Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 83 | 36% |
| Glock-18 | 28 | 43% |
| M4A1-S | 17 | 53% |
| MP7 | 16 | 62% |
| USP-S | 12 | 33% |
| M4A4 | 8 | 62% |
| Five-SeveN | 5 | 20% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/152 | 30 1:11 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 46.2 s T | 4.7 |
| 34/152 | 28 1:37 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.3 |
| 48/152 | 2 1:32 | 2 kills (AK-47 ×2), 1 through smoke, in 10.5 s T | 1.2 |
| 49/152 | 27 1:21 | 1 kill (M4A1-S), 1 through smoke CT | 1.2 |
| 56/152 | 20 1:32 | 1 kill (MP7) CT | 1.0 |
| 57/152 | 21 0:41 | 1 kill (AK-47) CT | 1.0 |
| 78/152 | 15 bomb 0:15 | 1 kill (M4A1-S) CT | 0.7 |
| 97/152 | 29 1:36 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 114/152 | 22 1:41 | 1 kill (AK-47) CT | -0.1 |
| 120/152 | 17 1:17 | 1 kill (M4A4) CT | -0.3 |
| 139/152 | 16 1:40 | 1 kill (M4A1-S) CT | -1.2 |
| 143/152 | 1 1:18 | 2 kills (Glock ×2), all headshots, in 39.2 s T | -2.0 |
| 147/152 | 4 1:35 | 1 kill (Glock) T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:24 | 1v1 after the plant T · 54 HP · Shop | won - killed them · saw each other |
| 17 1:24 | 1v4 before the plant CT · 100 HP · Shop | lost - died later, after 1 kill · first fight won, they saw them first |
| 28 1:27 | 1v2 before the plant T · 75 HP · T Ramp | lost - died later · saw each other |
| 30 0:33 | 1v3 before the plant T · 100 HP · Middle | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
22 flashes: 5 good, 1 weak, 14 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:23 | wasted | barely blinded hansikas 0.9 s (0.1 s white) |
| 2 1:17 | hurt the team | barely blinded louty 0.5 s (0.0 s white); blinded Agnostic 2.6 s holding Bombsite A - an enemy could see them |
| 7 0:54 | good | blinded hansikas 3.4 s (0.8 s white); blinded BerciK 4.0 s holding Catwalk - safe |
| 8 1:16 | wasted | barely blinded louty 0.8 s (0.1 s white), hansikas 0.7 s (0.1 s white) |
| 8 1:09 | wasted | no enemy blinded for long |
| 10 1:24 | good | blinded hansikas 5.2 s (2.3 s white), N0T0RI0US 4.6 s (1.8 s white) |
| 10 1:20 | wasted | no enemy blinded for long |
| 12 1:27 | misled a peek | barely blinded sammo 0.9 s (0.1 s white) the enemy was barely blinded, and quejki peeked sammo 1.8 s after the pop; hit them first |
| 18 1:37 | good | blinded sammo 4.5 s (1.7 s white), sikisN 3.9 s (1.2 s white) |
| 21 1:39 | wasted | barely blinded louty 0.7 s (0.1 s white) |
| 22 1:42 | good | blinded hansikas 5.1 s (2.3 s white), sammo 3.6 s (0.9 s white) |
| 22 1:31 | wasted | no enemy blinded for long |
| 23 1:29 | good | blinded sikisN 4.9 s (2.0 s white) |
| 24 1:12 | weak | barely blinded N0T0RI0US 2.0 s (0.2 s white) |
| 25 1:34 | wasted | no enemy blinded for long |
| 26 1:44 | wasted | barely blinded sikisN 1.0 s (0.1 s white) |
| 26 1:37 | wasted | barely blinded sikisN 1.0 s (0.1 s white) |
| 27 1:35 | wasted | no enemy blinded for long |
| 28 bomb 0:35 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe |
| 29 1:27 | wasted | no enemy blinded for long |
| 29 1:01 | wasted | barely blinded sammo 0.8 s (0.1 s white), sikisN 0.7 s (0.1 s white) |
| 30 1:05 | wasted | barely blinded sammo 1.0 s (0.1 s white) |
Throws
51 grenades: 46 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 0:56 | exposed | a flash at Apartments - seen by 1 enemy for 0.5 s, the nearest 1218 units away; a running throw |
| 10 1:25 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1268 units away |
| 22 1:44 | exposed | a flash at Bombsite A - seen by 2 enemies for 1.0 s, the nearest 684 units away, thrown in the open; a running throw |
| 25 1:44 | exposed | a smoke at Jungle - seen by 1 enemy for 0.1 s, the nearest 1466 units away; a running throw |
| 29 1:03 | punished | killed by N0T0RI0US 1.1 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 605 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 4 1:36 | Jungle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 1:40 | Bombsite A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 11 1:36 | Palace Interior | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:31 | Bombsite B | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:27 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died | ||
| 27 1:19 | Bombsite A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 30 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | trade | quejki was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:34 | trade | Agnostic was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:35 | trade | Vanila was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:37 | in their way | stood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:37 | in their way | stood between BerciK and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:37 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:36 | trade | Vanila was killed 114 units away: you traded in 766 ms (pros: 625 ms) |
| 4 1:36 | in their way | stood between BerciK and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 4 1:36 | line of fire | stood in BerciK's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 6 1:34 | trade | Vanila was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | trade | BerciK was killed 169 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:23 | trade | quejki was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:23 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:44 | trade | BerciK was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:41 | trade | quejki was killed 504 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:40 | trade | Vanila was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | hold | held with quejki, 104 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before quejki) |
| 10 1:30 | trade | quejki was killed 76 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:37 | trade | Agnostic was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:17 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 bomb 0:40 | trade | BerciK was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | trade | quejki was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:17 | hold | held with quejki, 396 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before quejki) |
| 22 0:57 | trade | Vanila was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:38 | trade | BerciK was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:29 | hold | held with BerciK, 320 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 27 1:28 | trade | BerciK was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:38 | trade | BerciK was killed 58 units away: you traded in 328 ms (pros: 625 ms) |
| 28 1:27 | trade | quejki was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 0:45 | trade | BerciK was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 0:34 | hold | held with quejki, 803 units and 85° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 30 0:33 | trade | quejki was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | Glock-18 | 594 ms | – | 10.5° | ||
| 1 1:18 | killed them | Glock-18 | 469 ms | 469 ms | 12.0° | ||
| 1 bomb 0:39 | hit them | Glock-18 | 422 ms | – | 1.0° | ||
| 1 bomb 0:39 | hit by them | P2000 | 766 ms | – | 0.4° | ||
| 1 bomb 0:39 | hit by them | P2000 | 766 ms | – | 2.0° | ||
| 1 bomb 0:18 | hit them | Glock-18 | 0 ms | – | 0.7° | ||
| 1 bomb 0:04 | killed them | Glock-18 | 250 ms | 1719 ms | 2.3° | ||
| 1 bomb 0:03 | hit by them | P2000 | 1000 ms | – | 9.1° | ||
| 2 1:37 | hit them | AK-47 | 984 ms | – | 0.2° | ||
| 2 1:32 | killed them | AK-47 | 609 ms | 1000 ms | 6.1° | ||
| 2 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:26 | hit them | AK-47 | 266 ms | – | 4.1° | ||
| 3 1:26 | killed by them | M4A1-S | 641 ms | 938 ms | 3.3° | ||
| 4 1:37 | killed them | Glock-18 | 281 ms | 1359 ms | 4.7° | ||
| 4 1:36 | hit by them | AK-47 | 1000 ms | – | 8.5° | ||
| 4 1:35 | killed by them | FAMAS | 516 ms | 609 ms | 1.4° | ||
| 5 1:45 | killed by them | Five-SeveN | 234 ms | 453 ms | 1.2° | ||
| 5 1:45 | hit them | AK-47 | 328 ms | – | 1.5° | ||
| 6 1:21 | killed by them | M4A1-S | 375 ms | 672 ms | 4.1° | ||
| 8 1:21 | hit them | AK-47 | 250 ms | – | 1.1° | ||
| 8 1:07 | killed by them | M4A1-S | 859 ms | 1156 ms | 8.3° | ||
| 9 1:39 | hit them | MP7 | 266 ms | – | 2.6° | ||
| 9 1:39 | hit them | MP7 | 172 ms | – | 1.6° | ||
| 9 1:39 | killed by them | AK-47 | 516 ms | 625 ms | 1.5° | ||
| 10 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:35 | hit by them | Desert Eagle | 828 ms | – | 4.4° | ||
| 11 1:34 | killed by them | P250 | 281 ms | 734 ms | 36.7° | ||
| 11 1:34 | hit them | AK-47 | 344 ms | – | 24.9° | ||
| 12 bomb 0:29 | killed by them | AK-47 | 453 ms | 656 ms | 0.4° | ||
| 12 bomb 0:29 | hit them | AK-47 | 562 ms | – | 4.9° | ||
| 13 1:33 | hit by them | Glock-18 | 250 ms | – | 0.6° | ||
| 13 1:30 | hit by them | Glock-18 | 297 ms | – | 3.1° | ||
| 13 1:26 | hit them | P2000 | 641 ms | – | 18.0° | ||
| 13 1:26 | hit them | P2000 | 312 ms | – | 9.6° | ||
| 13 1:26 | killed by them | Glock-18 | 1031 ms | 1031 ms | 50.3° | ||
| 14 bomb 0:35 | killed by them | AK-47 | 422 ms | 1422 ms | 13.5° | ||
| 14 bomb 0:35 | hit them | Five-SeveN | 719 ms | – | 2.8° | ||
| 15 bomb 0:16 | killed them | M4A1-S | 531 ms | 1141 ms | 36.9° | ||
| 16 1:40 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:38 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:18 | hit by them | AK-47 | 625 ms | – | 2.7° | ||
| 17 1:18 | killed them | M4A4 | 719 ms | 984 ms | 24.6° | ||
| 17 1:16 | hit them | M4A4 | 547 ms | – | 7.8° | ||
| 17 1:16 | killed by them | Galil AR | 562 ms | 562 ms | 6.2° | ||
| 18 1:34 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | killed by them | AK-47 | 391 ms | 500 ms | 1.3° | ||
| 19 1:36 | killed by them | AK-47 | 62 ms | 359 ms | 1.1° | ||
| 20 1:33 | killed them | MP7 | 297 ms | 703 ms | 0.6° | ||
| 21 0:42 | hit by them | AK-47 | 4938 ms | – | 6.9° | ||
| 21 0:42 | killed them | AK-47 | 781 ms | 1078 ms | 38.2° | ||
| 22 1:41 | killed them | AK-47 | 344 ms | 641 ms | 3.0° | ||
| 22 0:53 | hit by them | Desert Eagle | 47 ms | – | 0.5° | ||
| 23 1:23 | killed by them | AK-47 | 969 ms | 1375 ms | 0.9° | ||
| 23 1:23 | hit them | AK-47 | 1000 ms | – | 0.2° | ||
| 24 0:59 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:28 | hit them | M4A4 | 219 ms | – | 1.0° | ||
| 25 1:27 | killed by them | AK-47 | 438 ms | 438 ms | 2.3° | ||
| 26 1:47 | hit by them | AK-47 | 516 ms | – | 2.3° | ||
| 26 1:34 | killed by them | AK-47 | 531 ms | 938 ms | 6.3° | ||
| 27 1:21 | killed them | M4A1-S | 2531 ms | 2828 ms | 1.2° | ||
| 27 1:19 | killed by them | Galil AR | 375 ms | 375 ms | 4.1° | ||
| 28 1:37 | hit by them | M4A4 | 688 ms | – | 2.0° | ||
| 28 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 bomb 0:33 | killed by them | M4A1-S | 391 ms | 391 ms | 15.9° | ||
| 29 1:36 | killed them | AK-47 | 281 ms | 281 ms | 2.2° | ||
| 29 1:02 | killed by them | AWP | 281 ms | 281 ms | 5.5° | ||
| 30 1:11 | killed them | AK-47 | 1016 ms | 1016 ms | 7.9° | ||
| 30 0:32 | killed them | AK-47 | 875 ms | 1172 ms | 3.6° | ||
| 30 0:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 0:25 | killed them | AK-47 | 328 ms | 531 ms | 17.4° | ||
| 30 0:25 | hit by them | M4A4 | 453 ms | – | 2.7° | ||
| 30 0:24 | killed by them | M4A1-S | 266 ms | 469 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 606 | fine - pros would have fired it too | 3/4 | 56% / 56% | ||
| 1 1:18 | Glock-18 | 170 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 27% / 55% | |
| 1 bomb 0:40 | Glock-18 | 714 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/6 | 59% / 62% | ||
| 1 bomb 0:21 | Glock-18 | 704 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 22% / 55% | ||
| 1 bomb 0:18 | Glock-18 | 404 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 1 bomb 0:04 | Glock-18 | 799 | fine - pros would have fired it too | 4/7 | killed them | 50% / 50% | |
| 2 1:37 | AK-47 | 1192 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 2 1:37 | AK-47 | 1181 | fine - pros would have fired it too | 2/10 | 1 bullet after pros would have stopped | 55% / 55% | |
| 2 1:32 | AK-47 | 552 | fine - pros would have fired it too | 4/9 | killed them | 46% / 49% | |
| 3 1:26 | AK-47 | 580 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 59% / 59% | |
| 4 1:37 | Glock-18 | 328 | fine - pros would have fired it too | 3/8 | killed them | 51% / 51% | |
| 5 1:45 | AK-47 | 728 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 40% / 54% | |
| 6 1:20 | Desert Eagle | 674 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 8 1:21 | AK-47 | 1434 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | 28% / 57% | ||
| 8 1:20 | AK-47 | 1470 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | 19% / 51% | ||
| 9 1:39 | MP7 | 1024 | fired while moving (183 u/s), too fast to be accurate - stop first | 4/5 | cut short (a death, a reload) | 49% / 65% | |
| 10 1:30 | AK-47 | 1425 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 9% / 45% | ||
| 12 1:17 | AK-47 | 861 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/6 | 16% / 53% | ||
| 12 bomb 0:29 | AK-47 | 729 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 47% | |
| 13 1:33 | USP-S | 1000 | fired while moving (31 u/s), too fast to be accurate - stop first | 0/4 | 13% / 40% | ||
| 13 1:31 | USP-S | 675 | fine - pros would have fired it too | 0/5 | 21% / 39% | ||
| 13 1:27 | USP-S | 364 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 37% / 44% | |
| 14 bomb 0:35 | Five-SeveN | 815 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 34% / 39% | |
| 15 bomb 0:16 | M4A1-S | 202 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/11 | killed them | 20% / 63% | |
| 17 1:18 | M4A4 | 1018 | fine - pros would have fired it too | 4/8 | killed them | 54% / 54% | |
| 17 1:16 | M4A4 | 540 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 37% / 49% | |
| 18 1:36 | MP7 | 876 | fine - pros would have fired it too | 0/5 | 34% / 52% | ||
| 19 1:37 | AK-47 | 528 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 7% / 61% | |
| 20 1:33 | MP7 | 353 | fine - pros would have fired it too | 6/12 | killed them | 62% / 62% | |
| 21 0:42 | AK-47 | 677 | fine - pros would have fired it too | 4/8 | killed them | 35% / 46% | |
| 22 1:41 | AK-47 | 884 | fine - pros would have fired it too | 3/7 | killed them | 54% / 62% | |
| 23 1:23 | AK-47 | 837 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 51% / 60% | |
| 25 1:28 | M4A1-S | 424 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 70% / 70% | |
| 27 1:21 | M4A1-S | 866 | fine - pros would have fired it too | 2/7 | killed them | 45% / 50% | |
| 28 1:38 | AK-47 | 1103 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 1/4 | killed them | 1% / 45% | |
| 28 bomb 0:33 | AK-47 | 280 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 51% / 51% | |
| 29 1:37 | AK-47 | 1454 | fine - pros would have fired it too | 0/4 | 72% / 72% | ||
| 29 1:36 | AK-47 | 1454 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 30 1:11 | AK-47 | 1596 | fine - pros would have fired it too | 1/3 | killed them | 39% / 44% | |
| 30 0:32 | AK-47 | 782 | fine - pros would have fired it too | 4/7 | killed them | 57% / 57% | |
| 30 0:25 | AK-47 | 369 | fine - pros would have fired it too | 2/8 | killed them | 65% / 65% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.