Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Five-SeveN | 25 | 28% |
| AK-47 | 16 | 31% |
| MP7 | 14 | 43% |
| XM1014 | 12 | 67% |
| Glock-18 | 9 | 33% |
| USP-S | 9 | 33% |
| Desert Eagle | 7 | 43% |
| M4A4 | 2 | 50% |
| M4A1-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/132 | 17 1:21 | 2 kills (XM1014 ×2), 1 headshot, in 6.8 s CT | 3.5 |
| 38/132 | 10 bomb 0:40 | 1 kill (Deagle) T | 1.7 |
| 45/132 | 15 1:29 | 1 kill (MP7), 1 through smoke CT | 1.3 |
| 52/132 | 3 1:22 | 1 kill (XM1014), 1 headshot T | 1.0 |
| 87/132 | 24 1:21 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 105/132 | 19 bomb 0:26 | 1 kill (Five-SeveN) CT | -0.2 |
| 122/132 | 14 1:22 | 1 kill (Five-SeveN), 1 headshot CT | -1.0 |
| 124/132 | 1 bomb 0:08 | 1 kill (USP-S) T | -1.1 |
| 127/132 | 22 bomb 0:10 | 1 kill (Five-SeveN) CT | -1.6 |
| 132/132 | 26 1:19 | 1 kill (Five-SeveN) CT | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:09 | 1v1 after the plant T · 100 HP · A Ramp | won - killed them · first fight won, saw them first |
| 19 1:26 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · saw each other |
| 22 1:01 | 1v3 before the plant CT · 64 HP · Top Mid | lost - died later, after 1 kill · first fight lost, saw each other |
| 23 1:08 | 1v4 before the plant CT · 100 HP · Middle | lost - died in the first fight · they saw them first |
| 25 0:51 | 1v1 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
23 flashes: 5 good, 3 weak, 11 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:43 | good | blinded quejki 3.4 s (0.8 s white) |
| 3 1:49 | wasted | no enemy blinded for long; blinded Weakness 1.5 s on the move through Outside Long - safe; blinded я пиво 3.5 s on the move through T Spawn - safe |
| 4 1:41 | wasted | no enemy blinded for long |
| 5 1:33 | wasted | no enemy blinded for long |
| 6 1:30 | weak | barely blinded FalcoN ™ 1.6 s (0.1 s white); blinded themselves 5.2 s holding Outside Long - safe |
| 7 1:47 | good | blinded Agnostic 3.7 s (1.0 s white) |
| 9 1:49 | good | blinded BerciK 3.7 s (1.0 s white); blinded я пиво 1.3 s on the move through T Spawn - safe |
| 10 1:47 | good | blinded Vanila 3.9 s (1.1 s white) |
| 12 1:47 | misled a peek | barely blinded FalcoN ™ 1.3 s (0.1 s white) the enemy was barely blinded, and я пиво peeked FalcoN ™ 0.1 s after the pop; got hit first |
| 14 1:34 | wasted | barely blinded quejki 1.0 s (0.1 s white), Agnostic 0.8 s (0.1 s white) |
| 15 1:40 | misled a peek | barely blinded Vanila 1.9 s (0.2 s white), Agnostic 1.3 s (0.1 s white); blinded Витька 2.2 s holding Middle - safe the enemy was barely blinded, and Weakness peeked Agnostic 2.4 s after the pop; hit them first |
| 16 1:31 | misled a peek | barely blinded quejki 0.8 s (0.1 s white) the enemy was barely blinded, and r1n peeked quejki 0.9 s after the pop; hit them first |
| 17 1:04 | misled a peek | barely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and r1n peeked BerciK 0.2 s after the pop; got hit first |
| 19 1:13 | wasted | no enemy blinded for long |
| 20 1:33 | good | blinded Agnostic 4.7 s (1.9 s white) |
| 21 1:44 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Mid Doors - safe; blinded Tima 3.2 s holding Mid Doors - safe; blinded я пиво 2.8 s holding Catwalk - safe |
| 22 1:32 | wasted | no enemy blinded for long |
| 23 1:32 | wasted | no enemy blinded for long |
| 24 1:26 | wasted | no enemy blinded for long |
| 25 1:34 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Under A - safe |
| 26 1:26 | wasted | no enemy blinded for long |
| 28 1:50 | weak | barely blinded Agnostic 2.5 s (0.3 s white) |
| 29 1:47 | weak | barely blinded quejki 2.7 s (0.4 s white), Vanila 1.6 s (0.1 s white); blinded Weakness 1.6 s holding T Spawn - safe; blinded я пиво 2.4 s on the move through Outside Long - safe |
Throws
88 grenades: 82 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (3 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:32 | punished | killed by quejki with a flash in hand at Outside Long - seen by 2 enemies for 0.6 s, the nearest 811 units away |
| 14 1:44 | exposed | a molotov at Catwalk - seen by 2 enemies for 0.9 s, the nearest 895 units away; a running throw |
| 15 1:33 | exposed | a molotov at Catwalk - seen by 1 enemy for 1.1 s, the nearest 528 units away |
| 15 1:27 | punished | killed by Vanila with an HE in hand at Catwalk - seen by 1 enemy for 0.5 s, the nearest 906 units away |
| 19 bomb 0:29 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 761 units away, thrown in the open; a running throw |
| 24 1:28 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 572 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:01 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 19 bomb 0:18 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 25 0:24 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 26 1:20 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:09 | trade | я пиво was killed 243 units away: you traded in 875 ms (pros: 625 ms) |
| 7 1:34 | hold | held with Витька, 453 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Витька) |
| 7 1:34 | hold | held with Tima, 271 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Tima) |
| 7 1:32 | trade | Витька was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:25 | trade | Tima was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | я пиво was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:18 | trade | Витька was killed 243 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:37 | trade | Витька was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Витька was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:36 | trade | Weakness was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:42 | trade | Витька was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:33 | trade | я пиво was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:30 | trade | я пиво was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:49 | trade | Tima was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:18 | trade | Tima was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:50 | trade | Tima was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 0:51 | trade | я пиво was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:45 | hold | held with Weakness, 993 units and 70° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 27 1:28 | hold | held with Tima, 1039 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 28 1:35 | peek together | peeked the same enemy as Tima, 94 ms before them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:21 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:08 | killed them | USP-S | 953 ms | 953 ms | 51.1° | ||
| 3 1:22 | killed them | XM1014 | 328 ms | 703 ms | 9.5° | ||
| 4 bomb 0:34 | hit by them | Desert Eagle | 344 ms | – | 3.1° | ||
| 4 bomb 0:34 | hit them | M4A4 | 453 ms | – | 1.8° | ||
| 4 bomb 0:26 | hit them | M4A4 | 328 ms | – | 2.0° | ||
| 5 bomb 0:30 | killed by them | M4A1-S | 453 ms | 750 ms | 2.5° | ||
| 5 bomb 0:30 | hit them | AK-47 | 484 ms | – | 8.4° | ||
| 6 1:32 | hit by them | MP7 | 359 ms | – | 2.1° | ||
| 6 1:32 | killed by them | MP9 | 250 ms | 312 ms | 1.0° | ||
| 7 1:34 | hit them | AK-47 | 344 ms | – | 1.2° | ||
| 7 1:00 | killed by them | MP7 | 672 ms | 1922 ms | 0.4° | ||
| 7 1:00 | hit them | Glock-18 | 703 ms | – | 3.6° | ||
| 8 1:32 | killed by them | M4A1-S | 609 ms | 1375 ms | 2.2° | ||
| 9 1:03 | killed by them | AK-47 | 812 ms | 812 ms | 1.8° | ||
| 10 1:28 | killed them | Desert Eagle | 406 ms | 1938 ms | 5.7° | ||
| 10 bomb 0:34 | killed by them | AK-47 | 406 ms | 812 ms | 5.7° | ||
| 12 1:15 | hit them | AK-47 | 625 ms | – | 16.7° | ||
| 12 1:13 | killed by them | MP7 | 0 ms | 78 ms | 2.3° | ||
| 14 1:22 | killed them | Five-SeveN | 953 ms | 953 ms | 25.5° | ||
| 15 1:29 | killed them | MP7 | 406 ms | 1203 ms | 8.4° | ||
| 15 1:27 | killed by them | AK-47 | 375 ms | 781 ms | 3.8° | ||
| 16 1:30 | hit them | XM1014 | 406 ms | – | 1.4° | ||
| 16 bomb 0:37 | hit by them | Galil AR | 484 ms | – | 2.8° | ||
| 16 bomb 0:35 | hit them | XM1014 | 359 ms | – | 13.9° | ||
| 16 bomb 0:35 | killed by them | Galil AR | 625 ms | 625 ms | 2.0° | ||
| 17 1:21 | killed them | XM1014 | 375 ms | 375 ms | 3.0° | ||
| 17 1:15 | killed them | XM1014 | 188 ms | 594 ms | 11.6° | ||
| 17 1:03 | killed by them | M4A4 | 578 ms | 938 ms | 47.8° | ||
| 17 1:03 | hit them | XM1014 | 1094 ms | – | 13.6° | ||
| 19 bomb 0:33 | hit them | Five-SeveN | 250 ms | – | 1.6° | ||
| 19 bomb 0:26 | hit by them | AK-47 | 62 ms | – | 2.7° | ||
| 19 bomb 0:26 | killed them | Five-SeveN | 281 ms | 281 ms | 9.3° | ||
| 19 bomb 0:21 | hit by them | M4A4 | 406 ms | – | 0.6° | ||
| 19 bomb 0:17 | killed by them | M4A1-S | 516 ms | 516 ms | 0.6° | ||
| 20 1:28 | hit them | Five-SeveN | 141 ms | – | 4.5° | ||
| 20 1:27 | killed by them | AK-47 | 359 ms | 859 ms | 4.2° | ||
| 21 1:28 | hit by them | AK-47 | 484 ms | – | 7.3° | ||
| 21 1:28 | killed by them | AK-47 | 578 ms | 672 ms | 6.8° | ||
| 22 1:32 | hit by them | AK-47 | 406 ms | – | 1.9° | ||
| 22 bomb 0:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:10 | killed them | Five-SeveN | 297 ms | 469 ms | 0.7° | ||
| 22 bomb 0:09 | killed by them | P250 | 141 ms | 141 ms | 1.3° | ||
| 23 1:05 | killed by them | AWP | 922 ms | 922 ms | 7.1° | ||
| 24 1:21 | hit by them | AK-47 | 609 ms | – | 33.7° | ||
| 24 1:21 | killed them | AK-47 | 641 ms | 750 ms | 1.0° | ||
| 25 0:24 | killed by them | AK-47 | 438 ms | 578 ms | 1.7° | ||
| 25 0:24 | hit them | M4A4 | 531 ms | – | 4.2° | ||
| 26 1:19 | hit by them | AK-47 | 797 ms | – | 5.6° | ||
| 26 1:19 | killed them | Five-SeveN | 1016 ms | 1016 ms | 3.4° | ||
| 26 1:19 | killed by them | AK-47 | 906 ms | 1109 ms | 2.5° | ||
| 27 1:07 | hit them | P2000 | 312 ms | – | 0.9° | ||
| 27 1:07 | killed by them | AK-47 | 484 ms | 984 ms | 0.6° | ||
| 28 1:35 | killed by them | AWP | 250 ms | 250 ms | 2.3° | ||
| 29 1:42 | killed by them | AWP | 344 ms | 344 ms | 0.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:21 | Glock-18 | 1749 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/3 | 4% / 37% | ||
| 1 bomb 0:20 | Glock-18 | 1674 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/2 | 4% / 40% | ||
| 1 bomb 0:17 | USP-S | 1285 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/2 | 48% / 53% | ||
| 1 bomb 0:08 | USP-S | 352 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/5 | killed them | 25% / 44% | |
| 4 bomb 0:34 | M4A4 | 867 | fine - pros would have fired it too | 1/7 | 70% / 70% | ||
| 4 bomb 0:26 | M4A4 | 859 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 5 bomb 0:30 | AK-47 | 951 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 73% / 73% | |
| 7 1:34 | AK-47 | 509 | fine - pros would have fired it too | 1/5 | 38% / 48% | ||
| 7 1:00 | Glock-18 | 679 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 4/8 | cut short (a death, a reload) | 1% / 40% | |
| 10 1:28 | Desert Eagle | 988 | fine - pros would have fired it too | 3/5 | killed them | 74% / 74% | |
| 10 bomb 0:34 | Desert Eagle | 344 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 44% | |
| 12 1:15 | AK-47 | 560 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 24% / 50% | ||
| 14 1:22 | Five-SeveN | 368 | fired while moving (132 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 40% | |
| 15 1:30 | MP7 | 623 | fired while moving (96 u/s), too fast to be accurate - stop first | 6/19 | killed them | 5% / 46% | |
| 19 bomb 0:33 | Five-SeveN | 632 | fine - pros would have fired it too | 1/4 | 56% / 56% | ||
| 19 bomb 0:26 | Five-SeveN | 446 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | killed them | 5% / 40% | |
| 19 bomb 0:20 | Five-SeveN | 1601 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 47% / 56% | ||
| 20 1:28 | Five-SeveN | 342 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 56% / 60% | |
| 21 1:29 | Five-SeveN | 352 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 17% / 44% | |
| 22 1:32 | Five-SeveN | 1333 | fired while moving (42 u/s), too fast to be accurate - stop first | 0/1 | 28% / 45% | ||
| 22 bomb 0:10 | Five-SeveN | 776 | fine - pros would have fired it too | 2/3 | killed them | 24% / 37% | |
| 22 bomb 0:09 | Five-SeveN | 483 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 24 1:21 | AK-47 | 363 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/10 | killed them | 9% / 60% | |
| 25 0:24 | M4A1-S | 761 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 30% / 48% | |
| 26 1:19 | Five-SeveN | 394 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 1% / 49% | |
| 27 1:07 | USP-S | 1049 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 25% / 38% | |
| 29 1:42 | AK-47 | 1209 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 56% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.