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Dust II, lost 13-16 · Fri 30 Oct, 20:33

Витька18,344

The match

Aim

430 msTTD594 msTTK3.8°Crosshair↓32%1st bullet39%Spray13%Head66%Counter-strafe

Scoreboard

119ADR72%KAST

Positioning

Shots

36/70Rushed↓8/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4712136%
M4A44844%
MP74048%
Glock-181741%
USP-S80%
AWP450%
P250250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1324 bomb 0:22 4 kills (AK-47 ×4), 3 through smoke, in 12.3 s T12.9
5/13227 1:43 4 kills (AK-47 ×3, M4A4), 2 headshots, in 63.3 s CT7.2
10/1323 1:40 3 kills (AK-47 ×3), all headshots, in 21.6 s T5.2
11/13211 1:44 3 kills (AK-47 ×3), in 60.3 s T4.9
17/13224 bomb 0:39 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 9.9 s CT3.5
22/13229 0:53 2 kills (AWP ×2), in 17.2 s T2.7
27/1329 1:46 1 kill (AK-47), a wallbang T2.5
34/13221 1:23 2 kills (MP7 ×2), all headshots, in 0.2 s CT1.9
39/1326 bomb 0:33 2 kills (AK-47 ×2), in 22.2 s T1.6
42/13213 1:36 2 kills (USP-S, Glock), 1 through smoke, 1 headshot, in 20.9 s CT1.6
72/13228 1:04 1 kill (AK-47), 1 headshot T0.8
73/1322 1:40 2 kills (MP7 ×2), 1 headshot, in 22.2 s T0.8
83/13215 1:31 1 kill (MP7) CT0.6
107/1325 bomb 0:24 2 kills (AK-47 ×2), 1 headshot, in 8 s T-0.2
109/1327 1:34 1 kill (AK-47), 1 headshot T-0.3
120/13216 1:10 1 kill (M4A4) CT-0.9
128/13214 1:39 1 kill (M4A4) CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:20 1v3 after the plant T · 29 HP · Bombsite Bwon - killed all 3 · first fight won, saw each other
6 bomb 0:10 1v1 after the plant T · 16 HP · A Rampwon - the bomb went off · first fight lost, saw each other
21 1:12 1v2 before the plant CT · 11 HP · Mid Doorslost - died later
27 1:05 1v2 before the plant CT · 45 HP · Mid Doorswon - defused it after 2 kills · saw them first
28 0:57 1v2 before the plant T · 23 HP · Bombsite Blost - died in the first fight · saw each other
29 0:14 1v2 before the plant T · 96 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 3 good, 1 weak, 11 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:25 wastedno enemy blinded for long
3 1:26 wastedno enemy blinded for long; blinded я пиво 3.0 s holding Extended A - safe
3 bomb 0:39 goodblinded BerciK 4.5 s (1.7 s white)
4 1:35 hurt the teamno enemy blinded for long; blinded Weakness 2.6 s on the move through Bombsite B - ran into a fight; blinded Tima 1.4 s on the move through Bombsite B - an enemy could see them; blinded я пиво 1.4 s on the move through Bombsite B - safe
5 1:38 hurt the teambarely blinded BerciK 2.7 s (0.4 s white); blinded Tima 1.5 s on the move through Upper Tunnel - ran into a fight; blinded я пиво 2.6 s on the move through Bombsite B - safe
6 bomb 0:29 wastedno enemy blinded for long
7 1:45 wastedno enemy blinded for long
8 1:40 weakbarely blinded FalcoN ™ 2.7 s (0.4 s white), quejki 2.2 s (0.2 s white); blinded Tima 2.6 s on the move through Top Mid - safe; blinded я пиво 1.0 s holding Top Mid - safe
9 1:37 wastedbarely blinded Vanila 0.8 s (0.1 s white); blinded r1n 2.1 s on the move through Top Mid - safe
11 1:25 wastedno enemy blinded for long; blinded Tima 1.5 s on the move through Catwalk - safe
15 1:39 blinded an enemy, but hurt the team tooblinded FalcoN ™ 3.8 s (1.1 s white); blinded themselves 3.1 s on the move through Middle - an enemy could see them
16 1:22 wastedno enemy blinded for long
21 1:47 wastedno enemy blinded for long; blinded themselves 4.0 s holding Long A - safe
21 1:45 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Long A - safe
22 1:23 goodblinded FalcoN ™ 3.6 s (0.9 s white)
27 1:07 wastedno enemy blinded for long
28 0:57 goodblinded Agnostic 3.4 s (0.8 s white)
29 0:32 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
65 grenades: 56 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:37 punishedhit by Vanila 1.3 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 593 units away; a jump throw
5 1:32 exposeda molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 843 units away; a running throw
12 1:33 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 743 units away; a running throw
12 1:21 exposeda molotov at Long A - seen by 2 enemies for 0.9 s, the nearest 925 units away
13 1:46 exposeda decoy at Catwalk - seen by 1 enemy for 0.1 s, the nearest 766 units away; a running throw
15 1:43 exposedan HE at Middle - seen by 1 enemy for 0.2 s, the nearest 1075 units away
23 1:49 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1692 units away; a running throw
26 1:49 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1510 units away; a running throw
27 bomb 0:32 exposeda smoke at Under A - seen by 1 enemy for 0.1 s, the nearest 305 units away

Positioning

In 4 of your 59 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 18 of your 47 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:18 quejkiMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 bomb 0:25 quejkiHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 0:45 BerciKB Doorscover not used: 96 units away, they'd have seen only your headkilled them
15 1:46 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 29 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 line of firestood in Tima's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:18 peek togetherpeeked the same enemy as Tima, 297 ms before them - early - you went first, alone
4 bomb 0:27 tradeWeakness was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:26 trader1n was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:22 holdheld with я пиво, 573 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after я пиво)
4 bomb 0:21 tradeTima was killed 281 units away: you traded in 2,469 ms (pros: 1,641 ms)
4 bomb 0:20 tradeя пиво was killed 566 units away: you traded in 859 ms (pros: 2,031 ms)
5 bomb 0:21 line of firestood in я пиво's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
5 bomb 0:20 line of firestood in Weakness's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
5 bomb 0:20 line of firestood in я пиво's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 bomb 0:12 holdheld with я пиво, 435 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after я пиво)
6 bomb 0:10 tradeя пиво was killed 509 units away: not traded within 5 s (pros: 625 ms)
7 1:36 tradeя пиво was killed 186 units away: you traded in 2,250 ms (pros: 625 ms)
7 1:34 holdheld with r1n, 453 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after r1n)
10 bomb 0:20 holdheld with я пиво, 469 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after я пиво)
12 1:46 tradeя пиво was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
21 1:30 tradeя пиво was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
21 1:28 trader1n was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
21 1:20 holdheld with Tima, 463 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Tima)
21 1:19 tradeTima was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
22 1:05 tradeTima was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
22 1:04 tradeя пиво was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
25 1:50 tradeTima was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
26 1:51 tradeTima was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
27 1:05 tradeWeakness was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
28 1:05 tradeTima was killed 377 units away: you traded in 1,312 ms (pros: 1,641 ms)
28 0:57 tradeWeakness was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
29 1:42 trader1n was killed 642 units away: not traded within 5 s (pros: 2,031 ms)
29 0:14 tradeя пиво was killed 773 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 FalcoN ™hit by themP2000219 ms–2.5°
1 1:46 FalcoN ™hit themGlock-18312 ms–1.3°
1 1:44 FalcoN ™hit by themP2000219 ms–2.0°
1 1:43 FalcoN ™hit themGlock-18438 ms–1.9°
1 1:36 BerciKhit themGlock-18312 ms–6.2°
1 1:30 quejkikilled by themUSP-S500 ms500 ms1.8°
2 1:40 BerciKkilled themMP7156 ms156 ms6.2°
2 1:18 quejkikilled themMP7281 ms797 ms1.6°
2 1:18 FalcoN ™killed by themP2501312 ms1625 ms7.9°
3 1:40 FalcoN ™killed themAK-47328 ms328 ms4.6°
3 1:31 quejkihit by themM4A4359 ms–0.3°
3 1:31 quejkikilled themAK-47625 ms625 ms7.1°
3 1:19 Vanilakilled themAK-47656 ms1500 ms0.8°
3 1:19 Vanilahit by themM4A41188 ms–11.5°
4 1:35 Vanilahit by themMP9703 ms–6.1°
4 bomb 0:23 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:23 quejkikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:19 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:16 FalcoN ™hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:13 FalcoN ™killed themAK-47875 ms875 ms29.0°
4 bomb 0:10 Vanilakilled themAK-471797 ms1797 ms47.9°
5 bomb 0:25 quejkikilled themAK-47172 ms484 ms4.3°
5 bomb 0:20 FalcoN ™hit by themM4A4656 ms–2.1°
5 bomb 0:16 Agnostickilled themAK-47828 ms828 ms20.8°
6 bomb 0:35 Vanilahit by themMP9844 ms–1.9°
6 bomb 0:34 Vanilakilled themAK-47938 ms1891 ms3.8°
6 bomb 0:11 FalcoN ™killed themAK-47188 ms188 ms2.7°
6 bomb 0:10 BerciKhit themAK-47672 ms–7.6°
6 bomb 0:08 BerciKkilled by themMP92109 ms2188 ms19.8°
7 1:37 Vanilahit by themM4A4656 ms–1.5°
7 1:34 Vanilakilled themAK-47391 ms391 ms1.2°
8 1:19 quejkikilled by themM4A1-S422 ms531 ms0.1°
9 1:47 FalcoN ™killed themAK-4794 ms1078 ms1.5°
9 1:46 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:38 Vanilakilled by themP2501016 ms1625 ms9.5°
9 bomb 0:38 Vanilahit themAK-47781 ms–51.7°
10 bomb 0:20 quejkikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:44 FalcoN ™hit by themM4A4328 ms–3.1°
11 1:44 FalcoN ™killed themAK-47312 ms516 ms6.1°
11 1:24 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:50 Agnostichit themAK-47484 ms–3.9°
11 0:48 Agnostichit by themM4A4359 ms–9.0°
11 0:48 Agnostickilled themAK-47562 ms562 ms8.4°
11 0:45 BerciKkilled themAK-47641 ms1422 ms5.0°
12 1:18 quejkikilled by themM4A1-S578 ms781 ms0.3°
13 1:37 Agnostichit by themGlock-181359 ms–10.7°
13 1:36 Agnostickilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:16 quejkikilled themGlock-18375 ms1328 ms0.0°
13 1:16 quejkihit by themGlock-18641 ms–0.3°
14 1:39 FalcoN ™killed themM4A41016 ms1375 ms1.6°
14 1:37 BerciKkilled by themGlock-18328 ms953 ms15.8°
14 1:37 BerciKhit themM4A4469 ms–1.9°
15 1:45 Agnostichit themMP7500 ms–1.4°
15 1:31 FalcoN ™hit by themAK-47359 ms–2.0°
15 1:31 FalcoN ™killed themMP7469 ms938 ms7.8°
15 1:25 Vanilahit themMP7422 ms–0.7°
15 1:25 Vanilakilled by themAK-47469 ms469 ms3.3°
16 1:52 Vanilahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:11 FalcoN ™killed themM4A4359 ms1016 ms2.2°
16 1:11 FalcoN ™hit by themMP7453 ms–1.3°
16 1:08 BerciKkilled by themMAC-10547 ms547 ms23.2°
17 1:43 BerciKkilled by themM4A4625 ms1125 ms1.1°
17 1:43 BerciKhit themP250656 ms–8.7°
18 bomb 0:38 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:51 Vanilahit by themSSG 08297 ms–0.3°
19 1:42 Vanilakilled by themSSG 08219 ms219 ms0.6°
20 1:24 FalcoN ™killed by themAK-47391 ms391 ms2.4°
21 1:23 FalcoN ™killed themMP7422 ms1156 ms2.8°
21 1:23 FalcoN ™hit by themAK-47500 ms–20.1°
21 1:23 quejkikilled themMP7141 ms141 ms4.9°
21 1:10 Agnostickilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:01 BerciKkilled by themAWP219 ms219 ms0.5°
23 1:14 quejkihit themMP7562 ms–1.1°
23 1:14 quejkikilled by themAK-47812 ms922 ms2.5°
24 1:27 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:39 Vanilakilled themM4A4406 ms406 ms1.9°
24 bomb 0:37 quejkihit themM4A4719 ms–13.0°
24 bomb 0:37 quejkihit by themAK-47344 ms–0.6°
24 bomb 0:35 quejkihit themM4A4328 ms–6.2°
24 bomb 0:34 quejkihit by themAK-47531 ms–3.0°
24 bomb 0:32 quejkihit themM4A4547 ms–10.3°
24 bomb 0:29 quejkikilled themM4A4516 ms516 ms3.7°
25 1:47 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:28 BerciKkilled by themAK-47688 ms688 ms9.7°
26 1:47 Vanilahit themM4A4141 ms–0.9°
26 1:46 Vanilakilled by themAWP219 ms219 ms1.6°
27 1:43 quejkikilled themM4A4188 ms266 ms3.3°
27 1:25 Agnostickilled themAK-47656 ms656 ms9.6°
27 1:11 Vanilahit themAK-4778 ms–5.9°
27 bomb 0:35 Vanilakilled themAK-47359 ms359 ms1.0°
27 bomb 0:30 FalcoN ™killed themAK-47297 ms297 ms22.2°
28 1:09 BerciKhit by themM4A4344 ms–0.8°
28 1:04 BerciKkilled themAK-47297 ms594 ms2.7°
28 0:48 FalcoN ™killed by themM4A4953 ms953 ms1.0°
29 0:53 Vanilakilled themAWP234 ms234 ms0.8°
29 0:36 Agnostickilled themAWP438 ms438 ms2.4°
29 0:19 FalcoN ™hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:01 BerciKkilled by themP250328 ms953 ms15.0°
29 0:01 BerciKhit themAK-47609 ms–2.5°

Shots

You fired 36 of your 70 first shots too soon: 22 before your crosshair was on them, 14 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 FalcoN ™Glock-181160fine - pros would have fired it too1/930% / 41%
1 1:44 FalcoN ™Glock-18956fine - pros would have fired it too1/343% / 45%
1 1:36 BerciKGlock-181905fired while moving (240 u/s), too fast to be accurate - stop first1/331% / 47%
1 1:30 quejkiGlock-18469aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1cut short (a death, a reload)3% / 47%
2 1:40 BerciKMP7151fine - pros would have fired it too1/5killed them73% / 73%
2 1:18 quejkiMP71216fine - pros would have fired it too4/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 45%
2 1:18 quejkiMP71256fine - pros would have fired it too1/4killed them36% / 46%
3 1:40 FalcoN ™AK-47451fired while moving (77 u/s), too fast to be accurate - stop first1/5killed them39% / 64%
3 1:31 quejkiAK-47809aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/4killed them5% / 49%
3 1:19 VanilaAK-47882fine - pros would have fired it too2/743% / 50%
3 1:18 VanilaAK-47872aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3killed them11% / 51%
4 bomb 0:13 FalcoN ™AK-4778fine - pros would have fired it too1/8killed them49% / 58%
4 bomb 0:10 VanilaAK-47496fired while moving (96 u/s), too fast to be accurate - stop first1/6killed them37% / 68%
5 bomb 0:25 quejkiAK-47549aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 53%
5 bomb 0:24 quejkiAK-47595aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/4killed them13% / 48%
5 bomb 0:17 AgnosticAK-47316fired while moving (141 u/s), too fast to be accurate - stop first1/9killed them1% / 63%
6 bomb 0:35 VanilaAK-471640aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/210% / 50%
6 bomb 0:35 VanilaAK-471642aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/29% / 47%
6 bomb 0:34 VanilaAK-471641fine - pros would have fired it too1/340% / 47%
6 bomb 0:34 VanilaAK-471642fine - pros would have fired it too2/3killed them28% / 48%
6 bomb 0:11 FalcoN ™AK-47384fine - pros would have fired it too1/5killed them74% / 74%
6 bomb 0:10 BerciKAK-471260fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 57%
6 bomb 0:09 BerciKAK-471262fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 45%
6 bomb 0:08 BerciKAK-471262aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 52%
7 1:34 VanilaAK-47925fine - pros would have fired it too1/2killed them40% / 47%
8 1:20 quejkiAK-47925fine - pros would have fired it too0/730% / 51%
8 1:18 quejkiAK-47854fine - pros would have fired it too0/1cut short (a death, a reload)29% / 48%
9 1:47 FalcoN ™AK-472035fine - pros would have fired it too1/236% / 49%
9 1:47 FalcoN ™AK-472039fired while moving (100 u/s), too fast to be accurate - stop first2/32 bullets after pros would have stopped5% / 43%
9 1:46 FalcoN ™AK-472040fired while moving (164 u/s), too fast to be accurate - stop first2/2killed them0% / 47%
9 bomb 0:38 VanilaAK-47488fired while moving (118 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)1% / 52%
11 1:44 FalcoN ™AK-47416fired while moving (103 u/s), too fast to be accurate - stop first3/9killed them19% / 50%
11 0:50 AgnosticAK-47664too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target3/634% / 62%
11 0:48 AgnosticAK-47666aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/6killed them11% / 46%
11 0:45 BerciKAK-471674fine - pros would have fired it too1/254% / 54%
11 0:44 BerciKAK-471677aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 45%
11 0:44 BerciKAK-471675fine - pros would have fired it too1/2killed them45% / 45%
12 1:25 VanilaAK-47934fired while moving (131 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
12 1:24 VanilaAK-47922aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/219% / 55%
12 1:18 quejkiAK-47978fine - pros would have fired it too0/5cut short (a death, a reload)64% / 64%
13 1:45 VanilaUSP-S650aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/53% / 52%
13 1:37 AgnosticUSP-S765fine - pros would have fired it too1/8killed them60% / 60%
13 1:16 quejkiGlock-18377aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/16killed them12% / 47%
14 1:39 FalcoN ™M4A4306fine - pros would have fired it too4/5killed them52% / 52%
14 1:39 VanilaM4A4532aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/72% / 62%
14 1:37 BerciKM4A4293fired while moving (222 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)8% / 63%
15 1:45 AgnosticMP71175aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/831% / 59%
15 1:31 FalcoN ™MP7952aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/12killed them23% / 47%
15 1:25 VanilaMP71156aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2cut short (a death, a reload)15% / 52%
16 1:11 FalcoN ™M4A41029fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 50%
16 1:11 FalcoN ™M4A41023fine - pros would have fired it too4/6killed them65% / 65%
17 1:43 BerciKP2501613fine - pros would have fired it too1/2cut short (a death, a reload)25% / 33%
19 1:51 VanilaAWP2879too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target0/119% / 54%
19 1:46 VanilaAWP2611aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/136% / 67%
21 1:23 FalcoN ™MP7345fine - pros would have fired it too4/17killed them39% / 52%
23 1:14 quejkiMP71145fine - pros would have fired it too1/6cut short (a death, a reload)29% / 49%
24 bomb 0:39 VanilaM4A41056fine - pros would have fired it too1/3killed them47% / 51%
24 bomb 0:38 quejkiM4A4720aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/616% / 51%
24 bomb 0:37 quejkiM4A4731fine - pros would have fired it too0/643% / 53%
24 bomb 0:35 quejkiM4A4759fine - pros would have fired it too1/540% / 52%
24 bomb 0:32 quejkiM4A4820fired while moving (199 u/s), too fast to be accurate - stop first1/36% / 47%
24 bomb 0:29 quejkiM4A41001fired while moving (133 u/s), too fast to be accurate - stop first1/4killed them16% / 54%
27 1:43 quejkiM4A4190fine - pros would have fired it too2/7killed them67% / 67%
27 1:25 AgnosticAK-47313fine - pros would have fired it too1/6killed them68% / 68%
27 bomb 0:35 VanilaAK-47784fine - pros would have fired it too1/3killed them33% / 46%
27 bomb 0:30 FalcoN ™AK-47276fired while moving (94 u/s), too fast to be accurate - stop first1/4killed them42% / 61%
28 1:04 BerciKAK-47565fired while moving (215 u/s), too fast to be accurate - stop first4/7killed them2% / 55%
29 0:53 VanilaAWP1297fine - pros would have fired it too1/1killed them79% / 79%
29 0:36 AgnosticAWP1799fine - pros would have fired it too1/1killed them90% / 90%
29 0:01 BerciKAK-47275aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/6cut short (a death, a reload)21% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.