Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 70 | 34% |
| Glock-18 | 29 | 28% |
| Desert Eagle | 16 | 38% |
| M4A4 | 16 | 56% |
| Galil AR | 10 | 50% |
| M4A1-S | 5 | 60% |
| AWP | 4 | 50% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/111 | 11 0:51 | 4 kills (AK-47 ×4), a wallbang, 1 headshot, in 50.1 s T | 8.8 |
| 3/111 | 24 0:33 | 2 kills (AK-47 ×2), 2 through smoke, in 7.5 s CT | 6.5 |
| 12/111 | 9 1:21 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 29.5 s T | 4.3 |
| 41/111 | 8 1:28 | 1 kill (AWP) T | 1.0 |
| 53/111 | 14 1:41 | 1 kill (Deagle), 1 headshot CT | 0.9 |
| 55/111 | 20 1:08 | 1 kill (M4A1-S) CT | 0.8 |
| 56/111 | 7 bomb 0:35 | 1 kill (Galil) T | 0.7 |
| 64/111 | 4 1:10 | 1 kill (AWP) T | 0.6 |
| 65/111 | 12 1:39 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 71/111 | 15 1:25 | 1 kill (M4A4) CT | 0.4 |
| 72/111 | 23 bomb 0:36 | 1 kill (FAMAS) CT | 0.4 |
| 83/111 | 1 1:29 | 1 kill (Glock), 1 through smoke, 1 headshot T | 0.0 |
| 87/111 | 16 1:29 | 1 kill (M4A4) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:58 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 4 1:22 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · saw each other |
| 5 bomb 0:39 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
6 flashes: 4 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:46 | good | blinded Old sage 4.7 s (1.9 s white); blinded FalcoN ™ 1.2 s holding Outside Long - safe |
| 9 1:48 | good | blinded X 3.8 s (1.1 s white), Sh4nU 3.6 s (0.9 s white) BerciK peeked Sh4nU 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:47 | good | blinded gatto 3.6 s (0.9 s white), X 3.2 s (0.6 s white); blinded FalcoN ™ 3.2 s holding Outside Long - safe |
| 11 1:47 | good | blinded X 3.6 s (0.9 s white) |
| 23 1:47 | wasted | no enemy blinded for long |
| 24 1:22 | wasted | barely blinded Sh4nU 0.8 s (0.1 s white) |
Throws
32 grenades: 30 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:28 | exposed | a smoke at Long A - seen by 1 enemy for 0.6 s, the nearest 1419 units away; a running throw |
| 15 1:50 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2576 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:39 | Bombsite B | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | died | ||
| 9 1:22 | A Ramp | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 9 1:03 | A Ramp | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 14 1:38 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | trade | BerciK was killed 383 units away: you traded in 3,125 ms (pros: 1,641 ms) |
| 1 1:31 | trade | Agnostic was killed 218 units away: you traded in 2,109 ms (pros: 969 ms) |
| 1 1:31 | peek together | peeked the same enemy as FalcoN ™, 594 ms after them - late - your team-mate went first, as bait |
| 1 1:31 | peek together | peeked the same enemy as Squx, 109 ms before them - a double peek |
| 1 bomb 0:24 | hold | held with Squx, 722 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Squx) |
| 4 1:50 | trade | Squx was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:45 | trade | FalcoN ™ was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | Squx was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | trade | FalcoN ™ was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:39 | peek together | peeked the same enemy as Agnostic, 234 ms after them - a double peek |
| 5 bomb 0:39 | trade | Agnostic was killed 280 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:46 | trade | BerciK was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:37 | hold | held with FalcoN ™, 577 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 bomb 0:36 | trade | FalcoN ™ was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:36 | trade | Agnostic was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:36 | peek together | peeked the same enemy as FalcoN ™, 453 ms before them - early - you went first, alone |
| 15 0:19 | hold | held with Squx, 583 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 0:13 | line of fire | stood in Squx's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 19 1:39 | trade | Agnostic was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:08 | hold | held with Squx, 936 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Squx) |
| 20 0:57 | trade | Squx was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:42 | trade | BerciK was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:33 | hold | held with FalcoN ™, 702 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before FalcoN ™) |
| 23 bomb 0:39 | hold | held with BerciK, 376 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after BerciK) |
| 24 0:34 | trade | Squx was killed 270 units away: you traded in 766 ms (pros: 1,641 ms) |
| 24 0:33 | trade | Agnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | Glock-18 | 1031 ms | 1922 ms | 14.0° | ||
| 1 1:24 | hit them | Glock-18 | 281 ms | – | 3.4° | ||
| 1 1:24 | hit by them | P2000 | 250 ms | – | 4.3° | ||
| 1 1:19 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:28 | hit by them | P2000 | 375 ms | – | 3.1° | ||
| 2 1:27 | hit by them | Five-SeveN | 469 ms | – | 11.4° | ||
| 2 1:26 | hit them | Galil AR | 656 ms | – | 19.2° | ||
| 2 1:26 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:49 | killed by them | FAMAS | 1188 ms | 1375 ms | 0.8° | ||
| 4 1:18 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:14 | hit by them | M4A4 | 172 ms | – | 0.5° | ||
| 4 1:10 | killed them | AWP | 359 ms | 359 ms | 0.8° | ||
| 4 0:50 | killed by them | AK-47 | 156 ms | 750 ms | 2.7° | ||
| 5 bomb 0:37 | hit them | Desert Eagle | 1594 ms | – | 3.2° | ||
| 5 bomb 0:37 | killed by them | M4A4 | 1719 ms | 1797 ms | 29.8° | ||
| 6 1:38 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:36 | killed them | Galil AR | 594 ms | 875 ms | 0.9° | ||
| 8 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:28 | killed them | AWP | 344 ms | 344 ms | 3.3° | ||
| 8 bomb 0:36 | hit by them | AK-47 | 719 ms | – | 1.8° | ||
| 8 bomb 0:32 | killed by them | AK-47 | 94 ms | 94 ms | 0.5° | ||
| 9 1:21 | killed them | AK-47 | 1062 ms | 1062 ms | 11.2° | ||
| 9 1:21 | hit by them | P2000 | 1062 ms | – | 4.0° | ||
| 9 1:02 | killed them | AK-47 | 547 ms | 1000 ms | 0.6° | ||
| 9 bomb 0:31 | killed them | AK-47 | 1406 ms | 2406 ms | 8.6° | ||
| 10 1:24 | hit them | AK-47 | 312 ms | – | 3.0° | ||
| 10 1:24 | killed by them | SSG 08 | 391 ms | 391 ms | 2.2° | ||
| 11 0:52 | killed them | AK-47 | 328 ms | 1531 ms | 5.2° | ||
| 11 0:43 | killed them | AK-47 | 297 ms | 1000 ms | 1.4° | ||
| 11 0:31 | killed them | AK-47 | 344 ms | 1438 ms | 1.2° | ||
| 11 bomb 0:23 | killed them | AK-47 | 391 ms | 1844 ms | 1.7° | ||
| 12 1:39 | killed them | AK-47 | 391 ms | 391 ms | 8.1° | ||
| 12 1:35 | killed by them | AWP | 375 ms | 375 ms | 0.8° | ||
| 13 1:27 | killed by them | Glock-18 | 219 ms | 219 ms | 5.3° | ||
| 14 1:41 | killed them | Desert Eagle | 562 ms | 562 ms | 16.6° | ||
| 14 1:40 | hit by them | Tec-9 | 453 ms | – | 6.5° | ||
| 14 1:38 | killed by them | MP7 | 344 ms | 672 ms | 2.8° | ||
| 15 1:26 | killed them | M4A4 | 266 ms | 625 ms | 3.8° | ||
| 16 1:29 | killed them | M4A4 | 328 ms | 500 ms | 2.5° | ||
| 17 1:23 | killed by them | M4A1-S | 516 ms | 922 ms | 22.8° | ||
| 17 1:23 | hit them | AK-47 | 547 ms | – | 3.8° | ||
| 18 1:25 | hit them | M4A4 | 531 ms | – | 4.2° | ||
| 18 1:22 | killed by them | AK-47 | 531 ms | 719 ms | 2.5° | ||
| 19 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:37 | hit them | Desert Eagle | 500 ms | – | 0.3° | ||
| 19 bomb 0:36 | killed by them | MP7 | 375 ms | 609 ms | 5.7° | ||
| 19 bomb 0:36 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:08 | killed them | M4A1-S | 438 ms | 531 ms | 2.3° | ||
| 20 0:55 | killed by them | AK-47 | 484 ms | 484 ms | 4.4° | ||
| 21 bomb 0:35 | hit them | M4A4 | 656 ms | – | 5.2° | ||
| 21 bomb 0:33 | killed by them | AWP | 422 ms | 422 ms | 9.5° | ||
| 22 1:37 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:30 | hit them | Desert Eagle | 578 ms | – | 5.7° | ||
| 22 1:29 | killed by them | SG 553 | 1125 ms | 1125 ms | 45.3° | ||
| 23 bomb 0:38 | hit by them | AK-47 | 594 ms | – | 1.7° | ||
| 23 bomb 0:37 | killed them | FAMAS | 203 ms | 484 ms | 1.8° | ||
| 24 0:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:26 | killed them | AK-47 | 484 ms | 672 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 254 | aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first | 4/12 | killed them | 1% / 41% | |
| 1 1:24 | Glock-18 | 634 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 31% / 43% | |
| 1 bomb 0:32 | Glock-18 | 1374 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/7 | 2% / 61% | ||
| 1 bomb 0:28 | Glock-18 | 1381 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 46% | |
| 1 bomb 0:24 | Glock-18 | 1443 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 33% | |
| 1 bomb 0:23 | Glock-18 | 1444 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 59% | |
| 2 1:26 | Galil AR | 369 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 41% / 57% | |
| 3 0:50 | AK-47 | 1907 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 14% / 50% | ||
| 3 0:49 | AK-47 | 1907 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload); 5 bullets after pros would have stopped | 24% / 46% | |
| 4 0:50 | AWP | 526 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 88% / 88% | |
| 5 bomb 0:38 | Desert Eagle | 535 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 48% / 48% | |
| 7 bomb 0:36 | Galil AR | 842 | fired while moving (97 u/s), too fast to be accurate - stop first | 4/11 | killed them | 7% / 48% | |
| 8 1:28 | AWP | 756 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 8 bomb 0:37 | AWP | 1215 | fired while moving (51 u/s), too fast to be accurate - stop first | 0/2 | 14% / 67% | ||
| 9 1:33 | AK-47 | 1718 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 4% / 58% | ||
| 9 1:21 | AK-47 | 1080 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/9 | killed them | 6% / 50% | |
| 9 1:02 | AK-47 | 1538 | fine - pros would have fired it too | 1/3 | 53% / 53% | ||
| 9 bomb 0:31 | AK-47 | 516 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/16 | killed them | 27% / 53% | |
| 10 1:24 | AK-47 | 586 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 47% | |
| 11 0:52 | AK-47 | 945 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/5 | 20% / 60% | ||
| 11 0:51 | AK-47 | 940 | fine - pros would have fired it too | 1/5 | killed them | 41% / 59% | |
| 11 0:43 | AK-47 | 749 | fine - pros would have fired it too | 4/10 | killed them | 58% / 58% | |
| 11 0:31 | AK-47 | 1161 | fine - pros would have fired it too | 4/16 | killed them; 5 bullets after pros would have stopped | 33% / 50% | |
| 11 bomb 0:23 | AK-47 | 1458 | fine - pros would have fired it too | 2/7 | 64% / 64% | ||
| 11 bomb 0:22 | AK-47 | 1456 | fine - pros would have fired it too | 2/8 | killed them; 1 bullet after pros would have stopped | 28% / 44% | |
| 12 1:39 | AK-47 | 632 | fine - pros would have fired it too | 1/6 | killed them | 44% / 52% | |
| 14 1:43 | Desert Eagle | 927 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 8% / 55% | ||
| 14 1:42 | Desert Eagle | 1199 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 14 1:41 | Desert Eagle | 559 | fine - pros would have fired it too | 1/1 | killed them | 34% / 56% | |
| 14 1:40 | Desert Eagle | 910 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 12% / 60% | ||
| 14 1:39 | Desert Eagle | 830 | fine - pros would have fired it too | 0/1 | 30% / 43% | ||
| 14 1:38 | Desert Eagle | 496 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 50% | |
| 15 1:26 | M4A4 | 357 | fine - pros would have fired it too | 2/10 | killed them | 54% / 54% | |
| 16 1:29 | M4A4 | 974 | fine - pros would have fired it too | 3/8 | killed them | 71% / 71% | |
| 17 1:23 | AK-47 | 362 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 45% / 54% | |
| 18 1:25 | M4A4 | 821 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 54% | |
| 18 1:24 | M4A4 | 863 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 18 1:22 | M4A4 | 801 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 46% | |
| 19 1:41 | Desert Eagle | 1809 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 10% / 32% | ||
| 19 bomb 0:36 | Desert Eagle | 792 | aim far off: your crosshair was about 10 player widths (314 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 2% / 53% | |
| 20 1:08 | M4A1-S | 582 | fine - pros would have fired it too | 2/6 | killed them | 53% / 55% | |
| 21 bomb 0:35 | M4A1-S | 567 | fine - pros would have fired it too | 3/8 | 47% / 54% | ||
| 22 1:37 | Desert Eagle | 1565 | fine - pros would have fired it too | 1/3 | 41% / 41% | ||
| 22 1:30 | Desert Eagle | 936 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 56% / 69% | |
| 23 bomb 0:38 | FAMAS | 756 | fine - pros would have fired it too | 0/4 | 47% / 47% | ||
| 24 0:26 | AK-47 | 855 | fine - pros would have fired it too | 3/4 | killed them | 53% / 53% |
Fakes
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
