Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 103 | 36% |
| M4A1-S | 47 | 45% |
| Galil AR | 13 | 31% |
| MP9 | 12 | 33% |
| Glock-18 | 12 | 17% |
| USP-S | 8 | 38% |
| P250 | 6 | 17% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/132 | 9 1:03 | 3 kills (AK-47 ×3), all headshots, in 19.6 s CT | 5.4 |
| 24/132 | 6 1:32 | 3 kills (MP9 ×3), all headshots, in 11.9 s CT | 2.7 |
| 28/132 | 23 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T | 2.5 |
| 30/132 | 17 1:05 | 2 kills (AK-47 ×2), 1 headshot, in 19.7 s T | 2.2 |
| 36/132 | 24 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 14.9 s T | 1.8 |
| 40/132 | 12 1:18 | 2 kills (M4A1-S ×2), 1 headshot, in 10.9 s CT | 1.6 |
| 44/132 | 1 1:30 | 2 kills (USP-S ×2), 1 headshot, in 1.6 s CT | 1.4 |
| 49/132 | 21 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T | 1.0 |
| 68/132 | 5 bomb 0:30 | 1 kill (M4A1-S) CT | 0.9 |
| 89/132 | 8 1:18 | 1 kill (M4A1-S) CT | 0.3 |
| 90/132 | 19 1:33 | 1 kill (AK-47) T | 0.3 |
| 98/132 | 10 bomb 0:20 | 1 kill (AK-47), a wallbang CT | -0.1 |
| 115/132 | 16 bomb 0:35 | 1 kill (Galil) T | -0.5 |
| 117/132 | 11 0:53 | 1 kill (M4A1-S), 1 headshot CT | -0.7 |
| 118/132 | 26 1:37 | 1 kill (AK-47) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:33 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · they saw them first |
| 24 bomb 0:39 | 1v2 after the plant T · 77 HP · Under A | lost - died later · saw each other |
Flashes
11 flashes: 0 good, 0 weak, 9 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:48 | wasted | no enemy blinded for long; blinded BerciK 2.4 s on the move through Long A - safe; blinded Vanila 3.1 s on the move through Long A - safe |
| 11 1:01 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Pit - safe |
| 17 1:14 | wasted | no enemy blinded for long |
| 18 1:45 | wasted | no enemy blinded for long |
| 20 1:41 | wasted | no enemy blinded for long |
| 21 1:24 | wasted | no enemy blinded for long |
| 22 1:43 | wasted | no enemy blinded for long |
| 22 1:39 | wasted | no enemy blinded for long |
| 25 1:48 | misled a peek | barely blinded я пиво 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked я пиво 1.5 s after the pop; hit them first |
| 25 1:46 | hurt the team | barely blinded я пиво 1.5 s (0.1 s white); blinded FalcoN ™ 2.3 s on the move through Long Doors - an enemy could see them |
| 29 1:48 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe |
Throws
34 grenades: 31 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:27 | punished | hit by Tima 0.2 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 341 units away, thrown in the open |
| 20 1:46 | punished | hit by Tima 0.2 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 457 units away, thrown in the open; a running throw |
| 22 1:32 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 1176 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Extended A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 23 1:10 | Short Stairs | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:28 | trade | Agnostic was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 bomb 0:28 | hold | held with Agnostic, 253 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 bomb 0:27 | trade | Agnostic was killed 245 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:31 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:31 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 6 1:24 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 bomb 0:40 | trade | BerciK was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:36 | trade | Vanila was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:34 | hold | held with BerciK, 523 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after BerciK) |
| 17 1:21 | trade | Agnostic was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:14 | trade | FalcoN ™ was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | Vanila was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:36 | hold | held with FalcoN ™, 183 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after FalcoN ™) |
| 19 1:35 | trade | FalcoN ™ was killed 190 units away: you traded in 2,234 ms (pros: 969 ms) |
| 19 bomb 0:26 | trade | Vanila was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | hold | held with FalcoN ™, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before FalcoN ™) |
| 24 1:21 | trade | Agnostic was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 bomb 0:39 | trade | Vanila was killed 507 units away: not traded within 5 s (pros: 625 ms) |
| 25 1:45 | trade | FalcoN ™ was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:38 | trade | BerciK was killed 302 units away: you traded in 1,531 ms (pros: 1,641 ms) |
| 28 1:38 | hold | held with Vanila, 5 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Vanila) |
| 28 1:35 | hold | held with Vanila, 214 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 28 1:35 | trade | Vanila was killed 221 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | USP-S | 500 ms | 500 ms | 1.8° | ||
| 1 1:28 | killed them | USP-S | 641 ms | 891 ms | 8.0° | ||
| 1 1:27 | killed by them | Glock-18 | 359 ms | 1859 ms | 5.6° | ||
| 2 1:18 | killed by them | MP7 | 281 ms | 797 ms | 1.6° | ||
| 2 1:18 | hit them | P250 | 656 ms | – | 25.9° | ||
| 3 1:31 | hit them | M4A4 | 359 ms | – | 0.3° | ||
| 3 1:31 | killed by them | AK-47 | 625 ms | 625 ms | 7.1° | ||
| 4 bomb 0:34 | hit them | Desert Eagle | 344 ms | – | 3.1° | ||
| 4 bomb 0:34 | hit by them | M4A4 | 453 ms | – | 1.8° | ||
| 4 bomb 0:26 | hit by them | M4A4 | 328 ms | – | 2.0° | ||
| 4 bomb 0:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:23 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:30 | killed them | M4A1-S | 453 ms | 750 ms | 2.5° | ||
| 5 bomb 0:30 | hit by them | AK-47 | 484 ms | – | 8.4° | ||
| 5 bomb 0:25 | killed by them | AK-47 | 172 ms | 484 ms | 4.3° | ||
| 6 1:32 | killed them | MP9 | 250 ms | 312 ms | 1.0° | ||
| 6 1:27 | hit by them | AK-47 | 375 ms | – | 2.5° | ||
| 6 1:25 | killed them | MP9 | 469 ms | 469 ms | 0.7° | ||
| 6 bomb 0:40 | killed them | MP9 | 266 ms | 266 ms | 5.4° | ||
| 6 bomb 0:40 | killed by them | AK-47 | 484 ms | 484 ms | 3.7° | ||
| 7 0:59 | hit them | M4A4 | 16 ms | – | 0.8° | ||
| 7 0:59 | killed by them | AWP | 359 ms | 359 ms | 0.4° | ||
| 8 1:19 | killed them | M4A1-S | 422 ms | 531 ms | 0.1° | ||
| 9 1:03 | killed them | AK-47 | 812 ms | 812 ms | 1.8° | ||
| 9 0:58 | killed them | AK-47 | 859 ms | 1625 ms | 1.0° | ||
| 9 0:58 | hit by them | M4A4 | 1078 ms | – | 3.1° | ||
| 9 bomb 0:27 | killed them | AK-47 | 328 ms | 328 ms | 0.8° | ||
| 10 bomb 0:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:19 | killed by them | AK-47 | 1016 ms | 1016 ms | 40.6° | ||
| 11 0:53 | killed them | M4A1-S | 375 ms | 375 ms | 1.4° | ||
| 11 0:52 | killed by them | AK-47 | 984 ms | 1688 ms | 0.6° | ||
| 11 0:52 | hit them | M4A4 | 1234 ms | – | 0.8° | ||
| 12 1:18 | killed them | M4A1-S | 578 ms | 781 ms | 0.3° | ||
| 12 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:15 | hit by them | AK-47 | 625 ms | – | 16.7° | ||
| 12 1:08 | killed them | M4A1-S | 547 ms | 1234 ms | 3.7° | ||
| 12 1:07 | hit by them | AK-47 | 297 ms | – | 2.5° | ||
| 13 1:18 | hit them | Glock-18 | 938 ms | – | 47.4° | ||
| 13 1:16 | killed by them | Glock-18 | 375 ms | 1328 ms | 0.0° | ||
| 13 1:16 | hit them | Glock-18 | 641 ms | – | 0.3° | ||
| 14 1:30 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed by them | SSG 08 | 422 ms | 422 ms | 7.5° | ||
| 15 1:29 | killed by them | MP7 | 406 ms | 1203 ms | 8.4° | ||
| 16 1:30 | hit by them | XM1014 | 406 ms | – | 1.4° | ||
| 16 bomb 0:37 | hit them | Galil AR | 484 ms | – | 2.8° | ||
| 16 bomb 0:35 | hit by them | XM1014 | 359 ms | – | 13.9° | ||
| 16 bomb 0:35 | killed them | Galil AR | 625 ms | 625 ms | 2.0° | ||
| 17 1:06 | killed them | AK-47 | 219 ms | 422 ms | 8.8° | ||
| 17 0:46 | killed them | AK-47 | 734 ms | 1031 ms | 6.9° | ||
| 18 1:32 | hit them | AK-47 | 328 ms | – | 4.7° | ||
| 18 1:32 | killed by them | M4A1-S | 359 ms | 359 ms | 1.6° | ||
| 19 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:33 | hit by them | AK-47 | 156 ms | – | 0.9° | ||
| 20 1:46 | hit by them | XM1014 | 438 ms | – | 14.5° | ||
| 20 1:09 | hit them | AK-47 | 375 ms | – | 8.6° | ||
| 20 1:09 | killed by them | M4A1-S | 438 ms | 438 ms | 1.5° | ||
| 21 1:30 | hit by them | Desert Eagle | 94 ms | – | 1.1° | ||
| 21 1:30 | killed them | AK-47 | 141 ms | 141 ms | 0.7° | ||
| 21 1:28 | killed them | AK-47 | 578 ms | 672 ms | 6.8° | ||
| 21 1:23 | killed by them | MP7 | 141 ms | 141 ms | 4.9° | ||
| 22 1:16 | killed by them | M4A1-S | 812 ms | 1203 ms | 4.1° | ||
| 23 1:14 | hit by them | MP7 | 562 ms | – | 1.1° | ||
| 23 1:14 | killed them | AK-47 | 812 ms | 922 ms | 2.5° | ||
| 23 1:10 | hit by them | M4A4 | 297 ms | – | 1.1° | ||
| 23 1:09 | killed them | AK-47 | 438 ms | 1625 ms | 9.9° | ||
| 24 1:33 | killed them | AK-47 | 359 ms | 766 ms | 1.8° | ||
| 24 1:33 | hit by them | M4A4 | 438 ms | – | 0.6° | ||
| 24 1:18 | killed them | AK-47 | 312 ms | 609 ms | 4.2° | ||
| 24 bomb 0:37 | hit by them | M4A4 | 719 ms | – | 13.0° | ||
| 24 bomb 0:37 | hit them | AK-47 | 344 ms | – | 0.6° | ||
| 24 bomb 0:35 | hit by them | M4A4 | 328 ms | – | 6.2° | ||
| 24 bomb 0:34 | hit them | AK-47 | 531 ms | – | 3.0° | ||
| 24 bomb 0:32 | hit by them | M4A4 | 547 ms | – | 10.3° | ||
| 24 bomb 0:29 | killed by them | M4A4 | 516 ms | 516 ms | 3.7° | ||
| 25 1:32 | killed by them | M4A1-S | 359 ms | 469 ms | 3.2° | ||
| 25 1:32 | hit them | AK-47 | 453 ms | – | 9.9° | ||
| 26 1:37 | killed them | AK-47 | 266 ms | 484 ms | 3.9° | ||
| 26 1:36 | killed by them | AWP | 344 ms | 344 ms | 0.7° | ||
| 27 1:43 | killed by them | M4A4 | 188 ms | 266 ms | 3.3° | ||
| 28 1:33 | hit them | M4A4 | 203 ms | – | 1.9° | ||
| 28 1:32 | killed by them | AWP | 531 ms | 531 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1307 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 1% / 52% | ||
| 1 1:30 | USP-S | 496 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/3 | killed them | 26% / 52% | |
| 1 1:29 | USP-S | 834 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 39% | |
| 1 1:28 | USP-S | 849 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/2 | killed them | 23% / 53% | |
| 2 1:20 | P250 | 572 | fine - pros would have fired it too | 0/3 | 34% / 56% | ||
| 2 1:18 | P250 | 437 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 7% / 50% | |
| 3 1:31 | M4A1-S | 799 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 34% / 69% | |
| 4 bomb 0:34 | Desert Eagle | 867 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/1 | 28% / 38% | ||
| 4 bomb 0:33 | Desert Eagle | 867 | fine - pros would have fired it too | 0/2 | 48% / 48% | ||
| 5 bomb 0:31 | M4A1-S | 945 | fired while moving (211 u/s), too fast to be accurate - stop first | 4/8 | killed them | 9% / 45% | |
| 6 1:32 | MP9 | 813 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/5 | killed them | 48% / 61% | |
| 6 1:27 | MP9 | 600 | fired while moving (242 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 6 1:25 | MP9 | 496 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/10 | killed them | 34% / 49% | |
| 6 bomb 0:40 | MP9 | 1151 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 7 0:59 | M4A1-S | 1767 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 44% | |
| 8 1:20 | M4A1-S | 922 | fine - pros would have fired it too | 0/4 | 26% / 46% | ||
| 8 1:19 | M4A1-S | 860 | fine - pros would have fired it too | 2/5 | killed them | 74% / 74% | |
| 9 1:04 | AK-47 | 630 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 63% | |
| 9 1:04 | AK-47 | 627 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 9 0:59 | AK-47 | 2636 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 9 0:58 | AK-47 | 2634 | fine - pros would have fired it too | 1/1 | 71% / 71% | ||
| 9 0:58 | AK-47 | 2634 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 16% / 42% | ||
| 9 0:58 | AK-47 | 2635 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 10% / 52% | ||
| 9 0:58 | AK-47 | 2635 | fine - pros would have fired it too | 1/1 | killed them | 29% / 46% | |
| 9 bomb 0:27 | AK-47 | 1361 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 10 bomb 0:20 | AK-47 | 279 | aim far off: your crosshair was about 5 player widths (167 units) off their body - get on target first | 1/8 | killed them | 1% / 47% | |
| 11 0:53 | M4A1-S | 1291 | fine - pros would have fired it too | 1/2 | killed them | 82% / 82% | |
| 11 0:52 | M4A1-S | 1461 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 50% | |
| 11 0:52 | M4A1-S | 1462 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 11 0:52 | M4A1-S | 1461 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 47% | |
| 11 0:52 | M4A1-S | 1462 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 60% / 60% | |
| 12 1:18 | M4A1-S | 978 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 12 1:18 | M4A1-S | 978 | fine - pros would have fired it too | 2/5 | killed them | 48% / 48% | |
| 12 1:15 | M4A1-S | 571 | aim far off: your crosshair was about 12 player widths (382 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 54% | |
| 12 1:08 | M4A1-S | 820 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 46% | |
| 12 1:07 | M4A1-S | 832 | fine - pros would have fired it too | 1/4 | killed them | 46% / 47% | |
| 13 1:19 | Glock-18 | 484 | aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first | 1/8 | 1% / 53% | ||
| 13 1:16 | Glock-18 | 376 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 48% / 54% | |
| 14 1:30 | P250 | 911 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/1 | 0% / 37% | ||
| 16 1:30 | Galil AR | 1051 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 50% | |
| 16 bomb 0:37 | Galil AR | 428 | fine - pros would have fired it too | 4/12 | 50% / 50% | ||
| 16 bomb 0:35 | Galil AR | 419 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/9 | killed them | 26% / 62% | |
| 17 1:06 | AK-47 | 340 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/7 | killed them | 28% / 63% | |
| 17 0:46 | AK-47 | 835 | fired while moving (193 u/s), too fast to be accurate - stop first | 4/11 | killed them | 0% / 59% | |
| 18 1:32 | AK-47 | 486 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 27% / 47% | |
| 19 bomb 0:18 | AK-47 | 708 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 19 bomb 0:17 | AK-47 | 770 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/6 | 10% / 46% | ||
| 20 1:09 | AK-47 | 542 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 34% / 76% | |
| 21 1:31 | AK-47 | 1173 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 50% | |
| 21 1:30 | AK-47 | 1173 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 21 1:28 | AK-47 | 437 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/7 | killed them | 7% / 52% | |
| 22 1:17 | AK-47 | 149 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload) | 3% / 51% | |
| 23 1:14 | AK-47 | 1145 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 23 1:14 | AK-47 | 1146 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/3 | killed them | 28% / 58% | |
| 23 1:09 | AK-47 | 862 | fine - pros would have fired it too | 4/13 | killed them | 52% / 52% | |
| 24 1:34 | AK-47 | 1005 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/9 | killed them | 16% / 59% | |
| 24 1:19 | AK-47 | 266 | fired while moving (186 u/s), too fast to be accurate - stop first | 4/8 | killed them | 21% / 55% | |
| 24 bomb 0:38 | AK-47 | 724 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 24 bomb 0:37 | AK-47 | 731 | fine - pros would have fired it too | 1/3 | 62% / 62% | ||
| 24 bomb 0:35 | AK-47 | 759 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/4 | 6% / 47% | ||
| 24 bomb 0:32 | AK-47 | 817 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/4 | 1% / 60% | ||
| 24 bomb 0:29 | AK-47 | 1008 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 49% | |
| 25 1:32 | AK-47 | 768 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/3 | 3% / 46% | ||
| 26 1:37 | AK-47 | 993 | fine - pros would have fired it too | 2/6 | killed them | 66% / 66% | |
| 28 1:33 | M4A1-S | 388 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 54% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.