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Dust II, tied 12-12 · Fri 30 Oct, 19:53

Sh4nUDistinguished Master Guardian

The match

Aim

484 msTTD531 msTTK4.7°Crosshair↓10%1st bullet32%Spray16%Head62%Counter-strafe

Scoreboard

46ADR67%KAST

Positioning

Shots

15/22Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473738%
MAC-10157%
FAMAS933%
SG 553850%
Desert Eagle520%
M4A1-S425%
Five-SeveN333%
AWP10%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
28/11124 0:43 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 9.5 s T1.9
32/11117 bomb 0:35 1 kill (Deagle), 1 headshot T1.7
44/11118 1:47 1 kill (AWP) T1.0
66/1113 0:49 1 kill (FAMAS), 1 headshot CT0.5
74/11119 1:39 2 kills (AK-47 ×2), 1 through smoke, in 32.4 s T0.3
78/11120 1:42 1 kill (AK-47) T0.2
97/11122 1:29 1 kill (SG 553), 1 headshot T-0.6
98/1114 1:22 1 kill (AWP) CT-0.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 3 good, 6 weak, 4 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 wastedno enemy blinded for long
3 1:33 wastedno enemy blinded for long; blinded kMk <3 4.4 s on the move through Long A - safe
4 1:34 hurt the teambarely blinded BerciK 1.8 s (0.1 s white); blinded themselves 3.1 s on the move through Hole - an enemy could see them; blinded kMk <3 2.9 s holding CT Spawn - an enemy could see them
5 1:43 weakbarely blinded Squx 2.6 s (0.3 s white), FalcoN ™ 2.6 s (0.3 s white), BerciK 0.5 s (0.0 s white); blinded kMk <3 3.0 s on the move through Long A - safe; blinded gatto 1.6 s holding Long A - safe
6 0:53 misled a peekbarely blinded Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and Sh4nU peeked Agnostic 0.0 s after the pop; hit them first
8 1:30 goodblinded BerciK 5.1 s (2.3 s white)
12 1:27 wastedno enemy blinded for long
13 1:50 weakbarely blinded FalcoN ™ 2.7 s (0.4 s white), Squx 0.5 s (0.0 s white)
13 1:48 misled a peekbarely blinded Squx 2.9 s (0.4 s white), FalcoN ™ 2.7 s (0.4 s white) the enemy was barely blinded, and X peeked FalcoN ™ 0.3 s after the pop; got hit first
14 1:43 wastedno enemy blinded for long
19 1:49 weakbarely blinded Agnostic 2.5 s (0.3 s white); blinded Old sage 2.5 s on the move through Outside Long - safe
20 1:48 weakbarely blinded Agnostic 2.5 s (0.3 s white), FalcoN ™ 2.4 s (0.2 s white)
20 1:05 weakbarely blinded Squx 2.2 s (0.2 s white)
21 1:48 goodblinded Agnostic 3.0 s (0.5 s white)
22 1:35 weakbarely blinded KMY 3.0 s (0.5 s white), FalcoN ™ 2.2 s (0.2 s white); blinded gatto 1.5 s on the move through Long A - safe
24 1:46 goodblinded KMY 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
48 grenades: 40 thrown safely, 4 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (4 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:36 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 374 units away
5 1:47 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 877 units away, thrown in the open; a running throw
6 0:55 exposeda flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 405 units away
7 1:43 punishedkilled by Squx with an HE in hand at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 570 units away
9 1:47 punishedhit by BerciK 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1128 units away, thrown in the open; a running throw
12 1:15 punishedkilled by Squx with an HE in hand at Under A - seen by 1 enemy for 1.8 s, the nearest 1231 units away
18 1:26 punishedkilled by BerciK with an HE in hand at Long A - seen by 1 enemy for 0.4 s, the nearest 1571 units away
22 1:37 exposeda flash at Long A - seen by 1 enemy for 0.8 s, the nearest 1219 units away; a running throw

Positioning

In 4 of your 27 duels you showed more of yourself than you needed to (4 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 21 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 0:50 KMYMid Doorscover not used: 96 units away, they'd have seen only your headkilled them
19 1:40 AgnosticPitcover not used: 48 units away, they'd have seen only your headkilled them
19 bomb 0:37 SquxBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
22 1:30 KMYA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 4 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
13 1:43 line of firestood in kMk <3's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:35 tradekMk <3 was killed 158 units away: not traded within 5 s (pros: 969 ms)
15 1:25 tradeOld sage was killed 236 units away: not traded within 5 s (pros: 969 ms)
19 bomb 0:37 holdheld with gatto, 808 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms before gatto)
20 1:44 holdheld with gatto, 268 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after gatto)
20 1:43 tradegatto was killed 142 units away: you traded in 766 ms (pros: 969 ms)
20 1:08 tradeX was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
22 1:47 holdheld with Old sage, 217 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Old sage)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 Squxkilled by themGlock-18156 ms156 ms4.8°
2 1:27 KMYhit themFive-SeveN469 ms–11.4°
2 1:26 KMYhit by themGalil AR656 ms–19.2°
2 1:26 Agnostickilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 0:49 KMYkilled themFAMAS1188 ms1375 ms0.8°
4 1:22 Agnostickilled themAWP453 ms453 ms0.8°
6 0:53 Agnostichit themAK-47500 ms–3.6°
6 0:52 Agnostickilled by themAK-47688 ms781 ms3.4°
7 1:43 Squxkilled by themMAC-10500 ms1172 ms15.5°
8 1:29 KMYhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:28 KMYkilled by themAWP344 ms344 ms3.3°
9 1:47 BerciKhit by themAK-47266 ms–1.9°
9 1:22 FalcoN ™killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:00 FalcoN ™killed by themAK-47281 ms1031 ms3.7°
11 0:31 KMYkilled by themAK-47344 ms1438 ms1.2°
12 1:15 Squxkilled by themAK-471094 ms1656 ms5.3°
13 1:19 BerciKkilled by themUSP-S2000 ms2000 ms0.6°
14 1:41 KMYkilled by themDesert Eagle562 ms562 ms16.6°
15 1:21 Squxkilled by themM4A1-S578 ms1172 ms1.1°
15 1:21 Squxhit themMAC-10703 ms–9.5°
16 1:34 Squxhit by themAK-47469 ms–0.5°
16 1:33 BerciKkilled by themAWP188 ms188 ms0.5°
17 bomb 0:35 Agnostickilled themDesert Eagle531 ms531 ms6.6°
18 1:47 FalcoN ™killed themAWP375 ms375 ms4.2°
18 1:26 BerciKkilled by themAWP266 ms266 ms0.7°
19 1:40 Agnostickilled themAK-47562 ms1266 ms5.0°
19 bomb 0:36 Squxhit themAK-47734 ms–19.9°
19 bomb 0:36 Squxhit by themM4A4984 ms–32.1°
19 bomb 0:36 KMYhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:34 Squxkilled themAK-47422 ms516 ms10.1°
20 1:43 FalcoN ™hit by themM4A4406 ms–7.6°
20 1:43 FalcoN ™killed themAK-47469 ms562 ms4.3°
20 1:01 Squxkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:21 FalcoN ™hit themSG 5531109 ms–0.5°
22 1:46 BerciKhit themSG 553281 ms–0.8°
22 1:30 KMYhit by themDesert Eagle578 ms–5.7°
22 1:29 KMYkilled themSG 5531125 ms1125 ms45.3°
23 1:30 Squxkilled by themM4A1-S156 ms453 ms2.7°
24 0:43 BerciKkilled themAK-47297 ms297 ms12.2°
24 0:41 FalcoN ™hit themAK-47344 ms–2.2°
24 0:34 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:33 KMYkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 15 of your 22 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 16 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:27 KMYFive-SeveN401too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)11% / 44%
3 0:50 KMYFAMAS1907aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/64 bullets after pros would have stopped22% / 47%
3 0:49 KMYFAMAS1907fine - pros would have fired it too3/5killed them44% / 46%
6 0:53 AgnosticAK-47385fired while moving (112 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)9% / 52%
7 1:44 SquxAWP638aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/1cut short (a death, a reload)3% / 87%
10 1:00 FalcoN ™M4A1-S405aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/9cut short (a death, a reload)27% / 52%
14 1:41 KMYMAC-10614fired while moving (236 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 63%
15 1:21 SquxMAC-10841fine - pros would have fired it too1/11cut short (a death, a reload)36% / 53%
16 1:34 SquxDesert Eagle1109fine - pros would have fired it too0/140% / 40%
16 1:33 BerciKDesert Eagle743aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first0/1cut short (a death, a reload)1% / 38%
17 1:47 SquxDesert Eagle1062fired while moving (125 u/s), too fast to be accurate - stop first0/17% / 60%
17 bomb 0:35 AgnosticDesert Eagle140aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them32% / 69%
19 1:40 AgnosticAK-471465aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/14killed them; 5 bullets after pros would have stopped15% / 46%
19 bomb 0:36 SquxAK-47415fired while moving (75 u/s), too fast to be accurate - stop first3/1915% / 53%
19 bomb 0:34 SquxAK-47452fired while moving (79 u/s), too fast to be accurate - stop first2/7killed them11% / 51%
20 1:43 FalcoN ™AK-47894fired while moving (161 u/s), too fast to be accurate - stop first2/7killed them8% / 48%
21 bomb 0:21 FalcoN ™SG 5531629fired while moving (89 u/s), too fast to be accurate - stop first1/63 bullets after pros would have stopped0% / 57%
22 1:46 BerciKSG 5531050fine - pros would have fired it too3/553% / 57%
22 1:29 KMYSG 553934fine - pros would have fired it too1/5killed them48% / 51%
23 1:30 SquxSG 553408fine - pros would have fired it too0/1cut short (a death, a reload)39% / 48%
24 0:43 BerciKAK-47361fired while moving (108 u/s), too fast to be accurate - stop first1/6killed them18% / 47%
24 0:41 FalcoN ™AK-471903fine - pros would have fired it too2/64 bullets after pros would have stopped34% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.