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Mirage, lost 14-16 · Fri 30 Oct, 21:31

quejki10,507

The match

Aim

446 msTTD781 msTTK6.0°Crosshair↓16%1st bullet47%Spray17%Head41%Counter-strafe

Scoreboard

67ADR80%KAST

Positioning

Shots

29/42Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4941%
AK-473735%
Galil AR2446%
P2501540%
USP-S922%
Desert Eagle250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/15216 1:36 3 kills (M4A1-S ×2, USP-S), 1 through smoke, 1 headshot, in 3.8 s CT5.6
14/1523 1:29 3 kills (Galil ×3), a wallbang, 2 headshots, in 53.5 s T4.6
37/15224 0:24 2 kills (M4A1-S ×2), 1 headshot, in 16.4 s CT2.2
111/15221 1:09 1 kill (M4A1-S) CT0.0
113/1528 1:12 1 kill (AK-47) T-0.1
115/15229 1:33 2 kills (AK-47 ×2), 1 headshot, in 44.8 s T-0.2
122/1529 1:43 1 kill (P250), 1 headshot T-0.4
135/1522 1:42 1 kill (Galil), 1 headshot T-1.1
145/15228 1:28 1 kill (AK-47), 1 headshot T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:45 1v2 before the plant T · 46 HP · Apartmentslost - died later, after 1 kill · first fight won, saw each other
19 1:08 1v3 before the plant CT · 100 HP · Bombsite Blost - saved, the bomb went off · saw each other
24 0:20 1v1 before the plant CT · 100 HP · Bombsite Awon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:27 misled a peekbarely blinded sammo 1.0 s (0.1 s white), sikisN 0.9 s (0.1 s white) the enemy was barely blinded, and quejki peeked sikisN 0.3 s after the pop; got hit first
30 1:00 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 24 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Apartments (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:25 exposeda molotov at Apartments - seen by 1 enemy for 1.1 s, the nearest 1376 units away, thrown in the open
12 1:29 exposeda flash at Apartments - seen by 1 enemy for 0.2 s, the nearest 421 units away; a running throw
13 1:29 exposeda molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 853 units away; a running throw
19 1:32 exposeda molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 639 units away, thrown in the open
19 bomb 0:31 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1752 units away; a running throw
23 1:13 exposeda smoke at Jungle - seen by 2 enemies for 1.6 s, the nearest 327 units away, thrown in the open
25 1:32 exposedan HE at Catwalk - seen by 1 enemy for 0.5 s, the nearest 943 units away; a running throw
25 1:14 exposeda molotov at Jungle - seen by 1 enemy for 0.4 s, the nearest 1013 units away

Positioning

In 5 of your 37 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Stairs. Pros do that in about 1 duel in 16. You crouched in 8 of your 26 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 20 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:45 hansikasT Rampcover not used: 16 units away, they'd have seen only your headlived
8 1:05 N0T0RI0USStairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:27 sikisNApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
12 1:25 sammoBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
28 1:28 sikisNStairspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
15 bomb 0:20 Fake defuse let go after 0.12 s · 2 v 1 · no kit, 10 s to sparea team-mate defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 6 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 4 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 peek togetherpeeked the same enemy as FalcoN ™, 359 ms before them - early - you went first, alone
2 1:45 in their waystood between FalcoN ™ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:34 tradeVanila was killed 824 units away: you traded in 4,531 ms (pros: 2,031 ms)
3 1:25 tradeFalcoN ™ was killed 703 units away: you traded in 2,828 ms (pros: 2,031 ms)
3 0:45 tradeBerciK was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
5 1:29 tradeVanila was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
6 1:34 tradeVanila was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 tradeBerciK was killed 339 units away: not traded within 5 s (pros: 1,641 ms)
8 1:06 tradeFalcoN ™ was killed 500 units away: not traded within 5 s (pros: 625 ms)
9 1:41 peek togetherpeeked the same enemy as FalcoN ™, 16 ms after them - a double peek
9 1:41 peek togetherpeeked the same enemy as Vanila, 641 ms before them - early - you went first, alone
9 1:41 peek togetherpeeked the same enemy as BerciK, 438 ms after them - late - your team-mate went first, as bait
9 1:41 peek togetherpeeked the same enemy as Agnostic, 62 ms before them - a double peek
10 1:30 holdheld with FalcoN ™, 104 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after FalcoN ™)
13 1:26 tradeFalcoN ™ was killed 498 units away: you traded in 703 ms (pros: 625 ms)
15 bomb 0:17 holdheld with FalcoN ™, 396 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after FalcoN ™)
16 1:38 tradeFalcoN ™ was killed 1047 units away: you traded in 2,531 ms (pros: 2,609 ms)
19 1:36 tradeFalcoN ™ was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
23 1:16 tradeVanila was killed 210 units away: not traded within 5 s (pros: 969 ms)
24 0:46 tradeBerciK was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
25 1:38 tradeBerciK was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
28 1:31 tradeAgnostic was killed 353 units away: you traded in 3,109 ms (pros: 1,641 ms)
28 1:28 tradeVanila was killed 349 units away: you traded in 0 ms (pros: 625 ms)
29 1:02 tradeFalcoN ™ was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
30 1:46 tradeVanila was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
30 1:46 line of firestood in FalcoN ™'s line of fire while they fought, for 812 ms (pros: 188 ms at a time)
30 0:42 tradeAgnostic was killed 802 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 sikisNkilled by themUSP-S719 ms719 ms23.3°
2 1:45 hansikashit by themDesert Eagle438 ms–0.7°
2 1:45 hansikashit themGalil AR453 ms–5.4°
2 1:42 sammokilled themGalil AR500 ms500 ms0.5°
2 1:40 sikisNkilled by themDesert Eagle453 ms453 ms2.1°
3 1:30 sammohit by themM4A4641 ms–1.5°
3 1:29 sammokilled themGalil AR1047 ms1047 ms0.5°
3 1:23 hansikaskilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 0:36 sikisNkilled themGalil AR266 ms547 ms2.5°
3 0:36 sikisNhit by themM4A4547 ms–32.0°
3 0:24 N0T0RI0USkilled by themAK-47266 ms266 ms1.9°
4 1:33 N0T0RI0USkilled by themFAMAS1094 ms1094 ms0.2°
5 1:13 N0T0RI0UShit themAK-47438 ms–5.4°
5 1:13 N0T0RI0USkilled by themMP9625 ms828 ms1.1°
6 1:24 N0T0RI0USkilled by themAK-47375 ms766 ms6.5°
6 1:23 N0T0RI0UShit themDesert Eagle688 ms–8.7°
7 1:37 sikisNhit themGalil AR219 ms–1.3°
7 1:37 sikisNkilled by themM4A1-S391 ms484 ms5.1°
8 1:12 sikisNkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:05 N0T0RI0UShit by themM4A4297 ms–13.7°
8 1:05 hansikaskilled by themM4A1-S750 ms859 ms12.9°
9 1:43 N0T0RI0UShit by themM4A4656 ms–5.0°
9 1:43 N0T0RI0USkilled themP250781 ms781 ms34.9°
9 1:41 loutykilled by themM4A4109 ms109 ms2.7°
10 1:30 sikisNkilled by themAWP281 ms281 ms2.5°
11 1:40 hansikashit themGalil AR688 ms–0.8°
11 1:39 sikisNkilled by themAWP438 ms438 ms1.9°
12 1:26 sikisNhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:24 sammohit themP250656 ms–54.9°
12 1:23 sammokilled by themM4A1-S1266 ms1375 ms18.5°
13 1:25 hansikaskilled by themGlock-18734 ms1188 ms1.5°
14 1:28 loutyhit themP250422 ms–6.5°
14 1:27 loutykilled by themAK-471203 ms1203 ms42.2°
16 1:36 sikisNkilled themM4A1-S281 ms578 ms1.7°
16 1:35 N0T0RI0USkilled themM4A1-S344 ms953 ms12.8°
16 1:33 sammohit by themTec-9406 ms–4.4°
16 1:32 sammokilled themUSP-S1172 ms1438 ms5.3°
17 1:24 sikisNkilled by themAK-47562 ms812 ms1.7°
19 bomb 0:34 N0T0RI0UShit by themM4A4297 ms–0.5°
19 bomb 0:19 N0T0RI0UShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 sammokilled themM4A1-S531 ms828 ms42.1°
23 1:11 N0T0RI0USkilled by themAK-471656 ms1953 ms6.9°
23 1:11 N0T0RI0UShit themM4A41875 ms–12.4°
24 0:25 sammokilled themM4A1-S438 ms1109 ms0.7°
24 0:08 hansikaskilled themM4A1-S453 ms453 ms8.4°
25 1:36 loutyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:33 loutyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 0:59 hansikaskilled by themAK-47562 ms766 ms12.2°
27 1:26 sikisNkilled by themAK-47344 ms734 ms39.4°
27 1:26 sikisNhit themM4A4391 ms–35.6°
28 1:45 loutyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
28 1:28 sikisNkilled themAK-47359 ms453 ms10.4°
28 1:27 sammokilled by themM4A1-S906 ms1203 ms18.4°
29 1:34 hansikaskilled themAK-47422 ms828 ms0.3°
29 1:34 hansikashit by themAK-47547 ms–2.1°
29 bomb 0:31 N0T0RI0USkilled themAK-47266 ms266 ms1.7°
29 bomb 0:30 sikisNhit themAK-47375 ms–13.2°
29 bomb 0:30 sikisNkilled by themAWP984 ms984 ms14.1°
30 0:34 hansikaskilled by themM4A1-S297 ms594 ms5.5°
30 0:34 hansikashit themAK-47453 ms–18.2°

Shots

You fired 29 of your 42 first shots too soon: 24 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 hansikasGlock-181437fired while moving (213 u/s), too fast to be accurate - stop first0/27% / 34%
2 1:45 hansikasGalil AR1215fired while moving (89 u/s), too fast to be accurate - stop first3/314% / 63%
2 1:42 sammoGalil AR589fine - pros would have fired it too1/4killed them57% / 57%
3 1:30 sammoGalil AR1025aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 51%
3 1:30 sammoGalil AR1015fired while moving (86 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 72%
3 1:29 sammoGalil AR1015fine - pros would have fired it too1/4killed them73% / 73%
3 0:36 sikisNGalil AR227fired while moving (205 u/s), too fast to be accurate - stop first2/10killed them12% / 47%
4 1:34 N0T0RI0USP2501245fired while moving (219 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 34%
5 1:13 N0T0RI0USAK-47569fired while moving (208 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)7% / 48%
6 1:24 N0T0RI0USDesert Eagle413fine - pros would have fired it too1/2cut short (a death, a reload)34% / 56%
7 1:38 sikisNGalil AR595fired while moving (94 u/s), too fast to be accurate - stop first0/234% / 64%
7 1:37 sikisNGalil AR593fired while moving (145 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)19% / 52%
8 1:05 N0T0RI0USAK-47923fired while moving (204 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 61%
9 1:43 N0T0RI0USP250942fine - pros would have fired it too1/2killed them57% / 57%
11 1:40 hansikasGalil AR1557fired while moving (163 u/s), too fast to be accurate - stop first1/25% / 52%
11 1:40 sikisNGalil AR1063aim far off: your crosshair was about 8.5 player widths (275 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
11 1:39 sikisNGalil AR1065fired while moving (126 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 45%
12 1:24 sammoP250430fired while moving (147 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 39%
13 1:28 N0T0RI0USUSP-S645aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/412% / 39%
13 1:25 hansikasUSP-S1203fired while moving (113 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 40%
14 1:29 loutyP250617fine - pros would have fired it too4/8cut short (a death, a reload)22% / 42%
15 bomb 0:16 N0T0RI0USM4A1-S153fired while moving (190 u/s), too fast to be accurate - stop first0/940% / 51%
16 1:36 sikisNM4A1-S495fine - pros would have fired it too2/7killed them64% / 64%
16 1:35 N0T0RI0USM4A1-S394fired while moving (91 u/s), too fast to be accurate - stop first3/11killed them11% / 59%
16 1:33 sammoUSP-S906fired while moving (238 u/s), too fast to be accurate - stop first2/7killed them62% / 65%
17 1:24 sikisNM4A1-S2545fine - pros would have fired it too0/21 bullet after pros would have stopped24% / 44%
17 1:24 sikisNM4A1-S2530fine - pros would have fired it too0/2cut short (a death, a reload); 1 bullet after pros would have stopped32% / 46%
19 bomb 0:33 N0T0RI0USM4A1-S1979fired while moving (134 u/s), too fast to be accurate - stop first0/10% / 45%
21 1:09 sammoM4A1-S150aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/7killed them15% / 50%
23 1:11 N0T0RI0USM4A1-S326fired while moving (102 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)28% / 61%
24 0:25 sammoM4A1-S1224fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 60%
24 0:25 sammoM4A1-S1225aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/6killed them18% / 45%
24 0:08 hansikasM4A1-S420fine - pros would have fired it too1/2killed them75% / 75%
25 1:36 loutyM4A1-S978fired while moving (102 u/s), too fast to be accurate - stop first3/835% / 67%
27 1:27 sikisNM4A1-S142fired while moving (150 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
27 1:26 sikisNM4A1-S212fine - pros would have fired it too2/4cut short (a death, a reload)47% / 51%
28 1:31 N0T0RI0USAK-47856fired while moving (143 u/s), too fast to be accurate - stop first0/62% / 47%
28 1:28 hansikasAK-47434fired while moving (188 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload)0% / 58%
29 1:34 hansikasAK-47725fired while moving (120 u/s), too fast to be accurate - stop first4/9killed them6% / 56%
29 bomb 0:31 N0T0RI0USAK-47289fine - pros would have fired it too3/6killed them37% / 56%
29 bomb 0:30 sikisNAK-47382fired while moving (104 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)21% / 51%
30 0:34 hansikasAK-47575fine - pros would have fired it too1/2cut short (a death, a reload)26% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.