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Dust II, lost 13-16 · Fri 30 Oct, 20:33

r1n12,329

The match

Aim

406 msTTD750 msTTK4.3°Crosshair↓29%1st bullet50%Spray18%Head50%Counter-strafe

Scoreboard

42ADR69%KAST

Positioning

Shots

19/27Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Five-SeveN2528%
AK-471631%
MP71443%
XM10141267%
Glock-18933%
USP-S933%
Desert Eagle743%
M4A4250%
M4A1-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/13217 1:21 2 kills (XM1014 ×2), 1 headshot, in 6.8 s CT3.5
38/13210 bomb 0:40 1 kill (Deagle) T1.7
45/13215 1:29 1 kill (MP7), 1 through smoke CT1.3
52/1323 1:22 1 kill (XM1014), 1 headshot T1.0
87/13224 1:21 1 kill (AK-47), 1 headshot CT0.4
105/13219 bomb 0:26 1 kill (Five-SeveN) CT-0.2
122/13214 1:22 1 kill (Five-SeveN), 1 headshot CT-1.0
124/1321 bomb 0:08 1 kill (USP-S) T-1.1
127/13222 bomb 0:10 1 kill (Five-SeveN) CT-1.6
132/13226 1:19 1 kill (Five-SeveN) CT-3.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:09 1v1 after the plant T · 100 HP · A Rampwon - killed them · first fight won, saw them first
19 1:26 1v4 before the plant CT · 100 HP · Bombsite Alost - died with two or more on them at once, after 1 kill · saw each other
22 1:01 1v3 before the plant CT · 64 HP · Top Midlost - died later, after 1 kill · first fight lost, saw each other
23 1:08 1v4 before the plant CT · 100 HP · Middlelost - died in the first fight · they saw them first
25 0:51 1v1 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
23 flashes: 5 good, 3 weak, 11 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:43 goodblinded quejki 3.4 s (0.8 s white)
3 1:49 wastedno enemy blinded for long; blinded Weakness 1.5 s on the move through Outside Long - safe; blinded я пиво 3.5 s on the move through T Spawn - safe
4 1:41 wastedno enemy blinded for long
5 1:33 wastedno enemy blinded for long
6 1:30 weakbarely blinded FalcoN ™ 1.6 s (0.1 s white); blinded themselves 5.2 s holding Outside Long - safe
7 1:47 goodblinded Agnostic 3.7 s (1.0 s white)
9 1:49 goodblinded BerciK 3.7 s (1.0 s white); blinded я пиво 1.3 s on the move through T Spawn - safe
10 1:47 goodblinded Vanila 3.9 s (1.1 s white)
12 1:47 misled a peekbarely blinded FalcoN ™ 1.3 s (0.1 s white) the enemy was barely blinded, and я пиво peeked FalcoN ™ 0.1 s after the pop; got hit first
14 1:34 wastedbarely blinded quejki 1.0 s (0.1 s white), Agnostic 0.8 s (0.1 s white)
15 1:40 misled a peekbarely blinded Vanila 1.9 s (0.2 s white), Agnostic 1.3 s (0.1 s white); blinded Витька 2.2 s holding Middle - safe the enemy was barely blinded, and Weakness peeked Agnostic 2.4 s after the pop; hit them first
16 1:31 misled a peekbarely blinded quejki 0.8 s (0.1 s white) the enemy was barely blinded, and r1n peeked quejki 0.9 s after the pop; hit them first
17 1:04 misled a peekbarely blinded BerciK 0.9 s (0.1 s white) the enemy was barely blinded, and r1n peeked BerciK 0.2 s after the pop; got hit first
19 1:13 wastedno enemy blinded for long
20 1:33 goodblinded Agnostic 4.7 s (1.9 s white)
21 1:44 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Mid Doors - safe; blinded Tima 3.2 s holding Mid Doors - safe; blinded я пиво 2.8 s holding Catwalk - safe
22 1:32 wastedno enemy blinded for long
23 1:32 wastedno enemy blinded for long
24 1:26 wastedno enemy blinded for long
25 1:34 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Under A - safe
26 1:26 wastedno enemy blinded for long
28 1:50 weakbarely blinded Agnostic 2.5 s (0.3 s white)
29 1:47 weakbarely blinded quejki 2.7 s (0.4 s white), Vanila 1.6 s (0.1 s white); blinded Weakness 1.6 s holding T Spawn - safe; blinded я пиво 2.4 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
88 grenades: 82 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (3 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:32 punishedkilled by quejki with a flash in hand at Outside Long - seen by 2 enemies for 0.6 s, the nearest 811 units away
14 1:44 exposeda molotov at Catwalk - seen by 2 enemies for 0.9 s, the nearest 895 units away; a running throw
15 1:33 exposeda molotov at Catwalk - seen by 1 enemy for 1.1 s, the nearest 528 units away
15 1:27 punishedkilled by Vanila with an HE in hand at Catwalk - seen by 1 enemy for 0.5 s, the nearest 906 units away
19 bomb 0:29 exposeda molotov at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 761 units away, thrown in the open; a running throw
24 1:28 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 572 units away; a running throw

Positioning

In 4 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Short Stairs. Pros do that in about 1 duel in 16. You crouched in 4 of your 26 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:01 FalcoN ™Short Stairscover not used: 16 units away, they'd have seen only your headdied
19 bomb 0:18 AgnosticCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
25 0:24 BerciKShort Stairscover not used: 16 units away, they'd have seen only your headdied
26 1:20 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:09 tradeя пиво was killed 243 units away: you traded in 875 ms (pros: 625 ms)
7 1:34 holdheld with Витька, 453 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Витька)
7 1:34 holdheld with Tima, 271 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Tima)
7 1:32 tradeВитька was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
7 1:25 tradeTima was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 tradeя пиво was killed 248 units away: not traded within 5 s (pros: 969 ms)
12 1:18 tradeВитька was killed 243 units away: not traded within 5 s (pros: 625 ms)
14 1:37 tradeВитька was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeВитька was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
17 1:36 tradeWeakness was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
19 1:42 tradeВитька was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
19 1:33 tradeя пиво was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
21 1:30 tradeя пиво was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
23 1:49 tradeTima was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
24 1:18 tradeTima was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
25 1:50 tradeTima was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
25 0:51 tradeя пиво was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
26 1:45 holdheld with Weakness, 993 units and 70° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
27 1:28 holdheld with Tima, 1039 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
28 1:35 peek togetherpeeked the same enemy as Tima, 94 ms before them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:21 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:08 Agnostickilled themUSP-S953 ms953 ms51.1°
3 1:22 Agnostickilled themXM1014328 ms703 ms9.5°
4 bomb 0:34 quejkihit by themDesert Eagle344 ms–3.1°
4 bomb 0:34 quejkihit themM4A4453 ms–1.8°
4 bomb 0:26 quejkihit themM4A4328 ms–2.0°
5 bomb 0:30 quejkikilled by themM4A1-S453 ms750 ms2.5°
5 bomb 0:30 quejkihit themAK-47484 ms–8.4°
6 1:32 FalcoN ™hit by themMP7359 ms–2.1°
6 1:32 quejkikilled by themMP9250 ms312 ms1.0°
7 1:34 Vanilahit themAK-47344 ms–1.2°
7 1:00 FalcoN ™killed by themMP7672 ms1922 ms0.4°
7 1:00 FalcoN ™hit themGlock-18703 ms–3.6°
8 1:32 Vanilakilled by themM4A1-S609 ms1375 ms2.2°
9 1:03 quejkikilled by themAK-47812 ms812 ms1.8°
10 1:28 BerciKkilled themDesert Eagle406 ms1938 ms5.7°
10 bomb 0:34 Vanilakilled by themAK-47406 ms812 ms5.7°
12 1:15 quejkihit themAK-47625 ms–16.7°
12 1:13 FalcoN ™killed by themMP70 ms78 ms2.3°
14 1:22 BerciKkilled themFive-SeveN953 ms953 ms25.5°
15 1:29 quejkikilled themMP7406 ms1203 ms8.4°
15 1:27 Vanilakilled by themAK-47375 ms781 ms3.8°
16 1:30 quejkihit themXM1014406 ms–1.4°
16 bomb 0:37 quejkihit by themGalil AR484 ms–2.8°
16 bomb 0:35 quejkihit themXM1014359 ms–13.9°
16 bomb 0:35 quejkikilled by themGalil AR625 ms625 ms2.0°
17 1:21 Agnostickilled themXM1014375 ms375 ms3.0°
17 1:15 FalcoN ™killed themXM1014188 ms594 ms11.6°
17 1:03 BerciKkilled by themM4A4578 ms938 ms47.8°
17 1:03 BerciKhit themXM10141094 ms–13.6°
19 bomb 0:33 Vanilahit themFive-SeveN250 ms–1.6°
19 bomb 0:26 Vanilahit by themAK-4762 ms–2.7°
19 bomb 0:26 Vanilakilled themFive-SeveN281 ms281 ms9.3°
19 bomb 0:21 Agnostichit by themM4A4406 ms–0.6°
19 bomb 0:17 Agnostickilled by themM4A1-S516 ms516 ms0.6°
20 1:28 Vanilahit themFive-SeveN141 ms–4.5°
20 1:27 Vanilakilled by themAK-47359 ms859 ms4.2°
21 1:28 FalcoN ™hit by themAK-47484 ms–7.3°
21 1:28 quejkikilled by themAK-47578 ms672 ms6.8°
22 1:32 FalcoN ™hit by themAK-47406 ms–1.9°
22 bomb 0:11 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:10 FalcoN ™killed themFive-SeveN297 ms469 ms0.7°
22 bomb 0:09 BerciKkilled by themP250141 ms141 ms1.3°
23 1:05 BerciKkilled by themAWP922 ms922 ms7.1°
24 1:21 Agnostichit by themAK-47609 ms–33.7°
24 1:21 Agnostickilled themAK-47641 ms750 ms1.0°
25 0:24 BerciKkilled by themAK-47438 ms578 ms1.7°
25 0:24 BerciKhit themM4A4531 ms–4.2°
26 1:19 Agnostichit by themAK-47797 ms–5.6°
26 1:19 Agnostickilled themFive-SeveN1016 ms1016 ms3.4°
26 1:19 FalcoN ™killed by themAK-47906 ms1109 ms2.5°
27 1:07 FalcoN ™hit themP2000312 ms–0.9°
27 1:07 FalcoN ™killed by themAK-47484 ms984 ms0.6°
28 1:35 Vanilakilled by themAWP250 ms250 ms2.3°
29 1:42 BerciKkilled by themAWP344 ms344 ms0.2°

Shots

You fired 19 of your 27 first shots too soon: 14 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:21 AgnosticGlock-181749fired while moving (145 u/s), too fast to be accurate - stop first1/34% / 37%
1 bomb 0:20 AgnosticGlock-181674fired while moving (115 u/s), too fast to be accurate - stop first0/24% / 40%
1 bomb 0:17 AgnosticUSP-S1285fired while moving (200 u/s), too fast to be accurate - stop first0/248% / 53%
1 bomb 0:08 AgnosticUSP-S352fired while moving (231 u/s), too fast to be accurate - stop first1/5killed them25% / 44%
4 bomb 0:34 quejkiM4A4867fine - pros would have fired it too1/770% / 70%
4 bomb 0:26 quejkiM4A4859fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
5 bomb 0:30 quejkiAK-47951fine - pros would have fired it too1/4cut short (a death, a reload)73% / 73%
7 1:34 VanilaAK-47509fine - pros would have fired it too1/538% / 48%
7 1:00 FalcoN ™Glock-18679aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first4/8cut short (a death, a reload)1% / 40%
10 1:28 BerciKDesert Eagle988fine - pros would have fired it too3/5killed them74% / 74%
10 bomb 0:34 VanilaDesert Eagle344aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2cut short (a death, a reload)11% / 44%
12 1:15 quejkiAK-47560aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/424% / 50%
14 1:22 BerciKFive-SeveN368fired while moving (132 u/s), too fast to be accurate - stop first1/4killed them21% / 40%
15 1:30 quejkiMP7623fired while moving (96 u/s), too fast to be accurate - stop first6/19killed them5% / 46%
19 bomb 0:33 VanilaFive-SeveN632fine - pros would have fired it too1/456% / 56%
19 bomb 0:26 VanilaFive-SeveN446aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/4killed them5% / 40%
19 bomb 0:20 AgnosticFive-SeveN1601fired while moving (108 u/s), too fast to be accurate - stop first0/147% / 56%
20 1:28 VanilaFive-SeveN342fired while moving (203 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)56% / 60%
21 1:29 FalcoN ™Five-SeveN352fired while moving (108 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)17% / 44%
22 1:32 FalcoN ™Five-SeveN1333fired while moving (42 u/s), too fast to be accurate - stop first0/128% / 45%
22 bomb 0:10 FalcoN ™Five-SeveN776fine - pros would have fired it too2/3killed them24% / 37%
22 bomb 0:09 BerciKFive-SeveN483fired while moving (221 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 39%
24 1:21 AgnosticAK-47363aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/10killed them9% / 60%
25 0:24 BerciKM4A1-S761fine - pros would have fired it too1/2cut short (a death, a reload)30% / 48%
26 1:19 FalcoN ™Five-SeveN394fired while moving (240 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)1% / 49%
27 1:07 FalcoN ™USP-S1049fired while moving (125 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)25% / 38%
29 1:42 BerciKAK-471209fired while moving (215 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.