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Dust II, won 16-13 · Fri 30 Oct, 20:33

quejki10,121

The match

Aim

453 msTTD625 msTTK2.5°Crosshair↓24%1st bullet41%Spray26%Head47%Counter-strafe

Scoreboard

91ADR69%KAST

Positioning

Shots

37/65Rushed↓13/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710336%
M4A1-S4745%
Galil AR1331%
MP91233%
Glock-181217%
USP-S838%
P250617%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1329 1:03 3 kills (AK-47 ×3), all headshots, in 19.6 s CT5.4
24/1326 1:32 3 kills (MP9 ×3), all headshots, in 11.9 s CT2.7
28/13223 1:14 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T2.5
30/13217 1:05 2 kills (AK-47 ×2), 1 headshot, in 19.7 s T2.2
36/13224 1:33 2 kills (AK-47 ×2), 1 headshot, in 14.9 s T1.8
40/13212 1:18 2 kills (M4A1-S ×2), 1 headshot, in 10.9 s CT1.6
44/1321 1:30 2 kills (USP-S ×2), 1 headshot, in 1.6 s CT1.4
49/13221 1:30 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T1.0
68/1325 bomb 0:30 1 kill (M4A1-S) CT0.9
89/1328 1:18 1 kill (M4A1-S) CT0.3
90/13219 1:33 1 kill (AK-47) T0.3
98/13210 bomb 0:20 1 kill (AK-47), a wallbang CT-0.1
115/13216 bomb 0:35 1 kill (Galil) T-0.5
117/13211 0:53 1 kill (M4A1-S), 1 headshot CT-0.7
118/13226 1:37 1 kill (AK-47) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:33 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · they saw them first
24 bomb 0:39 1v2 after the plant T · 77 HP · Under Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 0 good, 0 weak, 9 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:48 wastedno enemy blinded for long; blinded BerciK 2.4 s on the move through Long A - safe; blinded Vanila 3.1 s on the move through Long A - safe
11 1:01 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Pit - safe
17 1:14 wastedno enemy blinded for long
18 1:45 wastedno enemy blinded for long
20 1:41 wastedno enemy blinded for long
21 1:24 wastedno enemy blinded for long
22 1:43 wastedno enemy blinded for long
22 1:39 wastedno enemy blinded for long
25 1:48 misled a peekbarely blinded я пиво 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked я пиво 1.5 s after the pop; hit them first
25 1:46 hurt the teambarely blinded я пиво 1.5 s (0.1 s white); blinded FalcoN ™ 2.3 s on the move through Long Doors - an enemy could see them
29 1:48 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:27 punishedhit by Tima 0.2 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 341 units away, thrown in the open
20 1:46 punishedhit by Tima 0.2 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 457 units away, thrown in the open; a running throw
22 1:32 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 1176 units away

Positioning

In 2 of your 49 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 8 of your 36 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 ВитькаExtended Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
23 1:10 WeaknessShort Stairsstanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:28 tradeAgnostic was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
4 bomb 0:28 holdheld with Agnostic, 253 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 bomb 0:27 tradeAgnostic was killed 245 units away: not traded within 5 s (pros: 969 ms)
6 1:31 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:31 line of firestood in FalcoN ™'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
6 1:24 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 bomb 0:40 tradeBerciK was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
14 1:36 tradeVanila was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:34 holdheld with BerciK, 523 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after BerciK)
17 1:21 tradeAgnostic was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
17 1:14 tradeFalcoN ™ was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeVanila was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
19 1:36 holdheld with FalcoN ™, 183 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after FalcoN ™)
19 1:35 tradeFalcoN ™ was killed 190 units away: you traded in 2,234 ms (pros: 969 ms)
19 bomb 0:26 tradeVanila was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 holdheld with FalcoN ™, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before FalcoN ™)
24 1:21 tradeAgnostic was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
24 bomb 0:39 tradeVanila was killed 507 units away: not traded within 5 s (pros: 625 ms)
25 1:45 tradeFalcoN ™ was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
26 1:38 tradeBerciK was killed 302 units away: you traded in 1,531 ms (pros: 1,641 ms)
28 1:38 holdheld with Vanila, 5 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Vanila)
28 1:35 holdheld with Vanila, 214 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
28 1:35 tradeVanila was killed 221 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Витькаkilled themUSP-S500 ms500 ms1.8°
1 1:28 Weaknesskilled themUSP-S641 ms891 ms8.0°
1 1:27 Timakilled by themGlock-18359 ms1859 ms5.6°
2 1:18 Витькаkilled by themMP7281 ms797 ms1.6°
2 1:18 я пивоhit themP250656 ms–25.9°
3 1:31 Витькаhit themM4A4359 ms–0.3°
3 1:31 Витькаkilled by themAK-47625 ms625 ms7.1°
4 bomb 0:34 r1nhit themDesert Eagle344 ms–3.1°
4 bomb 0:34 r1nhit by themM4A4453 ms–1.8°
4 bomb 0:26 r1nhit by themM4A4328 ms–2.0°
4 bomb 0:23 Витькаkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:23 Timahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:30 r1nkilled themM4A1-S453 ms750 ms2.5°
5 bomb 0:30 r1nhit by themAK-47484 ms–8.4°
5 bomb 0:25 Витькаkilled by themAK-47172 ms484 ms4.3°
6 1:32 r1nkilled themMP9250 ms312 ms1.0°
6 1:27 Weaknesshit by themAK-47375 ms–2.5°
6 1:25 Weaknesskilled themMP9469 ms469 ms0.7°
6 bomb 0:40 Timakilled themMP9266 ms266 ms5.4°
6 bomb 0:40 я пивоkilled by themAK-47484 ms484 ms3.7°
7 0:59 Weaknesshit themM4A416 ms–0.8°
7 0:59 Weaknesskilled by themAWP359 ms359 ms0.4°
8 1:19 Витькаkilled themM4A1-S422 ms531 ms0.1°
9 1:03 r1nkilled themAK-47812 ms812 ms1.8°
9 0:58 я пивоkilled themAK-47859 ms1625 ms1.0°
9 0:58 я пивоhit by themM4A41078 ms–3.1°
9 bomb 0:27 Timakilled themAK-47328 ms328 ms0.8°
10 bomb 0:20 Витькаkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:19 я пивоkilled by themAK-471016 ms1016 ms40.6°
11 0:53 я пивоkilled themM4A1-S375 ms375 ms1.4°
11 0:52 Timakilled by themAK-47984 ms1688 ms0.6°
11 0:52 Timahit themM4A41234 ms–0.8°
12 1:18 Витькаkilled themM4A1-S578 ms781 ms0.3°
12 1:16 Timahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 r1nhit by themAK-47625 ms–16.7°
12 1:08 Timakilled themM4A1-S547 ms1234 ms3.7°
12 1:07 Timahit by themAK-47297 ms–2.5°
13 1:18 Weaknesshit themGlock-18938 ms–47.4°
13 1:16 Витькаkilled by themGlock-18375 ms1328 ms0.0°
13 1:16 Витькаhit themGlock-18641 ms–0.3°
14 1:30 Timahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 Timakilled by themSSG 08422 ms422 ms7.5°
15 1:29 r1nkilled by themMP7406 ms1203 ms8.4°
16 1:30 r1nhit by themXM1014406 ms–1.4°
16 bomb 0:37 r1nhit themGalil AR484 ms–2.8°
16 bomb 0:35 r1nhit by themXM1014359 ms–13.9°
16 bomb 0:35 r1nkilled themGalil AR625 ms625 ms2.0°
17 1:06 Timakilled themAK-47219 ms422 ms8.8°
17 0:46 я пивоkilled themAK-47734 ms1031 ms6.9°
18 1:32 я пивоhit themAK-47328 ms–4.7°
18 1:32 я пивоkilled by themM4A1-S359 ms359 ms1.6°
19 1:34 я пивоkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:33 я пивоhit by themAK-47156 ms–0.9°
20 1:46 Timahit by themXM1014438 ms–14.5°
20 1:09 я пивоhit themAK-47375 ms–8.6°
20 1:09 я пивоkilled by themM4A1-S438 ms438 ms1.5°
21 1:30 я пивоhit by themDesert Eagle94 ms–1.1°
21 1:30 я пивоkilled themAK-47141 ms141 ms0.7°
21 1:28 r1nkilled themAK-47578 ms672 ms6.8°
21 1:23 Витькаkilled by themMP7141 ms141 ms4.9°
22 1:16 я пивоkilled by themM4A1-S812 ms1203 ms4.1°
23 1:14 Витькаhit by themMP7562 ms–1.1°
23 1:14 Витькаkilled themAK-47812 ms922 ms2.5°
23 1:10 Weaknesshit by themM4A4297 ms–1.1°
23 1:09 Weaknesskilled themAK-47438 ms1625 ms9.9°
24 1:33 Weaknesskilled themAK-47359 ms766 ms1.8°
24 1:33 Weaknesshit by themM4A4438 ms–0.6°
24 1:18 Timakilled themAK-47312 ms609 ms4.2°
24 bomb 0:37 Витькаhit by themM4A4719 ms–13.0°
24 bomb 0:37 Витькаhit themAK-47344 ms–0.6°
24 bomb 0:35 Витькаhit by themM4A4328 ms–6.2°
24 bomb 0:34 Витькаhit themAK-47531 ms–3.0°
24 bomb 0:32 Витькаhit by themM4A4547 ms–10.3°
24 bomb 0:29 Витькаkilled by themM4A4516 ms516 ms3.7°
25 1:32 я пивоkilled by themM4A1-S359 ms469 ms3.2°
25 1:32 я пивоhit themAK-47453 ms–9.9°
26 1:37 я пивоkilled themAK-47266 ms484 ms3.9°
26 1:36 Weaknesskilled by themAWP344 ms344 ms0.7°
27 1:43 Витькаkilled by themM4A4188 ms266 ms3.3°
28 1:33 Timahit themM4A4203 ms–1.9°
28 1:32 Timakilled by themAWP531 ms531 ms2.0°

Shots

You fired 37 of your 65 first shots too soon: 22 while moving, 15 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 TimaUSP-S1307fired while moving (129 u/s), too fast to be accurate - stop first0/21% / 52%
1 1:30 ВитькаUSP-S496too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/3killed them26% / 52%
1 1:29 WeaknessUSP-S834fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 39%
1 1:28 WeaknessUSP-S849aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/2killed them23% / 53%
2 1:20 r1nP250572fine - pros would have fired it too0/334% / 56%
2 1:18 я пивоP250437aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2cut short (a death, a reload)7% / 50%
3 1:31 ВитькаM4A1-S799fired while moving (123 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)34% / 69%
4 bomb 0:34 r1nDesert Eagle867fired while moving (87 u/s), too fast to be accurate - stop first1/128% / 38%
4 bomb 0:33 r1nDesert Eagle867fine - pros would have fired it too0/248% / 48%
5 bomb 0:31 r1nM4A1-S945fired while moving (211 u/s), too fast to be accurate - stop first4/8killed them9% / 45%
6 1:32 r1nMP9813fired while moving (125 u/s), too fast to be accurate - stop first2/5killed them48% / 61%
6 1:27 WeaknessMP9600fired while moving (242 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
6 1:25 WeaknessMP9496fired while moving (87 u/s), too fast to be accurate - stop first1/10killed them34% / 49%
6 bomb 0:40 TimaMP91151fine - pros would have fired it too1/3killed them54% / 54%
7 0:59 WeaknessM4A1-S1767fired while moving (89 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 44%
8 1:20 ВитькаM4A1-S922fine - pros would have fired it too0/426% / 46%
8 1:19 ВитькаM4A1-S860fine - pros would have fired it too2/5killed them74% / 74%
9 1:04 r1nAK-47630aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 63%
9 1:04 r1nAK-47627fine - pros would have fired it too1/5killed them61% / 61%
9 0:59 я пивоAK-472636fine - pros would have fired it too0/160% / 60%
9 0:58 я пивоAK-472634fine - pros would have fired it too1/171% / 71%
9 0:58 я пивоAK-472634aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/116% / 42%
9 0:58 я пивоAK-472635aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/110% / 52%
9 0:58 я пивоAK-472635fine - pros would have fired it too1/1killed them29% / 46%
9 bomb 0:27 TimaAK-471361fine - pros would have fired it too1/1killed them73% / 73%
10 bomb 0:20 ВитькаAK-47279aim far off: your crosshair was about 5 player widths (167 units) off their body - get on target first1/8killed them1% / 47%
11 0:53 я пивоM4A1-S1291fine - pros would have fired it too1/2killed them82% / 82%
11 0:52 TimaM4A1-S1461aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 50%
11 0:52 TimaM4A1-S1462fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
11 0:52 TimaM4A1-S1461aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 47%
11 0:52 TimaM4A1-S1462fine - pros would have fired it too2/4cut short (a death, a reload)60% / 60%
12 1:18 ВитькаM4A1-S978fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
12 1:18 ВитькаM4A1-S978fine - pros would have fired it too2/5killed them48% / 48%
12 1:15 r1nM4A1-S571aim far off: your crosshair was about 12 player widths (382 units) off their body - get on target first1/4cut short (a death, a reload)1% / 54%
12 1:08 TimaM4A1-S820fired while moving (197 u/s), too fast to be accurate - stop first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 46%
12 1:07 TimaM4A1-S832fine - pros would have fired it too1/4killed them46% / 47%
13 1:19 WeaknessGlock-18484aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first1/81% / 53%
13 1:16 ВитькаGlock-18376fine - pros would have fired it too1/5cut short (a death, a reload)48% / 54%
14 1:30 TimaP250911fired while moving (232 u/s), too fast to be accurate - stop first0/10% / 37%
16 1:30 r1nGalil AR1051aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 50%
16 bomb 0:37 r1nGalil AR428fine - pros would have fired it too4/1250% / 50%
16 bomb 0:35 r1nGalil AR419aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/9killed them26% / 62%
17 1:06 TimaAK-47340fired while moving (100 u/s), too fast to be accurate - stop first3/7killed them28% / 63%
17 0:46 я пивоAK-47835fired while moving (193 u/s), too fast to be accurate - stop first4/11killed them0% / 59%
18 1:32 я пивоAK-47486fine - pros would have fired it too1/2cut short (a death, a reload)27% / 47%
19 bomb 0:18 r1nAK-47708fired while moving (156 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
19 bomb 0:17 r1nAK-47770aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/610% / 46%
20 1:09 я пивоAK-47542fired while moving (206 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)34% / 76%
21 1:31 я пивоAK-471173fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 50%
21 1:30 я пивоAK-471173fine - pros would have fired it too1/1killed them70% / 70%
21 1:28 r1nAK-47437fired while moving (149 u/s), too fast to be accurate - stop first2/7killed them7% / 52%
22 1:17 я пивоAK-47149fired while moving (108 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload)3% / 51%
23 1:14 ВитькаAK-471145fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
23 1:14 ВитькаAK-471146aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/3killed them28% / 58%
23 1:09 WeaknessAK-47862fine - pros would have fired it too4/13killed them52% / 52%
24 1:34 WeaknessAK-471005fired while moving (115 u/s), too fast to be accurate - stop first3/9killed them16% / 59%
24 1:19 TimaAK-47266fired while moving (186 u/s), too fast to be accurate - stop first4/8killed them21% / 55%
24 bomb 0:38 ВитькаAK-47724fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
24 bomb 0:37 ВитькаAK-47731fine - pros would have fired it too1/362% / 62%
24 bomb 0:35 ВитькаAK-47759fired while moving (88 u/s), too fast to be accurate - stop first1/46% / 47%
24 bomb 0:32 ВитькаAK-47817fired while moving (139 u/s), too fast to be accurate - stop first0/41% / 60%
24 bomb 0:29 ВитькаAK-471008fired while moving (174 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 49%
25 1:32 я пивоAK-47768fired while moving (187 u/s), too fast to be accurate - stop first1/33% / 46%
26 1:37 я пивоAK-47993fine - pros would have fired it too2/6killed them66% / 66%
28 1:33 TimaM4A1-S388fine - pros would have fired it too3/4cut short (a death, a reload)54% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.