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Mirage, won 16-14 · Fri 30 Oct, 21:31

sikisN20,231

The match

Aim

414 msTTD640 msTTK3.2°Crosshair↓44%1st bullet40%Spray21%Head80%Counter-strafe

Scoreboard

109ADR83%KAST

Positioning

Shots

20/58Rushed↓5/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475135%
M4A1-S3639%
Galil AR2536%
Glock-181631%
AWP1164%
USP-S757%
Desert Eagle729%
Tec-9580%
Five-SeveN2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1526 1:25 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 6.1 s CT6.5
7/15217 1:32 3 kills (M4A1-S ×2, AK-47), 2 headshots, in 8.4 s T6.1
13/15228 1:31 2 kills (AWP ×2), 1 through smoke, in 3.1 s CT4.7
20/15227 1:28 2 kills (AK-47 ×2), all headshots, in 1.8 s T3.6
22/15216 1:38 1 kill (Deagle), 1 through smoke, 1 headshot T3.5
23/15229 1:06 2 kills (AWP ×2), 1 through smoke, in 17.7 s CT3.3
24/15211 1:39 2 kills (AWP ×2), in 8.5 s CT3.2
29/15224 0:58 1 kill (AK-47), a wallbang, 1 headshot T2.5
36/1522 1:40 1 kill (Deagle), 1 headshot CT2.2
43/1529 1:34 1 kill (AWP), 1 through smoke, 1 headshot CT1.6
45/15222 0:57 1 kill (Deagle), 1 headshot T1.4
46/15214 1:44 2 kills (Galil ×2), a wallbang, in 10.6 s T1.4
47/15215 1:20 2 kills (AK-47 ×2), 1 headshot, in 4.8 s T1.4
51/15210 1:30 1 kill (AWP) CT1.0
64/1523 0:45 1 kill (M4A1-S) CT1.0
84/1521 1:20 2 kills (USP-S ×2), all headshots, in 12.5 s CT0.7
104/1525 1:45 1 kill (Five-SeveN) CT0.2
116/15219 1:12 1 kill (Tec-9), 1 headshot T-0.2
127/15220 1:16 1 kill (AWP) T-0.5
131/1527 1:37 1 kill (M4A1-S), 1 headshot CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:59 1v3 before the plant CT · 72 HP · Catwalklost - died in the first fight · saw them first
20 1:32 1v5 before the plant T · 100 HP · Back Alleylost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
17 1:19 hurt the teambarely blinded FalcoN ™ 0.6 s (0.1 s white); blinded themselves 1.0 s on the move through CT Spawn - an enemy could see them
24 1:11 goodblinded FalcoN ™ 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:39 exposedan HE at Stairs - seen by 1 enemy for 0.1 s, the nearest 738 units away
8 1:12 punishedkilled by quejki with a molotov in hand at Jungle - seen by 1 enemy for 0.1 s, the nearest 651 units away
10 0:59 punishedhit by Agnostic 1.2 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 469 units away; a running throw

Positioning

In 1 of your 56 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 20 of your 42 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:35 AgnosticPalace Interiorcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 4 of your 8 holds with a team-mate were real crossfires. You traded 6 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 10 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with sammo, 399 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:23 tradesammo was killed 373 units away: not traded within 5 s (pros: 625 ms)
2 1:45 holdheld with hansikas, 788 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:42 holdheld with sammo, 698 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 1,328 ms after sammo)
2 1:42 tradesammo was killed 696 units away: you traded in 1,266 ms (pros: 2,031 ms)
2 1:38 holdheld with N0T0RI0US, 487 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before N0T0RI0US)
2 1:36 holdheld with N0T0RI0US, 546 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before N0T0RI0US)
6 1:35 holdheld with sammo, 764 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after sammo)
6 1:25 holdheld with N0T0RI0US, 86 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after N0T0RI0US)
6 1:24 holdheld with N0T0RI0US, 63 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after N0T0RI0US)
8 1:48 peek togetherpeeked the same enemy as N0T0RI0US, 406 ms before them - early - you went first, alone
8 1:48 peek togetherpeeked the same enemy as louty, 78 ms before them - a double peek
8 1:25 tradesammo was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
8 1:17 tradelouty was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
9 1:52 line of firestood in sammo's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
9 1:34 tradelouty was killed 1508 units away: you traded in 109 ms (pros: 2,609 ms)
11 1:40 peek togetherpeeked the same enemy as hansikas, 828 ms after them - late - your team-mate went first, as bait
12 1:21 tradesammo was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
13 1:24 holdheld with N0T0RI0US, 386 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after N0T0RI0US)
14 bomb 0:40 tradehansikas was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
15 1:27 tradesammo was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
15 1:26 holdheld with louty, 465 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:25 tradelouty was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
16 1:40 tradehansikas was killed 386 units away: you traded in 1,766 ms (pros: 1,641 ms)
16 1:36 peek togetherpeeked the same enemy as N0T0RI0US, 828 ms before them - early - you went first, alone
17 1:34 tradelouty was killed 166 units away: you traded in 4,016 ms (pros: 969 ms)
18 1:29 tradesammo was killed 397 units away: not traded within 5 s (pros: 625 ms)
22 1:42 tradelouty was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
22 1:41 tradesammo was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
22 1:31 tradeN0T0RI0US was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
23 1:13 holdheld with N0T0RI0US, 361 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 bomb 0:34 tradehansikas was killed 230 units away: not traded within 5 s (pros: 969 ms)
23 bomb 0:12 holdheld with N0T0RI0US, 717 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 0:54 tradelouty was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
24 0:53 tradeN0T0RI0US was killed 339 units away: not traded within 5 s (pros: 1,641 ms)
28 1:37 tradelouty was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
28 1:31 tradeN0T0RI0US was killed 713 units away: you traded in 3,359 ms (pros: 2,031 ms)
28 1:28 peek togetherpeeked the same enemy as hansikas, 781 ms after them - late - your team-mate went first, as bait
29 bomb 0:36 line of firestood in sammo's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
29 bomb 0:34 in their waystood between sammo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
29 bomb 0:31 tradeN0T0RI0US was killed 145 units away: you traded in 891 ms (pros: 625 ms)
30 0:43 holdheld with hansikas, 840 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before hansikas)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 quejkikilled themUSP-S719 ms719 ms23.3°
1 1:18 BerciKhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:31 BerciKkilled themUSP-S1469 ms1469 ms12.7°
1 bomb 0:30 Vanilakilled by themGlock-18234 ms234 ms6.2°
2 1:40 quejkikilled themDesert Eagle453 ms453 ms2.1°
2 1:37 FalcoN ™hit by themAK-47984 ms–0.2°
2 1:36 Vanilakilled by themAK-47766 ms766 ms5.4°
3 0:45 BerciKkilled themM4A1-S594 ms891 ms10.3°
3 0:36 quejkikilled by themGalil AR266 ms547 ms2.5°
3 0:36 quejkihit themM4A4547 ms–32.0°
4 1:41 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:40 Agnostickilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:45 FalcoN ™killed themFive-SeveN234 ms453 ms1.2°
5 1:45 FalcoN ™hit by themAK-47328 ms–1.5°
5 0:45 Agnostickilled by themAK-47328 ms1219 ms0.9°
5 0:45 Agnostichit themAK-47594 ms–7.2°
6 1:25 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 FalcoN ™killed themM4A1-S375 ms672 ms4.1°
6 1:19 Agnostickilled themUSP-S797 ms1016 ms3.8°
7 1:37 quejkihit by themGalil AR219 ms–1.3°
7 1:37 quejkikilled themM4A1-S391 ms484 ms5.1°
7 1:36 Agnostickilled by themAK-47547 ms547 ms2.5°
8 1:48 BerciKhit by themAK-47234 ms–2.2°
8 1:21 FalcoN ™hit by themAK-47250 ms–1.1°
8 1:12 quejkikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 BerciKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 quejkikilled themAWP281 ms281 ms2.5°
10 1:30 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:58 Agnostickilled by themAK-47375 ms875 ms20.7°
11 1:39 quejkikilled themAWP438 ms438 ms1.9°
11 1:38 Vanilahit by themAK-47672 ms–1.9°
11 1:31 Vanilahit by themAK-47375 ms–3.7°
11 1:31 Vanilakilled themAWP406 ms406 ms11.4°
12 1:26 quejkihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:17 BerciKhit by themAK-47484 ms–11.1°
12 1:16 Agnostickilled by themAK-471625 ms1625 ms51.2°
13 1:33 FalcoN ™hit themGlock-18250 ms–0.6°
13 1:21 Vanilahit themGlock-18234 ms–0.7°
13 bomb 0:34 Vanilahit themGlock-18312 ms–3.9°
13 bomb 0:34 Vanilakilled by themUSP-S531 ms531 ms9.3°
14 1:44 BerciKhit by themFive-SeveN281 ms–2.3°
14 1:44 BerciKkilled themGalil AR438 ms703 ms3.3°
14 1:35 Agnostickilled themGalil AR953 ms2312 ms0.5°
14 bomb 0:32 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:20 BerciKkilled themAK-47250 ms250 ms1.0°
15 1:15 Agnostickilled themAK-47312 ms609 ms1.3°
15 1:14 Vanilahit themAK-47219 ms–5.4°
15 1:14 Vanilakilled by themAWP453 ms453 ms6.7°
16 1:38 FalcoN ™killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 quejkikilled by themM4A1-S281 ms578 ms1.7°
17 1:32 Vanilakilled themM4A1-S266 ms266 ms0.7°
17 1:30 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:30 Agnostickilled themM4A1-S172 ms172 ms0.6°
17 1:24 quejkikilled themAK-47562 ms812 ms1.7°
17 1:18 FalcoN ™hit themAK-47625 ms–2.7°
17 1:18 FalcoN ™killed by themM4A4719 ms984 ms24.6°
18 1:29 Vanilakilled by themMP9250 ms672 ms4.9°
19 1:13 Vanilakilled themTec-9422 ms1047 ms7.7°
20 1:16 Vanilakilled themAWP1109 ms1109 ms14.0°
20 1:15 BerciKkilled by themAK-471297 ms1297 ms8.3°
21 0:42 FalcoN ™hit themAK-474938 ms–6.9°
21 0:42 FalcoN ™killed by themAK-47781 ms1078 ms38.2°
22 0:57 Vanilakilled themDesert Eagle297 ms297 ms1.2°
22 0:53 FalcoN ™hit themDesert Eagle47 ms–0.5°
22 0:50 BerciKkilled by themAK-47312 ms406 ms1.3°
24 0:59 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:42 Agnostichit themAK-47391 ms–1.0°
24 0:42 Agnostickilled by themM4A4406 ms1312 ms1.0°
25 1:20 Agnostickilled by themM4A4422 ms688 ms2.3°
26 1:47 FalcoN ™hit themAK-47516 ms–2.3°
26 1:39 BerciKkilled by themM4A1-S484 ms781 ms14.6°
27 1:28 BerciKkilled themAK-471109 ms1109 ms2.3°
27 1:26 quejkikilled themAK-47344 ms734 ms39.4°
27 1:26 quejkihit by themM4A4391 ms–35.6°
27 1:21 FalcoN ™killed by themM4A1-S2531 ms2828 ms1.2°
28 1:31 Agnostickilled themAWP359 ms359 ms3.8°
28 1:28 quejkikilled by themAK-47359 ms453 ms10.4°
28 1:28 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 1:28 Vanilakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 1:06 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 1:06 Vanilakilled themAWP219 ms219 ms3.2°
29 bomb 0:30 quejkihit by themAK-47375 ms–13.2°
29 bomb 0:30 quejkikilled themAWP984 ms984 ms14.1°
30 0:42 Agnostickilled by themAK-47531 ms1328 ms23.2°
30 0:42 Agnostichit themM4A4750 ms–32.5°

Shots

You fired 20 of your 58 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 46% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 quejkiUSP-S251fine - pros would have fired it too1/2killed them39% / 41%
1 1:19 BerciKUSP-S473fine - pros would have fired it too1/355% / 55%
1 bomb 0:31 BerciKUSP-S582fine - pros would have fired it too1/1killed them62% / 62%
2 1:40 quejkiDesert Eagle1177fine - pros would have fired it too1/1killed them41% / 49%
2 1:38 FalcoN ™Desert Eagle1197fine - pros would have fired it too0/468% / 68%
3 0:45 BerciKM4A1-S1066fine - pros would have fired it too4/7killed them42% / 51%
3 0:36 quejkiM4A1-S223fine - pros would have fired it too1/3cut short (a death, a reload)67% / 67%
5 1:45 FalcoN ™Five-SeveN738fired while moving (88 u/s), too fast to be accurate - stop first2/4killed them37% / 43%
5 0:45 AgnosticAK-47798fine - pros would have fired it too2/9cut short (a death, a reload)51% / 51%
6 1:25 AgnosticM4A1-S1131aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/819% / 52%
6 1:23 FalcoN ™M4A1-S652fired while moving (121 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
6 1:21 FalcoN ™M4A1-S668fine - pros would have fired it too3/6killed them56% / 56%
6 1:19 AgnosticUSP-S852fine - pros would have fired it too2/2killed them64% / 64%
7 1:38 quejkiM4A1-S591fired while moving (93 u/s), too fast to be accurate - stop first0/618% / 55%
7 1:37 quejkiM4A1-S598aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/6killed them19% / 47%
7 1:36 AgnosticM4A1-S722fired while moving (89 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 46%
10 1:30 FalcoN ™AWP1425fine - pros would have fired it too1/190% / 90%
10 1:02 FalcoN ™AWP1192aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/134% / 74%
11 1:39 quejkiAWP1067fine - pros would have fired it too1/1killed them87% / 87%
11 1:31 VanilaAWP266fine - pros would have fired it too1/1killed them84% / 84%
12 1:17 BerciKAWP483aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)32% / 78%
13 1:33 FalcoN ™Glock-181024aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/833% / 58%
13 1:30 FalcoN ™Glock-18793fine - pros would have fired it too0/330% / 42%
13 1:22 VanilaGlock-181040fired while moving (183 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 56%
13 1:21 VanilaGlock-18907fired while moving (208 u/s), too fast to be accurate - stop first1/218% / 37%
13 1:16 VanilaGlock-18638aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/38% / 43%
13 bomb 0:34 VanilaGlock-18303fine - pros would have fired it too1/2cut short (a death, a reload)65% / 65%
14 1:44 BerciKGalil AR368fine - pros would have fired it too4/9killed them48% / 50%
14 1:35 AgnosticGalil AR791fine - pros would have fired it too5/25killed them; 6 bullets after pros would have stopped66% / 66%
15 1:17 AgnosticAK-47916aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/525% / 51%
15 1:15 AgnosticAK-47876fine - pros would have fired it too2/8killed them52% / 55%
15 1:14 VanilaAK-47366fired while moving (90 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)51% / 72%
16 1:36 quejkiDesert Eagle495fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
17 1:32 VanilaM4A1-S1629fine - pros would have fired it too1/5killed them66% / 66%
17 1:31 AgnosticM4A1-S1141aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/427% / 52%
17 1:24 quejkiAK-472543fine - pros would have fired it too0/146% / 46%
17 1:24 quejkiAK-472535fine - pros would have fired it too1/165% / 65%
17 1:24 quejkiAK-472525fine - pros would have fired it too1/1killed them46% / 46%
17 1:18 FalcoN ™AK-471025fine - pros would have fired it too1/5cut short (a death, a reload)72% / 72%
18 1:28 VanilaAK-47429fine - pros would have fired it too0/1cut short (a death, a reload)55% / 55%
19 1:13 VanilaTec-9488fine - pros would have fired it too4/7killed them64% / 64%
20 1:16 VanilaAWP1172fine - pros would have fired it too1/1killed them56% / 67%
21 0:42 FalcoN ™AK-47678fine - pros would have fired it too2/7cut short (a death, a reload)68% / 68%
22 0:58 VanilaDesert Eagle863fine - pros would have fired it too0/174% / 74%
22 0:57 VanilaDesert Eagle864fine - pros would have fired it too1/1killed them67% / 67%
24 0:42 AgnosticAK-471736fine - pros would have fired it too1/342% / 50%
24 0:41 AgnosticAK-471731fine - pros would have fired it too1/352% / 52%
24 0:41 AgnosticAK-471730fine - pros would have fired it too0/1cut short (a death, a reload)37% / 43%
27 1:28 BerciKAK-471237fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 48%
27 1:28 BerciKAK-471237fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
27 1:28 BerciKAK-471224fine - pros would have fired it too1/1killed them58% / 58%
27 1:26 quejkiAK-47200fired while moving (194 u/s), too fast to be accurate - stop first2/8killed them8% / 56%
27 1:22 FalcoN ™AK-47979fired while moving (143 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
28 1:40 BerciKAWP727aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/125% / 78%
28 1:31 AgnosticAWP699fine - pros would have fired it too2/2killed them76% / 76%
29 1:06 VanilaAWP897fine - pros would have fired it too1/1killed them79% / 79%
29 bomb 0:37 AgnosticAWP2377fired while moving (35 u/s), too fast to be accurate - stop first0/16% / 70%
30 0:42 AgnosticM4A1-S757aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first3/9cut short (a death, a reload)2% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.