Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 90 | 43% |
| Glock-18 | 24 | 17% |
| AWP | 15 | 67% |
| USP-S | 15 | 47% |
| M4A1-S | 13 | 77% |
| MP9 | 10 | 90% |
| P250 | 8 | 50% |
| Desert Eagle | 6 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/152 | 18 1:29 | 4 kills (MP9 ×2, AK-47 ×2), 3 headshots, in 9.6 s CT | 11.2 |
| 2/152 | 14 1:19 | 4 kills (P250 ×2, AK-47 ×2), 1 headshot, in 16.5 s CT | 8.9 |
| 9/152 | 26 1:36 | 3 kills (M4A1-S ×3), 1 headshot, in 82.6 s CT | 5.5 |
| 16/152 | 15 1:42 | 3 kills (AWP ×3), in 28.1 s CT | 4.2 |
| 30/152 | 8 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 7.5 s T | 2.5 |
| 39/152 | 10 1:20 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | 2.0 |
| 52/152 | 16 1:35 | 1 kill (AWP) CT | 1.0 |
| 55/152 | 20 1:48 | 1 kill (AWP) CT | 1.0 |
| 58/152 | 22 1:42 | 1 kill (AWP) CT | 1.0 |
| 59/152 | 23 1:47 | 1 kill (AWP) CT | 1.0 |
| 60/152 | 24 0:53 | 1 kill (AWP) CT | 1.0 |
| 62/152 | 28 1:31 | 1 kill (AK-47) T | 1.0 |
| 65/152 | 21 0:53 | 1 kill (AWP) CT | 1.0 |
| 67/152 | 7 1:34 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 69/152 | 19 1:29 | 1 kill (AWP) CT | 0.9 |
| 87/152 | 3 1:46 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 103/152 | 1 bomb 0:30 | 1 kill (Glock), 1 headshot T | 0.2 |
| 105/152 | 13 bomb 0:34 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 112/152 | 27 1:11 | 1 kill (AK-47) CT | 0.0 |
| 123/152 | 11 1:44 | 1 kill (AK-47) T | -0.4 |
| 148/152 | 2 1:36 | 1 kill (AK-47) T | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:04 | 1v2 before the plant T · 91 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
| 12 bomb 0:22 | 1v3 after the plant T · 100 HP · Apartments | lost - died with two or more on them at once · first fight lost, saw them first |
| 14 bomb 0:34 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other |
| 27 1:12 | 1v4 before the plant CT · 100 HP · Palace Alley | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
10 flashes: 4 good, 1 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 11 1:48 | good | blinded N0T0RI0US 3.9 s (1.2 s white) |
| 20 1:41 | good | blinded hansikas 3.9 s (1.1 s white); blinded quejki 3.1 s holding Catwalk - safe |
| 21 1:43 | good | blinded louty 3.4 s (0.8 s white) |
| 22 1:15 | wasted | no enemy blinded for long; blinded Agnostic 3.3 s on the move through Snipers Nest - safe |
| 23 1:19 | blinded an enemy, but hurt the team too | blinded N0T0RI0US 3.5 s (0.8 s white); blinded BerciK 5.0 s holding Bombsite A - took damage 0.9 s after the pop |
| 24 0:38 | good | blinded sammo 3.4 s (0.8 s white) |
| 24 0:34 | weak | barely blinded sammo 3.0 s (0.5 s white); blinded quejki 4.8 s holding CT Spawn - safe |
| 27 1:45 | wasted | no enemy blinded for long |
| 29 1:14 | wasted | barely blinded sammo 1.0 s (0.1 s white) |
Throws
35 grenades: 34 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:50 | exposed | a flash at Palace Alley - seen by 1 enemy for 0.2 s, the nearest 1070 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:36 | Palace Interior | peeked too wide: 4 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 13 1:21 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 22 0:57 | Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 14 bomb 0:16 | Fake defuse let go after 0.25 s · 1 v 1, alone · no kit, 6 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 21 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:23 | in their way | stood between FalcoN ™ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:23 | in their way | stood between FalcoN ™ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 1 1:23 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 1:20 | trade | quejki was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:31 | trade | BerciK was killed 480 units away: you traded in 1,625 ms (pros: 1,641 ms) |
| 2 1:40 | trade | quejki was killed 900 units away: you traded in 4,891 ms (pros: 2,031 ms) |
| 4 1:37 | in their way | stood between BerciK and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:19 | trade | Agnostic was killed 1042 units away: you traded in 2,141 ms (pros: 2,609 ms) |
| 8 1:12 | line of fire | stood in quejki's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:06 | trade | FalcoN ™ was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:04 | trade | quejki was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:41 | trade | quejki was killed 279 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:37 | trade | Agnostic was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:40 | trade | BerciK was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:29 | trade | FalcoN ™ was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:23 | hold | held with Agnostic, 752 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before Agnostic) |
| 12 bomb 0:22 | trade | Agnostic was killed 710 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:24 | trade | quejki was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:51 | line of fire | stood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 bomb 0:34 | trade | FalcoN ™ was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:20 | trade | BerciK was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:15 | trade | Agnostic was killed 716 units away: you traded in 1,344 ms (pros: 2,031 ms) |
| 16 1:40 | trade | Agnostic was killed 1857 units away: you traded in 4,719 ms (pros: 2,609 ms) |
| 18 1:30 | trade | FalcoN ™ was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:34 | hold | held with BerciK, 229 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before BerciK) |
| 20 1:33 | hold | held with BerciK, 246 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms after BerciK) |
| 21 0:53 | hold | held with BerciK, 741 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before BerciK) |
| 23 1:24 | hold | held with FalcoN ™, 782 units and 59° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:23 | trade | FalcoN ™ was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:58 | trade | FalcoN ™ was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:38 | trade | BerciK was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:28 | hold | held with FalcoN ™, 592 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 25 1:27 | trade | FalcoN ™ was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit them | Glock-18 | 500 ms | – | 40.4° | ||
| 1 1:24 | hit them | Glock-18 | 2422 ms | – | 40.4° | ||
| 1 1:24 | hit by them | P2000 | 1078 ms | – | 40.7° | ||
| 1 bomb 0:30 | killed them | Glock-18 | 234 ms | 234 ms | 6.2° | ||
| 1 bomb 0:24 | killed by them | USP-S | 266 ms | 266 ms | 3.2° | ||
| 2 1:36 | killed them | AK-47 | 766 ms | 766 ms | 5.4° | ||
| 2 1:35 | killed by them | Desert Eagle | 531 ms | 531 ms | 1.6° | ||
| 3 1:46 | killed them | AK-47 | 391 ms | 1000 ms | 2.0° | ||
| 3 1:46 | hit by them | M4A4 | 453 ms | – | 2.1° | ||
| 3 1:34 | hit them | AK-47 | 94 ms | – | 0.2° | ||
| 3 1:34 | killed by them | M4A1-S | 406 ms | 406 ms | 0.5° | ||
| 4 1:37 | killed by them | AK-47 | 297 ms | 594 ms | 8.8° | ||
| 5 1:29 | killed by them | Desert Eagle | 422 ms | 422 ms | 1.7° | ||
| 6 1:34 | killed by them | AWP | 1109 ms | 1109 ms | 9.2° | ||
| 7 1:34 | killed them | AK-47 | 188 ms | 188 ms | 1.7° | ||
| 7 1:30 | killed by them | AK-47 | 0 ms | 297 ms | 1.6° | ||
| 8 1:25 | killed them | AK-47 | 1453 ms | 1453 ms | 1.1° | ||
| 8 1:18 | killed them | AK-47 | 297 ms | 1094 ms | 6.6° | ||
| 8 0:57 | hit them | AK-47 | 281 ms | – | 0.5° | ||
| 8 0:56 | killed by them | M4A1-S | 547 ms | 641 ms | 3.2° | ||
| 9 1:43 | hit by them | M4A4 | 562 ms | – | 7.0° | ||
| 9 1:40 | killed by them | AK-47 | 359 ms | 562 ms | 1.5° | ||
| 10 1:21 | killed them | AK-47 | 188 ms | 484 ms | 1.4° | ||
| 10 1:17 | hit by them | M4A4 | 812 ms | – | 2.7° | ||
| 10 1:11 | hit by them | M4A4 | 359 ms | – | 0.5° | ||
| 10 1:11 | killed them | AK-47 | 62 ms | 62 ms | 0.2° | ||
| 10 1:08 | hit them | AK-47 | 203 ms | – | 0.2° | ||
| 10 1:08 | killed by them | AK-47 | 297 ms | 500 ms | 1.1° | ||
| 11 1:44 | killed them | AK-47 | 547 ms | 734 ms | 12.2° | ||
| 11 1:38 | hit them | AK-47 | 672 ms | – | 1.9° | ||
| 11 1:31 | hit them | AK-47 | 375 ms | – | 3.7° | ||
| 11 1:31 | killed by them | AWP | 406 ms | 406 ms | 11.4° | ||
| 12 1:25 | hit them | Desert Eagle | 641 ms | – | 1.2° | ||
| 12 bomb 0:22 | hit them | Desert Eagle | 1609 ms | – | 12.9° | ||
| 12 bomb 0:21 | hit by them | M4A4 | 703 ms | – | 39.4° | ||
| 12 bomb 0:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:23 | hit them | P2000 | 359 ms | – | 3.8° | ||
| 13 1:23 | hit by them | Glock-18 | 719 ms | – | 3.3° | ||
| 13 1:21 | hit by them | Glock-18 | 234 ms | – | 0.7° | ||
| 13 bomb 0:34 | hit by them | Glock-18 | 312 ms | – | 3.9° | ||
| 13 bomb 0:34 | killed them | USP-S | 531 ms | 531 ms | 9.3° | ||
| 13 bomb 0:29 | hit by them | Glock-18 | 234 ms | – | 2.1° | ||
| 13 bomb 0:27 | hit them | P2000 | 266 ms | – | 11.3° | ||
| 13 bomb 0:27 | killed by them | Glock-18 | 1000 ms | 2250 ms | 2.4° | ||
| 14 1:19 | killed them | P250 | 578 ms | 578 ms | 0.6° | ||
| 14 bomb 0:40 | killed them | P250 | 281 ms | 781 ms | 18.1° | ||
| 14 bomb 0:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:26 | killed them | AK-47 | 375 ms | 484 ms | 7.1° | ||
| 14 bomb 0:26 | hit by them | AK-47 | 391 ms | – | 2.0° | ||
| 14 bomb 0:12 | killed by them | AK-47 | 469 ms | 578 ms | 3.8° | ||
| 15 1:42 | killed them | AWP | 250 ms | 250 ms | 1.3° | ||
| 15 1:27 | killed them | AWP | 812 ms | 812 ms | 2.2° | ||
| 15 1:14 | hit by them | AK-47 | 219 ms | – | 5.4° | ||
| 15 1:14 | killed them | AWP | 453 ms | 453 ms | 6.7° | ||
| 15 1:13 | killed by them | AK-47 | 500 ms | 500 ms | 19.3° | ||
| 16 1:35 | hit by them | M4A4 | 281 ms | – | 1.4° | ||
| 16 1:35 | killed them | AWP | 328 ms | 328 ms | 0.8° | ||
| 17 1:36 | hit by them | AK-47 | 31 ms | – | 2.6° | ||
| 17 1:32 | killed by them | M4A1-S | 266 ms | 266 ms | 0.7° | ||
| 18 1:30 | killed them | MP9 | 453 ms | 531 ms | 12.1° | ||
| 18 1:29 | killed them | MP9 | 250 ms | 672 ms | 4.9° | ||
| 18 1:22 | killed them | AK-47 | 94 ms | 94 ms | 3.6° | ||
| 18 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:29 | killed them | AWP | 62 ms | 62 ms | 0.9° | ||
| 19 1:13 | killed by them | Tec-9 | 422 ms | 1047 ms | 7.7° | ||
| 20 1:48 | killed them | AWP | 750 ms | 750 ms | 1.3° | ||
| 20 1:16 | killed by them | AWP | 1109 ms | 1109 ms | 14.0° | ||
| 21 0:53 | killed them | AWP | 391 ms | 391 ms | 3.3° | ||
| 22 1:43 | hit by them | SSG 08 | 312 ms | – | 1.8° | ||
| 22 1:42 | killed them | AWP | 594 ms | 594 ms | 40.7° | ||
| 22 1:36 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:57 | killed by them | Desert Eagle | 297 ms | 297 ms | 1.2° | ||
| 23 1:48 | hit by them | AK-47 | 219 ms | – | 1.5° | ||
| 23 1:47 | killed them | AWP | 328 ms | 328 ms | 3.6° | ||
| 23 1:16 | killed by them | AK-47 | 1125 ms | 1422 ms | 14.1° | ||
| 24 0:53 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:53 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:20 | killed by them | AK-47 | 250 ms | 250 ms | 2.0° | ||
| 25 1:21 | killed by them | AK-47 | 547 ms | 547 ms | 6.2° | ||
| 26 1:36 | killed them | M4A1-S | 500 ms | 906 ms | 8.4° | ||
| 26 1:34 | killed them | M4A1-S | 344 ms | 453 ms | 4.1° | ||
| 26 0:14 | killed them | M4A1-S | 328 ms | 625 ms | 1.4° | ||
| 27 1:12 | killed them | AK-47 | 547 ms | 844 ms | 4.6° | ||
| 27 bomb 0:39 | killed by them | AK-47 | 547 ms | 547 ms | 5.0° | ||
| 28 1:31 | killed them | AK-47 | 328 ms | 625 ms | 1.1° | ||
| 28 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:28 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:06 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:06 | killed by them | AWP | 219 ms | 219 ms | 3.2° | ||
| 30 1:46 | killed by them | AWP | 266 ms | 266 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 386 | fired while moving (217 u/s), too fast to be accurate - stop first | 3/20 | cut short (a death, a reload) | 20% / 41% | |
| 1 bomb 0:30 | Glock-18 | 287 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 1 bomb 0:24 | Glock-18 | 427 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 2 1:36 | AK-47 | 700 | fine - pros would have fired it too | 1/8 | killed them | 49% / 52% | |
| 3 1:46 | AK-47 | 1358 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/10 | killed them | 8% / 48% | |
| 3 1:37 | AK-47 | 996 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 51% | |
| 3 1:37 | AK-47 | 984 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/5 | 7% / 48% | ||
| 3 1:34 | AK-47 | 1310 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 63% / 63% | |
| 4 1:36 | Glock-18 | 383 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 40% | |
| 5 1:38 | AWP | 796 | fine - pros would have fired it too | 0/2 | 67% / 67% | ||
| 7 1:34 | AK-47 | 336 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 8 1:25 | AK-47 | 600 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 8 1:18 | AK-47 | 429 | fired while moving (148 u/s), too fast to be accurate - stop first | 4/13 | killed them | 10% / 56% | |
| 8 0:57 | AK-47 | 516 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 44% / 48% | |
| 9 1:44 | P250 | 810 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/4 | 8% / 51% | ||
| 9 1:40 | P250 | 636 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 20% / 40% | |
| 10 1:21 | AK-47 | 1133 | fine - pros would have fired it too | 3/4 | killed them | 66% / 66% | |
| 10 1:17 | AK-47 | 1374 | fine - pros would have fired it too | 0/2 | 40% / 45% | ||
| 10 1:11 | AK-47 | 1537 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 10 1:08 | AK-47 | 1325 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 52% / 52% | |
| 11 1:44 | AK-47 | 419 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/9 | killed them | 13% / 64% | |
| 11 1:38 | AK-47 | 1025 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/10 | 3% / 51% | ||
| 11 1:37 | AK-47 | 888 | fine - pros would have fired it too | 1/4 | 63% / 63% | ||
| 11 1:31 | AK-47 | 271 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 35% / 61% | |
| 12 1:26 | Desert Eagle | 859 | fine - pros would have fired it too | 1/2 | 67% / 67% | ||
| 12 bomb 0:23 | Desert Eagle | 554 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 52% / 62% | |
| 13 1:23 | USP-S | 1470 | fine - pros would have fired it too | 2/3 | 18% / 36% | ||
| 13 1:22 | USP-S | 1091 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | 27% / 39% | ||
| 13 1:20 | USP-S | 903 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 20% / 52% | ||
| 13 1:16 | USP-S | 638 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/2 | 14% / 56% | ||
| 13 bomb 0:34 | USP-S | 308 | fine - pros would have fired it too | 1/2 | killed them | 41% / 52% | |
| 13 bomb 0:27 | USP-S | 439 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 29% / 39% | |
| 14 1:19 | P250 | 951 | fine - pros would have fired it too | 1/3 | killed them | 53% / 55% | |
| 14 bomb 0:40 | P250 | 284 | fine - pros would have fired it too | 3/4 | killed them | 30% / 48% | |
| 14 bomb 0:26 | AK-47 | 784 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/6 | killed them | 22% / 50% | |
| 14 bomb 0:12 | AK-47 | 852 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 47% | |
| 15 1:42 | AWP | 1737 | fine - pros would have fired it too | 1/1 | killed them | 71% / 74% | |
| 15 1:27 | AWP | 1304 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 15 1:14 | AWP | 363 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 16 1:35 | AWP | 1676 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 18 1:30 | MP9 | 231 | fine - pros would have fired it too | 2/7 | killed them | 61% / 62% | |
| 18 1:29 | MP9 | 457 | fired while moving (236 u/s), too fast to be accurate - stop first | 7/12 | killed them | 38% / 55% | |
| 18 1:23 | AK-47 | 871 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/8 | 4% / 51% | ||
| 18 1:20 | AK-47 | 918 | fine - pros would have fired it too | 2/7 | killed them | 44% / 47% | |
| 19 1:29 | AWP | 1347 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 20 1:48 | AWP | 1160 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 20 1:34 | AWP | 608 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 45% / 81% | ||
| 20 1:16 | AWP | 1172 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 21 0:53 | AWP | 654 | fine - pros would have fired it too | 1/1 | killed them | 77% / 79% | |
| 22 1:42 | AWP | 1039 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 22 1:36 | AWP | 1148 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/1 | 4% / 77% | ||
| 23 1:47 | AWP | 1710 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 23 1:16 | AWP | 604 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 35% / 73% | |
| 25 1:22 | AWP | 370 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 75% | |
| 26 1:36 | M4A1-S | 410 | fired while moving (140 u/s), too fast to be accurate - stop first | 4/9 | killed them | 10% / 53% | |
| 26 1:34 | M4A1-S | 804 | fine - pros would have fired it too | 2/5 | killed them | 69% / 69% | |
| 26 0:14 | M4A1-S | 783 | fired while moving (164 u/s), too fast to be accurate - stop first | 4/8 | killed them | 27% / 63% | |
| 27 1:12 | AK-47 | 335 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/5 | killed them | 21% / 47% | |
| 27 bomb 0:39 | AK-47 | 950 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 54% | |
| 28 1:31 | AK-47 | 638 | fired while moving (134 u/s), too fast to be accurate - stop first | 4/7 | killed them | 7% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.