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Dust II, won 16-13 · Fri 30 Oct, 20:33

FalcoN ™20,863

The match

Aim

Scoreboard

82ADR72%KAST

Positioning

Shots

34/59Rushed↓9/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710834%
MP76340%
M4A42433%
P250633%
Glock-1850%
USP-S450%
AWP333%
M4A1-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/13222 1:05 2 kills (AK-47 ×2), 1 through smoke, in 1.3 s T6.1
21/13212 1:46 3 kills (MP7 ×2, AK-47), 2 headshots, in 45.6 s CT2.8
29/13220 1:45 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T2.3
46/13227 1:20 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T1.2
50/13228 0:57 2 kills (M4A4 ×2), in 8.7 s CT1.0
57/1328 1:18 1 kill (AWP) CT1.0
79/1327 0:59 1 kill (MP7) CT0.6
88/1324 bomb 0:27 1 kill (MP7) CT0.3
106/13223 1:35 1 kill (AK-47) T-0.2
116/1322 1:17 1 kill (P250) CT-0.6
121/13226 1:18 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:39 1v2 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
5 bomb 0:16 1v4 after the plant CT · 45 HP · B Doorslost - died with two or more on them at once · first fight lost, saw each other
18 bomb 0:38 1v3 after the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw them first
27 bomb 0:35 1v1 after the plant T · 68 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
21 flashes: 9 good, 2 weak, 7 wasted, 3 that hurt your team. A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:39 goodblinded r1n 3.0 s (0.5 s white); blinded Agnostic 1.6 s on the move through B Doors - safe
4 bomb 0:34 goodblinded Витька 4.6 s (1.8 s white), r1n 4.2 s (1.4 s white), Weakness 3.7 s (1.0 s white) quejki peeked r1n 0.3 s before the pop - too late - the flash popped after they showed; hit them first
6 1:28 wastedno enemy blinded for long
7 1:43 wastedno enemy blinded for long
7 1:15 goodblinded r1n 4.7 s (1.9 s white)
8 1:37 goodblinded Витька 4.7 s (1.9 s white)
8 1:11 goodblinded я пиво 4.5 s (1.8 s white) BerciK peeked я пиво 2.3 s after the pop - too early - the enemy had recovered; hit them first
10 1:40 misled a peekbarely blinded я пиво 1.9 s (0.2 s white), Tima 1.0 s (0.1 s white), Витька 0.8 s (0.1 s white); blinded Agnostic 4.6 s holding Bombsite B - safe the enemy was barely blinded, and FalcoN ™ peeked я пиво 2.2 s after the pop; got hit first
15 1:48 goodblinded Weakness 3.4 s (0.8 s white)
16 1:13 goodblinded Витька 4.4 s (1.6 s white)
17 1:27 wastedno enemy blinded for long
22 bomb 0:32 wastedbarely blinded r1n 0.8 s (0.1 s white)
22 bomb 0:25 wastedbarely blinded r1n 0.9 s (0.1 s white)
23 1:47 misled a peekbarely blinded я пиво 1.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked я пиво 0.0 s after the pop; hit them first
23 1:19 weakbarely blinded Weakness 1.5 s (0.1 s white), Витька 0.8 s (0.1 s white)
26 1:47 goodblinded Weakness 3.8 s (1.1 s white) BerciK peeked Weakness 2.0 s after the pop - too early - the enemy had recovered; hit them first
26 1:20 misled a peekbarely blinded r1n 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked r1n 0.0 s after the pop; hit them first
27 1:52 wastedno enemy blinded for long
27 0:57 goodblinded Витька 3.7 s (1.0 s white)
28 1:22 weakbarely blinded Weakness 1.9 s (0.2 s white), Tima 1.0 s (0.1 s white)
29 1:03 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 43 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:49 exposeda molotov at Middle - seen by 1 enemy for 1.9 s, the nearest 1018 units away, thrown in the open; a running throw
18 bomb 0:40 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 805 units away; a running throw

Positioning

In 2 of your 48 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 14 of your 35 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:16 WeaknessHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:40 ВитькаMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 25 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeVanila was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
2 1:40 tradeBerciK was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
2 1:18 tradequejki was killed 1434 units away: you traded in 391 ms (pros: 625 ms)
4 bomb 0:29 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 bomb 0:28 holdheld with Agnostic, 85 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Agnostic)
4 bomb 0:27 tradeAgnostic was killed 61 units away: not traded within 5 s (pros: 625 ms)
4 bomb 0:22 tradequejki was killed 220 units away: not traded within 5 s (pros: 969 ms)
4 bomb 0:19 tradeBerciK was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:24 tradequejki was killed 163 units away: not traded within 5 s (pros: 625 ms)
5 bomb 0:16 peek togetherpeeked the same enemy as Agnostic, 1,000 ms after them - late - your team-mate went first, as bait
5 bomb 0:16 tradeAgnostic was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:40 tradequejki was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:12 peek togetherpeeked the same enemy as BerciK, 812 ms before them - early - you went first, alone
7 0:59 tradequejki was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 tradeAgnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
12 1:31 tradeBerciK was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
12 1:13 holdheld with Vanila, 778 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Vanila)
13 1:37 tradeVanila was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeAgnostic was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
13 1:34 tradeBerciK was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
14 1:40 peek togetherpeeked the same enemy as Vanila, 453 ms before them - early - you went first, alone
15 1:45 tradeBerciK was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
17 1:21 tradeAgnostic was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeVanila was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 tradequejki was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:38 tradeBerciK was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
19 1:36 holdheld with quejki, 183 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before quejki)
21 1:31 line of firestood in quejki's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 1:31 in their waystood between quejki and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:30 line of firestood in quejki's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:29 holdheld with quejki, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after quejki)
21 1:28 line of firestood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:27 line of firestood in quejki's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:24 peek togetherpeeked the same enemy as quejki, 609 ms before them - early - you went first, alone
21 1:23 tradequejki was killed 33 units away: not traded within 5 s (pros: 625 ms)
22 1:16 tradequejki was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
23 1:45 tradeAgnostic was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
26 1:36 tradequejki was killed 167 units away: not traded within 5 s (pros: 969 ms)
26 1:19 tradeAgnostic was killed 326 units away: you traded in 484 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Витькаhit themP2000219 ms–2.5°
1 1:46 Витькаhit by themGlock-18312 ms–1.3°
1 1:44 Витькаhit themP2000219 ms–2.0°
1 1:43 Витькаhit by themGlock-18438 ms–1.9°
1 1:43 я пивоkilled by themGlock-18344 ms344 ms2.5°
2 1:18 Витькаkilled themP2501312 ms1625 ms7.9°
2 bomb 0:35 Timahit themMP7688 ms–2.8°
2 bomb 0:35 Timakilled by themSSG 08859 ms859 ms7.4°
3 1:40 Витькаkilled by themAK-47328 ms328 ms4.6°
4 bomb 0:28 Weaknesskilled themMP731 ms547 ms1.2°
4 bomb 0:27 Weaknesshit by themAK-47609 ms–4.3°
4 bomb 0:16 Витькаhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:13 Витькаkilled by themAK-47875 ms875 ms29.0°
5 bomb 0:20 Витькаhit themM4A4656 ms–2.1°
5 bomb 0:16 Weaknesshit themM4A4125 ms–3.1°
5 bomb 0:16 Weaknesskilled by themAK-47156 ms266 ms7.7°
6 1:32 r1nhit themMP7359 ms–2.1°
6 1:25 Weaknesshit themMP7438 ms–1.2°
6 1:25 Weaknesshit by themAK-47812 ms–4.2°
6 bomb 0:35 я пивоhit themAK-47516 ms–3.7°
6 bomb 0:12 я пивоhit themAK-47188 ms–5.6°
6 bomb 0:11 Витькаkilled by themAK-47188 ms188 ms2.7°
7 1:00 r1nkilled themMP7672 ms1922 ms0.4°
7 1:00 r1nhit by themGlock-18703 ms–3.6°
8 1:18 Timakilled themAWP250 ms250 ms1.7°
9 1:47 Витькаkilled by themAK-4794 ms1078 ms1.5°
10 1:37 я пивоkilled by themAK-47125 ms125 ms4.0°
11 1:44 Витькаhit themM4A4328 ms–3.1°
11 1:44 Витькаkilled by themAK-47312 ms516 ms6.1°
12 1:46 я пивоkilled themMP7922 ms1484 ms2.9°
12 1:46 я пивоhit by themAK-471219 ms–1.8°
12 1:13 r1nkilled themMP70 ms78 ms2.3°
12 1:00 Weaknesshit by themAK-47594 ms–0.4°
12 1:00 Weaknesskilled themAK-47953 ms953 ms17.6°
13 1:33 я пивоkilled by themUSP-S1219 ms1219 ms1.8°
14 1:39 Витькаkilled by themM4A41016 ms1375 ms1.6°
15 1:31 Витькаhit themAK-47359 ms–2.0°
15 1:31 Витькаkilled by themMP7469 ms938 ms7.8°
16 1:11 Витькаkilled by themM4A4359 ms1016 ms2.2°
16 1:11 Витькаhit themMP7453 ms–1.3°
17 1:15 r1nkilled by themXM1014188 ms594 ms11.6°
18 bomb 0:38 Витькаhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:37 я пивоkilled by themM4A1-S94 ms766 ms2.5°
19 1:35 я пивоkilled by themAK-47422 ms719 ms2.3°
20 1:46 Timakilled themAK-47281 ms688 ms5.0°
20 1:24 Витькаkilled themAK-47391 ms391 ms2.4°
21 1:28 r1nhit themAK-47484 ms–7.3°
21 1:23 Витькаkilled by themMP7422 ms1156 ms2.8°
21 1:23 Витькаhit themAK-47500 ms–20.1°
22 1:32 r1nhit themAK-47406 ms–1.9°
22 1:06 Timakilled themAK-47266 ms688 ms1.8°
22 1:05 я пивоhit by themAK-47516 ms–22.0°
22 1:04 я пивоkilled themAK-47797 ms1094 ms26.0°
22 bomb 0:11 r1nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:10 r1nkilled by themFive-SeveN297 ms469 ms0.7°
23 1:36 я пивоkilled themAK-47312 ms422 ms4.7°
23 1:35 я пивоhit by themFAMAS422 ms–5.7°
24 1:46 Timakilled by themXM1014438 ms797 ms11.9°
25 1:45 я пивоhit themAK-471000 ms–1.7°
25 1:45 я пивоkilled by themM4A1-S1172 ms1562 ms11.8°
26 1:19 r1nkilled themAK-47906 ms1109 ms2.5°
26 bomb 0:26 Weaknesskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
27 1:20 я пивоkilled themAK-47375 ms688 ms3.2°
27 1:07 r1nhit by themP2000312 ms–0.9°
27 1:07 r1nkilled themAK-47484 ms984 ms0.6°
27 bomb 0:30 Витькаkilled by themAK-47297 ms297 ms22.2°
28 0:57 Weaknesskilled themM4A4266 ms531 ms2.0°
28 0:48 Витькаkilled themM4A4953 ms953 ms1.0°
29 0:20 я пивоhit by themAK-47297 ms–3.2°
29 0:19 Витькаhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:14 я пивоhit themM4A4484 ms–1.0°
29 0:14 я пивоkilled by themAK-47641 ms641 ms19.0°

Shots

You fired 34 of your 59 first shots too soon: 21 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 ВитькаUSP-S1171fine - pros would have fired it too1/266% / 66%
1 1:46 ВитькаUSP-S1110aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/113% / 41%
1 1:44 ВитькаUSP-S960fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
2 1:18 ВитькаP250418fine - pros would have fired it too2/6killed them32% / 41%
2 bomb 0:36 TimaMP71074fired while moving (116 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)17% / 51%
3 1:40 ВитькаM4A4451aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)24% / 56%
4 bomb 0:28 WeaknessMP7866fired while moving (91 u/s), too fast to be accurate - stop first4/13killed them34% / 50%
5 bomb 0:20 ВитькаM4A4515fired while moving (148 u/s), too fast to be accurate - stop first2/735% / 67%
5 bomb 0:16 WeaknessM4A4342fired while moving (126 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)12% / 50%
6 1:32 r1nMP7910fired while moving (127 u/s), too fast to be accurate - stop first2/551% / 62%
6 1:26 WeaknessMP71030fired while moving (131 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 55%
6 bomb 0:35 я пивоAK-471122fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
6 bomb 0:35 я пивоAK-471124fine - pros would have fired it too1/531% / 50%
7 1:00 r1nMP7681fine - pros would have fired it too2/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 48%
7 0:59 r1nMP7675fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 52%
7 0:59 r1nMP7675aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/5killed them15% / 50%
8 1:18 TimaAWP1287fine - pros would have fired it too1/1killed them82% / 82%
8 1:15 я пивоAWP1030aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/139% / 79%
9 1:47 ВитькаAWP2039aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)35% / 70%
11 1:44 ВитькаM4A1-S378fired while moving (216 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)44% / 69%
12 1:47 я пивоMP7793fired while moving (220 u/s), too fast to be accurate - stop first4/18killed them49% / 61%
12 1:01 WeaknessAK-471791fine - pros would have fired it too0/228% / 50%
12 1:00 WeaknessAK-471792fine - pros would have fired it too1/2killed them23% / 44%
13 1:33 я пивоGlock-181028aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/4cut short (a death, a reload)13% / 47%
14 1:43 r1nGlock-18916fine - pros would have fired it too0/141% / 43%
15 1:44 ВитькаAK-471330aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/229% / 57%
15 1:31 ВитькаAK-47954fired while moving (77 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 50%
15 1:31 ВитькаAK-47947aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/2cut short (a death, a reload)15% / 49%
16 1:11 ВитькаMP71035fired while moving (124 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)52% / 64%
17 1:15 r1nAK-47380fine - pros would have fired it too0/4cut short (a death, a reload)54% / 57%
18 bomb 0:36 я пивоAK-471056fired while moving (67 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 45%
19 1:35 я пивоAK-47601fine - pros would have fired it too0/5cut short (a death, a reload)45% / 54%
20 1:46 TimaAK-47482fine - pros would have fired it too4/8killed them54% / 60%
20 1:24 ВитькаAK-47238fine - pros would have fired it too1/5killed them67% / 67%
21 1:31 я пивоAK-471102aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
21 1:29 r1nAK-47350fired while moving (119 u/s), too fast to be accurate - stop first2/814% / 53%
21 1:23 ВитькаAK-47345fired while moving (91 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)46% / 70%
22 1:32 r1nAK-471332fine - pros would have fired it too1/239% / 47%
22 1:06 TimaAK-47512fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
22 1:05 TimaAK-47479fine - pros would have fired it too1/6killed them62% / 62%
22 1:04 я пивоAK-471102fine - pros would have fired it too4/8killed them49% / 52%
22 bomb 0:10 r1nAK-47769fired while moving (150 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)20% / 61%
23 1:37 я пивоAK-47572fired while moving (140 u/s), too fast to be accurate - stop first0/45% / 53%
23 1:36 я пивоAK-47701fired while moving (132 u/s), too fast to be accurate - stop first2/6killed them7% / 61%
24 1:46 TimaAK-47502fired while moving (108 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)41% / 73%
25 1:46 я пивоAK-47797fired while moving (166 u/s), too fast to be accurate - stop first1/89% / 62%
25 1:45 я пивоAK-47767aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/4cut short (a death, a reload)4% / 52%
26 1:19 r1nAK-47366fired while moving (215 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
26 1:19 r1nAK-47269fired while moving (117 u/s), too fast to be accurate - stop first3/8killed them50% / 70%
26 bomb 0:37 WeaknessAK-472378fired while moving (122 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped3% / 42%
26 bomb 0:28 WeaknessAK-471961aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/211% / 54%
26 bomb 0:26 WeaknessAK-471933aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/117% / 44%
27 1:20 я пивоAK-47195fine - pros would have fired it too4/10killed them57% / 57%
27 1:07 r1nAK-471042fine - pros would have fired it too3/8killed them66% / 66%
28 0:57 WeaknessM4A4776fine - pros would have fired it too4/7killed them68% / 68%
28 0:51 ВитькаM4A41184aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first0/41% / 47%
28 0:49 ВитькаM4A41015fine - pros would have fired it too0/443% / 45%
28 0:48 ВитькаM4A41010fine - pros would have fired it too1/4killed them53% / 53%
29 0:15 я пивоM4A4413fine - pros would have fired it too2/3cut short (a death, a reload)51% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.