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Dust II, tied 12-12 · Fri 30 Oct, 19:53

kMk <3Supreme Master First Class

The match

Aim

516 msTTD672 msTTK2.4°Crosshair↓28%1st bullet44%Spray23%Head81%Counter-strafe

Scoreboard

87ADR67%KAST

Positioning

Shots

13/38Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476639%
Glock-181450%
M4A41250%
USP-S933%
Desert Eagle650%
AWP450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1112 1:26 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 17.9 s CT5.7
15/11123 1:31 2 kills (AK-47 ×2), a wallbang, all headshots, in 19.9 s T3.6
17/11120 0:57 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T3.5
20/1118 1:21 3 kills (AK-47 ×2, M4A4), 2 headshots, in 40.7 s CT3.2
40/11113 1:46 2 kills (Glock ×2), 1 headshot, in 2.8 s T1.1
46/11124 0:33 1 kill (AWP) T1.0
49/11121 1:27 2 kills (AK-47 ×2), all headshots, in 28.6 s T1.0
52/1114 1:34 1 kill (AK-47), 1 while flashed CT0.9
58/11117 1:17 1 kill (AK-47) T0.7
62/1113 0:58 1 kill (M4A4) CT0.7
82/11118 bomb 0:32 1 kill (AWP) T0.1
84/11119 bomb 0:37 1 kill (AWP) T0.0
106/11114 bomb 0:36 1 kill (AK-47), 1 headshot T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:39 1v5 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
8 bomb 0:21 1v3 after the plant CT · 100 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other
11 0:30 1v2 before the plant CT · 100 HP · Catwalklost - died later · saw each other
16 1:33 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
20 0:53 1v1 before the plant T · 26 HP · A Ramplost - died in the first fight · they saw them first
24 0:33 1v3 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 2 good, 0 weak, 10 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long
3 1:46 wastedno enemy blinded for long; blinded Sh4nU 1.9 s holding Long A - safe
4 1:46 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
5 1:47 hurt the teamno enemy blinded for long; blinded Sh4nU 2.6 s on the move through Long A - an enemy could see them; blinded gatto 3.1 s on the move through Long A - an enemy could see them
6 1:03 wastedno enemy blinded for long
8 1:04 goodblinded Squx 3.5 s (0.9 s white), Agnostic 3.4 s (0.8 s white)
15 1:40 wastedno enemy blinded for long
17 1:13 wastedbarely blinded BerciK 0.9 s (0.1 s white); blinded gatto 1.5 s on the move through Extended A - safe
18 1:33 wastedno enemy blinded for long; blinded Old sage 1.3 s on the move through Top Mid - safe
19 1:16 blinded an enemy, but hurt the team tooblinded Squx 4.0 s (1.2 s white); blinded gatto 4.5 s holding Long A - an enemy could see them; blinded Sh4nU 4.4 s holding Bombsite A - safe
20 1:18 wastedbarely blinded KMY 0.8 s (0.1 s white); blinded X 4.4 s holding Long A - safe; blinded themselves 2.6 s holding Long A - safe
21 1:50 wastedno enemy blinded for long
22 1:47 goodblinded BerciK 3.8 s (1.1 s white)
24 1:37 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
49 grenades: 46 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:36 exposedan HE at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 1264 units away, thrown in the open; a running throw
21 1:32 exposedan HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 630 units away
22 1:37 punishedhit by KMY 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1562 units away, thrown in the open; a jump throw

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 33 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:18 SquxShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
18 1:25 KMYCatwalkcover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 9 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 tradeSh4nU was killed 537 units away: not traded within 5 s (pros: 625 ms)
2 1:27 holdheld with Sh4nU, 858 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:26 tradeSh4nU was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
2 1:13 tradeX was killed 313 units away: you traded in 4,984 ms (pros: 1,641 ms)
4 1:39 tradeX was killed 1277 units away: you traded in 4,875 ms (pros: 2,609 ms)
5 bomb 0:38 line of firestood in Sh4nU's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 bomb 0:39 tradeX was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:21 tradegatto was killed 148 units away: you traded in 750 ms (pros: 969 ms)
9 1:22 tradeSh4nU was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
9 1:21 tradeX was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
9 1:02 tradeOld sage was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
13 1:46 tradeX was killed 200 units away: you traded in 2,547 ms (pros: 969 ms)
14 1:31 holdheld with X, 276 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:40 tradeX was killed 213 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:38 holdheld with gatto, 732 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms after gatto)
15 1:25 tradeOld sage was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
15 1:20 tradeSh4nU was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
17 1:20 tradeOld sage was killed 533 units away: you traded in 3,000 ms (pros: 2,031 ms)
17 1:18 peek togetherpeeked the same enemy as gatto, 938 ms after them - late - your team-mate went first, as bait
17 bomb 0:40 tradegatto was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
20 1:01 tradeSh4nU was killed 155 units away: you traded in 4,031 ms (pros: 969 ms)
21 1:34 tradegatto was killed 521 units away: you traded in 2,734 ms (pros: 2,031 ms)
21 1:28 tradeOld sage was killed 274 units away: you traded in 859 ms (pros: 625 ms)
21 bomb 0:26 tradeX was killed 1185 units away: you traded in 4,984 ms (pros: 2,609 ms)
23 1:17 holdheld with Old sage, 703 units and 118° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:16 tradeOld sage was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
24 1:40 tradeOld sage was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
24 0:33 tradeSh4nU was killed 474 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Squxhit themP2000438 ms–13.5°
1 1:24 KMYhit by themGlock-18281 ms–3.4°
1 1:24 KMYhit themP2000250 ms–4.3°
1 1:19 KMYhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:36 Squxkilled by themGlock-18250 ms562 ms7.4°
2 1:26 KMYkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:23 BerciKhit by themSSG 08312 ms–1.6°
2 1:09 Agnostickilled themDesert Eagle2000 ms2578 ms7.1°
2 1:07 Squxkilled by themMAC-10125 ms125 ms8.7°
3 0:59 Agnostickilled themM4A4375 ms641 ms1.9°
3 0:58 Agnostichit by themGlock-18625 ms–2.5°
4 1:34 BerciKkilled themAK-47562 ms1062 ms2.8°
4 1:18 KMYhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 0:35 FalcoN ™killed by themAK-47891 ms1391 ms5.3°
7 bomb 0:36 KMYkilled by themGalil AR594 ms875 ms0.9°
8 1:21 BerciKkilled themM4A4312 ms312 ms0.6°
8 bomb 0:36 KMYhit themAK-47719 ms–1.8°
8 bomb 0:32 KMYkilled themAK-4794 ms94 ms0.5°
8 bomb 0:21 Agnostickilled themAK-47125 ms125 ms4.4°
8 bomb 0:11 Squxhit themAK-47578 ms–27.8°
8 bomb 0:11 Squxkilled by themAWP750 ms750 ms13.9°
9 bomb 0:31 KMYkilled by themAK-471406 ms2406 ms8.6°
10 1:31 BerciKkilled by themAK-47859 ms1297 ms1.1°
11 bomb 0:23 KMYkilled by themAK-47391 ms1844 ms1.7°
12 1:45 Agnostickilled by themAK-47875 ms1984 ms22.9°
12 1:45 Agnostichit themM4A41812 ms–0.5°
13 1:46 FalcoN ™killed themGlock-18406 ms781 ms0.3°
13 1:44 Squxkilled themGlock-18703 ms1578 ms1.3°
13 1:36 Agnostichit themGlock-18484 ms–1.2°
13 1:35 Agnostickilled by themUSP-S141 ms531 ms1.3°
14 bomb 0:36 Agnostickilled themAK-471188 ms1188 ms5.4°
14 bomb 0:33 BerciKhit themAK-47516 ms–0.7°
15 1:16 FalcoN ™killed by themM4A1-S359 ms656 ms2.3°
15 1:16 FalcoN ™hit themAK-47375 ms–1.8°
16 1:29 KMYkilled by themM4A4328 ms500 ms2.5°
17 1:35 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:17 Squxkilled themAK-47531 ms938 ms2.4°
17 1:17 Squxhit by themAK-47609 ms–8.8°
18 1:25 KMYhit by themM4A4531 ms–4.2°
18 bomb 0:32 Squxkilled themAWP203 ms203 ms1.0°
19 bomb 0:37 FalcoN ™hit by themFive-SeveN359 ms–4.9°
19 bomb 0:37 FalcoN ™killed themAWP562 ms562 ms0.7°
20 0:58 Squxkilled themAK-471266 ms1656 ms28.3°
20 0:57 Squxhit by themM4A41406 ms–37.6°
20 0:55 KMYkilled themAK-47484 ms484 ms4.4°
20 bomb 0:25 BerciKkilled by themAK-47547 ms547 ms2.6°
21 1:28 Squxhit by themM4A4516 ms–1.8°
21 1:27 Squxkilled themAK-471375 ms1375 ms34.4°
21 bomb 0:21 FalcoN ™killed themAK-47703 ms703 ms51.3°
22 1:37 KMYhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:32 Agnostichit by themM4A4203 ms–0.2°
23 1:31 Agnostickilled themAK-47391 ms391 ms0.5°
23 1:11 FalcoN ™killed themAK-47406 ms500 ms3.5°
23 1:11 FalcoN ™hit by themM4A4438 ms–20.2°
23 1:05 BerciKkilled by themM4A1-S1172 ms1281 ms47.0°
23 1:05 BerciKhit themAK-471234 ms–8.4°
24 0:33 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 0:29 KMYhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:26 KMYkilled by themAK-47484 ms672 ms0.3°

Shots

You fired 13 of your 38 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 SquxUSP-S394fine - pros would have fired it too2/547% / 47%
1 1:24 KMYUSP-S623fine - pros would have fired it too1/548% / 48%
1 bomb 0:36 SquxUSP-S378fired while moving (36 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)8% / 45%
2 1:23 BerciKDesert Eagle1215fine - pros would have fired it too0/154% / 54%
2 1:09 AgnosticDesert Eagle244fine - pros would have fired it too3/3killed them49% / 49%
3 0:59 AgnosticM4A4393fine - pros would have fired it too4/6killed them57% / 58%
4 1:34 BerciKAK-471181fired while moving (78 u/s), too fast to be accurate - stop first4/9killed them18% / 54%
6 0:35 FalcoN ™AK-471447too soon: your crosshair was still moving onto them, about 7 player widths (219 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 44%
7 bomb 0:36 KMYM4A4840aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/5cut short (a death, a reload)13% / 53%
8 1:21 BerciKM4A4673fine - pros would have fired it too1/5killed them69% / 69%
8 bomb 0:37 KMYAK-471228fine - pros would have fired it too1/105 bullets after pros would have stopped29% / 46%
8 bomb 0:33 KMYAK-471306fine - pros would have fired it too0/147% / 52%
8 bomb 0:32 KMYAK-471457fine - pros would have fired it too1/4killed them70% / 70%
8 bomb 0:21 AgnosticAK-47296fine - pros would have fired it too1/5killed them64% / 64%
8 bomb 0:11 SquxAK-47577fine - pros would have fired it too1/3cut short (a death, a reload)32% / 47%
10 1:31 BerciKAWP1141fired while moving (52 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)29% / 80%
11 bomb 0:37 KMYDesert Eagle1833fine - pros would have fired it too0/140% / 40%
11 bomb 0:23 KMYAWP1456fine - pros would have fired it too0/1cut short (a death, a reload)52% / 61%
11 bomb 0:22 KMYDesert Eagle1456fine - pros would have fired it too0/1cut short (a death, a reload)30% / 36%
12 1:45 AgnosticM4A4463fine - pros would have fired it too1/2cut short (a death, a reload)47% / 48%
13 1:46 FalcoN ™Glock-181043fine - pros would have fired it too3/6killed them35% / 49%
13 1:44 SquxGlock-18718fired while moving (233 u/s), too fast to be accurate - stop first3/8killed them41% / 49%
13 1:36 AgnosticGlock-18868fine - pros would have fired it too1/341% / 49%
13 1:35 AgnosticGlock-18853fine - pros would have fired it too2/3cut short (a death, a reload)32% / 39%
14 bomb 0:36 AgnosticAK-47522aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/7killed them14% / 63%
14 bomb 0:35 BerciKAK-47555aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/810% / 55%
14 bomb 0:33 BerciKAK-47536fired while moving (85 u/s), too fast to be accurate - stop first1/615% / 47%
15 1:16 FalcoN ™AK-47636fired while moving (84 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)21% / 52%
17 1:18 SquxAK-47825aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/11killed them25% / 55%
18 bomb 0:32 SquxAWP790fine - pros would have fired it too1/1killed them60% / 76%
19 bomb 0:37 FalcoN ™AWP1026fine - pros would have fired it too1/1killed them77% / 77%
20 0:58 SquxAK-47609fine - pros would have fired it too4/11killed them61% / 61%
20 0:56 KMYAK-47785fine - pros would have fired it too1/6killed them47% / 47%
21 1:27 SquxAK-471023fine - pros would have fired it too1/8killed them32% / 46%
21 bomb 0:21 FalcoN ™AK-47121aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/6killed them28% / 59%
23 1:11 FalcoN ™AK-47631fired while moving (81 u/s), too fast to be accurate - stop first2/7killed them16% / 48%
23 1:05 BerciKAK-47429fine - pros would have fired it too1/3cut short (a death, a reload)29% / 47%
24 0:26 KMYAK-47855fine - pros would have fired it too0/2cut short (a death, a reload)63% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.