Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 121 | 36% |
| M4A4 | 48 | 44% |
| MP7 | 40 | 48% |
| Glock-18 | 17 | 41% |
| USP-S | 8 | 0% |
| AWP | 4 | 50% |
| P250 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/132 | 4 bomb 0:22 | 4 kills (AK-47 ×4), 3 through smoke, in 12.3 s T | 12.9 |
| 5/132 | 27 1:43 | 4 kills (AK-47 ×3, M4A4), 2 headshots, in 63.3 s CT | 7.2 |
| 10/132 | 3 1:40 | 3 kills (AK-47 ×3), all headshots, in 21.6 s T | 5.2 |
| 11/132 | 11 1:44 | 3 kills (AK-47 ×3), in 60.3 s T | 4.9 |
| 17/132 | 24 bomb 0:39 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 9.9 s CT | 3.5 |
| 22/132 | 29 0:53 | 2 kills (AWP ×2), in 17.2 s T | 2.7 |
| 27/132 | 9 1:46 | 1 kill (AK-47), a wallbang T | 2.5 |
| 34/132 | 21 1:23 | 2 kills (MP7 ×2), all headshots, in 0.2 s CT | 1.9 |
| 39/132 | 6 bomb 0:33 | 2 kills (AK-47 ×2), in 22.2 s T | 1.6 |
| 42/132 | 13 1:36 | 2 kills (USP-S, Glock), 1 through smoke, 1 headshot, in 20.9 s CT | 1.6 |
| 72/132 | 28 1:04 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 73/132 | 2 1:40 | 2 kills (MP7 ×2), 1 headshot, in 22.2 s T | 0.8 |
| 83/132 | 15 1:31 | 1 kill (MP7) CT | 0.6 |
| 107/132 | 5 bomb 0:24 | 2 kills (AK-47 ×2), 1 headshot, in 8 s T | -0.2 |
| 109/132 | 7 1:34 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 120/132 | 16 1:10 | 1 kill (M4A4) CT | -0.9 |
| 128/132 | 14 1:39 | 1 kill (M4A4) CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:20 | 1v3 after the plant T · 29 HP · Bombsite B | won - killed all 3 · first fight won, saw each other |
| 6 bomb 0:10 | 1v1 after the plant T · 16 HP · A Ramp | won - the bomb went off · first fight lost, saw each other |
| 21 1:12 | 1v2 before the plant CT · 11 HP · Mid Doors | lost - died later |
| 27 1:05 | 1v2 before the plant CT · 45 HP · Mid Doors | won - defused it after 2 kills · saw them first |
| 28 0:57 | 1v2 before the plant T · 23 HP · Bombsite B | lost - died in the first fight · saw each other |
| 29 0:14 | 1v2 before the plant T · 96 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
18 flashes: 3 good, 1 weak, 11 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:25 | wasted | no enemy blinded for long |
| 3 1:26 | wasted | no enemy blinded for long; blinded я пиво 3.0 s holding Extended A - safe |
| 3 bomb 0:39 | good | blinded BerciK 4.5 s (1.7 s white) |
| 4 1:35 | hurt the team | no enemy blinded for long; blinded Weakness 2.6 s on the move through Bombsite B - ran into a fight; blinded Tima 1.4 s on the move through Bombsite B - an enemy could see them; blinded я пиво 1.4 s on the move through Bombsite B - safe |
| 5 1:38 | hurt the team | barely blinded BerciK 2.7 s (0.4 s white); blinded Tima 1.5 s on the move through Upper Tunnel - ran into a fight; blinded я пиво 2.6 s on the move through Bombsite B - safe |
| 6 bomb 0:29 | wasted | no enemy blinded for long |
| 7 1:45 | wasted | no enemy blinded for long |
| 8 1:40 | weak | barely blinded FalcoN ™ 2.7 s (0.4 s white), quejki 2.2 s (0.2 s white); blinded Tima 2.6 s on the move through Top Mid - safe; blinded я пиво 1.0 s holding Top Mid - safe |
| 9 1:37 | wasted | barely blinded Vanila 0.8 s (0.1 s white); blinded r1n 2.1 s on the move through Top Mid - safe |
| 11 1:25 | wasted | no enemy blinded for long; blinded Tima 1.5 s on the move through Catwalk - safe |
| 15 1:39 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 3.8 s (1.1 s white); blinded themselves 3.1 s on the move through Middle - an enemy could see them |
| 16 1:22 | wasted | no enemy blinded for long |
| 21 1:47 | wasted | no enemy blinded for long; blinded themselves 4.0 s holding Long A - safe |
| 21 1:45 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Long A - safe |
| 22 1:23 | good | blinded FalcoN ™ 3.6 s (0.9 s white) |
| 27 1:07 | wasted | no enemy blinded for long |
| 28 0:57 | good | blinded Agnostic 3.4 s (0.8 s white) |
| 29 0:32 | wasted | no enemy blinded for long |
Throws
65 grenades: 56 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:37 | punished | hit by Vanila 1.3 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 593 units away; a jump throw |
| 5 1:32 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 843 units away; a running throw |
| 12 1:33 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 743 units away; a running throw |
| 12 1:21 | exposed | a molotov at Long A - seen by 2 enemies for 0.9 s, the nearest 925 units away |
| 13 1:46 | exposed | a decoy at Catwalk - seen by 1 enemy for 0.1 s, the nearest 766 units away; a running throw |
| 15 1:43 | exposed | an HE at Middle - seen by 1 enemy for 0.2 s, the nearest 1075 units away |
| 23 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1692 units away; a running throw |
| 26 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1510 units away; a running throw |
| 27 bomb 0:32 | exposed | a smoke at Under A - seen by 1 enemy for 0.1 s, the nearest 305 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:18 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 bomb 0:25 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 0:45 | B Doors | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 15 1:46 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 29 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | line of fire | stood in Tima's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:18 | peek together | peeked the same enemy as Tima, 297 ms before them - early - you went first, alone |
| 4 bomb 0:27 | trade | Weakness was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:26 | trade | r1n was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:22 | hold | held with я пиво, 573 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after я пиво) |
| 4 bomb 0:21 | trade | Tima was killed 281 units away: you traded in 2,469 ms (pros: 1,641 ms) |
| 4 bomb 0:20 | trade | я пиво was killed 566 units away: you traded in 859 ms (pros: 2,031 ms) |
| 5 bomb 0:21 | line of fire | stood in я пиво's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 5 bomb 0:20 | line of fire | stood in Weakness's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 5 bomb 0:20 | line of fire | stood in я пиво's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 bomb 0:12 | hold | held with я пиво, 435 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after я пиво) |
| 6 bomb 0:10 | trade | я пиво was killed 509 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:36 | trade | я пиво was killed 186 units away: you traded in 2,250 ms (pros: 625 ms) |
| 7 1:34 | hold | held with r1n, 453 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after r1n) |
| 10 bomb 0:20 | hold | held with я пиво, 469 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after я пиво) |
| 12 1:46 | trade | я пиво was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:30 | trade | я пиво was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:28 | trade | r1n was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:20 | hold | held with Tima, 463 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Tima) |
| 21 1:19 | trade | Tima was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:05 | trade | Tima was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:04 | trade | я пиво was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:50 | trade | Tima was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:51 | trade | Tima was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:05 | trade | Weakness was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:05 | trade | Tima was killed 377 units away: you traded in 1,312 ms (pros: 1,641 ms) |
| 28 0:57 | trade | Weakness was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:42 | trade | r1n was killed 642 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:14 | trade | я пиво was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 219 ms | – | 2.5° | ||
| 1 1:46 | hit them | Glock-18 | 312 ms | – | 1.3° | ||
| 1 1:44 | hit by them | P2000 | 219 ms | – | 2.0° | ||
| 1 1:43 | hit them | Glock-18 | 438 ms | – | 1.9° | ||
| 1 1:36 | hit them | Glock-18 | 312 ms | – | 6.2° | ||
| 1 1:30 | killed by them | USP-S | 500 ms | 500 ms | 1.8° | ||
| 2 1:40 | killed them | MP7 | 156 ms | 156 ms | 6.2° | ||
| 2 1:18 | killed them | MP7 | 281 ms | 797 ms | 1.6° | ||
| 2 1:18 | killed by them | P250 | 1312 ms | 1625 ms | 7.9° | ||
| 3 1:40 | killed them | AK-47 | 328 ms | 328 ms | 4.6° | ||
| 3 1:31 | hit by them | M4A4 | 359 ms | – | 0.3° | ||
| 3 1:31 | killed them | AK-47 | 625 ms | 625 ms | 7.1° | ||
| 3 1:19 | killed them | AK-47 | 656 ms | 1500 ms | 0.8° | ||
| 3 1:19 | hit by them | M4A4 | 1188 ms | – | 11.5° | ||
| 4 1:35 | hit by them | MP9 | 703 ms | – | 6.1° | ||
| 4 bomb 0:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:16 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:13 | killed them | AK-47 | 875 ms | 875 ms | 29.0° | ||
| 4 bomb 0:10 | killed them | AK-47 | 1797 ms | 1797 ms | 47.9° | ||
| 5 bomb 0:25 | killed them | AK-47 | 172 ms | 484 ms | 4.3° | ||
| 5 bomb 0:20 | hit by them | M4A4 | 656 ms | – | 2.1° | ||
| 5 bomb 0:16 | killed them | AK-47 | 828 ms | 828 ms | 20.8° | ||
| 6 bomb 0:35 | hit by them | MP9 | 844 ms | – | 1.9° | ||
| 6 bomb 0:34 | killed them | AK-47 | 938 ms | 1891 ms | 3.8° | ||
| 6 bomb 0:11 | killed them | AK-47 | 188 ms | 188 ms | 2.7° | ||
| 6 bomb 0:10 | hit them | AK-47 | 672 ms | – | 7.6° | ||
| 6 bomb 0:08 | killed by them | MP9 | 2109 ms | 2188 ms | 19.8° | ||
| 7 1:37 | hit by them | M4A4 | 656 ms | – | 1.5° | ||
| 7 1:34 | killed them | AK-47 | 391 ms | 391 ms | 1.2° | ||
| 8 1:19 | killed by them | M4A1-S | 422 ms | 531 ms | 0.1° | ||
| 9 1:47 | killed them | AK-47 | 94 ms | 1078 ms | 1.5° | ||
| 9 1:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:38 | killed by them | P250 | 1016 ms | 1625 ms | 9.5° | ||
| 9 bomb 0:38 | hit them | AK-47 | 781 ms | – | 51.7° | ||
| 10 bomb 0:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:44 | hit by them | M4A4 | 328 ms | – | 3.1° | ||
| 11 1:44 | killed them | AK-47 | 312 ms | 516 ms | 6.1° | ||
| 11 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:50 | hit them | AK-47 | 484 ms | – | 3.9° | ||
| 11 0:48 | hit by them | M4A4 | 359 ms | – | 9.0° | ||
| 11 0:48 | killed them | AK-47 | 562 ms | 562 ms | 8.4° | ||
| 11 0:45 | killed them | AK-47 | 641 ms | 1422 ms | 5.0° | ||
| 12 1:18 | killed by them | M4A1-S | 578 ms | 781 ms | 0.3° | ||
| 13 1:37 | hit by them | Glock-18 | 1359 ms | – | 10.7° | ||
| 13 1:36 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:16 | killed them | Glock-18 | 375 ms | 1328 ms | 0.0° | ||
| 13 1:16 | hit by them | Glock-18 | 641 ms | – | 0.3° | ||
| 14 1:39 | killed them | M4A4 | 1016 ms | 1375 ms | 1.6° | ||
| 14 1:37 | killed by them | Glock-18 | 328 ms | 953 ms | 15.8° | ||
| 14 1:37 | hit them | M4A4 | 469 ms | – | 1.9° | ||
| 15 1:45 | hit them | MP7 | 500 ms | – | 1.4° | ||
| 15 1:31 | hit by them | AK-47 | 359 ms | – | 2.0° | ||
| 15 1:31 | killed them | MP7 | 469 ms | 938 ms | 7.8° | ||
| 15 1:25 | hit them | MP7 | 422 ms | – | 0.7° | ||
| 15 1:25 | killed by them | AK-47 | 469 ms | 469 ms | 3.3° | ||
| 16 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:11 | killed them | M4A4 | 359 ms | 1016 ms | 2.2° | ||
| 16 1:11 | hit by them | MP7 | 453 ms | – | 1.3° | ||
| 16 1:08 | killed by them | MAC-10 | 547 ms | 547 ms | 23.2° | ||
| 17 1:43 | killed by them | M4A4 | 625 ms | 1125 ms | 1.1° | ||
| 17 1:43 | hit them | P250 | 656 ms | – | 8.7° | ||
| 18 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:51 | hit by them | SSG 08 | 297 ms | – | 0.3° | ||
| 19 1:42 | killed by them | SSG 08 | 219 ms | 219 ms | 0.6° | ||
| 20 1:24 | killed by them | AK-47 | 391 ms | 391 ms | 2.4° | ||
| 21 1:23 | killed them | MP7 | 422 ms | 1156 ms | 2.8° | ||
| 21 1:23 | hit by them | AK-47 | 500 ms | – | 20.1° | ||
| 21 1:23 | killed them | MP7 | 141 ms | 141 ms | 4.9° | ||
| 21 1:10 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:01 | killed by them | AWP | 219 ms | 219 ms | 0.5° | ||
| 23 1:14 | hit them | MP7 | 562 ms | – | 1.1° | ||
| 23 1:14 | killed by them | AK-47 | 812 ms | 922 ms | 2.5° | ||
| 24 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:39 | killed them | M4A4 | 406 ms | 406 ms | 1.9° | ||
| 24 bomb 0:37 | hit them | M4A4 | 719 ms | – | 13.0° | ||
| 24 bomb 0:37 | hit by them | AK-47 | 344 ms | – | 0.6° | ||
| 24 bomb 0:35 | hit them | M4A4 | 328 ms | – | 6.2° | ||
| 24 bomb 0:34 | hit by them | AK-47 | 531 ms | – | 3.0° | ||
| 24 bomb 0:32 | hit them | M4A4 | 547 ms | – | 10.3° | ||
| 24 bomb 0:29 | killed them | M4A4 | 516 ms | 516 ms | 3.7° | ||
| 25 1:47 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:28 | killed by them | AK-47 | 688 ms | 688 ms | 9.7° | ||
| 26 1:47 | hit them | M4A4 | 141 ms | – | 0.9° | ||
| 26 1:46 | killed by them | AWP | 219 ms | 219 ms | 1.6° | ||
| 27 1:43 | killed them | M4A4 | 188 ms | 266 ms | 3.3° | ||
| 27 1:25 | killed them | AK-47 | 656 ms | 656 ms | 9.6° | ||
| 27 1:11 | hit them | AK-47 | 78 ms | – | 5.9° | ||
| 27 bomb 0:35 | killed them | AK-47 | 359 ms | 359 ms | 1.0° | ||
| 27 bomb 0:30 | killed them | AK-47 | 297 ms | 297 ms | 22.2° | ||
| 28 1:09 | hit by them | M4A4 | 344 ms | – | 0.8° | ||
| 28 1:04 | killed them | AK-47 | 297 ms | 594 ms | 2.7° | ||
| 28 0:48 | killed by them | M4A4 | 953 ms | 953 ms | 1.0° | ||
| 29 0:53 | killed them | AWP | 234 ms | 234 ms | 0.8° | ||
| 29 0:36 | killed them | AWP | 438 ms | 438 ms | 2.4° | ||
| 29 0:19 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:01 | killed by them | P250 | 328 ms | 953 ms | 15.0° | ||
| 29 0:01 | hit them | AK-47 | 609 ms | – | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1160 | fine - pros would have fired it too | 1/9 | 30% / 41% | ||
| 1 1:44 | Glock-18 | 956 | fine - pros would have fired it too | 1/3 | 43% / 45% | ||
| 1 1:36 | Glock-18 | 1905 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | 31% / 47% | ||
| 1 1:30 | Glock-18 | 469 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 47% | |
| 2 1:40 | MP7 | 151 | fine - pros would have fired it too | 1/5 | killed them | 73% / 73% | |
| 2 1:18 | MP7 | 1216 | fine - pros would have fired it too | 4/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 45% | |
| 2 1:18 | MP7 | 1256 | fine - pros would have fired it too | 1/4 | killed them | 36% / 46% | |
| 3 1:40 | AK-47 | 451 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | killed them | 39% / 64% | |
| 3 1:31 | AK-47 | 809 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/4 | killed them | 5% / 49% | |
| 3 1:19 | AK-47 | 882 | fine - pros would have fired it too | 2/7 | 43% / 50% | ||
| 3 1:18 | AK-47 | 872 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | killed them | 11% / 51% | |
| 4 bomb 0:13 | AK-47 | 78 | fine - pros would have fired it too | 1/8 | killed them | 49% / 58% | |
| 4 bomb 0:10 | AK-47 | 496 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/6 | killed them | 37% / 68% | |
| 5 bomb 0:25 | AK-47 | 549 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 53% | |
| 5 bomb 0:24 | AK-47 | 595 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/4 | killed them | 13% / 48% | |
| 5 bomb 0:17 | AK-47 | 316 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/9 | killed them | 1% / 63% | |
| 6 bomb 0:35 | AK-47 | 1640 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 10% / 50% | ||
| 6 bomb 0:35 | AK-47 | 1642 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | 9% / 47% | ||
| 6 bomb 0:34 | AK-47 | 1641 | fine - pros would have fired it too | 1/3 | 40% / 47% | ||
| 6 bomb 0:34 | AK-47 | 1642 | fine - pros would have fired it too | 2/3 | killed them | 28% / 48% | |
| 6 bomb 0:11 | AK-47 | 384 | fine - pros would have fired it too | 1/5 | killed them | 74% / 74% | |
| 6 bomb 0:10 | AK-47 | 1260 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 57% | |
| 6 bomb 0:09 | AK-47 | 1262 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 45% | |
| 6 bomb 0:08 | AK-47 | 1262 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 52% | |
| 7 1:34 | AK-47 | 925 | fine - pros would have fired it too | 1/2 | killed them | 40% / 47% | |
| 8 1:20 | AK-47 | 925 | fine - pros would have fired it too | 0/7 | 30% / 51% | ||
| 8 1:18 | AK-47 | 854 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 48% | |
| 9 1:47 | AK-47 | 2035 | fine - pros would have fired it too | 1/2 | 36% / 49% | ||
| 9 1:47 | AK-47 | 2039 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/3 | 2 bullets after pros would have stopped | 5% / 43% | |
| 9 1:46 | AK-47 | 2040 | fired while moving (164 u/s), too fast to be accurate - stop first | 2/2 | killed them | 0% / 47% | |
| 9 bomb 0:38 | AK-47 | 488 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 1% / 52% | |
| 11 1:44 | AK-47 | 416 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/9 | killed them | 19% / 50% | |
| 11 0:50 | AK-47 | 664 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 3/6 | 34% / 62% | ||
| 11 0:48 | AK-47 | 666 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/6 | killed them | 11% / 46% | |
| 11 0:45 | AK-47 | 1674 | fine - pros would have fired it too | 1/2 | 54% / 54% | ||
| 11 0:44 | AK-47 | 1677 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 45% | |
| 11 0:44 | AK-47 | 1675 | fine - pros would have fired it too | 1/2 | killed them | 45% / 45% | |
| 12 1:25 | AK-47 | 934 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 12 1:24 | AK-47 | 922 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 19% / 55% | ||
| 12 1:18 | AK-47 | 978 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 64% / 64% | |
| 13 1:45 | USP-S | 650 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/5 | 3% / 52% | ||
| 13 1:37 | USP-S | 765 | fine - pros would have fired it too | 1/8 | killed them | 60% / 60% | |
| 13 1:16 | Glock-18 | 377 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/16 | killed them | 12% / 47% | |
| 14 1:39 | M4A4 | 306 | fine - pros would have fired it too | 4/5 | killed them | 52% / 52% | |
| 14 1:39 | M4A4 | 532 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/7 | 2% / 62% | ||
| 14 1:37 | M4A4 | 293 | fired while moving (222 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 8% / 63% | |
| 15 1:45 | MP7 | 1175 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/8 | 31% / 59% | ||
| 15 1:31 | MP7 | 952 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/12 | killed them | 23% / 47% | |
| 15 1:25 | MP7 | 1156 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 15% / 52% | |
| 16 1:11 | M4A4 | 1029 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 50% | |
| 16 1:11 | M4A4 | 1023 | fine - pros would have fired it too | 4/6 | killed them | 65% / 65% | |
| 17 1:43 | P250 | 1613 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 33% | |
| 19 1:51 | AWP | 2879 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 0/1 | 19% / 54% | ||
| 19 1:46 | AWP | 2611 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 36% / 67% | ||
| 21 1:23 | MP7 | 345 | fine - pros would have fired it too | 4/17 | killed them | 39% / 52% | |
| 23 1:14 | MP7 | 1145 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 29% / 49% | |
| 24 bomb 0:39 | M4A4 | 1056 | fine - pros would have fired it too | 1/3 | killed them | 47% / 51% | |
| 24 bomb 0:38 | M4A4 | 720 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | 16% / 51% | ||
| 24 bomb 0:37 | M4A4 | 731 | fine - pros would have fired it too | 0/6 | 43% / 53% | ||
| 24 bomb 0:35 | M4A4 | 759 | fine - pros would have fired it too | 1/5 | 40% / 52% | ||
| 24 bomb 0:32 | M4A4 | 820 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/3 | 6% / 47% | ||
| 24 bomb 0:29 | M4A4 | 1001 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/4 | killed them | 16% / 54% | |
| 27 1:43 | M4A4 | 190 | fine - pros would have fired it too | 2/7 | killed them | 67% / 67% | |
| 27 1:25 | AK-47 | 313 | fine - pros would have fired it too | 1/6 | killed them | 68% / 68% | |
| 27 bomb 0:35 | AK-47 | 784 | fine - pros would have fired it too | 1/3 | killed them | 33% / 46% | |
| 27 bomb 0:30 | AK-47 | 276 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/4 | killed them | 42% / 61% | |
| 28 1:04 | AK-47 | 565 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/7 | killed them | 2% / 55% | |
| 29 0:53 | AWP | 1297 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 29 0:36 | AWP | 1799 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 29 0:01 | AK-47 | 275 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 21% / 56% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.