ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-2 · Fri 30 Oct, 22:29

Agnostic

The match

Aim

Scoreboard

59ADR87%KAST

Positioning

Shots

9/15Rushed↓0/2Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474920%
M4A42955%
Galil AR967%
Glock-18367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/738 1:41 2 kills (M4A4 ×2), in 5.6 s CT3.0
28/7315 1:42 1 kill (Galil) T1.0
39/737 1:03 1 kill (M4A4) CT0.7
47/7310 0:45 1 kill (AK-47), 1 headshot CT0.5
58/7313 1:41 1 kill (Glock) T-0.2
60/7311 1:07 1 kill (AK-47) CT-0.3
66/7312 1:41 1 kill (AK-47), 1 headshot CT-0.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Long A - safe; blinded BerciK 2.6 s on the move through Long A - safe
4 0:47 wastedno enemy blinded for long
8 1:44 wastedno enemy blinded for long; blinded themselves 2.7 s on the move through Long A - safe; blinded quejki 1.6 s on the move through Long A - safe
8 1:28 wastedno enemy blinded for long
11 1:31 goodblinded ostrB7 3.5 s (0.8 s white); blinded FalcoN ™ 3.0 s holding Long A - safe; blinded themselves 1.6 s on the move through Long A - safe
12 1:45 hurt the teambarely blinded Borek aka ERBE 3.0 s (0.5 s white); blinded FalcoN ™ 4.0 s holding Long A - died 1.0 s after the pop; blinded themselves 3.6 s on the move through Long A - safe

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradeFalcoN ™ was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
4 0:56 tradeVanila was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
5 1:51 tradeVanila was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
8 1:43 holdheld with quejki, 288 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before quejki)
12 1:44 tradeFalcoN ™ was killed 250 units away: you traded in 2,875 ms (pros: 1,641 ms)
15 1:44 tradeBerciK was killed 201 units away: you traded in 1,516 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
5 1:35 Borek aka ERBEhit themAK-47312 ms–4.9°
5 1:35 Borek aka ERBEkilled by themAK-47422 ms922 ms2.7°
6 0:28 ostrB7hit themM4A416 ms–1.5°
6 0:28 ostrB7killed by themAK-4747 ms47 ms0.2°
7 1:03 Borek aka ERBEhit by themAK-47359 ms–3.2°
7 1:03 Borek aka ERBEkilled themM4A4375 ms562 ms0.8°
7 0:37 SAMAKCZEhit themM4A4500 ms–1.0°
7 0:37 SAMAKCZEkilled by themAK-47578 ms766 ms4.7°
8 1:43 LEGOLASkilled themM4A4531 ms1703 ms8.0°
8 1:42 LEGOLAShit by themAK-47828 ms–1.0°
8 1:36 ostrB7killed themM4A4141 ms500 ms0.8°
8 1:36 ostrB7hit by themAK-47281 ms–0.4°
10 1:29 LEGOLAShit by themAWP438 ms–2.3°
10 0:45 LEGOLASkilled themAK-47703 ms797 ms6.8°
11 1:07 ostrB7killed themAK-47562 ms562 ms13.0°
12 1:43 Borek aka ERBEhit by themAK-47750 ms–2.2°
12 1:42 Borek aka ERBEkilled themAK-471547 ms2156 ms4.8°
12 1:38 ostrB7killed by themAK-47297 ms297 ms1.0°
13 1:43 Borek aka ERBEhit by themP2000188 ms–1.4°
13 1:41 SAMAKCZEkilled themGlock-18359 ms609 ms2.0°
14 1:44 ostrB7hit themAK-47906 ms–2.1°
14 1:44 ostrB7killed by themFive-SeveN953 ms1328 ms7.9°
15 1:43 Mr.Kopihit by themMP9344 ms–7.3°
15 1:43 Mr.Kopikilled themGalil AR422 ms781 ms4.4°
15 1:36 SAMAKCZEkilled by themXM10141109 ms1453 ms2.5°
15 1:35 SAMAKCZEhit themGalil AR500 ms–47.9°

Shots

You fired 9 of your 15 first shots too soon: 8 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. 16 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
5 1:35 Borek aka ERBEAK-47736fine - pros would have fired it too2/8cut short (a death, a reload)39% / 51%
7 1:03 Borek aka ERBEM4A41014fine - pros would have fired it too2/7killed them66% / 66%
7 0:37 SAMAKCZEM4A41081fine - pros would have fired it too3/5cut short (a death, a reload)26% / 48%
8 1:43 LEGOLASM4A4916fine - pros would have fired it too5/19killed them27% / 46%
8 1:36 ostrB7M4A41108fired while moving (77 u/s), too fast to be accurate - stop first5/7killed them48% / 69%
10 1:29 LEGOLASAK-471679fine - pros would have fired it too0/41 bullet after pros would have stopped27% / 44%
10 0:46 LEGOLASAK-47468too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target2/7killed them20% / 54%
11 1:08 ostrB7AK-47799fired while moving (205 u/s), too fast to be accurate - stop first1/6killed them1% / 46%
12 1:43 Borek aka ERBEAK-47974fired while moving (183 u/s), too fast to be accurate - stop first2/23killed them; 16 bullets after pros would have stopped1% / 57%
12 1:38 ostrB7AK-471230fired while moving (206 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 45%
13 1:42 SAMAKCZEGlock-181158fired while moving (138 u/s), too fast to be accurate - stop first0/11% / 39%
13 1:41 SAMAKCZEGlock-181100fired while moving (120 u/s), too fast to be accurate - stop first2/2killed them45% / 48%
14 1:45 ostrB7AK-47492fired while moving (184 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)13% / 63%
15 1:43 Mr.KopiGalil AR338fired while moving (203 u/s), too fast to be accurate - stop first5/10killed them16% / 57%
15 1:35 SAMAKCZEGalil AR1065fine - pros would have fired it too1/3cut short (a death, a reload)52% / 52%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 16 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 13 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.