Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 35% |
| M4A1-S | 36 | 39% |
| Galil AR | 25 | 36% |
| Glock-18 | 16 | 31% |
| AWP | 11 | 64% |
| USP-S | 7 | 57% |
| Desert Eagle | 7 | 29% |
| Tec-9 | 5 | 80% |
| Five-SeveN | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/152 | 6 1:25 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 6.1 s CT | 6.5 |
| 7/152 | 17 1:32 | 3 kills (M4A1-S ×2, AK-47), 2 headshots, in 8.4 s T | 6.1 |
| 13/152 | 28 1:31 | 2 kills (AWP ×2), 1 through smoke, in 3.1 s CT | 4.7 |
| 20/152 | 27 1:28 | 2 kills (AK-47 ×2), all headshots, in 1.8 s T | 3.6 |
| 22/152 | 16 1:38 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 3.5 |
| 23/152 | 29 1:06 | 2 kills (AWP ×2), 1 through smoke, in 17.7 s CT | 3.3 |
| 24/152 | 11 1:39 | 2 kills (AWP ×2), in 8.5 s CT | 3.2 |
| 29/152 | 24 0:58 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.5 |
| 36/152 | 2 1:40 | 1 kill (Deagle), 1 headshot CT | 2.2 |
| 43/152 | 9 1:34 | 1 kill (AWP), 1 through smoke, 1 headshot CT | 1.6 |
| 45/152 | 22 0:57 | 1 kill (Deagle), 1 headshot T | 1.4 |
| 46/152 | 14 1:44 | 2 kills (Galil ×2), a wallbang, in 10.6 s T | 1.4 |
| 47/152 | 15 1:20 | 2 kills (AK-47 ×2), 1 headshot, in 4.8 s T | 1.4 |
| 51/152 | 10 1:30 | 1 kill (AWP) CT | 1.0 |
| 64/152 | 3 0:45 | 1 kill (M4A1-S) CT | 1.0 |
| 84/152 | 1 1:20 | 2 kills (USP-S ×2), all headshots, in 12.5 s CT | 0.7 |
| 104/152 | 5 1:45 | 1 kill (Five-SeveN) CT | 0.2 |
| 116/152 | 19 1:12 | 1 kill (Tec-9), 1 headshot T | -0.2 |
| 127/152 | 20 1:16 | 1 kill (AWP) T | -0.5 |
| 131/152 | 7 1:37 | 1 kill (M4A1-S), 1 headshot CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:59 | 1v3 before the plant CT · 72 HP · Catwalk | lost - died in the first fight · saw them first |
| 20 1:32 | 1v5 before the plant T · 100 HP · Back Alley | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 17 1:19 | hurt the team | barely blinded FalcoN ™ 0.6 s (0.1 s white); blinded themselves 1.0 s on the move through CT Spawn - an enemy could see them |
| 24 1:11 | good | blinded FalcoN ™ 3.3 s (0.7 s white) |
Throws
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:39 | exposed | an HE at Stairs - seen by 1 enemy for 0.1 s, the nearest 738 units away |
| 8 1:12 | punished | killed by quejki with a molotov in hand at Jungle - seen by 1 enemy for 0.1 s, the nearest 651 units away |
| 10 0:59 | punished | hit by Agnostic 1.2 s after throwing a molotov at Catwalk, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 469 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:35 | Palace Interior | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 4 of your 8 holds with a team-mate were real crossfires. You traded 6 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 10 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with sammo, 399 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:23 | trade | sammo was killed 373 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:45 | hold | held with hansikas, 788 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:42 | hold | held with sammo, 698 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 1,328 ms after sammo) |
| 2 1:42 | trade | sammo was killed 696 units away: you traded in 1,266 ms (pros: 2,031 ms) |
| 2 1:38 | hold | held with N0T0RI0US, 487 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before N0T0RI0US) |
| 2 1:36 | hold | held with N0T0RI0US, 546 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before N0T0RI0US) |
| 6 1:35 | hold | held with sammo, 764 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after sammo) |
| 6 1:25 | hold | held with N0T0RI0US, 86 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after N0T0RI0US) |
| 6 1:24 | hold | held with N0T0RI0US, 63 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after N0T0RI0US) |
| 8 1:48 | peek together | peeked the same enemy as N0T0RI0US, 406 ms before them - early - you went first, alone |
| 8 1:48 | peek together | peeked the same enemy as louty, 78 ms before them - a double peek |
| 8 1:25 | trade | sammo was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:17 | trade | louty was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:52 | line of fire | stood in sammo's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 9 1:34 | trade | louty was killed 1508 units away: you traded in 109 ms (pros: 2,609 ms) |
| 11 1:40 | peek together | peeked the same enemy as hansikas, 828 ms after them - late - your team-mate went first, as bait |
| 12 1:21 | trade | sammo was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:24 | hold | held with N0T0RI0US, 386 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after N0T0RI0US) |
| 14 bomb 0:40 | trade | hansikas was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:27 | trade | sammo was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:26 | hold | held with louty, 465 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:25 | trade | louty was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:40 | trade | hansikas was killed 386 units away: you traded in 1,766 ms (pros: 1,641 ms) |
| 16 1:36 | peek together | peeked the same enemy as N0T0RI0US, 828 ms before them - early - you went first, alone |
| 17 1:34 | trade | louty was killed 166 units away: you traded in 4,016 ms (pros: 969 ms) |
| 18 1:29 | trade | sammo was killed 397 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:42 | trade | louty was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:41 | trade | sammo was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:31 | trade | N0T0RI0US was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:13 | hold | held with N0T0RI0US, 361 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 bomb 0:34 | trade | hansikas was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 23 bomb 0:12 | hold | held with N0T0RI0US, 717 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 0:54 | trade | louty was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:53 | trade | N0T0RI0US was killed 339 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:37 | trade | louty was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:31 | trade | N0T0RI0US was killed 713 units away: you traded in 3,359 ms (pros: 2,031 ms) |
| 28 1:28 | peek together | peeked the same enemy as hansikas, 781 ms after them - late - your team-mate went first, as bait |
| 29 bomb 0:36 | line of fire | stood in sammo's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 29 bomb 0:34 | in their way | stood between sammo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 29 bomb 0:31 | trade | N0T0RI0US was killed 145 units away: you traded in 891 ms (pros: 625 ms) |
| 30 0:43 | hold | held with hansikas, 840 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before hansikas) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed them | USP-S | 719 ms | 719 ms | 23.3° | ||
| 1 1:18 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:31 | killed them | USP-S | 1469 ms | 1469 ms | 12.7° | ||
| 1 bomb 0:30 | killed by them | Glock-18 | 234 ms | 234 ms | 6.2° | ||
| 2 1:40 | killed them | Desert Eagle | 453 ms | 453 ms | 2.1° | ||
| 2 1:37 | hit by them | AK-47 | 984 ms | – | 0.2° | ||
| 2 1:36 | killed by them | AK-47 | 766 ms | 766 ms | 5.4° | ||
| 3 0:45 | killed them | M4A1-S | 594 ms | 891 ms | 10.3° | ||
| 3 0:36 | killed by them | Galil AR | 266 ms | 547 ms | 2.5° | ||
| 3 0:36 | hit them | M4A4 | 547 ms | – | 32.0° | ||
| 4 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:40 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:45 | killed them | Five-SeveN | 234 ms | 453 ms | 1.2° | ||
| 5 1:45 | hit by them | AK-47 | 328 ms | – | 1.5° | ||
| 5 0:45 | killed by them | AK-47 | 328 ms | 1219 ms | 0.9° | ||
| 5 0:45 | hit them | AK-47 | 594 ms | – | 7.2° | ||
| 6 1:25 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | killed them | M4A1-S | 375 ms | 672 ms | 4.1° | ||
| 6 1:19 | killed them | USP-S | 797 ms | 1016 ms | 3.8° | ||
| 7 1:37 | hit by them | Galil AR | 219 ms | – | 1.3° | ||
| 7 1:37 | killed them | M4A1-S | 391 ms | 484 ms | 5.1° | ||
| 7 1:36 | killed by them | AK-47 | 547 ms | 547 ms | 2.5° | ||
| 8 1:48 | hit by them | AK-47 | 234 ms | – | 2.2° | ||
| 8 1:21 | hit by them | AK-47 | 250 ms | – | 1.1° | ||
| 8 1:12 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | killed them | AWP | 281 ms | 281 ms | 2.5° | ||
| 10 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:58 | killed by them | AK-47 | 375 ms | 875 ms | 20.7° | ||
| 11 1:39 | killed them | AWP | 438 ms | 438 ms | 1.9° | ||
| 11 1:38 | hit by them | AK-47 | 672 ms | – | 1.9° | ||
| 11 1:31 | hit by them | AK-47 | 375 ms | – | 3.7° | ||
| 11 1:31 | killed them | AWP | 406 ms | 406 ms | 11.4° | ||
| 12 1:26 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:17 | hit by them | AK-47 | 484 ms | – | 11.1° | ||
| 12 1:16 | killed by them | AK-47 | 1625 ms | 1625 ms | 51.2° | ||
| 13 1:33 | hit them | Glock-18 | 250 ms | – | 0.6° | ||
| 13 1:21 | hit them | Glock-18 | 234 ms | – | 0.7° | ||
| 13 bomb 0:34 | hit them | Glock-18 | 312 ms | – | 3.9° | ||
| 13 bomb 0:34 | killed by them | USP-S | 531 ms | 531 ms | 9.3° | ||
| 14 1:44 | hit by them | Five-SeveN | 281 ms | – | 2.3° | ||
| 14 1:44 | killed them | Galil AR | 438 ms | 703 ms | 3.3° | ||
| 14 1:35 | killed them | Galil AR | 953 ms | 2312 ms | 0.5° | ||
| 14 bomb 0:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:20 | killed them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 15 1:15 | killed them | AK-47 | 312 ms | 609 ms | 1.3° | ||
| 15 1:14 | hit them | AK-47 | 219 ms | – | 5.4° | ||
| 15 1:14 | killed by them | AWP | 453 ms | 453 ms | 6.7° | ||
| 16 1:38 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | killed by them | M4A1-S | 281 ms | 578 ms | 1.7° | ||
| 17 1:32 | killed them | M4A1-S | 266 ms | 266 ms | 0.7° | ||
| 17 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:30 | killed them | M4A1-S | 172 ms | 172 ms | 0.6° | ||
| 17 1:24 | killed them | AK-47 | 562 ms | 812 ms | 1.7° | ||
| 17 1:18 | hit them | AK-47 | 625 ms | – | 2.7° | ||
| 17 1:18 | killed by them | M4A4 | 719 ms | 984 ms | 24.6° | ||
| 18 1:29 | killed by them | MP9 | 250 ms | 672 ms | 4.9° | ||
| 19 1:13 | killed them | Tec-9 | 422 ms | 1047 ms | 7.7° | ||
| 20 1:16 | killed them | AWP | 1109 ms | 1109 ms | 14.0° | ||
| 20 1:15 | killed by them | AK-47 | 1297 ms | 1297 ms | 8.3° | ||
| 21 0:42 | hit them | AK-47 | 4938 ms | – | 6.9° | ||
| 21 0:42 | killed by them | AK-47 | 781 ms | 1078 ms | 38.2° | ||
| 22 0:57 | killed them | Desert Eagle | 297 ms | 297 ms | 1.2° | ||
| 22 0:53 | hit them | Desert Eagle | 47 ms | – | 0.5° | ||
| 22 0:50 | killed by them | AK-47 | 312 ms | 406 ms | 1.3° | ||
| 24 0:59 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:42 | hit them | AK-47 | 391 ms | – | 1.0° | ||
| 24 0:42 | killed by them | M4A4 | 406 ms | 1312 ms | 1.0° | ||
| 25 1:20 | killed by them | M4A4 | 422 ms | 688 ms | 2.3° | ||
| 26 1:47 | hit them | AK-47 | 516 ms | – | 2.3° | ||
| 26 1:39 | killed by them | M4A1-S | 484 ms | 781 ms | 14.6° | ||
| 27 1:28 | killed them | AK-47 | 1109 ms | 1109 ms | 2.3° | ||
| 27 1:26 | killed them | AK-47 | 344 ms | 734 ms | 39.4° | ||
| 27 1:26 | hit by them | M4A4 | 391 ms | – | 35.6° | ||
| 27 1:21 | killed by them | M4A1-S | 2531 ms | 2828 ms | 1.2° | ||
| 28 1:31 | killed them | AWP | 359 ms | 359 ms | 3.8° | ||
| 28 1:28 | killed by them | AK-47 | 359 ms | 453 ms | 10.4° | ||
| 28 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:28 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:06 | killed them | AWP | 219 ms | 219 ms | 3.2° | ||
| 29 bomb 0:30 | hit by them | AK-47 | 375 ms | – | 13.2° | ||
| 29 bomb 0:30 | killed them | AWP | 984 ms | 984 ms | 14.1° | ||
| 30 0:42 | killed by them | AK-47 | 531 ms | 1328 ms | 23.2° | ||
| 30 0:42 | hit them | M4A4 | 750 ms | – | 32.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 251 | fine - pros would have fired it too | 1/2 | killed them | 39% / 41% | |
| 1 1:19 | USP-S | 473 | fine - pros would have fired it too | 1/3 | 55% / 55% | ||
| 1 bomb 0:31 | USP-S | 582 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 2 1:40 | Desert Eagle | 1177 | fine - pros would have fired it too | 1/1 | killed them | 41% / 49% | |
| 2 1:38 | Desert Eagle | 1197 | fine - pros would have fired it too | 0/4 | 68% / 68% | ||
| 3 0:45 | M4A1-S | 1066 | fine - pros would have fired it too | 4/7 | killed them | 42% / 51% | |
| 3 0:36 | M4A1-S | 223 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 67% / 67% | |
| 5 1:45 | Five-SeveN | 738 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | killed them | 37% / 43% | |
| 5 0:45 | AK-47 | 798 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 51% / 51% | |
| 6 1:25 | M4A1-S | 1131 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/8 | 19% / 52% | ||
| 6 1:23 | M4A1-S | 652 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 6 1:21 | M4A1-S | 668 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 6 1:19 | USP-S | 852 | fine - pros would have fired it too | 2/2 | killed them | 64% / 64% | |
| 7 1:38 | M4A1-S | 591 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/6 | 18% / 55% | ||
| 7 1:37 | M4A1-S | 598 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/6 | killed them | 19% / 47% | |
| 7 1:36 | M4A1-S | 722 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 46% | |
| 10 1:30 | AWP | 1425 | fine - pros would have fired it too | 1/1 | 90% / 90% | ||
| 10 1:02 | AWP | 1192 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 34% / 74% | ||
| 11 1:39 | AWP | 1067 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 11 1:31 | AWP | 266 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 12 1:17 | AWP | 483 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 78% | |
| 13 1:33 | Glock-18 | 1024 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/8 | 33% / 58% | ||
| 13 1:30 | Glock-18 | 793 | fine - pros would have fired it too | 0/3 | 30% / 42% | ||
| 13 1:22 | Glock-18 | 1040 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 56% | |
| 13 1:21 | Glock-18 | 907 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/2 | 18% / 37% | ||
| 13 1:16 | Glock-18 | 638 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 8% / 43% | ||
| 13 bomb 0:34 | Glock-18 | 303 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 65% / 65% | |
| 14 1:44 | Galil AR | 368 | fine - pros would have fired it too | 4/9 | killed them | 48% / 50% | |
| 14 1:35 | Galil AR | 791 | fine - pros would have fired it too | 5/25 | killed them; 6 bullets after pros would have stopped | 66% / 66% | |
| 15 1:17 | AK-47 | 916 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 25% / 51% | ||
| 15 1:15 | AK-47 | 876 | fine - pros would have fired it too | 2/8 | killed them | 52% / 55% | |
| 15 1:14 | AK-47 | 366 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 51% / 72% | |
| 16 1:36 | Desert Eagle | 495 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 17 1:32 | M4A1-S | 1629 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 17 1:31 | M4A1-S | 1141 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | 27% / 52% | ||
| 17 1:24 | AK-47 | 2543 | fine - pros would have fired it too | 0/1 | 46% / 46% | ||
| 17 1:24 | AK-47 | 2535 | fine - pros would have fired it too | 1/1 | 65% / 65% | ||
| 17 1:24 | AK-47 | 2525 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 17 1:18 | AK-47 | 1025 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 72% / 72% | |
| 18 1:28 | AK-47 | 429 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 55% | |
| 19 1:13 | Tec-9 | 488 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% | |
| 20 1:16 | AWP | 1172 | fine - pros would have fired it too | 1/1 | killed them | 56% / 67% | |
| 21 0:42 | AK-47 | 678 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 68% / 68% | |
| 22 0:58 | Desert Eagle | 863 | fine - pros would have fired it too | 0/1 | 74% / 74% | ||
| 22 0:57 | Desert Eagle | 864 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 24 0:42 | AK-47 | 1736 | fine - pros would have fired it too | 1/3 | 42% / 50% | ||
| 24 0:41 | AK-47 | 1731 | fine - pros would have fired it too | 1/3 | 52% / 52% | ||
| 24 0:41 | AK-47 | 1730 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 43% | |
| 27 1:28 | AK-47 | 1237 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 48% | |
| 27 1:28 | AK-47 | 1237 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 27 1:28 | AK-47 | 1224 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 27 1:26 | AK-47 | 200 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/8 | killed them | 8% / 56% | |
| 27 1:22 | AK-47 | 979 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 28 1:40 | AWP | 727 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 25% / 78% | ||
| 28 1:31 | AWP | 699 | fine - pros would have fired it too | 2/2 | killed them | 76% / 76% | |
| 29 1:06 | AWP | 897 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 29 bomb 0:37 | AWP | 2377 | fired while moving (35 u/s), too fast to be accurate - stop first | 0/1 | 6% / 70% | ||
| 30 0:42 | M4A1-S | 757 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 3/9 | cut short (a death, a reload) | 2% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.