Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 27 | 33% |
| MP7 | 23 | 44% |
| AK-47 | 20 | 35% |
| M4A1-S | 10 | 40% |
| Glock-18 | 5 | 20% |
| M4A4 | 5 | 20% |
| AWP | 3 | 33% |
| MP9 | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 48/132 | 18 1:39 | 2 kills (USP-S ×2), 1 headshot, in 2.8 s CT | 1.1 |
| 56/132 | 7 0:59 | 1 kill (AWP) T | 1.0 |
| 74/132 | 27 1:09 | 1 kill (MP7) CT | 0.8 |
| 86/132 | 26 1:36 | 2 kills (AWP ×2), in 57 s CT | 0.5 |
| 95/132 | 14 1:23 | 1 kill (MP7) CT | -0.0 |
| 97/132 | 5 bomb 0:16 | 1 kill (AK-47) T | -0.1 |
| 111/132 | 21 1:14 | 1 kill (MP9) CT | -0.3 |
| 130/132 | 22 1:15 | 1 kill (USP-S), 1 headshot CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:59 | 1v2 before the plant T · 79 HP · Top Mid | lost - died later |
| 9 bomb 0:27 | 1v2 after the plant T · 15 HP · Extended A | lost - died later |
| 10 bomb 0:11 | 1v1 after the plant T · 100 HP · Mid Doors | lost - saved, they defused it · saw them first |
| 12 1:07 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 26 1:18 | 1v2 before the plant CT · 13 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
Flashes
14 flashes: 3 good, 0 weak, 7 wasted, 4 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | blinded an enemy, but hurt the team too | blinded Vanila 3.5 s (0.9 s white); blinded Tima 1.7 s on the move through Long Doors - ran into a fight; blinded themselves 1.1 s holding Outside Long - safe; blinded Витька 1.7 s on the move through Long Doors - safe Tima peeked Vanila 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 1 1:45 | good | blinded Vanila 3.7 s (1.0 s white) |
| 4 1:39 | wasted | no enemy blinded for long; blinded я пиво 1.6 s on the move through Bombsite B - safe |
| 8 1:46 | blinded an enemy, but hurt the team too | blinded quejki 3.3 s (0.7 s white), FalcoN ™ 3.3 s (0.7 s white); blinded Витька 1.7 s on the move through Long Doors - an enemy could see them; blinded Tima 1.3 s on the move through Top Mid - safe; blinded я пиво 1.1 s on the move through Outside Long - safe |
| 9 1:44 | wasted | barely blinded Vanila 0.8 s (0.1 s white); blinded themselves 2.3 s on the move through Top Mid - safe; blinded Витька 3.2 s holding Top Mid - safe |
| 11 0:47 | misled a peek | barely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and Витька peeked BerciK 1.3 s after the pop; hit them first |
| 12 1:46 | good | blinded FalcoN ™ 3.5 s (0.9 s white) |
| 13 1:19 | hurt the team | barely blinded quejki 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - an enemy could see them |
| 14 1:26 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
| 20 1:47 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Long A - safe; blinded я пиво 1.9 s holding Long A - safe |
| 23 1:34 | wasted | barely blinded FalcoN ™ 0.8 s (0.1 s white); blinded я пиво 2.6 s holding Long Doors - safe |
| 28 1:22 | wasted | barely blinded Agnostic 0.6 s (0.1 s white) |
| 28 1:14 | wasted | no enemy blinded for long |
| 29 1:27 | good | blinded BerciK 4.5 s (1.7 s white) |
Throws
36 grenades: 34 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:26 | punished | hit by BerciK 0.1 s after throwing a molotov at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 28 1:19 | exposed | a molotov at Middle - seen by 1 enemy for 0.4 s, the nearest 585 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:29 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 6 1:26 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 1:38 | Long Doors | cover not used: 32 units away, they'd have seen only your head | died | ||
| 22 1:13 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 bomb 0:16 | hold | held with я пиво, 88 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before я пиво) |
| 5 bomb 0:16 | in their way | stood between я пиво and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 5 bomb 0:16 | line of fire | stood in я пиво's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:32 | trade | Витька was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | line of fire | stood in Витька's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:44 | line of fire | stood in Витька's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 bomb 0:38 | trade | Витька was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:27 | trade | Tima was killed 343 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:34 | trade | r1n was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:07 | trade | Tima was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Витька was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | Tima was killed 1195 units away: you traded in 3,125 ms (pros: 2,609 ms) |
| 23 1:15 | hold | held with Витька, 355 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:14 | trade | Витька was killed 323 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 1:50 | trade | Tima was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:37 | trade | я пиво was killed 424 units away: you traded in 1,344 ms (pros: 1,641 ms) |
| 28 1:32 | line of fire | stood in Tima's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Glock-18 | 516 ms | – | 2.2° | ||
| 1 1:28 | killed by them | USP-S | 641 ms | 891 ms | 8.0° | ||
| 2 1:19 | killed by them | USP-S | 750 ms | 1250 ms | 5.1° | ||
| 3 1:39 | killed by them | M4A1-S | 62 ms | 156 ms | 0.3° | ||
| 4 bomb 0:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:28 | killed by them | MP7 | 31 ms | 547 ms | 1.2° | ||
| 4 bomb 0:27 | hit them | AK-47 | 609 ms | – | 4.3° | ||
| 5 bomb 0:16 | hit by them | M4A4 | 125 ms | – | 3.1° | ||
| 5 bomb 0:16 | killed them | AK-47 | 156 ms | 266 ms | 7.7° | ||
| 6 1:27 | hit them | AK-47 | 375 ms | – | 2.5° | ||
| 6 1:25 | hit by them | MP7 | 438 ms | – | 1.2° | ||
| 6 1:25 | hit them | AK-47 | 812 ms | – | 4.2° | ||
| 6 1:25 | killed by them | MP9 | 469 ms | 469 ms | 0.7° | ||
| 7 0:59 | hit by them | M4A4 | 16 ms | – | 0.8° | ||
| 7 0:59 | killed them | AWP | 359 ms | 359 ms | 0.4° | ||
| 7 0:10 | killed by them | M4A4 | 266 ms | 266 ms | 1.2° | ||
| 9 1:16 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 round over | hit by them | AK-47 | 125 ms | – | 5.1° | ||
| 11 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:00 | hit them | AK-47 | 594 ms | – | 0.4° | ||
| 12 1:00 | killed by them | AK-47 | 953 ms | 953 ms | 17.6° | ||
| 13 1:18 | hit by them | Glock-18 | 938 ms | – | 47.4° | ||
| 14 1:23 | killed them | MP7 | 453 ms | 859 ms | 3.1° | ||
| 15 1:37 | hit them | M4A4 | 516 ms | – | 0.8° | ||
| 15 1:37 | killed by them | AK-47 | 734 ms | 734 ms | 3.0° | ||
| 17 1:36 | killed by them | AK-47 | 203 ms | 406 ms | 0.9° | ||
| 18 1:39 | killed them | USP-S | 422 ms | 938 ms | 8.2° | ||
| 18 1:37 | hit by them | AK-47 | 328 ms | – | 3.8° | ||
| 18 1:37 | killed them | USP-S | 531 ms | 1031 ms | 18.9° | ||
| 18 1:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:43 | killed by them | AWP | 234 ms | 234 ms | 1.9° | ||
| 20 1:16 | hit them | MP7 | 781 ms | – | 4.8° | ||
| 20 1:13 | killed by them | M4A1-S | 531 ms | 734 ms | 5.8° | ||
| 20 1:13 | hit them | MP7 | 578 ms | – | 1.3° | ||
| 21 1:14 | killed them | MP9 | 375 ms | 516 ms | 1.3° | ||
| 21 1:12 | killed by them | M4A1-S | 234 ms | 234 ms | 0.9° | ||
| 22 1:23 | hit them | P2000 | 797 ms | – | 5.3° | ||
| 22 1:22 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:15 | killed them | USP-S | 781 ms | 953 ms | 8.5° | ||
| 22 1:13 | killed by them | P250 | 266 ms | 609 ms | 18.6° | ||
| 23 1:10 | hit them | M4A4 | 297 ms | – | 1.1° | ||
| 23 1:09 | killed by them | AK-47 | 438 ms | 1625 ms | 9.9° | ||
| 24 1:33 | killed by them | AK-47 | 359 ms | 766 ms | 1.8° | ||
| 24 1:33 | hit them | M4A4 | 438 ms | – | 0.6° | ||
| 25 0:54 | killed by them | AK-47 | 234 ms | 438 ms | 1.0° | ||
| 26 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:36 | killed them | AWP | 344 ms | 344 ms | 0.7° | ||
| 26 bomb 0:26 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 bomb 0:23 | killed by them | AWP | 391 ms | 391 ms | 6.7° | ||
| 27 1:09 | killed them | MP7 | 219 ms | 531 ms | 1.4° | ||
| 27 1:05 | hit them | MP7 | 266 ms | – | 1.0° | ||
| 27 1:05 | killed by them | AWP | 312 ms | 312 ms | 8.3° | ||
| 28 1:04 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 0:57 | killed by them | M4A4 | 266 ms | 531 ms | 2.0° | ||
| 29 1:23 | killed by them | M4A4 | 359 ms | 719 ms | 5.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 2353 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/6 | 42% / 49% | ||
| 4 bomb 0:28 | AK-47 | 867 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 12% / 47% | |
| 6 1:27 | AK-47 | 615 | fine - pros would have fired it too | 1/7 | 41% / 49% | ||
| 6 1:25 | AK-47 | 503 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 2% / 47% | |
| 10 round over | AWP | 367 | fine - pros would have fired it too | 0/2 | 62% / 69% | ||
| 12 1:00 | AK-47 | 1792 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 64% / 64% | |
| 13 1:19 | USP-S | 498 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/11 | 55% / 58% | ||
| 14 1:23 | MP7 | 566 | fired while moving (210 u/s), too fast to be accurate - stop first | 3/11 | killed them | 13% / 58% | |
| 15 1:37 | M4A4 | 668 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 16% / 64% | |
| 18 1:39 | USP-S | 105 | fine - pros would have fired it too | 3/6 | killed them | 72% / 72% | |
| 18 1:37 | USP-S | 477 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/6 | killed them | 20% / 47% | |
| 20 1:16 | MP7 | 927 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/7 | 13% / 62% | ||
| 20 1:13 | MP7 | 1070 | fired while moving (146 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 4% / 52% | |
| 21 1:14 | MP9 | 907 | fine - pros would have fired it too | 3/9 | killed them | 66% / 66% | |
| 22 1:23 | USP-S | 347 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/10 | 17% / 50% | ||
| 22 1:15 | USP-S | 609 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/5 | killed them | 7% / 52% | |
| 22 1:13 | USP-S | 203 | too soon: your crosshair was still moving onto them, about 1.5 player widths (49 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 2% / 42% | |
| 23 1:10 | M4A1-S | 868 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 24 1:34 | M4A1-S | 1005 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 3% / 46% | |
| 26 1:36 | AWP | 1359 | fine - pros would have fired it too | 1/1 | killed them | 63% / 77% | |
| 27 1:09 | MP7 | 567 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/6 | killed them | 60% / 68% | |
| 27 1:07 | MP7 | 504 | fired while moving (33 u/s), too fast to be accurate - stop first | 0/3 | 16% / 50% | ||
| 27 1:05 | MP7 | 440 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 62% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.