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Dust II, lost 2-13 · Fri 30 Oct, 22:29

ostrB717,304

The match

Aim

391 msTTD461 msTTK1.2°Crosshair↓46%1st bullet44%Spray32%Head79%Counter-strafe

Scoreboard

72ADR47%KAST

Positioning

Shots

9/26Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473336%
Five-SeveN650%
USP-S540%
P25040%
FAMAS475%
Desert Eagle333%
MAC-101100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/7312 1:38 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 58 s T5.3
7/736 1:22 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 53.9 s T3.3
20/735 1:15 1 kill (AK-47) T1.0
41/7311 1:33 1 kill (AK-47), 1 headshot T0.6
54/733 1:25 1 kill (MAC-10), 1 headshot T0.1
68/7313 bomb 0:15 1 kill (USP-S), 1 headshot CT-1.2
71/7314 1:44 1 kill (Five-SeveN), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:19 1v4 after the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:35 goodblinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.7 s (1.0 s white)
2 1:34 wastedno enemy blinded for long; blinded Mr.Kopi 3.2 s holding Catwalk - safe
3 1:26 misled a peekbarely blinded quejki 1.0 s (0.1 s white); blinded LEGOLAS 4.6 s holding Catwalk - safe the enemy was barely blinded, and ostrB7 peeked quejki 0.4 s after the pop; got hit first
8 1:47 goodblinded Agnostic 3.2 s (0.6 s white); blinded LEGOLAS 1.8 s on the move through Long Doors - safe
8 1:45 wastedno enemy blinded for long
12 1:48 goodblinded FalcoN ™ 3.3 s (0.7 s white)
14 1:45 hurt the teamno enemy blinded for long; blinded themselves 2.3 s holding Long A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:47 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 514 units away; a running throw

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 17 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:21 FalcoN ™Catwalkcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeSAMAKCZE was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
2 1:37 tradeSAMAKCZE was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
2 1:35 tradeMr.Kopi was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
3 1:27 holdheld with LEGOLAS, 388 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after LEGOLAS)
3 1:26 tradeLEGOLAS was killed 261 units away: you traded in 1,172 ms (pros: 1,641 ms)
6 1:32 holdheld with Borek aka ERBE, 731 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:32 tradeBorek aka ERBE was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
6 0:36 holdheld with Mr.Kopi, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after Mr.Kopi)
6 0:36 holdheld with LEGOLAS, 558 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after LEGOLAS)
6 0:25 peek togetherpeeked the same enemy as LEGOLAS, 562 ms after them - late - your team-mate went first, as bait
6 0:09 in their waystood between LEGOLAS and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 0:44 tradeMr.Kopi was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
8 1:41 tradeLEGOLAS was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
8 1:36 tradeMr.Kopi was killed 215 units away: not traded within 5 s (pros: 969 ms)
9 1:26 tradeSAMAKCZE was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
10 1:47 tradeSAMAKCZE was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
11 1:43 tradeMr.Kopi was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 tradeBorek aka ERBE was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
12 1:41 tradeBorek aka ERBE was killed 273 units away: you traded in 3,641 ms (pros: 1,641 ms)
13 bomb 0:19 tradeLEGOLAS was killed 1230 units away: you traded in 4,062 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 quejkikilled by themUSP-S2734 ms2734 ms1.7°
2 1:33 Vanilakilled by themMP9359 ms500 ms4.0°
2 1:33 Vanilahit themDesert Eagle469 ms–6.3°
3 1:25 quejkihit by themM4A4297 ms–3.8°
3 1:25 quejkikilled themMAC-10297 ms297 ms15.6°
3 1:21 FalcoN ™killed by themMP7375 ms453 ms2.3°
4 1:47 quejkihit by themM4A4500 ms–6.1°
4 1:25 Vanilakilled by themAK-47922 ms922 ms23.1°
5 1:16 BerciKkilled themAK-47391 ms891 ms0.8°
5 1:16 BerciKhit by themAK-47672 ms–4.6°
6 1:44 FalcoN ™hit by themM4A41125 ms–1.1°
6 1:43 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 BerciKkilled themAK-47453 ms453 ms3.6°
6 0:28 Agnostichit by themM4A416 ms–1.5°
6 0:28 Agnostickilled themAK-4747 ms47 ms0.2°
6 0:24 FalcoN ™hit by themM4A4750 ms–30.1°
6 0:09 quejkikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 BerciKhit by themAWP391 ms–1.5°
7 0:35 Vanilakilled by themM4A1-S547 ms547 ms3.5°
8 1:36 Agnostickilled by themM4A4141 ms500 ms0.8°
8 1:36 Agnostichit themAK-47281 ms–0.4°
9 1:20 quejkikilled by themAK-47312 ms1484 ms1.0°
10 1:07 BerciKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:07 BerciKkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 Vanilakilled themAK-47469 ms469 ms1.0°
11 1:07 Agnostickilled by themAK-47562 ms562 ms13.0°
12 1:38 Agnostickilled themAK-47297 ms297 ms1.0°
12 1:12 BerciKkilled themAK-47391 ms391 ms1.4°
12 0:40 Vanilakilled themAK-47391 ms578 ms0.7°
13 bomb 0:16 quejkikilled themUSP-S547 ms1344 ms1.5°
13 bomb 0:16 quejkihit by themGlock-181016 ms–8.2°
13 bomb 0:14 Vanilakilled by themGlock-18266 ms609 ms0.4°
14 1:44 Agnostichit by themAK-47906 ms–2.1°
14 1:44 Agnostickilled themFive-SeveN953 ms1328 ms7.9°
14 1:41 FalcoN ™hit themFive-SeveN234 ms–0.5°
14 1:41 FalcoN ™killed by themMP7250 ms328 ms6.3°
15 1:29 quejkihit themFAMAS297 ms–4.0°
15 1:29 quejkikilled by themAK-47453 ms594 ms7.9°

Shots

You fired 9 of your 26 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 quejkiP250964aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 48%
1 1:31 quejkiP250970fired while moving (112 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 51%
2 1:33 VanilaDesert Eagle671fine - pros would have fired it too1/1cut short (a death, a reload)41% / 43%
3 1:25 quejkiMAC-10347fired while moving (240 u/s), too fast to be accurate - stop first1/6killed them30% / 58%
4 1:47 quejkiAK-471210aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 61%
4 1:25 VanilaDesert Eagle1457fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
5 1:16 BerciKAK-471171fine - pros would have fired it too4/6killed them53% / 53%
6 1:22 BerciKAK-471153fine - pros would have fired it too1/2killed them43% / 52%
6 0:28 AgnosticAK-47771fine - pros would have fired it too1/4killed them69% / 69%
7 0:35 VanilaAK-471220fine - pros would have fired it too0/1cut short (a death, a reload)27% / 47%
8 1:36 AgnosticAK-471108fine - pros would have fired it too1/3cut short (a death, a reload)26% / 47%
9 1:20 quejkiAK-47607fired while moving (96 u/s), too fast to be accurate - stop first0/57% / 49%
10 1:20 BerciKDesert Eagle2065fine - pros would have fired it too0/159% / 59%
11 1:33 VanilaAK-47803fine - pros would have fired it too1/4killed them60% / 60%
11 1:27 FalcoN ™AK-471051fine - pros would have fired it too0/274% / 74%
11 1:08 AgnosticAK-47794fired while moving (107 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)17% / 54%
12 1:38 AgnosticAK-471230fine - pros would have fired it too1/3killed them54% / 54%
12 1:13 BerciKAK-471162fine - pros would have fired it too1/4killed them51% / 51%
12 0:40 VanilaAK-47562fine - pros would have fired it too3/3killed them71% / 71%
13 bomb 0:17 VanilaUSP-S1322fine - pros would have fired it too0/136% / 46%
13 bomb 0:16 quejkiUSP-S1450fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
13 bomb 0:15 quejkiUSP-S1435fine - pros would have fired it too1/1killed them37% / 37%
13 bomb 0:14 VanilaUSP-S1038aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/19% / 38%
14 1:45 AgnosticFive-SeveN469fired while moving (240 u/s), too fast to be accurate - stop first2/6killed them40% / 45%
14 1:41 FalcoN ™Five-SeveN461fired while moving (208 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)44% / 54%
15 1:29 quejkiFAMAS760fine - pros would have fired it too3/4cut short (a death, a reload)34% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.