1146fine - pros would have fired it too0/172% / 72%
17 1:17 SquxAK-47701aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/919% / 49%
18 1:31 AgnosticAK-471126fine - pros would have fired it too4/9killed them42% / 52%
19 1:41 KMYAK-471808fine - pros would have fired it too0/232% / 45%
19 1:37 KMYAK-472101fine - pros would have fired it too0/21 bullet after pros would have stopped37% / 49%
19 1:36 KMYAK-472101fine - pros would have fired it too1/248% / 48%
19 1:36 KMYAK-472101fine - pros would have fired it too1/236% / 45%
20 1:45 AgnosticAK-47712fired while moving (152 u/s), too fast to be accurate - stop first2/10killed them1% / 62%
20 1:44 FalcoN ™AK-47914aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first2/3cut short (a death, a reload)1% / 47%
21 1:37 AgnosticAK-47493fired while moving (122 u/s), too fast to be accurate - stop first3/7killed them13% / 53%
22 1:28 FalcoN ™AK-471424aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/25% / 46%
22 1:28 FalcoN ™AK-471448fine - pros would have fired it too1/5killed them56% / 56%
23 1:28 SquxAK-47528fired while moving (88 u/s), too fast to be accurate - stop first2/7killed them8% / 54%
23 bomb 0:38 KMYAK-47763aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first1/62% / 59%
24 1:11 SquxAK-47117fired while moving (87 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)65% / 72%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.