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Dust II, tied 12-12 · Fri 30 Oct, 19:53

KMYLegendary Eagle

The match

Aim

Scoreboard

98ADR71%KAST

Positioning

Shots

16/46Rushed↓5/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477034%
Glock-182928%
Desert Eagle1638%
M4A41656%
Galil AR1050%
M4A1-S560%
AWP450%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11111 0:51 4 kills (AK-47 ×4), a wallbang, 1 headshot, in 50.1 s T8.8
3/11124 0:33 2 kills (AK-47 ×2), 2 through smoke, in 7.5 s CT6.5
12/1119 1:21 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 29.5 s T4.3
41/1118 1:28 1 kill (AWP) T1.0
53/11114 1:41 1 kill (Deagle), 1 headshot CT0.9
55/11120 1:08 1 kill (M4A1-S) CT0.8
56/1117 bomb 0:35 1 kill (Galil) T0.7
64/1114 1:10 1 kill (AWP) T0.6
65/11112 1:39 1 kill (AK-47), 1 headshot T0.6
71/11115 1:25 1 kill (M4A4) CT0.4
72/11123 bomb 0:36 1 kill (FAMAS) CT0.4
83/1111 1:29 1 kill (Glock), 1 through smoke, 1 headshot T0.0
87/11116 1:29 1 kill (M4A4) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:58 1v5 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
4 1:22 1v4 before the plant T · 100 HP · Top Midlost - died later, after 1 kill · saw each other
5 bomb 0:39 1v3 after the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:46 goodblinded Old sage 4.7 s (1.9 s white); blinded FalcoN ™ 1.2 s holding Outside Long - safe
9 1:48 goodblinded X 3.8 s (1.1 s white), Sh4nU 3.6 s (0.9 s white) BerciK peeked Sh4nU 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:47 goodblinded gatto 3.6 s (0.9 s white), X 3.2 s (0.6 s white); blinded FalcoN ™ 3.2 s holding Outside Long - safe
11 1:47 goodblinded X 3.6 s (0.9 s white)
23 1:47 wastedno enemy blinded for long
24 1:22 wastedbarely blinded Sh4nU 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 30 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:28 exposeda smoke at Long A - seen by 1 enemy for 0.6 s, the nearest 1419 units away; a running throw
15 1:50 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2576 units away; a running throw

Positioning

In 4 of your 40 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 14 of your 32 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:39 gattoBombsite Bstanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headdied
9 1:22 XA Rampcover not used: 128 units away, they'd have seen only your headkilled them
9 1:03 Old sageA Rampcover not used: 128 units away, they'd have seen only your headkilled them
14 1:38 XBombsite Bcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 tradeBerciK was killed 383 units away: you traded in 3,125 ms (pros: 1,641 ms)
1 1:31 tradeAgnostic was killed 218 units away: you traded in 2,109 ms (pros: 969 ms)
1 1:31 peek togetherpeeked the same enemy as FalcoN ™, 594 ms after them - late - your team-mate went first, as bait
1 1:31 peek togetherpeeked the same enemy as Squx, 109 ms before them - a double peek
1 bomb 0:24 holdheld with Squx, 722 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Squx)
4 1:50 tradeSqux was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
4 1:45 tradeFalcoN ™ was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeSqux was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeFalcoN ™ was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:39 peek togetherpeeked the same enemy as Agnostic, 234 ms after them - a double peek
5 bomb 0:39 tradeAgnostic was killed 280 units away: not traded within 5 s (pros: 625 ms)
9 1:46 tradeBerciK was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:37 holdheld with FalcoN ™, 577 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 bomb 0:36 tradeFalcoN ™ was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
10 1:36 tradeAgnostic was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
12 1:36 peek togetherpeeked the same enemy as FalcoN ™, 453 ms before them - early - you went first, alone
15 0:19 holdheld with Squx, 583 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 0:13 line of firestood in Squx's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
19 1:39 tradeAgnostic was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
20 1:08 holdheld with Squx, 936 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Squx)
20 0:57 tradeSqux was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
22 1:42 tradeBerciK was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 holdheld with FalcoN ™, 702 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before FalcoN ™)
23 bomb 0:39 holdheld with BerciK, 376 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after BerciK)
24 0:34 tradeSqux was killed 270 units away: you traded in 766 ms (pros: 1,641 ms)
24 0:33 tradeAgnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Xkilled themGlock-181031 ms1922 ms14.0°
1 1:24 kMk <3hit themGlock-18281 ms–3.4°
1 1:24 kMk <3hit by themP2000250 ms–4.3°
1 1:19 kMk <3hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:28 Old sagehit by themP2000375 ms–3.1°
2 1:27 Sh4nUhit by themFive-SeveN469 ms–11.4°
2 1:26 Sh4nUhit themGalil AR656 ms–19.2°
2 1:26 kMk <3killed by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 0:49 Sh4nUkilled by themFAMAS1188 ms1375 ms0.8°
4 1:18 kMk <3hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:14 gattohit by themM4A4172 ms–0.5°
4 1:10 gattokilled themAWP359 ms359 ms0.8°
4 0:50 Old sagekilled by themAK-47156 ms750 ms2.7°
5 bomb 0:37 gattohit themDesert Eagle1594 ms–3.2°
5 bomb 0:37 gattokilled by themM4A41719 ms1797 ms29.8°
6 1:38 Old sagekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:36 kMk <3killed themGalil AR594 ms875 ms0.9°
8 1:29 Sh4nUhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:28 Sh4nUkilled themAWP344 ms344 ms3.3°
8 bomb 0:36 kMk <3hit by themAK-47719 ms–1.8°
8 bomb 0:32 kMk <3killed by themAK-4794 ms94 ms0.5°
9 1:21 Xkilled themAK-471062 ms1062 ms11.2°
9 1:21 Xhit by themP20001062 ms–4.0°
9 1:02 Old sagekilled themAK-47547 ms1000 ms0.6°
9 bomb 0:31 kMk <3killed themAK-471406 ms2406 ms8.6°
10 1:24 Old sagehit themAK-47312 ms–3.0°
10 1:24 Old sagekilled by themSSG 08391 ms391 ms2.2°
11 0:52 Old sagekilled themAK-47328 ms1531 ms5.2°
11 0:43 Xkilled themAK-47297 ms1000 ms1.4°
11 0:31 Sh4nUkilled themAK-47344 ms1438 ms1.2°
11 bomb 0:23 kMk <3killed themAK-47391 ms1844 ms1.7°
12 1:39 Xkilled themAK-47391 ms391 ms8.1°
12 1:35 gattokilled by themAWP375 ms375 ms0.8°
13 1:27 Old sagekilled by themGlock-18219 ms219 ms5.3°
14 1:41 Sh4nUkilled themDesert Eagle562 ms562 ms16.6°
14 1:40 gattohit by themTec-9453 ms–6.5°
14 1:38 Xkilled by themMP7344 ms672 ms2.8°
15 1:26 Old sagekilled themM4A4266 ms625 ms3.8°
16 1:29 kMk <3killed themM4A4328 ms500 ms2.5°
17 1:23 Old sagekilled by themM4A1-S516 ms922 ms22.8°
17 1:23 Old sagehit themAK-47547 ms–3.8°
18 1:25 kMk <3hit themM4A4531 ms–4.2°
18 1:22 Old sagekilled by themAK-47531 ms719 ms2.5°
19 1:37 gattohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:37 gattohit themDesert Eagle500 ms–0.3°
19 bomb 0:36 Xkilled by themMP7375 ms609 ms5.7°
19 bomb 0:36 Sh4nUhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
20 1:08 Xkilled themM4A1-S438 ms531 ms2.3°
20 0:55 kMk <3killed by themAK-47484 ms484 ms4.4°
21 bomb 0:35 Xhit themM4A4656 ms–5.2°
21 bomb 0:33 Xkilled by themAWP422 ms422 ms9.5°
22 1:37 kMk <3hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:30 Sh4nUhit themDesert Eagle578 ms–5.7°
22 1:29 Sh4nUkilled by themSG 5531125 ms1125 ms45.3°
23 bomb 0:38 gattohit by themAK-47594 ms–1.7°
23 bomb 0:37 gattokilled themFAMAS203 ms484 ms1.8°
24 0:33 Sh4nUkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:29 kMk <3hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:26 kMk <3killed themAK-47484 ms672 ms0.3°

Shots

You fired 16 of your 46 first shots too soon: 12 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 XGlock-18254aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first4/12killed them1% / 41%
1 1:24 kMk <3Glock-18634fine - pros would have fired it too3/8cut short (a death, a reload)31% / 43%
1 bomb 0:32 Old sageGlock-181374aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/72% / 61%
1 bomb 0:28 Old sageGlock-181381fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 46%
1 bomb 0:24 Old sageGlock-181443fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 33%
1 bomb 0:23 Old sageGlock-181444aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)12% / 59%
2 1:26 Sh4nUGalil AR369fine - pros would have fired it too1/6cut short (a death, a reload)41% / 57%
3 0:50 Sh4nUAK-471907aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/114% / 50%
3 0:49 Sh4nUAK-471907fine - pros would have fired it too0/7cut short (a death, a reload); 5 bullets after pros would have stopped24% / 46%
4 0:50 Old sageAWP526fine - pros would have fired it too0/1cut short (a death, a reload)88% / 88%
5 bomb 0:38 gattoDesert Eagle535fine - pros would have fired it too1/3cut short (a death, a reload)48% / 48%
7 bomb 0:36 kMk <3Galil AR842fired while moving (97 u/s), too fast to be accurate - stop first4/11killed them7% / 48%
8 1:28 Sh4nUAWP756fine - pros would have fired it too1/1killed them77% / 77%
8 bomb 0:37 kMk <3AWP1215fired while moving (51 u/s), too fast to be accurate - stop first0/214% / 67%
9 1:33 XAK-471718aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/24% / 58%
9 1:21 XAK-471080fired while moving (102 u/s), too fast to be accurate - stop first1/9killed them6% / 50%
9 1:02 Old sageAK-471538fine - pros would have fired it too1/353% / 53%
9 bomb 0:31 kMk <3AK-47516aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/16killed them27% / 53%
10 1:24 Old sageAK-47586fine - pros would have fired it too1/1cut short (a death, a reload)32% / 47%
11 0:52 Old sageAK-47945aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/520% / 60%
11 0:51 Old sageAK-47940fine - pros would have fired it too1/5killed them41% / 59%
11 0:43 XAK-47749fine - pros would have fired it too4/10killed them58% / 58%
11 0:31 Sh4nUAK-471161fine - pros would have fired it too4/16killed them; 5 bullets after pros would have stopped33% / 50%
11 bomb 0:23 kMk <3AK-471458fine - pros would have fired it too2/764% / 64%
11 bomb 0:22 kMk <3AK-471456fine - pros would have fired it too2/8killed them; 1 bullet after pros would have stopped28% / 44%
12 1:39 XAK-47632fine - pros would have fired it too1/6killed them44% / 52%
14 1:43 Sh4nUDesert Eagle927aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/28% / 55%
14 1:42 gattoDesert Eagle1199fine - pros would have fired it too0/145% / 45%
14 1:41 Sh4nUDesert Eagle559fine - pros would have fired it too1/1killed them34% / 56%
14 1:40 gattoDesert Eagle910aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/112% / 60%
14 1:39 gattoDesert Eagle830fine - pros would have fired it too0/130% / 43%
14 1:38 XDesert Eagle496fine - pros would have fired it too0/1cut short (a death, a reload)32% / 50%
15 1:26 Old sageM4A4357fine - pros would have fired it too2/10killed them54% / 54%
16 1:29 kMk <3M4A4974fine - pros would have fired it too3/8killed them71% / 71%
17 1:23 Old sageAK-47362fine - pros would have fired it too2/7cut short (a death, a reload)45% / 54%
18 1:25 kMk <3M4A4821fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 54%
18 1:24 kMk <3M4A4863fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
18 1:22 Old sageM4A4801aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 46%
19 1:41 gattoDesert Eagle1809aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/110% / 32%
19 bomb 0:36 XDesert Eagle792aim far off: your crosshair was about 10 player widths (314 units) off their body - get on target first1/1cut short (a death, a reload)2% / 53%
20 1:08 XM4A1-S582fine - pros would have fired it too2/6killed them53% / 55%
21 bomb 0:35 XM4A1-S567fine - pros would have fired it too3/847% / 54%
22 1:37 kMk <3Desert Eagle1565fine - pros would have fired it too1/341% / 41%
22 1:30 Sh4nUDesert Eagle936fired while moving (122 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)56% / 69%
23 bomb 0:38 gattoFAMAS756fine - pros would have fired it too0/447% / 47%
24 0:26 kMk <3AK-47855fine - pros would have fired it too3/4killed them53% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.