Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 25 | 44% |
| USP-S | 24 | 8% |
| Glock-18 | 11 | 0% |
| Five-SeveN | 9 | 11% |
| M4A1-S | 8 | 25% |
| AWP | 6 | 50% |
| XM1014 | 1 | 100% |
| Tec-9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/111 | 4 1:50 | 2 kills (AWP ×2), in 4.9 s CT | 3.8 |
| 45/111 | 21 bomb 0:33 | 1 kill (AWP) T | 1.0 |
| 68/111 | 11 0:57 | 1 kill (MP7) CT | 0.5 |
| 70/111 | 22 1:35 | 1 kill (MP7), 1 headshot T | 0.5 |
| 88/111 | 1 1:32 | 2 kills (USP-S ×2), all headshots, in 1 s CT | -0.2 |
| 91/111 | 17 bomb 0:14 | 1 kill (M4A1-S) T | -0.3 |
| 94/111 | 19 bomb 0:35 | 1 kill (MP7) T | -0.5 |
| 95/111 | 14 1:37 | 1 kill (MP7), 1 headshot T | -0.6 |
| 110/111 | 5 1:04 | 1 kill (AWP) CT | -2.4 |
Flashes
16 flashes: 7 good, 3 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:17 | wasted | no enemy blinded for long |
| 3 0:58 | wasted | no enemy blinded for long |
| 5 1:37 | wasted | no enemy blinded for long |
| 6 1:44 | good | blinded FalcoN ™ 3.6 s (0.9 s white) |
| 10 1:44 | weak | barely blinded Agnostic 1.8 s (0.1 s white) |
| 11 0:51 | good | blinded Agnostic 4.5 s (1.8 s white) |
| 16 1:48 | wasted | no enemy blinded for long; blinded Old sage 3.6 s on the move through Outside Long - safe |
| 17 1:43 | good | blinded Squx 3.9 s (1.2 s white), KMY 3.8 s (1.1 s white) |
| 17 1:38 | wasted | barely blinded FalcoN ™ 0.9 s (0.1 s white) |
| 18 1:48 | good | blinded FalcoN ™ 3.6 s (0.9 s white), Agnostic 3.3 s (0.7 s white) Sh4nU peeked FalcoN ™ 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 19 1:50 | wasted | no enemy blinded for long; blinded Sh4nU 3.1 s on the move through Outside Long - safe; blinded Old sage 3.3 s on the move through T Spawn - safe; blinded gatto 1.8 s on the move through Long Doors - safe |
| 20 1:47 | good | blinded Agnostic 3.7 s (1.0 s white), FalcoN ™ 3.5 s (0.9 s white) gatto peeked Agnostic 2.0 s after the pop - too early - the enemy had recovered; got hit first |
| 21 1:48 | weak | barely blinded Agnostic 2.7 s (0.4 s white), BerciK 2.6 s (0.3 s white) |
| 22 1:48 | good | blinded BerciK 3.5 s (0.8 s white) |
| 23 1:51 | weak | barely blinded KMY 2.5 s (0.3 s white) |
| 24 1:49 | good | blinded BerciK 3.4 s (0.8 s white), KMY 3.0 s (0.5 s white); blinded themselves 1.2 s on the move through Outside Long - safe |
Throws
49 grenades: 42 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (5 of 19 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1000 units away; a running throw |
| 10 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1116 units away; a running throw |
| 10 1:45 | exposed | a flash at Long A - seen by 1 enemy for 0.2 s, the nearest 604 units away |
| 11 0:45 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 749 units away |
| 12 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 900 units away; a running throw |
| 15 0:17 | punished | killed by Squx 0.8 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 610 units away, thrown in the open; a running throw |
| 21 bomb 0:36 | punished | hit by KMY 0.4 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 487 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 bomb 0:36 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | hold | held with gatto, 688 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after gatto) |
| 1 1:32 | hold | held with gatto, 661 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 31 ms after gatto) |
| 1 1:31 | hold | held with gatto, 612 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after gatto) |
| 1 1:31 | line of fire | stood in gatto's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:31 | hold | held with gatto, 652 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before gatto) |
| 1 1:30 | trade | gatto was killed 680 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:27 | hold | held with Sh4nU, 519 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:26 | trade | Sh4nU was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | line of fire | stood in kMk <3's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 5 1:07 | trade | Old sage was killed 685 units away: you traded in 2,469 ms (pros: 2,031 ms) |
| 9 1:22 | trade | Sh4nU was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:44 | hold | held with gatto, 224 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after gatto) |
| 12 1:44 | trade | kMk <3 was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:41 | trade | Sh4nU was killed 523 units away: you traded in 3,328 ms (pros: 625 ms) |
| 17 bomb 0:40 | trade | gatto was killed 346 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:26 | trade | Sh4nU was killed 124 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:16 | trade | gatto was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:40 | trade | Old sage was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:11 | trade | gatto was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed them | USP-S | 1875 ms | 1875 ms | 10.8° | ||
| 1 1:31 | killed them | USP-S | 1641 ms | 1641 ms | 47.3° | ||
| 1 1:30 | killed by them | Glock-18 | 1031 ms | 1922 ms | 14.0° | ||
| 2 1:22 | hit by them | MAC-10 | 812 ms | – | 11.7° | ||
| 2 1:13 | killed by them | MAC-10 | 47 ms | 47 ms | 3.5° | ||
| 3 1:47 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:50 | killed them | AWP | 297 ms | 297 ms | 1.3° | ||
| 4 1:45 | killed them | AWP | 188 ms | 188 ms | 0.4° | ||
| 4 1:40 | killed by them | MAC-10 | 562 ms | 1844 ms | 19.7° | ||
| 5 1:04 | killed them | AWP | 391 ms | 391 ms | 2.2° | ||
| 5 1:03 | killed by them | Desert Eagle | 547 ms | 1875 ms | 8.7° | ||
| 5 1:02 | hit them | Five-SeveN | 953 ms | – | 3.6° | ||
| 6 1:36 | killed by them | AK-47 | 141 ms | 344 ms | 2.3° | ||
| 6 1:36 | hit them | MP7 | 250 ms | – | 51.5° | ||
| 7 bomb 0:39 | killed by them | AWP | 297 ms | 297 ms | 2.2° | ||
| 8 bomb 0:34 | killed by them | AK-47 | 172 ms | 172 ms | 0.5° | ||
| 9 1:29 | hit by them | AK-47 | 438 ms | – | 1.1° | ||
| 9 1:28 | hit by them | AK-47 | 609 ms | – | 4.3° | ||
| 9 1:21 | killed by them | AK-47 | 1062 ms | 1062 ms | 11.2° | ||
| 9 1:21 | hit them | P2000 | 1062 ms | – | 4.0° | ||
| 10 1:43 | killed by them | AK-47 | 234 ms | 531 ms | 2.6° | ||
| 11 0:57 | killed them | MP7 | 422 ms | 578 ms | 1.8° | ||
| 11 0:43 | killed by them | AK-47 | 297 ms | 1000 ms | 1.4° | ||
| 12 1:42 | hit them | XM1014 | 438 ms | – | 1.9° | ||
| 12 1:39 | killed by them | AK-47 | 391 ms | 391 ms | 8.1° | ||
| 13 1:47 | hit by them | P2000 | 328 ms | – | 4.0° | ||
| 13 1:46 | killed by them | USP-S | 984 ms | 1906 ms | 8.0° | ||
| 14 1:38 | killed them | MP7 | 344 ms | 672 ms | 2.8° | ||
| 14 1:30 | killed by them | USP-S | 1250 ms | 2141 ms | 3.6° | ||
| 15 0:16 | killed by them | AK-47 | 2547 ms | 3047 ms | 11.8° | ||
| 16 1:46 | killed by them | AK-47 | 297 ms | 594 ms | 1.3° | ||
| 16 1:46 | hit them | Tec-9 | 469 ms | – | 18.8° | ||
| 17 bomb 0:15 | killed them | M4A1-S | 438 ms | 641 ms | 1.9° | ||
| 19 bomb 0:36 | killed them | MP7 | 375 ms | 609 ms | 5.7° | ||
| 20 1:08 | killed by them | M4A1-S | 438 ms | 531 ms | 2.3° | ||
| 21 bomb 0:35 | hit by them | M4A4 | 656 ms | – | 5.2° | ||
| 21 bomb 0:33 | killed them | AWP | 422 ms | 422 ms | 9.5° | ||
| 21 bomb 0:26 | killed by them | AK-47 | 672 ms | 672 ms | 6.8° | ||
| 22 1:35 | killed them | MP7 | 172 ms | 172 ms | 2.0° | ||
| 23 1:47 | killed by them | M4A1-S | 250 ms | 641 ms | 0.5° | ||
| 24 0:47 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 204 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/11 | killed them | 20% / 41% | |
| 1 1:29 | USP-S | 256 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 47% | |
| 2 1:13 | USP-S | 764 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 39% | |
| 4 1:50 | AWP | 2868 | fine - pros would have fired it too | 1/1 | killed them | 55% / 59% | |
| 4 1:39 | AWP | 565 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 33% / 68% | |
| 5 1:04 | AWP | 537 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 5 1:03 | Five-SeveN | 474 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 7% / 54% | |
| 6 1:36 | MP7 | 210 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 63% / 63% | |
| 9 1:33 | USP-S | 1717 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/1 | 6% / 34% | ||
| 9 1:32 | USP-S | 1646 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | 8% / 34% | ||
| 9 1:29 | USP-S | 1842 | fine - pros would have fired it too | 0/4 | 50% / 50% | ||
| 9 1:21 | USP-S | 1086 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 51% / 51% | |
| 11 0:57 | MP7 | 335 | fine - pros would have fired it too | 3/11 | killed them | 42% / 47% | |
| 11 0:43 | AWP | 750 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 64% | |
| 13 1:47 | Glock-18 | 984 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/11 | cut short (a death, a reload) | 10% / 41% | |
| 16 1:46 | Tec-9 | 531 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 25% / 43% | |
| 17 bomb 0:33 | M4A1-S | 717 | fine - pros would have fired it too | 0/9 | 53% / 53% | ||
| 17 bomb 0:30 | M4A1-S | 795 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/4 | 28% / 62% | ||
| 17 bomb 0:15 | M4A1-S | 1615 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/9 | killed them; 2 bullets after pros would have stopped | 3% / 45% | |
| 19 bomb 0:36 | MP7 | 792 | fired while moving (157 u/s), too fast to be accurate - stop first | 2/10 | killed them | 31% / 46% | |
| 21 bomb 0:38 | AWP | 259 | fine - pros would have fired it too | 0/1 | 76% / 76% | ||
| 21 bomb 0:33 | AWP | 408 | fine - pros would have fired it too | 1/1 | killed them | 61% / 66% | |
| 22 1:35 | MP7 | 240 | fine - pros would have fired it too | 1/7 | killed them | 70% / 70% | |
| 23 1:47 | MP7 | 781 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 4% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
