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Dust II, tied 12-12 · Fri 30 Oct, 19:53

XMaster Guardian Elite

The match

Aim

422 msTTD578 msTTK3.2°Crosshair↓26%1st bullet64%Spray25%Head61%Counter-strafe

Scoreboard

45ADR71%KAST

Positioning

Shots

12/24Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP72544%
USP-S248%
Glock-18110%
Five-SeveN911%
M4A1-S825%
AWP650%
XM10141100%
Tec-91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/1114 1:50 2 kills (AWP ×2), in 4.9 s CT3.8
45/11121 bomb 0:33 1 kill (AWP) T1.0
68/11111 0:57 1 kill (MP7) CT0.5
70/11122 1:35 1 kill (MP7), 1 headshot T0.5
88/1111 1:32 2 kills (USP-S ×2), all headshots, in 1 s CT-0.2
91/11117 bomb 0:14 1 kill (M4A1-S) T-0.3
94/11119 bomb 0:35 1 kill (MP7) T-0.5
95/11114 1:37 1 kill (MP7), 1 headshot T-0.6
110/1115 1:04 1 kill (AWP) CT-2.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 7 good, 3 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:17 wastedno enemy blinded for long
3 0:58 wastedno enemy blinded for long
5 1:37 wastedno enemy blinded for long
6 1:44 goodblinded FalcoN ™ 3.6 s (0.9 s white)
10 1:44 weakbarely blinded Agnostic 1.8 s (0.1 s white)
11 0:51 goodblinded Agnostic 4.5 s (1.8 s white)
16 1:48 wastedno enemy blinded for long; blinded Old sage 3.6 s on the move through Outside Long - safe
17 1:43 goodblinded Squx 3.9 s (1.2 s white), KMY 3.8 s (1.1 s white)
17 1:38 wastedbarely blinded FalcoN ™ 0.9 s (0.1 s white)
18 1:48 goodblinded FalcoN ™ 3.6 s (0.9 s white), Agnostic 3.3 s (0.7 s white) Sh4nU peeked FalcoN ™ 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
19 1:50 wastedno enemy blinded for long; blinded Sh4nU 3.1 s on the move through Outside Long - safe; blinded Old sage 3.3 s on the move through T Spawn - safe; blinded gatto 1.8 s on the move through Long Doors - safe
20 1:47 goodblinded Agnostic 3.7 s (1.0 s white), FalcoN ™ 3.5 s (0.9 s white) gatto peeked Agnostic 2.0 s after the pop - too early - the enemy had recovered; got hit first
21 1:48 weakbarely blinded Agnostic 2.7 s (0.4 s white), BerciK 2.6 s (0.3 s white)
22 1:48 goodblinded BerciK 3.5 s (0.8 s white)
23 1:51 weakbarely blinded KMY 2.5 s (0.3 s white)
24 1:49 goodblinded BerciK 3.4 s (0.8 s white), KMY 3.0 s (0.5 s white); blinded themselves 1.2 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
49 grenades: 42 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (5 of 19 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:48 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1000 units away; a running throw
10 1:47 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1116 units away; a running throw
10 1:45 exposeda flash at Long A - seen by 1 enemy for 0.2 s, the nearest 604 units away
11 0:45 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 749 units away
12 1:47 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 900 units away; a running throw
15 0:17 punishedkilled by Squx 0.8 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 610 units away, thrown in the open; a running throw
21 bomb 0:36 punishedhit by KMY 0.4 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 487 units away, thrown in the open; a running throw

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 24 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 bomb 0:36 KMYA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 holdheld with gatto, 688 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after gatto)
1 1:32 holdheld with gatto, 661 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after gatto)
1 1:31 holdheld with gatto, 612 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after gatto)
1 1:31 line of firestood in gatto's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:31 holdheld with gatto, 652 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before gatto)
1 1:30 tradegatto was killed 680 units away: not traded within 5 s (pros: 625 ms)
2 1:27 holdheld with Sh4nU, 519 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:26 tradeSh4nU was killed 555 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 line of firestood in kMk <3's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
5 1:07 tradeOld sage was killed 685 units away: you traded in 2,469 ms (pros: 2,031 ms)
9 1:22 tradeSh4nU was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
10 1:44 holdheld with gatto, 224 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after gatto)
12 1:44 tradekMk <3 was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
14 1:41 tradeSh4nU was killed 523 units away: you traded in 3,328 ms (pros: 625 ms)
17 bomb 0:40 tradegatto was killed 346 units away: not traded within 5 s (pros: 1,641 ms)
18 1:26 tradeSh4nU was killed 124 units away: not traded within 5 s (pros: 625 ms)
18 1:16 tradegatto was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
24 1:40 tradeOld sage was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
24 1:11 tradegatto was killed 762 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 BerciKkilled themUSP-S1875 ms1875 ms10.8°
1 1:31 Agnostickilled themUSP-S1641 ms1641 ms47.3°
1 1:30 KMYkilled by themGlock-181031 ms1922 ms14.0°
2 1:22 Agnostichit by themMAC-10812 ms–11.7°
2 1:13 Agnostickilled by themMAC-1047 ms47 ms3.5°
3 1:47 BerciKhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:50 Squxkilled themAWP297 ms297 ms1.3°
4 1:45 FalcoN ™killed themAWP188 ms188 ms0.4°
4 1:40 BerciKkilled by themMAC-10562 ms1844 ms19.7°
5 1:04 BerciKkilled themAWP391 ms391 ms2.2°
5 1:03 Agnostickilled by themDesert Eagle547 ms1875 ms8.7°
5 1:02 Agnostichit themFive-SeveN953 ms–3.6°
6 1:36 FalcoN ™killed by themAK-47141 ms344 ms2.3°
6 1:36 FalcoN ™hit themMP7250 ms–51.5°
7 bomb 0:39 Squxkilled by themAWP297 ms297 ms2.2°
8 bomb 0:34 FalcoN ™killed by themAK-47172 ms172 ms0.5°
9 1:29 Agnostichit by themAK-47438 ms–1.1°
9 1:28 FalcoN ™hit by themAK-47609 ms–4.3°
9 1:21 KMYkilled by themAK-471062 ms1062 ms11.2°
9 1:21 KMYhit themP20001062 ms–4.0°
10 1:43 Agnostickilled by themAK-47234 ms531 ms2.6°
11 0:57 BerciKkilled themMP7422 ms578 ms1.8°
11 0:43 KMYkilled by themAK-47297 ms1000 ms1.4°
12 1:42 Agnostichit themXM1014438 ms–1.9°
12 1:39 KMYkilled by themAK-47391 ms391 ms8.1°
13 1:47 FalcoN ™hit by themP2000328 ms–4.0°
13 1:46 Squxkilled by themUSP-S984 ms1906 ms8.0°
14 1:38 KMYkilled themMP7344 ms672 ms2.8°
14 1:30 Squxkilled by themUSP-S1250 ms2141 ms3.6°
15 0:16 Squxkilled by themAK-472547 ms3047 ms11.8°
16 1:46 Squxkilled by themAK-47297 ms594 ms1.3°
16 1:46 Squxhit themTec-9469 ms–18.8°
17 bomb 0:15 BerciKkilled themM4A1-S438 ms641 ms1.9°
19 bomb 0:36 KMYkilled themMP7375 ms609 ms5.7°
20 1:08 KMYkilled by themM4A1-S438 ms531 ms2.3°
21 bomb 0:35 KMYhit by themM4A4656 ms–5.2°
21 bomb 0:33 KMYkilled themAWP422 ms422 ms9.5°
21 bomb 0:26 FalcoN ™killed by themAK-47672 ms672 ms6.8°
22 1:35 Squxkilled themMP7172 ms172 ms2.0°
23 1:47 Squxkilled by themM4A1-S250 ms641 ms0.5°
24 0:47 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 24 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 BerciKUSP-S204aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/11killed them20% / 41%
1 1:29 FalcoN ™USP-S256aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)24% / 47%
2 1:13 BerciKUSP-S764aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)11% / 39%
4 1:50 SquxAWP2868fine - pros would have fired it too1/1killed them55% / 59%
4 1:39 BerciKAWP565aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)33% / 68%
5 1:04 BerciKAWP537fine - pros would have fired it too1/1killed them86% / 86%
5 1:03 AgnosticFive-SeveN474fired while moving (227 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)7% / 54%
6 1:36 FalcoN ™MP7210fine - pros would have fired it too2/2cut short (a death, a reload)63% / 63%
9 1:33 KMYUSP-S1717fired while moving (175 u/s), too fast to be accurate - stop first0/16% / 34%
9 1:32 KMYUSP-S1646fired while moving (105 u/s), too fast to be accurate - stop first0/28% / 34%
9 1:29 AgnosticUSP-S1842fine - pros would have fired it too0/450% / 50%
9 1:21 KMYUSP-S1086fine - pros would have fired it too1/4cut short (a death, a reload)51% / 51%
11 0:57 BerciKMP7335fine - pros would have fired it too3/11killed them42% / 47%
11 0:43 KMYAWP750fine - pros would have fired it too0/1cut short (a death, a reload)35% / 64%
13 1:47 FalcoN ™Glock-18984aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/11cut short (a death, a reload)10% / 41%
16 1:46 SquxTec-9531fine - pros would have fired it too1/1cut short (a death, a reload)25% / 43%
17 bomb 0:33 BerciKM4A1-S717fine - pros would have fired it too0/953% / 53%
17 bomb 0:30 BerciKM4A1-S795fired while moving (203 u/s), too fast to be accurate - stop first0/428% / 62%
17 bomb 0:15 BerciKM4A1-S1615fired while moving (208 u/s), too fast to be accurate - stop first2/9killed them; 2 bullets after pros would have stopped3% / 45%
19 bomb 0:36 KMYMP7792fired while moving (157 u/s), too fast to be accurate - stop first2/10killed them31% / 46%
21 bomb 0:38 KMYAWP259fine - pros would have fired it too0/176% / 76%
21 bomb 0:33 KMYAWP408fine - pros would have fired it too1/1killed them61% / 66%
22 1:35 SquxMP7240fine - pros would have fired it too1/7killed them70% / 70%
23 1:47 SquxMP7781aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/3cut short (a death, a reload)4% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.