Premier · Fri 30 Oct, 21:31 · 30 rounds, 47 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 14 | Started as Terrorists · 14 | Started as Terrorists · 14 | Started as Terrorists · 14 | ||||||||||||||||||||||||||||||||
| 34 | 26 | 6 | +8 | 122 | 35% | 77% | 6-2 | 118 | 7 | 0/4 | 375 ms | 554 ms | 3.6° | 48% | 58% | 14% | 68% | 41 | 5% 3/63 | 2 | 0 | 1 | 37% | 0% 0/27 | 0% 0/8 | 43% 26/60 | 15 | 11 | 7% 1/15 | 0% | 40% pro 59% | ||||
| 24 | 19 | 6 | +5 | 76 | 46% | 67% | 1-6 | 22 | 32 | 1/4 | 359 ms | 672 ms | 4.3° | 32% | 72% | 15% | 72% | 27 | 4% 2/44 | 1 | 0 | 1 | 36% | 0% 0/15 | 0/3 | 34% 15/44 | 7 | 8 | 29% 4/14 | 0% | 38% pro 54% | ||||
| 19 | 22 | 3 | -3 | 55 | 26% | 80% | 2-1 | 93 | 8 | 0/4 | 406 ms | 828 ms | 3.3° | 24% | 29% | 8% | 52% | 26 | 9% 4/45 | 3 | 0 | 1 | 9% | 0% 0/21 | 0/3 | 65% 31/48 | 18 | 13 | 19% 3/16 | 3% | 27% pro 52% | ||||
| 17 | 21 | 7 | -4 | 67 | 47% | 80% | 3-3 | 157 | 1 | 1/3 | 446 ms | 781 ms | 6.0° | 16% | 47% | 17% | 41% | 24 | 14% 5/37 | 4 | 0 | 1 | 31% | 5% 1/20 | 0% 0/5 | 69% 29/42 | 24 | 5 | 38% 6/16 | 0% | 25% pro 53% | ||||
| 17 | 23 | 11 | -6 | 73 | 29% | 77% | 2-4 | 62 | 16 | 1/4 | 422 ms | 1008 ms | 3.6° | 41% | 49% | 10% | 74% | 31 | 16% 7/45 | 6 | 0 | 1 | 31% | 0% 0/17 | 0/3 | 34% 14/41 | 6 | 8 | 7% 1/14 | 1% | 40% pro 54% | ||||
| Started as CTs · 16 | Started as CTs · 16 | Started as CTs · 16 | Started as CTs · 16 | ||||||||||||||||||||||||||||||||
| 31 | 25 | 9 | +6 | 109 | 48% | 83% | 6-2 | 122 | 1 | 0/2 | 414 ms | 640 ms | 3.2° | 44% | 40% | 21% | 80% | 38 | 2% 1/56 | 0 | 0 | 1 | 48% | 5% 1/19 | 0/3 | 34% 20/58 | 10 | 10 | 21% 5/24 | 5% | 46% pro 59% | ||||
| 30 | 20 | 10 | +10 | 105 | 50% | 73% | 1-2 | 159 | 6 | 1/5 | 446 ms | 547 ms | 2.5° | 43% | 44% | 23% | 59% | 44 | 0% 0/53 | 0 | 0 | 0 | 46% | 3% 1/29 | 0/4 | 50% 29/58 | 17 | 12 | 25% 4/16 | 2% | 33% pro 53% | ||||
| 20 | 19 | 9 | +1 | 71 | 35% | 80% | 2-1 | 181 | 11 | 2/5 | 438 ms | 750 ms | 3.0° | 27% | 37% | 11% | 51% | 36 | 8% 4/50 | 3 | 0 | 1 | 42% | 14% 2/14 | 0/4 | 56% 28/50 | 16 | 12 | 10% 2/19 | 0% | 30% pro 54% | ||||
| 15 | 27 | 8 | -12 | 65 | 53% | 60% | 5-6 | 71 | 1 | 0/2 | 391 ms | 492 ms | 2.6° | 29% | 31% | 24% | 71% | 27 | 5% 2/41 | 1 | 0 | 1 | 68% | 24% 5/21 | 0% 0/5 | 56% 23/41 | 11 | 12 | 18% 2/11 | 8% | 30% pro 56% | ||||
| 14 | 20 | 7 | -6 | 40 | 43% | 63% | 2-3 | 64 | 5 | 1/4 | 625 ms | 672 ms | 4.4° | 35% | 25% | 19% | 85% | 19 | 6% 2/34 | 1 | 1 | 0 | 42% | 0% 0/8 | 1/2 | 52% 15/29 | 2 | 13 | 29% 2/7 | 10% | 30% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 18 1:29 | 4 kills (MP9 ×2, AK-47 ×2), 3 headshots, in 9.6 s CT | 11.2 | |
| 2 | 14 1:19 | 4 kills (P250 ×2, AK-47 ×2), 1 headshot, in 16.5 s CT | 8.9 | |
| 3 | 7 1:29 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 47.6 s T | 7.9 | |
| 4 | 20 1:33 | 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 17.5 s CT | 7.1 | |
| 5 | 6 1:25 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 6.1 s CT | 6.5 | |
| 6 | 8 1:06 | 3 kills (M4A1-S ×3), in 10.1 s CT | 6.2 | |
| 7 | 17 1:32 | 3 kills (M4A1-S ×2, AK-47), 2 headshots, in 8.4 s T | 6.1 | |
| 8 | 16 1:36 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 3.8 s CT | 5.6 | |
| 9 | 26 1:36 | 3 kills (M4A1-S ×3), 1 headshot, in 82.6 s CT | 5.5 | |
| 10 | 30 0:45 | 3 kills (M4A1-S ×3), in 11.5 s CT | 5.3 | |
| 11 | 25 1:27 | 3 kills (AK-47 ×3), 2 headshots, in 28.9 s T | 5.1 | |
| 12 | 30 1:11 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 46.2 s T | 4.7 |
Every moment (152)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 28 1:31 | 2 kills (AWP ×2), 1 through smoke, in 3.1 s CT | 4.7 | |
| 14 | 3 1:29 | 3 kills (Galil ×3), a wallbang, 2 headshots, in 53.5 s T | 4.6 | |
| 15 | 23 1:16 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.6 s T | 4.2 | |
| 16 | 15 1:42 | 3 kills (AWP ×3), in 28.1 s CT | 4.2 | |
| 17 | 4 1:40 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 4.1 | |
| 18 | 3 1:35 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 9.6 s CT | 4.0 | |
| 19 | 24 0:46 | 3 kills (AK-47 ×3), 2 headshots, in 25.6 s T | 3.7 | |
| 20 | 27 1:28 | 2 kills (AK-47 ×2), all headshots, in 1.8 s T | 3.6 | |
| 21 | 23 bomb 0:09 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 2.1 s T | 3.5 | |
| 22 | 16 1:38 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 3.5 | |
| 23 | 29 1:06 | 2 kills (AWP ×2), 1 through smoke, in 17.7 s CT | 3.3 | |
| 24 | 11 1:39 | 2 kills (AWP ×2), in 8.5 s CT | 3.2 | |
| 25 | 29 1:02 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 26 | 23 bomb 0:34 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 22.7 s CT | 2.6 | |
| 27 | 5 1:29 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 28 | 16 1:40 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 29 | 24 0:58 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.5 | |
| 30 | 8 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 7.5 s T | 2.5 | |
| 31 | 13 1:24 | 3 kills (Glock ×3), 2 headshots, in 30.8 s T | 2.5 | |
| 32 | 21 0:51 | 2 kills (M4A1-S ×2), in 10.3 s CT | 2.4 | |
| 33 | 5 1:07 | 2 kills (Deagle, AK-47), all headshots, in 24.1 s CT | 2.4 | |
| 34 | 28 1:37 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.3 | |
| 35 | 15 1:25 | 1 kill (M4A1-S), a wallbang CT | 2.2 | |
| 36 | 2 1:40 | 1 kill (Deagle), 1 headshot CT | 2.2 | |
| 37 | 24 0:24 | 2 kills (M4A1-S ×2), 1 headshot, in 16.4 s CT | 2.2 | |
| 38 | 2 1:35 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 39 | 10 1:20 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | 2.0 | |
| 40 | 9 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s CT | 2.0 | |
| 41 | 4 1:39 | 3 kills (M4A4 ×2, Tec-9), in 33.7 s T | 2.0 | |
| 42 | 4 1:28 | 1 kill (M4A1-S), 1 through smoke CT | 1.7 | |
| 43 | 9 1:34 | 1 kill (AWP), 1 through smoke, 1 headshot CT | 1.6 | |
| 44 | 10 1:29 | 2 kills (AK-47 ×2), all headshots, in 30.5 s T | 1.5 | |
| 45 | 22 0:57 | 1 kill (Deagle), 1 headshot T | 1.4 | |
| 46 | 14 1:44 | 2 kills (Galil ×2), a wallbang, in 10.6 s T | 1.4 | |
| 47 | 15 1:20 | 2 kills (AK-47 ×2), 1 headshot, in 4.8 s T | 1.4 | |
| 48 | 2 1:32 | 2 kills (AK-47 ×2), 1 through smoke, in 10.5 s T | 1.2 | |
| 49 | 27 1:21 | 1 kill (M4A1-S), 1 through smoke CT | 1.2 | |
| 50 | 7 1:30 | 1 kill (AK-47) CT | 1.0 | |
| 51 | 10 1:30 | 1 kill (AWP) CT | 1.0 | |
| 52 | 16 1:35 | 1 kill (AWP) CT | 1.0 | |
| 53 | 17 1:34 | 1 kill (M4A1-S) CT | 1.0 | |
| 54 | 18 1:20 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 55 | 20 1:48 | 1 kill (AWP) CT | 1.0 | |
| 56 | 20 1:32 | 1 kill (MP7) CT | 1.0 | |
| 57 | 21 0:41 | 1 kill (AK-47) CT | 1.0 | |
| 58 | 22 1:42 | 1 kill (AWP) CT | 1.0 | |
| 59 | 23 1:47 | 1 kill (AWP) CT | 1.0 | |
| 60 | 24 0:53 | 1 kill (AWP) CT | 1.0 | |
| 61 | 25 1:38 | 1 kill (AWP) T | 1.0 | |
| 62 | 28 1:31 | 1 kill (AK-47) T | 1.0 | |
| 63 | 30 1:46 | 1 kill (AWP) CT | 1.0 | |
| 64 | 3 0:45 | 1 kill (M4A1-S) CT | 1.0 | |
| 65 | 21 0:53 | 1 kill (AWP) CT | 1.0 | |
| 66 | 24 0:41 | 1 kill (M4A4) CT | 1.0 | |
| 67 | 7 1:34 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 68 | 27 bomb 0:39 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 69 | 19 1:29 | 1 kill (AWP) CT | 0.9 | |
| 70 | 11 0:52 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 71 | 19 1:16 | 1 kill (AK-47), a wallbang, 1 headshot T | 0.8 | |
| 72 | 26 1:20 | 1 kill (M4A4) CT | 0.8 | |
| 73 | 12 bomb 0:22 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 74 | 18 1:30 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 75 | 26 1:34 | 1 kill (AK-47) T | 0.8 | |
| 76 | 30 0:24 | 1 kill (M4A1-S) CT | 0.8 | |
| 77 | 25 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 78 | 15 bomb 0:15 | 1 kill (M4A1-S) CT | 0.7 | |
| 79 | 17 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 80 | 18 1:35 | 1 kill (AK-47) T | 0.7 | |
| 81 | 19 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 82 | 24 0:54 | 1 kill (M4A1-S) CT | 0.7 | |
| 83 | 27 1:19 | 1 kill (Galil), 1 headshot T | 0.7 | |
| 84 | 1 1:20 | 2 kills (USP-S ×2), all headshots, in 12.5 s CT | 0.7 | |
| 85 | 8 1:44 | 2 kills (M4A4 ×2), 1 headshot, in 24.2 s CT | 0.7 | |
| 86 | 29 bomb 0:10 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 87 | 3 1:46 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 88 | 5 1:11 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.6 | |
| 89 | 25 1:20 | 1 kill (M4A4) CT | 0.6 | |
| 90 | 12 1:21 | 1 kill (AK-47) T | 0.6 | |
| 91 | 27 1:12 | 1 kill (AK-47) T | 0.6 | |
| 92 | 26 1:38 | 1 kill (M4A1-S) CT | 0.5 | |
| 93 | 11 1:37 | 2 kills (P250 ×2), 1 headshot, in 3.7 s CT | 0.5 | |
| 94 | 12 bomb 0:29 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 95 | 10 0:57 | 1 kill (AK-47) T | 0.4 | |
| 96 | 23 1:23 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 97 | 29 1:36 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 98 | 10 1:08 | 1 kill (AK-47) CT | 0.4 | |
| 99 | 28 1:27 | 1 kill (M4A1-S) CT | 0.3 | |
| 100 | 28 bomb 0:33 | 1 kill (M4A1-S), 1 headshot CT | 0.3 | |
| 101 | 17 1:16 | 1 kill (Galil), 1 headshot T | 0.2 | |
| 102 | 13 bomb 0:25 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 103 | 1 bomb 0:30 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 104 | 5 1:45 | 1 kill (Five-SeveN) CT | 0.2 | |
| 105 | 13 bomb 0:34 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 106 | 1 bomb 0:34 | 2 kills (USP-S ×2), 1 in the air, 1 headshot, in 10.7 s CT | 0.1 | |
| 107 | 3 0:24 | 1 kill (AK-47), 1 headshot CT | 0.1 | |
| 108 | 5 1:13 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 109 | 14 bomb 0:12 | 1 kill (AK-47) T | 0.0 | |
| 110 | 6 1:34 | 1 kill (AWP) CT | 0.0 | |
| 111 | 21 1:09 | 1 kill (M4A1-S) CT | 0.0 | |
| 112 | 27 1:11 | 1 kill (AK-47) CT | 0.0 | |
| 113 | 8 1:12 | 1 kill (AK-47) T | -0.1 | |
| 114 | 22 1:41 | 1 kill (AK-47) CT | -0.1 | |
| 115 | 29 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 44.8 s T | -0.2 | |
| 116 | 19 1:12 | 1 kill (Tec-9), 1 headshot T | -0.2 | |
| 117 | 22 0:50 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 118 | 12 bomb 0:40 | 2 kills (AK-47 ×2), in 20.4 s CT | -0.3 | |
| 119 | 7 1:36 | 1 kill (AK-47) T | -0.3 | |
| 120 | 17 1:17 | 1 kill (M4A4) CT | -0.3 | |
| 121 | 19 1:08 | 1 kill (AK-47) T | -0.3 | |
| 122 | 9 1:43 | 1 kill (P250), 1 headshot T | -0.4 | |
| 123 | 11 1:44 | 1 kill (AK-47) T | -0.4 | |
| 124 | 14 bomb 0:34 | 1 kill (AK-47) T | -0.4 | |
| 125 | 12 1:16 | 1 kill (AK-47) T | -0.5 | |
| 126 | 22 0:35 | 1 kill (M4A1-S) CT | -0.5 | |
| 127 | 20 1:16 | 1 kill (AWP) T | -0.5 | |
| 128 | 30 0:42 | 1 kill (AK-47) T | -0.6 | |
| 129 | 3 1:34 | 1 kill (M4A1-S) CT | -0.8 | |
| 130 | 14 1:27 | 1 kill (AK-47), 1 headshot T | -0.8 | |
| 131 | 7 1:37 | 1 kill (M4A1-S), 1 headshot CT | -0.9 | |
| 132 | 19 1:10 | 1 kill (M4A4) CT | -0.9 | |
| 133 | 28 1:38 | 1 kill (M4A1-S) CT | -1.0 | |
| 134 | 5 1:08 | 2 kills (AK-47 ×2), in 23.4 s T | -1.0 | |
| 135 | 2 1:42 | 1 kill (Galil), 1 headshot T | -1.1 | |
| 136 | 15 1:13 | 1 kill (AK-47) T | -1.1 | |
| 137 | 2 bomb 0:38 | 1 kill (AK-47) T | -1.1 | |
| 138 | 4 1:35 | 2 kills (FAMAS ×2), 1 headshot, in 2.2 s CT | -1.2 | |
| 139 | 16 1:40 | 1 kill (M4A1-S) CT | -1.2 | |
| 140 | 9 1:41 | 2 kills (M4A4 ×2), in 5.2 s CT | -1.2 | |
| 141 | 13 bomb 0:34 | 1 kill (USP-S), 1 headshot CT | -1.7 | |
| 142 | 4 1:36 | 1 kill (AK-47) CT | -1.7 | |
| 143 | 1 1:18 | 2 kills (Glock ×2), all headshots, in 39.2 s T | -2.0 | |
| 144 | 1 1:23 | 2 kills (Glock ×2), all headshots, in 11.4 s T | -2.1 | |
| 145 | 28 1:28 | 1 kill (AK-47), 1 headshot T | -2.4 | |
| 146 | 12 1:23 | 1 kill (M4A1-S), 1 headshot CT | -2.6 | |
| 147 | 4 1:35 | 1 kill (Glock) T | -2.8 | |
| 148 | 2 1:36 | 1 kill (AK-47) T | -2.9 | |
| 149 | 6 1:23 | 1 kill (AK-47) CT | -2.9 | |
| 150 | 9 1:34 | 1 kill (P250), 1 headshot T | -3.2 | |
| 151 | 13 1:26 | 1 kill (Glock) T | -3.4 | |
| 152 | 13 bomb 0:25 | 1 kill (Glock) T | -3.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:30 | 1v2 after the plant CT · 89 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 bomb 0:24 | 1v1 after the plant T · 54 HP · Shop | won - killed them · saw each other | |
| 2 1:21 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later · saw each other | |
| 3 0:45 | 1v2 before the plant T · 46 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 0:36 | 1v1 before the plant CT · 100 HP · CT Spawn | won - killed them · saw them first | |
| 4 1:32 | 1v2 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:28 | 1v1 before the plant T · 48 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 5 1:07 | 1v3 before the plant T · 96 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 6 1:20 | 1v5 before the plant T · 79 HP · Palace Alley | lost - died in the first fight · saw each other | |
| 7 0:59 | 1v3 before the plant CT · 100 HP · Shop | lost - died later · saw them first | |
| 8 1:04 | 1v2 before the plant T · 91 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 9 1:36 | 1v4 before the plant T · 92 HP · Bombsite A | lost - died later, after 1 kill · first fight won, they saw them first | |
| 10 0:59 | 1v3 before the plant CT · 72 HP · Catwalk | lost - died in the first fight · saw them first | |
| 11 1:31 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw them first | |
| 12 bomb 0:22 | 1v3 after the plant T · 100 HP · Apartments | lost - died with two or more on them at once · first fight lost, saw them first | |
| 13 bomb 0:25 | 1v2 after the plant CT · 13 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 bomb 0:25 | 1v1 after the plant T · 77 HP · Shop | won - killed them · first fight won, saw each other | |
| 14 bomb 0:34 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other | |
| 14 bomb 0:26 | 1v1 after the plant T · 100 HP · CT Spawn | won - killed them · first fight won, saw each other | |
| 15 1:14 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 16 1:34 | 1v3 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other | |
| 17 1:24 | 1v4 before the plant CT · 100 HP · Shop | lost - died later, after 1 kill · first fight won, they saw them first | |
| 18 1:20 | 1v3 before the plant T · 99 HP · Catwalk | lost - died in the first fight · saw each other | |
| 19 1:08 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off · saw each other | |
| 20 1:32 | 1v5 before the plant T · 100 HP · Back Alley | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 0:41 | 1v5 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 22 0:50 | 1v4 before the plant T · 85 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 23 bomb 0:09 | 1v2 after the plant CT · 15 HP · Bombsite A | lost - died later | |
| 24 0:24 | 1v2 before the plant T · 42 HP · Snipers Nest | lost - died later, after 1 kill · first fight won, saw each other | |
| 24 0:20 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · saw each other | |
| 25 0:58 | 1v3 before the plant CT · 72 HP · CT Spawn | lost - died later · saw each other | |
| 26 1:20 | 1v4 before the plant T · 100 HP · Underpass | lost - died later · saw each other | |
| 27 1:12 | 1v4 before the plant CT · 100 HP · Palace Alley | lost - died later, after 1 kill · first fight won, saw them first | |
| 28 1:27 | 1v2 before the plant T · 75 HP · T Ramp | lost - died later · saw each other | |
| 29 bomb 0:18 | 1v2 after the plant CT · 84 HP · Stairs | lost - died in the first fight · they saw them first | |
| 30 0:33 | 1v3 before the plant T · 100 HP · Middle | lost - died later, after 2 kills · first fight won, saw each other | |
| 30 0:25 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:26 | blinded an enemy, but hurt the team too | blinded sammo 4.3 s (1.6 s white); blinded Agnostic 4.5 s on the move through Apartments - an enemy could see them; blinded Vanila 4.0 s on the move through Apartments - an enemy could see them Vanila peeked sammo 0.7 s before the pop - too late - the flash popped after they showed; hit them first | |
| 2 1:17 | hurt the team | barely blinded louty 0.5 s (0.0 s white); blinded Agnostic 2.6 s holding Bombsite A - an enemy could see them | |
| 9 1:36 | blinded an enemy, but hurt the team too | blinded louty 5.1 s (2.3 s white), hansikas 4.5 s (1.7 s white); blinded themselves 2.1 s on the move through Bombsite A - took damage 0.2 s after the pop; blinded Agnostic 4.5 s holding Bombsite A - safe Agnostic peeked louty 0.7 s before the pop - too late - the flash popped after they showed; hit them first | |
| 12 1:27 | misled a peek | barely blinded sammo 1.0 s (0.1 s white), sikisN 0.9 s (0.1 s white) the enemy was barely blinded, and quejki peeked sikisN 0.3 s after the pop; got hit first | |
| 12 1:27 | misled a peek | barely blinded sammo 0.9 s (0.1 s white) the enemy was barely blinded, and quejki peeked sammo 1.8 s after the pop; hit them first | |
| 12 1:26 | misled a peek | barely blinded quejki 1.0 s (0.1 s white), Agnostic 0.5 s (0.0 s white), FalcoN ™ 0.5 s (0.0 s white) the enemy was barely blinded, and sammo peeked quejki 0.8 s after the pop; got hit first | |
| 14 1:37 | hurt the team | no enemy blinded for long; blinded louty 4.4 s holding Catwalk - an enemy could see them | |
| 17 1:19 | hurt the team | barely blinded FalcoN ™ 0.6 s (0.1 s white); blinded themselves 1.0 s on the move through CT Spawn - an enemy could see them | |
| 20 1:35 | misled a peek | barely blinded BerciK 1.0 s (0.1 s white) the enemy was barely blinded, and N0T0RI0US peeked BerciK 1.9 s after the pop; got hit first | |
| 23 1:19 | blinded an enemy, but hurt the team too | blinded N0T0RI0US 3.5 s (0.8 s white); blinded BerciK 5.0 s holding Bombsite A - took damage 0.9 s after the pop | |
| 28 1:40 | misled a peek | barely blinded FalcoN ™ 1.9 s (0.1 s white), Agnostic 1.8 s (0.1 s white), quejki 1.8 s (0.1 s white), BerciK 1.0 s (0.1 s white), Vanila 0.9 s (0.1 s white) the enemy was barely blinded, and louty peeked BerciK 1.4 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 8 1:47 | punished | hit by BerciK with a flash out at Bombsite A, 1.2 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw | |
| 8 1:44 | punished | killed by louty with an HE in hand at Palace Alley - seen by 1 enemy for 0.9 s, the nearest 1201 units away | |
| 8 1:12 | punished | killed by quejki with a molotov in hand at Jungle - seen by 1 enemy for 0.1 s, the nearest 651 units away | |
| 10 0:59 | punished | hit by Agnostic 1.2 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 469 units away; a running throw | |
| 24 0:55 | punished | killed by BerciK 0.6 s after throwing an HE at Palace Interior, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1417 units away | |
| 24 0:08 | punished | killed by quejki 0.1 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 420 units away, thrown in the open; a running throw | |
| 28 1:38 | punished | killed by louty with an HE in hand at Palace Interior - seen by 2 enemies for 1.0 s, the nearest 856 units away | |
| 29 1:03 | punished | killed by N0T0RI0US 1.1 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 605 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 bomb 0:20 | Fake defuse let go after 0.06 s · 1 v 1, alone · no kit, 10 s to spare | died later in the round | |
| 4 bomb 0:30 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 20 s to spare | died later in the round | |
| 13 bomb 0:23 | Fake defuse let go after 0.56 s · 1 v 1, alone · no kit, 12 s to spare | died later in the round | |
| 14 bomb 0:16 | Fake defuse let go after 0.25 s · 1 v 1, alone · no kit, 6 s to spare | died later in the round | |
| 15 bomb 0:20 | Fake defuse let go after 0.12 s · 2 v 1 · no kit, 10 s to spare | a team-mate defused it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.