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Dust II, tied 12-12 · Fri 30 Oct, 19:53

AgnosticGold Nova Master

The match

Aim

367 msTTD648 msTTK2.5°Crosshair↓32%1st bullet38%Spray20%Head60%Counter-strafe

Scoreboard

60ADR71%KAST

Positioning

Shots

14/24Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474850%
MAC-101817%
M4A41631%
Desert Eagle1136%
Glock-18825%
USP-S540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/11110 1:43 2 kills (AK-47 ×2), in 0.5 s T4.4
13/1117 1:41 2 kills (AK-47 ×2), all headshots, in 1.7 s T4.0
16/1112 1:26 2 kills (MAC-10 ×2), 1 through smoke, all headshots, in 12.9 s T3.6
24/1116 0:52 2 kills (AK-47 ×2), 1 headshot, in 7.6 s T2.6
31/1115 1:01 1 kill (Deagle) T1.7
76/1118 bomb 0:21 1 kill (AK-47), 1 through smoke, 1 headshot T0.3
80/11112 1:44 1 kill (AK-47) T0.1
108/11113 1:35 1 kill (USP-S), 1 headshot CT-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 2 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:58 wastedbarely blinded gatto 0.9 s (0.1 s white), kMk <3 0.9 s (0.1 s white)
6 0:46 goodblinded gatto 4.0 s (1.2 s white)
8 1:44 weakbarely blinded X 1.8 s (0.1 s white), kMk <3 0.7 s (0.1 s white)
9 1:46 weakbarely blinded Sh4nU 3.0 s (0.5 s white), X 1.9 s (0.2 s white); blinded themselves 1.1 s on the move through Outside Long - safe
11 0:41 wastedno enemy blinded for long; blinded KMY 2.1 s on the move through Tunnel Stairs - safe; blinded themselves 2.1 s on the move through Tunnel Stairs - safe
14 bomb 0:39 wastedno enemy blinded for long
19 1:41 goodblinded X 4.4 s (1.6 s white), gatto 4.4 s (1.6 s white)
21 1:36 goodblinded X 4.9 s (2.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 24 thrown safely, 3 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:28 exposeda smoke at Short Stairs - seen by 1 enemy for 0.9 s, the nearest 578 units away; a jump throw
3 1:00 punishedhit by gatto 0.6 s after throwing a flash at Outside Long, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 265 units away, thrown in the open
6 0:48 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 733 units away
12 1:28 punishedkilled by gatto 0.5 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 811 units away; a jump throw
14 1:30 exposeda flash at B Doors - seen by 1 enemy for 0.5 s, the nearest 714 units away
19 1:43 punishedhit by gatto with a flash out at Under A, 0.2 s before the throw - seen by 2 enemies for 1.4 s, the nearest 1217 units away, thrown in the open
21 1:38 punishedkilled by gatto 1.4 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 477 units away

Positioning

In 6 of your 38 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 3 of your 26 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:11 kMk <3Bombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
2 1:09 gattoBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 1:00 gattoOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
12 1:46 kMk <3Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
14 bomb 0:38 gattoB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 1:38 gattoUnder Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:27 peek togetherpeeked the same enemy as BerciK, 344 ms before them - early - you went first, alone
2 1:27 peek togetherpeeked the same enemy as KMY, 312 ms before them - early - you went first, alone
2 1:26 tradeKMY was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
2 1:14 in their waystood between BerciK and an enemy they could see, for 562 ms (pros: 125 ms at a time)
2 1:14 line of firestood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 1:45 tradeSqux was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeFalcoN ™ was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
5 1:04 tradeBerciK was killed 249 units away: you traded in 2,688 ms (pros: 969 ms)
6 1:38 tradeKMY was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
6 0:55 tradeSqux was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
6 0:52 tradeBerciK was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
9 1:46 tradeBerciK was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:37 holdheld with FalcoN ™, 899 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 bomb 0:36 tradeFalcoN ™ was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
12 1:35 tradeKMY was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
18 1:47 tradeFalcoN ™ was killed 208 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 gattohit themGlock-18219 ms–2.2°
1 1:31 Xkilled by themUSP-S1641 ms1641 ms47.3°
2 1:26 Sh4nUkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 1:22 Xhit themMAC-10812 ms–11.7°
2 1:13 Xkilled themMAC-1047 ms47 ms3.5°
2 1:09 kMk <3killed by themDesert Eagle2000 ms2578 ms7.1°
2 1:08 gattohit themMAC-10719 ms–5.7°
3 0:59 gattohit by themM4A4875 ms–4.0°
3 0:59 kMk <3killed by themM4A4375 ms641 ms1.9°
3 0:58 kMk <3hit themGlock-18625 ms–2.5°
4 1:38 Old sagehit by themAK-47156 ms–0.2°
4 1:22 Sh4nUkilled by themAWP453 ms453 ms0.8°
5 1:10 Old sagehit by themAK-47266 ms–0.8°
5 1:03 Xkilled themDesert Eagle547 ms1875 ms8.7°
5 1:02 Xhit by themFive-SeveN953 ms–3.6°
5 bomb 0:39 gattokilled by themM4A4828 ms828 ms26.3°
6 0:53 Sh4nUhit by themAK-47500 ms–3.6°
6 0:52 Sh4nUkilled themAK-47688 ms781 ms3.4°
6 0:45 Old sagekilled themAK-47234 ms734 ms0.1°
6 0:36 gattokilled by themM4A4484 ms922 ms7.6°
6 0:36 gattohit themAK-4778 ms–47.7°
7 1:41 Old sagekilled themAK-47375 ms469 ms0.4°
7 1:41 Old sagehit by themM4A4422 ms–4.3°
7 1:40 gattokilled themAK-47359 ms562 ms2.3°
8 bomb 0:21 gattokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:21 kMk <3killed by themAK-47125 ms125 ms4.4°
9 1:29 Xhit themAK-47438 ms–1.1°
9 bomb 0:26 gattohit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 gattokilled themAK-47219 ms1016 ms7.3°
10 1:43 Xkilled themAK-47234 ms531 ms2.6°
10 1:36 Old sagekilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 kMk <3killed themAK-47875 ms1984 ms22.9°
12 1:45 kMk <3hit by themM4A41812 ms–0.5°
12 1:42 Xhit by themXM1014438 ms–1.9°
12 1:28 gattokilled by themAWP500 ms500 ms3.7°
13 1:36 kMk <3hit by themGlock-18484 ms–1.2°
13 1:35 kMk <3killed themUSP-S141 ms531 ms1.3°
13 1:18 Old sagekilled by themGlock-18766 ms1000 ms2.8°
14 bomb 0:36 gattohit by themTec-91031 ms–49.5°
14 bomb 0:36 kMk <3killed by themAK-471188 ms1188 ms5.4°
17 bomb 0:35 Sh4nUkilled by themDesert Eagle531 ms531 ms6.6°
18 1:31 gattokilled by themAK-47203 ms797 ms1.7°
18 1:31 gattohit themM4A4266 ms–1.2°
19 1:43 gattohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:40 Sh4nUkilled by themAK-47562 ms1266 ms5.0°
20 1:45 gattohit themM4A4438 ms–6.5°
20 1:44 gattokilled by themAK-47594 ms797 ms1.7°
21 1:37 gattokilled by themAK-47484 ms797 ms5.3°
22 1:44 Old sagehit themDesert Eagle453 ms–1.4°
22 1:44 Old sagekilled by themAK-47500 ms703 ms2.2°
23 1:32 kMk <3hit themM4A4203 ms–0.2°
23 1:31 kMk <3killed by themAK-47391 ms391 ms0.5°
24 0:33 kMk <3killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 14 of your 24 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. 2 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 gattoGlock-18558aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first1/4cut short (a death, a reload)1% / 46%
2 1:26 Sh4nUMAC-10556fired while moving (197 u/s), too fast to be accurate - stop first2/10killed them12% / 58%
2 1:23 XMAC-10868fired while moving (114 u/s), too fast to be accurate - stop first1/96% / 47%
2 1:09 gattoMAC-101386aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/7cut short (a death, a reload); 2 bullets after pros would have stopped7% / 58%
3 0:59 kMk <3Glock-18396fine - pros would have fired it too1/4cut short (a death, a reload)66% / 67%
4 1:41 Old sageDesert Eagle950fine - pros would have fired it too0/141% / 41%
4 1:22 Sh4nUDesert Eagle1352fine - pros would have fired it too0/1cut short (a death, a reload)41% / 41%
5 1:03 XDesert Eagle445fired while moving (226 u/s), too fast to be accurate - stop first3/5killed them43% / 54%
5 bomb 0:39 gattoDesert Eagle435aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)19% / 47%
6 0:53 Sh4nUAK-47387fired while moving (129 u/s), too fast to be accurate - stop first2/9killed them4% / 55%
6 0:45 Old sageAK-47416fired while moving (171 u/s), too fast to be accurate - stop first4/9killed them26% / 62%
6 0:36 gattoAK-47718too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)14% / 46%
7 1:41 Old sageAK-47405fine - pros would have fired it too2/5killed them50% / 50%
7 1:40 gattoAK-47338aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/7killed them29% / 62%
9 1:29 XAK-471842fine - pros would have fired it too1/330% / 50%
10 1:43 XAK-47597fine - pros would have fired it too7/12killed them60% / 60%
12 1:46 kMk <3AK-47460fired while moving (212 u/s), too fast to be accurate - stop first4/17killed them3% / 58%
13 1:36 kMk <3USP-S868fine - pros would have fired it too0/231% / 37%
13 1:35 kMk <3USP-S852fine - pros would have fired it too2/4killed them47% / 47%
17 bomb 0:35 Sh4nUM4A4137fired while moving (200 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)53% / 63%
18 1:31 gattoM4A41131fine - pros would have fired it too3/6cut short (a death, a reload)70% / 70%
19 1:40 Sh4nUDesert Eagle1464aim far off: your crosshair was about 7 player widths (222 units) off their body - get on target first0/2cut short (a death, a reload)1% / 31%
20 1:45 gattoM4A4707fired while moving (175 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 46%
22 1:44 Old sageDesert Eagle837fine - pros would have fired it too1/1cut short (a death, a reload)51% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.