Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 49 | 41% |
| AK-47 | 37 | 35% |
| Galil AR | 24 | 46% |
| P250 | 15 | 40% |
| USP-S | 9 | 22% |
| Desert Eagle | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/152 | 16 1:36 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 3.8 s CT | 5.6 |
| 14/152 | 3 1:29 | 3 kills (Galil ×3), a wallbang, 2 headshots, in 53.5 s T | 4.6 |
| 37/152 | 24 0:24 | 2 kills (M4A1-S ×2), 1 headshot, in 16.4 s CT | 2.2 |
| 111/152 | 21 1:09 | 1 kill (M4A1-S) CT | 0.0 |
| 113/152 | 8 1:12 | 1 kill (AK-47) T | -0.1 |
| 115/152 | 29 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 44.8 s T | -0.2 |
| 122/152 | 9 1:43 | 1 kill (P250), 1 headshot T | -0.4 |
| 135/152 | 2 1:42 | 1 kill (Galil), 1 headshot T | -1.1 |
| 145/152 | 28 1:28 | 1 kill (AK-47), 1 headshot T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:45 | 1v2 before the plant T · 46 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other |
| 19 1:08 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off · saw each other |
| 24 0:20 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:27 | misled a peek | barely blinded sammo 1.0 s (0.1 s white), sikisN 0.9 s (0.1 s white) the enemy was barely blinded, and quejki peeked sikisN 0.3 s after the pop; got hit first |
| 30 1:00 | wasted | no enemy blinded for long |
Throws
32 grenades: 24 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Apartments (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:25 | exposed | a molotov at Apartments - seen by 1 enemy for 1.1 s, the nearest 1376 units away, thrown in the open |
| 12 1:29 | exposed | a flash at Apartments - seen by 1 enemy for 0.2 s, the nearest 421 units away; a running throw |
| 13 1:29 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 853 units away; a running throw |
| 19 1:32 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 639 units away, thrown in the open |
| 19 bomb 0:31 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1752 units away; a running throw |
| 23 1:13 | exposed | a smoke at Jungle - seen by 2 enemies for 1.6 s, the nearest 327 units away, thrown in the open |
| 25 1:32 | exposed | an HE at Catwalk - seen by 1 enemy for 0.5 s, the nearest 943 units away; a running throw |
| 25 1:14 | exposed | a molotov at Jungle - seen by 1 enemy for 0.4 s, the nearest 1013 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:45 | T Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 8 1:05 | Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:27 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 12 1:25 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 28 1:28 | Stairs | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 15 bomb 0:20 | Fake defuse let go after 0.12 s · 2 v 1 · no kit, 10 s to spare | a team-mate defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 6 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 4 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | peek together | peeked the same enemy as FalcoN ™, 359 ms before them - early - you went first, alone |
| 2 1:45 | in their way | stood between FalcoN ™ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:34 | trade | Vanila was killed 824 units away: you traded in 4,531 ms (pros: 2,031 ms) |
| 3 1:25 | trade | FalcoN ™ was killed 703 units away: you traded in 2,828 ms (pros: 2,031 ms) |
| 3 0:45 | trade | BerciK was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:29 | trade | Vanila was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:34 | trade | Vanila was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | trade | BerciK was killed 339 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:06 | trade | FalcoN ™ was killed 500 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:41 | peek together | peeked the same enemy as FalcoN ™, 16 ms after them - a double peek |
| 9 1:41 | peek together | peeked the same enemy as Vanila, 641 ms before them - early - you went first, alone |
| 9 1:41 | peek together | peeked the same enemy as BerciK, 438 ms after them - late - your team-mate went first, as bait |
| 9 1:41 | peek together | peeked the same enemy as Agnostic, 62 ms before them - a double peek |
| 10 1:30 | hold | held with FalcoN ™, 104 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after FalcoN ™) |
| 13 1:26 | trade | FalcoN ™ was killed 498 units away: you traded in 703 ms (pros: 625 ms) |
| 15 bomb 0:17 | hold | held with FalcoN ™, 396 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after FalcoN ™) |
| 16 1:38 | trade | FalcoN ™ was killed 1047 units away: you traded in 2,531 ms (pros: 2,609 ms) |
| 19 1:36 | trade | FalcoN ™ was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:16 | trade | Vanila was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 24 0:46 | trade | BerciK was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:38 | trade | BerciK was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:31 | trade | Agnostic was killed 353 units away: you traded in 3,109 ms (pros: 1,641 ms) |
| 28 1:28 | trade | Vanila was killed 349 units away: you traded in 0 ms (pros: 625 ms) |
| 29 1:02 | trade | FalcoN ™ was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 30 1:46 | trade | Vanila was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:46 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 30 0:42 | trade | Agnostic was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed by them | USP-S | 719 ms | 719 ms | 23.3° | ||
| 2 1:45 | hit by them | Desert Eagle | 438 ms | – | 0.7° | ||
| 2 1:45 | hit them | Galil AR | 453 ms | – | 5.4° | ||
| 2 1:42 | killed them | Galil AR | 500 ms | 500 ms | 0.5° | ||
| 2 1:40 | killed by them | Desert Eagle | 453 ms | 453 ms | 2.1° | ||
| 3 1:30 | hit by them | M4A4 | 641 ms | – | 1.5° | ||
| 3 1:29 | killed them | Galil AR | 1047 ms | 1047 ms | 0.5° | ||
| 3 1:23 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:36 | killed them | Galil AR | 266 ms | 547 ms | 2.5° | ||
| 3 0:36 | hit by them | M4A4 | 547 ms | – | 32.0° | ||
| 3 0:24 | killed by them | AK-47 | 266 ms | 266 ms | 1.9° | ||
| 4 1:33 | killed by them | FAMAS | 1094 ms | 1094 ms | 0.2° | ||
| 5 1:13 | hit them | AK-47 | 438 ms | – | 5.4° | ||
| 5 1:13 | killed by them | MP9 | 625 ms | 828 ms | 1.1° | ||
| 6 1:24 | killed by them | AK-47 | 375 ms | 766 ms | 6.5° | ||
| 6 1:23 | hit them | Desert Eagle | 688 ms | – | 8.7° | ||
| 7 1:37 | hit them | Galil AR | 219 ms | – | 1.3° | ||
| 7 1:37 | killed by them | M4A1-S | 391 ms | 484 ms | 5.1° | ||
| 8 1:12 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:05 | hit by them | M4A4 | 297 ms | – | 13.7° | ||
| 8 1:05 | killed by them | M4A1-S | 750 ms | 859 ms | 12.9° | ||
| 9 1:43 | hit by them | M4A4 | 656 ms | – | 5.0° | ||
| 9 1:43 | killed them | P250 | 781 ms | 781 ms | 34.9° | ||
| 9 1:41 | killed by them | M4A4 | 109 ms | 109 ms | 2.7° | ||
| 10 1:30 | killed by them | AWP | 281 ms | 281 ms | 2.5° | ||
| 11 1:40 | hit them | Galil AR | 688 ms | – | 0.8° | ||
| 11 1:39 | killed by them | AWP | 438 ms | 438 ms | 1.9° | ||
| 12 1:26 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:24 | hit them | P250 | 656 ms | – | 54.9° | ||
| 12 1:23 | killed by them | M4A1-S | 1266 ms | 1375 ms | 18.5° | ||
| 13 1:25 | killed by them | Glock-18 | 734 ms | 1188 ms | 1.5° | ||
| 14 1:28 | hit them | P250 | 422 ms | – | 6.5° | ||
| 14 1:27 | killed by them | AK-47 | 1203 ms | 1203 ms | 42.2° | ||
| 16 1:36 | killed them | M4A1-S | 281 ms | 578 ms | 1.7° | ||
| 16 1:35 | killed them | M4A1-S | 344 ms | 953 ms | 12.8° | ||
| 16 1:33 | hit by them | Tec-9 | 406 ms | – | 4.4° | ||
| 16 1:32 | killed them | USP-S | 1172 ms | 1438 ms | 5.3° | ||
| 17 1:24 | killed by them | AK-47 | 562 ms | 812 ms | 1.7° | ||
| 19 bomb 0:34 | hit by them | M4A4 | 297 ms | – | 0.5° | ||
| 19 bomb 0:19 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | killed them | M4A1-S | 531 ms | 828 ms | 42.1° | ||
| 23 1:11 | killed by them | AK-47 | 1656 ms | 1953 ms | 6.9° | ||
| 23 1:11 | hit them | M4A4 | 1875 ms | – | 12.4° | ||
| 24 0:25 | killed them | M4A1-S | 438 ms | 1109 ms | 0.7° | ||
| 24 0:08 | killed them | M4A1-S | 453 ms | 453 ms | 8.4° | ||
| 25 1:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 0:59 | killed by them | AK-47 | 562 ms | 766 ms | 12.2° | ||
| 27 1:26 | killed by them | AK-47 | 344 ms | 734 ms | 39.4° | ||
| 27 1:26 | hit them | M4A4 | 391 ms | – | 35.6° | ||
| 28 1:45 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:28 | killed them | AK-47 | 359 ms | 453 ms | 10.4° | ||
| 28 1:27 | killed by them | M4A1-S | 906 ms | 1203 ms | 18.4° | ||
| 29 1:34 | killed them | AK-47 | 422 ms | 828 ms | 0.3° | ||
| 29 1:34 | hit by them | AK-47 | 547 ms | – | 2.1° | ||
| 29 bomb 0:31 | killed them | AK-47 | 266 ms | 266 ms | 1.7° | ||
| 29 bomb 0:30 | hit them | AK-47 | 375 ms | – | 13.2° | ||
| 29 bomb 0:30 | killed by them | AWP | 984 ms | 984 ms | 14.1° | ||
| 30 0:34 | killed by them | M4A1-S | 297 ms | 594 ms | 5.5° | ||
| 30 0:34 | hit them | AK-47 | 453 ms | – | 18.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 1437 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | 7% / 34% | ||
| 2 1:45 | Galil AR | 1215 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/3 | 14% / 63% | ||
| 2 1:42 | Galil AR | 589 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 3 1:30 | Galil AR | 1025 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 51% | |
| 3 1:30 | Galil AR | 1015 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 72% | |
| 3 1:29 | Galil AR | 1015 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 3 0:36 | Galil AR | 227 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/10 | killed them | 12% / 47% | |
| 4 1:34 | P250 | 1245 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 34% | |
| 5 1:13 | AK-47 | 569 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 7% / 48% | |
| 6 1:24 | Desert Eagle | 413 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 56% | |
| 7 1:38 | Galil AR | 595 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | 34% / 64% | ||
| 7 1:37 | Galil AR | 593 | fired while moving (145 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 19% / 52% | |
| 8 1:05 | AK-47 | 923 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 61% | |
| 9 1:43 | P250 | 942 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 11 1:40 | Galil AR | 1557 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/2 | 5% / 52% | ||
| 11 1:40 | Galil AR | 1063 | aim far off: your crosshair was about 8.5 player widths (275 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 11 1:39 | Galil AR | 1065 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 12 1:24 | P250 | 430 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 39% | |
| 13 1:28 | USP-S | 645 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 12% / 39% | ||
| 13 1:25 | USP-S | 1203 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 40% | |
| 14 1:29 | P250 | 617 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 22% / 42% | |
| 15 bomb 0:16 | M4A1-S | 153 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/9 | 40% / 51% | ||
| 16 1:36 | M4A1-S | 495 | fine - pros would have fired it too | 2/7 | killed them | 64% / 64% | |
| 16 1:35 | M4A1-S | 394 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/11 | killed them | 11% / 59% | |
| 16 1:33 | USP-S | 906 | fired while moving (238 u/s), too fast to be accurate - stop first | 2/7 | killed them | 62% / 65% | |
| 17 1:24 | M4A1-S | 2545 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 24% / 44% | |
| 17 1:24 | M4A1-S | 2530 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 32% / 46% | |
| 19 bomb 0:33 | M4A1-S | 1979 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | 0% / 45% | ||
| 21 1:09 | M4A1-S | 150 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/7 | killed them | 15% / 50% | |
| 23 1:11 | M4A1-S | 326 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 28% / 61% | |
| 24 0:25 | M4A1-S | 1224 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 60% | |
| 24 0:25 | M4A1-S | 1225 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/6 | killed them | 18% / 45% | |
| 24 0:08 | M4A1-S | 420 | fine - pros would have fired it too | 1/2 | killed them | 75% / 75% | |
| 25 1:36 | M4A1-S | 978 | fired while moving (102 u/s), too fast to be accurate - stop first | 3/8 | 35% / 67% | ||
| 27 1:27 | M4A1-S | 142 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 27 1:26 | M4A1-S | 212 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 47% / 51% | |
| 28 1:31 | AK-47 | 856 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/6 | 2% / 47% | ||
| 28 1:28 | AK-47 | 434 | fired while moving (188 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload) | 0% / 58% | |
| 29 1:34 | AK-47 | 725 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/9 | killed them | 6% / 56% | |
| 29 bomb 0:31 | AK-47 | 289 | fine - pros would have fired it too | 3/6 | killed them | 37% / 56% | |
| 29 bomb 0:30 | AK-47 | 382 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 21% / 51% | |
| 30 0:34 | AK-47 | 575 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 26% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.