Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 22 | 36% |
| Galil AR | 21 | 43% |
| AK-47 | 5 | 20% |
| Glock-18 | 4 | 0% |
| P250 | 3 | 0% |
| AWP | 3 | 67% |
| USP-S | 3 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/73 | 1 1:24 | 1 kill (Glock), 1 through smoke T | 1.4 |
| 37/73 | 5 1:16 | 1 kill (AWP) T | 0.7 |
| 42/73 | 12 1:31 | 1 kill (Galil), 1 headshot T | 0.6 |
| 48/73 | 10 1:40 | 1 kill (Scout) T | 0.4 |
| 61/73 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -0.4 |
| 62/73 | 15 1:44 | 1 kill (MP9), 1 headshot CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:19 | 1v3 before the plant T · 49 HP · Upper Tunnel | lost - died later · saw each other |
| 10 0:45 | 1v3 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | weak | barely blinded BerciK 2.6 s (0.3 s white), Agnostic 1.9 s (0.1 s white); blinded LEGOLAS 2.6 s on the move through Outside Long - safe; blinded Borek aka ERBE 1.6 s on the move through T Spawn - safe |
| 8 1:46 | good | blinded quejki 3.8 s (1.1 s white), Agnostic 3.6 s (0.9 s white); blinded ostrB7 2.5 s holding Outside Long - safe |
Throws
5 grenades: 4 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:36 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1562 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:36 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | SAMAKCZE was killed 218 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:30 | trade | ostrB7 was killed 690 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:19 | trade | Borek aka ERBE was killed 272 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:37 | trade | SAMAKCZE was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:27 | hold | held with LEGOLAS, 794 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after LEGOLAS) |
| 5 1:21 | trade | LEGOLAS was killed 126 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:36 | hold | held with ostrB7, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before ostrB7) |
| 6 0:36 | hold | held with LEGOLAS, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after LEGOLAS) |
| 7 1:38 | trade | LEGOLAS was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:03 | trade | Borek aka ERBE was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:41 | trade | LEGOLAS was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | trade | SAMAKCZE was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:19 | trade | ostrB7 was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:07 | trade | ostrB7 was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:45 | trade | LEGOLAS was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | trade | LEGOLAS was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with Borek aka ERBE, 778 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after Borek aka ERBE) |
| 13 1:42 | trade | Borek aka ERBE was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | SAMAKCZE was killed 261 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:32 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:31 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:24 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:24 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:10 | killed by them | USP-S | 219 ms | 219 ms | 0.0° | ||
| 2 1:35 | killed by them | MP9 | 266 ms | 1047 ms | 2.1° | ||
| 3 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:20 | killed by them | MP9 | 141 ms | 344 ms | 1.3° | ||
| 3 1:20 | hit them | AK-47 | 312 ms | – | 4.7° | ||
| 4 1:12 | killed by them | AK-47 | 359 ms | 1047 ms | 0.9° | ||
| 5 1:16 | hit by them | M4A4 | 406 ms | – | 0.6° | ||
| 5 1:16 | killed them | AWP | 484 ms | 484 ms | 3.6° | ||
| 6 0:36 | killed by them | AWP | 266 ms | 266 ms | 1.5° | ||
| 7 0:51 | hit by them | M4A4 | 234 ms | – | 0.5° | ||
| 7 0:51 | hit them | AWP | 328 ms | – | 0.7° | ||
| 7 0:44 | killed by them | M4A1-S | 359 ms | 359 ms | 0.7° | ||
| 8 1:37 | hit them | Galil AR | 484 ms | – | 1.7° | ||
| 8 1:36 | killed by them | AK-47 | 766 ms | 766 ms | 0.4° | ||
| 9 1:15 | killed by them | M4A1-S | 344 ms | 641 ms | 2.1° | ||
| 9 1:15 | hit them | Galil AR | 547 ms | – | 7.1° | ||
| 10 1:40 | killed them | SSG 08 | 531 ms | 531 ms | 3.3° | ||
| 10 0:08 | killed by them | AWP | 375 ms | 375 ms | 2.1° | ||
| 11 1:43 | killed by them | M4A1-S | 219 ms | 312 ms | 2.4° | ||
| 12 1:32 | killed them | Galil AR | 1578 ms | 2344 ms | 9.6° | ||
| 12 1:28 | killed by them | XM1014 | 219 ms | 1312 ms | 3.0° | ||
| 13 1:36 | killed them | USP-S | 625 ms | 1125 ms | 2.8° | ||
| 13 1:34 | killed by them | Glock-18 | 281 ms | 281 ms | 0.5° | ||
| 14 1:37 | hit them | MP9 | 328 ms | – | 4.0° | ||
| 14 1:36 | killed by them | SSG 08 | 797 ms | 797 ms | 4.6° | ||
| 15 1:44 | killed them | MP9 | 266 ms | 750 ms | 3.4° | ||
| 15 1:43 | hit them | MP9 | 344 ms | – | 7.3° | ||
| 15 1:43 | killed by them | Galil AR | 422 ms | 781 ms | 4.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:13 | Glock-18 | 1917 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/3 | 33% / 38% | ||
| 1 1:10 | Glock-18 | 1917 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 18% / 33% | |
| 3 1:20 | AK-47 | 327 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 4 1:12 | P250 | 1128 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 39% / 39% | |
| 5 1:16 | AWP | 1150 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 6 1:50 | AWP | 2426 | fine - pros would have fired it too | 0/1 | 67% / 67% | ||
| 7 0:51 | AWP | 1584 | fine - pros would have fired it too | 1/3 | 67% / 67% | ||
| 8 1:37 | Galil AR | 862 | fired while moving (184 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 27% / 68% | |
| 9 1:15 | Galil AR | 464 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 0% / 47% | |
| 12 1:33 | Galil AR | 1218 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 2% / 45% | |
| 12 1:32 | Galil AR | 1215 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 50% | |
| 12 1:31 | Galil AR | 1214 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 12 1:31 | Galil AR | 1216 | fine - pros would have fired it too | 2/2 | killed them | 70% / 70% | |
| 12 1:27 | AK-47 | 486 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 17% / 52% | |
| 13 1:36 | USP-S | 733 | fine - pros would have fired it too | 3/4 | killed them | 46% / 46% | |
| 14 1:37 | MP9 | 686 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 50% / 62% | |
| 15 1:43 | MP9 | 357 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 75% / 77% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.