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Mirage, lost 14-16 · Fri 30 Oct, 21:31

Agnostic

The match

Aim

Scoreboard

55ADR80%KAST

Positioning

Shots

31/48Rushed↓3/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478627%
M4A43444%
M4A1-S2843%
MP980%
USP-S617%
Glock-18540%
MAC-10333%
Five-SeveN20%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/1524 1:40 1 kill (Deagle), 1 through smoke, 1 headshot T4.1
26/15223 bomb 0:34 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 22.7 s CT2.6
53/15217 1:34 1 kill (M4A1-S) CT1.0
66/15224 0:41 1 kill (M4A4) CT1.0
72/15226 1:20 1 kill (M4A4) CT0.8
89/15225 1:20 1 kill (M4A4) CT0.6
95/15210 0:57 1 kill (AK-47) T0.4
119/1527 1:36 1 kill (AK-47) T-0.3
125/15212 1:16 1 kill (AK-47) T-0.5
126/15222 0:35 1 kill (M4A1-S) CT-0.5
128/15230 0:42 1 kill (AK-47) T-0.6
132/15219 1:10 1 kill (M4A4) CT-0.9
134/1525 1:08 2 kills (AK-47 ×2), in 23.4 s T-1.0
141/15213 bomb 0:34 1 kill (USP-S), 1 headshot CT-1.7
144/1521 1:23 2 kills (Glock ×2), all headshots, in 11.4 s T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:07 1v3 before the plant T · 96 HP · Top Midlost - died with two or more on them at once, after 1 kill · saw each other
6 1:20 1v5 before the plant T · 79 HP · Palace Alleylost - died in the first fight · saw each other
23 bomb 0:09 1v2 after the plant CT · 15 HP · Bombsite Alost - died later
25 0:58 1v3 before the plant CT · 72 HP · CT Spawnlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 5 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:09 weakbarely blinded louty 2.0 s (0.2 s white)
7 0:56 wastedno enemy blinded for long
12 1:11 wastedno enemy blinded for long
12 bomb 0:24 goodblinded hansikas 4.2 s (1.4 s white)
19 1:18 goodblinded N0T0RI0US 3.2 s (0.6 s white); blinded themselves 2.5 s on the move through Bombsite A - safe
21 1:12 goodblinded louty 3.8 s (1.1 s white)
23 bomb 0:17 goodblinded sammo 3.2 s (0.6 s white)
25 1:15 wastedno enemy blinded for long
29 bomb 0:21 goodblinded sikisN 4.8 s (2.0 s white)
30 1:15 wastedno enemy blinded for long; blinded themselves 2.0 s holding Palace Interior - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 30 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from CT Spawn (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 0:58 exposeda flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1400 units away; a running throw
12 bomb 0:25 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 821 units away
23 bomb 0:19 exposeda flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 616 units away
25 1:22 exposedan HE at CT Spawn - seen by 2 enemies for 1.5 s, the nearest 1103 units away; a running throw

Positioning

In 4 of your 45 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 32 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:19 hansikasBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
6 1:20 sikisNPalace Alleypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 bomb 0:11 N0T0RI0USCT Spawncover not used: 48 units away, they'd have seen only your headkilled them
28 1:31 sikisNBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:20 tradequejki was killed 426 units away: not traded within 5 s (pros: 1,641 ms)
2 1:35 tradeVanila was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeFalcoN ™ was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 tradeBerciK was killed 283 units away: not traded within 5 s (pros: 625 ms)
6 1:23 tradequejki was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeFalcoN ™ was killed 280 units away: not traded within 5 s (pros: 625 ms)
7 1:37 tradequejki was killed 172 units away: you traded in 1,031 ms (pros: 969 ms)
7 0:59 holdheld with BerciK, 384 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after BerciK)
9 1:41 peek togetherpeeked the same enemy as FalcoN ™, 78 ms after them - a double peek
9 1:41 peek togetherpeeked the same enemy as Vanila, 578 ms before them - early - you went first, alone
9 1:41 peek togetherpeeked the same enemy as BerciK, 500 ms after them - late - your team-mate went first, as bait
9 1:41 tradequejki was killed 139 units away: not traded within 5 s (pros: 625 ms)
9 1:40 tradeVanila was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
9 1:39 tradeFalcoN ™ was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 holdheld with FalcoN ™, 896 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:30 tradequejki was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
12 1:18 peek togetherpeeked the same enemy as BerciK, 734 ms before them - early - you went first, alone
12 bomb 0:29 tradeFalcoN ™ was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
12 bomb 0:23 holdheld with Vanila, 752 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Vanila)
14 1:44 tradeBerciK was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
15 1:20 tradeBerciK was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
17 1:41 holdheld with BerciK, 1014 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:16 tradeBerciK was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
23 1:11 tradequejki was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:09 tradeBerciK was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
25 1:38 tradeBerciK was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
26 1:51 line of firestood in quejki's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
27 1:19 tradeFalcoN ™ was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
28 1:32 peek togetherpeeked the same enemy as Vanila, 391 ms after them - late - your team-mate went first, as bait
28 1:32 peek togetherpeeked the same enemy as quejki, 156 ms before them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 sammokilled themGlock-18531 ms531 ms47.1°
1 1:18 hansikashit by themP2000422 ms–2.6°
1 bomb 0:35 loutykilled themGlock-18234 ms234 ms3.5°
1 bomb 0:34 N0T0RI0USkilled by themUSP-S609 ms859 ms10.0°
2 1:17 loutyhit themAK-47859 ms–2.5°
2 1:06 loutyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:04 loutyhit themAK-47281 ms–1.9°
2 1:04 loutyhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:01 loutyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 hansikaskilled by themM4A1-S125 ms516 ms0.7°
4 1:41 sikisNhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:40 sikisNkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 sammohit themM4A4438 ms–13.6°
4 1:28 sammokilled by themM4A1-S672 ms672 ms26.2°
5 1:08 loutykilled themAK-47406 ms906 ms3.6°
5 0:51 N0T0RI0UShit by themAK-47375 ms–0.9°
5 0:45 sikisNkilled themAK-47328 ms1219 ms0.9°
5 0:45 sikisNhit by themAK-47594 ms–7.2°
5 0:43 hansikaskilled by themAK-47688 ms688 ms0.7°
6 1:19 sikisNkilled by themUSP-S797 ms1016 ms3.8°
7 1:36 sikisNkilled themAK-47547 ms547 ms2.5°
7 bomb 0:40 hansikashit themAK-47516 ms–2.7°
7 bomb 0:40 hansikashit by themAK-47906 ms–25.9°
8 1:20 loutykilled by themM4A4219 ms484 ms0.7°
9 1:41 loutyhit by themM4A4516 ms–6.2°
9 1:36 loutyhit themMAC-10359 ms–4.0°
9 1:36 loutykilled by themM4A4391 ms469 ms0.5°
10 0:58 sikisNkilled themAK-47375 ms875 ms20.7°
11 1:38 N0T0RI0USkilled by themP250344 ms969 ms1.8°
12 1:16 sikisNkilled themAK-471625 ms1625 ms51.2°
12 bomb 0:28 hansikashit by themAK-47984 ms–1.1°
12 bomb 0:27 hansikashit themAK-471328 ms–0.8°
12 bomb 0:22 loutykilled by themM4A1-S828 ms1031 ms15.0°
13 1:16 hansikashit by themGlock-18750 ms–0.3°
13 bomb 0:34 N0T0RI0UShit by themGlock-18188 ms–1.1°
13 bomb 0:34 N0T0RI0USkilled themUSP-S281 ms281 ms3.2°
13 bomb 0:32 hansikaskilled by themGlock-18516 ms516 ms1.5°
14 1:35 sikisNkilled by themGalil AR953 ms2312 ms0.5°
15 1:15 sikisNkilled by themAK-47312 ms609 ms1.3°
15 1:15 N0T0RI0UShit by themAK-47562 ms–6.3°
16 1:40 loutykilled by themDesert Eagle250 ms250 ms4.5°
17 1:34 loutykilled themM4A1-S344 ms844 ms3.4°
17 1:30 sikisNhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:30 sikisNkilled by themM4A1-S172 ms172 ms0.6°
18 1:35 N0T0RI0USkilled by themAK-47938 ms1438 ms6.5°
19 1:12 loutyhit themM4A4391 ms–1.9°
19 1:10 loutyhit by themAK-47672 ms–7.1°
19 1:10 loutykilled themM4A4734 ms828 ms2.9°
19 1:08 sammokilled by themAK-47781 ms1188 ms13.2°
19 1:08 N0T0RI0UShit by themTec-9297 ms–2.0°
22 0:36 hansikashit by themGlock-18391 ms–6.0°
22 0:36 hansikaskilled themM4A1-S406 ms703 ms27.8°
23 bomb 0:34 hansikashit by themAK-47594 ms–0.5°
23 bomb 0:34 hansikaskilled themM4A1-S906 ms906 ms5.3°
23 bomb 0:17 N0T0RI0UShit themM4A4203 ms–1.9°
23 bomb 0:11 N0T0RI0USkilled themM4A1-S281 ms281 ms1.7°
23 bomb 0:07 sammokilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:42 sikisNhit by themAK-47391 ms–1.0°
24 0:42 sikisNkilled themM4A4406 ms1312 ms1.0°
24 0:25 hansikaskilled by themAK-47328 ms422 ms16.7°
25 1:20 sikisNkilled themM4A4422 ms688 ms2.3°
25 bomb 0:33 sammokilled by themAK-471828 ms1828 ms7.7°
26 1:20 loutykilled themM4A4344 ms516 ms10.6°
26 0:35 hansikashit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 1:18 sammohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 1:12 N0T0RI0UShit themAK-472234 ms–16.2°
27 1:12 N0T0RI0USkilled by themAK-471203 ms1391 ms45.3°
28 1:31 sammohit by themM4A4531 ms–2.4°
28 1:31 sikisNkilled by themAWP359 ms359 ms3.8°
30 0:42 sikisNkilled themAK-47531 ms1328 ms23.2°
30 0:42 sikisNhit by themM4A4750 ms–32.5°
30 0:42 hansikaskilled by themM4A1-S375 ms375 ms5.2°

Shots

You fired 31 of your 48 first shots too soon: 18 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 sammoGlock-18366fine - pros would have fired it too1/1killed them45% / 45%
1 bomb 0:35 loutyGlock-18479fine - pros would have fired it too1/4killed them50% / 50%
2 1:33 loutyAK-47972fired while moving (111 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
2 1:33 loutyAK-47972aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/313% / 56%
2 1:18 loutyAK-471398aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/92 bullets after pros would have stopped24% / 50%
2 1:07 loutyAK-47683fired while moving (119 u/s), too fast to be accurate - stop first1/64% / 51%
2 0:56 loutyAK-471007fired while moving (89 u/s), too fast to be accurate - stop first0/25% / 46%
3 1:35 hansikasAK-47966fine - pros would have fired it too0/3cut short (a death, a reload)65% / 65%
4 1:28 sammoM4A1-S193aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5cut short (a death, a reload)20% / 49%
5 1:08 loutyAK-47340fired while moving (157 u/s), too fast to be accurate - stop first4/9killed them32% / 62%
5 0:45 sikisNAK-47827fired while moving (104 u/s), too fast to be accurate - stop first3/14killed them32% / 75%
5 0:44 hansikasAK-471342fired while moving (126 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 45%
6 1:19 sikisNDesert Eagle855aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)13% / 57%
7 1:36 sikisNAK-47726fine - pros would have fired it too1/7killed them31% / 55%
7 bomb 0:40 hansikasAK-47836fired while moving (145 u/s), too fast to be accurate - stop first3/128% / 49%
9 1:36 loutyMAC-10645fired while moving (209 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)34% / 57%
10 0:58 sikisNAK-47473fine - pros would have fired it too3/9killed them63% / 63%
11 1:38 N0T0RI0USAK-47249aim far off: your crosshair was about 3.5 player widths (118 units) off their body - get on target first0/2cut short (a death, a reload)1% / 50%
12 1:17 sikisNAK-471075aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 47%
12 1:17 sikisNAK-471069aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 48%
12 1:17 sikisNAK-471086fired while moving (79 u/s), too fast to be accurate - stop first1/2killed them15% / 50%
12 bomb 0:28 hansikasAK-471755aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/41 bullet after pros would have stopped17% / 59%
12 bomb 0:28 hansikasAK-471733fine - pros would have fired it too0/144% / 49%
12 bomb 0:23 loutyAK-47497fine - pros would have fired it too0/7cut short (a death, a reload)63% / 63%
13 1:16 hansikasUSP-S604aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/61% / 46%
13 bomb 0:34 N0T0RI0USUSP-S782fired while moving (103 u/s), too fast to be accurate - stop first1/2killed them30% / 47%
13 bomb 0:32 hansikasUSP-S312aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first0/1cut short (a death, a reload)1% / 41%
14 1:35 sikisNFive-SeveN792fired while moving (153 u/s), too fast to be accurate - stop first0/141% / 48%
14 1:34 sikisNFive-SeveN793fine - pros would have fired it too0/235% / 37%
15 1:17 N0T0RI0USM4A41097fired while moving (123 u/s), too fast to be accurate - stop first0/518% / 61%
15 1:15 sikisNM4A4876aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)22% / 46%
16 1:40 loutyM4A4271fired while moving (92 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)29% / 53%
17 1:34 loutyM4A1-S1096fine - pros would have fired it too4/7killed them56% / 56%
18 1:35 N0T0RI0USMP9880fired while moving (190 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)0% / 46%
19 1:12 loutyM4A4777aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/612% / 60%
19 1:10 loutyM4A4812fine - pros would have fired it too2/5killed them42% / 46%
19 1:08 sammoM4A41111aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2cut short (a death, a reload)4% / 45%
22 0:36 hansikasM4A1-S330fired while moving (95 u/s), too fast to be accurate - stop first3/9killed them3% / 52%
23 bomb 0:34 hansikasM4A1-S1484fine - pros would have fired it too1/4killed them47% / 47%
23 bomb 0:17 N0T0RI0USM4A1-S693fine - pros would have fired it too2/16cut short (a death, a reload); 3 bullets after pros would have stopped53% / 53%
23 bomb 0:11 N0T0RI0USM4A1-S451fired while moving (124 u/s), too fast to be accurate - stop first1/5killed them19% / 48%
24 0:42 sikisNM4A41731fine - pros would have fired it too4/641% / 46%
24 0:41 sikisNM4A41730fine - pros would have fired it too1/1killed them56% / 56%
25 1:20 sikisNM4A41102fine - pros would have fired it too3/6killed them65% / 65%
26 1:20 loutyM4A4608fired while moving (150 u/s), too fast to be accurate - stop first3/8killed them39% / 76%
27 1:12 N0T0RI0USAK-47521fine - pros would have fired it too3/3cut short (a death, a reload)33% / 53%
28 1:31 sammoAK-471460fired while moving (97 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 44%
30 0:42 sikisNAK-47757fine - pros would have fired it too4/9killed them52% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.