Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 38% |
| MAC-10 | 15 | 7% |
| FAMAS | 9 | 33% |
| SG 553 | 8 | 50% |
| Desert Eagle | 5 | 20% |
| M4A1-S | 4 | 25% |
| Five-SeveN | 3 | 33% |
| AWP | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 28/111 | 24 0:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 9.5 s T | 1.9 |
| 32/111 | 17 bomb 0:35 | 1 kill (Deagle), 1 headshot T | 1.7 |
| 44/111 | 18 1:47 | 1 kill (AWP) T | 1.0 |
| 66/111 | 3 0:49 | 1 kill (FAMAS), 1 headshot CT | 0.5 |
| 74/111 | 19 1:39 | 2 kills (AK-47 ×2), 1 through smoke, in 32.4 s T | 0.3 |
| 78/111 | 20 1:42 | 1 kill (AK-47) T | 0.2 |
| 97/111 | 22 1:29 | 1 kill (SG 553), 1 headshot T | -0.6 |
| 98/111 | 4 1:22 | 1 kill (AWP) CT | -0.7 |
Flashes
16 flashes: 3 good, 6 weak, 4 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | wasted | no enemy blinded for long |
| 3 1:33 | wasted | no enemy blinded for long; blinded kMk <3 4.4 s on the move through Long A - safe |
| 4 1:34 | hurt the team | barely blinded BerciK 1.8 s (0.1 s white); blinded themselves 3.1 s on the move through Hole - an enemy could see them; blinded kMk <3 2.9 s holding CT Spawn - an enemy could see them |
| 5 1:43 | weak | barely blinded Squx 2.6 s (0.3 s white), FalcoN ™ 2.6 s (0.3 s white), BerciK 0.5 s (0.0 s white); blinded kMk <3 3.0 s on the move through Long A - safe; blinded gatto 1.6 s holding Long A - safe |
| 6 0:53 | misled a peek | barely blinded Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and Sh4nU peeked Agnostic 0.0 s after the pop; hit them first |
| 8 1:30 | good | blinded BerciK 5.1 s (2.3 s white) |
| 12 1:27 | wasted | no enemy blinded for long |
| 13 1:50 | weak | barely blinded FalcoN ™ 2.7 s (0.4 s white), Squx 0.5 s (0.0 s white) |
| 13 1:48 | misled a peek | barely blinded Squx 2.9 s (0.4 s white), FalcoN ™ 2.7 s (0.4 s white) the enemy was barely blinded, and X peeked FalcoN ™ 0.3 s after the pop; got hit first |
| 14 1:43 | wasted | no enemy blinded for long |
| 19 1:49 | weak | barely blinded Agnostic 2.5 s (0.3 s white); blinded Old sage 2.5 s on the move through Outside Long - safe |
| 20 1:48 | weak | barely blinded Agnostic 2.5 s (0.3 s white), FalcoN ™ 2.4 s (0.2 s white) |
| 20 1:05 | weak | barely blinded Squx 2.2 s (0.2 s white) |
| 21 1:48 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 22 1:35 | weak | barely blinded KMY 3.0 s (0.5 s white), FalcoN ™ 2.2 s (0.2 s white); blinded gatto 1.5 s on the move through Long A - safe |
| 24 1:46 | good | blinded KMY 3.5 s (0.9 s white) |
Throws
48 grenades: 40 thrown safely, 4 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (4 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:36 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 374 units away |
| 5 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 877 units away, thrown in the open; a running throw |
| 6 0:55 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 405 units away |
| 7 1:43 | punished | killed by Squx with an HE in hand at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 570 units away |
| 9 1:47 | punished | hit by BerciK 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1128 units away, thrown in the open; a running throw |
| 12 1:15 | punished | killed by Squx with an HE in hand at Under A - seen by 1 enemy for 1.8 s, the nearest 1231 units away |
| 18 1:26 | punished | killed by BerciK with an HE in hand at Long A - seen by 1 enemy for 0.4 s, the nearest 1571 units away |
| 22 1:37 | exposed | a flash at Long A - seen by 1 enemy for 0.8 s, the nearest 1219 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 0:50 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 19 1:40 | Pit | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 19 bomb 0:37 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 22 1:30 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 4 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 13 1:43 | line of fire | stood in kMk <3's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:35 | trade | kMk <3 was killed 158 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:25 | trade | Old sage was killed 236 units away: not traded within 5 s (pros: 969 ms) |
| 19 bomb 0:37 | hold | held with gatto, 808 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms before gatto) |
| 20 1:44 | hold | held with gatto, 268 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after gatto) |
| 20 1:43 | trade | gatto was killed 142 units away: you traded in 766 ms (pros: 969 ms) |
| 20 1:08 | trade | X was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:47 | hold | held with Old sage, 217 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Old sage) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed by them | Glock-18 | 156 ms | 156 ms | 4.8° | ||
| 2 1:27 | hit them | Five-SeveN | 469 ms | – | 11.4° | ||
| 2 1:26 | hit by them | Galil AR | 656 ms | – | 19.2° | ||
| 2 1:26 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:49 | killed them | FAMAS | 1188 ms | 1375 ms | 0.8° | ||
| 4 1:22 | killed them | AWP | 453 ms | 453 ms | 0.8° | ||
| 6 0:53 | hit them | AK-47 | 500 ms | – | 3.6° | ||
| 6 0:52 | killed by them | AK-47 | 688 ms | 781 ms | 3.4° | ||
| 7 1:43 | killed by them | MAC-10 | 500 ms | 1172 ms | 15.5° | ||
| 8 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:28 | killed by them | AWP | 344 ms | 344 ms | 3.3° | ||
| 9 1:47 | hit by them | AK-47 | 266 ms | – | 1.9° | ||
| 9 1:22 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:00 | killed by them | AK-47 | 281 ms | 1031 ms | 3.7° | ||
| 11 0:31 | killed by them | AK-47 | 344 ms | 1438 ms | 1.2° | ||
| 12 1:15 | killed by them | AK-47 | 1094 ms | 1656 ms | 5.3° | ||
| 13 1:19 | killed by them | USP-S | 2000 ms | 2000 ms | 0.6° | ||
| 14 1:41 | killed by them | Desert Eagle | 562 ms | 562 ms | 16.6° | ||
| 15 1:21 | killed by them | M4A1-S | 578 ms | 1172 ms | 1.1° | ||
| 15 1:21 | hit them | MAC-10 | 703 ms | – | 9.5° | ||
| 16 1:34 | hit by them | AK-47 | 469 ms | – | 0.5° | ||
| 16 1:33 | killed by them | AWP | 188 ms | 188 ms | 0.5° | ||
| 17 bomb 0:35 | killed them | Desert Eagle | 531 ms | 531 ms | 6.6° | ||
| 18 1:47 | killed them | AWP | 375 ms | 375 ms | 4.2° | ||
| 18 1:26 | killed by them | AWP | 266 ms | 266 ms | 0.7° | ||
| 19 1:40 | killed them | AK-47 | 562 ms | 1266 ms | 5.0° | ||
| 19 bomb 0:36 | hit them | AK-47 | 734 ms | – | 19.9° | ||
| 19 bomb 0:36 | hit by them | M4A4 | 984 ms | – | 32.1° | ||
| 19 bomb 0:36 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:34 | killed them | AK-47 | 422 ms | 516 ms | 10.1° | ||
| 20 1:43 | hit by them | M4A4 | 406 ms | – | 7.6° | ||
| 20 1:43 | killed them | AK-47 | 469 ms | 562 ms | 4.3° | ||
| 20 1:01 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:21 | hit them | SG 553 | 1109 ms | – | 0.5° | ||
| 22 1:46 | hit them | SG 553 | 281 ms | – | 0.8° | ||
| 22 1:30 | hit by them | Desert Eagle | 578 ms | – | 5.7° | ||
| 22 1:29 | killed them | SG 553 | 1125 ms | 1125 ms | 45.3° | ||
| 23 1:30 | killed by them | M4A1-S | 156 ms | 453 ms | 2.7° | ||
| 24 0:43 | killed them | AK-47 | 297 ms | 297 ms | 12.2° | ||
| 24 0:41 | hit them | AK-47 | 344 ms | – | 2.2° | ||
| 24 0:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:27 | Five-SeveN | 401 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 11% / 44% | |
| 3 0:50 | FAMAS | 1907 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/6 | 4 bullets after pros would have stopped | 22% / 47% | |
| 3 0:49 | FAMAS | 1907 | fine - pros would have fired it too | 3/5 | killed them | 44% / 46% | |
| 6 0:53 | AK-47 | 385 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 9% / 52% | |
| 7 1:44 | AWP | 638 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 87% | |
| 10 1:00 | M4A1-S | 405 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/9 | cut short (a death, a reload) | 27% / 52% | |
| 14 1:41 | MAC-10 | 614 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 63% | |
| 15 1:21 | MAC-10 | 841 | fine - pros would have fired it too | 1/11 | cut short (a death, a reload) | 36% / 53% | |
| 16 1:34 | Desert Eagle | 1109 | fine - pros would have fired it too | 0/1 | 40% / 40% | ||
| 16 1:33 | Desert Eagle | 743 | aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 38% | |
| 17 1:47 | Desert Eagle | 1062 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 7% / 60% | ||
| 17 bomb 0:35 | Desert Eagle | 140 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 32% / 69% | |
| 19 1:40 | AK-47 | 1465 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/14 | killed them; 5 bullets after pros would have stopped | 15% / 46% | |
| 19 bomb 0:36 | AK-47 | 415 | fired while moving (75 u/s), too fast to be accurate - stop first | 3/19 | 15% / 53% | ||
| 19 bomb 0:34 | AK-47 | 452 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/7 | killed them | 11% / 51% | |
| 20 1:43 | AK-47 | 894 | fired while moving (161 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 48% | |
| 21 bomb 0:21 | SG 553 | 1629 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/6 | 3 bullets after pros would have stopped | 0% / 57% | |
| 22 1:46 | SG 553 | 1050 | fine - pros would have fired it too | 3/5 | 53% / 57% | ||
| 22 1:29 | SG 553 | 934 | fine - pros would have fired it too | 1/5 | killed them | 48% / 51% | |
| 23 1:30 | SG 553 | 408 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 48% | |
| 24 0:43 | AK-47 | 361 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/6 | killed them | 18% / 47% | |
| 24 0:41 | AK-47 | 1903 | fine - pros would have fired it too | 2/6 | 4 bullets after pros would have stopped | 34% / 48% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
