Premier · Fri 30 Oct, 22:29 · 15 rounds, 21 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | ||||||||||||||||||||||||||||||||
| 10 | 13 | 1 | -3 | 72 | 80% | 47% | 0-0 | 56 | 5 | 0/1 | 391 ms | 461 ms | 1.2° | 46% | 44% | 32% | 79% | 14 | 4% 1/26 | 0 | 0 | 1 | 35% | 0% 0/11 | 17% 1/6 | 35% 9/26 | 6 | 3 | 38% 3/8 | 0% | 38% pro 52% | ||||
| 6 | 14 | 1 | -8 | 54 | 50% | 47% | 1-1 | 0 | 4 | 0/2 | 484 ms | 750 ms | 3.6° | 36% | 40% | 11% | 64% | 11 | 5% 1/20 | 0 | 1 | 1 | 9% | 0% 0/11 | 0% 0/6 | 35% 6/17 | 5 | 1 | 33% 2/6 | 4% | 44% pro 56% | ||||
| 5 | 13 | 0 | -8 | 30 | 60% | 33% | 1-5 | 2 | 2 | 0/3 | 359 ms | 1110 ms | 2.5° | 20% | – | 38% | 90% | 7 | 19% 4/21 | 2 | 0 | 2 | 43% | 0% 0/5 | 0% 0/5 | 44% 4/9 | 1 | 3 | – | 0% | 35% pro 51% | ||||
| 5 | 14 | 3 | -9 | 54 | 40% | 47% | 0-2 | 0 | 2 | 0/4 | 414 ms | 750 ms | 2.5° | 32% | 26% | 11% | 74% | 12 | 10% 2/20 | 1 | 0 | 1 | 47% | 0% 0/5 | 0% 0/7 | 64% 16/25 | 7 | 9 | 33% 4/12 | 0% | 26% pro 52% | ||||
| 3 | 14 | 2 | -11 | 30 | 0% | 33% | 0-5 | 0 | 2 | 0/3 | 360 ms | 297 ms | 1.5° | 44% | 13% | 7% | 75% | 10 | 0% 0/19 | 0 | 0 | 0 | 27% | 0/4 | 0/2 | 65% 11/17 | 5 | 6 | 0% 0/6 | 7% | 34% pro 56% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 24 | 8 | 3 | +16 | 142 | 42% | 87% | 4-1 | 21 | 2 | 0/1 | 359 ms | 617 ms | 2.1° | 33% | 54% | 21% | 61% | 31 | 9% 3/33 | 0 | 0 | 3 | 52% | 0% 0/15 | 0% 0/5 | 49% 21/43 | 11 | 10 | 35% 6/17 | 2% | 39% pro 57% | ||||
| 16 | 4 | 2 | +12 | 92 | 62% | 100% | 2-0 | 11 | 1 | 1/1 | 476 ms | 766 ms | 3.5° | 28% | 46% | 29% | 31% | 20 | 10% 2/19 | 2 | 0 | 0 | 47% | 0% 0/10 | 0/1 | 60% 24/40 | 20 | 4 | 64% 16/25 | 3% | 30% pro 52% | ||||
| 11 | 5 | 4 | +6 | 85 | 18% | 87% | 2-1 | 18 | 5 | – | 375 ms | 422 ms | 1.3° | 56% | – | 15% | 81% | 15 | 5% 1/20 | 0 | 0 | 1 | 41% | 0/3 | 0/1 | 38% 6/16 | 2 | 4 | 50% 3/6 | 0% | 49% pro 62% | ||||
| 9 | 6 | 7 | +3 | 88 | 33% | 93% | 4-0 | 55 | 2 | 0/1 | 383 ms | 328 ms | 2.0° | 32% | 38% | 26% | 63% | 16 | 0% 0/19 | 0 | 0 | 0 | 6% | 0% 0/6 | 0/1 | 40% 8/20 | 7 | 1 | 25% 2/8 | 3% | 38% pro 57% | ||||
| 8 | 6 | 3 | +2 | 59 | 25% | 87% | 1-0 | 32 | 2 | – | 500 ms | 695 ms | 4.4° | 27% | 35% | 9% | 47% | 13 | 0% 0/16 | 0 | 0 | 0 | 38% | 0% 0/8 | 0/1 | 60% 9/15 | 8 | 1 | – | 16% | 26% pro 52% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 2 1:35 | 3 kills (MP9 ×3), 1 headshot, in 5.5 s CT | 8.0 | |
| 2 | 1 1:37 | 4 kills (USP-S ×4), 3 headshots, in 27 s CT | 6.2 | |
| 3 | 15 1:42 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 47.5 s T | 5.4 | |
| 4 | 12 1:38 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 58 s T | 5.3 | |
| 5 | 9 1:26 | 1 kill (AWP), 1 through smoke, a wallbang CT | 5.0 | |
| 6 | 5 1:51 | 2 kills (Scout ×2), a wallbang, all headshots, in 42.1 s T | 3.7 | |
| 7 | 6 1:22 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 53.9 s T | 3.3 | |
| 8 | 7 0:44 | 3 kills (M4A1-S ×2, AK-47), all headshots, in 21.5 s CT | 3.3 | |
| 9 | 8 1:41 | 2 kills (M4A4 ×2), in 5.6 s CT | 3.0 | |
| 10 | 6 0:18 | 2 kills (M4A1-S ×2), 1 through smoke, in 9.1 s CT | 2.9 | |
| 11 | 4 1:34 | 3 kills (AK-47 ×3), 1 headshot, in 22.4 s CT | 2.8 | |
| 12 | 3 1:20 | 2 kills (MP9 ×2), in 2.3 s CT | 2.7 |
Every moment (73)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 9 1:19 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.0 | |
| 14 | 6 0:33 | 2 kills (AK-47 ×2), in 9.2 s T | 1.8 | |
| 15 | 14 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T | 1.7 | |
| 16 | 13 1:34 | 1 kill (Glock), 1 through smoke, 1 headshot T | 1.7 | |
| 17 | 3 1:19 | 1 kill (Galil), 1 through smoke T | 1.5 | |
| 18 | 9 1:38 | 2 kills (M4A1-S ×2), 1 headshot, in 23 s CT | 1.5 | |
| 19 | 1 1:24 | 1 kill (Glock), 1 through smoke T | 1.4 | |
| 20 | 5 1:15 | 1 kill (AK-47) T | 1.0 | |
| 21 | 9 1:08 | 1 kill (AWP) CT | 1.0 | |
| 22 | 10 0:08 | 1 kill (AWP) CT | 1.0 | |
| 23 | 11 1:41 | 1 kill (AWP) CT | 1.0 | |
| 24 | 11 0:59 | 1 kill (AWP) CT | 1.0 | |
| 25 | 12 1:44 | 1 kill (AWP) CT | 1.0 | |
| 26 | 12 1:27 | 1 kill (XM1014) CT | 1.0 | |
| 27 | 14 1:36 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 28 | 15 1:42 | 1 kill (Galil) T | 1.0 | |
| 29 | 5 1:35 | 1 kill (AK-47) T | 0.9 | |
| 30 | 7 1:38 | 1 kill (FAMAS) CT | 0.9 | |
| 31 | 11 1:43 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 32 | 10 1:01 | 1 kill (AWP) T | 0.9 | |
| 33 | 4 0:45 | 1 kill (M4A1-S) CT | 0.8 | |
| 34 | 5 1:21 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 35 | 15 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 36 | 10 1:47 | 2 kills (AWP ×2), in 40.1 s CT | 0.8 | |
| 37 | 5 1:16 | 1 kill (AWP) T | 0.7 | |
| 38 | 4 0:56 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 39 | 7 1:03 | 1 kill (M4A4) CT | 0.7 | |
| 40 | 2 1:37 | 1 kill (MP7), 1 headshot CT | 0.6 | |
| 41 | 11 1:33 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 42 | 12 1:31 | 1 kill (Galil), 1 headshot T | 0.6 | |
| 43 | 3 1:19 | 1 kill (M4A1-S) CT | 0.5 | |
| 44 | 13 bomb 0:14 | 1 kill (Glock) T | 0.5 | |
| 45 | 6 1:32 | 2 kills (AWP ×2), 1 headshot, in 56 s CT | 0.5 | |
| 46 | 4 1:19 | 1 kill (AK-47) CT | 0.5 | |
| 47 | 10 0:45 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 48 | 10 1:40 | 1 kill (Scout) T | 0.4 | |
| 49 | 8 1:36 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 50 | 10 0:56 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 51 | 7 0:37 | 1 kill (AK-47) T | 0.2 | |
| 52 | 8 1:15 | 1 kill (AWP) CT | 0.1 | |
| 53 | 15 1:35 | 1 kill (XM1014) CT | 0.1 | |
| 54 | 3 1:25 | 1 kill (MAC-10), 1 headshot T | 0.1 | |
| 55 | 3 1:26 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 56 | 8 1:41 | 1 kill (AK-47) CT | 0.0 | |
| 57 | 14 1:41 | 1 kill (MP7) T | -0.0 | |
| 58 | 13 1:41 | 1 kill (Glock) T | -0.2 | |
| 59 | 2 0:57 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 60 | 11 1:07 | 1 kill (AK-47) CT | -0.3 | |
| 61 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 62 | 15 1:44 | 1 kill (MP9), 1 headshot CT | -0.4 | |
| 63 | 3 1:21 | 1 kill (MP7) CT | -0.6 | |
| 64 | 12 1:44 | 1 kill (AK-47) T | -0.7 | |
| 65 | 13 bomb 0:19 | 1 kill (Glock) T | -0.7 | |
| 66 | 12 1:41 | 1 kill (AK-47), 1 headshot CT | -0.9 | |
| 67 | 1 1:30 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 68 | 13 bomb 0:15 | 1 kill (USP-S), 1 headshot CT | -1.2 | |
| 69 | 14 1:46 | 1 kill (Galil) T | -1.3 | |
| 70 | 1 1:39 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 71 | 14 1:44 | 1 kill (Five-SeveN), 1 headshot CT | -1.6 | |
| 72 | 13 1:42 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 73 | 8 1:26 | 1 kill (Glock), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:19 | 1v3 before the plant T · 49 HP · Upper Tunnel | lost - died later · saw each other | |
| 2 1:29 | 1v5 before the plant T · 100 HP · Long Doors | lost - died later · saw each other | |
| 3 1:19 | 1v3 before the plant T · 38 HP · Catwalk | lost - died in the first fight · they saw them first | |
| 4 1:12 | 1v5 before the plant T · 100 HP · Tunnel Stairs | lost - died later, after 1 kill · saw each other | |
| 5 1:15 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died in the first fight · they saw them first | |
| 6 0:24 | 1v3 before the plant CT · 100 HP · Long A | won - ran the clock out, 2 kills · first fight won, saw them first | |
| 6 0:09 | 1v1 before the plant T · 79 HP · Mid Doors | lost - saved, the time ran out | |
| 7 0:35 | 1v4 before the plant T · 25 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 8 1:36 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 1:15 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 10 0:45 | 1v3 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw each other | |
| 11 1:07 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 12 1:12 | 1v2 before the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 13 bomb 0:19 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw them first | |
| 14 1:36 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 15 1:23 | 1v3 before the plant CT · 67 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:26 | misled a peek | barely blinded quejki 1.0 s (0.1 s white); blinded LEGOLAS 4.6 s holding Catwalk - safe the enemy was barely blinded, and ostrB7 peeked quejki 0.4 s after the pop; got hit first | |
| 12 1:45 | hurt the team | barely blinded Borek aka ERBE 3.0 s (0.5 s white); blinded FalcoN ™ 4.0 s holding Long A - died 1.0 s after the pop; blinded themselves 3.6 s on the move through Long A - safe | |
| 14 1:46 | hurt the team | barely blinded ostrB7 2.8 s (0.4 s white); blinded Agnostic 2.8 s on the move through Long Doors - ran into a fight | |
| 14 1:45 | hurt the team | no enemy blinded for long; blinded themselves 2.3 s holding Long A - an enemy could see them |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.