Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 91 | 47% |
| M4A1-S | 47 | 53% |
| Glock-18 | 23 | 30% |
| Desert Eagle | 6 | 67% |
| Galil AR | 6 | 17% |
| USP-S | 4 | 25% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/152 | 8 1:06 | 3 kills (M4A1-S ×3), in 10.1 s CT | 6.2 |
| 10/152 | 30 0:45 | 3 kills (M4A1-S ×3), in 11.5 s CT | 5.3 |
| 11/152 | 25 1:27 | 3 kills (AK-47 ×3), 2 headshots, in 28.9 s T | 5.1 |
| 18/152 | 3 1:35 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 9.6 s CT | 4.0 |
| 19/152 | 24 0:46 | 3 kills (AK-47 ×3), 2 headshots, in 25.6 s T | 3.7 |
| 31/152 | 13 1:24 | 3 kills (Glock ×3), 2 headshots, in 30.8 s T | 2.5 |
| 33/152 | 5 1:07 | 2 kills (Deagle, AK-47), all headshots, in 24.1 s CT | 2.4 |
| 38/152 | 2 1:35 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 40/152 | 9 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s CT | 2.0 |
| 70/152 | 11 0:52 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 81/152 | 19 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 96/152 | 23 1:23 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 98/152 | 10 1:08 | 1 kill (AK-47) CT | 0.4 |
| 100/152 | 28 bomb 0:33 | 1 kill (M4A1-S), 1 headshot CT | 0.3 |
| 118/152 | 12 bomb 0:40 | 2 kills (AK-47 ×2), in 20.4 s CT | -0.3 |
| 142/152 | 4 1:36 | 1 kill (AK-47) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:59 | 1v3 before the plant CT · 100 HP · Shop | lost - died later · saw them first |
| 13 bomb 0:25 | 1v1 after the plant T · 77 HP · Shop | won - killed them · first fight won, saw each other |
| 22 0:50 | 1v4 before the plant T · 85 HP · Bombsite B | lost - died in the first fight · saw each other |
| 24 0:24 | 1v2 before the plant T · 42 HP · Snipers Nest | lost - died later, after 1 kill · first fight won, saw each other |
| 26 1:20 | 1v4 before the plant T · 100 HP · Underpass | lost - died later · saw each other |
Flashes
17 flashes: 3 good, 0 weak, 11 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:40 | good | blinded quejki 4.6 s (1.8 s white) |
| 8 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Connector - safe; blinded sikisN 1.9 s on the move through Connector - safe |
| 10 1:44 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Connector - safe |
| 12 1:21 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Catwalk - safe |
| 14 1:37 | hurt the team | no enemy blinded for long; blinded louty 4.4 s holding Catwalk - an enemy could see them |
| 15 1:46 | wasted | no enemy blinded for long |
| 18 1:28 | wasted | no enemy blinded for long; blinded N0T0RI0US 4.7 s on the move through Catwalk - safe |
| 19 1:32 | wasted | barely blinded quejki 0.7 s (0.1 s white) |
| 20 1:35 | misled a peek | barely blinded BerciK 1.0 s (0.1 s white) the enemy was barely blinded, and N0T0RI0US peeked BerciK 1.9 s after the pop; got hit first |
| 21 1:30 | wasted | no enemy blinded for long; blinded louty 4.5 s holding Middle - safe |
| 24 0:36 | good | blinded Agnostic 4.5 s (1.7 s white) |
| 25 1:41 | wasted | no enemy blinded for long |
| 26 1:31 | wasted | no enemy blinded for long |
| 27 1:38 | good | blinded FalcoN ™ 3.7 s (1.0 s white); blinded louty 4.0 s on the move through Palace Interior - safe |
| 28 1:40 | misled a peek | barely blinded FalcoN ™ 1.9 s (0.1 s white), Agnostic 1.8 s (0.1 s white), quejki 1.8 s (0.1 s white), BerciK 1.0 s (0.1 s white), Vanila 0.9 s (0.1 s white) the enemy was barely blinded, and louty peeked BerciK 1.4 s after the pop; hit them first |
| 29 1:44 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Connector - safe |
| 30 1:45 | wasted | no enemy blinded for long |
Throws
61 grenades: 52 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (6 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:50 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1440 units away; a running throw |
| 4 1:38 | exposed | a molotov at Jungle - seen by 3 enemies for 0.6 s, the nearest 342 units away |
| 8 1:50 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1478 units away; a running throw |
| 8 1:47 | punished | hit by BerciK with a flash out at Bombsite A, 1.2 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw |
| 8 1:23 | exposed | a smoke at Jungle - seen by 1 enemy for 0.1 s, the nearest 1547 units away; a running throw |
| 14 1:28 | exposed | a molotov at Stairs - seen by 1 enemy for 0.1 s, the nearest 1597 units away; a jump throw |
| 24 0:08 | punished | killed by quejki 0.1 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 420 units away, thrown in the open; a running throw |
| 25 1:18 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1175 units away, thrown in the open; a running throw |
| 30 1:50 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1391 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 30 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 7 of the 28 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:36 | trade | sikisN was killed 1101 units away: you traded in 250 ms (pros: 625 ms) |
| 2 1:32 | trade | N0T0RI0US was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:46 | trade | louty was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:40 | trade | sikisN was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | louty was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:52 | line of fire | stood in louty's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:11 | trade | sammo was killed 1220 units away: you traded in 3,172 ms (pros: 2,609 ms) |
| 5 0:44 | trade | sikisN was killed 629 units away: you traded in 1,047 ms (pros: 2,031 ms) |
| 5 0:44 | peek together | peeked the same enemy as N0T0RI0US, 719 ms before them - early - you went first, alone |
| 8 1:49 | peek together | peeked the same enemy as sikisN, 578 ms before them - early - you went first, alone |
| 8 1:49 | peek together | peeked the same enemy as louty, 656 ms before them - early - you went first, alone |
| 8 1:17 | trade | louty was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:12 | hold | held with sikisN, 311 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:12 | trade | sikisN was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:40 | line of fire | stood in sikisN's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:20 | trade | louty was killed 250 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:11 | trade | N0T0RI0US was killed 210 units away: you traded in 2,797 ms (pros: 969 ms) |
| 12 1:18 | hold | held with sikisN, 868 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:16 | trade | sikisN was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | line of fire | stood in sikisN's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:25 | trade | louty was killed 530 units away: you traded in 688 ms (pros: 625 ms) |
| 13 1:24 | hold | held with N0T0RI0US, 550 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:35 | hold | held with N0T0RI0US, 542 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after N0T0RI0US) |
| 13 bomb 0:34 | trade | N0T0RI0US was killed 596 units away: you traded in 1,531 ms (pros: 2,031 ms) |
| 20 1:33 | trade | N0T0RI0US was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 21 0:53 | trade | N0T0RI0US was killed 174 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:42 | trade | louty was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:41 | trade | sammo was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:31 | trade | N0T0RI0US was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:47 | trade | louty was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:13 | hold | held with N0T0RI0US, 393 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 0:53 | trade | N0T0RI0US was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:30 | trade | louty was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:22 | peek together | peeked the same enemy as sikisN, 375 ms after them - late - your team-mate went first, as bait |
| 25 1:20 | trade | sikisN was killed 539 units away: not traded within 5 s (pros: 625 ms) |
| 26 1:20 | trade | louty was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:37 | trade | louty was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:36 | trade | louty was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 30 1:12 | hold | held with louty, 846 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 30 1:11 | trade | louty was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 0:43 | hold | held with sikisN, 840 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after sikisN) |
| 30 0:42 | trade | sikisN was killed 746 units away: you traded in 78 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | hit them | P2000 | 422 ms | – | 2.6° | ||
| 1 1:18 | killed by them | Glock-18 | 469 ms | 469 ms | 12.0° | ||
| 2 1:45 | hit them | Desert Eagle | 438 ms | – | 0.7° | ||
| 2 1:45 | hit by them | Galil AR | 453 ms | – | 5.4° | ||
| 2 1:35 | killed them | Desert Eagle | 531 ms | 531 ms | 1.6° | ||
| 2 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed them | M4A1-S | 125 ms | 516 ms | 0.7° | ||
| 3 1:26 | hit by them | AK-47 | 266 ms | – | 4.1° | ||
| 3 1:26 | killed them | M4A1-S | 641 ms | 938 ms | 3.3° | ||
| 3 1:23 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:37 | hit by them | Tec-9 | 500 ms | – | 45.8° | ||
| 4 1:37 | killed by them | Glock-18 | 281 ms | 1359 ms | 4.7° | ||
| 4 1:37 | killed them | AK-47 | 297 ms | 594 ms | 8.8° | ||
| 4 1:36 | hit them | AK-47 | 1000 ms | – | 8.5° | ||
| 4 1:36 | hit them | AK-47 | 1656 ms | – | 7.6° | ||
| 5 1:07 | killed them | Desert Eagle | 391 ms | 391 ms | 1.8° | ||
| 5 0:43 | killed them | AK-47 | 688 ms | 688 ms | 0.7° | ||
| 7 bomb 0:40 | hit by them | AK-47 | 516 ms | – | 2.7° | ||
| 7 bomb 0:40 | hit them | AK-47 | 906 ms | – | 25.9° | ||
| 7 bomb 0:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:48 | hit by them | AK-47 | 297 ms | – | 2.2° | ||
| 8 1:07 | killed them | M4A1-S | 859 ms | 1156 ms | 8.3° | ||
| 8 1:05 | killed them | M4A1-S | 750 ms | 859 ms | 12.9° | ||
| 8 0:57 | hit by them | AK-47 | 281 ms | – | 0.5° | ||
| 8 0:56 | killed them | M4A1-S | 547 ms | 641 ms | 3.2° | ||
| 9 1:40 | killed them | AK-47 | 359 ms | 562 ms | 1.5° | ||
| 9 1:39 | hit by them | MP7 | 266 ms | – | 2.6° | ||
| 9 1:39 | killed them | AK-47 | 516 ms | 625 ms | 1.5° | ||
| 10 1:08 | hit by them | AK-47 | 203 ms | – | 0.2° | ||
| 10 1:08 | killed them | AK-47 | 297 ms | 500 ms | 1.1° | ||
| 10 0:59 | killed by them | AK-47 | 406 ms | 406 ms | 2.0° | ||
| 11 1:40 | hit by them | Galil AR | 688 ms | – | 0.8° | ||
| 11 1:35 | hit them | Desert Eagle | 828 ms | – | 4.4° | ||
| 11 0:52 | killed them | AK-47 | 438 ms | 438 ms | 1.5° | ||
| 12 1:25 | hit by them | Desert Eagle | 641 ms | – | 1.2° | ||
| 12 bomb 0:40 | hit by them | AK-47 | 266 ms | – | 0.7° | ||
| 12 bomb 0:40 | killed them | AK-47 | 359 ms | 562 ms | 1.7° | ||
| 12 bomb 0:28 | hit them | AK-47 | 984 ms | – | 1.1° | ||
| 12 bomb 0:27 | hit by them | AK-47 | 1328 ms | – | 0.8° | ||
| 12 bomb 0:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | killed them | Glock-18 | 734 ms | 1188 ms | 1.5° | ||
| 13 1:16 | hit them | Glock-18 | 750 ms | – | 0.3° | ||
| 13 bomb 0:32 | killed them | Glock-18 | 516 ms | 516 ms | 1.5° | ||
| 13 bomb 0:30 | hit them | Glock-18 | 359 ms | – | 4.5° | ||
| 13 bomb 0:19 | killed them | Glock-18 | 328 ms | 328 ms | 1.6° | ||
| 14 bomb 0:40 | killed by them | P250 | 281 ms | 781 ms | 18.1° | ||
| 15 1:42 | killed by them | AWP | 250 ms | 250 ms | 1.3° | ||
| 16 1:40 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | killed by them | AK-47 | 94 ms | 94 ms | 3.6° | ||
| 19 1:36 | killed them | AK-47 | 62 ms | 359 ms | 1.1° | ||
| 19 1:29 | killed by them | AWP | 62 ms | 62 ms | 0.9° | ||
| 20 1:32 | hit them | AK-47 | 188 ms | – | 7.0° | ||
| 20 1:32 | killed by them | M4A1-S | 375 ms | 875 ms | 8.4° | ||
| 21 0:52 | killed by them | M4A1-S | 78 ms | 578 ms | 1.5° | ||
| 21 0:51 | hit them | Galil AR | 469 ms | – | 4.8° | ||
| 22 0:36 | hit them | Glock-18 | 391 ms | – | 6.0° | ||
| 22 0:36 | killed by them | M4A1-S | 406 ms | 703 ms | 27.8° | ||
| 23 1:23 | killed them | AK-47 | 969 ms | 1375 ms | 0.9° | ||
| 23 1:23 | hit by them | AK-47 | 1000 ms | – | 0.2° | ||
| 23 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:34 | hit them | AK-47 | 594 ms | – | 0.5° | ||
| 23 bomb 0:34 | killed by them | M4A1-S | 906 ms | 906 ms | 5.3° | ||
| 24 0:46 | killed them | AK-47 | 375 ms | 562 ms | 2.0° | ||
| 24 0:46 | hit by them | M4A4 | 438 ms | – | 8.1° | ||
| 24 0:25 | killed them | AK-47 | 328 ms | 422 ms | 16.7° | ||
| 24 0:20 | killed them | AK-47 | 250 ms | 250 ms | 2.0° | ||
| 24 0:08 | killed by them | M4A1-S | 453 ms | 453 ms | 8.4° | ||
| 25 1:28 | hit by them | M4A4 | 219 ms | – | 1.0° | ||
| 25 1:27 | killed them | AK-47 | 438 ms | 438 ms | 2.3° | ||
| 25 1:21 | killed them | AK-47 | 547 ms | 547 ms | 6.2° | ||
| 25 0:59 | killed them | AK-47 | 562 ms | 766 ms | 12.2° | ||
| 26 0:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 0:14 | killed by them | M4A1-S | 328 ms | 625 ms | 1.4° | ||
| 27 1:12 | killed by them | AK-47 | 547 ms | 844 ms | 4.6° | ||
| 28 bomb 0:33 | killed them | M4A1-S | 391 ms | 391 ms | 15.9° | ||
| 29 1:34 | killed by them | AK-47 | 422 ms | 828 ms | 0.3° | ||
| 29 1:34 | hit them | AK-47 | 547 ms | – | 2.1° | ||
| 30 0:45 | killed them | M4A1-S | 359 ms | 547 ms | 3.7° | ||
| 30 0:42 | killed them | M4A1-S | 375 ms | 375 ms | 5.2° | ||
| 30 0:34 | killed them | M4A1-S | 297 ms | 594 ms | 5.5° | ||
| 30 0:34 | hit by them | AK-47 | 453 ms | – | 18.2° | ||
| 30 0:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 0:25 | killed by them | AK-47 | 328 ms | 531 ms | 17.4° | ||
| 30 0:25 | hit them | M4A4 | 453 ms | – | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | USP-S | 1423 | fine - pros would have fired it too | 0/3 | 22% / 33% | ||
| 1 1:18 | USP-S | 608 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 29% / 40% | |
| 2 1:45 | Desert Eagle | 1534 | fine - pros would have fired it too | 1/2 | 84% / 84% | ||
| 2 1:36 | Desert Eagle | 1253 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/2 | killed them | 4% / 33% | |
| 3 1:35 | M4A1-S | 966 | fine - pros would have fired it too | 5/8 | killed them | 57% / 57% | |
| 3 1:26 | M4A1-S | 584 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/10 | killed them | 23% / 46% | |
| 4 1:37 | AK-47 | 398 | fine - pros would have fired it too | 5/12 | killed them | 68% / 68% | |
| 5 1:07 | Desert Eagle | 835 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 5 0:44 | AK-47 | 1353 | fine - pros would have fired it too | 1/9 | killed them; 4 bullets after pros would have stopped | 24% / 46% | |
| 7 bomb 0:40 | AK-47 | 829 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 25% / 49% | |
| 8 1:07 | M4A1-S | 1236 | fine - pros would have fired it too | 4/7 | killed them | 68% / 68% | |
| 8 1:05 | M4A1-S | 987 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 50% | |
| 8 1:05 | M4A1-S | 931 | fine - pros would have fired it too | 2/7 | killed them | 39% / 48% | |
| 8 0:57 | M4A1-S | 516 | fine - pros would have fired it too | 2/7 | killed them | 37% / 48% | |
| 9 1:40 | AK-47 | 633 | fine - pros would have fired it too | 2/7 | killed them | 65% / 65% | |
| 9 1:39 | AK-47 | 1009 | fine - pros would have fired it too | 2/9 | killed them | 44% / 50% | |
| 10 1:08 | AK-47 | 1325 | fine - pros would have fired it too | 3/8 | killed them | 68% / 68% | |
| 10 0:59 | AK-47 | 268 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 48% | |
| 11 1:40 | Desert Eagle | 1557 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 13% / 33% | ||
| 11 1:35 | Desert Eagle | 1558 | fine - pros would have fired it too | 2/2 | 62% / 62% | ||
| 11 0:52 | AK-47 | 899 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/4 | killed them | 7% / 52% | |
| 12 bomb 0:40 | AK-47 | 702 | fine - pros would have fired it too | 2/8 | killed them | 75% / 75% | |
| 12 bomb 0:28 | AK-47 | 1733 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 12 bomb 0:28 | AK-47 | 1732 | fine - pros would have fired it too | 1/1 | 68% / 68% | ||
| 12 bomb 0:27 | AK-47 | 1732 | fine - pros would have fired it too | 0/1 | 39% / 44% | ||
| 12 bomb 0:19 | AK-47 | 689 | fine - pros would have fired it too | 1/5 | killed them | 44% / 56% | |
| 13 1:32 | Glock-18 | 835 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 44% | |
| 13 1:30 | Glock-18 | 570 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/4 | 3% / 49% | ||
| 13 1:25 | Glock-18 | 1144 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/8 | killed them | 1% / 45% | |
| 13 1:16 | Glock-18 | 606 | fine - pros would have fired it too | 1/6 | 22% / 39% | ||
| 13 bomb 0:33 | Glock-18 | 341 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 15% / 42% | |
| 13 bomb 0:30 | Glock-18 | 973 | fine - pros would have fired it too | 1/3 | 45% / 45% | ||
| 13 bomb 0:19 | Glock-18 | 620 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 14 bomb 0:40 | AK-47 | 284 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 8% / 58% | |
| 16 1:40 | Tec-9 | 677 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 38% | |
| 19 1:36 | AK-47 | 502 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 49% | |
| 20 1:32 | AK-47 | 631 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 66% / 66% | |
| 21 0:52 | Galil AR | 637 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | 0% / 52% | ||
| 21 0:52 | Galil AR | 631 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 21 0:51 | Galil AR | 633 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 18% / 46% | |
| 22 0:36 | Glock-18 | 310 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 66% / 66% | |
| 23 1:23 | AK-47 | 831 | fired while moving (204 u/s), too fast to be accurate - stop first | 3/12 | killed them | 9% / 51% | |
| 23 bomb 0:34 | AK-47 | 1493 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 40% / 50% | |
| 24 0:46 | AK-47 | 212 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/7 | killed them | 36% / 55% | |
| 24 0:25 | AK-47 | 157 | fine - pros would have fired it too | 2/6 | killed them | 58% / 58% | |
| 24 0:20 | AK-47 | 450 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 25 1:27 | AK-47 | 423 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/5 | killed them | 19% / 51% | |
| 25 1:22 | AK-47 | 370 | fine - pros would have fired it too | 1/8 | killed them | 53% / 53% | |
| 25 0:59 | AK-47 | 753 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/7 | killed them | 35% / 61% | |
| 26 0:14 | AK-47 | 784 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 20% / 53% | |
| 28 1:28 | M4A1-S | 433 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/7 | 1% / 61% | ||
| 28 1:27 | M4A1-S | 451 | fine - pros would have fired it too | 0/8 | 33% / 50% | ||
| 28 bomb 0:33 | M4A1-S | 276 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/6 | killed them | 10% / 47% | |
| 29 1:34 | AK-47 | 725 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 1% / 53% | |
| 30 0:45 | M4A1-S | 747 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/7 | killed them | 19% / 53% | |
| 30 0:42 | M4A1-S | 916 | fine - pros would have fired it too | 1/6 | killed them | 60% / 60% | |
| 30 0:34 | M4A1-S | 573 | fine - pros would have fired it too | 2/7 | killed them | 54% / 54% | |
| 30 0:25 | M4A1-S | 368 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 11% / 52% |
Positioning
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.