Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 29% |
| Glock-18 | 13 | 38% |
| MAC-10 | 9 | 56% |
| SSG 08 | 7 | 86% |
| USP-S | 7 | 29% |
| AWP | 5 | 80% |
| M4A1-S | 4 | 75% |
| XM1014 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/132 | 28 1:35 | 2 kills (AWP ×2), in 2.4 s T | 4.0 |
| 16/132 | 2 bomb 0:39 | 2 kills (Scout ×2), in 4.2 s T | 3.9 |
| 32/132 | 14 1:36 | 2 kills (USP-S, Scout), in 8 s CT | 2.0 |
| 53/132 | 4 bomb 0:27 | 1 kill (M4A1-S), 1 headshot T | 1.0 |
| 54/132 | 6 1:40 | 1 kill (AK-47) T | 1.0 |
| 55/132 | 7 1:42 | 1 kill (AWP), 1 headshot T | 1.0 |
| 60/132 | 17 1:26 | 1 kill (AWP) CT | 1.0 |
| 64/132 | 24 1:46 | 1 kill (XM1014) CT | 1.0 |
| 69/132 | 15 1:20 | 1 kill (Scout), 1 headshot CT | 0.9 |
| 82/132 | 11 0:51 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 94/132 | 10 1:40 | 1 kill (MAC-10) T | 0.1 |
| 104/132 | 13 1:34 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 114/132 | 1 1:45 | 2 kills (Glock ×2), 1 headshot, in 20 s T | -0.4 |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:47 | Long Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them | ||
| 2 1:13 | Bombsite A | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Витька was killed 604 units away: you traded in 4,375 ms (pros: 2,031 ms) |
| 1 1:28 | trade | Weakness was killed 291 units away: you traded in 2,797 ms (pros: 1,641 ms) |
| 2 1:17 | trade | Витька was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:40 | trade | я пиво was killed 607 units away: you traded in 984 ms (pros: 625 ms) |
| 4 bomb 0:27 | trade | Weakness was killed 449 units away: not traded within 5 s (pros: 625 ms) |
| 4 bomb 0:26 | trade | r1n was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:34 | hold | held with r1n, 271 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after r1n) |
| 7 1:32 | trade | Витька was killed 159 units away: not traded within 5 s (pros: 969 ms) |
| 9 0:58 | trade | я пиво was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | line of fire | stood in я пиво's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 0:53 | trade | я пиво was killed 296 units away: you traded in 2,344 ms (pros: 1,641 ms) |
| 12 1:46 | trade | я пиво was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:18 | trade | Витька was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:13 | trade | r1n was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:25 | trade | Витька was killed 3313 units away: you traded in 4,891 ms (pros: 2,609 ms) |
| 17 1:43 | trade | Витька was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:20 | hold | held with Витька, 463 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Витька) |
| 22 1:13 | trade | Weakness was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:34 | hold | held with Weakness, 947 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:33 | trade | Weakness was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:37 | trade | я пиво was killed 392 units away: you traded in 2,641 ms (pros: 1,641 ms) |
| 28 1:35 | trade | r1n was killed 62 units away: you traded in 234 ms (pros: 625 ms) |
| 29 1:42 | trade | r1n was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:23 | trade | Weakness was killed 202 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | killed them | Glock-18 | 750 ms | 2016 ms | 1.9° | ||
| 1 1:46 | hit by them | P2000 | 1312 ms | – | 24.9° | ||
| 1 1:27 | killed them | Glock-18 | 359 ms | 1859 ms | 5.6° | ||
| 1 bomb 0:27 | killed by them | USP-S | 328 ms | 328 ms | 2.5° | ||
| 2 1:12 | hit them | SSG 08 | 359 ms | – | 1.9° | ||
| 2 1:12 | hit by them | Galil AR | 594 ms | – | 3.4° | ||
| 2 bomb 0:39 | killed them | SSG 08 | 281 ms | 281 ms | 1.5° | ||
| 2 bomb 0:35 | hit by them | MP7 | 688 ms | – | 2.8° | ||
| 2 bomb 0:35 | killed them | SSG 08 | 859 ms | 859 ms | 7.4° | ||
| 4 bomb 0:27 | killed them | M4A1-S | 344 ms | 438 ms | 3.2° | ||
| 4 bomb 0:23 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:22 | killed by them | M4A1-S | 875 ms | 1375 ms | 2.2° | ||
| 4 bomb 0:21 | hit them | M4A4 | 1359 ms | – | 34.0° | ||
| 5 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | hit by them | MP9 | 375 ms | – | 5.9° | ||
| 6 1:40 | killed them | AK-47 | 469 ms | 766 ms | 2.8° | ||
| 6 bomb 0:40 | killed by them | MP9 | 266 ms | 266 ms | 5.4° | ||
| 7 1:42 | killed them | AWP | 281 ms | 281 ms | 0.3° | ||
| 7 1:25 | killed by them | M4A4 | 469 ms | 469 ms | 0.9° | ||
| 8 1:18 | killed by them | AWP | 250 ms | 250 ms | 1.7° | ||
| 9 bomb 0:28 | hit by them | AK-47 | 531 ms | – | 45.3° | ||
| 9 bomb 0:27 | killed by them | AK-47 | 328 ms | 328 ms | 0.8° | ||
| 10 1:41 | killed them | MAC-10 | 188 ms | 797 ms | 3.8° | ||
| 10 1:40 | hit by them | M4A4 | 500 ms | – | 10.1° | ||
| 10 bomb 0:14 | killed by them | AK-47 | 328 ms | 328 ms | 6.0° | ||
| 11 0:52 | killed them | AK-47 | 984 ms | 1688 ms | 0.6° | ||
| 11 0:52 | hit by them | M4A4 | 1234 ms | – | 0.8° | ||
| 12 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:08 | killed by them | M4A1-S | 547 ms | 1234 ms | 3.7° | ||
| 12 1:07 | hit them | AK-47 | 297 ms | – | 2.5° | ||
| 13 1:34 | hit by them | Glock-18 | 750 ms | – | 52.2° | ||
| 13 1:34 | killed them | USP-S | 1031 ms | 1031 ms | 6.3° | ||
| 14 1:37 | hit by them | Glock-18 | 219 ms | – | 3.0° | ||
| 14 1:37 | killed them | USP-S | 375 ms | 1422 ms | 1.5° | ||
| 14 1:30 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed them | SSG 08 | 422 ms | 422 ms | 7.5° | ||
| 14 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:20 | hit by them | AK-47 | 125 ms | – | 0.3° | ||
| 15 1:20 | killed them | SSG 08 | 391 ms | 391 ms | 1.0° | ||
| 16 1:50 | hit them | SSG 08 | 109 ms | – | 0.4° | ||
| 16 1:43 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:26 | killed them | AWP | 375 ms | 375 ms | 0.7° | ||
| 17 1:06 | killed by them | AK-47 | 219 ms | 422 ms | 8.8° | ||
| 18 1:42 | killed by them | AWP | 344 ms | 344 ms | 0.8° | ||
| 19 1:26 | killed by them | AWP | 203 ms | 203 ms | 1.7° | ||
| 20 1:46 | killed by them | AK-47 | 281 ms | 688 ms | 5.0° | ||
| 20 1:46 | hit them | XM1014 | 438 ms | – | 14.5° | ||
| 21 1:20 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:19 | killed by them | M4A1-S | 141 ms | 734 ms | 2.8° | ||
| 22 1:06 | killed by them | AK-47 | 266 ms | 688 ms | 1.8° | ||
| 23 1:49 | killed by them | AWP | 141 ms | 141 ms | 0.8° | ||
| 24 1:46 | killed them | XM1014 | 438 ms | 797 ms | 11.9° | ||
| 24 1:18 | killed by them | AK-47 | 312 ms | 609 ms | 4.2° | ||
| 25 1:50 | killed by them | AWP | 125 ms | 125 ms | 0.6° | ||
| 26 1:51 | killed by them | AWP | 219 ms | 219 ms | 0.2° | ||
| 27 1:28 | killed by them | AWP | 234 ms | 234 ms | 0.3° | ||
| 28 1:35 | killed them | AWP | 344 ms | 344 ms | 3.3° | ||
| 28 1:33 | hit by them | M4A4 | 203 ms | – | 1.9° | ||
| 28 1:32 | killed them | AWP | 531 ms | 531 ms | 2.0° | ||
| 28 1:05 | killed by them | M4A1-S | 250 ms | 344 ms | 1.3° | ||
| 29 1:16 | killed by them | M4A4 | 703 ms | 797 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 697 | fired while moving (221 u/s), too fast to be accurate - stop first | 2/10 | killed them | 61% / 65% | |
| 1 1:27 | Glock-18 | 485 | fine - pros would have fired it too | 2/4 | 51% / 51% | ||
| 1 bomb 0:40 | Glock-18 | 334 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 4 bomb 0:27 | M4A1-S | 602 | fine - pros would have fired it too | 2/3 | killed them | 58% / 58% | |
| 4 bomb 0:21 | M4A1-S | 471 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 20% / 47% | |
| 5 bomb 0:17 | AK-47 | 520 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/6 | 11% / 61% | ||
| 6 1:40 | AK-47 | 833 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/5 | killed them | 19% / 58% | |
| 7 1:42 | AWP | 1127 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 10 1:41 | MAC-10 | 254 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 5/14 | killed them | 23% / 62% | |
| 11 0:52 | AK-47 | 1461 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/3 | 11% / 53% | ||
| 11 0:52 | AK-47 | 1461 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/4 | 3% / 51% | ||
| 11 0:51 | AK-47 | 1462 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 46% | |
| 11 0:51 | AK-47 | 1462 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 20% / 47% | |
| 12 1:14 | AK-47 | 861 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/5 | 10% / 54% | ||
| 12 1:08 | AK-47 | 817 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/3 | 5% / 57% | ||
| 12 1:07 | AK-47 | 832 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 41% / 52% | |
| 13 1:35 | USP-S | 755 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/4 | killed them | 16% / 37% | |
| 14 1:36 | USP-S | 610 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 17 1:26 | AWP | 1402 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 22 1:07 | USP-S | 605 | fine - pros would have fired it too | 0/4 | 42% / 44% | ||
| 28 1:35 | AWP | 644 | fine - pros would have fired it too | 2/2 | killed them | 81% / 81% | |
| 29 1:16 | AWP | 958 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 74% |
Throws
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.