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Mirage, won 16-14 · Fri 30 Oct, 21:31

N0T0RI0US18,693

The match

Aim

438 msTTD750 msTTK3.0°Crosshair↓27%1st bullet37%Spray11%Head51%Counter-strafe

Scoreboard

71ADR80%KAST

Positioning

Shots

28/50Rushed↓2/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478136%
M4A1-S2532%
USP-S1839%
P2501540%
FAMAS1429%
MP91030%
Glock-181020%
Tec-9333%
M4A4250%
AWP2100%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/15223 1:16 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.6 s T4.2
25/15229 1:02 1 kill (AWP), 1 through smoke CT3.0
50/1527 1:30 1 kill (AK-47) CT1.0
61/15225 1:38 1 kill (AWP) T1.0
76/15230 0:24 1 kill (M4A1-S) CT0.8
80/15218 1:35 1 kill (AK-47) T0.7
91/15227 1:12 1 kill (AK-47) T0.6
93/15211 1:37 2 kills (P250 ×2), 1 headshot, in 3.7 s CT0.5
94/15212 bomb 0:29 1 kill (AK-47), 1 headshot CT0.4
106/1521 bomb 0:34 2 kills (USP-S ×2), 1 in the air, 1 headshot, in 10.7 s CT0.1
107/1523 0:24 1 kill (AK-47), 1 headshot CT0.1
108/1525 1:13 1 kill (MP9), 1 headshot CT0.1
124/15214 bomb 0:34 1 kill (AK-47) T-0.4
136/15215 1:13 1 kill (AK-47) T-1.1
138/1524 1:35 2 kills (FAMAS ×2), 1 headshot, in 2.2 s CT-1.2
149/1526 1:23 1 kill (AK-47) CT-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:30 1v2 after the plant CT · 89 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
3 0:36 1v1 before the plant CT · 100 HP · CT Spawnwon - killed them · saw them first
15 1:14 1v3 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once, after 1 kill · first fight won, saw each other
18 1:20 1v3 before the plant T · 99 HP · Catwalklost - died in the first fight · saw each other
30 0:25 1v1 before the plant CT · 100 HP · Bombsite Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 3 good, 1 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:47 goodblinded Agnostic 3.2 s (0.6 s white), quejki 3.0 s (0.5 s white)
5 1:44 wastedno enemy blinded for long
6 1:46 wastedno enemy blinded for long
7 1:47 goodblinded quejki 3.1 s (0.6 s white)
8 1:42 wastedbarely blinded BerciK 0.8 s (0.1 s white)
10 1:44 goodblinded quejki 3.9 s (1.1 s white), FalcoN ™ 3.7 s (1.0 s white)
12 1:45 wastedno enemy blinded for long
18 1:48 weakbarely blinded Vanila 2.9 s (0.5 s white)
19 1:46 wastedno enemy blinded for long
19 bomb 0:37 wastedno enemy blinded for long
20 1:46 wastedno enemy blinded for long; blinded hansikas 4.4 s on the move through Top Mid - safe
27 1:36 wastedno enemy blinded for long
28 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
57 grenades: 54 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 26 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:38 exposeda smoke at Jungle - seen by 1 enemy for 0.1 s, the nearest 1262 units away
8 1:48 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1291 units away; a running throw
9 1:46 exposedan HE at Bombsite A - seen by 3 enemies for 1.2 s, the nearest 880 units away, thrown in the open; a running throw

Positioning

In 4 of your 50 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 17 of your 41 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 14 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 bomb 0:17 FalcoN ™CT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 1:08 AgnosticConnectorcover not used: 16 units away, they'd have seen only your headlived
20 1:34 BerciKMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 0:53 VanilaMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 5 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 bomb 0:20 Fake defuse let go after 0.06 s · 1 v 1, alone · no kit, 10 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 5 of your 11 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 28 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:18 tradehansikas was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:40 in their waystood between louty and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 bomb 0:40 line of firestood in louty's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 bomb 0:35 tradelouty was killed 73 units away: you traded in 703 ms (pros: 625 ms)
1 bomb 0:30 tradesikisN was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 holdheld with hansikas, 676 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:38 holdheld with sikisN, 487 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after sikisN)
2 1:36 holdheld with sikisN, 546 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after sikisN)
3 1:23 tradehansikas was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradelouty was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
4 1:35 tradehansikas was killed 1365 units away: you traded in 141 ms (pros: 625 ms)
5 1:14 holdheld with sammo, 354 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before sammo)
6 1:25 holdheld with sikisN, 86 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before sikisN)
6 1:24 holdheld with sikisN, 63 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before sikisN)
7 1:34 tradesammo was killed 781 units away: you traded in 4,156 ms (pros: 2,031 ms)
7 1:29 tradelouty was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
8 1:25 tradesammo was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
8 1:17 tradelouty was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
8 1:12 holdheld with sikisN, 635 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:12 tradesikisN was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
10 1:20 tradelouty was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
11 1:44 tradelouty was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:17 line of firestood in hansikas's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:31 holdheld with louty, 118 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before louty)
13 1:28 in their waystood between louty and an enemy they could see, for 375 ms (pros: 125 ms at a time)
13 1:28 line of firestood in louty's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:26 peek togetherpeeked the same enemy as sikisN, 750 ms after them - late - your team-mate went first, as bait
13 1:26 peek togetherpeeked the same enemy as louty, 594 ms after them - late - your team-mate went first, as bait
13 1:24 holdheld with sikisN, 386 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before sikisN)
13 1:24 holdheld with sammo, 137 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before sammo)
13 bomb 0:35 holdheld with hansikas, 542 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before hansikas)
13 bomb 0:34 tradesikisN was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
15 1:14 tradesikisN was killed 121 units away: you traded in 906 ms (pros: 969 ms)
16 1:36 tradesikisN was killed 77 units away: not traded within 5 s (pros: 969 ms)
18 1:22 tradehansikas was killed 321 units away: not traded within 5 s (pros: 625 ms)
18 1:20 tradelouty was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
22 1:42 tradelouty was killed 380 units away: not traded within 5 s (pros: 1,641 ms)
22 1:41 tradesammo was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
22 1:36 peek togetherpeeked the same enemy as sikisN, 281 ms before them - early - you went first, alone
23 1:47 tradelouty was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
23 1:22 line of firestood in hansikas's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:21 line of firestood in hansikas's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:13 holdheld with sammo, 503 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before sammo)
23 bomb 0:34 tradehansikas was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
24 0:56 line of firestood in sikisN's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
24 0:54 tradelouty was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
25 1:30 tradelouty was killed 611 units away: not traded within 5 s (pros: 2,031 ms)
26 1:37 holdheld with sammo, 819 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before sammo)
27 1:18 line of firestood in sammo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
28 1:37 tradelouty was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
29 1:36 tradelouty was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
29 1:33 tradehansikas was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
29 bomb 0:31 peek togetherpeeked the same enemy as sikisN, 312 ms before them - early - you went first, alone
30 0:25 tradehansikas was killed 102 units away: you traded in 562 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:39 FalcoN ™hit by themGlock-18422 ms–1.0°
1 bomb 0:39 FalcoN ™hit themP2000766 ms–2.0°
1 bomb 0:34 Agnostickilled themUSP-S609 ms859 ms10.0°
1 bomb 0:24 Vanilakilled themUSP-S266 ms266 ms3.2°
1 bomb 0:18 FalcoN ™hit by themGlock-180 ms–0.7°
1 bomb 0:04 FalcoN ™killed by themGlock-18250 ms1719 ms2.3°
1 bomb 0:03 FalcoN ™hit themP20001000 ms–9.1°
2 1:32 FalcoN ™killed by themAK-47609 ms1000 ms6.1°
3 0:24 quejkikilled themAK-47266 ms266 ms1.9°
4 1:35 FalcoN ™killed themFAMAS516 ms609 ms1.4°
4 1:33 quejkikilled themFAMAS1094 ms1094 ms0.2°
4 1:32 BerciKkilled by themM4A4406 ms672 ms5.6°
4 1:32 BerciKhit themFAMAS594 ms–2.9°
5 1:13 quejkihit by themAK-47438 ms–5.4°
5 1:13 quejkikilled themMP9625 ms828 ms1.1°
5 0:51 Agnostichit themAK-47375 ms–0.9°
6 1:24 quejkikilled themAK-47375 ms766 ms6.5°
6 1:23 quejkihit by themDesert Eagle688 ms–8.7°
7 1:30 Vanilakilled themAK-470 ms297 ms1.6°
7 0:59 BerciKkilled by themAK-47312 ms312 ms5.6°
8 1:05 quejkihit themM4A4297 ms–13.7°
9 1:43 Vanilahit themM4A4562 ms–7.0°
9 1:43 quejkihit themM4A4656 ms–5.0°
9 1:43 quejkikilled by themP250781 ms781 ms34.9°
10 1:17 Vanilahit themM4A4812 ms–2.7°
10 1:11 Vanilahit themM4A4359 ms–0.5°
10 1:11 Vanilakilled by themAK-4762 ms62 ms0.2°
11 1:38 Agnostickilled themP250344 ms969 ms1.8°
11 1:34 FalcoN ™killed themP250281 ms734 ms36.7°
11 1:34 FalcoN ™hit by themAK-47344 ms–24.9°
12 bomb 0:29 FalcoN ™killed themAK-47453 ms656 ms0.4°
12 bomb 0:29 FalcoN ™hit by themAK-47562 ms–4.9°
13 1:30 FalcoN ™hit themGlock-18297 ms–3.1°
13 1:26 FalcoN ™hit by themP2000312 ms–9.6°
13 1:23 Vanilahit by themP2000359 ms–3.8°
13 1:23 Vanilahit themGlock-18719 ms–3.3°
13 bomb 0:34 Agnostichit themGlock-18188 ms–1.1°
13 bomb 0:34 Agnostickilled by themUSP-S281 ms281 ms3.2°
14 bomb 0:35 FalcoN ™killed themAK-47422 ms1422 ms13.5°
14 bomb 0:35 FalcoN ™hit by themFive-SeveN719 ms–2.8°
14 bomb 0:26 Vanilakilled by themAK-47375 ms484 ms7.1°
14 bomb 0:26 Vanilahit themAK-47391 ms–2.0°
15 1:15 Agnostichit themAK-47562 ms–6.3°
15 1:13 Vanilakilled themAK-47500 ms500 ms19.3°
15 bomb 0:16 FalcoN ™killed by themM4A1-S531 ms1141 ms36.9°
16 1:35 quejkikilled by themM4A1-S344 ms953 ms12.8°
18 1:35 Agnostickilled themAK-47938 ms1438 ms6.5°
18 1:22 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:08 Agnostichit themTec-9297 ms–2.0°
19 bomb 0:34 quejkihit themM4A4297 ms–0.5°
19 bomb 0:19 quejkihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:33 BerciKkilled by themM4A1-S500 ms891 ms4.3°
21 0:53 Vanilakilled by themAWP391 ms391 ms3.3°
22 1:36 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:16 Vanilakilled themAK-471125 ms1422 ms14.1°
23 1:11 quejkikilled themAK-471656 ms1953 ms6.9°
23 1:11 quejkihit by themM4A41875 ms–12.4°
23 bomb 0:17 Agnostichit by themM4A4203 ms–1.9°
23 bomb 0:11 BerciKhit by themAK-47750 ms–4.8°
23 bomb 0:11 Agnostickilled by themM4A1-S281 ms281 ms1.7°
24 0:53 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:53 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 1:38 BerciKkilled themAWP266 ms266 ms0.6°
26 1:36 Vanilakilled by themM4A1-S500 ms906 ms8.4°
27 1:12 Agnostichit by themAK-472234 ms–16.2°
27 1:12 Agnostickilled themAK-471203 ms1391 ms45.3°
28 1:31 Vanilakilled by themAK-47328 ms625 ms1.1°
29 1:02 FalcoN ™killed themAWP281 ms281 ms5.5°
29 bomb 0:31 quejkikilled by themAK-47266 ms266 ms1.7°
30 0:24 FalcoN ™killed themM4A1-S266 ms469 ms2.7°

Shots

You fired 28 of your 50 first shots too soon: 16 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 FalcoN ™USP-S710aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/614% / 41%
1 bomb 0:35 AgnosticUSP-S427fired while moving (69 u/s), too fast to be accurate - stop first2/4killed them25% / 39%
1 bomb 0:24 VanilaUSP-S415fine - pros would have fired it too1/2killed them34% / 48%
1 bomb 0:04 FalcoN ™USP-S817fine - pros would have fired it too2/5cut short (a death, a reload)64% / 65%
2 1:38 FalcoN ™USP-S758aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/316% / 51%
2 1:32 FalcoN ™Desert Eagle577fine - pros would have fired it too0/1cut short (a death, a reload)50% / 50%
3 0:24 quejkiAK-47599fine - pros would have fired it too1/3killed them58% / 58%
4 1:36 FalcoN ™FAMAS1236fine - pros would have fired it too2/3killed them30% / 49%
4 1:34 quejkiFAMAS1224aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/516% / 62%
4 1:33 quejkiFAMAS1249fine - pros would have fired it too1/2killed them35% / 53%
4 1:32 BerciKFAMAS838aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/4cut short (a death, a reload)4% / 54%
5 1:14 quejkiMP9570aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/15killed them20% / 61%
6 1:26 AgnosticAK-471169fired while moving (103 u/s), too fast to be accurate - stop first0/40% / 53%
6 1:24 quejkiAK-47413aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/16killed them16% / 50%
7 1:30 VanilaAK-47542fine - pros would have fired it too4/8killed them64% / 64%
8 1:05 quejkiM4A1-S927fired while moving (106 u/s), too fast to be accurate - stop first2/65% / 48%
9 1:44 VanilaM4A1-S803fired while moving (119 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)43% / 72%
10 1:18 VanilaM4A1-S1366aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/521% / 58%
11 1:38 AgnosticP250233aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/8killed them28% / 55%
11 1:34 FalcoN ™P25098fine - pros would have fired it too2/5killed them34% / 47%
12 bomb 0:29 FalcoN ™AK-47729fine - pros would have fired it too2/7killed them76% / 76%
13 1:28 quejkiGlock-18646fine - pros would have fired it too0/449% / 49%
13 1:26 FalcoN ™Glock-18425aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/51% / 56%
13 1:23 VanilaGlock-181463fired while moving (102 u/s), too fast to be accurate - stop first2/414% / 34%
13 bomb 0:34 AgnosticGlock-18812fine - pros would have fired it too0/128% / 46%
13 bomb 0:34 AgnosticGlock-18790fine - pros would have fired it too1/1cut short (a death, a reload)53% / 55%
14 bomb 0:35 FalcoN ™AK-47819fine - pros would have fired it too2/741% / 48%
14 bomb 0:34 FalcoN ™AK-47836aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them15% / 47%
14 bomb 0:26 VanilaAK-47784fine - pros would have fired it too2/3cut short (a death, a reload)50% / 50%
15 1:15 AgnosticAK-471059fired while moving (162 u/s), too fast to be accurate - stop first2/61% / 52%
15 1:13 VanilaAK-47390fired while moving (172 u/s), too fast to be accurate - stop first1/6killed them10% / 54%
15 bomb 0:16 quejkiAK-47221fired while moving (81 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)1% / 50%
16 1:35 quejkiP250393fired while moving (178 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)30% / 47%
18 1:35 AgnosticAK-47891fired while moving (90 u/s), too fast to be accurate - stop first4/11killed them20% / 59%
18 1:22 VanilaAK-47849fired while moving (99 u/s), too fast to be accurate - stop first1/725% / 65%
18 1:20 VanilaAK-47914fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
19 1:15 VanilaTec-91547fine - pros would have fired it too0/141% / 43%
19 1:08 AgnosticTec-91209fine - pros would have fired it too1/440% / 42%
19 bomb 0:34 quejkiM4A42082fine - pros would have fired it too1/230% / 51%
20 1:34 BerciKAK-47497fired while moving (184 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
20 1:33 BerciKAK-47517aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)8% / 47%
23 1:17 BerciKAK-47318fired while moving (112 u/s), too fast to be accurate - stop first0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
23 1:16 VanilaAK-47604fired while moving (130 u/s), too fast to be accurate - stop first3/8killed them22% / 60%
23 1:11 quejkiAK-47328fine - pros would have fired it too2/9killed them59% / 59%
25 1:38 BerciKAWP1709fine - pros would have fired it too1/1killed them67% / 69%
27 1:12 AgnosticAK-47514fine - pros would have fired it too3/7killed them51% / 51%
28 1:39 FalcoN ™M4A1-S861aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/533% / 60%
28 1:32 VanilaM4A1-S638fired while moving (151 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 55%
29 1:02 FalcoN ™AWP602fine - pros would have fired it too1/1killed them77% / 81%
30 0:25 FalcoN ™M4A1-S397fired while moving (206 u/s), too fast to be accurate - stop first3/5killed them26% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.