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Dust II, won 16-13 · Fri 30 Oct, 20:33

Vanila19,999

The match

Aim

336 msTTD336 msTTK3.1°Crosshair↓57%1st bullet31%Spray11%Head81%Counter-strafe

Scoreboard

117ADR86%KAST

Positioning

Shots

16/46Rushed↓7/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475751%
MP94231%
M4A1-S3040%
Glock-181331%
AWP1292%
USP-S1050%
Galil AR922%
P250683%
SSG 08367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/13210 bomb 0:34 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 22.2 s CT5.8
13/13226 1:51 3 kills (AWP ×3), 1 headshot, in 74.7 s T4.4
14/13227 1:28 2 kills (AWP ×2), 1 through smoke, in 23.2 s T4.1
19/13215 1:27 2 kills (AK-47 ×2), in 2.5 s T3.3
25/13228 1:37 2 kills (AWP ×2), in 2.4 s CT2.6
31/13216 1:43 1 kill (Scout), a wallbang, 1 headshot T2.2
47/13220 1:27 2 kills (AK-47 ×2), in 18.9 s T1.2
51/1323 1:39 1 kill (M4A1-S), 1 headshot CT1.0
59/13217 1:36 1 kill (AK-47) T1.0
61/13218 1:42 1 kill (AWP) T1.0
62/13223 1:49 1 kill (AWP) T1.0
65/13224 1:21 1 kill (AWP) T1.0
66/13225 1:50 1 kill (AWP) T1.0
81/1329 bomb 0:38 1 kill (P250) CT0.6
84/13219 1:42 1 kill (Scout) T0.6
96/1322 1:18 2 kills (USP-S, Galil), 1 headshot, in 7 s CT-0.0
100/1328 1:31 1 kill (M4A1-S) CT-0.1
110/1327 1:36 1 kill (M4A1-S), 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:13 1v1 after the plant CT · 24 HP · Bombsite Blost - died in the first fight · saw them first
10 bomb 0:19 1v3 after the plant CT · 99 HP · B Doorswon - defused it after 2 kills · first fight won, saw each other
26 bomb 0:26 1v1 after the plant T · 61 HP · Mid Doorswon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 2 good, 0 weak, 11 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:45 wastedno enemy blinded for long
8 1:45 wastedno enemy blinded for long; blinded BerciK 3.3 s on the move through Bombsite B - safe; blinded themselves 2.0 s on the move through Bombsite B - safe
9 1:27 wastedbarely blinded я пиво 0.5 s (0.0 s white)
10 1:49 wastedno enemy blinded for long; blinded BerciK 3.2 s on the move through Long A - safe
10 bomb 0:02 hurt the teambarely blinded Weakness 0.8 s (0.1 s white); blinded themselves 5.1 s holding Bombsite B - an enemy could see them
11 1:47 wastedno enemy blinded for long
11 1:30 wastedno enemy blinded for long
12 1:14 blinded an enemy, but hurt the team tooblinded Tima 4.8 s (2.0 s white); blinded themselves 3.2 s on the move through Extended A - an enemy could see them
17 1:26 goodblinded Tima 3.9 s (1.1 s white)
21 1:38 wastedno enemy blinded for long
22 bomb 0:25 wastedno enemy blinded for long
23 1:35 wastedbarely blinded Витька 0.8 s (0.1 s white), Weakness 0.8 s (0.1 s white)
24 1:38 wastedno enemy blinded for long
27 1:30 goodblinded Weakness 4.1 s (1.3 s white); blinded BerciK 3.0 s holding Top Mid - safe
27 0:59 wastedbarely blinded Витька 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 47 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:34 punishedkilled by Витька 0.1 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 3 enemies for 0.4 s, the nearest 504 units away, thrown in the open
10 bomb 0:10 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 935 units away; a running throw
12 1:15 exposeda smoke at Extended A - seen by 1 enemy for 0.1 s, the nearest 1192 units away; a running throw

Positioning

In 3 of your 55 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 11 of your 44 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 26 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:12 я пивоLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
4 1:36 ВитькаTunnel Stairscover not used: 16 units away, they'd have seen only your headlived
8 1:32 r1nT Rampstanding: crouched, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
10 bomb 0:09 Fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 4 s to sparethen defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:29 holdheld with Agnostic, 1027 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:40 holdheld with FalcoN ™, 696 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:40 tradeFalcoN ™ was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
3 1:22 tradeAgnostic was killed 462 units away: not traded within 5 s (pros: 625 ms)
4 bomb 0:22 tradequejki was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:19 tradeBerciK was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:13 tradeFalcoN ™ was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:40 tradequejki was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
9 1:47 peek togetherpeeked the same enemy as FalcoN ™, 172 ms after them - a double peek
9 1:46 tradeFalcoN ™ was killed 461 units away: not traded within 5 s (pros: 625 ms)
10 bomb 0:19 tradequejki was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
12 1:13 holdheld with FalcoN ™, 778 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before FalcoN ™)
15 1:45 tradeBerciK was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 tradeFalcoN ™ was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
15 1:29 tradequejki was killed 1235 units away: you traded in 1,594 ms (pros: 2,609 ms)
20 1:09 tradequejki was killed 235 units away: you traded in 984 ms (pros: 969 ms)
21 1:23 holdheld with quejki, 921 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:23 tradequejki was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
21 1:22 tradeFalcoN ™ was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
21 1:14 holdheld with Agnostic, 361 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic)
24 1:23 holdheld with BerciK, 181 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after BerciK)
24 1:22 tradeBerciK was killed 187 units away: you traded in 1,078 ms (pros: 969 ms)
25 1:32 tradequejki was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
26 bomb 0:26 tradeFalcoN ™ was killed 1258 units away: you traded in 2,234 ms (pros: 2,609 ms)
27 1:09 tradeBerciK was killed 662 units away: you traded in 4,172 ms (pros: 2,031 ms)
28 1:38 holdheld with quejki, 5 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before quejki)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Timakilled by themGlock-18750 ms2016 ms1.9°
1 1:46 Timahit themP20001312 ms–24.9°
2 1:19 Weaknesskilled themUSP-S750 ms1250 ms5.1°
2 1:12 Timahit by themSSG 08359 ms–1.9°
2 1:12 Timahit themGalil AR594 ms–3.4°
2 bomb 0:40 я пивоkilled themGalil AR609 ms609 ms4.8°
2 bomb 0:39 Timakilled by themSSG 08281 ms281 ms1.5°
3 1:39 Weaknesskilled themM4A1-S62 ms156 ms0.3°
3 1:19 Витькаkilled by themAK-47656 ms1500 ms0.8°
3 1:19 Витькаhit themM4A41188 ms–11.5°
4 1:35 Витькаhit themMP9703 ms–6.1°
4 bomb 0:35 Weaknesshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:21 я пивоhit themMP91031 ms–30.0°
4 bomb 0:10 Витькаkilled by themAK-471797 ms1797 ms47.9°
5 1:42 Timahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:42 я пивоkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:35 Витькаhit themMP9844 ms–1.9°
6 bomb 0:34 Витькаkilled by themAK-47938 ms1891 ms3.8°
7 1:37 Витькаhit themM4A4656 ms–1.5°
7 1:36 я пивоkilled themM4A1-S312 ms531 ms5.3°
7 1:34 r1nhit by themAK-47344 ms–1.2°
7 1:34 Витькаkilled by themAK-47391 ms391 ms1.2°
8 1:32 r1nkilled themM4A1-S609 ms1375 ms2.2°
9 1:46 Витькаhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:16 Weaknesshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:38 Витькаkilled themP2501016 ms1625 ms9.5°
9 bomb 0:38 Витькаhit by themAK-47781 ms–51.7°
9 bomb 0:28 Timahit themAK-47531 ms–45.3°
10 bomb 0:34 r1nkilled themAK-47406 ms812 ms5.7°
10 bomb 0:14 Timakilled themAK-47328 ms328 ms6.0°
10 bomb 0:11 я пивоkilled themAK-47266 ms266 ms2.9°
10 round over Weaknesshit themAK-47125 ms–5.1°
11 1:00 я пивоkilled by themAK-47672 ms1234 ms25.1°
13 1:38 я пивоhit themGlock-18578 ms–1.6°
13 1:37 я пивоkilled by themUSP-S1547 ms1547 ms0.6°
14 1:37 Timahit themGlock-18219 ms–3.0°
14 1:37 Timakilled by themUSP-S375 ms1422 ms1.5°
15 1:27 r1nkilled themAK-47375 ms781 ms3.8°
15 1:25 Витькаhit by themMP7422 ms–0.7°
15 1:25 Витькаkilled themAK-47469 ms469 ms3.3°
15 1:20 Timahit themAK-47125 ms–0.3°
15 1:20 Timakilled by themSSG 08391 ms391 ms1.0°
16 1:52 Витькаhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:50 Timahit by themSSG 08109 ms–0.4°
16 1:43 Timakilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 я пивоkilled by themM4A1-S344 ms344 ms0.7°
17 1:36 Weaknesskilled themAK-47203 ms406 ms0.9°
17 1:26 Timakilled by themAWP375 ms375 ms0.7°
18 1:42 Timakilled themAWP344 ms344 ms0.8°
18 1:39 Weaknesskilled by themUSP-S422 ms938 ms8.2°
19 1:51 Витькаhit themSSG 08297 ms–0.3°
19 1:42 Витькаkilled themSSG 08219 ms219 ms0.6°
19 bomb 0:33 r1nhit by themFive-SeveN250 ms–1.6°
19 bomb 0:26 r1nhit themAK-4762 ms–2.7°
19 bomb 0:26 r1nkilled by themFive-SeveN281 ms281 ms9.3°
20 1:28 r1nhit by themFive-SeveN141 ms–4.5°
20 1:27 r1nkilled themAK-47359 ms859 ms4.2°
20 1:08 я пивоkilled themAK-47109 ms312 ms3.9°
21 1:14 Weaknesskilled by themMP9375 ms516 ms1.3°
23 1:49 Timakilled themAWP141 ms141 ms0.8°
24 1:21 я пивоhit by themP90469 ms–1.2°
24 1:21 я пивоkilled themAWP516 ms516 ms3.2°
24 bomb 0:39 Витькаkilled by themM4A4406 ms406 ms1.9°
25 1:50 Timakilled themAWP125 ms125 ms0.6°
25 1:47 Витькаhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:21 я пивоkilled by themM4A1-S78 ms78 ms0.4°
26 1:51 Timakilled themAWP219 ms219 ms0.2°
26 1:47 Витькаhit by themM4A4141 ms–0.9°
26 1:46 Витькаkilled themAWP219 ms219 ms1.6°
26 bomb 0:23 Weaknesskilled themAWP391 ms391 ms6.7°
27 1:28 Timakilled themAWP234 ms234 ms0.3°
27 1:11 Витькаhit by themAK-4778 ms–5.9°
27 1:05 Weaknesshit by themMP7266 ms–1.0°
27 1:05 Weaknesskilled themAWP312 ms312 ms8.3°
27 bomb 0:35 Витькаkilled by themAK-47359 ms359 ms1.0°
28 1:37 я пивоkilled themAWP203 ms203 ms2.2°
28 1:35 r1nkilled themAWP250 ms250 ms2.3°
28 1:35 Timakilled by themAWP344 ms344 ms3.3°
29 0:53 Витькаkilled by themAWP234 ms234 ms0.8°

Shots

You fired 16 of your 46 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 TimaUSP-S716fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
1 1:46 TimaUSP-S674fine - pros would have fired it too2/6cut short (a death, a reload)43% / 55%
2 1:19 WeaknessUSP-S119fine - pros would have fired it too3/3killed them73% / 73%
2 1:13 я пивоGalil AR1512fine - pros would have fired it too0/236% / 56%
2 1:12 TimaGalil AR1045aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 47%
2 1:12 TimaGalil AR1043fired while moving (86 u/s), too fast to be accurate - stop first0/26% / 51%
2 bomb 0:40 я пивоGalil AR1593fine - pros would have fired it too1/5killed them54% / 54%
2 bomb 0:39 TimaGalil AR1056aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)19% / 45%
3 1:39 WeaknessM4A1-S1347fine - pros would have fired it too2/4killed them71% / 71%
3 1:19 ВитькаM4A1-S888fired while moving (185 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)6% / 47%
4 1:35 ВитькаMP9635fine - pros would have fired it too5/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 60%
4 1:33 ВитькаMP9758fine - pros would have fired it too0/759% / 64%
4 bomb 0:21 ВитькаMP9601fine - pros would have fired it too3/1560% / 60%
4 bomb 0:11 ВитькаM4A1-S502fired while moving (96 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
6 bomb 0:35 ВитькаMP91642aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/325% / 59%
6 bomb 0:35 ВитькаMP91642fired while moving (165 u/s), too fast to be accurate - stop first1/419% / 44%
6 bomb 0:34 ВитькаMP91641fine - pros would have fired it too1/336% / 44%
6 bomb 0:34 ВитькаMP91642fine - pros would have fired it too3/3cut short (a death, a reload)41% / 44%
7 1:37 ВитькаM4A1-S906fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
7 1:36 ВитькаM4A1-S954fine - pros would have fired it too2/655% / 55%
8 1:32 r1nM4A1-S1275aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 55%
8 1:31 r1nM4A1-S1334fine - pros would have fired it too1/4killed them55% / 55%
9 bomb 0:38 ВитькаP250493fine - pros would have fired it too5/6killed them50% / 50%
9 bomb 0:28 TimaAK-47511fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight79% / 79%
10 bomb 0:34 r1nAK-47346fired while moving (75 u/s), too fast to be accurate - stop first4/9killed them43% / 58%
10 bomb 0:14 TimaAK-47377fired while moving (172 u/s), too fast to be accurate - stop first1/7killed them1% / 55%
10 bomb 0:11 я пивоAK-47696fine - pros would have fired it too1/4killed them34% / 54%
11 1:00 я пивоAK-471164aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/9cut short (a death, a reload); 3 bullets after pros would have stopped11% / 60%
12 1:25 ВитькаAWP926aim far off: your crosshair was about 16 player widths (507 units) off their body - get on target first0/11% / 72%
13 1:38 я пивоGlock-181300aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6cut short (a death, a reload)19% / 43%
14 1:37 TimaGlock-18658fine - pros would have fired it too2/7cut short (a death, a reload)28% / 46%
15 1:28 r1nAK-47881fine - pros would have fired it too4/7killed them48% / 51%
15 1:25 ВитькаAK-471156fine - pros would have fired it too1/3killed them47% / 47%
15 1:20 TimaAK-472116fine - pros would have fired it too1/172% / 72%
17 1:36 WeaknessAK-47457fine - pros would have fired it too3/5killed them66% / 66%
18 1:42 TimaAWP1439fine - pros would have fired it too1/1killed them60% / 61%
20 1:27 r1nAK-47334fired while moving (79 u/s), too fast to be accurate - stop first4/10killed them26% / 63%
20 1:08 я пивоAK-47623fine - pros would have fired it too3/6killed them65% / 65%
23 1:49 TimaAWP2960fine - pros would have fired it too1/1killed them72% / 72%
24 1:21 я пивоAWP1160aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1killed them32% / 79%
25 1:50 TimaAWP2696fine - pros would have fired it too1/3killed them81% / 81%
26 1:51 TimaAWP2838fine - pros would have fired it too1/1killed them74% / 74%
26 1:46 ВитькаAWP1484fine - pros would have fired it too1/1killed them76% / 76%
26 bomb 0:23 WeaknessAWP799fine - pros would have fired it too1/1killed them78% / 78%
27 1:28 TimaAWP2195fine - pros would have fired it too1/1killed them84% / 84%
28 1:37 я пивоAWP568fine - pros would have fired it too2/2killed them73% / 73%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.