Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 86 | 27% |
| M4A4 | 34 | 44% |
| M4A1-S | 28 | 43% |
| MP9 | 8 | 0% |
| USP-S | 6 | 17% |
| Glock-18 | 5 | 40% |
| MAC-10 | 3 | 33% |
| Five-SeveN | 2 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/152 | 4 1:40 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 4.1 |
| 26/152 | 23 bomb 0:34 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 22.7 s CT | 2.6 |
| 53/152 | 17 1:34 | 1 kill (M4A1-S) CT | 1.0 |
| 66/152 | 24 0:41 | 1 kill (M4A4) CT | 1.0 |
| 72/152 | 26 1:20 | 1 kill (M4A4) CT | 0.8 |
| 89/152 | 25 1:20 | 1 kill (M4A4) CT | 0.6 |
| 95/152 | 10 0:57 | 1 kill (AK-47) T | 0.4 |
| 119/152 | 7 1:36 | 1 kill (AK-47) T | -0.3 |
| 125/152 | 12 1:16 | 1 kill (AK-47) T | -0.5 |
| 126/152 | 22 0:35 | 1 kill (M4A1-S) CT | -0.5 |
| 128/152 | 30 0:42 | 1 kill (AK-47) T | -0.6 |
| 132/152 | 19 1:10 | 1 kill (M4A4) CT | -0.9 |
| 134/152 | 5 1:08 | 2 kills (AK-47 ×2), in 23.4 s T | -1.0 |
| 141/152 | 13 bomb 0:34 | 1 kill (USP-S), 1 headshot CT | -1.7 |
| 144/152 | 1 1:23 | 2 kills (Glock ×2), all headshots, in 11.4 s T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:07 | 1v3 before the plant T · 96 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · saw each other |
| 6 1:20 | 1v5 before the plant T · 79 HP · Palace Alley | lost - died in the first fight · saw each other |
| 23 bomb 0:09 | 1v2 after the plant CT · 15 HP · Bombsite A | lost - died later |
| 25 0:58 | 1v3 before the plant CT · 72 HP · CT Spawn | lost - died later · saw each other |
Flashes
10 flashes: 5 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:09 | weak | barely blinded louty 2.0 s (0.2 s white) |
| 7 0:56 | wasted | no enemy blinded for long |
| 12 1:11 | wasted | no enemy blinded for long |
| 12 bomb 0:24 | good | blinded hansikas 4.2 s (1.4 s white) |
| 19 1:18 | good | blinded N0T0RI0US 3.2 s (0.6 s white); blinded themselves 2.5 s on the move through Bombsite A - safe |
| 21 1:12 | good | blinded louty 3.8 s (1.1 s white) |
| 23 bomb 0:17 | good | blinded sammo 3.2 s (0.6 s white) |
| 25 1:15 | wasted | no enemy blinded for long |
| 29 bomb 0:21 | good | blinded sikisN 4.8 s (2.0 s white) |
| 30 1:15 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Palace Interior - safe |
Throws
34 grenades: 30 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from CT Spawn (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 0:58 | exposed | a flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1400 units away; a running throw |
| 12 bomb 0:25 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 821 units away |
| 23 bomb 0:19 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 616 units away |
| 25 1:22 | exposed | an HE at CT Spawn - seen by 2 enemies for 1.5 s, the nearest 1103 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:19 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:20 | Palace Alley | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 bomb 0:11 | CT Spawn | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 28 1:31 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:20 | trade | quejki was killed 426 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:35 | trade | Vanila was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | FalcoN ™ was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | trade | BerciK was killed 283 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:23 | trade | quejki was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | FalcoN ™ was killed 280 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:37 | trade | quejki was killed 172 units away: you traded in 1,031 ms (pros: 969 ms) |
| 7 0:59 | hold | held with BerciK, 384 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after BerciK) |
| 9 1:41 | peek together | peeked the same enemy as FalcoN ™, 78 ms after them - a double peek |
| 9 1:41 | peek together | peeked the same enemy as Vanila, 578 ms before them - early - you went first, alone |
| 9 1:41 | peek together | peeked the same enemy as BerciK, 500 ms after them - late - your team-mate went first, as bait |
| 9 1:41 | trade | quejki was killed 139 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:40 | trade | Vanila was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:39 | trade | FalcoN ™ was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | hold | held with FalcoN ™, 896 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:30 | trade | quejki was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:18 | peek together | peeked the same enemy as BerciK, 734 ms before them - early - you went first, alone |
| 12 bomb 0:29 | trade | FalcoN ™ was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 bomb 0:23 | hold | held with Vanila, 752 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Vanila) |
| 14 1:44 | trade | BerciK was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:20 | trade | BerciK was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:41 | hold | held with BerciK, 1014 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:16 | trade | BerciK was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:11 | trade | quejki was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:09 | trade | BerciK was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:38 | trade | BerciK was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:51 | line of fire | stood in quejki's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 27 1:19 | trade | FalcoN ™ was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:32 | peek together | peeked the same enemy as Vanila, 391 ms after them - late - your team-mate went first, as bait |
| 28 1:32 | peek together | peeked the same enemy as quejki, 156 ms before them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | killed them | Glock-18 | 531 ms | 531 ms | 47.1° | ||
| 1 1:18 | hit by them | P2000 | 422 ms | – | 2.6° | ||
| 1 bomb 0:35 | killed them | Glock-18 | 234 ms | 234 ms | 3.5° | ||
| 1 bomb 0:34 | killed by them | USP-S | 609 ms | 859 ms | 10.0° | ||
| 2 1:17 | hit them | AK-47 | 859 ms | – | 2.5° | ||
| 2 1:06 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:04 | hit them | AK-47 | 281 ms | – | 1.9° | ||
| 2 1:04 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:01 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed by them | M4A1-S | 125 ms | 516 ms | 0.7° | ||
| 4 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:40 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit them | M4A4 | 438 ms | – | 13.6° | ||
| 4 1:28 | killed by them | M4A1-S | 672 ms | 672 ms | 26.2° | ||
| 5 1:08 | killed them | AK-47 | 406 ms | 906 ms | 3.6° | ||
| 5 0:51 | hit by them | AK-47 | 375 ms | – | 0.9° | ||
| 5 0:45 | killed them | AK-47 | 328 ms | 1219 ms | 0.9° | ||
| 5 0:45 | hit by them | AK-47 | 594 ms | – | 7.2° | ||
| 5 0:43 | killed by them | AK-47 | 688 ms | 688 ms | 0.7° | ||
| 6 1:19 | killed by them | USP-S | 797 ms | 1016 ms | 3.8° | ||
| 7 1:36 | killed them | AK-47 | 547 ms | 547 ms | 2.5° | ||
| 7 bomb 0:40 | hit them | AK-47 | 516 ms | – | 2.7° | ||
| 7 bomb 0:40 | hit by them | AK-47 | 906 ms | – | 25.9° | ||
| 8 1:20 | killed by them | M4A4 | 219 ms | 484 ms | 0.7° | ||
| 9 1:41 | hit by them | M4A4 | 516 ms | – | 6.2° | ||
| 9 1:36 | hit them | MAC-10 | 359 ms | – | 4.0° | ||
| 9 1:36 | killed by them | M4A4 | 391 ms | 469 ms | 0.5° | ||
| 10 0:58 | killed them | AK-47 | 375 ms | 875 ms | 20.7° | ||
| 11 1:38 | killed by them | P250 | 344 ms | 969 ms | 1.8° | ||
| 12 1:16 | killed them | AK-47 | 1625 ms | 1625 ms | 51.2° | ||
| 12 bomb 0:28 | hit by them | AK-47 | 984 ms | – | 1.1° | ||
| 12 bomb 0:27 | hit them | AK-47 | 1328 ms | – | 0.8° | ||
| 12 bomb 0:22 | killed by them | M4A1-S | 828 ms | 1031 ms | 15.0° | ||
| 13 1:16 | hit by them | Glock-18 | 750 ms | – | 0.3° | ||
| 13 bomb 0:34 | hit by them | Glock-18 | 188 ms | – | 1.1° | ||
| 13 bomb 0:34 | killed them | USP-S | 281 ms | 281 ms | 3.2° | ||
| 13 bomb 0:32 | killed by them | Glock-18 | 516 ms | 516 ms | 1.5° | ||
| 14 1:35 | killed by them | Galil AR | 953 ms | 2312 ms | 0.5° | ||
| 15 1:15 | killed by them | AK-47 | 312 ms | 609 ms | 1.3° | ||
| 15 1:15 | hit by them | AK-47 | 562 ms | – | 6.3° | ||
| 16 1:40 | killed by them | Desert Eagle | 250 ms | 250 ms | 4.5° | ||
| 17 1:34 | killed them | M4A1-S | 344 ms | 844 ms | 3.4° | ||
| 17 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:30 | killed by them | M4A1-S | 172 ms | 172 ms | 0.6° | ||
| 18 1:35 | killed by them | AK-47 | 938 ms | 1438 ms | 6.5° | ||
| 19 1:12 | hit them | M4A4 | 391 ms | – | 1.9° | ||
| 19 1:10 | hit by them | AK-47 | 672 ms | – | 7.1° | ||
| 19 1:10 | killed them | M4A4 | 734 ms | 828 ms | 2.9° | ||
| 19 1:08 | killed by them | AK-47 | 781 ms | 1188 ms | 13.2° | ||
| 19 1:08 | hit by them | Tec-9 | 297 ms | – | 2.0° | ||
| 22 0:36 | hit by them | Glock-18 | 391 ms | – | 6.0° | ||
| 22 0:36 | killed them | M4A1-S | 406 ms | 703 ms | 27.8° | ||
| 23 bomb 0:34 | hit by them | AK-47 | 594 ms | – | 0.5° | ||
| 23 bomb 0:34 | killed them | M4A1-S | 906 ms | 906 ms | 5.3° | ||
| 23 bomb 0:17 | hit them | M4A4 | 203 ms | – | 1.9° | ||
| 23 bomb 0:11 | killed them | M4A1-S | 281 ms | 281 ms | 1.7° | ||
| 23 bomb 0:07 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:42 | hit by them | AK-47 | 391 ms | – | 1.0° | ||
| 24 0:42 | killed them | M4A4 | 406 ms | 1312 ms | 1.0° | ||
| 24 0:25 | killed by them | AK-47 | 328 ms | 422 ms | 16.7° | ||
| 25 1:20 | killed them | M4A4 | 422 ms | 688 ms | 2.3° | ||
| 25 bomb 0:33 | killed by them | AK-47 | 1828 ms | 1828 ms | 7.7° | ||
| 26 1:20 | killed them | M4A4 | 344 ms | 516 ms | 10.6° | ||
| 26 0:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:12 | hit them | AK-47 | 2234 ms | – | 16.2° | ||
| 27 1:12 | killed by them | AK-47 | 1203 ms | 1391 ms | 45.3° | ||
| 28 1:31 | hit by them | M4A4 | 531 ms | – | 2.4° | ||
| 28 1:31 | killed by them | AWP | 359 ms | 359 ms | 3.8° | ||
| 30 0:42 | killed them | AK-47 | 531 ms | 1328 ms | 23.2° | ||
| 30 0:42 | hit by them | M4A4 | 750 ms | – | 32.5° | ||
| 30 0:42 | killed by them | M4A1-S | 375 ms | 375 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 366 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 1 bomb 0:35 | Glock-18 | 479 | fine - pros would have fired it too | 1/4 | killed them | 50% / 50% | |
| 2 1:33 | AK-47 | 972 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 2 1:33 | AK-47 | 972 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | 13% / 56% | ||
| 2 1:18 | AK-47 | 1398 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/9 | 2 bullets after pros would have stopped | 24% / 50% | |
| 2 1:07 | AK-47 | 683 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/6 | 4% / 51% | ||
| 2 0:56 | AK-47 | 1007 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | 5% / 46% | ||
| 3 1:35 | AK-47 | 966 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 65% / 65% | |
| 4 1:28 | M4A1-S | 193 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 20% / 49% | |
| 5 1:08 | AK-47 | 340 | fired while moving (157 u/s), too fast to be accurate - stop first | 4/9 | killed them | 32% / 62% | |
| 5 0:45 | AK-47 | 827 | fired while moving (104 u/s), too fast to be accurate - stop first | 3/14 | killed them | 32% / 75% | |
| 5 0:44 | AK-47 | 1342 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 45% | |
| 6 1:19 | Desert Eagle | 855 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 57% | |
| 7 1:36 | AK-47 | 726 | fine - pros would have fired it too | 1/7 | killed them | 31% / 55% | |
| 7 bomb 0:40 | AK-47 | 836 | fired while moving (145 u/s), too fast to be accurate - stop first | 3/12 | 8% / 49% | ||
| 9 1:36 | MAC-10 | 645 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 34% / 57% | |
| 10 0:58 | AK-47 | 473 | fine - pros would have fired it too | 3/9 | killed them | 63% / 63% | |
| 11 1:38 | AK-47 | 249 | aim far off: your crosshair was about 3.5 player widths (118 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 50% | |
| 12 1:17 | AK-47 | 1075 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 47% | |
| 12 1:17 | AK-47 | 1069 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 48% | |
| 12 1:17 | AK-47 | 1086 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/2 | killed them | 15% / 50% | |
| 12 bomb 0:28 | AK-47 | 1755 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 17% / 59% | |
| 12 bomb 0:28 | AK-47 | 1733 | fine - pros would have fired it too | 0/1 | 44% / 49% | ||
| 12 bomb 0:23 | AK-47 | 497 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 63% / 63% | |
| 13 1:16 | USP-S | 604 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/6 | 1% / 46% | ||
| 13 bomb 0:34 | USP-S | 782 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/2 | killed them | 30% / 47% | |
| 13 bomb 0:32 | USP-S | 312 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 41% | |
| 14 1:35 | Five-SeveN | 792 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/1 | 41% / 48% | ||
| 14 1:34 | Five-SeveN | 793 | fine - pros would have fired it too | 0/2 | 35% / 37% | ||
| 15 1:17 | M4A4 | 1097 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/5 | 18% / 61% | ||
| 15 1:15 | M4A4 | 876 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 46% | |
| 16 1:40 | M4A4 | 271 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 29% / 53% | |
| 17 1:34 | M4A1-S | 1096 | fine - pros would have fired it too | 4/7 | killed them | 56% / 56% | |
| 18 1:35 | MP9 | 880 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 0% / 46% | |
| 19 1:12 | M4A4 | 777 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/6 | 12% / 60% | ||
| 19 1:10 | M4A4 | 812 | fine - pros would have fired it too | 2/5 | killed them | 42% / 46% | |
| 19 1:08 | M4A4 | 1111 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 45% | |
| 22 0:36 | M4A1-S | 330 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/9 | killed them | 3% / 52% | |
| 23 bomb 0:34 | M4A1-S | 1484 | fine - pros would have fired it too | 1/4 | killed them | 47% / 47% | |
| 23 bomb 0:17 | M4A1-S | 693 | fine - pros would have fired it too | 2/16 | cut short (a death, a reload); 3 bullets after pros would have stopped | 53% / 53% | |
| 23 bomb 0:11 | M4A1-S | 451 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/5 | killed them | 19% / 48% | |
| 24 0:42 | M4A4 | 1731 | fine - pros would have fired it too | 4/6 | 41% / 46% | ||
| 24 0:41 | M4A4 | 1730 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 25 1:20 | M4A4 | 1102 | fine - pros would have fired it too | 3/6 | killed them | 65% / 65% | |
| 26 1:20 | M4A4 | 608 | fired while moving (150 u/s), too fast to be accurate - stop first | 3/8 | killed them | 39% / 76% | |
| 27 1:12 | AK-47 | 521 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 33% / 53% | |
| 28 1:31 | AK-47 | 1460 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 44% | |
| 30 0:42 | AK-47 | 757 | fine - pros would have fired it too | 4/9 | killed them | 52% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.