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Mirage, lost 14-16 · Fri 30 Oct, 21:31

FalcoN ™21,281

The match

Aim

422 msTTD1008 msTTK3.6°Crosshair↓41%1st bullet49%Spray10%Head74%Counter-strafe

Scoreboard

73ADR77%KAST

Positioning

Shots

14/41Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478336%
Glock-182843%
M4A1-S1753%
MP71662%
USP-S1233%
M4A4862%
Five-SeveN520%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/15230 1:11 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 46.2 s T4.7
34/15228 1:37 1 kill (AK-47), 1 through smoke, 1 headshot T2.3
48/1522 1:32 2 kills (AK-47 ×2), 1 through smoke, in 10.5 s T1.2
49/15227 1:21 1 kill (M4A1-S), 1 through smoke CT1.2
56/15220 1:32 1 kill (MP7) CT1.0
57/15221 0:41 1 kill (AK-47) CT1.0
78/15215 bomb 0:15 1 kill (M4A1-S) CT0.7
97/15229 1:36 1 kill (AK-47), 1 headshot T0.4
114/15222 1:41 1 kill (AK-47) CT-0.1
120/15217 1:17 1 kill (M4A4) CT-0.3
139/15216 1:40 1 kill (M4A1-S) CT-1.2
143/1521 1:18 2 kills (Glock ×2), all headshots, in 39.2 s T-2.0
147/1524 1:35 1 kill (Glock) T-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:24 1v1 after the plant T · 54 HP · Shopwon - killed them · saw each other
17 1:24 1v4 before the plant CT · 100 HP · Shoplost - died later, after 1 kill · first fight won, they saw them first
28 1:27 1v2 before the plant T · 75 HP · T Ramplost - died later · saw each other
30 0:33 1v3 before the plant T · 100 HP · Middlelost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 5 good, 1 weak, 14 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:23 wastedbarely blinded hansikas 0.9 s (0.1 s white)
2 1:17 hurt the teambarely blinded louty 0.5 s (0.0 s white); blinded Agnostic 2.6 s holding Bombsite A - an enemy could see them
7 0:54 goodblinded hansikas 3.4 s (0.8 s white); blinded BerciK 4.0 s holding Catwalk - safe
8 1:16 wastedbarely blinded louty 0.8 s (0.1 s white), hansikas 0.7 s (0.1 s white)
8 1:09 wastedno enemy blinded for long
10 1:24 goodblinded hansikas 5.2 s (2.3 s white), N0T0RI0US 4.6 s (1.8 s white)
10 1:20 wastedno enemy blinded for long
12 1:27 misled a peekbarely blinded sammo 0.9 s (0.1 s white) the enemy was barely blinded, and quejki peeked sammo 1.8 s after the pop; hit them first
18 1:37 goodblinded sammo 4.5 s (1.7 s white), sikisN 3.9 s (1.2 s white)
21 1:39 wastedbarely blinded louty 0.7 s (0.1 s white)
22 1:42 goodblinded hansikas 5.1 s (2.3 s white), sammo 3.6 s (0.9 s white)
22 1:31 wastedno enemy blinded for long
23 1:29 goodblinded sikisN 4.9 s (2.0 s white)
24 1:12 weakbarely blinded N0T0RI0US 2.0 s (0.2 s white)
25 1:34 wastedno enemy blinded for long
26 1:44 wastedbarely blinded sikisN 1.0 s (0.1 s white)
26 1:37 wastedbarely blinded sikisN 1.0 s (0.1 s white)
27 1:35 wastedno enemy blinded for long
28 bomb 0:35 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe
29 1:27 wastedno enemy blinded for long
29 1:01 wastedbarely blinded sammo 0.8 s (0.1 s white), sikisN 0.7 s (0.1 s white)
30 1:05 wastedbarely blinded sammo 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
51 grenades: 46 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 0:56 exposeda flash at Apartments - seen by 1 enemy for 0.5 s, the nearest 1218 units away; a running throw
10 1:25 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1268 units away
22 1:44 exposeda flash at Bombsite A - seen by 2 enemies for 1.0 s, the nearest 684 units away, thrown in the open; a running throw
25 1:44 exposeda smoke at Jungle - seen by 1 enemy for 0.1 s, the nearest 1466 units away; a running throw
29 1:03 punishedkilled by N0T0RI0US 1.1 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 605 units away; a running throw

Positioning

In 7 of your 45 duels you showed more of yourself than you needed to (6 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 10 of your 32 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 hansikasBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
4 1:36 N0T0RI0USJunglepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 1:40 hansikasBombsite Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
11 1:36 hansikasPalace Interiorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:31 N0T0RI0USBombsite Bpeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havelived
13 1:27 loutyBombsite Bcover not used: 96 units away, they'd have seen only your headdied
27 1:19 loutyBombsite Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 30 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 tradequejki was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:34 tradeAgnostic was killed 157 units away: not traded within 5 s (pros: 969 ms)
2 1:35 tradeVanila was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
4 1:37 in their waystood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:37 in their waystood between BerciK and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:37 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:36 tradeVanila was killed 114 units away: you traded in 766 ms (pros: 625 ms)
4 1:36 in their waystood between BerciK and an enemy they could see, for 688 ms (pros: 125 ms at a time)
4 1:36 line of firestood in BerciK's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
6 1:34 tradeVanila was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 tradeBerciK was killed 169 units away: not traded within 5 s (pros: 969 ms)
6 1:23 tradequejki was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
6 1:23 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:44 tradeBerciK was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
9 1:41 tradequejki was killed 504 units away: not traded within 5 s (pros: 625 ms)
9 1:40 tradeVanila was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 holdheld with quejki, 104 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before quejki)
10 1:30 tradequejki was killed 76 units away: not traded within 5 s (pros: 625 ms)
11 1:37 tradeAgnostic was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
12 1:17 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 bomb 0:40 tradeBerciK was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 tradequejki was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:17 holdheld with quejki, 396 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before quejki)
22 0:57 tradeVanila was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
25 1:38 tradeBerciK was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
27 1:29 holdheld with BerciK, 320 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
27 1:28 tradeBerciK was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
28 1:38 tradeBerciK was killed 58 units away: you traded in 328 ms (pros: 625 ms)
28 1:27 tradequejki was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
30 0:45 tradeBerciK was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
30 0:34 holdheld with quejki, 803 units and 85° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
30 0:33 tradequejki was killed 780 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 sammohit themGlock-18594 ms–10.5°
1 1:18 hansikaskilled themGlock-18469 ms469 ms12.0°
1 bomb 0:39 N0T0RI0UShit themGlock-18422 ms–1.0°
1 bomb 0:39 loutyhit by themP2000766 ms–0.4°
1 bomb 0:39 N0T0RI0UShit by themP2000766 ms–2.0°
1 bomb 0:18 N0T0RI0UShit themGlock-180 ms–0.7°
1 bomb 0:04 N0T0RI0USkilled themGlock-18250 ms1719 ms2.3°
1 bomb 0:03 N0T0RI0UShit by themP20001000 ms–9.1°
2 1:37 sikisNhit themAK-47984 ms–0.2°
2 1:32 N0T0RI0USkilled themAK-47609 ms1000 ms6.1°
2 1:21 hansikaskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:26 hansikashit themAK-47266 ms–4.1°
3 1:26 hansikaskilled by themM4A1-S641 ms938 ms3.3°
4 1:37 hansikaskilled themGlock-18281 ms1359 ms4.7°
4 1:36 hansikashit by themAK-471000 ms–8.5°
4 1:35 N0T0RI0USkilled by themFAMAS516 ms609 ms1.4°
5 1:45 sikisNkilled by themFive-SeveN234 ms453 ms1.2°
5 1:45 sikisNhit themAK-47328 ms–1.5°
6 1:21 sikisNkilled by themM4A1-S375 ms672 ms4.1°
8 1:21 sikisNhit themAK-47250 ms–1.1°
8 1:07 hansikaskilled by themM4A1-S859 ms1156 ms8.3°
9 1:39 hansikashit themMP7266 ms–2.6°
9 1:39 loutyhit themMP7172 ms–1.6°
9 1:39 hansikaskilled by themAK-47516 ms625 ms1.5°
10 1:30 sikisNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:35 hansikashit by themDesert Eagle828 ms–4.4°
11 1:34 N0T0RI0USkilled by themP250281 ms734 ms36.7°
11 1:34 N0T0RI0UShit themAK-47344 ms–24.9°
12 bomb 0:29 N0T0RI0USkilled by themAK-47453 ms656 ms0.4°
12 bomb 0:29 N0T0RI0UShit themAK-47562 ms–4.9°
13 1:33 sikisNhit by themGlock-18250 ms–0.6°
13 1:30 N0T0RI0UShit by themGlock-18297 ms–3.1°
13 1:26 loutyhit themP2000641 ms–18.0°
13 1:26 N0T0RI0UShit themP2000312 ms–9.6°
13 1:26 loutykilled by themGlock-181031 ms1031 ms50.3°
14 bomb 0:35 N0T0RI0USkilled by themAK-47422 ms1422 ms13.5°
14 bomb 0:35 N0T0RI0UShit themFive-SeveN719 ms–2.8°
15 bomb 0:16 N0T0RI0USkilled themM4A1-S531 ms1141 ms36.9°
16 1:40 hansikaskilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:38 sikisNkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:18 sikisNhit by themAK-47625 ms–2.7°
17 1:18 sikisNkilled themM4A4719 ms984 ms24.6°
17 1:16 sammohit themM4A4547 ms–7.8°
17 1:16 sammokilled by themGalil AR562 ms562 ms6.2°
18 1:34 sammohit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 loutykilled by themAK-47391 ms500 ms1.3°
19 1:36 hansikaskilled by themAK-4762 ms359 ms1.1°
20 1:33 sammokilled themMP7297 ms703 ms0.6°
21 0:42 sikisNhit by themAK-474938 ms–6.9°
21 0:42 sikisNkilled themAK-47781 ms1078 ms38.2°
22 1:41 sammokilled themAK-47344 ms641 ms3.0°
22 0:53 sikisNhit by themDesert Eagle47 ms–0.5°
23 1:23 hansikaskilled by themAK-47969 ms1375 ms0.9°
23 1:23 hansikashit themAK-471000 ms–0.2°
24 0:59 sikisNkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 1:28 hansikashit themM4A4219 ms–1.0°
25 1:27 hansikaskilled by themAK-47438 ms438 ms2.3°
26 1:47 sikisNhit by themAK-47516 ms–2.3°
26 1:34 loutykilled by themAK-47531 ms938 ms6.3°
27 1:21 sikisNkilled themM4A1-S2531 ms2828 ms1.2°
27 1:19 loutykilled by themGalil AR375 ms375 ms4.1°
28 1:37 loutyhit by themM4A4688 ms–2.0°
28 1:37 loutykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 bomb 0:33 hansikaskilled by themM4A1-S391 ms391 ms15.9°
29 1:36 loutykilled themAK-47281 ms281 ms2.2°
29 1:02 N0T0RI0USkilled by themAWP281 ms281 ms5.5°
30 1:11 loutykilled themAK-471016 ms1016 ms7.9°
30 0:32 sammokilled themAK-47875 ms1172 ms3.6°
30 0:28 hansikashit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
30 0:25 hansikaskilled themAK-47328 ms531 ms17.4°
30 0:25 hansikashit by themM4A4453 ms–2.7°
30 0:24 N0T0RI0USkilled by themM4A1-S266 ms469 ms2.7°

Shots

You fired 14 of your 41 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 sammoGlock-18606fine - pros would have fired it too3/456% / 56%
1 1:18 hansikasGlock-18170aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them27% / 55%
1 bomb 0:40 N0T0RI0USGlock-18714fired while moving (206 u/s), too fast to be accurate - stop first1/659% / 62%
1 bomb 0:21 N0T0RI0USGlock-18704aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/222% / 55%
1 bomb 0:18 N0T0RI0USGlock-18404fine - pros would have fired it too1/160% / 60%
1 bomb 0:04 N0T0RI0USGlock-18799fine - pros would have fired it too4/7killed them50% / 50%
2 1:37 sikisNAK-471192fired while moving (114 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
2 1:37 sikisNAK-471181fine - pros would have fired it too2/101 bullet after pros would have stopped55% / 55%
2 1:32 N0T0RI0USAK-47552fine - pros would have fired it too4/9killed them46% / 49%
3 1:26 hansikasAK-47580fine - pros would have fired it too3/7cut short (a death, a reload)59% / 59%
4 1:37 hansikasGlock-18328fine - pros would have fired it too3/8killed them51% / 51%
5 1:45 sikisNAK-47728fine - pros would have fired it too1/2cut short (a death, a reload)40% / 54%
6 1:20 sikisNDesert Eagle674fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
8 1:21 sikisNAK-471434aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/328% / 57%
8 1:20 sikisNAK-471470aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/519% / 51%
9 1:39 hansikasMP71024fired while moving (183 u/s), too fast to be accurate - stop first4/5cut short (a death, a reload)49% / 65%
10 1:30 sikisNAK-471425aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/29% / 45%
12 1:17 sikisNAK-47861aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/616% / 53%
12 bomb 0:29 N0T0RI0USAK-47729fired while moving (95 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 47%
13 1:33 sikisNUSP-S1000fired while moving (31 u/s), too fast to be accurate - stop first0/413% / 40%
13 1:31 hansikasUSP-S675fine - pros would have fired it too0/521% / 39%
13 1:27 loutyUSP-S364fine - pros would have fired it too4/6cut short (a death, a reload)37% / 44%
14 bomb 0:35 N0T0RI0USFive-SeveN815fine - pros would have fired it too1/5cut short (a death, a reload)34% / 39%
15 bomb 0:16 N0T0RI0USM4A1-S202aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/11killed them20% / 63%
17 1:18 sikisNM4A41018fine - pros would have fired it too4/8killed them54% / 54%
17 1:16 sammoM4A4540fine - pros would have fired it too1/3cut short (a death, a reload)37% / 49%
18 1:36 sikisNMP7876fine - pros would have fired it too0/534% / 52%
19 1:37 hansikasAK-47528fired while moving (115 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)7% / 61%
20 1:33 sammoMP7353fine - pros would have fired it too6/12killed them62% / 62%
21 0:42 sikisNAK-47677fine - pros would have fired it too4/8killed them35% / 46%
22 1:41 sammoAK-47884fine - pros would have fired it too3/7killed them54% / 62%
23 1:23 hansikasAK-47837fine - pros would have fired it too1/7cut short (a death, a reload)51% / 60%
25 1:28 hansikasM4A1-S424fine - pros would have fired it too1/3cut short (a death, a reload)70% / 70%
27 1:21 sikisNM4A1-S866fine - pros would have fired it too2/7killed them45% / 50%
28 1:38 loutyAK-471103aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first1/4killed them1% / 45%
28 bomb 0:33 hansikasAK-47280fine - pros would have fired it too0/3cut short (a death, a reload)51% / 51%
29 1:37 loutyAK-471454fine - pros would have fired it too0/472% / 72%
29 1:36 loutyAK-471454fine - pros would have fired it too1/4killed them65% / 65%
30 1:11 loutyAK-471596fine - pros would have fired it too1/3killed them39% / 44%
30 0:32 sammoAK-47782fine - pros would have fired it too4/7killed them57% / 57%
30 0:25 hansikasAK-47369fine - pros would have fired it too2/8killed them65% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.