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Dust II, lost 13-16 · Fri 30 Oct, 20:33

Tima19,564

The match

Aim

383 msTTD766 msTTK2.6°Crosshair↓58%1st bullet38%Spray18%Head65%Counter-strafe

Scoreboard

68ADR59%KAST

Positioning

Shots

12/22Rushed↓1/8Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-472829%
Glock-181338%
MAC-10956%
SSG 08786%
USP-S729%
AWP580%
M4A1-S475%
XM1014475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/13228 1:35 2 kills (AWP ×2), in 2.4 s T4.0
16/1322 bomb 0:39 2 kills (Scout ×2), in 4.2 s T3.9
32/13214 1:36 2 kills (USP-S, Scout), in 8 s CT2.0
53/1324 bomb 0:27 1 kill (M4A1-S), 1 headshot T1.0
54/1326 1:40 1 kill (AK-47) T1.0
55/1327 1:42 1 kill (AWP), 1 headshot T1.0
60/13217 1:26 1 kill (AWP) CT1.0
64/13224 1:46 1 kill (XM1014) CT1.0
69/13215 1:20 1 kill (Scout), 1 headshot CT0.9
82/13211 0:51 1 kill (AK-47), 1 headshot T0.6
94/13210 1:40 1 kill (MAC-10) T0.1
104/13213 1:34 1 kill (USP-S), 1 headshot CT-0.2
114/1321 1:45 2 kills (Glock ×2), 1 headshot, in 20 s T-0.4

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 0 of your 23 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:47 VanilaLong Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them
2 1:13 VanilaBombsite Astanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeВитька was killed 604 units away: you traded in 4,375 ms (pros: 2,031 ms)
1 1:28 tradeWeakness was killed 291 units away: you traded in 2,797 ms (pros: 1,641 ms)
2 1:17 tradeВитька was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:40 tradeя пиво was killed 607 units away: you traded in 984 ms (pros: 625 ms)
4 bomb 0:27 tradeWeakness was killed 449 units away: not traded within 5 s (pros: 625 ms)
4 bomb 0:26 trader1n was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
7 1:34 holdheld with r1n, 271 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after r1n)
7 1:32 tradeВитька was killed 159 units away: not traded within 5 s (pros: 969 ms)
9 0:58 tradeя пиво was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 line of firestood in я пиво's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 0:53 tradeя пиво was killed 296 units away: you traded in 2,344 ms (pros: 1,641 ms)
12 1:46 tradeя пиво was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
12 1:18 tradeВитька was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
12 1:13 trader1n was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
15 1:25 tradeВитька was killed 3313 units away: you traded in 4,891 ms (pros: 2,609 ms)
17 1:43 tradeВитька was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
21 1:20 holdheld with Витька, 463 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Витька)
22 1:13 tradeWeakness was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
24 1:34 holdheld with Weakness, 947 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:33 tradeWeakness was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
28 1:37 tradeя пиво was killed 392 units away: you traded in 2,641 ms (pros: 1,641 ms)
28 1:35 trader1n was killed 62 units away: you traded in 234 ms (pros: 625 ms)
29 1:42 trader1n was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
29 1:23 tradeWeakness was killed 202 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Vanilakilled themGlock-18750 ms2016 ms1.9°
1 1:46 Vanilahit by themP20001312 ms–24.9°
1 1:27 quejkikilled themGlock-18359 ms1859 ms5.6°
1 bomb 0:27 Agnostickilled by themUSP-S328 ms328 ms2.5°
2 1:12 Vanilahit themSSG 08359 ms–1.9°
2 1:12 Vanilahit by themGalil AR594 ms–3.4°
2 bomb 0:39 Vanilakilled themSSG 08281 ms281 ms1.5°
2 bomb 0:35 FalcoN ™hit by themMP7688 ms–2.8°
2 bomb 0:35 FalcoN ™killed themSSG 08859 ms859 ms7.4°
4 bomb 0:27 Agnostickilled themM4A1-S344 ms438 ms3.2°
4 bomb 0:23 quejkihit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:22 BerciKkilled by themM4A1-S875 ms1375 ms2.2°
4 bomb 0:21 BerciKhit themM4A41359 ms–34.0°
5 1:42 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 Agnostichit by themMP9375 ms–5.9°
6 1:40 Agnostickilled themAK-47469 ms766 ms2.8°
6 bomb 0:40 quejkikilled by themMP9266 ms266 ms5.4°
7 1:42 BerciKkilled themAWP281 ms281 ms0.3°
7 1:25 Agnostickilled by themM4A4469 ms469 ms0.9°
8 1:18 FalcoN ™killed by themAWP250 ms250 ms1.7°
9 bomb 0:28 Vanilahit by themAK-47531 ms–45.3°
9 bomb 0:27 quejkikilled by themAK-47328 ms328 ms0.8°
10 1:41 Agnostickilled themMAC-10188 ms797 ms3.8°
10 1:40 Agnostichit by themM4A4500 ms–10.1°
10 bomb 0:14 Vanilakilled by themAK-47328 ms328 ms6.0°
11 0:52 quejkikilled themAK-47984 ms1688 ms0.6°
11 0:52 quejkihit by themM4A41234 ms–0.8°
12 1:16 quejkihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:08 quejkikilled by themM4A1-S547 ms1234 ms3.7°
12 1:07 quejkihit themAK-47297 ms–2.5°
13 1:34 BerciKhit by themGlock-18750 ms–52.2°
13 1:34 BerciKkilled themUSP-S1031 ms1031 ms6.3°
14 1:37 Vanilahit by themGlock-18219 ms–3.0°
14 1:37 Vanilakilled themUSP-S375 ms1422 ms1.5°
14 1:30 quejkihit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 quejkikilled themSSG 08422 ms422 ms7.5°
14 1:26 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:20 Vanilahit by themAK-47125 ms–0.3°
15 1:20 Vanilakilled themSSG 08391 ms391 ms1.0°
16 1:50 Vanilahit themSSG 08109 ms–0.4°
16 1:43 Vanilakilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:26 Vanilakilled themAWP375 ms375 ms0.7°
17 1:06 quejkikilled by themAK-47219 ms422 ms8.8°
18 1:42 Vanilakilled by themAWP344 ms344 ms0.8°
19 1:26 BerciKkilled by themAWP203 ms203 ms1.7°
20 1:46 FalcoN ™killed by themAK-47281 ms688 ms5.0°
20 1:46 quejkihit themXM1014438 ms–14.5°
21 1:20 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:19 Agnostickilled by themM4A1-S141 ms734 ms2.8°
22 1:06 FalcoN ™killed by themAK-47266 ms688 ms1.8°
23 1:49 Vanilakilled by themAWP141 ms141 ms0.8°
24 1:46 FalcoN ™killed themXM1014438 ms797 ms11.9°
24 1:18 quejkikilled by themAK-47312 ms609 ms4.2°
25 1:50 Vanilakilled by themAWP125 ms125 ms0.6°
26 1:51 Vanilakilled by themAWP219 ms219 ms0.2°
27 1:28 Vanilakilled by themAWP234 ms234 ms0.3°
28 1:35 Vanilakilled themAWP344 ms344 ms3.3°
28 1:33 quejkihit by themM4A4203 ms–1.9°
28 1:32 quejkikilled themAWP531 ms531 ms2.0°
28 1:05 BerciKkilled by themM4A1-S250 ms344 ms1.3°
29 1:16 Agnostickilled by themM4A4703 ms797 ms3.9°

Shots

You fired 12 of your 22 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 VanilaGlock-18697fired while moving (221 u/s), too fast to be accurate - stop first2/10killed them61% / 65%
1 1:27 quejkiGlock-18485fine - pros would have fired it too2/451% / 51%
1 bomb 0:40 quejkiGlock-18334fine - pros would have fired it too1/1killed them58% / 58%
4 bomb 0:27 AgnosticM4A1-S602fine - pros would have fired it too2/3killed them58% / 58%
4 bomb 0:21 BerciKM4A1-S471aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2cut short (a death, a reload)20% / 47%
5 bomb 0:17 AgnosticAK-47520aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/611% / 61%
6 1:40 AgnosticAK-47833fired while moving (107 u/s), too fast to be accurate - stop first4/5killed them19% / 58%
7 1:42 BerciKAWP1127fine - pros would have fired it too1/1killed them72% / 72%
10 1:41 AgnosticMAC-10254aim far off: your crosshair was about a player's width (27 units) off their body - get on target first5/14killed them23% / 62%
11 0:52 quejkiAK-471461fired while moving (124 u/s), too fast to be accurate - stop first0/311% / 53%
11 0:52 quejkiAK-471461fired while moving (79 u/s), too fast to be accurate - stop first2/43% / 51%
11 0:51 quejkiAK-471462aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 46%
11 0:51 quejkiAK-471462aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them20% / 47%
12 1:14 quejkiAK-47861fired while moving (103 u/s), too fast to be accurate - stop first0/510% / 54%
12 1:08 quejkiAK-47817aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/35% / 57%
12 1:07 quejkiAK-47832fine - pros would have fired it too1/3cut short (a death, a reload)41% / 52%
13 1:35 BerciKUSP-S755fired while moving (160 u/s), too fast to be accurate - stop first1/4killed them16% / 37%
14 1:36 VanilaUSP-S610fine - pros would have fired it too1/3killed them54% / 54%
17 1:26 VanilaAWP1402fine - pros would have fired it too1/1killed them65% / 65%
22 1:07 BerciKUSP-S605fine - pros would have fired it too0/442% / 44%
28 1:35 VanilaAWP644fine - pros would have fired it too2/2killed them81% / 81%
29 1:16 AgnosticAWP958fine - pros would have fired it too0/1cut short (a death, a reload)54% / 74%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.