Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 39% |
| Glock-18 | 14 | 50% |
| M4A4 | 12 | 50% |
| USP-S | 9 | 33% |
| Desert Eagle | 6 | 50% |
| AWP | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/111 | 2 1:26 | 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 17.9 s CT | 5.7 |
| 15/111 | 23 1:31 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 19.9 s T | 3.6 |
| 17/111 | 20 0:57 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T | 3.5 |
| 20/111 | 8 1:21 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 40.7 s CT | 3.2 |
| 40/111 | 13 1:46 | 2 kills (Glock ×2), 1 headshot, in 2.8 s T | 1.1 |
| 46/111 | 24 0:33 | 1 kill (AWP) T | 1.0 |
| 49/111 | 21 1:27 | 2 kills (AK-47 ×2), all headshots, in 28.6 s T | 1.0 |
| 52/111 | 4 1:34 | 1 kill (AK-47), 1 while flashed CT | 0.9 |
| 58/111 | 17 1:17 | 1 kill (AK-47) T | 0.7 |
| 62/111 | 3 0:58 | 1 kill (M4A4) CT | 0.7 |
| 82/111 | 18 bomb 0:32 | 1 kill (AWP) T | 0.1 |
| 84/111 | 19 bomb 0:37 | 1 kill (AWP) T | 0.0 |
| 106/111 | 14 bomb 0:36 | 1 kill (AK-47), 1 headshot T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:39 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 8 bomb 0:21 | 1v3 after the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 11 0:30 | 1v2 before the plant CT · 100 HP · Catwalk | lost - died later · saw each other |
| 16 1:33 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 20 0:53 | 1v1 before the plant T · 26 HP · A Ramp | lost - died in the first fight · they saw them first |
| 24 0:33 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
14 flashes: 2 good, 0 weak, 10 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long |
| 3 1:46 | wasted | no enemy blinded for long; blinded Sh4nU 1.9 s holding Long A - safe |
| 4 1:46 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 5 1:47 | hurt the team | no enemy blinded for long; blinded Sh4nU 2.6 s on the move through Long A - an enemy could see them; blinded gatto 3.1 s on the move through Long A - an enemy could see them |
| 6 1:03 | wasted | no enemy blinded for long |
| 8 1:04 | good | blinded Squx 3.5 s (0.9 s white), Agnostic 3.4 s (0.8 s white) |
| 15 1:40 | wasted | no enemy blinded for long |
| 17 1:13 | wasted | barely blinded BerciK 0.9 s (0.1 s white); blinded gatto 1.5 s on the move through Extended A - safe |
| 18 1:33 | wasted | no enemy blinded for long; blinded Old sage 1.3 s on the move through Top Mid - safe |
| 19 1:16 | blinded an enemy, but hurt the team too | blinded Squx 4.0 s (1.2 s white); blinded gatto 4.5 s holding Long A - an enemy could see them; blinded Sh4nU 4.4 s holding Bombsite A - safe |
| 20 1:18 | wasted | barely blinded KMY 0.8 s (0.1 s white); blinded X 4.4 s holding Long A - safe; blinded themselves 2.6 s holding Long A - safe |
| 21 1:50 | wasted | no enemy blinded for long |
| 22 1:47 | good | blinded BerciK 3.8 s (1.1 s white) |
| 24 1:37 | wasted | no enemy blinded for long |
Throws
49 grenades: 46 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:36 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 1264 units away, thrown in the open; a running throw |
| 21 1:32 | exposed | an HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 630 units away |
| 22 1:37 | punished | hit by KMY 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1562 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:18 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 18 1:25 | Catwalk | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 9 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:37 | trade | Sh4nU was killed 537 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:27 | hold | held with Sh4nU, 858 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:26 | trade | Sh4nU was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:13 | trade | X was killed 313 units away: you traded in 4,984 ms (pros: 1,641 ms) |
| 4 1:39 | trade | X was killed 1277 units away: you traded in 4,875 ms (pros: 2,609 ms) |
| 5 bomb 0:38 | line of fire | stood in Sh4nU's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 bomb 0:39 | trade | X was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:21 | trade | gatto was killed 148 units away: you traded in 750 ms (pros: 969 ms) |
| 9 1:22 | trade | Sh4nU was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:21 | trade | X was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:02 | trade | Old sage was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:46 | trade | X was killed 200 units away: you traded in 2,547 ms (pros: 969 ms) |
| 14 1:31 | hold | held with X, 276 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:40 | trade | X was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:38 | hold | held with gatto, 732 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 422 ms after gatto) |
| 15 1:25 | trade | Old sage was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:20 | trade | Sh4nU was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:20 | trade | Old sage was killed 533 units away: you traded in 3,000 ms (pros: 2,031 ms) |
| 17 1:18 | peek together | peeked the same enemy as gatto, 938 ms after them - late - your team-mate went first, as bait |
| 17 bomb 0:40 | trade | gatto was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:01 | trade | Sh4nU was killed 155 units away: you traded in 4,031 ms (pros: 969 ms) |
| 21 1:34 | trade | gatto was killed 521 units away: you traded in 2,734 ms (pros: 2,031 ms) |
| 21 1:28 | trade | Old sage was killed 274 units away: you traded in 859 ms (pros: 625 ms) |
| 21 bomb 0:26 | trade | X was killed 1185 units away: you traded in 4,984 ms (pros: 2,609 ms) |
| 23 1:17 | hold | held with Old sage, 703 units and 118° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:16 | trade | Old sage was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:40 | trade | Old sage was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:33 | trade | Sh4nU was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit them | P2000 | 438 ms | – | 13.5° | ||
| 1 1:24 | hit by them | Glock-18 | 281 ms | – | 3.4° | ||
| 1 1:24 | hit them | P2000 | 250 ms | – | 4.3° | ||
| 1 1:19 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:36 | killed by them | Glock-18 | 250 ms | 562 ms | 7.4° | ||
| 2 1:26 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:23 | hit by them | SSG 08 | 312 ms | – | 1.6° | ||
| 2 1:09 | killed them | Desert Eagle | 2000 ms | 2578 ms | 7.1° | ||
| 2 1:07 | killed by them | MAC-10 | 125 ms | 125 ms | 8.7° | ||
| 3 0:59 | killed them | M4A4 | 375 ms | 641 ms | 1.9° | ||
| 3 0:58 | hit by them | Glock-18 | 625 ms | – | 2.5° | ||
| 4 1:34 | killed them | AK-47 | 562 ms | 1062 ms | 2.8° | ||
| 4 1:18 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:35 | killed by them | AK-47 | 891 ms | 1391 ms | 5.3° | ||
| 7 bomb 0:36 | killed by them | Galil AR | 594 ms | 875 ms | 0.9° | ||
| 8 1:21 | killed them | M4A4 | 312 ms | 312 ms | 0.6° | ||
| 8 bomb 0:36 | hit them | AK-47 | 719 ms | – | 1.8° | ||
| 8 bomb 0:32 | killed them | AK-47 | 94 ms | 94 ms | 0.5° | ||
| 8 bomb 0:21 | killed them | AK-47 | 125 ms | 125 ms | 4.4° | ||
| 8 bomb 0:11 | hit them | AK-47 | 578 ms | – | 27.8° | ||
| 8 bomb 0:11 | killed by them | AWP | 750 ms | 750 ms | 13.9° | ||
| 9 bomb 0:31 | killed by them | AK-47 | 1406 ms | 2406 ms | 8.6° | ||
| 10 1:31 | killed by them | AK-47 | 859 ms | 1297 ms | 1.1° | ||
| 11 bomb 0:23 | killed by them | AK-47 | 391 ms | 1844 ms | 1.7° | ||
| 12 1:45 | killed by them | AK-47 | 875 ms | 1984 ms | 22.9° | ||
| 12 1:45 | hit them | M4A4 | 1812 ms | – | 0.5° | ||
| 13 1:46 | killed them | Glock-18 | 406 ms | 781 ms | 0.3° | ||
| 13 1:44 | killed them | Glock-18 | 703 ms | 1578 ms | 1.3° | ||
| 13 1:36 | hit them | Glock-18 | 484 ms | – | 1.2° | ||
| 13 1:35 | killed by them | USP-S | 141 ms | 531 ms | 1.3° | ||
| 14 bomb 0:36 | killed them | AK-47 | 1188 ms | 1188 ms | 5.4° | ||
| 14 bomb 0:33 | hit them | AK-47 | 516 ms | – | 0.7° | ||
| 15 1:16 | killed by them | M4A1-S | 359 ms | 656 ms | 2.3° | ||
| 15 1:16 | hit them | AK-47 | 375 ms | – | 1.8° | ||
| 16 1:29 | killed by them | M4A4 | 328 ms | 500 ms | 2.5° | ||
| 17 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:17 | killed them | AK-47 | 531 ms | 938 ms | 2.4° | ||
| 17 1:17 | hit by them | AK-47 | 609 ms | – | 8.8° | ||
| 18 1:25 | hit by them | M4A4 | 531 ms | – | 4.2° | ||
| 18 bomb 0:32 | killed them | AWP | 203 ms | 203 ms | 1.0° | ||
| 19 bomb 0:37 | hit by them | Five-SeveN | 359 ms | – | 4.9° | ||
| 19 bomb 0:37 | killed them | AWP | 562 ms | 562 ms | 0.7° | ||
| 20 0:58 | killed them | AK-47 | 1266 ms | 1656 ms | 28.3° | ||
| 20 0:57 | hit by them | M4A4 | 1406 ms | – | 37.6° | ||
| 20 0:55 | killed them | AK-47 | 484 ms | 484 ms | 4.4° | ||
| 20 bomb 0:25 | killed by them | AK-47 | 547 ms | 547 ms | 2.6° | ||
| 21 1:28 | hit by them | M4A4 | 516 ms | – | 1.8° | ||
| 21 1:27 | killed them | AK-47 | 1375 ms | 1375 ms | 34.4° | ||
| 21 bomb 0:21 | killed them | AK-47 | 703 ms | 703 ms | 51.3° | ||
| 22 1:37 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:32 | hit by them | M4A4 | 203 ms | – | 0.2° | ||
| 23 1:31 | killed them | AK-47 | 391 ms | 391 ms | 0.5° | ||
| 23 1:11 | killed them | AK-47 | 406 ms | 500 ms | 3.5° | ||
| 23 1:11 | hit by them | M4A4 | 438 ms | – | 20.2° | ||
| 23 1:05 | killed by them | M4A1-S | 1172 ms | 1281 ms | 47.0° | ||
| 23 1:05 | hit them | AK-47 | 1234 ms | – | 8.4° | ||
| 24 0:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:26 | killed by them | AK-47 | 484 ms | 672 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | USP-S | 394 | fine - pros would have fired it too | 2/5 | 47% / 47% | ||
| 1 1:24 | USP-S | 623 | fine - pros would have fired it too | 1/5 | 48% / 48% | ||
| 1 bomb 0:36 | USP-S | 378 | fired while moving (36 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 8% / 45% | |
| 2 1:23 | Desert Eagle | 1215 | fine - pros would have fired it too | 0/1 | 54% / 54% | ||
| 2 1:09 | Desert Eagle | 244 | fine - pros would have fired it too | 3/3 | killed them | 49% / 49% | |
| 3 0:59 | M4A4 | 393 | fine - pros would have fired it too | 4/6 | killed them | 57% / 58% | |
| 4 1:34 | AK-47 | 1181 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/9 | killed them | 18% / 54% | |
| 6 0:35 | AK-47 | 1447 | too soon: your crosshair was still moving onto them, about 7 player widths (219 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 44% | |
| 7 bomb 0:36 | M4A4 | 840 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 13% / 53% | |
| 8 1:21 | M4A4 | 673 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 8 bomb 0:37 | AK-47 | 1228 | fine - pros would have fired it too | 1/10 | 5 bullets after pros would have stopped | 29% / 46% | |
| 8 bomb 0:33 | AK-47 | 1306 | fine - pros would have fired it too | 0/1 | 47% / 52% | ||
| 8 bomb 0:32 | AK-47 | 1457 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 8 bomb 0:21 | AK-47 | 296 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 8 bomb 0:11 | AK-47 | 577 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 32% / 47% | |
| 10 1:31 | AWP | 1141 | fired while moving (52 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 29% / 80% | |
| 11 bomb 0:37 | Desert Eagle | 1833 | fine - pros would have fired it too | 0/1 | 40% / 40% | ||
| 11 bomb 0:23 | AWP | 1456 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 61% | |
| 11 bomb 0:22 | Desert Eagle | 1456 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 36% | |
| 12 1:45 | M4A4 | 463 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 47% / 48% | |
| 13 1:46 | Glock-18 | 1043 | fine - pros would have fired it too | 3/6 | killed them | 35% / 49% | |
| 13 1:44 | Glock-18 | 718 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/8 | killed them | 41% / 49% | |
| 13 1:36 | Glock-18 | 868 | fine - pros would have fired it too | 1/3 | 41% / 49% | ||
| 13 1:35 | Glock-18 | 853 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 32% / 39% | |
| 14 bomb 0:36 | AK-47 | 522 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/7 | killed them | 14% / 63% | |
| 14 bomb 0:35 | AK-47 | 555 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/8 | 10% / 55% | ||
| 14 bomb 0:33 | AK-47 | 536 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/6 | 15% / 47% | ||
| 15 1:16 | AK-47 | 636 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 21% / 52% | |
| 17 1:18 | AK-47 | 825 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/11 | killed them | 25% / 55% | |
| 18 bomb 0:32 | AWP | 790 | fine - pros would have fired it too | 1/1 | killed them | 60% / 76% | |
| 19 bomb 0:37 | AWP | 1026 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 20 0:58 | AK-47 | 609 | fine - pros would have fired it too | 4/11 | killed them | 61% / 61% | |
| 20 0:56 | AK-47 | 785 | fine - pros would have fired it too | 1/6 | killed them | 47% / 47% | |
| 21 1:27 | AK-47 | 1023 | fine - pros would have fired it too | 1/8 | killed them | 32% / 46% | |
| 21 bomb 0:21 | AK-47 | 121 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | killed them | 28% / 59% | |
| 23 1:11 | AK-47 | 631 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/7 | killed them | 16% / 48% | |
| 23 1:05 | AK-47 | 429 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 29% / 47% | |
| 24 0:26 | AK-47 | 855 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 63% / 63% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
