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Dust II, lost 13-16 · Fri 30 Oct, 20:33

я пиво20,000

The match

Aim

531 msTTD852 msTTK2.6°Crosshair↓39%1st bullet40%Spray29%Head80%Counter-strafe

Scoreboard

106ADR90%KAST

Positioning

Shots

31/77Rushed↓21/36Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477734%
M4A1-S6141%
USP-S1828%
Galil AR956%
P90956%
M4A4729%
FAMAS475%
Desert Eagle333%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/13225 1:45 4 kills (M4A1-S ×3, AK-47), 3 headshots, in 49.9 s CT7.8
6/13218 1:32 3 kills (M4A1-S ×3), all headshots, in 9.9 s CT6.8
12/1325 1:41 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.5 s T4.9
20/1329 1:16 2 kills (Galil, M4A4), all headshots, in 8.4 s T2.8
41/13210 1:37 2 kills (AK-47 ×2), all headshots, in 30.6 s T1.6
43/13213 1:37 2 kills (USP-S ×2), all headshots, in 4.1 s CT1.5
58/13211 0:59 1 kill (AK-47) T1.0
63/13223 1:45 1 kill (FAMAS) CT1.0
77/1326 bomb 0:40 1 kill (AK-47), 1 headshot T0.7
78/13215 1:45 2 kills (M4A1-S ×2), in 27.2 s CT0.6
80/1328 1:22 1 kill (AK-47), 1 headshot T0.6
92/1321 1:43 2 kills (Glock, USP-S), all headshots, in 31.2 s T0.3
93/13216 1:23 1 kill (M4A1-S), 1 headshot CT0.1
99/1322 1:28 1 kill (Galil) T-0.1
102/13219 1:35 1 kill (AK-47) CT-0.1
103/13222 1:16 1 kill (M4A1-S) CT-0.1
113/13226 1:38 1 kill (M4A1-S) CT-0.4
119/13224 1:22 1 kill (P90) CT-0.9
123/13220 1:09 1 kill (M4A1-S), 1 headshot CT-1.1
125/13229 0:14 1 kill (AK-47), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:18 1v4 before the plant T · 15 HP · Short Stairslost - died later · saw each other
16 bomb 0:35 1v2 after the plant CT · 100 HP · B Doorslost - died with two or more on them at once · first fight lost, saw each other
17 1:02 1v2 before the plant CT · 100 HP · Long Alost - died with two or more on them at once · first fight lost, saw them first
20 1:13 1v5 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
26 1:44 blinded an enemy, but hurt the team tooblinded BerciK 3.6 s (0.9 s white); blinded Weakness 1.5 s holding Long A - took damage 0.0 s after the pop Weakness peeked BerciK 0.5 s before the pop - too late - the flash popped after they showed; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 bomb 0:35 punishedhit by FalcoN ™ 0.4 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1117 units away, thrown in the open; a running throw
29 0:22 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1009 units away; a running throw

Positioning

In 6 of your 58 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 42 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 32 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:31 BerciKA Ramppeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
2 1:12 VanilaBombsite Acover not used: 32 units away, they'd have seen only your headdied
7 1:37 VanilaCatwalkcover not used: 48 units away, they'd have seen only your headdied
8 1:24 AgnosticShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
10 bomb 0:12 VanilaBombsite Bcover not used: 48 units away, they'd have seen only your headdied
16 bomb 0:34 BerciKB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 peek togetherpeeked the same enemy as Витька, 172 ms after them - a double peek
1 1:44 peek togetherpeeked the same enemy as Tima, 281 ms before them - early - you went first, alone
1 bomb 0:27 tradeTima was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:10 peek togetherpeeked the same enemy as r1n, 531 ms before them - early - you went first, alone
2 1:12 peek togetherpeeked the same enemy as Tima, 656 ms after them - late - your team-mate went first, as bait
4 bomb 0:27 tradeWeakness was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:22 holdheld with Витька, 573 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Витька)
5 bomb 0:16 holdheld with Weakness, 88 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Weakness)
6 bomb 0:40 tradeTima was killed 311 units away: you traded in 188 ms (pros: 625 ms)
6 bomb 0:12 holdheld with Витька, 435 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Витька)
6 bomb 0:11 peek togetherpeeked the same enemy as Витька, 156 ms before them - a double peek
7 1:37 peek togetherpeeked the same enemy as Витька, 766 ms after them - late - your team-mate went first, as bait
8 1:18 tradeВитька was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
8 1:18 tradeTima was killed 181 units away: not traded within 5 s (pros: 969 ms)
9 1:42 line of firestood in Витька's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:38 line of firestood in Tima's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 bomb 0:20 holdheld with Витька, 469 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Витька)
10 bomb 0:20 tradeВитька was killed 458 units away: you traded in 328 ms (pros: 625 ms)
10 bomb 0:14 tradeTima was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
15 1:37 tradeWeakness was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:35 trader1n was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:34 line of firestood in Витька's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:30 peek togetherpeeked the same enemy as r1n, 672 ms before them - early - you went first, alone
22 1:05 tradeTima was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
29 1:42 trader1n was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
29 1:23 tradeWeakness was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
29 1:16 tradeTima was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
29 0:19 line of firestood in Витька's line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 FalcoN ™killed themGlock-18344 ms344 ms2.5°
1 bomb 0:31 BerciKhit by themP2000125 ms–1.3°
1 bomb 0:28 BerciKhit by themP20003234 ms–1.3°
1 bomb 0:28 BerciKkilled themUSP-S3672 ms4031 ms12.8°
1 bomb 0:09 Agnostichit themP2000500 ms–28.2°
1 bomb 0:09 Agnostickilled by themUSP-S656 ms656 ms9.1°
2 1:28 Agnostickilled themGalil AR531 ms1266 ms5.3°
2 1:18 quejkihit by themP250656 ms–25.9°
2 bomb 0:40 Vanilakilled by themGalil AR609 ms609 ms4.8°
4 bomb 0:21 Vanilahit by themMP91031 ms–30.0°
4 bomb 0:20 BerciKkilled by themM4A1-S312 ms312 ms5.7°
5 1:42 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 BerciKkilled themAK-47672 ms969 ms3.6°
6 bomb 0:40 quejkikilled themAK-47484 ms484 ms3.7°
6 bomb 0:35 FalcoN ™hit by themAK-47516 ms–3.7°
6 bomb 0:12 FalcoN ™hit by themAK-47188 ms–5.6°
6 bomb 0:10 BerciKkilled by themMP947 ms406 ms0.3°
7 1:36 Vanilakilled by themM4A1-S312 ms531 ms5.3°
8 1:23 Agnostichit by themM4A4484 ms–0.8°
8 1:23 Agnostickilled themAK-47750 ms1156 ms2.6°
8 1:07 BerciKkilled by themM4A1-S1156 ms1156 ms12.8°
9 1:16 Agnostickilled themGalil AR234 ms234 ms2.3°
9 1:08 BerciKkilled themM4A4641 ms641 ms6.0°
9 0:58 quejkikilled by themAK-47859 ms1625 ms1.0°
9 0:58 quejkihit themM4A41078 ms–3.1°
10 1:40 Agnostichit themAK-47703 ms–1.4°
10 1:37 FalcoN ™killed themAK-47125 ms125 ms4.0°
10 bomb 0:19 quejkikilled themAK-471016 ms1016 ms40.6°
10 bomb 0:11 Vanilakilled by themAK-47266 ms266 ms2.9°
11 1:00 Vanilakilled themAK-47672 ms1234 ms25.1°
11 0:53 quejkikilled by themM4A1-S375 ms375 ms1.4°
12 1:46 FalcoN ™killed by themMP7922 ms1484 ms2.9°
12 1:46 FalcoN ™hit themAK-471219 ms–1.8°
13 1:38 Vanilahit by themGlock-18578 ms–1.6°
13 1:37 Vanilakilled themUSP-S1547 ms1547 ms0.6°
13 1:33 FalcoN ™killed themUSP-S1219 ms1219 ms1.8°
15 1:46 BerciKhit by themAK-47297 ms–0.3°
15 1:45 BerciKkilled themM4A1-S1312 ms1516 ms9.0°
15 1:18 Agnostickilled themM4A1-S1281 ms1750 ms1.1°
16 1:23 Vanilakilled themM4A1-S344 ms344 ms0.7°
16 bomb 0:34 BerciKkilled by themM4A4156 ms250 ms2.1°
17 0:46 quejkikilled by themAK-47734 ms1031 ms6.9°
18 1:32 quejkihit by themAK-47328 ms–4.7°
18 1:32 quejkikilled themM4A1-S359 ms359 ms1.6°
18 bomb 0:38 BerciKkilled themM4A1-S484 ms781 ms7.2°
18 bomb 0:38 BerciKhit by themAK-47672 ms–29.0°
18 bomb 0:37 FalcoN ™killed themM4A1-S94 ms766 ms2.5°
19 1:35 FalcoN ™killed themAK-47422 ms719 ms2.3°
19 1:34 quejkikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 quejkihit themAK-47156 ms–0.9°
20 1:09 quejkihit by themAK-47375 ms–8.6°
20 1:09 quejkikilled themM4A1-S438 ms438 ms1.5°
20 1:08 Vanilakilled by themAK-47109 ms312 ms3.9°
21 1:30 quejkihit themDesert Eagle94 ms–1.1°
21 1:30 quejkikilled by themAK-47141 ms141 ms0.7°
22 1:16 quejkikilled themM4A1-S812 ms1203 ms4.1°
22 1:05 FalcoN ™hit themAK-47516 ms–22.0°
22 1:04 FalcoN ™killed by themAK-47797 ms1094 ms26.0°
23 1:46 Agnostichit by themAK-47500 ms–12.1°
23 1:46 Agnostickilled themFAMAS734 ms922 ms43.4°
23 1:36 FalcoN ™killed by themAK-47312 ms422 ms4.7°
23 1:35 FalcoN ™hit themFAMAS422 ms–5.7°
24 1:23 BerciKkilled themP90531 ms1156 ms1.2°
24 1:21 Vanilahit themP90469 ms–1.2°
24 1:21 Vanilakilled by themAWP516 ms516 ms3.2°
25 1:45 FalcoN ™hit by themAK-471000 ms–1.7°
25 1:45 FalcoN ™killed themM4A1-S1172 ms1562 ms11.8°
25 1:32 quejkikilled themM4A1-S359 ms469 ms3.2°
25 1:32 quejkihit by themAK-47453 ms–9.9°
25 1:21 Vanilakilled themM4A1-S78 ms78 ms0.4°
25 0:55 Agnostickilled themAK-47312 ms609 ms1.1°
25 0:51 BerciKhit themAK-471172 ms–0.8°
25 0:51 BerciKkilled by themAK-471219 ms1219 ms5.9°
26 1:39 BerciKkilled themM4A1-S531 ms1453 ms2.3°
26 1:39 BerciKhit by themAK-47609 ms–1.8°
26 1:37 quejkikilled by themAK-47266 ms484 ms3.9°
27 1:20 FalcoN ™killed by themAK-47375 ms688 ms3.2°
28 1:37 Vanilakilled by themAWP203 ms203 ms2.2°
29 0:20 FalcoN ™hit themAK-47297 ms–3.2°
29 0:14 FalcoN ™hit by themM4A4484 ms–1.0°
29 0:14 FalcoN ™killed themAK-47641 ms641 ms19.0°
29 0:14 BerciKkilled by themAWP625 ms625 ms0.8°

Shots

You fired 31 of your 77 first shots too soon: 16 before your crosshair was on them, 15 while moving. Pros fire about 4 in 10 too soon. You stopped 21 of 36 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 FalcoN ™Glock-181249fine - pros would have fired it too1/2killed them31% / 41%
1 bomb 0:29 BerciKUSP-S1407fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 44%
1 bomb 0:28 BerciKUSP-S1399aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 36%
1 bomb 0:28 BerciKUSP-S1400fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 39%
1 bomb 0:27 BerciKUSP-S1399fired while moving (89 u/s), too fast to be accurate - stop first1/1killed them31% / 44%
1 bomb 0:24 AgnosticUSP-S493aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/220% / 55%
1 bomb 0:23 AgnosticUSP-S494aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 53%
1 bomb 0:11 AgnosticUSP-S287fired while moving (146 u/s), too fast to be accurate - stop first0/18% / 40%
1 bomb 0:10 AgnosticUSP-S225aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first0/11% / 48%
1 bomb 0:09 AgnosticUSP-S221fine - pros would have fired it too1/1cut short (a death, a reload)41% / 42%
2 1:29 AgnosticGalil AR704fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
2 1:28 AgnosticGalil AR705fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
2 1:28 AgnosticGalil AR707fine - pros would have fired it too1/3killed them40% / 48%
2 1:18 quejkiGalil AR411fired while moving (84 u/s), too fast to be accurate - stop first0/545% / 66%
2 bomb 0:40 VanilaGalil AR1593aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)7% / 52%
4 bomb 0:26 FalcoN ™AK-47197fired while moving (59 u/s), too fast to be accurate - stop first0/351% / 70%
4 bomb 0:21 VanilaAK-471141too soon: your crosshair was still moving onto them, about 3 player widths (99 units) off - pros wait the split second it takes to get on target0/82 bullets after pros would have stopped1% / 46%
4 bomb 0:20 VanilaAK-471051aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first0/1cut short (a death, a reload)1% / 53%
5 1:34 BerciKAK-47559fine - pros would have fired it too2/7killed them53% / 56%
6 bomb 0:40 quejkiAK-47844fine - pros would have fired it too1/2killed them50% / 54%
6 bomb 0:34 FalcoN ™AK-471124aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 57%
6 bomb 0:10 BerciKAK-47992aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2cut short (a death, a reload)4% / 47%
8 1:25 AgnosticAK-47800fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
8 1:25 AgnosticAK-47843aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 47%
8 1:23 AgnosticAK-47857fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
8 1:22 AgnosticAK-47857fine - pros would have fired it too1/3killed them50% / 50%
8 1:14 FalcoN ™AK-471029aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 54%
8 1:14 FalcoN ™AK-471028aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/121% / 59%
9 1:16 AgnosticGalil AR429fine - pros would have fired it too1/5killed them67% / 67%
9 1:08 BerciKM4A4720fine - pros would have fired it too1/3killed them50% / 52%
9 0:59 quejkiM4A42635fine - pros would have fired it too0/32 bullets after pros would have stopped29% / 46%
9 0:58 quejkiM4A42634fine - pros would have fired it too1/21 bullet after pros would have stopped55% / 55%
9 0:58 quejkiM4A42635fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
10 1:43 AgnosticAK-47350fired while moving (209 u/s), too fast to be accurate - stop first0/70% / 58%
10 1:40 AgnosticAK-47317fired while moving (98 u/s), too fast to be accurate - stop first1/422% / 47%
10 1:37 FalcoN ™AK-47352fine - pros would have fired it too1/4killed them50% / 57%
10 bomb 0:19 quejkiAK-47715fine - pros would have fired it too1/3killed them67% / 67%
11 1:00 VanilaAK-471153fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
11 1:00 VanilaAK-471154fine - pros would have fired it too2/3killed them63% / 63%
12 1:47 FalcoN ™AK-47780fired while moving (80 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 50%
12 1:46 FalcoN ™AK-47775fine - pros would have fired it too2/5cut short (a death, a reload)35% / 50%
13 1:38 VanilaUSP-S1284fired while moving (140 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 64%
13 1:37 VanilaUSP-S1268fine - pros would have fired it too1/4killed them19% / 36%
13 1:33 FalcoN ™USP-S996fine - pros would have fired it too1/3killed them22% / 39%
15 1:46 BerciKM4A1-S996aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/58% / 45%
15 1:45 BerciKM4A1-S998fired while moving (79 u/s), too fast to be accurate - stop first3/6killed them18% / 45%
15 1:19 AgnosticM4A1-S670aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 61%
15 1:19 AgnosticM4A1-S647aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 62%
15 1:18 AgnosticM4A1-S705fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 46%
15 1:18 AgnosticM4A1-S713fine - pros would have fired it too1/3killed them54% / 54%
16 1:23 VanilaM4A1-S1255fine - pros would have fired it too1/4killed them67% / 67%
18 1:32 quejkiM4A1-S486fine - pros would have fired it too1/5killed them51% / 51%
18 bomb 0:39 BerciKM4A1-S420fired while moving (132 u/s), too fast to be accurate - stop first4/8killed them11% / 48%
18 bomb 0:37 FalcoN ™M4A1-S1092fine - pros would have fired it too1/547% / 54%
18 bomb 0:36 FalcoN ™M4A1-S1054fine - pros would have fired it too1/2killed them61% / 61%
19 1:35 FalcoN ™AK-47599fine - pros would have fired it too4/8killed them43% / 49%
19 1:33 quejkiAK-47505fine - pros would have fired it too2/6cut short (a death, a reload)34% / 47%
20 1:09 quejkiM4A1-S543fired while moving (109 u/s), too fast to be accurate - stop first1/5killed them13% / 56%
21 1:31 FalcoN ™Desert Eagle1101fine - pros would have fired it too1/3cut short (a death, a reload)18% / 36%
22 1:17 quejkiM4A1-S149fine - pros would have fired it too2/15killed them31% / 54%
22 1:05 FalcoN ™AK-471102fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 53%
22 1:04 FalcoN ™AK-471103fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%
23 1:46 AgnosticFAMAS685fine - pros would have fired it too3/6killed them48% / 48%
23 1:36 FalcoN ™FAMAS700fine - pros would have fired it too1/2cut short (a death, a reload)25% / 48%
24 1:23 BerciKP901415fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
24 1:22 BerciKP901408fine - pros would have fired it too2/8killed them46% / 46%
24 1:21 VanilaP901174fired while moving (204 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)0% / 46%
25 1:46 FalcoN ™M4A1-S770aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 58%
25 1:45 FalcoN ™M4A1-S767fine - pros would have fired it too4/9killed them33% / 46%
25 1:32 quejkiM4A1-S782fine - pros would have fired it too2/5killed them68% / 68%
25 0:55 AgnosticAK-471042fine - pros would have fired it too2/5killed them47% / 49%
25 0:52 BerciKAK-471761fired while moving (93 u/s), too fast to be accurate - stop first0/15% / 45%
25 0:51 BerciKAK-471759fired while moving (85 u/s), too fast to be accurate - stop first0/113% / 56%
25 0:51 BerciKAK-471759fine - pros would have fired it too1/1cut short (a death, a reload)40% / 50%
26 1:39 BerciKM4A1-S852fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
26 1:39 BerciKM4A1-S852fired while moving (95 u/s), too fast to be accurate - stop first1/6killed them40% / 71%
29 0:14 FalcoN ™AK-47409fine - pros would have fired it too1/5killed them36% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.