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Dust II, tied 12-12 · Fri 30 Oct, 19:53

BerciKDistinguished Master Guardian

The match

Aim

422 msTTD984 msTTK2.5°Crosshair↓31%1st bullet38%Spray19%Head69%Counter-strafe

Scoreboard

60ADR62%KAST

Positioning

Shots

14/26Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103435%
M4A1-S2429%
AK-471921%
Glock-18617%
AWP650%
USP-S425%
SSG 082100%
Five-SeveN10%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/11123 1:16 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 11.4 s CT3.2
43/11117 bomb 0:40 1 kill (AWP) CT1.0
48/11118 1:26 1 kill (AWP) CT1.0
50/11120 0:53 2 kills (M4A1-S, AK-47), in 22.8 s CT0.9
54/11115 0:11 1 kill (M4A1-S), 1 headshot CT0.9
57/11110 1:31 1 kill (AK-47), 1 headshot T0.7
59/11121 1:34 1 kill (AK-47), 1 through smoke, 1 headshot CT0.7
73/1112 1:02 1 kill (Scout) T0.3
77/11113 1:19 1 kill (USP-S), 1 headshot CT0.2
79/1114 1:39 1 kill (MAC-10) T0.1
93/11116 1:33 1 kill (AWP) CT-0.4
101/1115 1:07 1 kill (MAC-10), 1 headshot T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:03 1v2 before the plant T · 31 HP · Pitlost - died later · saw each other
13 1:18 1v2 before the plant CT · 100 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw each other
17 bomb 0:35 1v3 after the plant CT · 39 HP · CT Spawnlost - died later · saw each other
20 0:55 1v2 before the plant CT · 100 HP · Holewon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 0 weak, 4 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:32 wastedno enemy blinded for long; blinded KMY 3.5 s on the move through Catwalk - safe; blinded Squx 4.8 s on the move through Catwalk - safe; blinded Agnostic 3.6 s holding Catwalk - safe
5 1:48 goodblinded gatto 3.8 s (1.1 s white), Sh4nU 3.3 s (0.7 s white) Squx peeked gatto 1.0 s after the pop - too early - the enemy had recovered; got hit first
5 1:47 wastedno enemy blinded for long; blinded themselves 2.5 s on the move through Outside Long - safe
6 0:57 misled a peekbarely blinded Old sage 1.8 s (0.1 s white) the enemy was barely blinded, and Squx peeked Old sage 1.4 s after the pop; got hit first
10 1:01 misled a peekbarely blinded Sh4nU 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked Sh4nU 0.4 s after the pop; hit them first
17 1:16 wastedno enemy blinded for long
18 1:40 wastedno enemy blinded for long
23 1:18 misled a peekbarely blinded Old sage 1.5 s (0.1 s white), kMk <3 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Old sage 1.4 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:34 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1119 units away; a running throw
8 1:21 punishedkilled by kMk <3 with a smoke in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 671 units away
17 bomb 0:33 exposeda molotov at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 672 units away
21 1:31 punishedkilled by kMk <3 with a flash in hand at Under A - out of the enemy's view (through a smoke or a wall)

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 21 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 bomb 0:26 Old sageLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 bomb 0:33 kMk <3Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:26 tradeKMY was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
4 1:50 tradeSqux was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeSqux was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeFalcoN ™ was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
6 1:38 tradeKMY was killed 211 units away: not traded within 5 s (pros: 969 ms)
6 0:55 tradeSqux was killed 218 units away: not traded within 5 s (pros: 969 ms)
12 1:28 tradeAgnostic was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
12 1:17 tradeFalcoN ™ was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:36 tradeAgnostic was killed 194 units away: not traded within 5 s (pros: 625 ms)
16 1:34 holdheld with Squx, 375 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Squx)
17 1:34 tradeFalcoN ™ was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
17 1:17 tradeSqux was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
18 1:30 tradeAgnostic was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
21 1:37 tradeAgnostic was killed 434 units away: you traded in 2,812 ms (pros: 1,641 ms)
22 1:44 tradeAgnostic was killed 245 units away: not traded within 5 s (pros: 969 ms)
23 1:28 tradeSqux was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
23 1:11 tradeFalcoN ™ was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:39 holdheld with KMY, 376 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after KMY)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 gattohit by themDual Berettas797 ms–0.4°
1 1:32 gattohit themGlock-18578 ms–49.9°
1 1:32 Xkilled by themUSP-S1875 ms1875 ms10.8°
2 1:23 kMk <3hit themSSG 08312 ms–1.6°
2 1:02 gattokilled themSSG 08312 ms312 ms2.2°
3 1:51 Old sagehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:47 Xhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:10 gattokilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:40 Xkilled themMAC-10562 ms1844 ms19.7°
4 1:34 kMk <3killed by themAK-47562 ms1062 ms2.8°
5 1:07 Old sagekilled themMAC-10422 ms1188 ms8.1°
5 1:07 Old sagehit by themAK-47594 ms–1.6°
5 1:04 Xkilled by themAWP391 ms391 ms2.2°
6 1:34 Old sagehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:52 Old sagekilled by themAWP328 ms328 ms2.6°
8 1:21 kMk <3killed by themM4A4312 ms312 ms0.6°
9 1:47 Sh4nUhit themAK-47266 ms–1.9°
10 1:31 kMk <3killed themAK-47859 ms1297 ms1.1°
11 0:57 Xkilled by themMP7422 ms578 ms1.8°
12 1:15 Old sagehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 0:46 Old sagekilled by themSSG 08438 ms438 ms2.6°
13 1:19 Sh4nUkilled themUSP-S2000 ms2000 ms0.6°
13 bomb 0:25 Old sagehit by themGlock-18297 ms–3.2°
13 bomb 0:25 gattokilled by themTec-9562 ms562 ms14.6°
14 bomb 0:33 gattokilled by themTec-94047 ms4297 ms1.6°
14 bomb 0:33 kMk <3hit by themAK-47516 ms–0.7°
15 0:51 gattohit themM4A4312 ms–0.2°
15 0:11 gattokilled themM4A1-S141 ms141 ms2.6°
16 1:33 Sh4nUkilled themAWP188 ms188 ms0.5°
17 1:28 Old sagehit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:40 gattokilled themAWP406 ms406 ms2.5°
17 bomb 0:15 Xkilled by themM4A1-S438 ms641 ms1.9°
18 1:26 Sh4nUkilled themAWP266 ms266 ms0.7°
18 1:18 gattokilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:37 Old sagekilled by themAK-471344 ms1453 ms1.1°
20 0:53 Old sagehit by themAK-47469 ms–3.6°
20 0:53 Old sagekilled themM4A1-S797 ms984 ms3.8°
20 bomb 0:25 kMk <3killed themAK-47547 ms547 ms2.6°
21 1:34 gattokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 gattohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:33 Old sagehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:33 Old sagehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:46 Sh4nUhit by themSG 553281 ms–0.8°
22 1:42 Old sagekilled by themAK-47281 ms281 ms3.0°
23 1:16 Old sagekilled themM4A1-S688 ms1094 ms47.1°
23 1:11 gattohit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:05 kMk <3killed themM4A1-S1172 ms1281 ms47.0°
23 1:05 kMk <3hit by themAK-471234 ms–8.4°
24 0:43 Sh4nUkilled by themAK-47297 ms297 ms12.2°

Shots

You fired 14 of your 26 first shots too soon: 9 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 XGlock-18240aim far off: your crosshair was about 6.5 player widths (203 units) off their body - get on target first1/6cut short (a death, a reload)1% / 41%
4 1:40 XMAC-10769fired while moving (224 u/s), too fast to be accurate - stop first8/25killed them1% / 49%
5 1:08 Old sageMAC-10769fired while moving (222 u/s), too fast to be accurate - stop first4/17killed them1% / 54%
5 1:04 XMAC-10537too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)7% / 47%
6 0:52 Old sageAK-47534fired while moving (85 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 50%
9 1:47 Sh4nUAK-471143fine - pros would have fired it too1/736% / 47%
10 1:32 kMk <3AK-471161fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 50%
10 1:31 kMk <3AK-471138fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
10 1:31 kMk <3AK-471137fine - pros would have fired it too1/3killed them49% / 50%
12 0:46 Old sageAWP2373too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)29% / 64%
13 1:20 Sh4nUUSP-S692fine - pros would have fired it too1/3killed them21% / 40%
13 bomb 0:25 gattoUSP-S685aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)3% / 45%
14 bomb 0:33 kMk <3Five-SeveN536fine - pros would have fired it too0/1cut short (a death, a reload)64% / 64%
15 0:51 gattoM4A1-S1143fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
15 0:11 gattoM4A1-S304fine - pros would have fired it too1/3killed them78% / 78%
16 1:33 Sh4nUAWP743fine - pros would have fired it too1/1killed them88% / 88%
17 1:47 Old sageAWP1533aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/137% / 72%
17 bomb 0:40 gattoAWP702fine - pros would have fired it too1/1killed them40% / 69%
17 bomb 0:30 XAWP785fine - pros would have fired it too0/267% / 74%
18 1:26 Sh4nUAWP1576aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/1killed them15% / 73%
20 0:53 Old sageM4A1-S1005aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/9killed them24% / 59%
20 bomb 0:25 kMk <3AK-471050fine - pros would have fired it too1/5killed them41% / 49%
21 1:35 gattoAK-47532aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 59%
22 1:46 Sh4nUDesert Eagle1050aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/12% / 35%
23 1:17 Old sageM4A1-S155fired while moving (112 u/s), too fast to be accurate - stop first4/9killed them1% / 48%
23 1:05 kMk <3M4A1-S435fired while moving (198 u/s), too fast to be accurate - stop first2/11killed them3% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.