Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 50% |
| MAC-10 | 18 | 17% |
| M4A4 | 16 | 31% |
| Desert Eagle | 11 | 36% |
| Glock-18 | 8 | 25% |
| USP-S | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/111 | 10 1:43 | 2 kills (AK-47 ×2), in 0.5 s T | 4.4 |
| 13/111 | 7 1:41 | 2 kills (AK-47 ×2), all headshots, in 1.7 s T | 4.0 |
| 16/111 | 2 1:26 | 2 kills (MAC-10 ×2), 1 through smoke, all headshots, in 12.9 s T | 3.6 |
| 24/111 | 6 0:52 | 2 kills (AK-47 ×2), 1 headshot, in 7.6 s T | 2.6 |
| 31/111 | 5 1:01 | 1 kill (Deagle) T | 1.7 |
| 76/111 | 8 bomb 0:21 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.3 |
| 80/111 | 12 1:44 | 1 kill (AK-47) T | 0.1 |
| 108/111 | 13 1:35 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Flashes
8 flashes: 3 good, 2 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:58 | wasted | barely blinded gatto 0.9 s (0.1 s white), kMk <3 0.9 s (0.1 s white) |
| 6 0:46 | good | blinded gatto 4.0 s (1.2 s white) |
| 8 1:44 | weak | barely blinded X 1.8 s (0.1 s white), kMk <3 0.7 s (0.1 s white) |
| 9 1:46 | weak | barely blinded Sh4nU 3.0 s (0.5 s white), X 1.9 s (0.2 s white); blinded themselves 1.1 s on the move through Outside Long - safe |
| 11 0:41 | wasted | no enemy blinded for long; blinded KMY 2.1 s on the move through Tunnel Stairs - safe; blinded themselves 2.1 s on the move through Tunnel Stairs - safe |
| 14 bomb 0:39 | wasted | no enemy blinded for long |
| 19 1:41 | good | blinded X 4.4 s (1.6 s white), gatto 4.4 s (1.6 s white) |
| 21 1:36 | good | blinded X 4.9 s (2.1 s white) |
Throws
31 grenades: 24 thrown safely, 3 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:28 | exposed | a smoke at Short Stairs - seen by 1 enemy for 0.9 s, the nearest 578 units away; a jump throw |
| 3 1:00 | punished | hit by gatto 0.6 s after throwing a flash at Outside Long, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 265 units away, thrown in the open |
| 6 0:48 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 733 units away |
| 12 1:28 | punished | killed by gatto 0.5 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 811 units away; a jump throw |
| 14 1:30 | exposed | a flash at B Doors - seen by 1 enemy for 0.5 s, the nearest 714 units away |
| 19 1:43 | punished | hit by gatto with a flash out at Under A, 0.2 s before the throw - seen by 2 enemies for 1.4 s, the nearest 1217 units away, thrown in the open |
| 21 1:38 | punished | killed by gatto 1.4 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 477 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:11 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 2 1:09 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 1:00 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 12 1:46 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 bomb 0:38 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:38 | Under A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:27 | peek together | peeked the same enemy as BerciK, 344 ms before them - early - you went first, alone |
| 2 1:27 | peek together | peeked the same enemy as KMY, 312 ms before them - early - you went first, alone |
| 2 1:26 | trade | KMY was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:14 | in their way | stood between BerciK and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 2 1:14 | line of fire | stood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 1:45 | trade | Squx was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | trade | FalcoN ™ was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:04 | trade | BerciK was killed 249 units away: you traded in 2,688 ms (pros: 969 ms) |
| 6 1:38 | trade | KMY was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:55 | trade | Squx was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:52 | trade | BerciK was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:46 | trade | BerciK was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:37 | hold | held with FalcoN ™, 899 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 bomb 0:36 | trade | FalcoN ™ was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:35 | trade | KMY was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:47 | trade | FalcoN ™ was killed 208 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit them | Glock-18 | 219 ms | – | 2.2° | ||
| 1 1:31 | killed by them | USP-S | 1641 ms | 1641 ms | 47.3° | ||
| 2 1:26 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:22 | hit them | MAC-10 | 812 ms | – | 11.7° | ||
| 2 1:13 | killed them | MAC-10 | 47 ms | 47 ms | 3.5° | ||
| 2 1:09 | killed by them | Desert Eagle | 2000 ms | 2578 ms | 7.1° | ||
| 2 1:08 | hit them | MAC-10 | 719 ms | – | 5.7° | ||
| 3 0:59 | hit by them | M4A4 | 875 ms | – | 4.0° | ||
| 3 0:59 | killed by them | M4A4 | 375 ms | 641 ms | 1.9° | ||
| 3 0:58 | hit them | Glock-18 | 625 ms | – | 2.5° | ||
| 4 1:38 | hit by them | AK-47 | 156 ms | – | 0.2° | ||
| 4 1:22 | killed by them | AWP | 453 ms | 453 ms | 0.8° | ||
| 5 1:10 | hit by them | AK-47 | 266 ms | – | 0.8° | ||
| 5 1:03 | killed them | Desert Eagle | 547 ms | 1875 ms | 8.7° | ||
| 5 1:02 | hit by them | Five-SeveN | 953 ms | – | 3.6° | ||
| 5 bomb 0:39 | killed by them | M4A4 | 828 ms | 828 ms | 26.3° | ||
| 6 0:53 | hit by them | AK-47 | 500 ms | – | 3.6° | ||
| 6 0:52 | killed them | AK-47 | 688 ms | 781 ms | 3.4° | ||
| 6 0:45 | killed them | AK-47 | 234 ms | 734 ms | 0.1° | ||
| 6 0:36 | killed by them | M4A4 | 484 ms | 922 ms | 7.6° | ||
| 6 0:36 | hit them | AK-47 | 78 ms | – | 47.7° | ||
| 7 1:41 | killed them | AK-47 | 375 ms | 469 ms | 0.4° | ||
| 7 1:41 | hit by them | M4A4 | 422 ms | – | 4.3° | ||
| 7 1:40 | killed them | AK-47 | 359 ms | 562 ms | 2.3° | ||
| 8 bomb 0:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:21 | killed by them | AK-47 | 125 ms | 125 ms | 4.4° | ||
| 9 1:29 | hit them | AK-47 | 438 ms | – | 1.1° | ||
| 9 bomb 0:26 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:43 | killed them | AK-47 | 219 ms | 1016 ms | 7.3° | ||
| 10 1:43 | killed them | AK-47 | 234 ms | 531 ms | 2.6° | ||
| 10 1:36 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed them | AK-47 | 875 ms | 1984 ms | 22.9° | ||
| 12 1:45 | hit by them | M4A4 | 1812 ms | – | 0.5° | ||
| 12 1:42 | hit by them | XM1014 | 438 ms | – | 1.9° | ||
| 12 1:28 | killed by them | AWP | 500 ms | 500 ms | 3.7° | ||
| 13 1:36 | hit by them | Glock-18 | 484 ms | – | 1.2° | ||
| 13 1:35 | killed them | USP-S | 141 ms | 531 ms | 1.3° | ||
| 13 1:18 | killed by them | Glock-18 | 766 ms | 1000 ms | 2.8° | ||
| 14 bomb 0:36 | hit by them | Tec-9 | 1031 ms | – | 49.5° | ||
| 14 bomb 0:36 | killed by them | AK-47 | 1188 ms | 1188 ms | 5.4° | ||
| 17 bomb 0:35 | killed by them | Desert Eagle | 531 ms | 531 ms | 6.6° | ||
| 18 1:31 | killed by them | AK-47 | 203 ms | 797 ms | 1.7° | ||
| 18 1:31 | hit them | M4A4 | 266 ms | – | 1.2° | ||
| 19 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:40 | killed by them | AK-47 | 562 ms | 1266 ms | 5.0° | ||
| 20 1:45 | hit them | M4A4 | 438 ms | – | 6.5° | ||
| 20 1:44 | killed by them | AK-47 | 594 ms | 797 ms | 1.7° | ||
| 21 1:37 | killed by them | AK-47 | 484 ms | 797 ms | 5.3° | ||
| 22 1:44 | hit them | Desert Eagle | 453 ms | – | 1.4° | ||
| 22 1:44 | killed by them | AK-47 | 500 ms | 703 ms | 2.2° | ||
| 23 1:32 | hit them | M4A4 | 203 ms | – | 0.2° | ||
| 23 1:31 | killed by them | AK-47 | 391 ms | 391 ms | 0.5° | ||
| 24 0:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 558 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 46% | |
| 2 1:26 | MAC-10 | 556 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/10 | killed them | 12% / 58% | |
| 2 1:23 | MAC-10 | 868 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/9 | 6% / 47% | ||
| 2 1:09 | MAC-10 | 1386 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/7 | cut short (a death, a reload); 2 bullets after pros would have stopped | 7% / 58% | |
| 3 0:59 | Glock-18 | 396 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 66% / 67% | |
| 4 1:41 | Desert Eagle | 950 | fine - pros would have fired it too | 0/1 | 41% / 41% | ||
| 4 1:22 | Desert Eagle | 1352 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 41% | |
| 5 1:03 | Desert Eagle | 445 | fired while moving (226 u/s), too fast to be accurate - stop first | 3/5 | killed them | 43% / 54% | |
| 5 bomb 0:39 | Desert Eagle | 435 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 47% | |
| 6 0:53 | AK-47 | 387 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/9 | killed them | 4% / 55% | |
| 6 0:45 | AK-47 | 416 | fired while moving (171 u/s), too fast to be accurate - stop first | 4/9 | killed them | 26% / 62% | |
| 6 0:36 | AK-47 | 718 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 14% / 46% | |
| 7 1:41 | AK-47 | 405 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 7 1:40 | AK-47 | 338 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/7 | killed them | 29% / 62% | |
| 9 1:29 | AK-47 | 1842 | fine - pros would have fired it too | 1/3 | 30% / 50% | ||
| 10 1:43 | AK-47 | 597 | fine - pros would have fired it too | 7/12 | killed them | 60% / 60% | |
| 12 1:46 | AK-47 | 460 | fired while moving (212 u/s), too fast to be accurate - stop first | 4/17 | killed them | 3% / 58% | |
| 13 1:36 | USP-S | 868 | fine - pros would have fired it too | 0/2 | 31% / 37% | ||
| 13 1:35 | USP-S | 852 | fine - pros would have fired it too | 2/4 | killed them | 47% / 47% | |
| 17 bomb 0:35 | M4A4 | 137 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 53% / 63% | |
| 18 1:31 | M4A4 | 1131 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 70% / 70% | |
| 19 1:40 | Desert Eagle | 1464 | aim far off: your crosshair was about 7 player widths (222 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 31% | |
| 20 1:45 | M4A4 | 707 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 46% | |
| 22 1:44 | Desert Eagle | 837 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 51% / 51% |
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
