Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 77 | 34% |
| M4A1-S | 61 | 41% |
| USP-S | 18 | 28% |
| Galil AR | 9 | 56% |
| P90 | 9 | 56% |
| M4A4 | 7 | 29% |
| FAMAS | 4 | 75% |
| Desert Eagle | 3 | 33% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/132 | 25 1:45 | 4 kills (M4A1-S ×3, AK-47), 3 headshots, in 49.9 s CT | 7.8 |
| 6/132 | 18 1:32 | 3 kills (M4A1-S ×3), all headshots, in 9.9 s CT | 6.8 |
| 12/132 | 5 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.5 s T | 4.9 |
| 20/132 | 9 1:16 | 2 kills (Galil, M4A4), all headshots, in 8.4 s T | 2.8 |
| 41/132 | 10 1:37 | 2 kills (AK-47 ×2), all headshots, in 30.6 s T | 1.6 |
| 43/132 | 13 1:37 | 2 kills (USP-S ×2), all headshots, in 4.1 s CT | 1.5 |
| 58/132 | 11 0:59 | 1 kill (AK-47) T | 1.0 |
| 63/132 | 23 1:45 | 1 kill (FAMAS) CT | 1.0 |
| 77/132 | 6 bomb 0:40 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 78/132 | 15 1:45 | 2 kills (M4A1-S ×2), in 27.2 s CT | 0.6 |
| 80/132 | 8 1:22 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 92/132 | 1 1:43 | 2 kills (Glock, USP-S), all headshots, in 31.2 s T | 0.3 |
| 93/132 | 16 1:23 | 1 kill (M4A1-S), 1 headshot CT | 0.1 |
| 99/132 | 2 1:28 | 1 kill (Galil) T | -0.1 |
| 102/132 | 19 1:35 | 1 kill (AK-47) CT | -0.1 |
| 103/132 | 22 1:16 | 1 kill (M4A1-S) CT | -0.1 |
| 113/132 | 26 1:38 | 1 kill (M4A1-S) CT | -0.4 |
| 119/132 | 24 1:22 | 1 kill (P90) CT | -0.9 |
| 123/132 | 20 1:09 | 1 kill (M4A1-S), 1 headshot CT | -1.1 |
| 125/132 | 29 0:14 | 1 kill (AK-47), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:18 | 1v4 before the plant T · 15 HP · Short Stairs | lost - died later · saw each other |
| 16 bomb 0:35 | 1v2 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 17 1:02 | 1v2 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw them first |
| 20 1:13 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 26 1:44 | blinded an enemy, but hurt the team too | blinded BerciK 3.6 s (0.9 s white); blinded Weakness 1.5 s holding Long A - took damage 0.0 s after the pop Weakness peeked BerciK 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
Throws
30 grenades: 28 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 bomb 0:35 | punished | hit by FalcoN ™ 0.4 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1117 units away, thrown in the open; a running throw |
| 29 0:22 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1009 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:31 | A Ramp | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 2 1:12 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 7 1:37 | Catwalk | cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 1:24 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 bomb 0:12 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died | ||
| 16 bomb 0:34 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 29 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | peek together | peeked the same enemy as Витька, 172 ms after them - a double peek |
| 1 1:44 | peek together | peeked the same enemy as Tima, 281 ms before them - early - you went first, alone |
| 1 bomb 0:27 | trade | Tima was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:10 | peek together | peeked the same enemy as r1n, 531 ms before them - early - you went first, alone |
| 2 1:12 | peek together | peeked the same enemy as Tima, 656 ms after them - late - your team-mate went first, as bait |
| 4 bomb 0:27 | trade | Weakness was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:22 | hold | held with Витька, 573 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Витька) |
| 5 bomb 0:16 | hold | held with Weakness, 88 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Weakness) |
| 6 bomb 0:40 | trade | Tima was killed 311 units away: you traded in 188 ms (pros: 625 ms) |
| 6 bomb 0:12 | hold | held with Витька, 435 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Витька) |
| 6 bomb 0:11 | peek together | peeked the same enemy as Витька, 156 ms before them - a double peek |
| 7 1:37 | peek together | peeked the same enemy as Витька, 766 ms after them - late - your team-mate went first, as bait |
| 8 1:18 | trade | Витька was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:18 | trade | Tima was killed 181 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:42 | line of fire | stood in Витька's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:38 | line of fire | stood in Tima's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 bomb 0:20 | hold | held with Витька, 469 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Витька) |
| 10 bomb 0:20 | trade | Витька was killed 458 units away: you traded in 328 ms (pros: 625 ms) |
| 10 bomb 0:14 | trade | Tima was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:37 | trade | Weakness was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:35 | trade | r1n was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:34 | line of fire | stood in Витька's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:30 | peek together | peeked the same enemy as r1n, 672 ms before them - early - you went first, alone |
| 22 1:05 | trade | Tima was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:42 | trade | r1n was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 29 1:23 | trade | Weakness was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:16 | trade | Tima was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:19 | line of fire | stood in Витька's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | Glock-18 | 344 ms | 344 ms | 2.5° | ||
| 1 bomb 0:31 | hit by them | P2000 | 125 ms | – | 1.3° | ||
| 1 bomb 0:28 | hit by them | P2000 | 3234 ms | – | 1.3° | ||
| 1 bomb 0:28 | killed them | USP-S | 3672 ms | 4031 ms | 12.8° | ||
| 1 bomb 0:09 | hit them | P2000 | 500 ms | – | 28.2° | ||
| 1 bomb 0:09 | killed by them | USP-S | 656 ms | 656 ms | 9.1° | ||
| 2 1:28 | killed them | Galil AR | 531 ms | 1266 ms | 5.3° | ||
| 2 1:18 | hit by them | P250 | 656 ms | – | 25.9° | ||
| 2 bomb 0:40 | killed by them | Galil AR | 609 ms | 609 ms | 4.8° | ||
| 4 bomb 0:21 | hit by them | MP9 | 1031 ms | – | 30.0° | ||
| 4 bomb 0:20 | killed by them | M4A1-S | 312 ms | 312 ms | 5.7° | ||
| 5 1:42 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | killed them | AK-47 | 672 ms | 969 ms | 3.6° | ||
| 6 bomb 0:40 | killed them | AK-47 | 484 ms | 484 ms | 3.7° | ||
| 6 bomb 0:35 | hit by them | AK-47 | 516 ms | – | 3.7° | ||
| 6 bomb 0:12 | hit by them | AK-47 | 188 ms | – | 5.6° | ||
| 6 bomb 0:10 | killed by them | MP9 | 47 ms | 406 ms | 0.3° | ||
| 7 1:36 | killed by them | M4A1-S | 312 ms | 531 ms | 5.3° | ||
| 8 1:23 | hit by them | M4A4 | 484 ms | – | 0.8° | ||
| 8 1:23 | killed them | AK-47 | 750 ms | 1156 ms | 2.6° | ||
| 8 1:07 | killed by them | M4A1-S | 1156 ms | 1156 ms | 12.8° | ||
| 9 1:16 | killed them | Galil AR | 234 ms | 234 ms | 2.3° | ||
| 9 1:08 | killed them | M4A4 | 641 ms | 641 ms | 6.0° | ||
| 9 0:58 | killed by them | AK-47 | 859 ms | 1625 ms | 1.0° | ||
| 9 0:58 | hit them | M4A4 | 1078 ms | – | 3.1° | ||
| 10 1:40 | hit them | AK-47 | 703 ms | – | 1.4° | ||
| 10 1:37 | killed them | AK-47 | 125 ms | 125 ms | 4.0° | ||
| 10 bomb 0:19 | killed them | AK-47 | 1016 ms | 1016 ms | 40.6° | ||
| 10 bomb 0:11 | killed by them | AK-47 | 266 ms | 266 ms | 2.9° | ||
| 11 1:00 | killed them | AK-47 | 672 ms | 1234 ms | 25.1° | ||
| 11 0:53 | killed by them | M4A1-S | 375 ms | 375 ms | 1.4° | ||
| 12 1:46 | killed by them | MP7 | 922 ms | 1484 ms | 2.9° | ||
| 12 1:46 | hit them | AK-47 | 1219 ms | – | 1.8° | ||
| 13 1:38 | hit by them | Glock-18 | 578 ms | – | 1.6° | ||
| 13 1:37 | killed them | USP-S | 1547 ms | 1547 ms | 0.6° | ||
| 13 1:33 | killed them | USP-S | 1219 ms | 1219 ms | 1.8° | ||
| 15 1:46 | hit by them | AK-47 | 297 ms | – | 0.3° | ||
| 15 1:45 | killed them | M4A1-S | 1312 ms | 1516 ms | 9.0° | ||
| 15 1:18 | killed them | M4A1-S | 1281 ms | 1750 ms | 1.1° | ||
| 16 1:23 | killed them | M4A1-S | 344 ms | 344 ms | 0.7° | ||
| 16 bomb 0:34 | killed by them | M4A4 | 156 ms | 250 ms | 2.1° | ||
| 17 0:46 | killed by them | AK-47 | 734 ms | 1031 ms | 6.9° | ||
| 18 1:32 | hit by them | AK-47 | 328 ms | – | 4.7° | ||
| 18 1:32 | killed them | M4A1-S | 359 ms | 359 ms | 1.6° | ||
| 18 bomb 0:38 | killed them | M4A1-S | 484 ms | 781 ms | 7.2° | ||
| 18 bomb 0:38 | hit by them | AK-47 | 672 ms | – | 29.0° | ||
| 18 bomb 0:37 | killed them | M4A1-S | 94 ms | 766 ms | 2.5° | ||
| 19 1:35 | killed them | AK-47 | 422 ms | 719 ms | 2.3° | ||
| 19 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | hit them | AK-47 | 156 ms | – | 0.9° | ||
| 20 1:09 | hit by them | AK-47 | 375 ms | – | 8.6° | ||
| 20 1:09 | killed them | M4A1-S | 438 ms | 438 ms | 1.5° | ||
| 20 1:08 | killed by them | AK-47 | 109 ms | 312 ms | 3.9° | ||
| 21 1:30 | hit them | Desert Eagle | 94 ms | – | 1.1° | ||
| 21 1:30 | killed by them | AK-47 | 141 ms | 141 ms | 0.7° | ||
| 22 1:16 | killed them | M4A1-S | 812 ms | 1203 ms | 4.1° | ||
| 22 1:05 | hit them | AK-47 | 516 ms | – | 22.0° | ||
| 22 1:04 | killed by them | AK-47 | 797 ms | 1094 ms | 26.0° | ||
| 23 1:46 | hit by them | AK-47 | 500 ms | – | 12.1° | ||
| 23 1:46 | killed them | FAMAS | 734 ms | 922 ms | 43.4° | ||
| 23 1:36 | killed by them | AK-47 | 312 ms | 422 ms | 4.7° | ||
| 23 1:35 | hit them | FAMAS | 422 ms | – | 5.7° | ||
| 24 1:23 | killed them | P90 | 531 ms | 1156 ms | 1.2° | ||
| 24 1:21 | hit them | P90 | 469 ms | – | 1.2° | ||
| 24 1:21 | killed by them | AWP | 516 ms | 516 ms | 3.2° | ||
| 25 1:45 | hit by them | AK-47 | 1000 ms | – | 1.7° | ||
| 25 1:45 | killed them | M4A1-S | 1172 ms | 1562 ms | 11.8° | ||
| 25 1:32 | killed them | M4A1-S | 359 ms | 469 ms | 3.2° | ||
| 25 1:32 | hit by them | AK-47 | 453 ms | – | 9.9° | ||
| 25 1:21 | killed them | M4A1-S | 78 ms | 78 ms | 0.4° | ||
| 25 0:55 | killed them | AK-47 | 312 ms | 609 ms | 1.1° | ||
| 25 0:51 | hit them | AK-47 | 1172 ms | – | 0.8° | ||
| 25 0:51 | killed by them | AK-47 | 1219 ms | 1219 ms | 5.9° | ||
| 26 1:39 | killed them | M4A1-S | 531 ms | 1453 ms | 2.3° | ||
| 26 1:39 | hit by them | AK-47 | 609 ms | – | 1.8° | ||
| 26 1:37 | killed by them | AK-47 | 266 ms | 484 ms | 3.9° | ||
| 27 1:20 | killed by them | AK-47 | 375 ms | 688 ms | 3.2° | ||
| 28 1:37 | killed by them | AWP | 203 ms | 203 ms | 2.2° | ||
| 29 0:20 | hit them | AK-47 | 297 ms | – | 3.2° | ||
| 29 0:14 | hit by them | M4A4 | 484 ms | – | 1.0° | ||
| 29 0:14 | killed them | AK-47 | 641 ms | 641 ms | 19.0° | ||
| 29 0:14 | killed by them | AWP | 625 ms | 625 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 1249 | fine - pros would have fired it too | 1/2 | killed them | 31% / 41% | |
| 1 bomb 0:29 | USP-S | 1407 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 44% | |
| 1 bomb 0:28 | USP-S | 1399 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 36% | |
| 1 bomb 0:28 | USP-S | 1400 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 39% | |
| 1 bomb 0:27 | USP-S | 1399 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/1 | killed them | 31% / 44% | |
| 1 bomb 0:24 | USP-S | 493 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 20% / 55% | ||
| 1 bomb 0:23 | USP-S | 494 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 53% | |
| 1 bomb 0:11 | USP-S | 287 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/1 | 8% / 40% | ||
| 1 bomb 0:10 | USP-S | 225 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 0/1 | 1% / 48% | ||
| 1 bomb 0:09 | USP-S | 221 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 42% | |
| 2 1:29 | Galil AR | 704 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 2 1:28 | Galil AR | 705 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 2 1:28 | Galil AR | 707 | fine - pros would have fired it too | 1/3 | killed them | 40% / 48% | |
| 2 1:18 | Galil AR | 411 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/5 | 45% / 66% | ||
| 2 bomb 0:40 | Galil AR | 1593 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 52% | |
| 4 bomb 0:26 | AK-47 | 197 | fired while moving (59 u/s), too fast to be accurate - stop first | 0/3 | 51% / 70% | ||
| 4 bomb 0:21 | AK-47 | 1141 | too soon: your crosshair was still moving onto them, about 3 player widths (99 units) off - pros wait the split second it takes to get on target | 0/8 | 2 bullets after pros would have stopped | 1% / 46% | |
| 4 bomb 0:20 | AK-47 | 1051 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 53% | |
| 5 1:34 | AK-47 | 559 | fine - pros would have fired it too | 2/7 | killed them | 53% / 56% | |
| 6 bomb 0:40 | AK-47 | 844 | fine - pros would have fired it too | 1/2 | killed them | 50% / 54% | |
| 6 bomb 0:34 | AK-47 | 1124 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 57% | |
| 6 bomb 0:10 | AK-47 | 992 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 47% | |
| 8 1:25 | AK-47 | 800 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 8 1:25 | AK-47 | 843 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 47% | |
| 8 1:23 | AK-47 | 857 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 8 1:22 | AK-47 | 857 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 8 1:14 | AK-47 | 1029 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 54% | |
| 8 1:14 | AK-47 | 1028 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 21% / 59% | ||
| 9 1:16 | Galil AR | 429 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 9 1:08 | M4A4 | 720 | fine - pros would have fired it too | 1/3 | killed them | 50% / 52% | |
| 9 0:59 | M4A4 | 2635 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 29% / 46% | |
| 9 0:58 | M4A4 | 2634 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 55% / 55% | |
| 9 0:58 | M4A4 | 2635 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 10 1:43 | AK-47 | 350 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/7 | 0% / 58% | ||
| 10 1:40 | AK-47 | 317 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/4 | 22% / 47% | ||
| 10 1:37 | AK-47 | 352 | fine - pros would have fired it too | 1/4 | killed them | 50% / 57% | |
| 10 bomb 0:19 | AK-47 | 715 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 11 1:00 | AK-47 | 1153 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 11 1:00 | AK-47 | 1154 | fine - pros would have fired it too | 2/3 | killed them | 63% / 63% | |
| 12 1:47 | AK-47 | 780 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 50% | |
| 12 1:46 | AK-47 | 775 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 35% / 50% | |
| 13 1:38 | USP-S | 1284 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 64% | |
| 13 1:37 | USP-S | 1268 | fine - pros would have fired it too | 1/4 | killed them | 19% / 36% | |
| 13 1:33 | USP-S | 996 | fine - pros would have fired it too | 1/3 | killed them | 22% / 39% | |
| 15 1:46 | M4A1-S | 996 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | 8% / 45% | ||
| 15 1:45 | M4A1-S | 998 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/6 | killed them | 18% / 45% | |
| 15 1:19 | M4A1-S | 670 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 61% | |
| 15 1:19 | M4A1-S | 647 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 62% | |
| 15 1:18 | M4A1-S | 705 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 46% | |
| 15 1:18 | M4A1-S | 713 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 16 1:23 | M4A1-S | 1255 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 18 1:32 | M4A1-S | 486 | fine - pros would have fired it too | 1/5 | killed them | 51% / 51% | |
| 18 bomb 0:39 | M4A1-S | 420 | fired while moving (132 u/s), too fast to be accurate - stop first | 4/8 | killed them | 11% / 48% | |
| 18 bomb 0:37 | M4A1-S | 1092 | fine - pros would have fired it too | 1/5 | 47% / 54% | ||
| 18 bomb 0:36 | M4A1-S | 1054 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 19 1:35 | AK-47 | 599 | fine - pros would have fired it too | 4/8 | killed them | 43% / 49% | |
| 19 1:33 | AK-47 | 505 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 34% / 47% | |
| 20 1:09 | M4A1-S | 543 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 56% | |
| 21 1:31 | Desert Eagle | 1101 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 18% / 36% | |
| 22 1:17 | M4A1-S | 149 | fine - pros would have fired it too | 2/15 | killed them | 31% / 54% | |
| 22 1:05 | AK-47 | 1102 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 53% | |
| 22 1:04 | AK-47 | 1103 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% | |
| 23 1:46 | FAMAS | 685 | fine - pros would have fired it too | 3/6 | killed them | 48% / 48% | |
| 23 1:36 | FAMAS | 700 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 48% | |
| 24 1:23 | P90 | 1415 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 24 1:22 | P90 | 1408 | fine - pros would have fired it too | 2/8 | killed them | 46% / 46% | |
| 24 1:21 | P90 | 1174 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 0% / 46% | |
| 25 1:46 | M4A1-S | 770 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 58% | |
| 25 1:45 | M4A1-S | 767 | fine - pros would have fired it too | 4/9 | killed them | 33% / 46% | |
| 25 1:32 | M4A1-S | 782 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 25 0:55 | AK-47 | 1042 | fine - pros would have fired it too | 2/5 | killed them | 47% / 49% | |
| 25 0:52 | AK-47 | 1761 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | 5% / 45% | ||
| 25 0:51 | AK-47 | 1759 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | 13% / 56% | ||
| 25 0:51 | AK-47 | 1759 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 50% | |
| 26 1:39 | M4A1-S | 852 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 26 1:39 | M4A1-S | 852 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/6 | killed them | 40% / 71% | |
| 29 0:14 | AK-47 | 409 | fine - pros would have fired it too | 1/5 | killed them | 36% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.