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Dust II, won 16-13 · Fri 30 Oct, 20:33

Agnostic

The match

Aim

484 msTTD656 msTTK3.9°Crosshair↓15%1st bullet33%Spray26%Head42%Counter-strafe

Scoreboard

48ADR62%KAST

Positioning

Shots

24/36Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474316%
M4A43429%
M4A1-S3234%
USP-S1612%
MP9667%
Glock-18425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/13221 1:19 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 9 s T7.6
35/13229 1:23 2 kills (M4A4 ×2), 1 headshot, in 7.1 s CT1.8
67/1327 1:25 2 kills (M4A4 ×2), all headshots, in 74.7 s CT0.9
85/13220 1:13 1 kill (M4A1-S), 1 headshot T0.6
101/13215 1:37 1 kill (AK-47), 1 headshot T-0.1
112/13219 bomb 0:17 1 kill (M4A1-S), 1 headshot T-0.3
131/1321 bomb 0:27 2 kills (USP-S ×2), 1 headshot, in 17.9 s CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:27 1v3 after the plant CT · 87 HP · Extended Alost - died later, after 2 kills · first fight won, saw each other
15 1:20 1v2 before the plant T · 33 HP · Long Doorslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 2 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:22 wastedno enemy blinded for long
6 1:41 goodblinded Витька 4.5 s (1.7 s white), я пиво 3.9 s (1.2 s white)
7 1:15 goodblinded r1n 4.9 s (2.1 s white)
11 0:55 wastedbarely blinded Витька 1.0 s (0.1 s white)
15 1:47 goodblinded я пиво 3.8 s (1.1 s white), Weakness 3.7 s (1.0 s white) BerciK peeked я пиво 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
17 1:47 weakbarely blinded я пиво 1.6 s (0.1 s white)
24 1:47 weakbarely blinded Витька 2.9 s (0.5 s white)
25 1:48 wastedno enemy blinded for long
25 1:05 wastedno enemy blinded for long
26 1:48 goodblinded Weakness 3.6 s (0.9 s white)
28 0:58 goodblinded Weakness 4.1 s (1.3 s white), Витька 3.1 s (0.6 s white) FalcoN ™ peeked Weakness 0.5 s before the pop - too late - the flash popped after they showed; hit them first
29 1:09 wastedbarely blinded Витька 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 28 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:43 exposedan HE at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 333 units away
25 0:55 punishedkilled by я пиво 0.6 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1034 units away, thrown in the open; a running throw
29 1:42 exposedan HE at Mid Doors - seen by 2 enemies for 0.6 s, the nearest 1259 units away, thrown in the open; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 28 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 21 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:29 я пивоExtended Acover not used: 32 units away, they'd have seen only your headdied
6 1:40 TimaCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 bomb 0:28 holdheld with FalcoN ™, 85 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before FalcoN ™)
5 bomb 0:24 tradequejki was killed 369 units away: not traded within 5 s (pros: 1,641 ms)
14 1:28 tradequejki was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
15 1:45 tradeBerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeVanila was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
21 1:23 tradequejki was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
21 1:22 tradeFalcoN ™ was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
21 1:14 holdheld with Vanila, 361 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Vanila)
21 1:14 tradeVanila was killed 448 units away: you traded in 1,859 ms (pros: 625 ms)
22 1:22 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
25 1:45 tradeFalcoN ™ was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
25 1:32 tradequejki was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
25 1:21 tradeVanila was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
26 1:36 tradequejki was killed 706 units away: not traded within 5 s (pros: 2,031 ms)
27 1:43 tradequejki was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
29 1:42 holdheld with BerciK, 452 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after BerciK)
29 0:53 tradeVanila was killed 792 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Weaknesshit by themGlock-18516 ms–2.2°
1 bomb 0:27 Timakilled themUSP-S328 ms328 ms2.5°
1 bomb 0:21 r1nhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:09 я пивоhit by themP2000500 ms–28.2°
1 bomb 0:09 я пивоkilled themUSP-S656 ms656 ms9.1°
1 bomb 0:08 r1nkilled by themUSP-S953 ms953 ms51.1°
2 1:28 я пивоkilled by themGalil AR531 ms1266 ms5.3°
3 1:22 r1nkilled by themXM1014328 ms703 ms9.5°
4 bomb 0:27 Timakilled by themM4A1-S344 ms438 ms3.2°
5 bomb 0:16 Витькаkilled by themAK-47828 ms828 ms20.8°
6 1:40 Timahit themMP9375 ms–5.9°
6 1:40 Timakilled by themAK-47469 ms766 ms2.8°
7 1:25 Timakilled themM4A4469 ms469 ms0.9°
7 0:10 Weaknesskilled themM4A4266 ms266 ms1.2°
8 1:23 я пивоhit themM4A4484 ms–0.8°
8 1:23 я пивоkilled by themAK-47750 ms1156 ms2.6°
9 1:16 я пивоkilled by themGalil AR234 ms234 ms2.3°
10 1:41 Timakilled by themMAC-10188 ms797 ms3.8°
10 1:40 Timahit themM4A4500 ms–10.1°
10 1:40 я пивоhit by themAK-47703 ms–1.4°
11 0:50 Витькаhit by themAK-47484 ms–3.9°
11 0:48 Витькаhit themM4A4359 ms–9.0°
11 0:48 Витькаkilled by themAK-47562 ms562 ms8.4°
13 1:37 Витькаhit themGlock-181359 ms–10.7°
13 1:36 Витькаkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 Timahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 Timahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:23 Weaknesskilled by themMP7453 ms859 ms3.1°
15 1:45 Витькаhit by themMP7500 ms–1.4°
15 1:37 Weaknesshit by themM4A4516 ms–0.8°
15 1:37 Weaknesskilled themAK-47734 ms734 ms3.0°
15 1:18 я пивоkilled by themM4A1-S1281 ms1750 ms1.1°
17 1:21 r1nkilled by themXM1014375 ms375 ms3.0°
18 1:37 Weaknesshit themAK-47328 ms–3.8°
18 1:37 Weaknesskilled by themUSP-S531 ms1031 ms18.9°
19 bomb 0:21 r1nhit themM4A4406 ms–0.6°
19 bomb 0:17 r1nkilled themM4A1-S516 ms516 ms0.6°
20 1:16 Weaknesshit by themMP7781 ms–4.8°
20 1:13 Weaknesskilled themM4A1-S531 ms734 ms5.8°
20 1:13 Weaknesshit by themMP7578 ms–1.3°
21 1:20 Timahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:19 Timakilled themM4A1-S141 ms734 ms2.8°
21 1:12 Weaknesskilled themM4A1-S234 ms234 ms0.9°
21 1:10 Витькаkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:22 Weaknesshit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
22 1:15 Weaknesskilled by themUSP-S781 ms953 ms8.5°
23 1:46 я пивоhit themAK-47500 ms–12.1°
23 1:46 я пивоkilled by themFAMAS734 ms922 ms43.4°
24 1:21 r1nhit themAK-47609 ms–33.7°
24 1:21 r1nkilled by themAK-47641 ms750 ms1.0°
25 0:55 я пивоkilled by themAK-47312 ms609 ms1.1°
26 1:43 Weaknesshit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:19 r1nhit themAK-47797 ms–5.6°
26 1:19 r1nkilled by themFive-SeveN1016 ms1016 ms3.4°
27 1:25 Витькаkilled by themAK-47656 ms656 ms9.6°
29 1:23 Weaknesskilled themM4A4359 ms719 ms5.1°
29 1:16 Timakilled themM4A4703 ms797 ms3.9°
29 0:36 Витькаkilled by themAWP438 ms438 ms2.4°

Shots

You fired 24 of your 36 first shots too soon: 19 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 WeaknessUSP-S2355fired while moving (134 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 41%
1 1:33 WeaknessUSP-S2344aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/30% / 30%
1 bomb 0:34 TimaUSP-S1427fired while moving (108 u/s), too fast to be accurate - stop first0/147% / 51%
1 bomb 0:31 я пивоUSP-S1092fine - pros would have fired it too0/154% / 56%
1 bomb 0:27 TimaUSP-S559fired while moving (229 u/s), too fast to be accurate - stop first1/1killed them47% / 50%
1 bomb 0:23 я пивоUSP-S491fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 42%
1 bomb 0:22 я пивоUSP-S482fired while moving (213 u/s), too fast to be accurate - stop first0/212% / 51%
1 bomb 0:09 я пивоUSP-S242fired while moving (31 u/s), too fast to be accurate - stop first1/5killed them13% / 51%
2 1:29 я пивоUSP-S704fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 42%
5 bomb 0:21 я пивоM4A4409fired while moving (108 u/s), too fast to be accurate - stop first0/325% / 60%
5 bomb 0:17 WeaknessM4A4742fired while moving (141 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)16% / 48%
6 1:40 TimaMP9833fine - pros would have fired it too4/6cut short (a death, a reload)67% / 67%
7 1:25 TimaM4A41238fired while moving (78 u/s), too fast to be accurate - stop first1/2killed them42% / 72%
7 0:10 WeaknessM4A4670fine - pros would have fired it too1/4killed them56% / 56%
8 1:25 я пивоM4A1-S825fired while moving (132 u/s), too fast to be accurate - stop first0/910% / 48%
8 1:23 я пивоM4A1-S854fired while moving (225 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)7% / 56%
10 1:41 TimaM4A4248aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/7cut short (a death, a reload)14% / 61%
11 0:48 ВитькаM4A4665aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first2/4cut short (a death, a reload)5% / 53%
13 1:37 ВитькаGlock-18762fired while moving (213 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)18% / 41%
14 1:26 TimaM4A4921aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/5cut short (a death, a reload)8% / 54%
15 1:45 ВитькаAK-471158fine - pros would have fired it too0/327% / 45%
15 1:37 WeaknessAK-47653fine - pros would have fired it too1/9killed them26% / 49%
15 1:18 я пивоAK-47712aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/4cut short (a death, a reload)3% / 53%
18 1:37 я пивоAK-472452fired while moving (129 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped0% / 42%
18 1:37 WeaknessAK-47478fired while moving (164 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)5% / 51%
19 bomb 0:21 r1nM4A1-S1656fired while moving (91 u/s), too fast to be accurate - stop first1/225% / 64%
19 bomb 0:18 r1nM4A1-S1455fine - pros would have fired it too1/4killed them30% / 47%
20 1:13 WeaknessM4A1-S1071fired while moving (132 u/s), too fast to be accurate - stop first2/8killed them15% / 57%
21 1:12 WeaknessM4A1-S1003fine - pros would have fired it too1/3killed them69% / 69%
23 1:46 я пивоAK-47693fired while moving (186 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)2% / 60%
24 1:21 r1nAK-47381fired while moving (214 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)3% / 55%
26 1:19 r1nAK-47589fired while moving (159 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)1% / 63%
27 1:25 ВитькаAK-47334fired while moving (86 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)16% / 54%
29 1:23 WeaknessM4A4974fine - pros would have fired it too3/8killed them74% / 74%
29 1:16 TimaM4A4958fine - pros would have fired it too2/8killed them31% / 45%
29 0:36 ВитькаM4A41799fine - pros would have fired it too0/1cut short (a death, a reload)37% / 43%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.