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Mirage, lost 14-16 · Fri 30 Oct, 21:31

BerciK

The match

Aim

359 msTTD672 msTTK4.3°Crosshair↓32%1st bullet72%Spray15%Head72%Counter-strafe

Scoreboard

76ADR67%KAST

Positioning

Shots

15/44Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4656%
AK-473549%
P2501513%
Tec-91250%
M4A47100%
Five-SeveN333%
Glock-1820%
USP-S250%
Desert Eagle10%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1527 1:29 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 47.6 s T7.9
4/15220 1:33 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 17.5 s CT7.1
32/15221 0:51 2 kills (M4A1-S ×2), in 10.3 s CT2.4
35/15215 1:25 1 kill (M4A1-S), a wallbang CT2.2
41/1524 1:39 3 kills (M4A4 ×2, Tec-9), in 33.7 s T2.0
44/15210 1:29 2 kills (AK-47 ×2), all headshots, in 30.5 s T1.5
54/15218 1:20 1 kill (M4A1-S), 1 headshot CT1.0
82/15224 0:54 1 kill (M4A1-S) CT0.7
86/15229 bomb 0:10 1 kill (AK-47), 1 headshot T0.6
88/1525 1:11 1 kill (AK-47), 1 through smoke, 1 headshot T0.6
90/15212 1:21 1 kill (AK-47) T0.6
92/15226 1:38 1 kill (M4A1-S) CT0.5
102/15213 bomb 0:25 1 kill (USP-S), 1 headshot CT0.2
117/15222 0:50 1 kill (AK-47), 1 headshot CT-0.2
137/1522 bomb 0:38 1 kill (AK-47) T-1.1
150/1529 1:34 1 kill (P250), 1 headshot T-3.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:28 1v1 before the plant T · 48 HP · Bombsite Awon - killed them · first fight won, saw each other
9 1:36 1v4 before the plant T · 92 HP · Bombsite Alost - died later, after 1 kill · first fight won, they saw them first
11 1:31 1v4 before the plant T · 100 HP · Top Midlost - died in the first fight · saw them first
13 bomb 0:25 1v2 after the plant CT · 13 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
24 flashes: 17 good, 0 weak, 5 wasted, 2 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 4 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:29 goodblinded sammo 3.9 s (1.1 s white), sikisN 3.1 s (0.6 s white)
1 1:26 blinded an enemy, but hurt the team tooblinded sammo 4.3 s (1.6 s white); blinded Agnostic 4.5 s on the move through Apartments - an enemy could see them; blinded Vanila 4.0 s on the move through Apartments - an enemy could see them Vanila peeked sammo 0.7 s before the pop - too late - the flash popped after they showed; hit them first
4 1:47 goodblinded louty 4.3 s (1.5 s white), hansikas 4.3 s (1.5 s white)
5 1:25 goodblinded sammo 4.2 s (1.4 s white), N0T0RI0US 3.7 s (1.0 s white)
5 1:22 goodblinded sammo 4.1 s (1.4 s white)
7 1:39 goodblinded sammo 3.8 s (1.1 s white)
7 1:34 goodblinded sammo 3.9 s (1.1 s white) Vanila peeked sammo 0.1 s before the pop - late - it popped just after they showed; hit them first
9 1:36 blinded an enemy, but hurt the team tooblinded louty 5.1 s (2.3 s white), hansikas 4.5 s (1.7 s white); blinded themselves 2.1 s on the move through Bombsite A - took damage 0.2 s after the pop; blinded Agnostic 4.5 s holding Bombsite A - safe Agnostic peeked louty 0.7 s before the pop - too late - the flash popped after they showed; hit them first
11 1:43 goodblinded hansikas 3.8 s (1.1 s white) quejki peeked hansikas 2.1 s after the pop - too early - the enemy had recovered; hit them first
12 1:30 goodblinded sikisN 4.0 s (1.2 s white)
13 bomb 0:39 wastedno enemy blinded for long
13 bomb 0:36 goodblinded sammo 3.9 s (1.2 s white); blinded themselves 3.8 s holding Underpass - safe
15 1:35 goodblinded louty 4.8 s (2.0 s white)
15 1:26 goodblinded louty 4.8 s (2.0 s white)
19 1:26 wastedno enemy blinded for long
21 1:26 goodblinded N0T0RI0US 4.6 s (1.8 s white)
22 1:38 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through CT Spawn - safe
23 1:24 goodblinded sammo 5.0 s (2.1 s white)
24 1:08 wastedno enemy blinded for long
25 1:39 goodblinded louty 3.2 s (0.6 s white)
27 1:31 goodblinded hansikas 4.5 s (1.7 s white), louty 4.3 s (1.5 s white)
28 1:46 goodblinded N0T0RI0US 3.9 s (1.2 s white), louty 3.6 s (0.9 s white), hansikas 3.5 s (0.8 s white); blinded Vanila 1.9 s on the move through Bombsite A - safe
29 1:14 wastedno enemy blinded for long
30 0:57 goodblinded sammo 3.8 s (1.1 s white); blinded FalcoN ™ 3.1 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
61 grenades: 55 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Palace Interior (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:22 exposeda smoke at Apartments - seen by 1 enemy for 0.5 s, the nearest 493 units away
8 1:44 punishedkilled by louty with an HE in hand at Palace Alley - seen by 1 enemy for 0.9 s, the nearest 1201 units away
15 1:28 exposeda flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 271 units away
22 1:39 exposeda flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1684 units away
28 1:38 punishedkilled by louty with an HE in hand at Palace Interior - seen by 2 enemies for 1.0 s, the nearest 856 units away
29 bomb 0:11 exposedan HE at Palace Interior - seen by 1 enemy for 1.6 s, the nearest 191 units away, thrown in the open

Positioning

In 2 of your 44 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 31 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:36 loutyBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
21 0:42 loutySnipers Nestcover not used: 32 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
13 bomb 0:23 Fake defuse let go after 0.56 s · 1 v 1, alone · no kit, 12 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 30 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 tradequejki was killed 257 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:34 tradeAgnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
4 1:35 tradeFalcoN ™ was killed 414 units away: you traded in 3,703 ms (pros: 1,641 ms)
4 1:33 tradequejki was killed 469 units away: you traded in 1,547 ms (pros: 1,641 ms)
5 1:13 tradequejki was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
6 1:34 tradeVanila was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 in their waystood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time)
6 1:25 peek togetherpeeked the same enemy as quejki, 984 ms before them - early - you went first, alone
6 1:25 peek togetherpeeked the same enemy as Agnostic, 516 ms after them - late - your team-mate went first, as bait
7 0:59 holdheld with Agnostic, 384 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Agnostic)
9 1:41 tradequejki was killed 139 units away: not traded within 5 s (pros: 625 ms)
9 1:40 tradeVanila was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
9 1:39 tradeFalcoN ™ was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 tradeAgnostic was killed 382 units away: you traded in 1,375 ms (pros: 625 ms)
12 1:23 tradequejki was killed 407 units away: you traded in 2,812 ms (pros: 1,641 ms)
12 1:18 peek togetherpeeked the same enemy as FalcoN ™, 266 ms before them - early - you went first, alone
13 bomb 0:25 tradeVanila was killed 253 units away: you traded in 125 ms (pros: 625 ms)
18 1:30 tradeFalcoN ™ was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
18 1:21 peek togetherpeeked the same enemy as quejki, 250 ms before them - a double peek
20 1:34 holdheld with Vanila, 229 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Vanila)
20 1:33 holdheld with Vanila, 246 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms before Vanila)
20 1:16 tradeVanila was killed 257 units away: you traded in 328 ms (pros: 625 ms)
21 0:53 holdheld with Vanila, 741 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after Vanila)
22 0:57 tradeVanila was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
23 1:17 line of firestood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
23 1:17 in their waystood between Vanila and an enemy they could see, for 312 ms (pros: 125 ms at a time)
23 1:16 tradeVanila was killed 265 units away: not traded within 5 s (pros: 625 ms)
23 1:11 tradequejki was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
28 1:38 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
28 1:38 in their waystood between FalcoN ™ and an enemy they could see, for 250 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 sikisNhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:31 sikisNkilled by themUSP-S1469 ms1469 ms12.7°
2 bomb 0:38 loutykilled themAK-47406 ms406 ms2.1°
3 0:45 sikisNkilled by themM4A1-S594 ms891 ms10.3°
4 1:39 loutykilled themTec-994 ms953 ms7.7°
4 1:37 hansikashit themTec-9500 ms–45.8°
4 1:36 hansikashit by themAK-471656 ms–7.6°
4 1:32 N0T0RI0USkilled themM4A4406 ms672 ms5.6°
4 1:32 N0T0RI0UShit by themFAMAS594 ms–2.9°
4 bomb 0:20 sammokilled themM4A4109 ms297 ms2.9°
5 1:11 sammokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 hansikaskilled by themDesert Eagle391 ms391 ms1.8°
6 1:30 loutyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:25 sikisNkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 loutykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 loutyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 0:59 N0T0RI0USkilled themAK-47312 ms312 ms5.6°
7 bomb 0:39 hansikaskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:48 hansikashit themAK-47297 ms–2.2°
8 1:48 sikisNhit themAK-47234 ms–2.2°
8 1:44 loutykilled by themM4A4281 ms734 ms1.5°
9 1:35 loutyhit by themM4A4625 ms–2.6°
9 1:35 loutykilled themP250781 ms1125 ms52.9°
9 1:34 sikisNkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:29 sammokilled themAK-47125 ms234 ms1.0°
10 0:59 hansikaskilled themAK-47406 ms406 ms2.0°
11 0:52 hansikaskilled by themAK-47438 ms438 ms1.5°
12 1:21 sammokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:21 sammohit by themM4A40 ms–4.2°
12 1:17 sikisNhit themAK-47484 ms–11.1°
12 bomb 0:40 hansikashit themAK-47266 ms–0.7°
12 bomb 0:40 hansikaskilled by themAK-47359 ms562 ms1.7°
13 bomb 0:30 hansikashit by themGlock-18359 ms–4.5°
13 bomb 0:25 sammokilled themUSP-S312 ms312 ms1.3°
13 bomb 0:19 hansikaskilled by themGlock-18328 ms328 ms1.6°
14 1:44 sikisNhit themFive-SeveN281 ms–2.3°
14 1:44 sikisNkilled by themGalil AR438 ms703 ms3.3°
15 1:25 loutykilled themM4A1-S359 ms766 ms5.7°
15 1:20 sikisNkilled by themAK-47250 ms250 ms1.0°
17 1:41 loutykilled by themAK-47391 ms391 ms6.8°
18 1:20 loutykilled themM4A1-S297 ms406 ms1.4°
18 1:20 loutyhit by themAK-47375 ms–8.3°
19 1:17 loutyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 loutykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:33 N0T0RI0USkilled themM4A1-S500 ms891 ms4.3°
20 1:32 hansikashit by themAK-47188 ms–7.0°
20 1:32 hansikaskilled themM4A1-S375 ms875 ms8.4°
20 1:15 sikisNkilled themAK-471297 ms1297 ms8.3°
21 0:52 hansikaskilled themM4A1-S78 ms578 ms1.5°
21 0:51 hansikashit by themGalil AR469 ms–4.8°
21 0:41 loutykilled themM4A1-S359 ms750 ms3.8°
21 0:41 loutyhit by themAK-47656 ms–1.4°
22 0:50 sikisNkilled themAK-47312 ms406 ms1.3°
23 1:18 hansikashit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:11 N0T0RI0UShit themAK-47750 ms–4.8°
23 bomb 0:09 sammokilled by themAK-47625 ms625 ms1.9°
24 0:58 loutyhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
24 0:55 loutykilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
24 0:53 N0T0RI0UShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:46 hansikaskilled by themAK-47375 ms562 ms2.0°
24 0:46 hansikashit themM4A4438 ms–8.1°
25 1:38 N0T0RI0USkilled by themAWP266 ms266 ms0.6°
26 1:39 sikisNkilled themM4A1-S484 ms781 ms14.6°
27 1:28 sikisNkilled by themAK-471109 ms1109 ms2.3°
28 1:38 loutykilled by themM4A1-S375 ms875 ms0.6°
29 bomb 0:10 sammokilled themAK-471688 ms1688 ms11.6°
30 0:45 hansikaskilled by themM4A1-S359 ms547 ms3.7°

Shots

You fired 15 of your 44 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 sikisNGlock-18475fine - pros would have fired it too0/351% / 53%
2 bomb 0:38 loutyAK-47426fine - pros would have fired it too1/4killed them55% / 55%
3 0:45 sikisNAK-471065fine - pros would have fired it too0/1cut short (a death, a reload)26% / 46%
4 1:39 loutyTec-9608fine - pros would have fired it too4/10killed them41% / 43%
4 1:37 hansikasTec-9477aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/5cut short (a death, a reload)4% / 41%
4 1:32 N0T0RI0USM4A4837fine - pros would have fired it too4/7killed them37% / 46%
4 bomb 0:20 sammoM4A4236fine - pros would have fired it too3/6killed them54% / 54%
5 1:08 hansikasAK-47834fired while moving (77 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 49%
7 0:59 N0T0RI0USAK-471027fine - pros would have fired it too1/4killed them70% / 70%
8 1:48 sikisNAK-471532fine - pros would have fired it too1/149% / 62%
8 1:47 N0T0RI0USAK-471299aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 62%
9 1:46 N0T0RI0USP2501007fired while moving (224 u/s), too fast to be accurate - stop first0/317% / 45%
9 1:43 N0T0RI0USP250726fired while moving (199 u/s), too fast to be accurate - stop first0/49% / 39%
9 1:42 loutyP250419aim far off: your crosshair was about 5.5 player widths (173 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
9 1:41 loutyP250417fine - pros would have fired it too0/437% / 39%
9 1:36 hansikasP250528aim far off: your crosshair was about 4 player widths (125 units) off their body - get on target first2/7cut short (a death, a reload)1% / 43%
10 1:30 sammoAK-47329fine - pros would have fired it too2/4killed them66% / 66%
10 0:59 hansikasAK-47310fine - pros would have fired it too1/6killed them56% / 59%
11 0:54 hansikasAWP1115fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight76% / 76%
12 1:17 sikisNAK-47482fired while moving (93 u/s), too fast to be accurate - stop first3/928% / 56%
12 bomb 0:40 hansikasAK-47702fine - pros would have fired it too1/3cut short (a death, a reload)69% / 69%
13 bomb 0:25 sammoUSP-S659fine - pros would have fired it too1/1killed them59% / 59%
13 bomb 0:19 hansikasUSP-S632fine - pros would have fired it too0/1cut short (a death, a reload)34% / 47%
14 1:44 sikisNFive-SeveN371fine - pros would have fired it too1/3cut short (a death, a reload)60% / 60%
15 1:25 loutyM4A1-S581fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 46%
15 1:25 loutyM4A1-S582fine - pros would have fired it too5/9killed them52% / 52%
17 1:41 loutyM4A1-S673fine - pros would have fired it too0/2cut short (a death, a reload)27% / 51%
18 1:20 loutyM4A1-S603fine - pros would have fired it too2/4killed them61% / 61%
19 1:18 loutyAK-47334fired while moving (68 u/s), too fast to be accurate - stop first0/49% / 48%
20 1:33 N0T0RI0USM4A1-S516fine - pros would have fired it too5/9killed them29% / 47%
20 1:32 hansikasM4A1-S631aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/9killed them27% / 53%
20 1:15 sikisNAK-471419fine - pros would have fired it too1/1killed them47% / 52%
21 0:52 hansikasM4A1-S670aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/31% / 49%
21 0:52 hansikasM4A1-S631fine - pros would have fired it too4/9killed them47% / 50%
21 0:41 loutyM4A1-S755fine - pros would have fired it too3/8killed them63% / 63%
22 0:50 sikisNAK-471050fine - pros would have fired it too2/5killed them51% / 51%
23 bomb 0:11 N0T0RI0USAK-471002fine - pros would have fired it too1/472% / 72%
23 bomb 0:09 sammoAK-47568fired while moving (172 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)15% / 49%
24 0:58 loutyM4A1-S1486aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/12% / 59%
24 0:54 loutyM4A1-S1436fine - pros would have fired it too1/3killed them57% / 57%
24 0:46 hansikasM4A1-S222fired while moving (127 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)49% / 62%
26 1:39 sikisNM4A1-S777fine - pros would have fired it too3/8killed them53% / 59%
27 1:28 sikisNAK-471225aim far off: your crosshair was about 33 player widths (1059 units) off their body - get on target first0/1cut short (a death, a reload)1% / 45%
29 bomb 0:10 sammoAK-47230fine - pros would have fired it too1/4killed them62% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.