Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 43 | 16% |
| M4A4 | 34 | 29% |
| M4A1-S | 32 | 34% |
| USP-S | 16 | 12% |
| MP9 | 6 | 67% |
| Glock-18 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/132 | 21 1:19 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 9 s T | 7.6 |
| 35/132 | 29 1:23 | 2 kills (M4A4 ×2), 1 headshot, in 7.1 s CT | 1.8 |
| 67/132 | 7 1:25 | 2 kills (M4A4 ×2), all headshots, in 74.7 s CT | 0.9 |
| 85/132 | 20 1:13 | 1 kill (M4A1-S), 1 headshot T | 0.6 |
| 101/132 | 15 1:37 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 112/132 | 19 bomb 0:17 | 1 kill (M4A1-S), 1 headshot T | -0.3 |
| 131/132 | 1 bomb 0:27 | 2 kills (USP-S ×2), 1 headshot, in 17.9 s CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:27 | 1v3 after the plant CT · 87 HP · Extended A | lost - died later, after 2 kills · first fight won, saw each other |
| 15 1:20 | 1v2 before the plant T · 33 HP · Long Doors | lost - died in the first fight · they saw them first |
Flashes
12 flashes: 5 good, 2 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:22 | wasted | no enemy blinded for long |
| 6 1:41 | good | blinded Витька 4.5 s (1.7 s white), я пиво 3.9 s (1.2 s white) |
| 7 1:15 | good | blinded r1n 4.9 s (2.1 s white) |
| 11 0:55 | wasted | barely blinded Витька 1.0 s (0.1 s white) |
| 15 1:47 | good | blinded я пиво 3.8 s (1.1 s white), Weakness 3.7 s (1.0 s white) BerciK peeked я пиво 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 17 1:47 | weak | barely blinded я пиво 1.6 s (0.1 s white) |
| 24 1:47 | weak | barely blinded Витька 2.9 s (0.5 s white) |
| 25 1:48 | wasted | no enemy blinded for long |
| 25 1:05 | wasted | no enemy blinded for long |
| 26 1:48 | good | blinded Weakness 3.6 s (0.9 s white) |
| 28 0:58 | good | blinded Weakness 4.1 s (1.3 s white), Витька 3.1 s (0.6 s white) FalcoN ™ peeked Weakness 0.5 s before the pop - too late - the flash popped after they showed; hit them first |
| 29 1:09 | wasted | barely blinded Витька 0.7 s (0.1 s white) |
Throws
31 grenades: 28 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:43 | exposed | an HE at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 333 units away |
| 25 0:55 | punished | killed by я пиво 0.6 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1034 units away, thrown in the open; a running throw |
| 29 1:42 | exposed | an HE at Mid Doors - seen by 2 enemies for 0.6 s, the nearest 1259 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:29 | Extended A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 6 1:40 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 bomb 0:28 | hold | held with FalcoN ™, 85 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before FalcoN ™) |
| 5 bomb 0:24 | trade | quejki was killed 369 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:28 | trade | quejki was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:45 | trade | BerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | Vanila was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:23 | trade | quejki was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:22 | trade | FalcoN ™ was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:14 | hold | held with Vanila, 361 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Vanila) |
| 21 1:14 | trade | Vanila was killed 448 units away: you traded in 1,859 ms (pros: 625 ms) |
| 22 1:22 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 25 1:45 | trade | FalcoN ™ was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:32 | trade | quejki was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:21 | trade | Vanila was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:36 | trade | quejki was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:43 | trade | quejki was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:42 | hold | held with BerciK, 452 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after BerciK) |
| 29 0:53 | trade | Vanila was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit by them | Glock-18 | 516 ms | – | 2.2° | ||
| 1 bomb 0:27 | killed them | USP-S | 328 ms | 328 ms | 2.5° | ||
| 1 bomb 0:21 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:09 | hit by them | P2000 | 500 ms | – | 28.2° | ||
| 1 bomb 0:09 | killed them | USP-S | 656 ms | 656 ms | 9.1° | ||
| 1 bomb 0:08 | killed by them | USP-S | 953 ms | 953 ms | 51.1° | ||
| 2 1:28 | killed by them | Galil AR | 531 ms | 1266 ms | 5.3° | ||
| 3 1:22 | killed by them | XM1014 | 328 ms | 703 ms | 9.5° | ||
| 4 bomb 0:27 | killed by them | M4A1-S | 344 ms | 438 ms | 3.2° | ||
| 5 bomb 0:16 | killed by them | AK-47 | 828 ms | 828 ms | 20.8° | ||
| 6 1:40 | hit them | MP9 | 375 ms | – | 5.9° | ||
| 6 1:40 | killed by them | AK-47 | 469 ms | 766 ms | 2.8° | ||
| 7 1:25 | killed them | M4A4 | 469 ms | 469 ms | 0.9° | ||
| 7 0:10 | killed them | M4A4 | 266 ms | 266 ms | 1.2° | ||
| 8 1:23 | hit them | M4A4 | 484 ms | – | 0.8° | ||
| 8 1:23 | killed by them | AK-47 | 750 ms | 1156 ms | 2.6° | ||
| 9 1:16 | killed by them | Galil AR | 234 ms | 234 ms | 2.3° | ||
| 10 1:41 | killed by them | MAC-10 | 188 ms | 797 ms | 3.8° | ||
| 10 1:40 | hit them | M4A4 | 500 ms | – | 10.1° | ||
| 10 1:40 | hit by them | AK-47 | 703 ms | – | 1.4° | ||
| 11 0:50 | hit by them | AK-47 | 484 ms | – | 3.9° | ||
| 11 0:48 | hit them | M4A4 | 359 ms | – | 9.0° | ||
| 11 0:48 | killed by them | AK-47 | 562 ms | 562 ms | 8.4° | ||
| 13 1:37 | hit them | Glock-18 | 1359 ms | – | 10.7° | ||
| 13 1:36 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:23 | killed by them | MP7 | 453 ms | 859 ms | 3.1° | ||
| 15 1:45 | hit by them | MP7 | 500 ms | – | 1.4° | ||
| 15 1:37 | hit by them | M4A4 | 516 ms | – | 0.8° | ||
| 15 1:37 | killed them | AK-47 | 734 ms | 734 ms | 3.0° | ||
| 15 1:18 | killed by them | M4A1-S | 1281 ms | 1750 ms | 1.1° | ||
| 17 1:21 | killed by them | XM1014 | 375 ms | 375 ms | 3.0° | ||
| 18 1:37 | hit them | AK-47 | 328 ms | – | 3.8° | ||
| 18 1:37 | killed by them | USP-S | 531 ms | 1031 ms | 18.9° | ||
| 19 bomb 0:21 | hit them | M4A4 | 406 ms | – | 0.6° | ||
| 19 bomb 0:17 | killed them | M4A1-S | 516 ms | 516 ms | 0.6° | ||
| 20 1:16 | hit by them | MP7 | 781 ms | – | 4.8° | ||
| 20 1:13 | killed them | M4A1-S | 531 ms | 734 ms | 5.8° | ||
| 20 1:13 | hit by them | MP7 | 578 ms | – | 1.3° | ||
| 21 1:20 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:19 | killed them | M4A1-S | 141 ms | 734 ms | 2.8° | ||
| 21 1:12 | killed them | M4A1-S | 234 ms | 234 ms | 0.9° | ||
| 21 1:10 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:22 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:15 | killed by them | USP-S | 781 ms | 953 ms | 8.5° | ||
| 23 1:46 | hit them | AK-47 | 500 ms | – | 12.1° | ||
| 23 1:46 | killed by them | FAMAS | 734 ms | 922 ms | 43.4° | ||
| 24 1:21 | hit them | AK-47 | 609 ms | – | 33.7° | ||
| 24 1:21 | killed by them | AK-47 | 641 ms | 750 ms | 1.0° | ||
| 25 0:55 | killed by them | AK-47 | 312 ms | 609 ms | 1.1° | ||
| 26 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:19 | hit them | AK-47 | 797 ms | – | 5.6° | ||
| 26 1:19 | killed by them | Five-SeveN | 1016 ms | 1016 ms | 3.4° | ||
| 27 1:25 | killed by them | AK-47 | 656 ms | 656 ms | 9.6° | ||
| 29 1:23 | killed them | M4A4 | 359 ms | 719 ms | 5.1° | ||
| 29 1:16 | killed them | M4A4 | 703 ms | 797 ms | 3.9° | ||
| 29 0:36 | killed by them | AWP | 438 ms | 438 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 2355 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 41% | |
| 1 1:33 | USP-S | 2344 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/3 | 0% / 30% | ||
| 1 bomb 0:34 | USP-S | 1427 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 47% / 51% | ||
| 1 bomb 0:31 | USP-S | 1092 | fine - pros would have fired it too | 0/1 | 54% / 56% | ||
| 1 bomb 0:27 | USP-S | 559 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/1 | killed them | 47% / 50% | |
| 1 bomb 0:23 | USP-S | 491 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 42% | |
| 1 bomb 0:22 | USP-S | 482 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | 12% / 51% | ||
| 1 bomb 0:09 | USP-S | 242 | fired while moving (31 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 51% | |
| 2 1:29 | USP-S | 704 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 42% | |
| 5 bomb 0:21 | M4A4 | 409 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/3 | 25% / 60% | ||
| 5 bomb 0:17 | M4A4 | 742 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 16% / 48% | |
| 6 1:40 | MP9 | 833 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 67% / 67% | |
| 7 1:25 | M4A4 | 1238 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/2 | killed them | 42% / 72% | |
| 7 0:10 | M4A4 | 670 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 8 1:25 | M4A1-S | 825 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/9 | 10% / 48% | ||
| 8 1:23 | M4A1-S | 854 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 7% / 56% | |
| 10 1:41 | M4A4 | 248 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 14% / 61% | |
| 11 0:48 | M4A4 | 665 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 5% / 53% | |
| 13 1:37 | Glock-18 | 762 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 18% / 41% | |
| 14 1:26 | M4A4 | 921 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 8% / 54% | |
| 15 1:45 | AK-47 | 1158 | fine - pros would have fired it too | 0/3 | 27% / 45% | ||
| 15 1:37 | AK-47 | 653 | fine - pros would have fired it too | 1/9 | killed them | 26% / 49% | |
| 15 1:18 | AK-47 | 712 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 3% / 53% | |
| 18 1:37 | AK-47 | 2452 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 0% / 42% | |
| 18 1:37 | AK-47 | 478 | fired while moving (164 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 5% / 51% | |
| 19 bomb 0:21 | M4A1-S | 1656 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/2 | 25% / 64% | ||
| 19 bomb 0:18 | M4A1-S | 1455 | fine - pros would have fired it too | 1/4 | killed them | 30% / 47% | |
| 20 1:13 | M4A1-S | 1071 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/8 | killed them | 15% / 57% | |
| 21 1:12 | M4A1-S | 1003 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 23 1:46 | AK-47 | 693 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 2% / 60% | |
| 24 1:21 | AK-47 | 381 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 3% / 55% | |
| 26 1:19 | AK-47 | 589 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 1% / 63% | |
| 27 1:25 | AK-47 | 334 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 16% / 54% | |
| 29 1:23 | M4A4 | 974 | fine - pros would have fired it too | 3/8 | killed them | 74% / 74% | |
| 29 1:16 | M4A4 | 958 | fine - pros would have fired it too | 2/8 | killed them | 31% / 45% | |
| 29 0:36 | M4A4 | 1799 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 43% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.