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Dust II, tied 12-12 · Fri 30 Oct, 19:53

Old sageLegendary Eagle Master

The match

Aim

438 msTTD570 msTTK3.0°Crosshair↓34%1st bullet43%Spray27%Head54%Counter-strafe

Scoreboard

105ADR54%KAST

Positioning

Shots

25/38Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478730%
USP-S2020%
M4A1-S1136%
M4A4771%
Glock-18757%
SSG 08540%
AWP367%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1116 1:38 3 kills (AWP ×3), 1 through smoke, in 45.8 s CT6.9
5/11110 1:36 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 11.9 s CT5.9
18/11112 1:17 2 kills (Scout ×2), 1 through smoke, all headshots, in 31.2 s CT3.4
21/11117 1:34 2 kills (Deagle, M4A1-S), all headshots, in 11.9 s T3.1
38/11114 bomb 0:33 2 kills (AK-47 ×2), 1 headshot, in 2.2 s T1.3
39/11113 1:27 2 kills (Glock ×2), all headshots, in 10 s T1.1
51/1113 1:25 1 kill (M4A4), 1 headshot CT0.9
69/11118 1:22 1 kill (AK-47), 1 headshot T0.5
75/1114 0:50 1 kill (AK-47), 1 headshot CT0.3
90/11119 bomb 0:37 1 kill (AK-47), 1 headshot T-0.3
92/11122 1:44 2 kills (AK-47 ×2), 1 headshot, in 2 s T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:36 1v3 after the plant CT · 100 HP · Tunnel Stairslost - died with two or more on them at once · saw each other
10 0:59 1v3 before the plant CT · 59 HP · Under Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 6 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:32 wastedno enemy blinded for long
6 1:21 goodblinded BerciK 3.5 s (0.8 s white)
14 1:48 goodblinded BerciK 3.4 s (0.8 s white)
16 1:47 goodblinded KMY 3.9 s (1.1 s white), Agnostic 3.8 s (1.1 s white)
18 1:48 goodblinded FalcoN ™ 3.7 s (1.0 s white)
21 1:48 weakbarely blinded Agnostic 2.9 s (0.5 s white), BerciK 2.8 s (0.4 s white)
21 1:37 wastedbarely blinded Squx 1.4 s (0.1 s white), Agnostic 1.2 s (0.1 s white), BerciK 0.7 s (0.1 s white); blinded X 2.5 s on the move through Catwalk - safe
23 1:49 goodblinded Squx 3.7 s (1.0 s white) X peeked Squx 1.8 s after the pop - too early - the enemy had recovered; got hit first
23 1:20 goodblinded BerciK 4.6 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 29 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:36 exposeda molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 923 units away

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 2 standing where crouching would have hidden you; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 34 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:24 SquxUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 bomb 0:26 BerciKExtended Astanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headlived
18 1:23 KMYCatwalkstanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 tradeSh4nU was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
4 1:10 tradegatto was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
6 0:52 tradeSh4nU was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 holdheld with gatto, 220 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before gatto)
12 1:15 tradeSh4nU was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:26 peek togetherpeeked the same enemy as gatto, 781 ms after them - late - your team-mate went first, as bait
16 1:46 peek togetherpeeked the same enemy as X, 344 ms after them - late - your team-mate went first, as bait
16 1:46 tradeX was killed 479 units away: not traded within 5 s (pros: 625 ms)
21 1:28 in their waystood between kMk <3 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
22 1:47 holdheld with Sh4nU, 217 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Sh4nU)
22 1:46 line of firestood in Sh4nU's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:38 line of firestood in kMk <3's line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:31 FalcoN ™hit themP20001266 ms–4.4°
1 bomb 0:28 KMYhit themP2000375 ms–3.1°
1 bomb 0:24 Squxhit themP2000359 ms–5.9°
1 bomb 0:22 FalcoN ™hit by themGlock-18438 ms–2.1°
1 bomb 0:22 Squxkilled by themGlock-181953 ms2672 ms0.3°
2 1:23 Squxkilled by themMAC-10453 ms984 ms16.9°
3 1:51 BerciKhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:25 Squxkilled themM4A4547 ms1078 ms3.9°
4 1:38 Agnostichit themAK-47156 ms–0.2°
4 0:50 KMYkilled themAK-47156 ms750 ms2.7°
5 1:10 Agnostichit themAK-47266 ms–0.8°
5 1:07 BerciKkilled by themMAC-10422 ms1188 ms8.1°
5 1:07 BerciKhit themAK-47594 ms–1.6°
6 1:38 KMYkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:55 Squxkilled themAWP312 ms312 ms0.5°
6 0:52 BerciKkilled themAWP328 ms328 ms2.6°
6 0:45 Agnostickilled by themAK-47234 ms734 ms0.1°
7 1:41 Agnostickilled by themAK-47375 ms469 ms0.4°
7 1:41 Agnostichit themM4A4422 ms–4.3°
8 1:43 Squxkilled by themAWP391 ms391 ms0.5°
9 1:02 KMYkilled by themAK-47547 ms1000 ms0.6°
10 1:49 Squxhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:36 Agnostickilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:24 KMYhit by themAK-47312 ms–3.0°
10 1:24 KMYkilled themSSG 08391 ms391 ms2.2°
10 0:55 FalcoN ™killed by themAK-471078 ms1172 ms2.7°
11 0:52 KMYkilled by themAK-47328 ms1531 ms5.2°
12 1:18 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:17 FalcoN ™killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 BerciKhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 0:46 BerciKkilled themSSG 08438 ms438 ms2.6°
13 1:27 KMYkilled themGlock-18219 ms219 ms5.3°
13 1:18 Agnostickilled themGlock-18766 ms1000 ms2.8°
13 bomb 0:25 BerciKhit themGlock-18297 ms–3.2°
14 bomb 0:34 FalcoN ™killed themAK-47516 ms719 ms32.9°
14 bomb 0:33 FalcoN ™hit by themP2000672 ms–0.7°
14 bomb 0:31 Squxkilled themAK-47203 ms203 ms3.6°
15 1:26 KMYkilled by themM4A4266 ms625 ms3.8°
16 1:45 Squxhit themAK-47688 ms–1.8°
16 1:45 Squxkilled by themAK-47859 ms859 ms4.0°
17 1:34 FalcoN ™killed themDesert Eagle391 ms391 ms3.9°
17 1:28 BerciKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:23 KMYkilled themM4A1-S516 ms922 ms22.8°
17 1:23 KMYhit by themAK-47547 ms–3.8°
17 1:20 Squxkilled by themAK-47438 ms625 ms1.9°
18 1:22 KMYkilled themAK-47531 ms719 ms2.5°
18 1:06 Squxhit themAK-47531 ms–14.6°
18 1:03 Squxkilled by themM4A1-S250 ms750 ms4.6°
18 1:03 Squxhit themAK-47594 ms–1.9°
19 1:38 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:37 BerciKkilled themAK-471344 ms1453 ms1.1°
20 0:53 BerciKhit themAK-47469 ms–3.6°
20 0:53 BerciKkilled by themM4A1-S797 ms984 ms3.8°
21 1:33 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:33 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 Squxkilled by themM4A1-S406 ms594 ms0.4°
22 1:44 Agnostichit by themDesert Eagle453 ms–1.4°
22 1:44 Agnostickilled themAK-47500 ms703 ms2.2°
22 1:42 BerciKkilled themAK-47281 ms281 ms3.0°
22 1:33 FalcoN ™hit by themFAMAS266 ms–3.7°
22 1:32 FalcoN ™hit themAK-471562 ms–52.4°
23 1:16 BerciKkilled by themM4A1-S688 ms1094 ms47.1°
24 1:40 Squxkilled by themM4A1-S359 ms656 ms4.9°

Shots

You fired 25 of your 38 first shots too soon: 18 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:32 FalcoN ™USP-S1233fired while moving (152 u/s), too fast to be accurate - stop first2/723% / 36%
1 bomb 0:29 FalcoN ™USP-S1240aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first0/11% / 44%
1 bomb 0:28 KMYUSP-S1379fired while moving (240 u/s), too fast to be accurate - stop first1/236% / 42%
1 bomb 0:24 KMYUSP-S1443aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 33%
1 bomb 0:23 KMYUSP-S1443fired while moving (112 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 46%
1 bomb 0:23 SquxUSP-S732aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 51%
1 bomb 0:22 FalcoN ™USP-S718fine - pros would have fired it too0/3cut short (a death, a reload)43% / 43%
2 1:23 SquxUSP-S713aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)3% / 38%
3 1:25 SquxM4A4498fine - pros would have fired it too5/11killed them50% / 55%
4 1:41 AgnosticAK-47950fine - pros would have fired it too0/544% / 47%
4 1:38 AgnosticAK-47915fired while moving (141 u/s), too fast to be accurate - stop first1/11% / 61%
4 0:50 KMYAK-47537fine - pros would have fired it too3/10killed them74% / 74%
5 1:11 AgnosticAK-471133fine - pros would have fired it too2/857% / 57%
5 1:07 BerciKAK-47757fired while moving (112 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)5% / 60%
6 0:55 SquxAWP620fine - pros would have fired it too2/2killed them71% / 73%
7 1:42 AgnosticM4A1-S415aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/5cut short (a death, a reload)14% / 50%
13 1:27 KMYGlock-18223fine - pros would have fired it too1/1killed them41% / 52%
13 1:18 AgnosticGlock-18871fired while moving (197 u/s), too fast to be accurate - stop first2/5killed them34% / 37%
13 bomb 0:27 BerciKGlock-181320fired while moving (236 u/s), too fast to be accurate - stop first0/26% / 47%
13 bomb 0:25 BerciKGlock-181249fired while moving (234 u/s), too fast to be accurate - stop first1/251% / 55%
14 1:32 SquxAK-47427aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/810% / 63%
14 bomb 0:34 FalcoN ™AK-47405fired while moving (96 u/s), too fast to be accurate - stop first3/11killed them0% / 47%
14 bomb 0:31 SquxAK-47581fired while moving (90 u/s), too fast to be accurate - stop first1/6killed them40% / 72%
15 1:26 KMYAK-47361fine - pros would have fired it too0/3cut short (a death, a reload)24% / 47%
16 1:46 SquxAK-47950fired while moving (101 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)9% / 46%
17 1:34 FalcoN ™Desert Eagle1211fine - pros would have fired it too1/1killed them64% / 64%
17 1:23 KMYM4A1-S329fired while moving (190 u/s), too fast to be accurate - stop first3/9killed them6% / 47%
18 1:22 KMYAK-47800fired while moving (122 u/s), too fast to be accurate - stop first2/9killed them4% / 51%
18 1:06 SquxAK-47348fine - pros would have fired it too2/741% / 55%
18 1:03 SquxAK-47517fired while moving (197 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)0% / 61%
19 bomb 0:37 BerciKAK-471240fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 45%
19 bomb 0:37 BerciKAK-471227fine - pros would have fired it too2/5killed them52% / 52%
20 0:55 BerciKAK-471070fired while moving (112 u/s), too fast to be accurate - stop first0/66% / 56%
20 0:53 BerciKAK-471005fired while moving (88 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)5% / 48%
22 1:45 AgnosticAK-47853fired while moving (214 u/s), too fast to be accurate - stop first2/9killed them1% / 54%
22 1:42 BerciKAK-471152fired while moving (100 u/s), too fast to be accurate - stop first1/6killed them12% / 51%
22 1:32 FalcoN ™AK-471039fine - pros would have fired it too2/8cut short (a death, a reload)42% / 45%
23 1:17 BerciKAK-47148aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/9cut short (a death, a reload)17% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.