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Dust II, lost 13-16 · Fri 30 Oct, 20:33

Weakness17,051

The match

Aim

453 msTTD531 msTTK2.2°Crosshair↓46%1st bullet38%Spray21%Head54%Counter-strafe

Scoreboard

52ADR52%KAST

Positioning

Shots

15/23Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2733%
MP72344%
AK-472035%
M4A1-S1040%
Glock-18520%
M4A4520%
AWP333%
MP93100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
48/13218 1:39 2 kills (USP-S ×2), 1 headshot, in 2.8 s CT1.1
56/1327 0:59 1 kill (AWP) T1.0
74/13227 1:09 1 kill (MP7) CT0.8
86/13226 1:36 2 kills (AWP ×2), in 57 s CT0.5
95/13214 1:23 1 kill (MP7) CT-0.0
97/1325 bomb 0:16 1 kill (AK-47) T-0.1
111/13221 1:14 1 kill (MP9) CT-0.3
130/13222 1:15 1 kill (USP-S), 1 headshot CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:59 1v2 before the plant T · 79 HP · Top Midlost - died later
9 bomb 0:27 1v2 after the plant T · 15 HP · Extended Alost - died later
10 bomb 0:11 1v1 after the plant T · 100 HP · Mid Doorslost - saved, they defused it · saw them first
12 1:07 1v4 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
26 1:18 1v2 before the plant CT · 13 HP · Bombsite Alost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 0 weak, 7 wasted, 4 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 blinded an enemy, but hurt the team tooblinded Vanila 3.5 s (0.9 s white); blinded Tima 1.7 s on the move through Long Doors - ran into a fight; blinded themselves 1.1 s holding Outside Long - safe; blinded Витька 1.7 s on the move through Long Doors - safe Tima peeked Vanila 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
1 1:45 goodblinded Vanila 3.7 s (1.0 s white)
4 1:39 wastedno enemy blinded for long; blinded я пиво 1.6 s on the move through Bombsite B - safe
8 1:46 blinded an enemy, but hurt the team tooblinded quejki 3.3 s (0.7 s white), FalcoN ™ 3.3 s (0.7 s white); blinded Витька 1.7 s on the move through Long Doors - an enemy could see them; blinded Tima 1.3 s on the move through Top Mid - safe; blinded я пиво 1.1 s on the move through Outside Long - safe
9 1:44 wastedbarely blinded Vanila 0.8 s (0.1 s white); blinded themselves 2.3 s on the move through Top Mid - safe; blinded Витька 3.2 s holding Top Mid - safe
11 0:47 misled a peekbarely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and Витька peeked BerciK 1.3 s after the pop; hit them first
12 1:46 goodblinded FalcoN ™ 3.5 s (0.9 s white)
13 1:19 hurt the teambarely blinded quejki 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - an enemy could see them
14 1:26 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe
20 1:47 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Long A - safe; blinded я пиво 1.9 s holding Long A - safe
23 1:34 wastedbarely blinded FalcoN ™ 0.8 s (0.1 s white); blinded я пиво 2.6 s holding Long Doors - safe
28 1:22 wastedbarely blinded Agnostic 0.6 s (0.1 s white)
28 1:14 wastedno enemy blinded for long
29 1:27 goodblinded BerciK 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 34 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:26 punishedhit by BerciK 0.1 s after throwing a molotov at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall)
28 1:19 exposeda molotov at Middle - seen by 1 enemy for 0.4 s, the nearest 585 units away; a running throw

Positioning

In 4 of your 39 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 24 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:29 quejkiBombsite Acover not used: 128 units away, they'd have seen only your headdied
6 1:26 FalcoN ™Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 1:38 AgnosticLong Doorscover not used: 32 units away, they'd have seen only your headdied
22 1:13 BerciKBombsite Bcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 bomb 0:16 holdheld with я пиво, 88 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before я пиво)
5 bomb 0:16 in their waystood between я пиво and an enemy they could see, for 500 ms (pros: 125 ms at a time)
5 bomb 0:16 line of firestood in я пиво's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:32 tradeВитька was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 line of firestood in Витька's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:44 line of firestood in Витька's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 bomb 0:38 tradeВитька was killed 560 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:27 tradeTima was killed 343 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:34 trader1n was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
12 1:07 tradeTima was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeВитька was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 tradeTima was killed 1195 units away: you traded in 3,125 ms (pros: 2,609 ms)
23 1:15 holdheld with Витька, 355 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:14 tradeВитька was killed 323 units away: not traded within 5 s (pros: 1,641 ms)
25 1:50 tradeTima was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
26 1:37 tradeя пиво was killed 424 units away: you traded in 1,344 ms (pros: 1,641 ms)
28 1:32 line of firestood in Tima's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Agnostichit themGlock-18516 ms–2.2°
1 1:28 quejkikilled by themUSP-S641 ms891 ms8.0°
2 1:19 Vanilakilled by themUSP-S750 ms1250 ms5.1°
3 1:39 Vanilakilled by themM4A1-S62 ms156 ms0.3°
4 bomb 0:35 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:28 FalcoN ™killed by themMP731 ms547 ms1.2°
4 bomb 0:27 FalcoN ™hit themAK-47609 ms–4.3°
5 bomb 0:16 FalcoN ™hit by themM4A4125 ms–3.1°
5 bomb 0:16 FalcoN ™killed themAK-47156 ms266 ms7.7°
6 1:27 quejkihit themAK-47375 ms–2.5°
6 1:25 FalcoN ™hit by themMP7438 ms–1.2°
6 1:25 FalcoN ™hit themAK-47812 ms–4.2°
6 1:25 quejkikilled by themMP9469 ms469 ms0.7°
7 0:59 quejkihit by themM4A416 ms–0.8°
7 0:59 quejkikilled themAWP359 ms359 ms0.4°
7 0:10 Agnostickilled by themM4A4266 ms266 ms1.2°
9 1:16 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 round over Vanilahit by themAK-47125 ms–5.1°
11 1:26 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:00 FalcoN ™hit themAK-47594 ms–0.4°
12 1:00 FalcoN ™killed by themAK-47953 ms953 ms17.6°
13 1:18 quejkihit by themGlock-18938 ms–47.4°
14 1:23 Agnostickilled themMP7453 ms859 ms3.1°
15 1:37 Agnostichit themM4A4516 ms–0.8°
15 1:37 Agnostickilled by themAK-47734 ms734 ms3.0°
17 1:36 Vanilakilled by themAK-47203 ms406 ms0.9°
18 1:39 Vanilakilled themUSP-S422 ms938 ms8.2°
18 1:37 Agnostichit by themAK-47328 ms–3.8°
18 1:37 Agnostickilled themUSP-S531 ms1031 ms18.9°
18 1:33 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:43 BerciKkilled by themAWP234 ms234 ms1.9°
20 1:16 Agnostichit themMP7781 ms–4.8°
20 1:13 Agnostickilled by themM4A1-S531 ms734 ms5.8°
20 1:13 Agnostichit themMP7578 ms–1.3°
21 1:14 Vanilakilled themMP9375 ms516 ms1.3°
21 1:12 Agnostickilled by themM4A1-S234 ms234 ms0.9°
22 1:23 BerciKhit themP2000797 ms–5.3°
22 1:22 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
22 1:15 Agnostickilled themUSP-S781 ms953 ms8.5°
22 1:13 BerciKkilled by themP250266 ms609 ms18.6°
23 1:10 quejkihit themM4A4297 ms–1.1°
23 1:09 quejkikilled by themAK-47438 ms1625 ms9.9°
24 1:33 quejkikilled by themAK-47359 ms766 ms1.8°
24 1:33 quejkihit themM4A4438 ms–0.6°
25 0:54 BerciKkilled by themAK-47234 ms438 ms1.0°
26 1:44 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:43 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:36 quejkikilled themAWP344 ms344 ms0.7°
26 bomb 0:26 FalcoN ™killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 bomb 0:23 Vanilakilled by themAWP391 ms391 ms6.7°
27 1:09 BerciKkilled themMP7219 ms531 ms1.4°
27 1:05 Vanilahit themMP7266 ms–1.0°
27 1:05 Vanilakilled by themAWP312 ms312 ms8.3°
28 1:04 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
28 0:57 FalcoN ™killed by themM4A4266 ms531 ms2.0°
29 1:23 Agnostickilled by themM4A4359 ms719 ms5.1°

Shots

You fired 15 of your 23 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 AgnosticGlock-182353fired while moving (167 u/s), too fast to be accurate - stop first1/642% / 49%
4 bomb 0:28 FalcoN ™AK-47867aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/5cut short (a death, a reload)12% / 47%
6 1:27 quejkiAK-47615fine - pros would have fired it too1/741% / 49%
6 1:25 quejkiAK-47503aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/4cut short (a death, a reload)2% / 47%
10 round over VanilaAWP367fine - pros would have fired it too0/262% / 69%
12 1:00 FalcoN ™AK-471792fine - pros would have fired it too1/4cut short (a death, a reload)64% / 64%
13 1:19 quejkiUSP-S498fired while moving (239 u/s), too fast to be accurate - stop first0/1155% / 58%
14 1:23 AgnosticMP7566fired while moving (210 u/s), too fast to be accurate - stop first3/11killed them13% / 58%
15 1:37 AgnosticM4A4668fired while moving (160 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)16% / 64%
18 1:39 VanilaUSP-S105fine - pros would have fired it too3/6killed them72% / 72%
18 1:37 AgnosticUSP-S477aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/6killed them20% / 47%
20 1:16 AgnosticMP7927aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/713% / 62%
20 1:13 AgnosticMP71070fired while moving (146 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)4% / 52%
21 1:14 VanilaMP9907fine - pros would have fired it too3/9killed them66% / 66%
22 1:23 BerciKUSP-S347aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/1017% / 50%
22 1:15 AgnosticUSP-S609aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/5killed them7% / 52%
22 1:13 BerciKUSP-S203too soon: your crosshair was still moving onto them, about 1.5 player widths (49 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 42%
23 1:10 quejkiM4A1-S868fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
24 1:34 quejkiM4A1-S1005aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/5cut short (a death, a reload)3% / 46%
26 1:36 quejkiAWP1359fine - pros would have fired it too1/1killed them63% / 77%
27 1:09 BerciKMP7567fired while moving (101 u/s), too fast to be accurate - stop first4/6killed them60% / 68%
27 1:07 VanilaMP7504fired while moving (33 u/s), too fast to be accurate - stop first0/316% / 50%
27 1:05 VanilaMP7440fine - pros would have fired it too1/1cut short (a death, a reload)59% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.