Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 108 | 34% |
| MP7 | 63 | 40% |
| M4A4 | 24 | 33% |
| P250 | 6 | 33% |
| Glock-18 | 5 | 0% |
| USP-S | 4 | 50% |
| AWP | 3 | 33% |
| M4A1-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/132 | 22 1:05 | 2 kills (AK-47 ×2), 1 through smoke, in 1.3 s T | 6.1 |
| 21/132 | 12 1:46 | 3 kills (MP7 ×2, AK-47), 2 headshots, in 45.6 s CT | 2.8 |
| 29/132 | 20 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T | 2.3 |
| 46/132 | 27 1:20 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 1.2 |
| 50/132 | 28 0:57 | 2 kills (M4A4 ×2), in 8.7 s CT | 1.0 |
| 57/132 | 8 1:18 | 1 kill (AWP) CT | 1.0 |
| 79/132 | 7 0:59 | 1 kill (MP7) CT | 0.6 |
| 88/132 | 4 bomb 0:27 | 1 kill (MP7) CT | 0.3 |
| 106/132 | 23 1:35 | 1 kill (AK-47) T | -0.2 |
| 116/132 | 2 1:17 | 1 kill (P250) CT | -0.6 |
| 121/132 | 26 1:18 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:39 | 1v2 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 5 bomb 0:16 | 1v4 after the plant CT · 45 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 18 bomb 0:38 | 1v3 after the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw them first |
| 27 bomb 0:35 | 1v1 after the plant T · 68 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
21 flashes: 9 good, 2 weak, 7 wasted, 3 that hurt your team. A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:39 | good | blinded r1n 3.0 s (0.5 s white); blinded Agnostic 1.6 s on the move through B Doors - safe |
| 4 bomb 0:34 | good | blinded Витька 4.6 s (1.8 s white), r1n 4.2 s (1.4 s white), Weakness 3.7 s (1.0 s white) quejki peeked r1n 0.3 s before the pop - too late - the flash popped after they showed; hit them first |
| 6 1:28 | wasted | no enemy blinded for long |
| 7 1:43 | wasted | no enemy blinded for long |
| 7 1:15 | good | blinded r1n 4.7 s (1.9 s white) |
| 8 1:37 | good | blinded Витька 4.7 s (1.9 s white) |
| 8 1:11 | good | blinded я пиво 4.5 s (1.8 s white) BerciK peeked я пиво 2.3 s after the pop - too early - the enemy had recovered; hit them first |
| 10 1:40 | misled a peek | barely blinded я пиво 1.9 s (0.2 s white), Tima 1.0 s (0.1 s white), Витька 0.8 s (0.1 s white); blinded Agnostic 4.6 s holding Bombsite B - safe the enemy was barely blinded, and FalcoN ™ peeked я пиво 2.2 s after the pop; got hit first |
| 15 1:48 | good | blinded Weakness 3.4 s (0.8 s white) |
| 16 1:13 | good | blinded Витька 4.4 s (1.6 s white) |
| 17 1:27 | wasted | no enemy blinded for long |
| 22 bomb 0:32 | wasted | barely blinded r1n 0.8 s (0.1 s white) |
| 22 bomb 0:25 | wasted | barely blinded r1n 0.9 s (0.1 s white) |
| 23 1:47 | misled a peek | barely blinded я пиво 1.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked я пиво 0.0 s after the pop; hit them first |
| 23 1:19 | weak | barely blinded Weakness 1.5 s (0.1 s white), Витька 0.8 s (0.1 s white) |
| 26 1:47 | good | blinded Weakness 3.8 s (1.1 s white) BerciK peeked Weakness 2.0 s after the pop - too early - the enemy had recovered; hit them first |
| 26 1:20 | misled a peek | barely blinded r1n 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked r1n 0.0 s after the pop; hit them first |
| 27 1:52 | wasted | no enemy blinded for long |
| 27 0:57 | good | blinded Витька 3.7 s (1.0 s white) |
| 28 1:22 | weak | barely blinded Weakness 1.9 s (0.2 s white), Tima 1.0 s (0.1 s white) |
| 29 1:03 | wasted | no enemy blinded for long |
Throws
45 grenades: 43 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:49 | exposed | a molotov at Middle - seen by 1 enemy for 1.9 s, the nearest 1018 units away, thrown in the open; a running throw |
| 18 bomb 0:40 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 805 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:16 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:40 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 25 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | Vanila was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:40 | trade | BerciK was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:18 | trade | quejki was killed 1434 units away: you traded in 391 ms (pros: 625 ms) |
| 4 bomb 0:29 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 bomb 0:28 | hold | held with Agnostic, 85 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Agnostic) |
| 4 bomb 0:27 | trade | Agnostic was killed 61 units away: not traded within 5 s (pros: 625 ms) |
| 4 bomb 0:22 | trade | quejki was killed 220 units away: not traded within 5 s (pros: 969 ms) |
| 4 bomb 0:19 | trade | BerciK was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:24 | trade | quejki was killed 163 units away: not traded within 5 s (pros: 625 ms) |
| 5 bomb 0:16 | peek together | peeked the same enemy as Agnostic, 1,000 ms after them - late - your team-mate went first, as bait |
| 5 bomb 0:16 | trade | Agnostic was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:40 | trade | quejki was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:12 | peek together | peeked the same enemy as BerciK, 812 ms before them - early - you went first, alone |
| 7 0:59 | trade | quejki was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | trade | Agnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:31 | trade | BerciK was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:13 | hold | held with Vanila, 778 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Vanila) |
| 13 1:37 | trade | Vanila was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | Agnostic was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:34 | trade | BerciK was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:40 | peek together | peeked the same enemy as Vanila, 453 ms before them - early - you went first, alone |
| 15 1:45 | trade | BerciK was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:21 | trade | Agnostic was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | Vanila was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | quejki was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:38 | trade | BerciK was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:36 | hold | held with quejki, 183 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before quejki) |
| 21 1:31 | line of fire | stood in quejki's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 1:31 | in their way | stood between quejki and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:30 | line of fire | stood in quejki's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:29 | hold | held with quejki, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after quejki) |
| 21 1:28 | line of fire | stood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:27 | line of fire | stood in quejki's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:24 | peek together | peeked the same enemy as quejki, 609 ms before them - early - you went first, alone |
| 21 1:23 | trade | quejki was killed 33 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:16 | trade | quejki was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:45 | trade | Agnostic was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:36 | trade | quejki was killed 167 units away: not traded within 5 s (pros: 969 ms) |
| 26 1:19 | trade | Agnostic was killed 326 units away: you traded in 484 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P2000 | 219 ms | – | 2.5° | ||
| 1 1:46 | hit by them | Glock-18 | 312 ms | – | 1.3° | ||
| 1 1:44 | hit them | P2000 | 219 ms | – | 2.0° | ||
| 1 1:43 | hit by them | Glock-18 | 438 ms | – | 1.9° | ||
| 1 1:43 | killed by them | Glock-18 | 344 ms | 344 ms | 2.5° | ||
| 2 1:18 | killed them | P250 | 1312 ms | 1625 ms | 7.9° | ||
| 2 bomb 0:35 | hit them | MP7 | 688 ms | – | 2.8° | ||
| 2 bomb 0:35 | killed by them | SSG 08 | 859 ms | 859 ms | 7.4° | ||
| 3 1:40 | killed by them | AK-47 | 328 ms | 328 ms | 4.6° | ||
| 4 bomb 0:28 | killed them | MP7 | 31 ms | 547 ms | 1.2° | ||
| 4 bomb 0:27 | hit by them | AK-47 | 609 ms | – | 4.3° | ||
| 4 bomb 0:16 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:13 | killed by them | AK-47 | 875 ms | 875 ms | 29.0° | ||
| 5 bomb 0:20 | hit them | M4A4 | 656 ms | – | 2.1° | ||
| 5 bomb 0:16 | hit them | M4A4 | 125 ms | – | 3.1° | ||
| 5 bomb 0:16 | killed by them | AK-47 | 156 ms | 266 ms | 7.7° | ||
| 6 1:32 | hit them | MP7 | 359 ms | – | 2.1° | ||
| 6 1:25 | hit them | MP7 | 438 ms | – | 1.2° | ||
| 6 1:25 | hit by them | AK-47 | 812 ms | – | 4.2° | ||
| 6 bomb 0:35 | hit them | AK-47 | 516 ms | – | 3.7° | ||
| 6 bomb 0:12 | hit them | AK-47 | 188 ms | – | 5.6° | ||
| 6 bomb 0:11 | killed by them | AK-47 | 188 ms | 188 ms | 2.7° | ||
| 7 1:00 | killed them | MP7 | 672 ms | 1922 ms | 0.4° | ||
| 7 1:00 | hit by them | Glock-18 | 703 ms | – | 3.6° | ||
| 8 1:18 | killed them | AWP | 250 ms | 250 ms | 1.7° | ||
| 9 1:47 | killed by them | AK-47 | 94 ms | 1078 ms | 1.5° | ||
| 10 1:37 | killed by them | AK-47 | 125 ms | 125 ms | 4.0° | ||
| 11 1:44 | hit them | M4A4 | 328 ms | – | 3.1° | ||
| 11 1:44 | killed by them | AK-47 | 312 ms | 516 ms | 6.1° | ||
| 12 1:46 | killed them | MP7 | 922 ms | 1484 ms | 2.9° | ||
| 12 1:46 | hit by them | AK-47 | 1219 ms | – | 1.8° | ||
| 12 1:13 | killed them | MP7 | 0 ms | 78 ms | 2.3° | ||
| 12 1:00 | hit by them | AK-47 | 594 ms | – | 0.4° | ||
| 12 1:00 | killed them | AK-47 | 953 ms | 953 ms | 17.6° | ||
| 13 1:33 | killed by them | USP-S | 1219 ms | 1219 ms | 1.8° | ||
| 14 1:39 | killed by them | M4A4 | 1016 ms | 1375 ms | 1.6° | ||
| 15 1:31 | hit them | AK-47 | 359 ms | – | 2.0° | ||
| 15 1:31 | killed by them | MP7 | 469 ms | 938 ms | 7.8° | ||
| 16 1:11 | killed by them | M4A4 | 359 ms | 1016 ms | 2.2° | ||
| 16 1:11 | hit them | MP7 | 453 ms | – | 1.3° | ||
| 17 1:15 | killed by them | XM1014 | 188 ms | 594 ms | 11.6° | ||
| 18 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:37 | killed by them | M4A1-S | 94 ms | 766 ms | 2.5° | ||
| 19 1:35 | killed by them | AK-47 | 422 ms | 719 ms | 2.3° | ||
| 20 1:46 | killed them | AK-47 | 281 ms | 688 ms | 5.0° | ||
| 20 1:24 | killed them | AK-47 | 391 ms | 391 ms | 2.4° | ||
| 21 1:28 | hit them | AK-47 | 484 ms | – | 7.3° | ||
| 21 1:23 | killed by them | MP7 | 422 ms | 1156 ms | 2.8° | ||
| 21 1:23 | hit them | AK-47 | 500 ms | – | 20.1° | ||
| 22 1:32 | hit them | AK-47 | 406 ms | – | 1.9° | ||
| 22 1:06 | killed them | AK-47 | 266 ms | 688 ms | 1.8° | ||
| 22 1:05 | hit by them | AK-47 | 516 ms | – | 22.0° | ||
| 22 1:04 | killed them | AK-47 | 797 ms | 1094 ms | 26.0° | ||
| 22 bomb 0:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:10 | killed by them | Five-SeveN | 297 ms | 469 ms | 0.7° | ||
| 23 1:36 | killed them | AK-47 | 312 ms | 422 ms | 4.7° | ||
| 23 1:35 | hit by them | FAMAS | 422 ms | – | 5.7° | ||
| 24 1:46 | killed by them | XM1014 | 438 ms | 797 ms | 11.9° | ||
| 25 1:45 | hit them | AK-47 | 1000 ms | – | 1.7° | ||
| 25 1:45 | killed by them | M4A1-S | 1172 ms | 1562 ms | 11.8° | ||
| 26 1:19 | killed them | AK-47 | 906 ms | 1109 ms | 2.5° | ||
| 26 bomb 0:26 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:20 | killed them | AK-47 | 375 ms | 688 ms | 3.2° | ||
| 27 1:07 | hit by them | P2000 | 312 ms | – | 0.9° | ||
| 27 1:07 | killed them | AK-47 | 484 ms | 984 ms | 0.6° | ||
| 27 bomb 0:30 | killed by them | AK-47 | 297 ms | 297 ms | 22.2° | ||
| 28 0:57 | killed them | M4A4 | 266 ms | 531 ms | 2.0° | ||
| 28 0:48 | killed them | M4A4 | 953 ms | 953 ms | 1.0° | ||
| 29 0:20 | hit by them | AK-47 | 297 ms | – | 3.2° | ||
| 29 0:19 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:14 | hit them | M4A4 | 484 ms | – | 1.0° | ||
| 29 0:14 | killed by them | AK-47 | 641 ms | 641 ms | 19.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1171 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 1 1:46 | USP-S | 1110 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 13% / 41% | ||
| 1 1:44 | USP-S | 960 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 2 1:18 | P250 | 418 | fine - pros would have fired it too | 2/6 | killed them | 32% / 41% | |
| 2 bomb 0:36 | MP7 | 1074 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 17% / 51% | |
| 3 1:40 | M4A4 | 451 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 24% / 56% | |
| 4 bomb 0:28 | MP7 | 866 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/13 | killed them | 34% / 50% | |
| 5 bomb 0:20 | M4A4 | 515 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/7 | 35% / 67% | ||
| 5 bomb 0:16 | M4A4 | 342 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 12% / 50% | |
| 6 1:32 | MP7 | 910 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/5 | 51% / 62% | ||
| 6 1:26 | MP7 | 1030 | fired while moving (131 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 55% | |
| 6 bomb 0:35 | AK-47 | 1122 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 6 bomb 0:35 | AK-47 | 1124 | fine - pros would have fired it too | 1/5 | 31% / 50% | ||
| 7 1:00 | MP7 | 681 | fine - pros would have fired it too | 2/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 48% | |
| 7 0:59 | MP7 | 675 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 52% | |
| 7 0:59 | MP7 | 675 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/5 | killed them | 15% / 50% | |
| 8 1:18 | AWP | 1287 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 8 1:15 | AWP | 1030 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 39% / 79% | ||
| 9 1:47 | AWP | 2039 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 35% / 70% | |
| 11 1:44 | M4A1-S | 378 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 44% / 69% | |
| 12 1:47 | MP7 | 793 | fired while moving (220 u/s), too fast to be accurate - stop first | 4/18 | killed them | 49% / 61% | |
| 12 1:01 | AK-47 | 1791 | fine - pros would have fired it too | 0/2 | 28% / 50% | ||
| 12 1:00 | AK-47 | 1792 | fine - pros would have fired it too | 1/2 | killed them | 23% / 44% | |
| 13 1:33 | Glock-18 | 1028 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 13% / 47% | |
| 14 1:43 | Glock-18 | 916 | fine - pros would have fired it too | 0/1 | 41% / 43% | ||
| 15 1:44 | AK-47 | 1330 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 29% / 57% | ||
| 15 1:31 | AK-47 | 954 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 50% | |
| 15 1:31 | AK-47 | 947 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/2 | cut short (a death, a reload) | 15% / 49% | |
| 16 1:11 | MP7 | 1035 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 52% / 64% | |
| 17 1:15 | AK-47 | 380 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 54% / 57% | |
| 18 bomb 0:36 | AK-47 | 1056 | fired while moving (67 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 45% | |
| 19 1:35 | AK-47 | 601 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 45% / 54% | |
| 20 1:46 | AK-47 | 482 | fine - pros would have fired it too | 4/8 | killed them | 54% / 60% | |
| 20 1:24 | AK-47 | 238 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 21 1:31 | AK-47 | 1102 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 21 1:29 | AK-47 | 350 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/8 | 14% / 53% | ||
| 21 1:23 | AK-47 | 345 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 46% / 70% | |
| 22 1:32 | AK-47 | 1332 | fine - pros would have fired it too | 1/2 | 39% / 47% | ||
| 22 1:06 | AK-47 | 512 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 22 1:05 | AK-47 | 479 | fine - pros would have fired it too | 1/6 | killed them | 62% / 62% | |
| 22 1:04 | AK-47 | 1102 | fine - pros would have fired it too | 4/8 | killed them | 49% / 52% | |
| 22 bomb 0:10 | AK-47 | 769 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 20% / 61% | |
| 23 1:37 | AK-47 | 572 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/4 | 5% / 53% | ||
| 23 1:36 | AK-47 | 701 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/6 | killed them | 7% / 61% | |
| 24 1:46 | AK-47 | 502 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 41% / 73% | |
| 25 1:46 | AK-47 | 797 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/8 | 9% / 62% | ||
| 25 1:45 | AK-47 | 767 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 4% / 52% | |
| 26 1:19 | AK-47 | 366 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 26 1:19 | AK-47 | 269 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/8 | killed them | 50% / 70% | |
| 26 bomb 0:37 | AK-47 | 2378 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 3% / 42% | |
| 26 bomb 0:28 | AK-47 | 1961 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 11% / 54% | ||
| 26 bomb 0:26 | AK-47 | 1933 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 17% / 44% | ||
| 27 1:20 | AK-47 | 195 | fine - pros would have fired it too | 4/10 | killed them | 57% / 57% | |
| 27 1:07 | AK-47 | 1042 | fine - pros would have fired it too | 3/8 | killed them | 66% / 66% | |
| 28 0:57 | M4A4 | 776 | fine - pros would have fired it too | 4/7 | killed them | 68% / 68% | |
| 28 0:51 | M4A4 | 1184 | aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first | 0/4 | 1% / 47% | ||
| 28 0:49 | M4A4 | 1015 | fine - pros would have fired it too | 0/4 | 43% / 45% | ||
| 28 0:48 | M4A4 | 1010 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 29 0:15 | M4A4 | 413 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 51% / 62% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.