Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 46 | 56% |
| AK-47 | 35 | 49% |
| P250 | 15 | 13% |
| Tec-9 | 12 | 50% |
| M4A4 | 7 | 100% |
| Five-SeveN | 3 | 33% |
| Glock-18 | 2 | 0% |
| USP-S | 2 | 50% |
| Desert Eagle | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/152 | 7 1:29 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 47.6 s T | 7.9 |
| 4/152 | 20 1:33 | 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 17.5 s CT | 7.1 |
| 32/152 | 21 0:51 | 2 kills (M4A1-S ×2), in 10.3 s CT | 2.4 |
| 35/152 | 15 1:25 | 1 kill (M4A1-S), a wallbang CT | 2.2 |
| 41/152 | 4 1:39 | 3 kills (M4A4 ×2, Tec-9), in 33.7 s T | 2.0 |
| 44/152 | 10 1:29 | 2 kills (AK-47 ×2), all headshots, in 30.5 s T | 1.5 |
| 54/152 | 18 1:20 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 82/152 | 24 0:54 | 1 kill (M4A1-S) CT | 0.7 |
| 86/152 | 29 bomb 0:10 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 88/152 | 5 1:11 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.6 |
| 90/152 | 12 1:21 | 1 kill (AK-47) T | 0.6 |
| 92/152 | 26 1:38 | 1 kill (M4A1-S) CT | 0.5 |
| 102/152 | 13 bomb 0:25 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 117/152 | 22 0:50 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 137/152 | 2 bomb 0:38 | 1 kill (AK-47) T | -1.1 |
| 150/152 | 9 1:34 | 1 kill (P250), 1 headshot T | -3.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:28 | 1v1 before the plant T · 48 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 9 1:36 | 1v4 before the plant T · 92 HP · Bombsite A | lost - died later, after 1 kill · first fight won, they saw them first |
| 11 1:31 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw them first |
| 13 bomb 0:25 | 1v2 after the plant CT · 13 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
24 flashes: 17 good, 0 weak, 5 wasted, 2 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 4 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:29 | good | blinded sammo 3.9 s (1.1 s white), sikisN 3.1 s (0.6 s white) |
| 1 1:26 | blinded an enemy, but hurt the team too | blinded sammo 4.3 s (1.6 s white); blinded Agnostic 4.5 s on the move through Apartments - an enemy could see them; blinded Vanila 4.0 s on the move through Apartments - an enemy could see them Vanila peeked sammo 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 4 1:47 | good | blinded louty 4.3 s (1.5 s white), hansikas 4.3 s (1.5 s white) |
| 5 1:25 | good | blinded sammo 4.2 s (1.4 s white), N0T0RI0US 3.7 s (1.0 s white) |
| 5 1:22 | good | blinded sammo 4.1 s (1.4 s white) |
| 7 1:39 | good | blinded sammo 3.8 s (1.1 s white) |
| 7 1:34 | good | blinded sammo 3.9 s (1.1 s white) Vanila peeked sammo 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 9 1:36 | blinded an enemy, but hurt the team too | blinded louty 5.1 s (2.3 s white), hansikas 4.5 s (1.7 s white); blinded themselves 2.1 s on the move through Bombsite A - took damage 0.2 s after the pop; blinded Agnostic 4.5 s holding Bombsite A - safe Agnostic peeked louty 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 11 1:43 | good | blinded hansikas 3.8 s (1.1 s white) quejki peeked hansikas 2.1 s after the pop - too early - the enemy had recovered; hit them first |
| 12 1:30 | good | blinded sikisN 4.0 s (1.2 s white) |
| 13 bomb 0:39 | wasted | no enemy blinded for long |
| 13 bomb 0:36 | good | blinded sammo 3.9 s (1.2 s white); blinded themselves 3.8 s holding Underpass - safe |
| 15 1:35 | good | blinded louty 4.8 s (2.0 s white) |
| 15 1:26 | good | blinded louty 4.8 s (2.0 s white) |
| 19 1:26 | wasted | no enemy blinded for long |
| 21 1:26 | good | blinded N0T0RI0US 4.6 s (1.8 s white) |
| 22 1:38 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through CT Spawn - safe |
| 23 1:24 | good | blinded sammo 5.0 s (2.1 s white) |
| 24 1:08 | wasted | no enemy blinded for long |
| 25 1:39 | good | blinded louty 3.2 s (0.6 s white) |
| 27 1:31 | good | blinded hansikas 4.5 s (1.7 s white), louty 4.3 s (1.5 s white) |
| 28 1:46 | good | blinded N0T0RI0US 3.9 s (1.2 s white), louty 3.6 s (0.9 s white), hansikas 3.5 s (0.8 s white); blinded Vanila 1.9 s on the move through Bombsite A - safe |
| 29 1:14 | wasted | no enemy blinded for long |
| 30 0:57 | good | blinded sammo 3.8 s (1.1 s white); blinded FalcoN ™ 3.1 s holding Top Mid - safe |
Throws
61 grenades: 55 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Palace Interior (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:22 | exposed | a smoke at Apartments - seen by 1 enemy for 0.5 s, the nearest 493 units away |
| 8 1:44 | punished | killed by louty with an HE in hand at Palace Alley - seen by 1 enemy for 0.9 s, the nearest 1201 units away |
| 15 1:28 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 271 units away |
| 22 1:39 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1684 units away |
| 28 1:38 | punished | killed by louty with an HE in hand at Palace Interior - seen by 2 enemies for 1.0 s, the nearest 856 units away |
| 29 bomb 0:11 | exposed | an HE at Palace Interior - seen by 1 enemy for 1.6 s, the nearest 191 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:36 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 21 0:42 | Snipers Nest | cover not used: 32 units away, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 13 bomb 0:23 | Fake defuse let go after 0.56 s · 1 v 1, alone · no kit, 12 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 30 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | trade | quejki was killed 257 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:34 | trade | Agnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:35 | trade | FalcoN ™ was killed 414 units away: you traded in 3,703 ms (pros: 1,641 ms) |
| 4 1:33 | trade | quejki was killed 469 units away: you traded in 1,547 ms (pros: 1,641 ms) |
| 5 1:13 | trade | quejki was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:34 | trade | Vanila was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | in their way | stood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 6 1:25 | peek together | peeked the same enemy as quejki, 984 ms before them - early - you went first, alone |
| 6 1:25 | peek together | peeked the same enemy as Agnostic, 516 ms after them - late - your team-mate went first, as bait |
| 7 0:59 | hold | held with Agnostic, 384 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Agnostic) |
| 9 1:41 | trade | quejki was killed 139 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:40 | trade | Vanila was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:39 | trade | FalcoN ™ was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | Agnostic was killed 382 units away: you traded in 1,375 ms (pros: 625 ms) |
| 12 1:23 | trade | quejki was killed 407 units away: you traded in 2,812 ms (pros: 1,641 ms) |
| 12 1:18 | peek together | peeked the same enemy as FalcoN ™, 266 ms before them - early - you went first, alone |
| 13 bomb 0:25 | trade | Vanila was killed 253 units away: you traded in 125 ms (pros: 625 ms) |
| 18 1:30 | trade | FalcoN ™ was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:21 | peek together | peeked the same enemy as quejki, 250 ms before them - a double peek |
| 20 1:34 | hold | held with Vanila, 229 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Vanila) |
| 20 1:33 | hold | held with Vanila, 246 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms before Vanila) |
| 20 1:16 | trade | Vanila was killed 257 units away: you traded in 328 ms (pros: 625 ms) |
| 21 0:53 | hold | held with Vanila, 741 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after Vanila) |
| 22 0:57 | trade | Vanila was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:17 | line of fire | stood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 23 1:17 | in their way | stood between Vanila and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 23 1:16 | trade | Vanila was killed 265 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:11 | trade | quejki was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:38 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 28 1:38 | in their way | stood between FalcoN ™ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:31 | killed by them | USP-S | 1469 ms | 1469 ms | 12.7° | ||
| 2 bomb 0:38 | killed them | AK-47 | 406 ms | 406 ms | 2.1° | ||
| 3 0:45 | killed by them | M4A1-S | 594 ms | 891 ms | 10.3° | ||
| 4 1:39 | killed them | Tec-9 | 94 ms | 953 ms | 7.7° | ||
| 4 1:37 | hit them | Tec-9 | 500 ms | – | 45.8° | ||
| 4 1:36 | hit by them | AK-47 | 1656 ms | – | 7.6° | ||
| 4 1:32 | killed them | M4A4 | 406 ms | 672 ms | 5.6° | ||
| 4 1:32 | hit by them | FAMAS | 594 ms | – | 2.9° | ||
| 4 bomb 0:20 | killed them | M4A4 | 109 ms | 297 ms | 2.9° | ||
| 5 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | killed by them | Desert Eagle | 391 ms | 391 ms | 1.8° | ||
| 6 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:25 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:59 | killed them | AK-47 | 312 ms | 312 ms | 5.6° | ||
| 7 bomb 0:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:48 | hit them | AK-47 | 297 ms | – | 2.2° | ||
| 8 1:48 | hit them | AK-47 | 234 ms | – | 2.2° | ||
| 8 1:44 | killed by them | M4A4 | 281 ms | 734 ms | 1.5° | ||
| 9 1:35 | hit by them | M4A4 | 625 ms | – | 2.6° | ||
| 9 1:35 | killed them | P250 | 781 ms | 1125 ms | 52.9° | ||
| 9 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:29 | killed them | AK-47 | 125 ms | 234 ms | 1.0° | ||
| 10 0:59 | killed them | AK-47 | 406 ms | 406 ms | 2.0° | ||
| 11 0:52 | killed by them | AK-47 | 438 ms | 438 ms | 1.5° | ||
| 12 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:21 | hit by them | M4A4 | 0 ms | – | 4.2° | ||
| 12 1:17 | hit them | AK-47 | 484 ms | – | 11.1° | ||
| 12 bomb 0:40 | hit them | AK-47 | 266 ms | – | 0.7° | ||
| 12 bomb 0:40 | killed by them | AK-47 | 359 ms | 562 ms | 1.7° | ||
| 13 bomb 0:30 | hit by them | Glock-18 | 359 ms | – | 4.5° | ||
| 13 bomb 0:25 | killed them | USP-S | 312 ms | 312 ms | 1.3° | ||
| 13 bomb 0:19 | killed by them | Glock-18 | 328 ms | 328 ms | 1.6° | ||
| 14 1:44 | hit them | Five-SeveN | 281 ms | – | 2.3° | ||
| 14 1:44 | killed by them | Galil AR | 438 ms | 703 ms | 3.3° | ||
| 15 1:25 | killed them | M4A1-S | 359 ms | 766 ms | 5.7° | ||
| 15 1:20 | killed by them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 17 1:41 | killed by them | AK-47 | 391 ms | 391 ms | 6.8° | ||
| 18 1:20 | killed them | M4A1-S | 297 ms | 406 ms | 1.4° | ||
| 18 1:20 | hit by them | AK-47 | 375 ms | – | 8.3° | ||
| 19 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:33 | killed them | M4A1-S | 500 ms | 891 ms | 4.3° | ||
| 20 1:32 | hit by them | AK-47 | 188 ms | – | 7.0° | ||
| 20 1:32 | killed them | M4A1-S | 375 ms | 875 ms | 8.4° | ||
| 20 1:15 | killed them | AK-47 | 1297 ms | 1297 ms | 8.3° | ||
| 21 0:52 | killed them | M4A1-S | 78 ms | 578 ms | 1.5° | ||
| 21 0:51 | hit by them | Galil AR | 469 ms | – | 4.8° | ||
| 21 0:41 | killed them | M4A1-S | 359 ms | 750 ms | 3.8° | ||
| 21 0:41 | hit by them | AK-47 | 656 ms | – | 1.4° | ||
| 22 0:50 | killed them | AK-47 | 312 ms | 406 ms | 1.3° | ||
| 23 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:11 | hit them | AK-47 | 750 ms | – | 4.8° | ||
| 23 bomb 0:09 | killed by them | AK-47 | 625 ms | 625 ms | 1.9° | ||
| 24 0:58 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:55 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:53 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:46 | killed by them | AK-47 | 375 ms | 562 ms | 2.0° | ||
| 24 0:46 | hit them | M4A4 | 438 ms | – | 8.1° | ||
| 25 1:38 | killed by them | AWP | 266 ms | 266 ms | 0.6° | ||
| 26 1:39 | killed them | M4A1-S | 484 ms | 781 ms | 14.6° | ||
| 27 1:28 | killed by them | AK-47 | 1109 ms | 1109 ms | 2.3° | ||
| 28 1:38 | killed by them | M4A1-S | 375 ms | 875 ms | 0.6° | ||
| 29 bomb 0:10 | killed them | AK-47 | 1688 ms | 1688 ms | 11.6° | ||
| 30 0:45 | killed by them | M4A1-S | 359 ms | 547 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | Glock-18 | 475 | fine - pros would have fired it too | 0/3 | 51% / 53% | ||
| 2 bomb 0:38 | AK-47 | 426 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 3 0:45 | AK-47 | 1065 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 46% | |
| 4 1:39 | Tec-9 | 608 | fine - pros would have fired it too | 4/10 | killed them | 41% / 43% | |
| 4 1:37 | Tec-9 | 477 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 4% / 41% | |
| 4 1:32 | M4A4 | 837 | fine - pros would have fired it too | 4/7 | killed them | 37% / 46% | |
| 4 bomb 0:20 | M4A4 | 236 | fine - pros would have fired it too | 3/6 | killed them | 54% / 54% | |
| 5 1:08 | AK-47 | 834 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 49% | |
| 7 0:59 | AK-47 | 1027 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 8 1:48 | AK-47 | 1532 | fine - pros would have fired it too | 1/1 | 49% / 62% | ||
| 8 1:47 | AK-47 | 1299 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 62% | |
| 9 1:46 | P250 | 1007 | fired while moving (224 u/s), too fast to be accurate - stop first | 0/3 | 17% / 45% | ||
| 9 1:43 | P250 | 726 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/4 | 9% / 39% | ||
| 9 1:42 | P250 | 419 | aim far off: your crosshair was about 5.5 player widths (173 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 9 1:41 | P250 | 417 | fine - pros would have fired it too | 0/4 | 37% / 39% | ||
| 9 1:36 | P250 | 528 | aim far off: your crosshair was about 4 player widths (125 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 1% / 43% | |
| 10 1:30 | AK-47 | 329 | fine - pros would have fired it too | 2/4 | killed them | 66% / 66% | |
| 10 0:59 | AK-47 | 310 | fine - pros would have fired it too | 1/6 | killed them | 56% / 59% | |
| 11 0:54 | AWP | 1115 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 76% / 76% | |
| 12 1:17 | AK-47 | 482 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/9 | 28% / 56% | ||
| 12 bomb 0:40 | AK-47 | 702 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 69% / 69% | |
| 13 bomb 0:25 | USP-S | 659 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 13 bomb 0:19 | USP-S | 632 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 47% | |
| 14 1:44 | Five-SeveN | 371 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 60% / 60% | |
| 15 1:25 | M4A1-S | 581 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 46% | |
| 15 1:25 | M4A1-S | 582 | fine - pros would have fired it too | 5/9 | killed them | 52% / 52% | |
| 17 1:41 | M4A1-S | 673 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 51% | |
| 18 1:20 | M4A1-S | 603 | fine - pros would have fired it too | 2/4 | killed them | 61% / 61% | |
| 19 1:18 | AK-47 | 334 | fired while moving (68 u/s), too fast to be accurate - stop first | 0/4 | 9% / 48% | ||
| 20 1:33 | M4A1-S | 516 | fine - pros would have fired it too | 5/9 | killed them | 29% / 47% | |
| 20 1:32 | M4A1-S | 631 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/9 | killed them | 27% / 53% | |
| 20 1:15 | AK-47 | 1419 | fine - pros would have fired it too | 1/1 | killed them | 47% / 52% | |
| 21 0:52 | M4A1-S | 670 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/3 | 1% / 49% | ||
| 21 0:52 | M4A1-S | 631 | fine - pros would have fired it too | 4/9 | killed them | 47% / 50% | |
| 21 0:41 | M4A1-S | 755 | fine - pros would have fired it too | 3/8 | killed them | 63% / 63% | |
| 22 0:50 | AK-47 | 1050 | fine - pros would have fired it too | 2/5 | killed them | 51% / 51% | |
| 23 bomb 0:11 | AK-47 | 1002 | fine - pros would have fired it too | 1/4 | 72% / 72% | ||
| 23 bomb 0:09 | AK-47 | 568 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 15% / 49% | |
| 24 0:58 | M4A1-S | 1486 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/1 | 2% / 59% | ||
| 24 0:54 | M4A1-S | 1436 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 24 0:46 | M4A1-S | 222 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 49% / 62% | |
| 26 1:39 | M4A1-S | 777 | fine - pros would have fired it too | 3/8 | killed them | 53% / 59% | |
| 27 1:28 | AK-47 | 1225 | aim far off: your crosshair was about 33 player widths (1059 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 29 bomb 0:10 | AK-47 | 230 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.