Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 51% |
| MP9 | 42 | 31% |
| M4A1-S | 30 | 40% |
| Glock-18 | 13 | 31% |
| AWP | 12 | 92% |
| USP-S | 10 | 50% |
| Galil AR | 9 | 22% |
| P250 | 6 | 83% |
| SSG 08 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/132 | 10 bomb 0:34 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 22.2 s CT | 5.8 |
| 13/132 | 26 1:51 | 3 kills (AWP ×3), 1 headshot, in 74.7 s T | 4.4 |
| 14/132 | 27 1:28 | 2 kills (AWP ×2), 1 through smoke, in 23.2 s T | 4.1 |
| 19/132 | 15 1:27 | 2 kills (AK-47 ×2), in 2.5 s T | 3.3 |
| 25/132 | 28 1:37 | 2 kills (AWP ×2), in 2.4 s CT | 2.6 |
| 31/132 | 16 1:43 | 1 kill (Scout), a wallbang, 1 headshot T | 2.2 |
| 47/132 | 20 1:27 | 2 kills (AK-47 ×2), in 18.9 s T | 1.2 |
| 51/132 | 3 1:39 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 59/132 | 17 1:36 | 1 kill (AK-47) T | 1.0 |
| 61/132 | 18 1:42 | 1 kill (AWP) T | 1.0 |
| 62/132 | 23 1:49 | 1 kill (AWP) T | 1.0 |
| 65/132 | 24 1:21 | 1 kill (AWP) T | 1.0 |
| 66/132 | 25 1:50 | 1 kill (AWP) T | 1.0 |
| 81/132 | 9 bomb 0:38 | 1 kill (P250) CT | 0.6 |
| 84/132 | 19 1:42 | 1 kill (Scout) T | 0.6 |
| 96/132 | 2 1:18 | 2 kills (USP-S, Galil), 1 headshot, in 7 s CT | -0.0 |
| 100/132 | 8 1:31 | 1 kill (M4A1-S) CT | -0.1 |
| 110/132 | 7 1:36 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:13 | 1v1 after the plant CT · 24 HP · Bombsite B | lost - died in the first fight · saw them first |
| 10 bomb 0:19 | 1v3 after the plant CT · 99 HP · B Doors | won - defused it after 2 kills · first fight won, saw each other |
| 26 bomb 0:26 | 1v1 after the plant T · 61 HP · Mid Doors | won - killed them · first fight won, saw each other |
Flashes
15 flashes: 2 good, 0 weak, 11 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:45 | wasted | no enemy blinded for long |
| 8 1:45 | wasted | no enemy blinded for long; blinded BerciK 3.3 s on the move through Bombsite B - safe; blinded themselves 2.0 s on the move through Bombsite B - safe |
| 9 1:27 | wasted | barely blinded я пиво 0.5 s (0.0 s white) |
| 10 1:49 | wasted | no enemy blinded for long; blinded BerciK 3.2 s on the move through Long A - safe |
| 10 bomb 0:02 | hurt the team | barely blinded Weakness 0.8 s (0.1 s white); blinded themselves 5.1 s holding Bombsite B - an enemy could see them |
| 11 1:47 | wasted | no enemy blinded for long |
| 11 1:30 | wasted | no enemy blinded for long |
| 12 1:14 | blinded an enemy, but hurt the team too | blinded Tima 4.8 s (2.0 s white); blinded themselves 3.2 s on the move through Extended A - an enemy could see them |
| 17 1:26 | good | blinded Tima 3.9 s (1.1 s white) |
| 21 1:38 | wasted | no enemy blinded for long |
| 22 bomb 0:25 | wasted | no enemy blinded for long |
| 23 1:35 | wasted | barely blinded Витька 0.8 s (0.1 s white), Weakness 0.8 s (0.1 s white) |
| 24 1:38 | wasted | no enemy blinded for long |
| 27 1:30 | good | blinded Weakness 4.1 s (1.3 s white); blinded BerciK 3.0 s holding Top Mid - safe |
| 27 0:59 | wasted | barely blinded Витька 0.9 s (0.1 s white) |
Throws
50 grenades: 47 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:34 | punished | killed by Витька 0.1 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 3 enemies for 0.4 s, the nearest 504 units away, thrown in the open |
| 10 bomb 0:10 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 935 units away; a running throw |
| 12 1:15 | exposed | a smoke at Extended A - seen by 1 enemy for 0.1 s, the nearest 1192 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:12 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 4 1:36 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 8 1:32 | T Ramp | standing: crouched, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 10 bomb 0:09 | Fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 4 s to spare | then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:29 | hold | held with Agnostic, 1027 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:40 | hold | held with FalcoN ™, 696 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:40 | trade | FalcoN ™ was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:22 | trade | Agnostic was killed 462 units away: not traded within 5 s (pros: 625 ms) |
| 4 bomb 0:22 | trade | quejki was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:19 | trade | BerciK was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:13 | trade | FalcoN ™ was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:40 | trade | quejki was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:47 | peek together | peeked the same enemy as FalcoN ™, 172 ms after them - a double peek |
| 9 1:46 | trade | FalcoN ™ was killed 461 units away: not traded within 5 s (pros: 625 ms) |
| 10 bomb 0:19 | trade | quejki was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:13 | hold | held with FalcoN ™, 778 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before FalcoN ™) |
| 15 1:45 | trade | BerciK was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | trade | FalcoN ™ was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:29 | trade | quejki was killed 1235 units away: you traded in 1,594 ms (pros: 2,609 ms) |
| 20 1:09 | trade | quejki was killed 235 units away: you traded in 984 ms (pros: 969 ms) |
| 21 1:23 | hold | held with quejki, 921 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:23 | trade | quejki was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:22 | trade | FalcoN ™ was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:14 | hold | held with Agnostic, 361 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic) |
| 24 1:23 | hold | held with BerciK, 181 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after BerciK) |
| 24 1:22 | trade | BerciK was killed 187 units away: you traded in 1,078 ms (pros: 969 ms) |
| 25 1:32 | trade | quejki was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 bomb 0:26 | trade | FalcoN ™ was killed 1258 units away: you traded in 2,234 ms (pros: 2,609 ms) |
| 27 1:09 | trade | BerciK was killed 662 units away: you traded in 4,172 ms (pros: 2,031 ms) |
| 28 1:38 | hold | held with quejki, 5 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before quejki) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed by them | Glock-18 | 750 ms | 2016 ms | 1.9° | ||
| 1 1:46 | hit them | P2000 | 1312 ms | – | 24.9° | ||
| 2 1:19 | killed them | USP-S | 750 ms | 1250 ms | 5.1° | ||
| 2 1:12 | hit by them | SSG 08 | 359 ms | – | 1.9° | ||
| 2 1:12 | hit them | Galil AR | 594 ms | – | 3.4° | ||
| 2 bomb 0:40 | killed them | Galil AR | 609 ms | 609 ms | 4.8° | ||
| 2 bomb 0:39 | killed by them | SSG 08 | 281 ms | 281 ms | 1.5° | ||
| 3 1:39 | killed them | M4A1-S | 62 ms | 156 ms | 0.3° | ||
| 3 1:19 | killed by them | AK-47 | 656 ms | 1500 ms | 0.8° | ||
| 3 1:19 | hit them | M4A4 | 1188 ms | – | 11.5° | ||
| 4 1:35 | hit them | MP9 | 703 ms | – | 6.1° | ||
| 4 bomb 0:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:21 | hit them | MP9 | 1031 ms | – | 30.0° | ||
| 4 bomb 0:10 | killed by them | AK-47 | 1797 ms | 1797 ms | 47.9° | ||
| 5 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:42 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:35 | hit them | MP9 | 844 ms | – | 1.9° | ||
| 6 bomb 0:34 | killed by them | AK-47 | 938 ms | 1891 ms | 3.8° | ||
| 7 1:37 | hit them | M4A4 | 656 ms | – | 1.5° | ||
| 7 1:36 | killed them | M4A1-S | 312 ms | 531 ms | 5.3° | ||
| 7 1:34 | hit by them | AK-47 | 344 ms | – | 1.2° | ||
| 7 1:34 | killed by them | AK-47 | 391 ms | 391 ms | 1.2° | ||
| 8 1:32 | killed them | M4A1-S | 609 ms | 1375 ms | 2.2° | ||
| 9 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:16 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:38 | killed them | P250 | 1016 ms | 1625 ms | 9.5° | ||
| 9 bomb 0:38 | hit by them | AK-47 | 781 ms | – | 51.7° | ||
| 9 bomb 0:28 | hit them | AK-47 | 531 ms | – | 45.3° | ||
| 10 bomb 0:34 | killed them | AK-47 | 406 ms | 812 ms | 5.7° | ||
| 10 bomb 0:14 | killed them | AK-47 | 328 ms | 328 ms | 6.0° | ||
| 10 bomb 0:11 | killed them | AK-47 | 266 ms | 266 ms | 2.9° | ||
| 10 round over | hit them | AK-47 | 125 ms | – | 5.1° | ||
| 11 1:00 | killed by them | AK-47 | 672 ms | 1234 ms | 25.1° | ||
| 13 1:38 | hit them | Glock-18 | 578 ms | – | 1.6° | ||
| 13 1:37 | killed by them | USP-S | 1547 ms | 1547 ms | 0.6° | ||
| 14 1:37 | hit them | Glock-18 | 219 ms | – | 3.0° | ||
| 14 1:37 | killed by them | USP-S | 375 ms | 1422 ms | 1.5° | ||
| 15 1:27 | killed them | AK-47 | 375 ms | 781 ms | 3.8° | ||
| 15 1:25 | hit by them | MP7 | 422 ms | – | 0.7° | ||
| 15 1:25 | killed them | AK-47 | 469 ms | 469 ms | 3.3° | ||
| 15 1:20 | hit them | AK-47 | 125 ms | – | 0.3° | ||
| 15 1:20 | killed by them | SSG 08 | 391 ms | 391 ms | 1.0° | ||
| 16 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:50 | hit by them | SSG 08 | 109 ms | – | 0.4° | ||
| 16 1:43 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | killed by them | M4A1-S | 344 ms | 344 ms | 0.7° | ||
| 17 1:36 | killed them | AK-47 | 203 ms | 406 ms | 0.9° | ||
| 17 1:26 | killed by them | AWP | 375 ms | 375 ms | 0.7° | ||
| 18 1:42 | killed them | AWP | 344 ms | 344 ms | 0.8° | ||
| 18 1:39 | killed by them | USP-S | 422 ms | 938 ms | 8.2° | ||
| 19 1:51 | hit them | SSG 08 | 297 ms | – | 0.3° | ||
| 19 1:42 | killed them | SSG 08 | 219 ms | 219 ms | 0.6° | ||
| 19 bomb 0:33 | hit by them | Five-SeveN | 250 ms | – | 1.6° | ||
| 19 bomb 0:26 | hit them | AK-47 | 62 ms | – | 2.7° | ||
| 19 bomb 0:26 | killed by them | Five-SeveN | 281 ms | 281 ms | 9.3° | ||
| 20 1:28 | hit by them | Five-SeveN | 141 ms | – | 4.5° | ||
| 20 1:27 | killed them | AK-47 | 359 ms | 859 ms | 4.2° | ||
| 20 1:08 | killed them | AK-47 | 109 ms | 312 ms | 3.9° | ||
| 21 1:14 | killed by them | MP9 | 375 ms | 516 ms | 1.3° | ||
| 23 1:49 | killed them | AWP | 141 ms | 141 ms | 0.8° | ||
| 24 1:21 | hit by them | P90 | 469 ms | – | 1.2° | ||
| 24 1:21 | killed them | AWP | 516 ms | 516 ms | 3.2° | ||
| 24 bomb 0:39 | killed by them | M4A4 | 406 ms | 406 ms | 1.9° | ||
| 25 1:50 | killed them | AWP | 125 ms | 125 ms | 0.6° | ||
| 25 1:47 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:21 | killed by them | M4A1-S | 78 ms | 78 ms | 0.4° | ||
| 26 1:51 | killed them | AWP | 219 ms | 219 ms | 0.2° | ||
| 26 1:47 | hit by them | M4A4 | 141 ms | – | 0.9° | ||
| 26 1:46 | killed them | AWP | 219 ms | 219 ms | 1.6° | ||
| 26 bomb 0:23 | killed them | AWP | 391 ms | 391 ms | 6.7° | ||
| 27 1:28 | killed them | AWP | 234 ms | 234 ms | 0.3° | ||
| 27 1:11 | hit by them | AK-47 | 78 ms | – | 5.9° | ||
| 27 1:05 | hit by them | MP7 | 266 ms | – | 1.0° | ||
| 27 1:05 | killed them | AWP | 312 ms | 312 ms | 8.3° | ||
| 27 bomb 0:35 | killed by them | AK-47 | 359 ms | 359 ms | 1.0° | ||
| 28 1:37 | killed them | AWP | 203 ms | 203 ms | 2.2° | ||
| 28 1:35 | killed them | AWP | 250 ms | 250 ms | 2.3° | ||
| 28 1:35 | killed by them | AWP | 344 ms | 344 ms | 3.3° | ||
| 29 0:53 | killed by them | AWP | 234 ms | 234 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 716 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 1 1:46 | USP-S | 674 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 43% / 55% | |
| 2 1:19 | USP-S | 119 | fine - pros would have fired it too | 3/3 | killed them | 73% / 73% | |
| 2 1:13 | Galil AR | 1512 | fine - pros would have fired it too | 0/2 | 36% / 56% | ||
| 2 1:12 | Galil AR | 1045 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 47% | |
| 2 1:12 | Galil AR | 1043 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | 6% / 51% | ||
| 2 bomb 0:40 | Galil AR | 1593 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 2 bomb 0:39 | Galil AR | 1056 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 45% | |
| 3 1:39 | M4A1-S | 1347 | fine - pros would have fired it too | 2/4 | killed them | 71% / 71% | |
| 3 1:19 | M4A1-S | 888 | fired while moving (185 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 6% / 47% | |
| 4 1:35 | MP9 | 635 | fine - pros would have fired it too | 5/11 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 60% | |
| 4 1:33 | MP9 | 758 | fine - pros would have fired it too | 0/7 | 59% / 64% | ||
| 4 bomb 0:21 | MP9 | 601 | fine - pros would have fired it too | 3/15 | 60% / 60% | ||
| 4 bomb 0:11 | M4A1-S | 502 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 6 bomb 0:35 | MP9 | 1642 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 25% / 59% | ||
| 6 bomb 0:35 | MP9 | 1642 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/4 | 19% / 44% | ||
| 6 bomb 0:34 | MP9 | 1641 | fine - pros would have fired it too | 1/3 | 36% / 44% | ||
| 6 bomb 0:34 | MP9 | 1642 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 41% / 44% | |
| 7 1:37 | M4A1-S | 906 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 7 1:36 | M4A1-S | 954 | fine - pros would have fired it too | 2/6 | 55% / 55% | ||
| 8 1:32 | M4A1-S | 1275 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 55% | |
| 8 1:31 | M4A1-S | 1334 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 9 bomb 0:38 | P250 | 493 | fine - pros would have fired it too | 5/6 | killed them | 50% / 50% | |
| 9 bomb 0:28 | AK-47 | 511 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 79% / 79% | |
| 10 bomb 0:34 | AK-47 | 346 | fired while moving (75 u/s), too fast to be accurate - stop first | 4/9 | killed them | 43% / 58% | |
| 10 bomb 0:14 | AK-47 | 377 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 55% | |
| 10 bomb 0:11 | AK-47 | 696 | fine - pros would have fired it too | 1/4 | killed them | 34% / 54% | |
| 11 1:00 | AK-47 | 1164 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 11% / 60% | |
| 12 1:25 | AWP | 926 | aim far off: your crosshair was about 16 player widths (507 units) off their body - get on target first | 0/1 | 1% / 72% | ||
| 13 1:38 | Glock-18 | 1300 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 19% / 43% | |
| 14 1:37 | Glock-18 | 658 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 28% / 46% | |
| 15 1:28 | AK-47 | 881 | fine - pros would have fired it too | 4/7 | killed them | 48% / 51% | |
| 15 1:25 | AK-47 | 1156 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 15 1:20 | AK-47 | 2116 | fine - pros would have fired it too | 1/1 | 72% / 72% | ||
| 17 1:36 | AK-47 | 457 | fine - pros would have fired it too | 3/5 | killed them | 66% / 66% | |
| 18 1:42 | AWP | 1439 | fine - pros would have fired it too | 1/1 | killed them | 60% / 61% | |
| 20 1:27 | AK-47 | 334 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/10 | killed them | 26% / 63% | |
| 20 1:08 | AK-47 | 623 | fine - pros would have fired it too | 3/6 | killed them | 65% / 65% | |
| 23 1:49 | AWP | 2960 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 24 1:21 | AWP | 1160 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | killed them | 32% / 79% | |
| 25 1:50 | AWP | 2696 | fine - pros would have fired it too | 1/3 | killed them | 81% / 81% | |
| 26 1:51 | AWP | 2838 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 26 1:46 | AWP | 1484 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 26 bomb 0:23 | AWP | 799 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 27 1:28 | AWP | 2195 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 28 1:37 | AWP | 568 | fine - pros would have fired it too | 2/2 | killed them | 73% / 73% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.