Premier · Fri 30 Oct, 20:33 · 29 rounds, 46 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 34 | 22 | 5 | +12 | 119 | 38% | 72% | 6-1 | 126 | 8 | 3/6 | 430 ms | 594 ms | 3.8° | 32% | 39% | 13% | 66% | 48 | 7% 4/59 | 3 | 0 | 1 | 38% | 4% 1/23 | 0% 0/8 | 51% 36/70 | 14 | 22 | 27% 8/30 | 0% | 31% pro 54% | ||||
| 31 | 23 | 4 | +8 | 106 | 64% | 90% | 4-3 | 110 | 1 | 0/4 | 531 ms | 852 ms | 2.6° | 39% | 40% | 29% | 80% | 41 | 10% 6/58 | 2 | 0 | 4 | 26% | 6% 2/32 | 0% 0/5 | 40% 31/77 | 15 | 16 | 58% 21/36 | 1% | 35% pro 53% | ||||
| 17 | 22 | 3 | -5 | 68 | 35% | 59% | 5-5 | 135 | 0 | – | 383 ms | 766 ms | 2.6° | 58% | 38% | 18% | 65% | 22 | 5% 2/39 | 1 | 1 | 1 | 0% | 0% 0/24 | 0% 0/11 | 54% 12/22 | 6 | 6 | 12% 1/8 | 0% | 36% pro 57% | ||||
| 11 | 21 | 5 | -10 | 42 | 36% | 69% | 0-1 | 110 | 18 | 1/5 | 406 ms | 750 ms | 4.3° | 29% | 50% | 18% | 50% | 24 | 10% 4/38 | 2 | 0 | 2 | 15% | 0% 0/10 | 0/4 | 70% 19/27 | 14 | 5 | 0% 0/9 | 0% | 28% pro 50% | ||||
| 11 | 24 | 8 | -13 | 52 | 18% | 52% | 0-2 | 74 | 10 | 0/5 | 453 ms | 531 ms | 2.2° | 46% | 38% | 21% | 54% | 21 | 10% 4/39 | 1 | 0 | 3 | 29% | 7% 1/14 | 0% 0/5 | 65% 15/23 | 7 | 8 | 12% 1/8 | 0% | 34% pro 58% | ||||
| Started as CTs · 16 | Started as CTs · 16 | Started as CTs · 16 | Started as CTs · 16 | ||||||||||||||||||||||||||||||||
| 29 | 22 | 8 | +7 | 117 | 24% | 86% | 5-3 | 208 | 5 | 2/3 | 336 ms | 336 ms | 3.1° | 57% | 31% | 11% | 81% | 40 | 6% 3/55 | 1 | 1 | 1 | 25% | 4% 1/26 | 0% 0/14 | 35% 16/46 | 8 | 8 | 41% 7/17 | 3% | 44% pro 60% | ||||
| 26 | 18 | 4 | +8 | 77 | 54% | 69% | 3-3 | 55 | 12 | 1/5 | 344 ms | 594 ms | 1.9° | 55% | 20% | 27% | 72% | 31 | 0% 0/44 | 0 | 0 | 0 | 29% | 8% 1/12 | 0/1 | 45% 22/49 | 9 | 13 | 41% 7/17 | 3% | 40% pro 59% | ||||
| 25 | 22 | 5 | +3 | 91 | 52% | 69% | 1-2 | 167 | 1 | 0/2 | 453 ms | 625 ms | 2.5° | 24% | 41% | 26% | 47% | 37 | 4% 2/49 | 1 | 1 | 0 | 22% | 0% 0/21 | 0/4 | 57% 37/65 | 22 | 15 | 43% 13/30 | 0% | 30% pro 54% | ||||
| 17 | 23 | 12 | -6 | 82 | 24% | 72% | 3-5 | 175 | 18 | 0/4 | 422 ms | 688 ms | 2.3° | 23% | 45% | 8% | 53% | 34 | 4% 2/48 | 2 | 0 | 0 | 40% | 4% 1/23 | 0/2 | 58% 34/59 | 21 | 13 | 33% 9/27 | 0% | 34% pro 56% | ||||
| 12 | 23 | 8 | -11 | 48 | 67% | 62% | 0-2 | 33 | 11 | 0/2 | 484 ms | 656 ms | 3.9° | 15% | 33% | 26% | 42% | 21 | 5% 2/39 | 1 | 0 | 1 | 14% | 5% 1/21 | 0% 0/7 | 67% 24/36 | 19 | 5 | 25% 3/12 | 0% | 24% pro 53% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 4 bomb 0:22 | 4 kills (AK-47 ×4), 3 through smoke, in 12.3 s T | 12.9 | |
| 2 | 25 1:28 | 4 kills (AK-47 ×4), all headshots, in 64.3 s T | 8.5 | |
| 3 | 25 1:45 | 4 kills (M4A1-S ×3, AK-47), 3 headshots, in 49.9 s CT | 7.8 | |
| 4 | 21 1:19 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 9 s T | 7.6 | |
| 5 | 27 1:43 | 4 kills (AK-47 ×3, M4A4), 2 headshots, in 63.3 s CT | 7.2 | |
| 6 | 18 1:32 | 3 kills (M4A1-S ×3), all headshots, in 9.9 s CT | 6.8 | |
| 7 | 22 1:05 | 2 kills (AK-47 ×2), 1 through smoke, in 1.3 s T | 6.1 | |
| 8 | 10 bomb 0:34 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 22.2 s CT | 5.8 | |
| 9 | 9 1:03 | 3 kills (AK-47 ×3), all headshots, in 19.6 s CT | 5.4 | |
| 10 | 3 1:40 | 3 kills (AK-47 ×3), all headshots, in 21.6 s T | 5.2 | |
| 11 | 11 1:44 | 3 kills (AK-47 ×3), in 60.3 s T | 4.9 | |
| 12 | 5 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.5 s T | 4.9 |
Every moment (132)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 26 1:51 | 3 kills (AWP ×3), 1 headshot, in 74.7 s T | 4.4 | |
| 14 | 27 1:28 | 2 kills (AWP ×2), 1 through smoke, in 23.2 s T | 4.1 | |
| 15 | 28 1:35 | 2 kills (AWP ×2), in 2.4 s T | 4.0 | |
| 16 | 2 bomb 0:39 | 2 kills (Scout ×2), in 4.2 s T | 3.9 | |
| 17 | 24 bomb 0:39 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 9.9 s CT | 3.5 | |
| 18 | 17 1:21 | 2 kills (XM1014 ×2), 1 headshot, in 6.8 s CT | 3.5 | |
| 19 | 15 1:27 | 2 kills (AK-47 ×2), in 2.5 s T | 3.3 | |
| 20 | 9 1:16 | 2 kills (Galil, M4A4), all headshots, in 8.4 s T | 2.8 | |
| 21 | 12 1:46 | 3 kills (MP7 ×2, AK-47), 2 headshots, in 45.6 s CT | 2.8 | |
| 22 | 29 0:53 | 2 kills (AWP ×2), in 17.2 s T | 2.7 | |
| 23 | 19 1:43 | 2 kills (AWP ×2), in 17.5 s T | 2.7 | |
| 24 | 6 1:32 | 3 kills (MP9 ×3), all headshots, in 11.9 s CT | 2.7 | |
| 25 | 28 1:37 | 2 kills (AWP ×2), in 2.4 s CT | 2.6 | |
| 26 | 29 1:42 | 3 kills (AWP ×2, P250), 2 headshots, in 100.9 s CT | 2.6 | |
| 27 | 9 1:46 | 1 kill (AK-47), a wallbang T | 2.5 | |
| 28 | 23 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T | 2.5 | |
| 29 | 20 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T | 2.3 | |
| 30 | 17 1:05 | 2 kills (AK-47 ×2), 1 headshot, in 19.7 s T | 2.2 | |
| 31 | 16 1:43 | 1 kill (Scout), a wallbang, 1 headshot T | 2.2 | |
| 32 | 14 1:36 | 2 kills (USP-S, Scout), in 8 s CT | 2.0 | |
| 33 | 23 1:05 | 1 kill (AWP), 1 through smoke T | 2.0 | |
| 34 | 21 1:23 | 2 kills (MP7 ×2), all headshots, in 0.2 s CT | 1.9 | |
| 35 | 29 1:23 | 2 kills (M4A4 ×2), 1 headshot, in 7.1 s CT | 1.8 | |
| 36 | 24 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 14.9 s T | 1.8 | |
| 37 | 6 bomb 0:10 | 2 kills (MP9 ×2), 1 headshot, in 2 s CT | 1.8 | |
| 38 | 10 bomb 0:40 | 1 kill (Deagle) T | 1.7 | |
| 39 | 6 bomb 0:33 | 2 kills (AK-47 ×2), in 22.2 s T | 1.6 | |
| 40 | 12 1:18 | 2 kills (M4A1-S ×2), 1 headshot, in 10.9 s CT | 1.6 | |
| 41 | 10 1:37 | 2 kills (AK-47 ×2), all headshots, in 30.6 s T | 1.6 | |
| 42 | 13 1:36 | 2 kills (USP-S, Glock), 1 through smoke, 1 headshot, in 20.9 s CT | 1.6 | |
| 43 | 13 1:37 | 2 kills (USP-S ×2), all headshots, in 4.1 s CT | 1.5 | |
| 44 | 1 1:30 | 2 kills (USP-S ×2), 1 headshot, in 1.6 s CT | 1.4 | |
| 45 | 15 1:29 | 1 kill (MP7), 1 through smoke CT | 1.3 | |
| 46 | 27 1:20 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 1.2 | |
| 47 | 20 1:27 | 2 kills (AK-47 ×2), in 18.9 s T | 1.2 | |
| 48 | 18 1:39 | 2 kills (USP-S ×2), 1 headshot, in 2.8 s CT | 1.1 | |
| 49 | 21 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T | 1.0 | |
| 50 | 28 0:57 | 2 kills (M4A4 ×2), in 8.7 s CT | 1.0 | |
| 51 | 3 1:39 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 52 | 3 1:22 | 1 kill (XM1014), 1 headshot T | 1.0 | |
| 53 | 4 bomb 0:27 | 1 kill (M4A1-S), 1 headshot T | 1.0 | |
| 54 | 6 1:40 | 1 kill (AK-47) T | 1.0 | |
| 55 | 7 1:42 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 56 | 7 0:59 | 1 kill (AWP) T | 1.0 | |
| 57 | 8 1:18 | 1 kill (AWP) CT | 1.0 | |
| 58 | 11 0:59 | 1 kill (AK-47) T | 1.0 | |
| 59 | 17 1:36 | 1 kill (AK-47) T | 1.0 | |
| 60 | 17 1:26 | 1 kill (AWP) CT | 1.0 | |
| 61 | 18 1:42 | 1 kill (AWP) T | 1.0 | |
| 62 | 23 1:49 | 1 kill (AWP) T | 1.0 | |
| 63 | 23 1:45 | 1 kill (FAMAS) CT | 1.0 | |
| 64 | 24 1:46 | 1 kill (XM1014) CT | 1.0 | |
| 65 | 24 1:21 | 1 kill (AWP) T | 1.0 | |
| 66 | 25 1:50 | 1 kill (AWP) T | 1.0 | |
| 67 | 7 1:25 | 2 kills (M4A4 ×2), all headshots, in 74.7 s CT | 0.9 | |
| 68 | 5 bomb 0:30 | 1 kill (M4A1-S) CT | 0.9 | |
| 69 | 15 1:20 | 1 kill (Scout), 1 headshot CT | 0.9 | |
| 70 | 4 bomb 0:21 | 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT | 0.9 | |
| 71 | 22 1:13 | 3 kills (P250 ×2, AWP), 2 headshots, in 59.4 s T | 0.9 | |
| 72 | 28 1:04 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 73 | 2 1:40 | 2 kills (MP7 ×2), 1 headshot, in 22.2 s T | 0.8 | |
| 74 | 27 1:09 | 1 kill (MP7) CT | 0.8 | |
| 75 | 16 1:08 | 2 kills (MAC-10, M4A4), all headshots, in 11.6 s T | 0.8 | |
| 76 | 17 1:43 | 2 kills (M4A4 ×2), 1 headshot, in 40.1 s T | 0.7 | |
| 77 | 6 bomb 0:40 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 78 | 15 1:45 | 2 kills (M4A1-S ×2), in 27.2 s CT | 0.6 | |
| 79 | 7 0:59 | 1 kill (MP7) CT | 0.6 | |
| 80 | 8 1:22 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 81 | 9 bomb 0:38 | 1 kill (P250) CT | 0.6 | |
| 82 | 11 0:51 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 83 | 15 1:31 | 1 kill (MP7) CT | 0.6 | |
| 84 | 19 1:42 | 1 kill (Scout) T | 0.6 | |
| 85 | 20 1:13 | 1 kill (M4A1-S), 1 headshot T | 0.6 | |
| 86 | 26 1:36 | 2 kills (AWP ×2), in 57 s CT | 0.5 | |
| 87 | 24 1:21 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 88 | 4 bomb 0:27 | 1 kill (MP7) CT | 0.3 | |
| 89 | 8 1:18 | 1 kill (M4A1-S) CT | 0.3 | |
| 90 | 19 1:33 | 1 kill (AK-47) T | 0.3 | |
| 91 | 18 1:33 | 1 kill (AK-47) T | 0.3 | |
| 92 | 1 1:43 | 2 kills (Glock, USP-S), all headshots, in 31.2 s T | 0.3 | |
| 93 | 16 1:23 | 1 kill (M4A1-S), 1 headshot CT | 0.1 | |
| 94 | 10 1:40 | 1 kill (MAC-10) T | 0.1 | |
| 95 | 14 1:23 | 1 kill (MP7) CT | -0.0 | |
| 96 | 2 1:18 | 2 kills (USP-S, Galil), 1 headshot, in 7 s CT | -0.0 | |
| 97 | 5 bomb 0:16 | 1 kill (AK-47) T | -0.1 | |
| 98 | 10 bomb 0:20 | 1 kill (AK-47), a wallbang CT | -0.1 | |
| 99 | 2 1:28 | 1 kill (Galil) T | -0.1 | |
| 100 | 8 1:31 | 1 kill (M4A1-S) CT | -0.1 | |
| 101 | 15 1:37 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 102 | 19 1:35 | 1 kill (AK-47) CT | -0.1 | |
| 103 | 22 1:16 | 1 kill (M4A1-S) CT | -0.1 | |
| 104 | 13 1:34 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 105 | 19 bomb 0:26 | 1 kill (Five-SeveN) CT | -0.2 | |
| 106 | 23 1:35 | 1 kill (AK-47) T | -0.2 | |
| 107 | 5 bomb 0:24 | 2 kills (AK-47 ×2), 1 headshot, in 8 s T | -0.2 | |
| 108 | 8 1:07 | 1 kill (M4A1-S) CT | -0.2 | |
| 109 | 7 1:34 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 110 | 7 1:36 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 111 | 21 1:14 | 1 kill (MP9) CT | -0.3 | |
| 112 | 19 bomb 0:17 | 1 kill (M4A1-S), 1 headshot T | -0.3 | |
| 113 | 26 1:38 | 1 kill (M4A1-S) CT | -0.4 | |
| 114 | 1 1:45 | 2 kills (Glock ×2), 1 headshot, in 20 s T | -0.4 | |
| 115 | 16 bomb 0:35 | 1 kill (Galil) T | -0.5 | |
| 116 | 2 1:17 | 1 kill (P250) CT | -0.6 | |
| 117 | 11 0:53 | 1 kill (M4A1-S), 1 headshot CT | -0.7 | |
| 118 | 26 1:37 | 1 kill (AK-47) T | -0.8 | |
| 119 | 24 1:22 | 1 kill (P90) CT | -0.9 | |
| 120 | 16 1:10 | 1 kill (M4A4) CT | -0.9 | |
| 121 | 26 1:18 | 1 kill (AK-47) T | -0.9 | |
| 122 | 14 1:22 | 1 kill (Five-SeveN), 1 headshot CT | -1.0 | |
| 123 | 20 1:09 | 1 kill (M4A1-S), 1 headshot CT | -1.1 | |
| 124 | 1 bomb 0:08 | 1 kill (USP-S) T | -1.1 | |
| 125 | 29 0:14 | 1 kill (AK-47), 1 headshot T | -1.4 | |
| 126 | 28 1:05 | 1 kill (M4A1-S) CT | -1.6 | |
| 127 | 22 bomb 0:10 | 1 kill (Five-SeveN) CT | -1.6 | |
| 128 | 14 1:39 | 1 kill (M4A4) CT | -1.6 | |
| 129 | 14 1:37 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 130 | 22 1:15 | 1 kill (USP-S), 1 headshot CT | -2.1 | |
| 131 | 1 bomb 0:27 | 2 kills (USP-S ×2), 1 headshot, in 17.9 s CT | -2.5 | |
| 132 | 26 1:19 | 1 kill (Five-SeveN) CT | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:27 | 1v3 after the plant CT · 87 HP · Extended A | lost - died later, after 2 kills · first fight won, saw each other | |
| 1 bomb 0:09 | 1v1 after the plant T · 100 HP · A Ramp | won - killed them · first fight won, saw them first | |
| 2 bomb 0:39 | 1v2 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 3 1:18 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw each other | |
| 4 bomb 0:20 | 1v3 after the plant T · 29 HP · Bombsite B | won - killed all 3 · first fight won, saw each other | |
| 4 bomb 0:13 | 1v1 after the plant CT · 24 HP · Bombsite B | lost - died in the first fight · saw them first | |
| 5 bomb 0:16 | 1v4 after the plant CT · 45 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 6 bomb 0:11 | 1v2 after the plant CT · 100 HP · Extended A | lost - saved, the bomb went off · first fight won, saw each other | |
| 6 bomb 0:10 | 1v1 after the plant T · 16 HP · A Ramp | won - the bomb went off · first fight lost, saw each other | |
| 7 0:59 | 1v2 before the plant T · 79 HP · Top Mid | lost - died later | |
| 8 1:18 | 1v4 before the plant T · 15 HP · Short Stairs | lost - died later · saw each other | |
| 9 bomb 0:27 | 1v2 after the plant T · 15 HP · Extended A | lost - died later | |
| 10 bomb 0:19 | 1v3 after the plant CT · 99 HP · B Doors | won - defused it after 2 kills · first fight won, saw each other | |
| 10 bomb 0:11 | 1v1 after the plant T · 100 HP · Mid Doors | lost - saved, they defused it · saw them first | |
| 11 0:48 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 12 1:07 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 13 1:33 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · they saw them first | |
| 14 1:23 | 1v4 before the plant T · 3 HP · Middle | lost - died in the first fight · they saw them first | |
| 15 1:20 | 1v2 before the plant T · 33 HP · Long Doors | lost - died in the first fight · they saw them first | |
| 16 bomb 0:35 | 1v2 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 17 1:02 | 1v2 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw them first | |
| 18 bomb 0:38 | 1v3 after the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw them first | |
| 19 1:26 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 20 1:13 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 1:12 | 1v2 before the plant CT · 11 HP · Mid Doors | lost - died later | |
| 22 1:01 | 1v3 before the plant CT · 64 HP · Top Mid | lost - died later, after 1 kill · first fight lost, saw each other | |
| 23 1:08 | 1v4 before the plant CT · 100 HP · Middle | lost - died in the first fight · they saw them first | |
| 24 bomb 0:39 | 1v2 after the plant T · 77 HP · Under A | lost - died later · saw each other | |
| 25 0:55 | 1v3 before the plant T · 100 HP · Mid Doors | won - killed all 3 · first fight won, saw each other | |
| 25 0:51 | 1v1 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 26 1:18 | 1v2 before the plant CT · 13 HP · Bombsite A | lost - died later, after 1 kill · saw each other | |
| 26 bomb 0:26 | 1v1 after the plant T · 61 HP · Mid Doors | won - killed them · first fight won, saw each other | |
| 27 1:05 | 1v2 before the plant CT · 45 HP · Mid Doors | won - defused it after 2 kills · saw them first | |
| 27 bomb 0:35 | 1v1 after the plant T · 68 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 28 0:57 | 1v2 before the plant T · 23 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 29 0:14 | 1v2 before the plant T · 96 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:48 | blinded an enemy, but hurt the team too | blinded Vanila 3.5 s (0.9 s white); blinded Tima 1.7 s on the move through Long Doors - ran into a fight; blinded themselves 1.1 s holding Outside Long - safe; blinded Витька 1.7 s on the move through Long Doors - safe Tima peeked Vanila 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first | |
| 4 1:35 | hurt the team | no enemy blinded for long; blinded Weakness 2.6 s on the move through Bombsite B - ran into a fight; blinded Tima 1.4 s on the move through Bombsite B - an enemy could see them; blinded я пиво 1.4 s on the move through Bombsite B - safe | |
| 5 1:38 | hurt the team | barely blinded BerciK 2.7 s (0.4 s white); blinded Tima 1.5 s on the move through Upper Tunnel - ran into a fight; blinded я пиво 2.6 s on the move through Bombsite B - safe | |
| 8 1:46 | blinded an enemy, but hurt the team too | blinded quejki 3.3 s (0.7 s white), FalcoN ™ 3.3 s (0.7 s white); blinded Витька 1.7 s on the move through Long Doors - an enemy could see them; blinded Tima 1.3 s on the move through Top Mid - safe; blinded я пиво 1.1 s on the move through Outside Long - safe | |
| 10 1:40 | misled a peek | barely blinded я пиво 1.9 s (0.2 s white), Tima 1.0 s (0.1 s white), Витька 0.8 s (0.1 s white); blinded Agnostic 4.6 s holding Bombsite B - safe the enemy was barely blinded, and FalcoN ™ peeked я пиво 2.2 s after the pop; got hit first | |
| 10 bomb 0:02 | hurt the team | barely blinded Weakness 0.8 s (0.1 s white); blinded themselves 5.1 s holding Bombsite B - an enemy could see them | |
| 11 0:47 | misled a peek | barely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and Витька peeked BerciK 1.3 s after the pop; hit them first | |
| 12 1:47 | misled a peek | barely blinded FalcoN ™ 1.3 s (0.1 s white) the enemy was barely blinded, and я пиво peeked FalcoN ™ 0.1 s after the pop; got hit first | |
| 12 1:14 | blinded an enemy, but hurt the team too | blinded Tima 4.8 s (2.0 s white); blinded themselves 3.2 s on the move through Extended A - an enemy could see them | |
| 13 1:19 | hurt the team | barely blinded quejki 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - an enemy could see them | |
| 15 1:40 | misled a peek | barely blinded Vanila 1.9 s (0.2 s white), Agnostic 1.3 s (0.1 s white); blinded Витька 2.2 s holding Middle - safe the enemy was barely blinded, and Weakness peeked Agnostic 2.4 s after the pop; hit them first | |
| 15 1:39 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 3.8 s (1.1 s white); blinded themselves 3.1 s on the move through Middle - an enemy could see them | |
| 16 1:31 | misled a peek | barely blinded quejki 0.8 s (0.1 s white) the enemy was barely blinded, and r1n peeked quejki 0.9 s after the pop; hit them first | |
| 17 1:04 | misled a peek | barely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and r1n peeked BerciK 0.2 s after the pop; got hit first | |
| 23 1:47 | misled a peek | barely blinded я пиво 1.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked я пиво 0.0 s after the pop; hit them first | |
| 25 1:48 | misled a peek | barely blinded я пиво 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked я пиво 1.5 s after the pop; hit them first | |
| 25 1:46 | hurt the team | barely blinded я пиво 1.5 s (0.1 s white); blinded FalcoN ™ 2.3 s on the move through Long Doors - an enemy could see them | |
| 26 1:44 | blinded an enemy, but hurt the team too | blinded BerciK 3.6 s (0.9 s white); blinded Weakness 1.5 s holding Long A - took damage 0.0 s after the pop Weakness peeked BerciK 0.5 s before the pop - too late - the flash popped after they showed; got hit first | |
| 26 1:20 | misled a peek | barely blinded r1n 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked r1n 0.0 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:27 | punished | hit by Tima 0.2 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 341 units away, thrown in the open | |
| 4 1:37 | punished | hit by Vanila 1.3 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 593 units away; a jump throw | |
| 6 1:32 | punished | killed by quejki with a flash in hand at Outside Long - seen by 2 enemies for 0.6 s, the nearest 811 units away | |
| 6 bomb 0:35 | punished | hit by FalcoN ™ 0.4 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1117 units away, thrown in the open; a running throw | |
| 7 1:34 | punished | killed by Витька 0.1 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 3 enemies for 0.4 s, the nearest 504 units away, thrown in the open | |
| 11 1:26 | punished | hit by BerciK 0.1 s after throwing a molotov at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 15 1:27 | punished | killed by Vanila with an HE in hand at Catwalk - seen by 1 enemy for 0.5 s, the nearest 906 units away | |
| 20 1:46 | punished | hit by Tima 0.2 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 457 units away, thrown in the open; a running throw | |
| 25 0:55 | punished | killed by я пиво 0.6 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1034 units away, thrown in the open; a running throw | |
| 27 1:09 | punished | hit by Weakness 0.1 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 564 units away, thrown in the open | |
| 27 1:09 | punished | killed by Weakness with an HE in hand at Catwalk - seen by 1 enemy for 0.4 s, the nearest 555 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 10 bomb 0:09 | Fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 4 s to spare | then defused it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.