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Dust II, lost 2-13 · Fri 30 Oct, 22:29

Mr.Kopi18,629

The match

Aim

484 msTTD750 msTTK3.6°Crosshair↓36%1st bullet40%Spray11%Head64%Counter-strafe

Scoreboard

54ADR47%KAST

Positioning

Shots

6/17Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92236%
Galil AR2143%
AK-47520%
Glock-1840%
P25030%
AWP367%
USP-S3100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/731 1:24 1 kill (Glock), 1 through smoke T1.4
37/735 1:16 1 kill (AWP) T0.7
42/7312 1:31 1 kill (Galil), 1 headshot T0.6
48/7310 1:40 1 kill (Scout) T0.4
61/7313 1:36 1 kill (USP-S), 1 headshot CT-0.4
62/7315 1:44 1 kill (MP9), 1 headshot CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:19 1v3 before the plant T · 49 HP · Upper Tunnellost - died later · saw each other
10 0:45 1v3 before the plant T · 100 HP · Top Midlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 weakbarely blinded BerciK 2.6 s (0.3 s white), Agnostic 1.9 s (0.1 s white); blinded LEGOLAS 2.6 s on the move through Outside Long - safe; blinded Borek aka ERBE 1.6 s on the move through T Spawn - safe
8 1:46 goodblinded quejki 3.8 s (1.1 s white), Agnostic 3.6 s (0.9 s white); blinded ostrB7 2.5 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 4 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:36 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1562 units away; a running throw

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 1 of your 11 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:36 VanilaCatwalkstanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeSAMAKCZE was killed 218 units away: not traded within 5 s (pros: 625 ms)
1 1:30 tradeostrB7 was killed 690 units away: not traded within 5 s (pros: 2,031 ms)
1 1:19 tradeBorek aka ERBE was killed 272 units away: not traded within 5 s (pros: 1,641 ms)
2 1:37 tradeSAMAKCZE was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
3 1:27 holdheld with LEGOLAS, 794 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after LEGOLAS)
5 1:21 tradeLEGOLAS was killed 126 units away: not traded within 5 s (pros: 969 ms)
6 0:36 holdheld with ostrB7, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before ostrB7)
6 0:36 holdheld with LEGOLAS, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after LEGOLAS)
7 1:38 tradeLEGOLAS was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
7 1:03 tradeBorek aka ERBE was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
8 1:41 tradeLEGOLAS was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 tradeSAMAKCZE was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
9 1:19 tradeostrB7 was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
10 1:07 tradeostrB7 was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
10 0:45 tradeLEGOLAS was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 tradeLEGOLAS was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with Borek aka ERBE, 778 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after Borek aka ERBE)
13 1:42 tradeBorek aka ERBE was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeSAMAKCZE was killed 261 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 FalcoN ™hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:32 FalcoN ™hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:31 FalcoN ™hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:24 FalcoN ™hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:24 FalcoN ™killed themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:10 quejkikilled by themUSP-S219 ms219 ms0.0°
2 1:35 Vanilakilled by themMP9266 ms1047 ms2.1°
3 1:26 quejkihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:20 Vanilakilled by themMP9141 ms344 ms1.3°
3 1:20 Vanilahit themAK-47312 ms–4.7°
4 1:12 Vanilakilled by themAK-47359 ms1047 ms0.9°
5 1:16 quejkihit by themM4A4406 ms–0.6°
5 1:16 quejkikilled themAWP484 ms484 ms3.6°
6 0:36 Vanilakilled by themAWP266 ms266 ms1.5°
7 0:51 Vanilahit by themM4A4234 ms–0.5°
7 0:51 Vanilahit themAWP328 ms–0.7°
7 0:44 Vanilakilled by themM4A1-S359 ms359 ms0.7°
8 1:37 quejkihit themGalil AR484 ms–1.7°
8 1:36 quejkikilled by themAK-47766 ms766 ms0.4°
9 1:15 Vanilakilled by themM4A1-S344 ms641 ms2.1°
9 1:15 Vanilahit themGalil AR547 ms–7.1°
10 1:40 Vanilakilled themSSG 08531 ms531 ms3.3°
10 0:08 FalcoN ™killed by themAWP375 ms375 ms2.1°
11 1:43 Vanilakilled by themM4A1-S219 ms312 ms2.4°
12 1:32 quejkikilled themGalil AR1578 ms2344 ms9.6°
12 1:28 Vanilakilled by themXM1014219 ms1312 ms3.0°
13 1:36 FalcoN ™killed themUSP-S625 ms1125 ms2.8°
13 1:34 BerciKkilled by themGlock-18281 ms281 ms0.5°
14 1:37 BerciKhit themMP9328 ms–4.0°
14 1:36 BerciKkilled by themSSG 08797 ms797 ms4.6°
15 1:44 BerciKkilled themMP9266 ms750 ms3.4°
15 1:43 Agnostichit themMP9344 ms–7.3°
15 1:43 Agnostickilled by themGalil AR422 ms781 ms4.4°

Shots

You fired 6 of your 17 first shots too soon: 5 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:13 quejkiGlock-181917fired while moving (142 u/s), too fast to be accurate - stop first0/333% / 38%
1 1:10 quejkiGlock-181917fine - pros would have fired it too0/1cut short (a death, a reload)18% / 33%
3 1:20 VanilaAK-47327fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
4 1:12 VanilaP2501128fine - pros would have fired it too0/3cut short (a death, a reload)39% / 39%
5 1:16 quejkiAWP1150fine - pros would have fired it too1/1killed them83% / 83%
6 1:50 VanilaAWP2426fine - pros would have fired it too0/167% / 67%
7 0:51 VanilaAWP1584fine - pros would have fired it too1/367% / 67%
8 1:37 quejkiGalil AR862fired while moving (184 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)27% / 68%
9 1:15 VanilaGalil AR464fired while moving (144 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)0% / 47%
12 1:33 quejkiGalil AR1218fired while moving (86 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped2% / 45%
12 1:32 quejkiGalil AR1215fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 50%
12 1:31 quejkiGalil AR1214fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
12 1:31 quejkiGalil AR1216fine - pros would have fired it too2/2killed them70% / 70%
12 1:27 VanilaAK-47486aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/4cut short (a death, a reload)17% / 52%
13 1:36 FalcoN ™USP-S733fine - pros would have fired it too3/4killed them46% / 46%
14 1:37 BerciKMP9686fired while moving (125 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)50% / 62%
15 1:43 AgnosticMP9357fine - pros would have fired it too3/8cut short (a death, a reload)75% / 77%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.