Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 81 | 36% |
| M4A1-S | 25 | 32% |
| USP-S | 18 | 39% |
| P250 | 15 | 40% |
| FAMAS | 14 | 29% |
| MP9 | 10 | 30% |
| Glock-18 | 10 | 20% |
| Tec-9 | 3 | 33% |
| M4A4 | 2 | 50% |
| AWP | 2 | 100% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/152 | 23 1:16 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.6 s T | 4.2 |
| 25/152 | 29 1:02 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 50/152 | 7 1:30 | 1 kill (AK-47) CT | 1.0 |
| 61/152 | 25 1:38 | 1 kill (AWP) T | 1.0 |
| 76/152 | 30 0:24 | 1 kill (M4A1-S) CT | 0.8 |
| 80/152 | 18 1:35 | 1 kill (AK-47) T | 0.7 |
| 91/152 | 27 1:12 | 1 kill (AK-47) T | 0.6 |
| 93/152 | 11 1:37 | 2 kills (P250 ×2), 1 headshot, in 3.7 s CT | 0.5 |
| 94/152 | 12 bomb 0:29 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 106/152 | 1 bomb 0:34 | 2 kills (USP-S ×2), 1 in the air, 1 headshot, in 10.7 s CT | 0.1 |
| 107/152 | 3 0:24 | 1 kill (AK-47), 1 headshot CT | 0.1 |
| 108/152 | 5 1:13 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 124/152 | 14 bomb 0:34 | 1 kill (AK-47) T | -0.4 |
| 136/152 | 15 1:13 | 1 kill (AK-47) T | -1.1 |
| 138/152 | 4 1:35 | 2 kills (FAMAS ×2), 1 headshot, in 2.2 s CT | -1.2 |
| 149/152 | 6 1:23 | 1 kill (AK-47) CT | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:30 | 1v2 after the plant CT · 89 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 3 0:36 | 1v1 before the plant CT · 100 HP · CT Spawn | won - killed them · saw them first |
| 15 1:14 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 18 1:20 | 1v3 before the plant T · 99 HP · Catwalk | lost - died in the first fight · saw each other |
| 30 0:25 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
Flashes
13 flashes: 3 good, 1 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:47 | good | blinded Agnostic 3.2 s (0.6 s white), quejki 3.0 s (0.5 s white) |
| 5 1:44 | wasted | no enemy blinded for long |
| 6 1:46 | wasted | no enemy blinded for long |
| 7 1:47 | good | blinded quejki 3.1 s (0.6 s white) |
| 8 1:42 | wasted | barely blinded BerciK 0.8 s (0.1 s white) |
| 10 1:44 | good | blinded quejki 3.9 s (1.1 s white), FalcoN ™ 3.7 s (1.0 s white) |
| 12 1:45 | wasted | no enemy blinded for long |
| 18 1:48 | weak | barely blinded Vanila 2.9 s (0.5 s white) |
| 19 1:46 | wasted | no enemy blinded for long |
| 19 bomb 0:37 | wasted | no enemy blinded for long |
| 20 1:46 | wasted | no enemy blinded for long; blinded hansikas 4.4 s on the move through Top Mid - safe |
| 27 1:36 | wasted | no enemy blinded for long |
| 28 1:47 | wasted | no enemy blinded for long |
Throws
57 grenades: 54 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 26 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:38 | exposed | a smoke at Jungle - seen by 1 enemy for 0.1 s, the nearest 1262 units away |
| 8 1:48 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1291 units away; a running throw |
| 9 1:46 | exposed | an HE at Bombsite A - seen by 3 enemies for 1.2 s, the nearest 880 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 bomb 0:17 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 1:08 | Connector | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 20 1:34 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 0:53 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 5 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 bomb 0:20 | Fake defuse let go after 0.06 s · 1 v 1, alone · no kit, 10 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 5 of your 11 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 28 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:18 | trade | hansikas was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:40 | in their way | stood between louty and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 bomb 0:40 | line of fire | stood in louty's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 bomb 0:35 | trade | louty was killed 73 units away: you traded in 703 ms (pros: 625 ms) |
| 1 bomb 0:30 | trade | sikisN was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | hold | held with hansikas, 676 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:38 | hold | held with sikisN, 487 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after sikisN) |
| 2 1:36 | hold | held with sikisN, 546 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after sikisN) |
| 3 1:23 | trade | hansikas was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | louty was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:35 | trade | hansikas was killed 1365 units away: you traded in 141 ms (pros: 625 ms) |
| 5 1:14 | hold | held with sammo, 354 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before sammo) |
| 6 1:25 | hold | held with sikisN, 86 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before sikisN) |
| 6 1:24 | hold | held with sikisN, 63 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before sikisN) |
| 7 1:34 | trade | sammo was killed 781 units away: you traded in 4,156 ms (pros: 2,031 ms) |
| 7 1:29 | trade | louty was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:25 | trade | sammo was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:17 | trade | louty was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:12 | hold | held with sikisN, 635 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:12 | trade | sikisN was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:20 | trade | louty was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:44 | trade | louty was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:17 | line of fire | stood in hansikas's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:31 | hold | held with louty, 118 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before louty) |
| 13 1:28 | in their way | stood between louty and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 13 1:28 | line of fire | stood in louty's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:26 | peek together | peeked the same enemy as sikisN, 750 ms after them - late - your team-mate went first, as bait |
| 13 1:26 | peek together | peeked the same enemy as louty, 594 ms after them - late - your team-mate went first, as bait |
| 13 1:24 | hold | held with sikisN, 386 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before sikisN) |
| 13 1:24 | hold | held with sammo, 137 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before sammo) |
| 13 bomb 0:35 | hold | held with hansikas, 542 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before hansikas) |
| 13 bomb 0:34 | trade | sikisN was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:14 | trade | sikisN was killed 121 units away: you traded in 906 ms (pros: 969 ms) |
| 16 1:36 | trade | sikisN was killed 77 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:22 | trade | hansikas was killed 321 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:20 | trade | louty was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:42 | trade | louty was killed 380 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:41 | trade | sammo was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:36 | peek together | peeked the same enemy as sikisN, 281 ms before them - early - you went first, alone |
| 23 1:47 | trade | louty was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:22 | line of fire | stood in hansikas's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:21 | line of fire | stood in hansikas's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:13 | hold | held with sammo, 503 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before sammo) |
| 23 bomb 0:34 | trade | hansikas was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:56 | line of fire | stood in sikisN's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 24 0:54 | trade | louty was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 1:30 | trade | louty was killed 611 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:37 | hold | held with sammo, 819 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before sammo) |
| 27 1:18 | line of fire | stood in sammo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 28 1:37 | trade | louty was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 29 1:36 | trade | louty was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:33 | trade | hansikas was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 bomb 0:31 | peek together | peeked the same enemy as sikisN, 312 ms before them - early - you went first, alone |
| 30 0:25 | trade | hansikas was killed 102 units away: you traded in 562 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | hit by them | Glock-18 | 422 ms | – | 1.0° | ||
| 1 bomb 0:39 | hit them | P2000 | 766 ms | – | 2.0° | ||
| 1 bomb 0:34 | killed them | USP-S | 609 ms | 859 ms | 10.0° | ||
| 1 bomb 0:24 | killed them | USP-S | 266 ms | 266 ms | 3.2° | ||
| 1 bomb 0:18 | hit by them | Glock-18 | 0 ms | – | 0.7° | ||
| 1 bomb 0:04 | killed by them | Glock-18 | 250 ms | 1719 ms | 2.3° | ||
| 1 bomb 0:03 | hit them | P2000 | 1000 ms | – | 9.1° | ||
| 2 1:32 | killed by them | AK-47 | 609 ms | 1000 ms | 6.1° | ||
| 3 0:24 | killed them | AK-47 | 266 ms | 266 ms | 1.9° | ||
| 4 1:35 | killed them | FAMAS | 516 ms | 609 ms | 1.4° | ||
| 4 1:33 | killed them | FAMAS | 1094 ms | 1094 ms | 0.2° | ||
| 4 1:32 | killed by them | M4A4 | 406 ms | 672 ms | 5.6° | ||
| 4 1:32 | hit them | FAMAS | 594 ms | – | 2.9° | ||
| 5 1:13 | hit by them | AK-47 | 438 ms | – | 5.4° | ||
| 5 1:13 | killed them | MP9 | 625 ms | 828 ms | 1.1° | ||
| 5 0:51 | hit them | AK-47 | 375 ms | – | 0.9° | ||
| 6 1:24 | killed them | AK-47 | 375 ms | 766 ms | 6.5° | ||
| 6 1:23 | hit by them | Desert Eagle | 688 ms | – | 8.7° | ||
| 7 1:30 | killed them | AK-47 | 0 ms | 297 ms | 1.6° | ||
| 7 0:59 | killed by them | AK-47 | 312 ms | 312 ms | 5.6° | ||
| 8 1:05 | hit them | M4A4 | 297 ms | – | 13.7° | ||
| 9 1:43 | hit them | M4A4 | 562 ms | – | 7.0° | ||
| 9 1:43 | hit them | M4A4 | 656 ms | – | 5.0° | ||
| 9 1:43 | killed by them | P250 | 781 ms | 781 ms | 34.9° | ||
| 10 1:17 | hit them | M4A4 | 812 ms | – | 2.7° | ||
| 10 1:11 | hit them | M4A4 | 359 ms | – | 0.5° | ||
| 10 1:11 | killed by them | AK-47 | 62 ms | 62 ms | 0.2° | ||
| 11 1:38 | killed them | P250 | 344 ms | 969 ms | 1.8° | ||
| 11 1:34 | killed them | P250 | 281 ms | 734 ms | 36.7° | ||
| 11 1:34 | hit by them | AK-47 | 344 ms | – | 24.9° | ||
| 12 bomb 0:29 | killed them | AK-47 | 453 ms | 656 ms | 0.4° | ||
| 12 bomb 0:29 | hit by them | AK-47 | 562 ms | – | 4.9° | ||
| 13 1:30 | hit them | Glock-18 | 297 ms | – | 3.1° | ||
| 13 1:26 | hit by them | P2000 | 312 ms | – | 9.6° | ||
| 13 1:23 | hit by them | P2000 | 359 ms | – | 3.8° | ||
| 13 1:23 | hit them | Glock-18 | 719 ms | – | 3.3° | ||
| 13 bomb 0:34 | hit them | Glock-18 | 188 ms | – | 1.1° | ||
| 13 bomb 0:34 | killed by them | USP-S | 281 ms | 281 ms | 3.2° | ||
| 14 bomb 0:35 | killed them | AK-47 | 422 ms | 1422 ms | 13.5° | ||
| 14 bomb 0:35 | hit by them | Five-SeveN | 719 ms | – | 2.8° | ||
| 14 bomb 0:26 | killed by them | AK-47 | 375 ms | 484 ms | 7.1° | ||
| 14 bomb 0:26 | hit them | AK-47 | 391 ms | – | 2.0° | ||
| 15 1:15 | hit them | AK-47 | 562 ms | – | 6.3° | ||
| 15 1:13 | killed them | AK-47 | 500 ms | 500 ms | 19.3° | ||
| 15 bomb 0:16 | killed by them | M4A1-S | 531 ms | 1141 ms | 36.9° | ||
| 16 1:35 | killed by them | M4A1-S | 344 ms | 953 ms | 12.8° | ||
| 18 1:35 | killed them | AK-47 | 938 ms | 1438 ms | 6.5° | ||
| 18 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:08 | hit them | Tec-9 | 297 ms | – | 2.0° | ||
| 19 bomb 0:34 | hit them | M4A4 | 297 ms | – | 0.5° | ||
| 19 bomb 0:19 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:33 | killed by them | M4A1-S | 500 ms | 891 ms | 4.3° | ||
| 21 0:53 | killed by them | AWP | 391 ms | 391 ms | 3.3° | ||
| 22 1:36 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:16 | killed them | AK-47 | 1125 ms | 1422 ms | 14.1° | ||
| 23 1:11 | killed them | AK-47 | 1656 ms | 1953 ms | 6.9° | ||
| 23 1:11 | hit by them | M4A4 | 1875 ms | – | 12.4° | ||
| 23 bomb 0:17 | hit by them | M4A4 | 203 ms | – | 1.9° | ||
| 23 bomb 0:11 | hit by them | AK-47 | 750 ms | – | 4.8° | ||
| 23 bomb 0:11 | killed by them | M4A1-S | 281 ms | 281 ms | 1.7° | ||
| 24 0:53 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:53 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:38 | killed them | AWP | 266 ms | 266 ms | 0.6° | ||
| 26 1:36 | killed by them | M4A1-S | 500 ms | 906 ms | 8.4° | ||
| 27 1:12 | hit by them | AK-47 | 2234 ms | – | 16.2° | ||
| 27 1:12 | killed them | AK-47 | 1203 ms | 1391 ms | 45.3° | ||
| 28 1:31 | killed by them | AK-47 | 328 ms | 625 ms | 1.1° | ||
| 29 1:02 | killed them | AWP | 281 ms | 281 ms | 5.5° | ||
| 29 bomb 0:31 | killed by them | AK-47 | 266 ms | 266 ms | 1.7° | ||
| 30 0:24 | killed them | M4A1-S | 266 ms | 469 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | USP-S | 710 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | 14% / 41% | ||
| 1 bomb 0:35 | USP-S | 427 | fired while moving (69 u/s), too fast to be accurate - stop first | 2/4 | killed them | 25% / 39% | |
| 1 bomb 0:24 | USP-S | 415 | fine - pros would have fired it too | 1/2 | killed them | 34% / 48% | |
| 1 bomb 0:04 | USP-S | 817 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 64% / 65% | |
| 2 1:38 | USP-S | 758 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 16% / 51% | ||
| 2 1:32 | Desert Eagle | 577 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 50% | |
| 3 0:24 | AK-47 | 599 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 4 1:36 | FAMAS | 1236 | fine - pros would have fired it too | 2/3 | killed them | 30% / 49% | |
| 4 1:34 | FAMAS | 1224 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | 16% / 62% | ||
| 4 1:33 | FAMAS | 1249 | fine - pros would have fired it too | 1/2 | killed them | 35% / 53% | |
| 4 1:32 | FAMAS | 838 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 4% / 54% | |
| 5 1:14 | MP9 | 570 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/15 | killed them | 20% / 61% | |
| 6 1:26 | AK-47 | 1169 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | 0% / 53% | ||
| 6 1:24 | AK-47 | 413 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/16 | killed them | 16% / 50% | |
| 7 1:30 | AK-47 | 542 | fine - pros would have fired it too | 4/8 | killed them | 64% / 64% | |
| 8 1:05 | M4A1-S | 927 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/6 | 5% / 48% | ||
| 9 1:44 | M4A1-S | 803 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 43% / 72% | |
| 10 1:18 | M4A1-S | 1366 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | 21% / 58% | ||
| 11 1:38 | P250 | 233 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/8 | killed them | 28% / 55% | |
| 11 1:34 | P250 | 98 | fine - pros would have fired it too | 2/5 | killed them | 34% / 47% | |
| 12 bomb 0:29 | AK-47 | 729 | fine - pros would have fired it too | 2/7 | killed them | 76% / 76% | |
| 13 1:28 | Glock-18 | 646 | fine - pros would have fired it too | 0/4 | 49% / 49% | ||
| 13 1:26 | Glock-18 | 425 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/5 | 1% / 56% | ||
| 13 1:23 | Glock-18 | 1463 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/4 | 14% / 34% | ||
| 13 bomb 0:34 | Glock-18 | 812 | fine - pros would have fired it too | 0/1 | 28% / 46% | ||
| 13 bomb 0:34 | Glock-18 | 790 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 55% | |
| 14 bomb 0:35 | AK-47 | 819 | fine - pros would have fired it too | 2/7 | 41% / 48% | ||
| 14 bomb 0:34 | AK-47 | 836 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 15% / 47% | |
| 14 bomb 0:26 | AK-47 | 784 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 50% / 50% | |
| 15 1:15 | AK-47 | 1059 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/6 | 1% / 52% | ||
| 15 1:13 | AK-47 | 390 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/6 | killed them | 10% / 54% | |
| 15 bomb 0:16 | AK-47 | 221 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 1% / 50% | |
| 16 1:35 | P250 | 393 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 30% / 47% | |
| 18 1:35 | AK-47 | 891 | fired while moving (90 u/s), too fast to be accurate - stop first | 4/11 | killed them | 20% / 59% | |
| 18 1:22 | AK-47 | 849 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/7 | 25% / 65% | ||
| 18 1:20 | AK-47 | 914 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 19 1:15 | Tec-9 | 1547 | fine - pros would have fired it too | 0/1 | 41% / 43% | ||
| 19 1:08 | Tec-9 | 1209 | fine - pros would have fired it too | 1/4 | 40% / 42% | ||
| 19 bomb 0:34 | M4A4 | 2082 | fine - pros would have fired it too | 1/2 | 30% / 51% | ||
| 20 1:34 | AK-47 | 497 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 20 1:33 | AK-47 | 517 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 47% | |
| 23 1:17 | AK-47 | 318 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 23 1:16 | AK-47 | 604 | fired while moving (130 u/s), too fast to be accurate - stop first | 3/8 | killed them | 22% / 60% | |
| 23 1:11 | AK-47 | 328 | fine - pros would have fired it too | 2/9 | killed them | 59% / 59% | |
| 25 1:38 | AWP | 1709 | fine - pros would have fired it too | 1/1 | killed them | 67% / 69% | |
| 27 1:12 | AK-47 | 514 | fine - pros would have fired it too | 3/7 | killed them | 51% / 51% | |
| 28 1:39 | M4A1-S | 861 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 33% / 60% | ||
| 28 1:32 | M4A1-S | 638 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 55% | |
| 29 1:02 | AWP | 602 | fine - pros would have fired it too | 1/1 | killed them | 77% / 81% | |
| 30 0:25 | M4A1-S | 397 | fired while moving (206 u/s), too fast to be accurate - stop first | 3/5 | killed them | 26% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.