Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 34 | 35% |
| M4A1-S | 24 | 29% |
| AK-47 | 19 | 21% |
| Glock-18 | 6 | 17% |
| AWP | 6 | 50% |
| USP-S | 4 | 25% |
| SSG 08 | 2 | 100% |
| Five-SeveN | 1 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/111 | 23 1:16 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 11.4 s CT | 3.2 |
| 43/111 | 17 bomb 0:40 | 1 kill (AWP) CT | 1.0 |
| 48/111 | 18 1:26 | 1 kill (AWP) CT | 1.0 |
| 50/111 | 20 0:53 | 2 kills (M4A1-S, AK-47), in 22.8 s CT | 0.9 |
| 54/111 | 15 0:11 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 57/111 | 10 1:31 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 59/111 | 21 1:34 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.7 |
| 73/111 | 2 1:02 | 1 kill (Scout) T | 0.3 |
| 77/111 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 79/111 | 4 1:39 | 1 kill (MAC-10) T | 0.1 |
| 93/111 | 16 1:33 | 1 kill (AWP) CT | -0.4 |
| 101/111 | 5 1:07 | 1 kill (MAC-10), 1 headshot T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:03 | 1v2 before the plant T · 31 HP · Pit | lost - died later · saw each other |
| 13 1:18 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 17 bomb 0:35 | 1v3 after the plant CT · 39 HP · CT Spawn | lost - died later · saw each other |
| 20 0:55 | 1v2 before the plant CT · 100 HP · Hole | won - defused it after 2 kills · first fight won, saw each other |
Flashes
8 flashes: 1 good, 0 weak, 4 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:32 | wasted | no enemy blinded for long; blinded KMY 3.5 s on the move through Catwalk - safe; blinded Squx 4.8 s on the move through Catwalk - safe; blinded Agnostic 3.6 s holding Catwalk - safe |
| 5 1:48 | good | blinded gatto 3.8 s (1.1 s white), Sh4nU 3.3 s (0.7 s white) Squx peeked gatto 1.0 s after the pop - too early - the enemy had recovered; got hit first |
| 5 1:47 | wasted | no enemy blinded for long; blinded themselves 2.5 s on the move through Outside Long - safe |
| 6 0:57 | misled a peek | barely blinded Old sage 1.8 s (0.1 s white) the enemy was barely blinded, and Squx peeked Old sage 1.4 s after the pop; got hit first |
| 10 1:01 | misled a peek | barely blinded Sh4nU 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked Sh4nU 0.4 s after the pop; hit them first |
| 17 1:16 | wasted | no enemy blinded for long |
| 18 1:40 | wasted | no enemy blinded for long |
| 23 1:18 | misled a peek | barely blinded Old sage 1.5 s (0.1 s white), kMk <3 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Old sage 1.4 s after the pop; hit them first |
Throws
27 grenades: 23 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:34 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1119 units away; a running throw |
| 8 1:21 | punished | killed by kMk <3 with a smoke in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 671 units away |
| 17 bomb 0:33 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 672 units away |
| 21 1:31 | punished | killed by kMk <3 with a flash in hand at Under A - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 bomb 0:26 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 bomb 0:33 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:26 | trade | KMY was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:50 | trade | Squx was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | Squx was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | trade | FalcoN ™ was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:38 | trade | KMY was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:55 | trade | Squx was killed 218 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:28 | trade | Agnostic was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:17 | trade | FalcoN ™ was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:36 | trade | Agnostic was killed 194 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:34 | hold | held with Squx, 375 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Squx) |
| 17 1:34 | trade | FalcoN ™ was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:17 | trade | Squx was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:30 | trade | Agnostic was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:37 | trade | Agnostic was killed 434 units away: you traded in 2,812 ms (pros: 1,641 ms) |
| 22 1:44 | trade | Agnostic was killed 245 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:28 | trade | Squx was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:11 | trade | FalcoN ™ was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:39 | hold | held with KMY, 376 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after KMY) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit by them | Dual Berettas | 797 ms | – | 0.4° | ||
| 1 1:32 | hit them | Glock-18 | 578 ms | – | 49.9° | ||
| 1 1:32 | killed by them | USP-S | 1875 ms | 1875 ms | 10.8° | ||
| 2 1:23 | hit them | SSG 08 | 312 ms | – | 1.6° | ||
| 2 1:02 | killed them | SSG 08 | 312 ms | 312 ms | 2.2° | ||
| 3 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:47 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:10 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:40 | killed them | MAC-10 | 562 ms | 1844 ms | 19.7° | ||
| 4 1:34 | killed by them | AK-47 | 562 ms | 1062 ms | 2.8° | ||
| 5 1:07 | killed them | MAC-10 | 422 ms | 1188 ms | 8.1° | ||
| 5 1:07 | hit by them | AK-47 | 594 ms | – | 1.6° | ||
| 5 1:04 | killed by them | AWP | 391 ms | 391 ms | 2.2° | ||
| 6 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:52 | killed by them | AWP | 328 ms | 328 ms | 2.6° | ||
| 8 1:21 | killed by them | M4A4 | 312 ms | 312 ms | 0.6° | ||
| 9 1:47 | hit them | AK-47 | 266 ms | – | 1.9° | ||
| 10 1:31 | killed them | AK-47 | 859 ms | 1297 ms | 1.1° | ||
| 11 0:57 | killed by them | MP7 | 422 ms | 578 ms | 1.8° | ||
| 12 1:15 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:46 | killed by them | SSG 08 | 438 ms | 438 ms | 2.6° | ||
| 13 1:19 | killed them | USP-S | 2000 ms | 2000 ms | 0.6° | ||
| 13 bomb 0:25 | hit by them | Glock-18 | 297 ms | – | 3.2° | ||
| 13 bomb 0:25 | killed by them | Tec-9 | 562 ms | 562 ms | 14.6° | ||
| 14 bomb 0:33 | killed by them | Tec-9 | 4047 ms | 4297 ms | 1.6° | ||
| 14 bomb 0:33 | hit by them | AK-47 | 516 ms | – | 0.7° | ||
| 15 0:51 | hit them | M4A4 | 312 ms | – | 0.2° | ||
| 15 0:11 | killed them | M4A1-S | 141 ms | 141 ms | 2.6° | ||
| 16 1:33 | killed them | AWP | 188 ms | 188 ms | 0.5° | ||
| 17 1:28 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:40 | killed them | AWP | 406 ms | 406 ms | 2.5° | ||
| 17 bomb 0:15 | killed by them | M4A1-S | 438 ms | 641 ms | 1.9° | ||
| 18 1:26 | killed them | AWP | 266 ms | 266 ms | 0.7° | ||
| 18 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:37 | killed by them | AK-47 | 1344 ms | 1453 ms | 1.1° | ||
| 20 0:53 | hit by them | AK-47 | 469 ms | – | 3.6° | ||
| 20 0:53 | killed them | M4A1-S | 797 ms | 984 ms | 3.8° | ||
| 20 bomb 0:25 | killed them | AK-47 | 547 ms | 547 ms | 2.6° | ||
| 21 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:46 | hit by them | SG 553 | 281 ms | – | 0.8° | ||
| 22 1:42 | killed by them | AK-47 | 281 ms | 281 ms | 3.0° | ||
| 23 1:16 | killed them | M4A1-S | 688 ms | 1094 ms | 47.1° | ||
| 23 1:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:05 | killed them | M4A1-S | 1172 ms | 1281 ms | 47.0° | ||
| 23 1:05 | hit by them | AK-47 | 1234 ms | – | 8.4° | ||
| 24 0:43 | killed by them | AK-47 | 297 ms | 297 ms | 12.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 240 | aim far off: your crosshair was about 6.5 player widths (203 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 1% / 41% | |
| 4 1:40 | MAC-10 | 769 | fired while moving (224 u/s), too fast to be accurate - stop first | 8/25 | killed them | 1% / 49% | |
| 5 1:08 | MAC-10 | 769 | fired while moving (222 u/s), too fast to be accurate - stop first | 4/17 | killed them | 1% / 54% | |
| 5 1:04 | MAC-10 | 537 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 7% / 47% | |
| 6 0:52 | AK-47 | 534 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 50% | |
| 9 1:47 | AK-47 | 1143 | fine - pros would have fired it too | 1/7 | 36% / 47% | ||
| 10 1:32 | AK-47 | 1161 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 50% | |
| 10 1:31 | AK-47 | 1138 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 10 1:31 | AK-47 | 1137 | fine - pros would have fired it too | 1/3 | killed them | 49% / 50% | |
| 12 0:46 | AWP | 2373 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 29% / 64% | |
| 13 1:20 | USP-S | 692 | fine - pros would have fired it too | 1/3 | killed them | 21% / 40% | |
| 13 bomb 0:25 | USP-S | 685 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 45% | |
| 14 bomb 0:33 | Five-SeveN | 536 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 64% | |
| 15 0:51 | M4A1-S | 1143 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 15 0:11 | M4A1-S | 304 | fine - pros would have fired it too | 1/3 | killed them | 78% / 78% | |
| 16 1:33 | AWP | 743 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 17 1:47 | AWP | 1533 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 37% / 72% | ||
| 17 bomb 0:40 | AWP | 702 | fine - pros would have fired it too | 1/1 | killed them | 40% / 69% | |
| 17 bomb 0:30 | AWP | 785 | fine - pros would have fired it too | 0/2 | 67% / 74% | ||
| 18 1:26 | AWP | 1576 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/1 | killed them | 15% / 73% | |
| 20 0:53 | M4A1-S | 1005 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/9 | killed them | 24% / 59% | |
| 20 bomb 0:25 | AK-47 | 1050 | fine - pros would have fired it too | 1/5 | killed them | 41% / 49% | |
| 21 1:35 | AK-47 | 532 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 59% | |
| 22 1:46 | Desert Eagle | 1050 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 2% / 35% | ||
| 23 1:17 | M4A1-S | 155 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/9 | killed them | 1% / 48% | |
| 23 1:05 | M4A1-S | 435 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/11 | killed them | 3% / 49% |
Fakes
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
