Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 20% |
| M4A4 | 29 | 55% |
| Galil AR | 9 | 67% |
| Glock-18 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/73 | 8 1:41 | 2 kills (M4A4 ×2), in 5.6 s CT | 3.0 |
| 28/73 | 15 1:42 | 1 kill (Galil) T | 1.0 |
| 39/73 | 7 1:03 | 1 kill (M4A4) CT | 0.7 |
| 47/73 | 10 0:45 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 58/73 | 13 1:41 | 1 kill (Glock) T | -0.2 |
| 60/73 | 11 1:07 | 1 kill (AK-47) CT | -0.3 |
| 66/73 | 12 1:41 | 1 kill (AK-47), 1 headshot CT | -0.9 |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Long A - safe; blinded BerciK 2.6 s on the move through Long A - safe |
| 4 0:47 | wasted | no enemy blinded for long |
| 8 1:44 | wasted | no enemy blinded for long; blinded themselves 2.7 s on the move through Long A - safe; blinded quejki 1.6 s on the move through Long A - safe |
| 8 1:28 | wasted | no enemy blinded for long |
| 11 1:31 | good | blinded ostrB7 3.5 s (0.8 s white); blinded FalcoN ™ 3.0 s holding Long A - safe; blinded themselves 1.6 s on the move through Long A - safe |
| 12 1:45 | hurt the team | barely blinded Borek aka ERBE 3.0 s (0.5 s white); blinded FalcoN ™ 4.0 s holding Long A - died 1.0 s after the pop; blinded themselves 3.6 s on the move through Long A - safe |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | FalcoN ™ was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 0:56 | trade | Vanila was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:51 | trade | Vanila was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:43 | hold | held with quejki, 288 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before quejki) |
| 12 1:44 | trade | FalcoN ™ was killed 250 units away: you traded in 2,875 ms (pros: 1,641 ms) |
| 15 1:44 | trade | BerciK was killed 201 units away: you traded in 1,516 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 5 1:35 | hit them | AK-47 | 312 ms | – | 4.9° | ||
| 5 1:35 | killed by them | AK-47 | 422 ms | 922 ms | 2.7° | ||
| 6 0:28 | hit them | M4A4 | 16 ms | – | 1.5° | ||
| 6 0:28 | killed by them | AK-47 | 47 ms | 47 ms | 0.2° | ||
| 7 1:03 | hit by them | AK-47 | 359 ms | – | 3.2° | ||
| 7 1:03 | killed them | M4A4 | 375 ms | 562 ms | 0.8° | ||
| 7 0:37 | hit them | M4A4 | 500 ms | – | 1.0° | ||
| 7 0:37 | killed by them | AK-47 | 578 ms | 766 ms | 4.7° | ||
| 8 1:43 | killed them | M4A4 | 531 ms | 1703 ms | 8.0° | ||
| 8 1:42 | hit by them | AK-47 | 828 ms | – | 1.0° | ||
| 8 1:36 | killed them | M4A4 | 141 ms | 500 ms | 0.8° | ||
| 8 1:36 | hit by them | AK-47 | 281 ms | – | 0.4° | ||
| 10 1:29 | hit by them | AWP | 438 ms | – | 2.3° | ||
| 10 0:45 | killed them | AK-47 | 703 ms | 797 ms | 6.8° | ||
| 11 1:07 | killed them | AK-47 | 562 ms | 562 ms | 13.0° | ||
| 12 1:43 | hit by them | AK-47 | 750 ms | – | 2.2° | ||
| 12 1:42 | killed them | AK-47 | 1547 ms | 2156 ms | 4.8° | ||
| 12 1:38 | killed by them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 13 1:43 | hit by them | P2000 | 188 ms | – | 1.4° | ||
| 13 1:41 | killed them | Glock-18 | 359 ms | 609 ms | 2.0° | ||
| 14 1:44 | hit them | AK-47 | 906 ms | – | 2.1° | ||
| 14 1:44 | killed by them | Five-SeveN | 953 ms | 1328 ms | 7.9° | ||
| 15 1:43 | hit by them | MP9 | 344 ms | – | 7.3° | ||
| 15 1:43 | killed them | Galil AR | 422 ms | 781 ms | 4.4° | ||
| 15 1:36 | killed by them | XM1014 | 1109 ms | 1453 ms | 2.5° | ||
| 15 1:35 | hit them | Galil AR | 500 ms | – | 47.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 5 1:35 | AK-47 | 736 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 39% / 51% | |
| 7 1:03 | M4A4 | 1014 | fine - pros would have fired it too | 2/7 | killed them | 66% / 66% | |
| 7 0:37 | M4A4 | 1081 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 26% / 48% | |
| 8 1:43 | M4A4 | 916 | fine - pros would have fired it too | 5/19 | killed them | 27% / 46% | |
| 8 1:36 | M4A4 | 1108 | fired while moving (77 u/s), too fast to be accurate - stop first | 5/7 | killed them | 48% / 69% | |
| 10 1:29 | AK-47 | 1679 | fine - pros would have fired it too | 0/4 | 1 bullet after pros would have stopped | 27% / 44% | |
| 10 0:46 | AK-47 | 468 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 20% / 54% | |
| 11 1:08 | AK-47 | 799 | fired while moving (205 u/s), too fast to be accurate - stop first | 1/6 | killed them | 1% / 46% | |
| 12 1:43 | AK-47 | 974 | fired while moving (183 u/s), too fast to be accurate - stop first | 2/23 | killed them; 16 bullets after pros would have stopped | 1% / 57% | |
| 12 1:38 | AK-47 | 1230 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 45% | |
| 13 1:42 | Glock-18 | 1158 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/1 | 1% / 39% | ||
| 13 1:41 | Glock-18 | 1100 | fired while moving (120 u/s), too fast to be accurate - stop first | 2/2 | killed them | 45% / 48% | |
| 14 1:45 | AK-47 | 492 | fired while moving (184 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 13% / 63% | |
| 15 1:43 | Galil AR | 338 | fired while moving (203 u/s), too fast to be accurate - stop first | 5/10 | killed them | 16% / 57% | |
| 15 1:35 | Galil AR | 1065 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 52% / 52% |
Throws
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.