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Mirage, won 16-14 · Fri 30 Oct, 21:31

hansikas20,212

The match

Aim

446 msTTD547 msTTK2.5°Crosshair↓43%1st bullet44%Spray23%Head59%Counter-strafe

Scoreboard

105ADR73%KAST

Positioning

Shots

29/58Rushed↓4/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479147%
M4A1-S4753%
Glock-182330%
Desert Eagle667%
Galil AR617%
USP-S425%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1528 1:06 3 kills (M4A1-S ×3), in 10.1 s CT6.2
10/15230 0:45 3 kills (M4A1-S ×3), in 11.5 s CT5.3
11/15225 1:27 3 kills (AK-47 ×3), 2 headshots, in 28.9 s T5.1
18/1523 1:35 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 9.6 s CT4.0
19/15224 0:46 3 kills (AK-47 ×3), 2 headshots, in 25.6 s T3.7
31/15213 1:24 3 kills (Glock ×3), 2 headshots, in 30.8 s T2.5
33/1525 1:07 2 kills (Deagle, AK-47), all headshots, in 24.1 s CT2.4
38/1522 1:35 1 kill (Deagle), 1 headshot CT2.1
40/1529 1:40 2 kills (AK-47 ×2), 1 headshot, in 1.3 s CT2.0
70/15211 0:52 1 kill (AK-47), 1 headshot CT0.8
81/15219 1:36 1 kill (AK-47), 1 headshot T0.7
96/15223 1:23 1 kill (AK-47), 1 headshot T0.4
98/15210 1:08 1 kill (AK-47) CT0.4
100/15228 bomb 0:33 1 kill (M4A1-S), 1 headshot CT0.3
118/15212 bomb 0:40 2 kills (AK-47 ×2), in 20.4 s CT-0.3
142/1524 1:36 1 kill (AK-47) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:59 1v3 before the plant CT · 100 HP · Shoplost - died later · saw them first
13 bomb 0:25 1v1 after the plant T · 77 HP · Shopwon - killed them · first fight won, saw each other
22 0:50 1v4 before the plant T · 85 HP · Bombsite Blost - died in the first fight · saw each other
24 0:24 1v2 before the plant T · 42 HP · Snipers Nestlost - died later, after 1 kill · first fight won, saw each other
26 1:20 1v4 before the plant T · 100 HP · Underpasslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 3 good, 0 weak, 11 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:40 goodblinded quejki 4.6 s (1.8 s white)
8 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Connector - safe; blinded sikisN 1.9 s on the move through Connector - safe
10 1:44 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Connector - safe
12 1:21 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Catwalk - safe
14 1:37 hurt the teamno enemy blinded for long; blinded louty 4.4 s holding Catwalk - an enemy could see them
15 1:46 wastedno enemy blinded for long
18 1:28 wastedno enemy blinded for long; blinded N0T0RI0US 4.7 s on the move through Catwalk - safe
19 1:32 wastedbarely blinded quejki 0.7 s (0.1 s white)
20 1:35 misled a peekbarely blinded BerciK 1.0 s (0.1 s white) the enemy was barely blinded, and N0T0RI0US peeked BerciK 1.9 s after the pop; got hit first
21 1:30 wastedno enemy blinded for long; blinded louty 4.5 s holding Middle - safe
24 0:36 goodblinded Agnostic 4.5 s (1.7 s white)
25 1:41 wastedno enemy blinded for long
26 1:31 wastedno enemy blinded for long
27 1:38 goodblinded FalcoN ™ 3.7 s (1.0 s white); blinded louty 4.0 s on the move through Palace Interior - safe
28 1:40 misled a peekbarely blinded FalcoN ™ 1.9 s (0.1 s white), Agnostic 1.8 s (0.1 s white), quejki 1.8 s (0.1 s white), BerciK 1.0 s (0.1 s white), Vanila 0.9 s (0.1 s white) the enemy was barely blinded, and louty peeked BerciK 1.4 s after the pop; hit them first
29 1:44 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Connector - safe
30 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
61 grenades: 52 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (6 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:50 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1440 units away; a running throw
4 1:38 exposeda molotov at Jungle - seen by 3 enemies for 0.6 s, the nearest 342 units away
8 1:50 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1478 units away; a running throw
8 1:47 punishedhit by BerciK with a flash out at Bombsite A, 1.2 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw
8 1:23 exposeda smoke at Jungle - seen by 1 enemy for 0.1 s, the nearest 1547 units away; a running throw
14 1:28 exposeda molotov at Stairs - seen by 1 enemy for 0.1 s, the nearest 1597 units away; a jump throw
24 0:08 punishedkilled by quejki 0.1 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 420 units away, thrown in the open; a running throw
25 1:18 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1175 units away, thrown in the open; a running throw
30 1:50 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1391 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 30 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 7 of the 28 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:36 tradesikisN was killed 1101 units away: you traded in 250 ms (pros: 625 ms)
2 1:32 tradeN0T0RI0US was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
3 1:46 tradelouty was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
4 1:40 tradesikisN was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradelouty was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
5 1:52 line of firestood in louty's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:11 tradesammo was killed 1220 units away: you traded in 3,172 ms (pros: 2,609 ms)
5 0:44 tradesikisN was killed 629 units away: you traded in 1,047 ms (pros: 2,031 ms)
5 0:44 peek togetherpeeked the same enemy as N0T0RI0US, 719 ms before them - early - you went first, alone
8 1:49 peek togetherpeeked the same enemy as sikisN, 578 ms before them - early - you went first, alone
8 1:49 peek togetherpeeked the same enemy as louty, 656 ms before them - early - you went first, alone
8 1:17 tradelouty was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
8 1:12 holdheld with sikisN, 311 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:12 tradesikisN was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
9 1:40 line of firestood in sikisN's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:20 tradelouty was killed 250 units away: not traded within 5 s (pros: 1,641 ms)
10 1:11 tradeN0T0RI0US was killed 210 units away: you traded in 2,797 ms (pros: 969 ms)
12 1:18 holdheld with sikisN, 868 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:16 tradesikisN was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 line of firestood in sikisN's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:25 tradelouty was killed 530 units away: you traded in 688 ms (pros: 625 ms)
13 1:24 holdheld with N0T0RI0US, 550 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:35 holdheld with N0T0RI0US, 542 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after N0T0RI0US)
13 bomb 0:34 tradeN0T0RI0US was killed 596 units away: you traded in 1,531 ms (pros: 2,031 ms)
20 1:33 tradeN0T0RI0US was killed 124 units away: not traded within 5 s (pros: 969 ms)
21 0:53 tradeN0T0RI0US was killed 174 units away: not traded within 5 s (pros: 969 ms)
22 1:42 tradelouty was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
22 1:41 tradesammo was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
22 1:31 tradeN0T0RI0US was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
23 1:47 tradelouty was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
23 1:13 holdheld with N0T0RI0US, 393 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 0:53 tradeN0T0RI0US was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
25 1:30 tradelouty was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
25 1:22 peek togetherpeeked the same enemy as sikisN, 375 ms after them - late - your team-mate went first, as bait
25 1:20 tradesikisN was killed 539 units away: not traded within 5 s (pros: 625 ms)
26 1:20 tradelouty was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
28 1:37 tradelouty was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
29 1:36 tradelouty was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
30 1:12 holdheld with louty, 846 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
30 1:11 tradelouty was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
30 0:43 holdheld with sikisN, 840 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after sikisN)
30 0:42 tradesikisN was killed 746 units away: you traded in 78 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 Agnostichit themP2000422 ms–2.6°
1 1:18 FalcoN ™killed by themGlock-18469 ms469 ms12.0°
2 1:45 quejkihit themDesert Eagle438 ms–0.7°
2 1:45 quejkihit by themGalil AR453 ms–5.4°
2 1:35 Vanilakilled themDesert Eagle531 ms531 ms1.6°
2 1:21 FalcoN ™killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 Agnostickilled themM4A1-S125 ms516 ms0.7°
3 1:26 FalcoN ™hit by themAK-47266 ms–4.1°
3 1:26 FalcoN ™killed themM4A1-S641 ms938 ms3.3°
3 1:23 quejkikilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
4 1:37 BerciKhit by themTec-9500 ms–45.8°
4 1:37 FalcoN ™killed by themGlock-18281 ms1359 ms4.7°
4 1:37 Vanilakilled themAK-47297 ms594 ms8.8°
4 1:36 FalcoN ™hit themAK-471000 ms–8.5°
4 1:36 BerciKhit themAK-471656 ms–7.6°
5 1:07 BerciKkilled themDesert Eagle391 ms391 ms1.8°
5 0:43 Agnostickilled themAK-47688 ms688 ms0.7°
7 bomb 0:40 Agnostichit by themAK-47516 ms–2.7°
7 bomb 0:40 Agnostichit themAK-47906 ms–25.9°
7 bomb 0:39 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:48 BerciKhit by themAK-47297 ms–2.2°
8 1:07 FalcoN ™killed themM4A1-S859 ms1156 ms8.3°
8 1:05 quejkikilled themM4A1-S750 ms859 ms12.9°
8 0:57 Vanilahit by themAK-47281 ms–0.5°
8 0:56 Vanilakilled themM4A1-S547 ms641 ms3.2°
9 1:40 Vanilakilled themAK-47359 ms562 ms1.5°
9 1:39 FalcoN ™hit by themMP7266 ms–2.6°
9 1:39 FalcoN ™killed themAK-47516 ms625 ms1.5°
10 1:08 Vanilahit by themAK-47203 ms–0.2°
10 1:08 Vanilakilled themAK-47297 ms500 ms1.1°
10 0:59 BerciKkilled by themAK-47406 ms406 ms2.0°
11 1:40 quejkihit by themGalil AR688 ms–0.8°
11 1:35 FalcoN ™hit themDesert Eagle828 ms–4.4°
11 0:52 BerciKkilled themAK-47438 ms438 ms1.5°
12 1:25 Vanilahit by themDesert Eagle641 ms–1.2°
12 bomb 0:40 BerciKhit by themAK-47266 ms–0.7°
12 bomb 0:40 BerciKkilled themAK-47359 ms562 ms1.7°
12 bomb 0:28 Agnostichit themAK-47984 ms–1.1°
12 bomb 0:27 Agnostichit by themAK-471328 ms–0.8°
12 bomb 0:20 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 quejkikilled themGlock-18734 ms1188 ms1.5°
13 1:16 Agnostichit themGlock-18750 ms–0.3°
13 bomb 0:32 Agnostickilled themGlock-18516 ms516 ms1.5°
13 bomb 0:30 BerciKhit themGlock-18359 ms–4.5°
13 bomb 0:19 BerciKkilled themGlock-18328 ms328 ms1.6°
14 bomb 0:40 Vanilakilled by themP250281 ms781 ms18.1°
15 1:42 Vanilakilled by themAWP250 ms250 ms1.3°
16 1:40 FalcoN ™killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 Vanilakilled by themAK-4794 ms94 ms3.6°
19 1:36 FalcoN ™killed themAK-4762 ms359 ms1.1°
19 1:29 Vanilakilled by themAWP62 ms62 ms0.9°
20 1:32 BerciKhit themAK-47188 ms–7.0°
20 1:32 BerciKkilled by themM4A1-S375 ms875 ms8.4°
21 0:52 BerciKkilled by themM4A1-S78 ms578 ms1.5°
21 0:51 BerciKhit themGalil AR469 ms–4.8°
22 0:36 Agnostichit themGlock-18391 ms–6.0°
22 0:36 Agnostickilled by themM4A1-S406 ms703 ms27.8°
23 1:23 FalcoN ™killed themAK-47969 ms1375 ms0.9°
23 1:23 FalcoN ™hit by themAK-471000 ms–0.2°
23 1:18 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:34 Agnostichit themAK-47594 ms–0.5°
23 bomb 0:34 Agnostickilled by themM4A1-S906 ms906 ms5.3°
24 0:46 BerciKkilled themAK-47375 ms562 ms2.0°
24 0:46 BerciKhit by themM4A4438 ms–8.1°
24 0:25 Agnostickilled themAK-47328 ms422 ms16.7°
24 0:20 Vanilakilled themAK-47250 ms250 ms2.0°
24 0:08 quejkikilled by themM4A1-S453 ms453 ms8.4°
25 1:28 FalcoN ™hit by themM4A4219 ms–1.0°
25 1:27 FalcoN ™killed themAK-47438 ms438 ms2.3°
25 1:21 Vanilakilled themAK-47547 ms547 ms6.2°
25 0:59 quejkikilled themAK-47562 ms766 ms12.2°
26 0:35 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 0:14 Vanilakilled by themM4A1-S328 ms625 ms1.4°
27 1:12 Vanilakilled by themAK-47547 ms844 ms4.6°
28 bomb 0:33 FalcoN ™killed themM4A1-S391 ms391 ms15.9°
29 1:34 quejkikilled by themAK-47422 ms828 ms0.3°
29 1:34 quejkihit themAK-47547 ms–2.1°
30 0:45 BerciKkilled themM4A1-S359 ms547 ms3.7°
30 0:42 Agnostickilled themM4A1-S375 ms375 ms5.2°
30 0:34 quejkikilled themM4A1-S297 ms594 ms5.5°
30 0:34 quejkihit by themAK-47453 ms–18.2°
30 0:28 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
30 0:25 FalcoN ™killed by themAK-47328 ms531 ms17.4°
30 0:25 FalcoN ™hit themM4A4453 ms–2.7°

Shots

You fired 29 of your 58 first shots too soon: 17 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 quejkiUSP-S1423fine - pros would have fired it too0/322% / 33%
1 1:18 AgnosticUSP-S608fired while moving (213 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)29% / 40%
2 1:45 FalcoN ™Desert Eagle1534fine - pros would have fired it too1/284% / 84%
2 1:36 VanilaDesert Eagle1253fired while moving (91 u/s), too fast to be accurate - stop first1/2killed them4% / 33%
3 1:35 AgnosticM4A1-S966fine - pros would have fired it too5/8killed them57% / 57%
3 1:26 FalcoN ™M4A1-S584aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/10killed them23% / 46%
4 1:37 VanilaAK-47398fine - pros would have fired it too5/12killed them68% / 68%
5 1:07 BerciKDesert Eagle835fine - pros would have fired it too1/1killed them65% / 65%
5 0:44 AgnosticAK-471353fine - pros would have fired it too1/9killed them; 4 bullets after pros would have stopped24% / 46%
7 bomb 0:40 AgnosticAK-47829aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/5cut short (a death, a reload)25% / 49%
8 1:07 FalcoN ™M4A1-S1236fine - pros would have fired it too4/7killed them68% / 68%
8 1:05 quejkiM4A1-S987fired while moving (103 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 50%
8 1:05 quejkiM4A1-S931fine - pros would have fired it too2/7killed them39% / 48%
8 0:57 VanilaM4A1-S516fine - pros would have fired it too2/7killed them37% / 48%
9 1:40 VanilaAK-47633fine - pros would have fired it too2/7killed them65% / 65%
9 1:39 FalcoN ™AK-471009fine - pros would have fired it too2/9killed them44% / 50%
10 1:08 VanilaAK-471325fine - pros would have fired it too3/8killed them68% / 68%
10 0:59 BerciKAK-47268fired while moving (204 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 48%
11 1:40 quejkiDesert Eagle1557aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/113% / 33%
11 1:35 FalcoN ™Desert Eagle1558fine - pros would have fired it too2/262% / 62%
11 0:52 BerciKAK-47899fired while moving (95 u/s), too fast to be accurate - stop first1/4killed them7% / 52%
12 bomb 0:40 BerciKAK-47702fine - pros would have fired it too2/8killed them75% / 75%
12 bomb 0:28 AgnosticAK-471733fired while moving (77 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
12 bomb 0:28 AgnosticAK-471732fine - pros would have fired it too1/168% / 68%
12 bomb 0:27 AgnosticAK-471732fine - pros would have fired it too0/139% / 44%
12 bomb 0:19 VanilaAK-47689fine - pros would have fired it too1/5killed them44% / 56%
13 1:32 FalcoN ™Glock-18835fired while moving (211 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 44%
13 1:30 FalcoN ™Glock-18570aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/43% / 49%
13 1:25 quejkiGlock-181144fired while moving (136 u/s), too fast to be accurate - stop first2/8killed them1% / 45%
13 1:16 AgnosticGlock-18606fine - pros would have fired it too1/622% / 39%
13 bomb 0:33 AgnosticGlock-18341aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them15% / 42%
13 bomb 0:30 BerciKGlock-18973fine - pros would have fired it too1/345% / 45%
13 bomb 0:19 BerciKGlock-18620fine - pros would have fired it too1/3killed them58% / 58%
14 bomb 0:40 VanilaAK-47284aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/5cut short (a death, a reload)8% / 58%
16 1:40 FalcoN ™Tec-9677aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)9% / 38%
19 1:36 FalcoN ™AK-47502fired while moving (96 u/s), too fast to be accurate - stop first1/5killed them21% / 49%
20 1:32 BerciKAK-47631fine - pros would have fired it too1/7cut short (a death, a reload)66% / 66%
21 0:52 BerciKGalil AR637fired while moving (91 u/s), too fast to be accurate - stop first0/10% / 52%
21 0:52 BerciKGalil AR631aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
21 0:51 BerciKGalil AR633aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)18% / 46%
22 0:36 AgnosticGlock-18310fine - pros would have fired it too1/2cut short (a death, a reload)66% / 66%
23 1:23 FalcoN ™AK-47831fired while moving (204 u/s), too fast to be accurate - stop first3/12killed them9% / 51%
23 bomb 0:34 AgnosticAK-471493fine - pros would have fired it too3/5cut short (a death, a reload)40% / 50%
24 0:46 BerciKAK-47212fired while moving (109 u/s), too fast to be accurate - stop first2/7killed them36% / 55%
24 0:25 AgnosticAK-47157fine - pros would have fired it too2/6killed them58% / 58%
24 0:20 VanilaAK-47450fine - pros would have fired it too1/5killed them70% / 70%
25 1:27 FalcoN ™AK-47423fired while moving (74 u/s), too fast to be accurate - stop first1/5killed them19% / 51%
25 1:22 VanilaAK-47370fine - pros would have fired it too1/8killed them53% / 53%
25 0:59 quejkiAK-47753aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/7killed them35% / 61%
26 0:14 VanilaAK-47784aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/4cut short (a death, a reload)20% / 53%
28 1:28 quejkiM4A1-S433fired while moving (160 u/s), too fast to be accurate - stop first0/71% / 61%
28 1:27 quejkiM4A1-S451fine - pros would have fired it too0/833% / 50%
28 bomb 0:33 FalcoN ™M4A1-S276fired while moving (148 u/s), too fast to be accurate - stop first1/6killed them10% / 47%
29 1:34 quejkiAK-47725fired while moving (145 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)1% / 53%
30 0:45 BerciKM4A1-S747aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/7killed them19% / 53%
30 0:42 AgnosticM4A1-S916fine - pros would have fired it too1/6killed them60% / 60%
30 0:34 quejkiM4A1-S573fine - pros would have fired it too2/7killed them54% / 54%
30 0:25 FalcoN ™M4A1-S368fired while moving (167 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)11% / 52%

Positioning

In none of your 53 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 20 of your 43 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 29 fast peeks (3%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.