Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 35 | 34% |
| AK-47 | 31 | 23% |
| Glock-18 | 14 | 29% |
| USP-S | 9 | 11% |
| Tec-9 | 5 | 20% |
| Desert Eagle | 2 | 0% |
| AWP | 1 | 100% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/152 | 23 bomb 0:09 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 2.1 s T | 3.5 |
| 27/152 | 5 1:29 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 42/152 | 4 1:28 | 1 kill (M4A1-S), 1 through smoke CT | 1.7 |
| 68/152 | 27 bomb 0:39 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 77/152 | 25 bomb 0:33 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 99/152 | 28 1:27 | 1 kill (M4A1-S) CT | 0.3 |
| 101/152 | 17 1:16 | 1 kill (Galil), 1 headshot T | 0.2 |
| 109/152 | 14 bomb 0:12 | 1 kill (AK-47) T | 0.0 |
| 110/152 | 6 1:34 | 1 kill (AWP) CT | 0.0 |
| 121/152 | 19 1:08 | 1 kill (AK-47) T | -0.3 |
| 129/152 | 3 1:34 | 1 kill (M4A1-S) CT | -0.8 |
| 146/152 | 12 1:23 | 1 kill (M4A1-S), 1 headshot CT | -2.6 |
| 152/152 | 13 bomb 0:25 | 1 kill (Glock) T | -3.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:32 | 1v2 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
| 14 bomb 0:26 | 1v1 after the plant T · 100 HP · CT Spawn | won - killed them · first fight won, saw each other |
| 16 1:34 | 1v3 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 29 bomb 0:18 | 1v2 after the plant CT · 84 HP · Stairs | lost - died in the first fight · they saw them first |
Flashes
8 flashes: 1 good, 1 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:41 | good | blinded quejki 3.4 s (0.8 s white) |
| 12 1:26 | misled a peek | barely blinded quejki 1.0 s (0.1 s white), Agnostic 0.5 s (0.0 s white), FalcoN ™ 0.5 s (0.0 s white) the enemy was barely blinded, and sammo peeked quejki 0.8 s after the pop; got hit first |
| 19 bomb 0:21 | wasted | barely blinded quejki 0.8 s (0.1 s white); blinded sikisN 4.6 s on the move through CT Spawn - safe |
| 24 1:09 | wasted | no enemy blinded for long |
| 27 1:34 | wasted | no enemy blinded for long |
| 28 bomb 0:31 | wasted | no enemy blinded for long |
| 29 1:34 | wasted | barely blinded Vanila 1.0 s (0.1 s white) |
| 30 1:05 | weak | barely blinded FalcoN ™ 2.9 s (0.5 s white) |
Throws
29 grenades: 28 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:27 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 243 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 1:09 | Connector | standing: crouched, they'd have seen only your head | killed them | ||
| 21 1:10 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 4 bomb 0:30 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 20 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 5 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | hold | held with sikisN, 698 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 1,328 ms before sikisN) |
| 3 1:46 | trade | louty was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:14 | hold | held with N0T0RI0US, 354 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after N0T0RI0US) |
| 6 1:35 | hold | held with sikisN, 764 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before sikisN) |
| 13 1:24 | hold | held with N0T0RI0US, 137 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after N0T0RI0US) |
| 13 bomb 0:34 | trade | sikisN was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:26 | trade | N0T0RI0US was killed 608 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | trade | sikisN was killed 77 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:34 | trade | N0T0RI0US was killed 412 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:17 | trade | sikisN was killed 1578 units away: you traded in 1,484 ms (pros: 2,609 ms) |
| 19 1:10 | trade | louty was killed 1518 units away: you traded in 1,828 ms (pros: 2,609 ms) |
| 20 1:48 | trade | louty was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:42 | trade | louty was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:47 | trade | louty was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:13 | hold | held with N0T0RI0US, 503 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after N0T0RI0US) |
| 23 bomb 0:34 | trade | hansikas was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:12 | hold | held with N0T0RI0US, 541 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 bomb 0:11 | trade | N0T0RI0US was killed 567 units away: you traded in 4,688 ms (pros: 2,031 ms) |
| 24 0:54 | trade | louty was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 0:53 | trade | N0T0RI0US was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 0:42 | hold | held with sikisN, 714 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 0:41 | trade | sikisN was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:37 | hold | held with N0T0RI0US, 819 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after N0T0RI0US) |
| 26 1:36 | trade | N0T0RI0US was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:11 | trade | hansikas was killed 704 units away: you traded in 2,219 ms (pros: 2,031 ms) |
| 28 1:37 | trade | louty was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:28 | trade | sikisN was killed 1163 units away: you traded in 797 ms (pros: 625 ms) |
| 29 bomb 0:18 | trade | sikisN was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 30 1:11 | trade | louty was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit by them | Glock-18 | 500 ms | – | 40.4° | ||
| 1 1:24 | hit by them | Glock-18 | 2422 ms | – | 40.4° | ||
| 1 1:24 | hit them | P2000 | 1078 ms | – | 40.7° | ||
| 1 1:23 | hit by them | Glock-18 | 594 ms | – | 10.5° | ||
| 1 1:23 | killed by them | Glock-18 | 531 ms | 531 ms | 47.1° | ||
| 2 1:42 | killed by them | Galil AR | 500 ms | 500 ms | 0.5° | ||
| 3 1:34 | hit by them | AK-47 | 94 ms | – | 0.2° | ||
| 3 1:34 | killed them | M4A1-S | 406 ms | 406 ms | 0.5° | ||
| 3 1:30 | hit them | M4A4 | 641 ms | – | 1.5° | ||
| 3 1:29 | killed by them | Galil AR | 1047 ms | 1047 ms | 0.5° | ||
| 4 1:28 | hit by them | M4A4 | 438 ms | – | 13.6° | ||
| 4 1:28 | killed them | M4A1-S | 672 ms | 672 ms | 26.2° | ||
| 4 bomb 0:20 | killed by them | M4A4 | 109 ms | 297 ms | 2.9° | ||
| 5 1:29 | killed them | Desert Eagle | 422 ms | 422 ms | 1.7° | ||
| 5 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | killed them | AWP | 1109 ms | 1109 ms | 9.2° | ||
| 7 1:34 | killed by them | AK-47 | 188 ms | 188 ms | 1.7° | ||
| 8 1:25 | killed by them | AK-47 | 1453 ms | 1453 ms | 1.1° | ||
| 10 1:29 | killed by them | AK-47 | 125 ms | 234 ms | 1.0° | ||
| 12 1:24 | hit by them | P250 | 656 ms | – | 54.9° | ||
| 12 1:23 | killed them | M4A1-S | 1266 ms | 1375 ms | 18.5° | ||
| 12 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:21 | hit them | M4A4 | 0 ms | – | 4.2° | ||
| 13 bomb 0:29 | hit them | Glock-18 | 234 ms | – | 2.1° | ||
| 13 bomb 0:27 | hit by them | P2000 | 266 ms | – | 11.3° | ||
| 13 bomb 0:27 | killed them | Glock-18 | 1000 ms | 2250 ms | 2.4° | ||
| 13 bomb 0:25 | killed by them | USP-S | 312 ms | 312 ms | 1.3° | ||
| 14 bomb 0:12 | killed them | AK-47 | 469 ms | 578 ms | 3.8° | ||
| 15 1:27 | killed by them | AWP | 812 ms | 812 ms | 2.2° | ||
| 16 1:33 | hit them | Tec-9 | 406 ms | – | 4.4° | ||
| 16 1:32 | killed by them | USP-S | 1172 ms | 1438 ms | 5.3° | ||
| 17 1:16 | hit by them | M4A4 | 547 ms | – | 7.8° | ||
| 17 1:16 | killed them | Galil AR | 562 ms | 562 ms | 6.2° | ||
| 18 1:34 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | killed by them | MP9 | 453 ms | 531 ms | 12.1° | ||
| 19 1:08 | killed them | AK-47 | 781 ms | 1188 ms | 13.2° | ||
| 20 1:33 | killed by them | MP7 | 297 ms | 703 ms | 0.6° | ||
| 21 1:09 | killed by them | M4A1-S | 531 ms | 828 ms | 42.1° | ||
| 22 1:41 | killed by them | AK-47 | 344 ms | 641 ms | 3.0° | ||
| 23 bomb 0:09 | killed them | AK-47 | 625 ms | 625 ms | 1.9° | ||
| 23 bomb 0:07 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:53 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:25 | killed by them | M4A1-S | 438 ms | 1109 ms | 0.7° | ||
| 25 bomb 0:33 | killed them | AK-47 | 1828 ms | 1828 ms | 7.7° | ||
| 26 1:34 | killed by them | M4A1-S | 344 ms | 453 ms | 4.1° | ||
| 27 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 bomb 0:39 | killed them | AK-47 | 547 ms | 547 ms | 5.0° | ||
| 28 1:31 | hit them | M4A4 | 531 ms | – | 2.4° | ||
| 28 1:27 | killed them | M4A1-S | 906 ms | 1203 ms | 18.4° | ||
| 29 bomb 0:10 | killed by them | AK-47 | 1688 ms | 1688 ms | 11.6° | ||
| 30 0:32 | killed by them | AK-47 | 875 ms | 1172 ms | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | USP-S | 264 | aim far off: your crosshair was about 6.5 player widths (209 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 1% / 41% | |
| 2 1:42 | Desert Eagle | 587 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 41% | |
| 3 1:37 | M4A1-S | 984 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/6 | 2% / 60% | ||
| 3 1:34 | M4A1-S | 1309 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 3 1:30 | M4A1-S | 1016 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 54% / 56% | |
| 4 1:28 | M4A1-S | 161 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 5 1:14 | Desert Eagle | 235 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/5 | 10% / 73% | ||
| 6 1:34 | AWP | 1533 | fine - pros would have fired it too | 1/2 | killed them | 64% / 67% | |
| 12 1:24 | M4A1-S | 429 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/14 | killed them | 9% / 48% | |
| 13 bomb 0:29 | Glock-18 | 432 | fine - pros would have fired it too | 2/3 | 39% / 48% | ||
| 13 bomb 0:27 | Glock-18 | 439 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/12 | killed them | 11% / 48% | |
| 14 bomb 0:12 | AK-47 | 852 | fine - pros would have fired it too | 2/8 | killed them | 46% / 57% | |
| 16 1:33 | Tec-9 | 910 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 11% / 50% | |
| 17 1:16 | Galil AR | 532 | fine - pros would have fired it too | 1/7 | killed them | 65% / 65% | |
| 19 1:09 | AK-47 | 1109 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/13 | killed them | 8% / 46% | |
| 21 1:09 | Tec-9 | 1162 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 47% | |
| 23 bomb 0:09 | AK-47 | 569 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/7 | killed them | 25% / 63% | |
| 24 0:51 | AK-47 | 1405 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/14 | cut short (a death, a reload); 10 bullets after pros would have stopped | 4% / 56% | |
| 24 0:25 | AK-47 | 1225 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/4 | 1% / 53% | ||
| 24 0:24 | AK-47 | 1225 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 50% | |
| 25 bomb 0:33 | AK-47 | 407 | fine - pros would have fired it too | 1/1 | killed them | 44% / 62% | |
| 26 1:34 | AK-47 | 802 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 46% | |
| 27 1:19 | AK-47 | 1077 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 80% / 80% | |
| 27 bomb 0:39 | AK-47 | 950 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | killed them | 23% / 55% | |
| 28 1:32 | M4A1-S | 1486 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 59% | |
| 28 1:32 | M4A1-S | 1472 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 52% | |
| 28 1:31 | M4A1-S | 1459 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 46% / 52% | |
| 28 1:27 | M4A1-S | 1080 | fine - pros would have fired it too | 3/8 | killed them | 38% / 45% | |
| 29 bomb 0:31 | M4A1-S | 1946 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | 3% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.