Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 41 | 24% |
| AK-47 | 39 | 36% |
| M4A1-S | 30 | 47% |
| Desert Eagle | 10 | 10% |
| USP-S | 7 | 14% |
| Galil AR | 5 | 20% |
| Glock-18 | 3 | 0% |
| AWP | 2 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 28/152 | 16 1:40 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 63/152 | 30 1:46 | 1 kill (AWP) CT | 1.0 |
| 71/152 | 19 1:16 | 1 kill (AK-47), a wallbang, 1 headshot T | 0.8 |
| 73/152 | 12 bomb 0:22 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 74/152 | 18 1:30 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 75/152 | 26 1:34 | 1 kill (AK-47) T | 0.8 |
| 79/152 | 17 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 83/152 | 27 1:19 | 1 kill (Galil), 1 headshot T | 0.7 |
| 85/152 | 8 1:44 | 2 kills (M4A4 ×2), 1 headshot, in 24.2 s CT | 0.7 |
| 130/152 | 14 1:27 | 1 kill (AK-47), 1 headshot T | -0.8 |
| 133/152 | 28 1:38 | 1 kill (M4A1-S) CT | -1.0 |
| 140/152 | 9 1:41 | 2 kills (M4A4 ×2), in 5.2 s CT | -1.2 |
| 151/152 | 13 1:26 | 1 kill (Glock) T | -3.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:21 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later · saw each other |
| 21 0:41 | 1v5 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:39 | good | blinded Vanila 5.0 s (2.2 s white) |
Throws
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Palace Interior (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:48 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1483 units away |
| 24 0:55 | punished | killed by BerciK 0.6 s after throwing an HE at Palace Interior, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1417 units away |
| 27 1:21 | exposed | an HE at Palace Interior - seen by 1 enemy for 0.5 s, the nearest 783 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 23 1:48 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died | ||
| 28 1:38 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | hold | held with hansikas, 1036 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:32 | trade | N0T0RI0US was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:52 | line of fire | stood in sammo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:43 | trade | N0T0RI0US was killed 865 units away: you traded in 2,188 ms (pros: 2,031 ms) |
| 9 1:39 | line of fire | stood in hansikas's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 9 1:39 | in their way | stood between hansikas and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 12 1:18 | hold | held with sikisN, 1039 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:31 | hold | held with N0T0RI0US, 118 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after N0T0RI0US) |
| 15 1:27 | trade | sammo was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:29 | trade | sammo was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | trade | sikisN was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | trade | hansikas was killed 144 units away: not traded within 5 s (pros: 969 ms) |
| 21 0:53 | trade | N0T0RI0US was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:52 | hold | held with hansikas, 241 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 0:51 | trade | hansikas was killed 287 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:36 | trade | N0T0RI0US was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:21 | trade | sikisN was killed 1172 units away: you traded in 2,000 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | hit them | P2000 | 766 ms | – | 0.4° | ||
| 1 bomb 0:35 | killed by them | Glock-18 | 234 ms | 234 ms | 3.5° | ||
| 2 1:17 | hit by them | AK-47 | 859 ms | – | 2.5° | ||
| 2 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:04 | hit by them | AK-47 | 281 ms | – | 1.9° | ||
| 2 1:04 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:01 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:38 | killed by them | AK-47 | 406 ms | 406 ms | 2.1° | ||
| 3 1:46 | killed by them | AK-47 | 391 ms | 1000 ms | 2.0° | ||
| 3 1:46 | hit them | M4A4 | 453 ms | – | 2.1° | ||
| 4 1:39 | killed by them | Tec-9 | 94 ms | 953 ms | 7.7° | ||
| 5 1:08 | killed by them | AK-47 | 406 ms | 906 ms | 3.6° | ||
| 6 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:44 | killed them | M4A4 | 281 ms | 734 ms | 1.5° | ||
| 8 1:20 | killed them | M4A4 | 219 ms | 484 ms | 0.7° | ||
| 8 1:18 | killed by them | AK-47 | 297 ms | 1094 ms | 6.6° | ||
| 9 1:41 | killed them | M4A4 | 109 ms | 109 ms | 2.7° | ||
| 9 1:41 | hit them | M4A4 | 516 ms | – | 6.2° | ||
| 9 1:39 | hit by them | MP7 | 172 ms | – | 1.6° | ||
| 9 1:36 | hit by them | MAC-10 | 359 ms | – | 4.0° | ||
| 9 1:36 | killed them | M4A4 | 391 ms | 469 ms | 0.5° | ||
| 9 1:35 | hit them | M4A4 | 625 ms | – | 2.6° | ||
| 9 1:35 | killed by them | P250 | 781 ms | 1125 ms | 52.9° | ||
| 10 1:21 | killed by them | AK-47 | 188 ms | 484 ms | 1.4° | ||
| 11 1:44 | killed by them | AK-47 | 547 ms | 734 ms | 12.2° | ||
| 12 bomb 0:22 | killed them | M4A1-S | 828 ms | 1031 ms | 15.0° | ||
| 12 bomb 0:22 | hit by them | Desert Eagle | 1609 ms | – | 12.9° | ||
| 12 bomb 0:21 | hit them | M4A4 | 703 ms | – | 39.4° | ||
| 13 1:26 | hit by them | P2000 | 641 ms | – | 18.0° | ||
| 13 1:26 | killed them | Glock-18 | 1031 ms | 1031 ms | 50.3° | ||
| 14 1:28 | hit by them | P250 | 422 ms | – | 6.5° | ||
| 14 1:27 | killed them | AK-47 | 1203 ms | 1203 ms | 42.2° | ||
| 14 1:19 | killed by them | P250 | 578 ms | 578 ms | 0.6° | ||
| 15 1:25 | killed by them | M4A1-S | 359 ms | 766 ms | 5.7° | ||
| 16 1:40 | killed them | Desert Eagle | 250 ms | 250 ms | 4.5° | ||
| 16 1:35 | hit them | M4A4 | 281 ms | – | 1.4° | ||
| 16 1:35 | killed by them | AWP | 328 ms | 328 ms | 0.8° | ||
| 17 1:41 | killed them | AK-47 | 391 ms | 391 ms | 6.8° | ||
| 17 1:36 | hit them | AK-47 | 31 ms | – | 2.6° | ||
| 17 1:34 | killed by them | M4A1-S | 344 ms | 844 ms | 3.4° | ||
| 18 1:30 | killed them | AK-47 | 391 ms | 500 ms | 1.3° | ||
| 18 1:20 | killed by them | M4A1-S | 297 ms | 406 ms | 1.4° | ||
| 18 1:20 | hit them | AK-47 | 375 ms | – | 8.3° | ||
| 19 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:12 | hit by them | M4A4 | 391 ms | – | 1.9° | ||
| 19 1:10 | hit them | AK-47 | 672 ms | – | 7.1° | ||
| 19 1:10 | killed by them | M4A4 | 734 ms | 828 ms | 2.9° | ||
| 20 1:48 | killed by them | AWP | 750 ms | 750 ms | 1.3° | ||
| 21 0:41 | killed by them | M4A1-S | 359 ms | 750 ms | 3.8° | ||
| 21 0:41 | hit them | AK-47 | 656 ms | – | 1.4° | ||
| 22 1:43 | hit them | SSG 08 | 312 ms | – | 1.8° | ||
| 22 1:42 | killed by them | AWP | 594 ms | 594 ms | 40.7° | ||
| 23 1:48 | hit them | AK-47 | 219 ms | – | 1.5° | ||
| 23 1:47 | killed by them | AWP | 328 ms | 328 ms | 3.6° | ||
| 24 0:58 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:55 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:34 | killed them | AK-47 | 531 ms | 938 ms | 6.3° | ||
| 26 1:20 | killed by them | M4A4 | 344 ms | 516 ms | 10.6° | ||
| 27 1:19 | killed them | Galil AR | 375 ms | 375 ms | 4.1° | ||
| 28 1:45 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:38 | killed them | M4A1-S | 375 ms | 875 ms | 0.6° | ||
| 28 1:37 | hit them | M4A4 | 688 ms | – | 2.0° | ||
| 28 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:36 | killed by them | AK-47 | 281 ms | 281 ms | 2.2° | ||
| 30 1:46 | killed them | AWP | 266 ms | 266 ms | 1.3° | ||
| 30 1:11 | killed by them | AK-47 | 1016 ms | 1016 ms | 7.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | USP-S | 738 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/5 | 8% / 50% | ||
| 2 1:36 | Desert Eagle | 931 | fine - pros would have fired it too | 0/3 | 27% / 42% | ||
| 2 1:33 | Desert Eagle | 994 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 24% / 58% | |
| 2 1:18 | Desert Eagle | 1397 | fine - pros would have fired it too | 0/4 | 29% / 33% | ||
| 2 0:56 | Desert Eagle | 1007 | fine - pros would have fired it too | 0/1 | 30% / 52% | ||
| 2 bomb 0:38 | Desert Eagle | 427 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 55% | |
| 3 1:46 | M4A1-S | 1361 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 49% / 53% | |
| 4 1:39 | M4A4 | 494 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 49% | |
| 6 1:29 | M4A1-S | 1126 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 8 1:44 | M4A4 | 1247 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/9 | killed them | 20% / 56% | |
| 8 1:20 | M4A4 | 1232 | fine - pros would have fired it too | 2/8 | killed them | 76% / 76% | |
| 8 1:17 | M4A4 | 497 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 50% | |
| 9 1:41 | M4A4 | 410 | aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first | 2/10 | 1% / 52% | ||
| 9 1:39 | M4A4 | 858 | fine - pros would have fired it too | 0/6 | 41% / 50% | ||
| 9 1:36 | M4A4 | 643 | fired while moving (217 u/s), too fast to be accurate - stop first | 3/14 | killed them | 5% / 59% | |
| 10 1:38 | M4A4 | 1295 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 16% / 63% | ||
| 11 1:44 | USP-S | 419 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 42% | |
| 12 bomb 0:23 | M4A1-S | 481 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/8 | killed them | 13% / 49% | |
| 12 bomb 0:21 | M4A1-S | 612 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 62% / 62% | |
| 13 1:26 | Glock-18 | 267 | fired while moving (211 u/s), too fast to be accurate - stop first | 1/5 | killed them | 2% / 42% | |
| 14 1:28 | AK-47 | 478 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/10 | killed them | 2% / 62% | |
| 14 1:19 | AK-47 | 933 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 46% | |
| 16 1:40 | Desert Eagle | 261 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 16 1:35 | M4A4 | 1677 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 17 1:41 | AK-47 | 673 | fine - pros would have fired it too | 1/5 | killed them | 76% / 76% | |
| 18 1:30 | AK-47 | 1126 | fine - pros would have fired it too | 2/6 | killed them | 33% / 48% | |
| 18 1:20 | AK-47 | 604 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 76% / 76% | |
| 19 1:18 | AK-47 | 334 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/28 | killed them; 12 bullets after pros would have stopped | 9% / 49% | |
| 19 1:11 | AK-47 | 757 | too soon: your crosshair was still moving onto them, about 1.5 player widths (48 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 51% | |
| 19 1:10 | AK-47 | 812 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 25% / 61% | |
| 20 1:48 | AK-47 | 1186 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 52% | |
| 21 0:41 | AK-47 | 755 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 21% / 58% | |
| 23 1:48 | AK-47 | 1706 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 49% / 49% | |
| 25 1:35 | AWP | 978 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 2% / 64% | ||
| 26 1:34 | AK-47 | 578 | fine - pros would have fired it too | 4/9 | killed them | 57% / 57% | |
| 26 1:20 | AK-47 | 608 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 20% / 46% | |
| 27 1:19 | Galil AR | 795 | fine - pros would have fired it too | 1/5 | killed them | 47% / 51% | |
| 28 1:38 | M4A1-S | 1044 | fired while moving (123 u/s), too fast to be accurate - stop first | 4/9 | killed them | 12% / 53% | |
| 29 1:37 | M4A4 | 1454 | fine - pros would have fired it too | 0/4 | 64% / 64% | ||
| 29 1:36 | M4A4 | 1454 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 54% | |
| 30 1:46 | AWP | 1447 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 56% / 84% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.