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Mirage, won 16-14 · Fri 30 Oct, 21:31

sammo12,797

The match

Aim

625 msTTD672 msTTK4.4°Crosshair↓35%1st bullet25%Spray19%Head85%Counter-strafe

Scoreboard

40ADR63%KAST

Positioning

Shots

15/29Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3534%
AK-473123%
Glock-181429%
USP-S911%
Tec-9520%
Desert Eagle20%
AWP1100%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/15223 bomb 0:09 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 2.1 s T3.5
27/1525 1:29 1 kill (Deagle), 1 headshot CT2.5
42/1524 1:28 1 kill (M4A1-S), 1 through smoke CT1.7
68/15227 bomb 0:39 1 kill (AK-47), 1 headshot T0.9
77/15225 bomb 0:33 1 kill (AK-47), 1 headshot T0.7
99/15228 1:27 1 kill (M4A1-S) CT0.3
101/15217 1:16 1 kill (Galil), 1 headshot T0.2
109/15214 bomb 0:12 1 kill (AK-47) T0.0
110/1526 1:34 1 kill (AWP) CT0.0
121/15219 1:08 1 kill (AK-47) T-0.3
129/1523 1:34 1 kill (M4A1-S) CT-0.8
146/15212 1:23 1 kill (M4A1-S), 1 headshot CT-2.6
152/15213 bomb 0:25 1 kill (Glock) T-3.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:32 1v2 before the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other
14 bomb 0:26 1v1 after the plant T · 100 HP · CT Spawnwon - killed them · first fight won, saw each other
16 1:34 1v3 before the plant T · 100 HP · Apartmentslost - died in the first fight · saw each other
29 bomb 0:18 1v2 after the plant CT · 84 HP · Stairslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 1 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:41 goodblinded quejki 3.4 s (0.8 s white)
12 1:26 misled a peekbarely blinded quejki 1.0 s (0.1 s white), Agnostic 0.5 s (0.0 s white), FalcoN ™ 0.5 s (0.0 s white) the enemy was barely blinded, and sammo peeked quejki 0.8 s after the pop; got hit first
19 bomb 0:21 wastedbarely blinded quejki 0.8 s (0.1 s white); blinded sikisN 4.6 s on the move through CT Spawn - safe
24 1:09 wastedno enemy blinded for long
27 1:34 wastedno enemy blinded for long
28 bomb 0:31 wastedno enemy blinded for long
29 1:34 wastedbarely blinded Vanila 1.0 s (0.1 s white)
30 1:05 weakbarely blinded FalcoN ™ 2.9 s (0.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 28 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:27 exposeda flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 243 units away

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 10 of your 24 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 1:09 AgnosticConnectorstanding: crouched, they'd have seen only your headkilled them
21 1:10 quejkiApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
4 bomb 0:30 Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 20 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 5 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 holdheld with sikisN, 698 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 1,328 ms before sikisN)
3 1:46 tradelouty was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
5 1:14 holdheld with N0T0RI0US, 354 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after N0T0RI0US)
6 1:35 holdheld with sikisN, 764 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before sikisN)
13 1:24 holdheld with N0T0RI0US, 137 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after N0T0RI0US)
13 bomb 0:34 tradesikisN was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:26 tradeN0T0RI0US was killed 608 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 tradesikisN was killed 77 units away: not traded within 5 s (pros: 969 ms)
16 1:34 tradeN0T0RI0US was killed 412 units away: not traded within 5 s (pros: 1,641 ms)
17 1:17 tradesikisN was killed 1578 units away: you traded in 1,484 ms (pros: 2,609 ms)
19 1:10 tradelouty was killed 1518 units away: you traded in 1,828 ms (pros: 2,609 ms)
20 1:48 tradelouty was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
22 1:42 tradelouty was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
23 1:47 tradelouty was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
23 1:13 holdheld with N0T0RI0US, 503 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after N0T0RI0US)
23 bomb 0:34 tradehansikas was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:12 holdheld with N0T0RI0US, 541 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 bomb 0:11 tradeN0T0RI0US was killed 567 units away: you traded in 4,688 ms (pros: 2,031 ms)
24 0:54 tradelouty was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
24 0:53 tradeN0T0RI0US was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
24 0:42 holdheld with sikisN, 714 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 0:41 tradesikisN was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
26 1:37 holdheld with N0T0RI0US, 819 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after N0T0RI0US)
26 1:36 tradeN0T0RI0US was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
27 1:11 tradehansikas was killed 704 units away: you traded in 2,219 ms (pros: 2,031 ms)
28 1:37 tradelouty was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
28 1:28 tradesikisN was killed 1163 units away: you traded in 797 ms (pros: 625 ms)
29 bomb 0:18 tradesikisN was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
30 1:11 tradelouty was killed 782 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Vanilahit by themGlock-18500 ms–40.4°
1 1:24 Vanilahit by themGlock-182422 ms–40.4°
1 1:24 Vanilahit themP20001078 ms–40.7°
1 1:23 FalcoN ™hit by themGlock-18594 ms–10.5°
1 1:23 Agnostickilled by themGlock-18531 ms531 ms47.1°
2 1:42 quejkikilled by themGalil AR500 ms500 ms0.5°
3 1:34 Vanilahit by themAK-4794 ms–0.2°
3 1:34 Vanilakilled themM4A1-S406 ms406 ms0.5°
3 1:30 quejkihit themM4A4641 ms–1.5°
3 1:29 quejkikilled by themGalil AR1047 ms1047 ms0.5°
4 1:28 Agnostichit by themM4A4438 ms–13.6°
4 1:28 Agnostickilled themM4A1-S672 ms672 ms26.2°
4 bomb 0:20 BerciKkilled by themM4A4109 ms297 ms2.9°
5 1:29 Vanilakilled themDesert Eagle422 ms422 ms1.7°
5 1:11 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 Vanilakilled themAWP1109 ms1109 ms9.2°
7 1:34 Vanilakilled by themAK-47188 ms188 ms1.7°
8 1:25 Vanilakilled by themAK-471453 ms1453 ms1.1°
10 1:29 BerciKkilled by themAK-47125 ms234 ms1.0°
12 1:24 quejkihit by themP250656 ms–54.9°
12 1:23 quejkikilled themM4A1-S1266 ms1375 ms18.5°
12 1:21 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:21 BerciKhit themM4A40 ms–4.2°
13 bomb 0:29 Vanilahit themGlock-18234 ms–2.1°
13 bomb 0:27 Vanilahit by themP2000266 ms–11.3°
13 bomb 0:27 Vanilakilled themGlock-181000 ms2250 ms2.4°
13 bomb 0:25 BerciKkilled by themUSP-S312 ms312 ms1.3°
14 bomb 0:12 Vanilakilled themAK-47469 ms578 ms3.8°
15 1:27 Vanilakilled by themAWP812 ms812 ms2.2°
16 1:33 quejkihit themTec-9406 ms–4.4°
16 1:32 quejkikilled by themUSP-S1172 ms1438 ms5.3°
17 1:16 FalcoN ™hit by themM4A4547 ms–7.8°
17 1:16 FalcoN ™killed themGalil AR562 ms562 ms6.2°
18 1:34 FalcoN ™hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 Vanilakilled by themMP9453 ms531 ms12.1°
19 1:08 Agnostickilled themAK-47781 ms1188 ms13.2°
20 1:33 FalcoN ™killed by themMP7297 ms703 ms0.6°
21 1:09 quejkikilled by themM4A1-S531 ms828 ms42.1°
22 1:41 FalcoN ™killed by themAK-47344 ms641 ms3.0°
23 bomb 0:09 BerciKkilled themAK-47625 ms625 ms1.9°
23 bomb 0:07 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:53 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:25 quejkikilled by themM4A1-S438 ms1109 ms0.7°
25 bomb 0:33 Agnostickilled themAK-471828 ms1828 ms7.7°
26 1:34 Vanilakilled by themM4A1-S344 ms453 ms4.1°
27 1:18 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 bomb 0:39 Vanilakilled themAK-47547 ms547 ms5.0°
28 1:31 Agnostichit themM4A4531 ms–2.4°
28 1:27 quejkikilled themM4A1-S906 ms1203 ms18.4°
29 bomb 0:10 BerciKkilled by themAK-471688 ms1688 ms11.6°
30 0:32 FalcoN ™killed by themAK-47875 ms1172 ms3.6°

Shots

You fired 15 of your 29 first shots too soon: 13 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 AgnosticUSP-S264aim far off: your crosshair was about 6.5 player widths (209 units) off their body - get on target first1/9cut short (a death, a reload)1% / 41%
2 1:42 quejkiDesert Eagle587fine - pros would have fired it too0/1cut short (a death, a reload)27% / 41%
3 1:37 VanilaM4A1-S984aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/62% / 60%
3 1:34 VanilaM4A1-S1309fine - pros would have fired it too1/4killed them71% / 71%
3 1:30 quejkiM4A1-S1016fine - pros would have fired it too2/6cut short (a death, a reload)54% / 56%
4 1:28 AgnosticM4A1-S161fine - pros would have fired it too1/5killed them72% / 72%
5 1:14 BerciKDesert Eagle235aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/510% / 73%
6 1:34 VanilaAWP1533fine - pros would have fired it too1/2killed them64% / 67%
12 1:24 quejkiM4A1-S429fired while moving (105 u/s), too fast to be accurate - stop first2/14killed them9% / 48%
13 bomb 0:29 VanilaGlock-18432fine - pros would have fired it too2/339% / 48%
13 bomb 0:27 VanilaGlock-18439aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/12killed them11% / 48%
14 bomb 0:12 VanilaAK-47852fine - pros would have fired it too2/8killed them46% / 57%
16 1:33 quejkiTec-9910aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/5cut short (a death, a reload)11% / 50%
17 1:16 FalcoN ™Galil AR532fine - pros would have fired it too1/7killed them65% / 65%
19 1:09 AgnosticAK-471109aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/13killed them8% / 46%
21 1:09 AgnosticTec-91162fine - pros would have fired it too0/1cut short (a death, a reload)47% / 47%
23 bomb 0:09 BerciKAK-47569fired while moving (109 u/s), too fast to be accurate - stop first1/7killed them25% / 63%
24 0:51 VanilaAK-471405aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/14cut short (a death, a reload); 10 bullets after pros would have stopped4% / 56%
24 0:25 quejkiAK-471225aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/41% / 53%
24 0:24 quejkiAK-471225aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)18% / 50%
25 bomb 0:33 AgnosticAK-47407fine - pros would have fired it too1/1killed them44% / 62%
26 1:34 VanilaAK-47802aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)9% / 46%
27 1:19 FalcoN ™AK-471077fine - pros would have fired it too0/6cut short (a death, a reload)80% / 80%
27 bomb 0:39 VanilaAK-47950aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3killed them23% / 55%
28 1:32 AgnosticM4A1-S1486aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 59%
28 1:32 AgnosticM4A1-S1472fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 52%
28 1:31 AgnosticM4A1-S1459fine - pros would have fired it too1/5cut short (a death, a reload)46% / 52%
28 1:27 quejkiM4A1-S1080fine - pros would have fired it too3/8killed them38% / 45%
29 bomb 0:31 AgnosticM4A1-S1946aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/23% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.