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Mirage, won 16-14 · Fri 30 Oct, 21:31

louty18,157

The match

Aim

391 msTTD492 msTTK2.6°Crosshair↓29%1st bullet31%Spray24%Head71%Counter-strafe

Scoreboard

65ADR60%KAST

Positioning

Shots

23/41Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44124%
AK-473936%
M4A1-S3047%
Desert Eagle1010%
USP-S714%
Galil AR520%
Glock-1830%
AWP250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
28/15216 1:40 1 kill (Deagle), 1 headshot T2.5
63/15230 1:46 1 kill (AWP) CT1.0
71/15219 1:16 1 kill (AK-47), a wallbang, 1 headshot T0.8
73/15212 bomb 0:22 1 kill (M4A1-S), 1 headshot CT0.8
74/15218 1:30 1 kill (AK-47), 1 headshot T0.8
75/15226 1:34 1 kill (AK-47) T0.8
79/15217 1:41 1 kill (AK-47), 1 headshot T0.7
83/15227 1:19 1 kill (Galil), 1 headshot T0.7
85/1528 1:44 2 kills (M4A4 ×2), 1 headshot, in 24.2 s CT0.7
130/15214 1:27 1 kill (AK-47), 1 headshot T-0.8
133/15228 1:38 1 kill (M4A1-S) CT-1.0
140/1529 1:41 2 kills (M4A4 ×2), in 5.2 s CT-1.2
151/15213 1:26 1 kill (Glock) T-3.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:21 1v3 before the plant CT · 100 HP · CT Spawnlost - died later · saw each other
21 0:41 1v5 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:39 goodblinded Vanila 5.0 s (2.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Palace Interior (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:48 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1483 units away
24 0:55 punishedkilled by BerciK 0.6 s after throwing an HE at Palace Interior, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1417 units away
27 1:21 exposedan HE at Palace Interior - seen by 1 enemy for 0.5 s, the nearest 783 units away

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 19 of your 28 duels (68%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 5 of your 21 fast peeks (24%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
23 1:48 VanilaTop Midcover not used: 64 units away, they'd have seen only your headdied
28 1:38 BerciKBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 holdheld with hansikas, 1036 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:32 tradeN0T0RI0US was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
3 1:52 line of firestood in sammo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:43 tradeN0T0RI0US was killed 865 units away: you traded in 2,188 ms (pros: 2,031 ms)
9 1:39 line of firestood in hansikas's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
9 1:39 in their waystood between hansikas and an enemy they could see, for 375 ms (pros: 125 ms at a time)
12 1:18 holdheld with sikisN, 1039 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:31 holdheld with N0T0RI0US, 118 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after N0T0RI0US)
15 1:27 tradesammo was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
18 1:29 tradesammo was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 tradesikisN was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 tradehansikas was killed 144 units away: not traded within 5 s (pros: 969 ms)
21 0:53 tradeN0T0RI0US was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
21 0:52 holdheld with hansikas, 241 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 0:51 tradehansikas was killed 287 units away: not traded within 5 s (pros: 1,641 ms)
26 1:36 tradeN0T0RI0US was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
27 1:21 tradesikisN was killed 1172 units away: you traded in 2,000 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:39 FalcoN ™hit themP2000766 ms–0.4°
1 bomb 0:35 Agnostickilled by themGlock-18234 ms234 ms3.5°
2 1:17 Agnostichit by themAK-47859 ms–2.5°
2 1:06 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:04 Agnostichit by themAK-47281 ms–1.9°
2 1:04 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:01 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:38 BerciKkilled by themAK-47406 ms406 ms2.1°
3 1:46 Vanilakilled by themAK-47391 ms1000 ms2.0°
3 1:46 Vanilahit themM4A4453 ms–2.1°
4 1:39 BerciKkilled by themTec-994 ms953 ms7.7°
5 1:08 Agnostickilled by themAK-47406 ms906 ms3.6°
6 1:30 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:44 BerciKkilled themM4A4281 ms734 ms1.5°
8 1:20 Agnostickilled themM4A4219 ms484 ms0.7°
8 1:18 Vanilakilled by themAK-47297 ms1094 ms6.6°
9 1:41 quejkikilled themM4A4109 ms109 ms2.7°
9 1:41 Agnostichit themM4A4516 ms–6.2°
9 1:39 FalcoN ™hit by themMP7172 ms–1.6°
9 1:36 Agnostichit by themMAC-10359 ms–4.0°
9 1:36 Agnostickilled themM4A4391 ms469 ms0.5°
9 1:35 BerciKhit themM4A4625 ms–2.6°
9 1:35 BerciKkilled by themP250781 ms1125 ms52.9°
10 1:21 Vanilakilled by themAK-47188 ms484 ms1.4°
11 1:44 Vanilakilled by themAK-47547 ms734 ms12.2°
12 bomb 0:22 Agnostickilled themM4A1-S828 ms1031 ms15.0°
12 bomb 0:22 Vanilahit by themDesert Eagle1609 ms–12.9°
12 bomb 0:21 Vanilahit themM4A4703 ms–39.4°
13 1:26 FalcoN ™hit by themP2000641 ms–18.0°
13 1:26 FalcoN ™killed themGlock-181031 ms1031 ms50.3°
14 1:28 quejkihit by themP250422 ms–6.5°
14 1:27 quejkikilled themAK-471203 ms1203 ms42.2°
14 1:19 Vanilakilled by themP250578 ms578 ms0.6°
15 1:25 BerciKkilled by themM4A1-S359 ms766 ms5.7°
16 1:40 Agnostickilled themDesert Eagle250 ms250 ms4.5°
16 1:35 Vanilahit themM4A4281 ms–1.4°
16 1:35 Vanilakilled by themAWP328 ms328 ms0.8°
17 1:41 BerciKkilled themAK-47391 ms391 ms6.8°
17 1:36 Vanilahit themAK-4731 ms–2.6°
17 1:34 Agnostickilled by themM4A1-S344 ms844 ms3.4°
18 1:30 FalcoN ™killed themAK-47391 ms500 ms1.3°
18 1:20 BerciKkilled by themM4A1-S297 ms406 ms1.4°
18 1:20 BerciKhit themAK-47375 ms–8.3°
19 1:17 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:12 Agnostichit by themM4A4391 ms–1.9°
19 1:10 Agnostichit themAK-47672 ms–7.1°
19 1:10 Agnostickilled by themM4A4734 ms828 ms2.9°
20 1:48 Vanilakilled by themAWP750 ms750 ms1.3°
21 0:41 BerciKkilled by themM4A1-S359 ms750 ms3.8°
21 0:41 BerciKhit themAK-47656 ms–1.4°
22 1:43 Vanilahit themSSG 08312 ms–1.8°
22 1:42 Vanilakilled by themAWP594 ms594 ms40.7°
23 1:48 Vanilahit themAK-47219 ms–1.5°
23 1:47 Vanilakilled by themAWP328 ms328 ms3.6°
24 0:58 BerciKhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
24 0:55 BerciKkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
25 1:36 quejkihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:33 quejkihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
26 1:34 FalcoN ™killed themAK-47531 ms938 ms6.3°
26 1:20 Agnostickilled by themM4A4344 ms516 ms10.6°
27 1:19 FalcoN ™killed themGalil AR375 ms375 ms4.1°
28 1:45 quejkihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
28 1:38 BerciKkilled themM4A1-S375 ms875 ms0.6°
28 1:37 FalcoN ™hit themM4A4688 ms–2.0°
28 1:37 FalcoN ™killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 1:36 FalcoN ™killed by themAK-47281 ms281 ms2.2°
30 1:46 Vanilakilled themAWP266 ms266 ms1.3°
30 1:11 FalcoN ™killed by themAK-471016 ms1016 ms7.9°

Shots

You fired 23 of your 41 first shots too soon: 12 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:39 FalcoN ™USP-S738fired while moving (212 u/s), too fast to be accurate - stop first1/58% / 50%
2 1:36 VanilaDesert Eagle931fine - pros would have fired it too0/327% / 42%
2 1:33 AgnosticDesert Eagle994aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/4cut short (a death, a reload)24% / 58%
2 1:18 AgnosticDesert Eagle1397fine - pros would have fired it too0/429% / 33%
2 0:56 AgnosticDesert Eagle1007fine - pros would have fired it too0/130% / 52%
2 bomb 0:38 BerciKDesert Eagle427fine - pros would have fired it too0/1cut short (a death, a reload)45% / 55%
3 1:46 VanilaM4A1-S1361fine - pros would have fired it too4/7cut short (a death, a reload)49% / 53%
4 1:39 BerciKM4A4494fired while moving (99 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 49%
6 1:29 BerciKM4A1-S1126fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
8 1:44 BerciKM4A41247aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/9killed them20% / 56%
8 1:20 AgnosticM4A41232fine - pros would have fired it too2/8killed them76% / 76%
8 1:17 VanilaM4A4497fired while moving (91 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 50%
9 1:41 BerciKM4A4410aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first2/101% / 52%
9 1:39 FalcoN ™M4A4858fine - pros would have fired it too0/641% / 50%
9 1:36 AgnosticM4A4643fired while moving (217 u/s), too fast to be accurate - stop first3/14killed them5% / 59%
10 1:38 AgnosticM4A41295aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/516% / 63%
11 1:44 VanilaUSP-S419aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/3cut short (a death, a reload)10% / 42%
12 bomb 0:23 AgnosticM4A1-S481fired while moving (173 u/s), too fast to be accurate - stop first2/8killed them13% / 49%
12 bomb 0:21 VanilaM4A1-S612fine - pros would have fired it too3/3cut short (a death, a reload)62% / 62%
13 1:26 FalcoN ™Glock-18267fired while moving (211 u/s), too fast to be accurate - stop first1/5killed them2% / 42%
14 1:28 quejkiAK-47478fired while moving (85 u/s), too fast to be accurate - stop first1/10killed them2% / 62%
14 1:19 VanilaAK-47933fired while moving (81 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 46%
16 1:40 AgnosticDesert Eagle261fine - pros would have fired it too1/1killed them69% / 69%
16 1:35 VanilaM4A41677fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
17 1:41 BerciKAK-47673fine - pros would have fired it too1/5killed them76% / 76%
18 1:30 FalcoN ™AK-471126fine - pros would have fired it too2/6killed them33% / 48%
18 1:20 BerciKAK-47604fine - pros would have fired it too1/1cut short (a death, a reload)76% / 76%
19 1:18 BerciKAK-47334aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/28killed them; 12 bullets after pros would have stopped9% / 49%
19 1:11 AgnosticAK-47757too soon: your crosshair was still moving onto them, about 1.5 player widths (48 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 51%
19 1:10 AgnosticAK-47812aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2cut short (a death, a reload)25% / 61%
20 1:48 VanilaAK-471186fired while moving (175 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 52%
21 0:41 BerciKAK-47755fired while moving (90 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)21% / 58%
23 1:48 VanilaAK-471706fine - pros would have fired it too2/3cut short (a death, a reload)49% / 49%
25 1:35 quejkiAWP978aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/22% / 64%
26 1:34 FalcoN ™AK-47578fine - pros would have fired it too4/9killed them57% / 57%
26 1:20 AgnosticAK-47608too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)20% / 46%
27 1:19 FalcoN ™Galil AR795fine - pros would have fired it too1/5killed them47% / 51%
28 1:38 BerciKM4A1-S1044fired while moving (123 u/s), too fast to be accurate - stop first4/9killed them12% / 53%
29 1:37 FalcoN ™M4A41454fine - pros would have fired it too0/464% / 64%
29 1:36 FalcoN ™M4A41454aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)7% / 54%
30 1:46 VanilaAWP1447aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them56% / 84%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.