Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 43 | 33% |
| M4A1-S | 27 | 37% |
| MP9 | 16 | 25% |
| M4A4 | 11 | 82% |
| AWP | 9 | 67% |
| Glock-18 | 9 | 33% |
| P250 | 8 | 50% |
| MAC-10 | 6 | 17% |
| USP-S | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/132 | 25 1:28 | 4 kills (AK-47 ×4), all headshots, in 64.3 s T | 8.5 |
| 23/132 | 19 1:43 | 2 kills (AWP ×2), in 17.5 s T | 2.7 |
| 26/132 | 29 1:42 | 3 kills (AWP ×2, P250), 2 headshots, in 100.9 s CT | 2.6 |
| 33/132 | 23 1:05 | 1 kill (AWP), 1 through smoke T | 2.0 |
| 37/132 | 6 bomb 0:10 | 2 kills (MP9 ×2), 1 headshot, in 2 s CT | 1.8 |
| 70/132 | 4 bomb 0:21 | 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT | 0.9 |
| 71/132 | 22 1:13 | 3 kills (P250 ×2, AWP), 2 headshots, in 59.4 s T | 0.9 |
| 75/132 | 16 1:08 | 2 kills (MAC-10, M4A4), all headshots, in 11.6 s T | 0.8 |
| 76/132 | 17 1:43 | 2 kills (M4A4 ×2), 1 headshot, in 40.1 s T | 0.7 |
| 91/132 | 18 1:33 | 1 kill (AK-47) T | 0.3 |
| 108/132 | 8 1:07 | 1 kill (M4A1-S) CT | -0.2 |
| 126/132 | 28 1:05 | 1 kill (M4A1-S) CT | -1.6 |
| 129/132 | 14 1:37 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:18 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw each other |
| 6 bomb 0:11 | 1v2 after the plant CT · 100 HP · Extended A | lost - saved, the bomb went off · first fight won, saw each other |
| 11 0:48 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, they saw them first |
| 14 1:23 | 1v4 before the plant T · 3 HP · Middle | lost - died in the first fight · they saw them first |
| 25 0:55 | 1v3 before the plant T · 100 HP · Mid Doors | won - killed all 3 · first fight won, saw each other |
Flashes
13 flashes: 5 good, 0 weak, 8 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:22 | good | blinded Витька 3.2 s (0.6 s white); blinded themselves 4.2 s on the move through CT Spawn - safe Vanila peeked Витька 2.6 s after the pop - too early - the enemy had recovered; got hit first |
| 4 1:43 | wasted | no enemy blinded for long |
| 6 bomb 0:16 | wasted | barely blinded я пиво 0.9 s (0.1 s white), Витька 0.7 s (0.1 s white) |
| 9 1:09 | good | blinded Tima 4.1 s (1.3 s white) |
| 11 1:13 | wasted | no enemy blinded for long |
| 12 1:42 | good | blinded r1n 4.1 s (1.4 s white), Витька 3.7 s (1.0 s white) |
| 17 1:29 | good | blinded r1n 5.1 s (2.2 s white); blinded Agnostic 4.2 s on the move through Middle - safe; blinded quejki 4.7 s on the move through Middle - safe |
| 18 1:39 | wasted | no enemy blinded for long; blinded Agnostic 1.7 s on the move through Bombsite B - safe |
| 20 1:22 | wasted | no enemy blinded for long |
| 24 1:44 | wasted | no enemy blinded for long |
| 25 1:12 | wasted | no enemy blinded for long |
| 28 1:09 | good | blinded Tima 5.1 s (2.3 s white), Weakness 4.9 s (2.1 s white) |
| 29 1:31 | wasted | barely blinded Tima 0.7 s (0.1 s white) |
Throws
50 grenades: 47 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:33 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1049 units away; a running throw |
| 27 1:09 | punished | hit by Weakness 0.1 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 564 units away, thrown in the open |
| 27 1:09 | punished | killed by Weakness with an HE in hand at Catwalk - seen by 1 enemy for 0.4 s, the nearest 555 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 8 of the 22 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:18 | trade | Vanila was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:28 | hold | held with Agnostic, 329 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 bomb 0:27 | trade | Agnostic was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 bomb 0:25 | line of fire | stood in quejki's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 bomb 0:22 | trade | quejki was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 6 bomb 0:11 | trade | FalcoN ™ was killed 905 units away: you traded in 3,141 ms (pros: 2,031 ms) |
| 8 1:22 | trade | Agnostic was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:16 | hold | held with Agnostic, 721 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:16 | trade | Agnostic was killed 718 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | trade | Vanila was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | Agnostic was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | trade | FalcoN ™ was killed 313 units away: you traded in 2,484 ms (pros: 1,641 ms) |
| 14 1:36 | trade | Vanila was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:28 | trade | quejki was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:23 | trade | Agnostic was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:10 | trade | FalcoN ™ was killed 1469 units away: you traded in 2,594 ms (pros: 2,609 ms) |
| 16 bomb 0:34 | hold | held with quejki, 523 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before quejki) |
| 17 1:21 | trade | Agnostic was killed 183 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:14 | trade | FalcoN ™ was killed 377 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:39 | trade | Vanila was killed 668 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | Agnostic was killed 603 units away: you traded in 3,188 ms (pros: 2,031 ms) |
| 22 1:15 | trade | Agnostic was killed 280 units away: you traded in 1,719 ms (pros: 1,641 ms) |
| 22 bomb 0:10 | trade | FalcoN ™ was killed 285 units away: you traded in 1,438 ms (pros: 1,641 ms) |
| 24 1:23 | hold | held with Vanila, 181 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before Vanila) |
| 25 0:55 | trade | Agnostic was killed 993 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 28 1:32 | trade | quejki was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:42 | hold | held with Agnostic, 452 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Agnostic) |
| 29 0:14 | trade | FalcoN ™ was killed 2289 units away: you traded in 297 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | Glock-18 | 312 ms | – | 6.2° | ||
| 1 bomb 0:31 | hit them | P2000 | 125 ms | – | 1.3° | ||
| 1 bomb 0:28 | hit them | P2000 | 3234 ms | – | 1.3° | ||
| 1 bomb 0:28 | killed by them | USP-S | 3672 ms | 4031 ms | 12.8° | ||
| 2 1:40 | killed by them | MP7 | 156 ms | 156 ms | 6.2° | ||
| 4 bomb 0:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:22 | killed them | M4A1-S | 875 ms | 1375 ms | 2.2° | ||
| 4 bomb 0:21 | hit by them | M4A4 | 1359 ms | – | 34.0° | ||
| 4 bomb 0:20 | killed them | M4A1-S | 312 ms | 312 ms | 5.7° | ||
| 4 bomb 0:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | killed by them | AK-47 | 672 ms | 969 ms | 3.6° | ||
| 6 bomb 0:10 | killed them | MP9 | 47 ms | 406 ms | 0.3° | ||
| 6 bomb 0:10 | hit by them | AK-47 | 672 ms | – | 7.6° | ||
| 6 bomb 0:08 | killed them | MP9 | 2109 ms | 2188 ms | 19.8° | ||
| 7 1:42 | killed by them | AWP | 281 ms | 281 ms | 0.3° | ||
| 8 1:07 | killed them | M4A1-S | 1156 ms | 1156 ms | 12.8° | ||
| 9 1:08 | killed by them | M4A4 | 641 ms | 641 ms | 6.0° | ||
| 10 1:28 | killed by them | Desert Eagle | 406 ms | 1938 ms | 5.7° | ||
| 11 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:45 | killed by them | AK-47 | 641 ms | 1422 ms | 5.0° | ||
| 13 1:34 | hit them | Glock-18 | 750 ms | – | 52.2° | ||
| 13 1:34 | killed by them | USP-S | 1031 ms | 1031 ms | 6.3° | ||
| 14 1:37 | killed them | Glock-18 | 328 ms | 953 ms | 15.8° | ||
| 14 1:37 | hit by them | M4A4 | 469 ms | – | 1.9° | ||
| 14 1:22 | killed by them | Five-SeveN | 953 ms | 953 ms | 25.5° | ||
| 15 1:46 | hit them | AK-47 | 297 ms | – | 0.3° | ||
| 15 1:45 | killed by them | M4A1-S | 1312 ms | 1516 ms | 9.0° | ||
| 16 1:08 | killed them | MAC-10 | 547 ms | 547 ms | 23.2° | ||
| 16 bomb 0:34 | killed them | M4A4 | 156 ms | 250 ms | 2.1° | ||
| 17 1:43 | killed them | M4A4 | 625 ms | 1125 ms | 1.1° | ||
| 17 1:43 | hit by them | P250 | 656 ms | – | 8.7° | ||
| 17 1:03 | killed them | M4A4 | 578 ms | 938 ms | 47.8° | ||
| 17 1:03 | hit by them | XM1014 | 1094 ms | – | 13.6° | ||
| 18 1:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:38 | killed by them | M4A1-S | 484 ms | 781 ms | 7.2° | ||
| 18 bomb 0:38 | hit them | AK-47 | 672 ms | – | 29.0° | ||
| 19 1:43 | killed them | AWP | 234 ms | 234 ms | 1.9° | ||
| 19 1:26 | killed them | AWP | 203 ms | 203 ms | 1.7° | ||
| 22 1:23 | hit by them | P2000 | 797 ms | – | 5.3° | ||
| 22 1:13 | killed them | P250 | 266 ms | 609 ms | 18.6° | ||
| 22 1:01 | killed them | AWP | 219 ms | 219 ms | 0.5° | ||
| 22 bomb 0:09 | killed them | P250 | 141 ms | 141 ms | 1.3° | ||
| 23 1:05 | killed them | AWP | 922 ms | 922 ms | 7.1° | ||
| 24 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:23 | killed by them | P90 | 531 ms | 1156 ms | 1.2° | ||
| 25 1:28 | killed them | AK-47 | 688 ms | 688 ms | 9.7° | ||
| 25 0:54 | killed them | AK-47 | 234 ms | 438 ms | 1.0° | ||
| 25 0:51 | hit by them | AK-47 | 1172 ms | – | 0.8° | ||
| 25 0:51 | killed them | AK-47 | 1219 ms | 1219 ms | 5.9° | ||
| 25 0:24 | killed them | AK-47 | 438 ms | 578 ms | 1.7° | ||
| 25 0:24 | hit by them | M4A4 | 531 ms | – | 4.2° | ||
| 26 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:39 | killed by them | M4A1-S | 531 ms | 1453 ms | 2.3° | ||
| 26 1:39 | hit them | AK-47 | 609 ms | – | 1.8° | ||
| 27 1:09 | killed by them | MP7 | 219 ms | 531 ms | 1.4° | ||
| 28 1:09 | hit them | M4A4 | 344 ms | – | 0.8° | ||
| 28 1:05 | killed them | M4A1-S | 250 ms | 344 ms | 1.3° | ||
| 28 1:04 | killed by them | AK-47 | 297 ms | 594 ms | 2.7° | ||
| 28 1:04 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:42 | killed them | AWP | 344 ms | 344 ms | 0.2° | ||
| 29 0:14 | killed them | AWP | 625 ms | 625 ms | 0.8° | ||
| 29 0:01 | killed them | P250 | 328 ms | 953 ms | 15.0° | ||
| 29 0:01 | hit by them | AK-47 | 609 ms | – | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | USP-S | 1509 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 51% | |
| 1 bomb 0:30 | USP-S | 1429 | aim far off: your crosshair was about 7.5 player widths (240 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 33% | |
| 1 bomb 0:29 | USP-S | 1399 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 1 bomb 0:28 | USP-S | 1399 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 44% | |
| 1 bomb 0:28 | USP-S | 1400 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 4 bomb 0:22 | M4A1-S | 469 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 2/10 | killed them | 12% / 52% | |
| 4 bomb 0:20 | M4A1-S | 385 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/4 | killed them | 60% / 72% | |
| 6 bomb 0:10 | MP9 | 992 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 6 bomb 0:10 | MP9 | 991 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 22% / 46% | |
| 6 bomb 0:09 | MP9 | 1262 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/8 | 3 bullets after pros would have stopped | 15% / 45% | |
| 6 bomb 0:08 | MP9 | 1262 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/4 | killed them | 31% / 56% | |
| 8 1:08 | M4A1-S | 1004 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 8 1:08 | M4A1-S | 996 | fine - pros would have fired it too | 1/5 | killed them | 39% / 48% | |
| 9 1:08 | AK-47 | 717 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 60% / 60% | |
| 10 bomb 0:40 | AWP | 978 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 61% / 76% | |
| 11 0:44 | M4A1-S | 436 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 58% | |
| 12 1:32 | M4A1-S | 744 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/6 | 5% / 57% | ||
| 13 1:34 | Glock-18 | 752 | too soon: your crosshair was still moving onto them, about 2 player widths (60 units) off - pros wait the split second it takes to get on target | 1/2 | cut short (a death, a reload) | 1% / 38% | |
| 14 1:43 | Glock-18 | 1109 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/3 | 3% / 36% | ||
| 14 1:37 | Glock-18 | 288 | fine - pros would have fired it too | 2/7 | killed them | 67% / 67% | |
| 15 1:46 | AK-47 | 998 | fine - pros would have fired it too | 3/13 | cut short (a death, a reload) | 49% / 62% | |
| 16 1:08 | MAC-10 | 215 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 1/11 | killed them | 1% / 54% | |
| 16 bomb 0:34 | M4A4 | 237 | fine - pros would have fired it too | 2/4 | killed them | 44% / 61% | |
| 17 1:43 | M4A4 | 1620 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/3 | 10% / 47% | ||
| 17 1:43 | M4A4 | 1586 | fine - pros would have fired it too | 1/3 | killed them | 51% / 52% | |
| 17 1:03 | M4A4 | 586 | fine - pros would have fired it too | 5/9 | killed them | 77% / 77% | |
| 18 bomb 0:38 | AK-47 | 415 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 47% / 48% | |
| 19 1:43 | AWP | 1021 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 81% / 91% | |
| 19 1:26 | AWP | 611 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 19 bomb 0:19 | AWP | 1426 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 80% | |
| 22 1:07 | AWP | 612 | fired while moving (53 u/s), too fast to be accurate - stop first | 0/1 | 41% / 85% | ||
| 22 1:01 | AWP | 910 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 22 bomb 0:09 | P250 | 482 | fine - pros would have fired it too | 1/2 | killed them | 43% / 56% | |
| 23 1:05 | AWP | 694 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 25 1:28 | AK-47 | 493 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 25 0:54 | AK-47 | 826 | fine - pros would have fired it too | 3/3 | killed them | 57% / 57% | |
| 25 0:52 | AK-47 | 1763 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 23% / 51% | ||
| 25 0:51 | AK-47 | 1759 | fine - pros would have fired it too | 0/1 | 42% / 50% | ||
| 25 0:51 | AK-47 | 1758 | fine - pros would have fired it too | 0/1 | 32% / 49% | ||
| 25 0:51 | AK-47 | 1759 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 25 0:24 | AK-47 | 761 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 26 1:46 | AK-47 | 835 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/5 | 8% / 52% | ||
| 26 1:39 | AK-47 | 853 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/10 | cut short (a death, a reload) | 4% / 56% | |
| 28 1:09 | M4A1-S | 896 | fine - pros would have fired it too | 3/6 | 53% / 53% | ||
| 28 1:05 | M4A1-S | 923 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 28 1:04 | M4A1-S | 567 | too soon: your crosshair was still moving onto them, about 2 player widths (63 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 1% / 55% | |
| 29 1:42 | AWP | 1209 | fine - pros would have fired it too | 1/1 | killed them | 96% / 96% | |
| 29 0:14 | AWP | 2215 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 29 0:01 | P250 | 281 | fine - pros would have fired it too | 2/5 | killed them | 43% / 45% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.