ProPeeksBlogCalloutsDiscordSign in

Dust II, won 16-13 · Fri 30 Oct, 20:33

BerciK

The match

Aim

344 msTTD594 msTTK1.9°Crosshair↓55%1st bullet20%Spray27%Head72%Counter-strafe

Scoreboard

77ADR69%KAST

Positioning

Shots

22/49Rushed↓7/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474333%
M4A1-S2737%
MP91625%
M4A41182%
AWP967%
Glock-18933%
P250850%
MAC-10617%
USP-S540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/13225 1:28 4 kills (AK-47 ×4), all headshots, in 64.3 s T8.5
23/13219 1:43 2 kills (AWP ×2), in 17.5 s T2.7
26/13229 1:42 3 kills (AWP ×2, P250), 2 headshots, in 100.9 s CT2.6
33/13223 1:05 1 kill (AWP), 1 through smoke T2.0
37/1326 bomb 0:10 2 kills (MP9 ×2), 1 headshot, in 2 s CT1.8
70/1324 bomb 0:21 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT0.9
71/13222 1:13 3 kills (P250 ×2, AWP), 2 headshots, in 59.4 s T0.9
75/13216 1:08 2 kills (MAC-10, M4A4), all headshots, in 11.6 s T0.8
76/13217 1:43 2 kills (M4A4 ×2), 1 headshot, in 40.1 s T0.7
91/13218 1:33 1 kill (AK-47) T0.3
108/1328 1:07 1 kill (M4A1-S) CT-0.2
126/13228 1:05 1 kill (M4A1-S) CT-1.6
129/13214 1:37 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:18 1v4 before the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · saw each other
6 bomb 0:11 1v2 after the plant CT · 100 HP · Extended Alost - saved, the bomb went off · first fight won, saw each other
11 0:48 1v4 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · first fight lost, they saw them first
14 1:23 1v4 before the plant T · 3 HP · Middlelost - died in the first fight · they saw them first
25 0:55 1v3 before the plant T · 100 HP · Mid Doorswon - killed all 3 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 0 weak, 8 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:22 goodblinded Витька 3.2 s (0.6 s white); blinded themselves 4.2 s on the move through CT Spawn - safe Vanila peeked Витька 2.6 s after the pop - too early - the enemy had recovered; got hit first
4 1:43 wastedno enemy blinded for long
6 bomb 0:16 wastedbarely blinded я пиво 0.9 s (0.1 s white), Витька 0.7 s (0.1 s white)
9 1:09 goodblinded Tima 4.1 s (1.3 s white)
11 1:13 wastedno enemy blinded for long
12 1:42 goodblinded r1n 4.1 s (1.4 s white), Витька 3.7 s (1.0 s white)
17 1:29 goodblinded r1n 5.1 s (2.2 s white); blinded Agnostic 4.2 s on the move through Middle - safe; blinded quejki 4.7 s on the move through Middle - safe
18 1:39 wastedno enemy blinded for long; blinded Agnostic 1.7 s on the move through Bombsite B - safe
20 1:22 wastedno enemy blinded for long
24 1:44 wastedno enemy blinded for long
25 1:12 wastedno enemy blinded for long
28 1:09 goodblinded Tima 5.1 s (2.3 s white), Weakness 4.9 s (2.1 s white)
29 1:31 wastedbarely blinded Tima 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 47 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:33 exposedan HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1049 units away; a running throw
27 1:09 punishedhit by Weakness 0.1 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 564 units away, thrown in the open
27 1:09 punishedkilled by Weakness with an HE in hand at Catwalk - seen by 1 enemy for 0.4 s, the nearest 555 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 8 of the 22 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:18 tradeVanila was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:28 holdheld with Agnostic, 329 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 bomb 0:27 tradeAgnostic was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
4 bomb 0:25 line of firestood in quejki's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 bomb 0:22 tradequejki was killed 140 units away: not traded within 5 s (pros: 969 ms)
6 bomb 0:11 tradeFalcoN ™ was killed 905 units away: you traded in 3,141 ms (pros: 2,031 ms)
8 1:22 tradeAgnostic was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
9 1:16 holdheld with Agnostic, 721 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:16 tradeAgnostic was killed 718 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 tradeVanila was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeAgnostic was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 tradeFalcoN ™ was killed 313 units away: you traded in 2,484 ms (pros: 1,641 ms)
14 1:36 tradeVanila was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
14 1:28 tradequejki was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
14 1:23 tradeAgnostic was killed 225 units away: not traded within 5 s (pros: 969 ms)
16 1:10 tradeFalcoN ™ was killed 1469 units away: you traded in 2,594 ms (pros: 2,609 ms)
16 bomb 0:34 holdheld with quejki, 523 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before quejki)
17 1:21 tradeAgnostic was killed 183 units away: not traded within 5 s (pros: 969 ms)
17 1:14 tradeFalcoN ™ was killed 377 units away: not traded within 5 s (pros: 1,641 ms)
18 1:39 tradeVanila was killed 668 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeAgnostic was killed 603 units away: you traded in 3,188 ms (pros: 2,031 ms)
22 1:15 tradeAgnostic was killed 280 units away: you traded in 1,719 ms (pros: 1,641 ms)
22 bomb 0:10 tradeFalcoN ™ was killed 285 units away: you traded in 1,438 ms (pros: 1,641 ms)
24 1:23 holdheld with Vanila, 181 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before Vanila)
25 0:55 tradeAgnostic was killed 993 units away: you traded in 3,797 ms (pros: 2,031 ms)
28 1:32 tradequejki was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
29 1:42 holdheld with Agnostic, 452 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Agnostic)
29 0:14 tradeFalcoN ™ was killed 2289 units away: you traded in 297 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Витькаhit by themGlock-18312 ms–6.2°
1 bomb 0:31 я пивоhit themP2000125 ms–1.3°
1 bomb 0:28 я пивоhit themP20003234 ms–1.3°
1 bomb 0:28 я пивоkilled by themUSP-S3672 ms4031 ms12.8°
2 1:40 Витькаkilled by themMP7156 ms156 ms6.2°
4 bomb 0:23 Витькаhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:22 Timakilled themM4A1-S875 ms1375 ms2.2°
4 bomb 0:21 Timahit by themM4A41359 ms–34.0°
4 bomb 0:20 я пивоkilled themM4A1-S312 ms312 ms5.7°
4 bomb 0:19 Витькаkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 я пивоkilled by themAK-47672 ms969 ms3.6°
6 bomb 0:10 я пивоkilled themMP947 ms406 ms0.3°
6 bomb 0:10 Витькаhit by themAK-47672 ms–7.6°
6 bomb 0:08 Витькаkilled themMP92109 ms2188 ms19.8°
7 1:42 Timakilled by themAWP281 ms281 ms0.3°
8 1:07 я пивоkilled themM4A1-S1156 ms1156 ms12.8°
9 1:08 я пивоkilled by themM4A4641 ms641 ms6.0°
10 1:28 r1nkilled by themDesert Eagle406 ms1938 ms5.7°
11 1:26 Weaknesshit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:24 Витькаhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:45 Витькаkilled by themAK-47641 ms1422 ms5.0°
13 1:34 Timahit themGlock-18750 ms–52.2°
13 1:34 Timakilled by themUSP-S1031 ms1031 ms6.3°
14 1:37 Витькаkilled themGlock-18328 ms953 ms15.8°
14 1:37 Витькаhit by themM4A4469 ms–1.9°
14 1:22 r1nkilled by themFive-SeveN953 ms953 ms25.5°
15 1:46 я пивоhit themAK-47297 ms–0.3°
15 1:45 я пивоkilled by themM4A1-S1312 ms1516 ms9.0°
16 1:08 Витькаkilled themMAC-10547 ms547 ms23.2°
16 bomb 0:34 я пивоkilled themM4A4156 ms250 ms2.1°
17 1:43 Витькаkilled themM4A4625 ms1125 ms1.1°
17 1:43 Витькаhit by themP250656 ms–8.7°
17 1:03 r1nkilled themM4A4578 ms938 ms47.8°
17 1:03 r1nhit by themXM10141094 ms–13.6°
18 1:33 Weaknesskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:38 я пивоkilled by themM4A1-S484 ms781 ms7.2°
18 bomb 0:38 я пивоhit themAK-47672 ms–29.0°
19 1:43 Weaknesskilled themAWP234 ms234 ms1.9°
19 1:26 Timakilled themAWP203 ms203 ms1.7°
22 1:23 Weaknesshit by themP2000797 ms–5.3°
22 1:13 Weaknesskilled themP250266 ms609 ms18.6°
22 1:01 Витькаkilled themAWP219 ms219 ms0.5°
22 bomb 0:09 r1nkilled themP250141 ms141 ms1.3°
23 1:05 r1nkilled themAWP922 ms922 ms7.1°
24 1:27 Витькаhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:23 я пивоkilled by themP90531 ms1156 ms1.2°
25 1:28 Витькаkilled themAK-47688 ms688 ms9.7°
25 0:54 Weaknesskilled themAK-47234 ms438 ms1.0°
25 0:51 я пивоhit by themAK-471172 ms–0.8°
25 0:51 я пивоkilled themAK-471219 ms1219 ms5.9°
25 0:24 r1nkilled themAK-47438 ms578 ms1.7°
25 0:24 r1nhit by themM4A4531 ms–4.2°
26 1:44 Weaknesshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:39 я пивоkilled by themM4A1-S531 ms1453 ms2.3°
26 1:39 я пивоhit themAK-47609 ms–1.8°
27 1:09 Weaknesskilled by themMP7219 ms531 ms1.4°
28 1:09 Витькаhit themM4A4344 ms–0.8°
28 1:05 Timakilled themM4A1-S250 ms344 ms1.3°
28 1:04 Витькаkilled by themAK-47297 ms594 ms2.7°
28 1:04 Weaknesshit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
29 1:42 r1nkilled themAWP344 ms344 ms0.2°
29 0:14 я пивоkilled themAWP625 ms625 ms0.8°
29 0:01 Витькаkilled themP250328 ms953 ms15.0°
29 0:01 Витькаhit by themAK-47609 ms–2.5°

Shots

You fired 22 of your 49 first shots too soon: 13 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:31 я пивоUSP-S1509fired while moving (93 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 51%
1 bomb 0:30 я пивоUSP-S1429aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 33%
1 bomb 0:29 я пивоUSP-S1399fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
1 bomb 0:28 я пивоUSP-S1399fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 44%
1 bomb 0:28 я пивоUSP-S1400aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
4 bomb 0:22 TimaM4A1-S469too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target2/10killed them12% / 52%
4 bomb 0:20 я пивоM4A1-S385fired while moving (82 u/s), too fast to be accurate - stop first1/4killed them60% / 72%
6 bomb 0:10 я пивоMP9992fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
6 bomb 0:10 я пивоMP9991aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them22% / 46%
6 bomb 0:09 ВитькаMP91262aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/83 bullets after pros would have stopped15% / 45%
6 bomb 0:08 ВитькаMP91262aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/4killed them31% / 56%
8 1:08 я пивоM4A1-S1004fired while moving (136 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
8 1:08 я пивоM4A1-S996fine - pros would have fired it too1/5killed them39% / 48%
9 1:08 я пивоAK-47717fine - pros would have fired it too0/3cut short (a death, a reload)60% / 60%
10 bomb 0:40 r1nAWP978fine - pros would have fired it too0/1cut short (a death, a reload)61% / 76%
11 0:44 WeaknessM4A1-S436fired while moving (91 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 58%
12 1:32 ВитькаM4A1-S744fired while moving (155 u/s), too fast to be accurate - stop first0/65% / 57%
13 1:34 TimaGlock-18752too soon: your crosshair was still moving onto them, about 2 player widths (60 units) off - pros wait the split second it takes to get on target1/2cut short (a death, a reload)1% / 38%
14 1:43 r1nGlock-181109fired while moving (183 u/s), too fast to be accurate - stop first0/33% / 36%
14 1:37 ВитькаGlock-18288fine - pros would have fired it too2/7killed them67% / 67%
15 1:46 я пивоAK-47998fine - pros would have fired it too3/13cut short (a death, a reload)49% / 62%
16 1:08 ВитькаMAC-10215aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first1/11killed them1% / 54%
16 bomb 0:34 я пивоM4A4237fine - pros would have fired it too2/4killed them44% / 61%
17 1:43 ВитькаM4A41620fired while moving (89 u/s), too fast to be accurate - stop first1/310% / 47%
17 1:43 ВитькаM4A41586fine - pros would have fired it too1/3killed them51% / 52%
17 1:03 r1nM4A4586fine - pros would have fired it too5/9killed them77% / 77%
18 bomb 0:38 я пивоAK-47415fine - pros would have fired it too1/2cut short (a death, a reload)47% / 48%
19 1:43 WeaknessAWP1021fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them81% / 91%
19 1:26 TimaAWP611fine - pros would have fired it too1/1killed them78% / 78%
19 bomb 0:19 r1nAWP1426aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)22% / 80%
22 1:07 TimaAWP612fired while moving (53 u/s), too fast to be accurate - stop first0/141% / 85%
22 1:01 ВитькаAWP910fine - pros would have fired it too1/1killed them74% / 74%
22 bomb 0:09 r1nP250482fine - pros would have fired it too1/2killed them43% / 56%
23 1:05 r1nAWP694fine - pros would have fired it too1/1killed them88% / 88%
25 1:28 ВитькаAK-47493fine - pros would have fired it too1/3killed them63% / 63%
25 0:54 WeaknessAK-47826fine - pros would have fired it too3/3killed them57% / 57%
25 0:52 я пивоAK-471763aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/123% / 51%
25 0:51 я пивоAK-471759fine - pros would have fired it too0/142% / 50%
25 0:51 я пивоAK-471758fine - pros would have fired it too0/132% / 49%
25 0:51 я пивоAK-471759fine - pros would have fired it too1/2killed them66% / 66%
25 0:24 r1nAK-47761fine - pros would have fired it too2/6killed them67% / 67%
26 1:46 WeaknessAK-47835aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/58% / 52%
26 1:39 я пивоAK-47853aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/10cut short (a death, a reload)4% / 56%
28 1:09 ВитькаM4A1-S896fine - pros would have fired it too3/653% / 53%
28 1:05 TimaM4A1-S923fine - pros would have fired it too2/5killed them60% / 60%
28 1:04 ВитькаM4A1-S567too soon: your crosshair was still moving onto them, about 2 player widths (63 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)1% / 55%
29 1:42 r1nAWP1209fine - pros would have fired it too1/1killed them96% / 96%
29 0:14 я пивоAWP2215fine - pros would have fired it too1/1killed them70% / 70%
29 0:01 ВитькаP250281fine - pros would have fired it too2/5killed them43% / 45%

Positioning

In none of your 44 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 35 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.