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Mirage, lost 14-16 · Fri 30 Oct, 21:31

Vanila20,115

The match

Aim

375 msTTD554 msTTK3.6°Crosshair↓48%1st bullet58%Spray14%Head68%Counter-strafe

Scoreboard

122ADR77%KAST

Positioning

Shots

26/60Rushed↓1/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479043%
Glock-182417%
AWP1567%
USP-S1547%
M4A1-S1377%
MP91090%
P250850%
Desert Eagle633%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/15218 1:29 4 kills (MP9 ×2, AK-47 ×2), 3 headshots, in 9.6 s CT11.2
2/15214 1:19 4 kills (P250 ×2, AK-47 ×2), 1 headshot, in 16.5 s CT8.9
9/15226 1:36 3 kills (M4A1-S ×3), 1 headshot, in 82.6 s CT5.5
16/15215 1:42 3 kills (AWP ×3), in 28.1 s CT4.2
30/1528 1:25 2 kills (AK-47 ×2), 1 headshot, in 7.5 s T2.5
39/15210 1:20 2 kills (AK-47 ×2), all headshots, in 9.8 s T2.0
52/15216 1:35 1 kill (AWP) CT1.0
55/15220 1:48 1 kill (AWP) CT1.0
58/15222 1:42 1 kill (AWP) CT1.0
59/15223 1:47 1 kill (AWP) CT1.0
60/15224 0:53 1 kill (AWP) CT1.0
62/15228 1:31 1 kill (AK-47) T1.0
65/15221 0:53 1 kill (AWP) CT1.0
67/1527 1:34 1 kill (AK-47), 1 headshot T0.9
69/15219 1:29 1 kill (AWP) CT0.9
87/1523 1:46 1 kill (AK-47), 1 headshot T0.6
103/1521 bomb 0:30 1 kill (Glock), 1 headshot T0.2
105/15213 bomb 0:34 1 kill (USP-S), 1 headshot CT0.2
112/15227 1:11 1 kill (AK-47) CT0.0
123/15211 1:44 1 kill (AK-47) T-0.4
148/1522 1:36 1 kill (AK-47) T-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:04 1v2 before the plant T · 91 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other
12 bomb 0:22 1v3 after the plant T · 100 HP · Apartmentslost - died with two or more on them at once · first fight lost, saw them first
14 bomb 0:34 1v3 after the plant CT · 100 HP · CT Spawnlost - died later, after 2 kills · first fight won, saw each other
27 1:12 1v4 before the plant CT · 100 HP · Palace Alleylost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 1 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
11 1:48 goodblinded N0T0RI0US 3.9 s (1.2 s white)
20 1:41 goodblinded hansikas 3.9 s (1.1 s white); blinded quejki 3.1 s holding Catwalk - safe
21 1:43 goodblinded louty 3.4 s (0.8 s white)
22 1:15 wastedno enemy blinded for long; blinded Agnostic 3.3 s on the move through Snipers Nest - safe
23 1:19 blinded an enemy, but hurt the team tooblinded N0T0RI0US 3.5 s (0.8 s white); blinded BerciK 5.0 s holding Bombsite A - took damage 0.9 s after the pop
24 0:38 goodblinded sammo 3.4 s (0.8 s white)
24 0:34 weakbarely blinded sammo 3.0 s (0.5 s white); blinded quejki 4.8 s holding CT Spawn - safe
27 1:45 wastedno enemy blinded for long
29 1:14 wastedbarely blinded sammo 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 34 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:50 exposeda flash at Palace Alley - seen by 1 enemy for 0.2 s, the nearest 1070 units away; a running throw

Positioning

In 3 of your 63 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 43 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 27 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:36 sikisNPalace Interiorpeeked too wide: 4 enemies saw you at once - 32 units less far out, only one would havedied
13 1:21 sikisNCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
22 0:57 sikisNStairscover not used: 16 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
14 bomb 0:16 Fake defuse let go after 0.25 s · 1 v 1, alone · no kit, 6 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 21 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:23 in their waystood between FalcoN ™ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:23 in their waystood between FalcoN ™ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
1 1:23 line of firestood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 1:20 tradequejki was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:31 tradeBerciK was killed 480 units away: you traded in 1,625 ms (pros: 1,641 ms)
2 1:40 tradequejki was killed 900 units away: you traded in 4,891 ms (pros: 2,031 ms)
4 1:37 in their waystood between BerciK and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:19 tradeAgnostic was killed 1042 units away: you traded in 2,141 ms (pros: 2,609 ms)
8 1:12 line of firestood in quejki's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:06 tradeFalcoN ™ was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
8 1:04 tradequejki was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
9 1:41 tradequejki was killed 279 units away: not traded within 5 s (pros: 1,641 ms)
11 1:37 tradeAgnostic was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:40 tradeBerciK was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:29 tradeFalcoN ™ was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:23 holdheld with Agnostic, 752 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before Agnostic)
12 bomb 0:22 tradeAgnostic was killed 710 units away: not traded within 5 s (pros: 625 ms)
13 1:24 tradequejki was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
14 1:51 line of firestood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 bomb 0:34 tradeFalcoN ™ was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
15 1:20 tradeBerciK was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
15 1:15 tradeAgnostic was killed 716 units away: you traded in 1,344 ms (pros: 2,031 ms)
16 1:40 tradeAgnostic was killed 1857 units away: you traded in 4,719 ms (pros: 2,609 ms)
18 1:30 tradeFalcoN ™ was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
20 1:34 holdheld with BerciK, 229 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before BerciK)
20 1:33 holdheld with BerciK, 246 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms after BerciK)
21 0:53 holdheld with BerciK, 741 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before BerciK)
23 1:24 holdheld with FalcoN ™, 782 units and 59° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:23 tradeFalcoN ™ was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
24 0:58 tradeFalcoN ™ was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
25 1:38 tradeBerciK was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
25 1:28 holdheld with FalcoN ™, 592 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
25 1:27 tradeFalcoN ™ was killed 592 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 sammohit themGlock-18500 ms–40.4°
1 1:24 sammohit themGlock-182422 ms–40.4°
1 1:24 sammohit by themP20001078 ms–40.7°
1 bomb 0:30 sikisNkilled themGlock-18234 ms234 ms6.2°
1 bomb 0:24 N0T0RI0USkilled by themUSP-S266 ms266 ms3.2°
2 1:36 sikisNkilled themAK-47766 ms766 ms5.4°
2 1:35 hansikaskilled by themDesert Eagle531 ms531 ms1.6°
3 1:46 loutykilled themAK-47391 ms1000 ms2.0°
3 1:46 loutyhit by themM4A4453 ms–2.1°
3 1:34 sammohit themAK-4794 ms–0.2°
3 1:34 sammokilled by themM4A1-S406 ms406 ms0.5°
4 1:37 hansikaskilled by themAK-47297 ms594 ms8.8°
5 1:29 sammokilled by themDesert Eagle422 ms422 ms1.7°
6 1:34 sammokilled by themAWP1109 ms1109 ms9.2°
7 1:34 sammokilled themAK-47188 ms188 ms1.7°
7 1:30 N0T0RI0USkilled by themAK-470 ms297 ms1.6°
8 1:25 sammokilled themAK-471453 ms1453 ms1.1°
8 1:18 loutykilled themAK-47297 ms1094 ms6.6°
8 0:57 hansikashit themAK-47281 ms–0.5°
8 0:56 hansikaskilled by themM4A1-S547 ms641 ms3.2°
9 1:43 N0T0RI0UShit by themM4A4562 ms–7.0°
9 1:40 hansikaskilled by themAK-47359 ms562 ms1.5°
10 1:21 loutykilled themAK-47188 ms484 ms1.4°
10 1:17 N0T0RI0UShit by themM4A4812 ms–2.7°
10 1:11 N0T0RI0UShit by themM4A4359 ms–0.5°
10 1:11 N0T0RI0USkilled themAK-4762 ms62 ms0.2°
10 1:08 hansikashit themAK-47203 ms–0.2°
10 1:08 hansikaskilled by themAK-47297 ms500 ms1.1°
11 1:44 loutykilled themAK-47547 ms734 ms12.2°
11 1:38 sikisNhit themAK-47672 ms–1.9°
11 1:31 sikisNhit themAK-47375 ms–3.7°
11 1:31 sikisNkilled by themAWP406 ms406 ms11.4°
12 1:25 hansikashit themDesert Eagle641 ms–1.2°
12 bomb 0:22 loutyhit themDesert Eagle1609 ms–12.9°
12 bomb 0:21 loutyhit by themM4A4703 ms–39.4°
12 bomb 0:20 hansikaskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:23 N0T0RI0UShit themP2000359 ms–3.8°
13 1:23 N0T0RI0UShit by themGlock-18719 ms–3.3°
13 1:21 sikisNhit by themGlock-18234 ms–0.7°
13 bomb 0:34 sikisNhit by themGlock-18312 ms–3.9°
13 bomb 0:34 sikisNkilled themUSP-S531 ms531 ms9.3°
13 bomb 0:29 sammohit by themGlock-18234 ms–2.1°
13 bomb 0:27 sammohit themP2000266 ms–11.3°
13 bomb 0:27 sammokilled by themGlock-181000 ms2250 ms2.4°
14 1:19 loutykilled themP250578 ms578 ms0.6°
14 bomb 0:40 hansikaskilled themP250281 ms781 ms18.1°
14 bomb 0:32 sikisNkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:26 N0T0RI0USkilled themAK-47375 ms484 ms7.1°
14 bomb 0:26 N0T0RI0UShit by themAK-47391 ms–2.0°
14 bomb 0:12 sammokilled by themAK-47469 ms578 ms3.8°
15 1:42 hansikaskilled themAWP250 ms250 ms1.3°
15 1:27 sammokilled themAWP812 ms812 ms2.2°
15 1:14 sikisNhit by themAK-47219 ms–5.4°
15 1:14 sikisNkilled themAWP453 ms453 ms6.7°
15 1:13 N0T0RI0USkilled by themAK-47500 ms500 ms19.3°
16 1:35 loutyhit by themM4A4281 ms–1.4°
16 1:35 loutykilled themAWP328 ms328 ms0.8°
17 1:36 loutyhit by themAK-4731 ms–2.6°
17 1:32 sikisNkilled by themM4A1-S266 ms266 ms0.7°
18 1:30 sammokilled themMP9453 ms531 ms12.1°
18 1:29 sikisNkilled themMP9250 ms672 ms4.9°
18 1:22 hansikaskilled themAK-4794 ms94 ms3.6°
18 1:22 N0T0RI0UShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 N0T0RI0UShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 N0T0RI0USkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:29 hansikaskilled themAWP62 ms62 ms0.9°
19 1:13 sikisNkilled by themTec-9422 ms1047 ms7.7°
20 1:48 loutykilled themAWP750 ms750 ms1.3°
20 1:16 sikisNkilled by themAWP1109 ms1109 ms14.0°
21 0:53 N0T0RI0USkilled themAWP391 ms391 ms3.3°
22 1:43 loutyhit by themSSG 08312 ms–1.8°
22 1:42 loutykilled themAWP594 ms594 ms40.7°
22 1:36 N0T0RI0UShit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 0:57 sikisNkilled by themDesert Eagle297 ms297 ms1.2°
23 1:48 loutyhit by themAK-47219 ms–1.5°
23 1:47 loutykilled themAWP328 ms328 ms3.6°
23 1:16 N0T0RI0USkilled by themAK-471125 ms1422 ms14.1°
24 0:53 N0T0RI0USkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 0:53 sammohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:20 hansikaskilled by themAK-47250 ms250 ms2.0°
25 1:21 hansikaskilled by themAK-47547 ms547 ms6.2°
26 1:36 N0T0RI0USkilled themM4A1-S500 ms906 ms8.4°
26 1:34 sammokilled themM4A1-S344 ms453 ms4.1°
26 0:14 hansikaskilled themM4A1-S328 ms625 ms1.4°
27 1:12 hansikaskilled themAK-47547 ms844 ms4.6°
27 bomb 0:39 sammokilled by themAK-47547 ms547 ms5.0°
28 1:31 N0T0RI0USkilled themAK-47328 ms625 ms1.1°
28 1:28 sikisNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 1:28 sikisNkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 1:06 sikisNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 1:06 sikisNkilled by themAWP219 ms219 ms3.2°
30 1:46 loutykilled by themAWP266 ms266 ms1.3°

Shots

You fired 26 of your 60 first shots too soon: 15 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 sammoGlock-18386fired while moving (217 u/s), too fast to be accurate - stop first3/20cut short (a death, a reload)20% / 41%
1 bomb 0:30 sikisNGlock-18287fine - pros would have fired it too1/2killed them64% / 64%
1 bomb 0:24 N0T0RI0USGlock-18427aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
2 1:36 sikisNAK-47700fine - pros would have fired it too1/8killed them49% / 52%
3 1:46 loutyAK-471358fired while moving (77 u/s), too fast to be accurate - stop first3/10killed them8% / 48%
3 1:37 sammoAK-47996fired while moving (88 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 51%
3 1:37 sammoAK-47984fired while moving (105 u/s), too fast to be accurate - stop first0/57% / 48%
3 1:34 sammoAK-471310fine - pros would have fired it too1/2cut short (a death, a reload)63% / 63%
4 1:36 hansikasGlock-18383fine - pros would have fired it too0/2cut short (a death, a reload)27% / 40%
5 1:38 sammoAWP796fine - pros would have fired it too0/267% / 67%
7 1:34 sammoAK-47336fine - pros would have fired it too1/3killed them64% / 64%
8 1:25 sammoAK-47600fine - pros would have fired it too1/1killed them59% / 59%
8 1:18 loutyAK-47429fired while moving (148 u/s), too fast to be accurate - stop first4/13killed them10% / 56%
8 0:57 hansikasAK-47516fine - pros would have fired it too2/4cut short (a death, a reload)44% / 48%
9 1:44 N0T0RI0USP250810fired while moving (211 u/s), too fast to be accurate - stop first0/48% / 51%
9 1:40 hansikasP250636fine - pros would have fired it too0/1cut short (a death, a reload)20% / 40%
10 1:21 loutyAK-471133fine - pros would have fired it too3/4killed them66% / 66%
10 1:17 N0T0RI0USAK-471374fine - pros would have fired it too0/240% / 45%
10 1:11 N0T0RI0USAK-471537fine - pros would have fired it too1/2killed them62% / 62%
10 1:08 hansikasAK-471325fine - pros would have fired it too1/3cut short (a death, a reload)52% / 52%
11 1:44 loutyAK-47419aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/9killed them13% / 64%
11 1:38 sikisNAK-471025aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/103% / 51%
11 1:37 sikisNAK-47888fine - pros would have fired it too1/463% / 63%
11 1:31 sikisNAK-47271aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3cut short (a death, a reload)35% / 61%
12 1:26 hansikasDesert Eagle859fine - pros would have fired it too1/267% / 67%
12 bomb 0:23 loutyDesert Eagle554fine - pros would have fired it too2/5cut short (a death, a reload)52% / 62%
13 1:23 N0T0RI0USUSP-S1470fine - pros would have fired it too2/318% / 36%
13 1:22 sikisNUSP-S1091fired while moving (103 u/s), too fast to be accurate - stop first0/227% / 39%
13 1:20 sikisNUSP-S903aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/220% / 52%
13 1:16 sikisNUSP-S638too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/214% / 56%
13 bomb 0:34 sikisNUSP-S308fine - pros would have fired it too1/2killed them41% / 52%
13 bomb 0:27 sammoUSP-S439fine - pros would have fired it too4/6cut short (a death, a reload)29% / 39%
14 1:19 loutyP250951fine - pros would have fired it too1/3killed them53% / 55%
14 bomb 0:40 hansikasP250284fine - pros would have fired it too3/4killed them30% / 48%
14 bomb 0:26 N0T0RI0USAK-47784aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/6killed them22% / 50%
14 bomb 0:12 sammoAK-47852fired while moving (121 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 47%
15 1:42 hansikasAWP1737fine - pros would have fired it too1/1killed them71% / 74%
15 1:27 sammoAWP1304fine - pros would have fired it too1/1killed them85% / 85%
15 1:14 sikisNAWP363fine - pros would have fired it too1/1killed them74% / 74%
16 1:35 loutyAWP1676fine - pros would have fired it too1/1killed them76% / 76%
18 1:30 sammoMP9231fine - pros would have fired it too2/7killed them61% / 62%
18 1:29 sikisNMP9457fired while moving (236 u/s), too fast to be accurate - stop first7/12killed them38% / 55%
18 1:23 N0T0RI0USAK-47871fired while moving (134 u/s), too fast to be accurate - stop first1/84% / 51%
18 1:20 N0T0RI0USAK-47918fine - pros would have fired it too2/7killed them44% / 47%
19 1:29 hansikasAWP1347fine - pros would have fired it too1/1killed them84% / 84%
20 1:48 loutyAWP1160fine - pros would have fired it too1/1killed them72% / 72%
20 1:34 N0T0RI0USAWP608aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/245% / 81%
20 1:16 sikisNAWP1172fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
21 0:53 N0T0RI0USAWP654fine - pros would have fired it too1/1killed them77% / 79%
22 1:42 loutyAWP1039fine - pros would have fired it too1/1killed them77% / 77%
22 1:36 sikisNAWP1148aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/14% / 77%
23 1:47 loutyAWP1710fine - pros would have fired it too1/1killed them65% / 65%
23 1:16 N0T0RI0USAWP604aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)35% / 73%
25 1:22 hansikasAWP370aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)26% / 75%
26 1:36 N0T0RI0USM4A1-S410fired while moving (140 u/s), too fast to be accurate - stop first4/9killed them10% / 53%
26 1:34 sammoM4A1-S804fine - pros would have fired it too2/5killed them69% / 69%
26 0:14 hansikasM4A1-S783fired while moving (164 u/s), too fast to be accurate - stop first4/8killed them27% / 63%
27 1:12 hansikasAK-47335fired while moving (87 u/s), too fast to be accurate - stop first4/5killed them21% / 47%
27 bomb 0:39 sammoAK-47950fired while moving (124 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 54%
28 1:31 N0T0RI0USAK-47638fired while moving (134 u/s), too fast to be accurate - stop first4/7killed them7% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.