Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 36% |
| Five-SeveN | 6 | 50% |
| USP-S | 5 | 40% |
| P250 | 4 | 0% |
| FAMAS | 4 | 75% |
| Desert Eagle | 3 | 33% |
| MAC-10 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/73 | 12 1:38 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 58 s T | 5.3 |
| 7/73 | 6 1:22 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 53.9 s T | 3.3 |
| 20/73 | 5 1:15 | 1 kill (AK-47) T | 1.0 |
| 41/73 | 11 1:33 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 54/73 | 3 1:25 | 1 kill (MAC-10), 1 headshot T | 0.1 |
| 68/73 | 13 bomb 0:15 | 1 kill (USP-S), 1 headshot CT | -1.2 |
| 71/73 | 14 1:44 | 1 kill (Five-SeveN), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:19 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
7 flashes: 3 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:35 | good | blinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.7 s (1.0 s white) |
| 2 1:34 | wasted | no enemy blinded for long; blinded Mr.Kopi 3.2 s holding Catwalk - safe |
| 3 1:26 | misled a peek | barely blinded quejki 1.0 s (0.1 s white); blinded LEGOLAS 4.6 s holding Catwalk - safe the enemy was barely blinded, and ostrB7 peeked quejki 0.4 s after the pop; got hit first |
| 8 1:47 | good | blinded Agnostic 3.2 s (0.6 s white); blinded LEGOLAS 1.8 s on the move through Long Doors - safe |
| 8 1:45 | wasted | no enemy blinded for long |
| 12 1:48 | good | blinded FalcoN ™ 3.3 s (0.7 s white) |
| 14 1:45 | hurt the team | no enemy blinded for long; blinded themselves 2.3 s holding Long A - an enemy could see them |
Throws
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:47 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 514 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:21 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | SAMAKCZE was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:37 | trade | SAMAKCZE was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:35 | trade | Mr.Kopi was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:27 | hold | held with LEGOLAS, 388 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after LEGOLAS) |
| 3 1:26 | trade | LEGOLAS was killed 261 units away: you traded in 1,172 ms (pros: 1,641 ms) |
| 6 1:32 | hold | held with Borek aka ERBE, 731 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:32 | trade | Borek aka ERBE was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:36 | hold | held with Mr.Kopi, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after Mr.Kopi) |
| 6 0:36 | hold | held with LEGOLAS, 558 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after LEGOLAS) |
| 6 0:25 | peek together | peeked the same enemy as LEGOLAS, 562 ms after them - late - your team-mate went first, as bait |
| 6 0:09 | in their way | stood between LEGOLAS and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 0:44 | trade | Mr.Kopi was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:41 | trade | LEGOLAS was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:36 | trade | Mr.Kopi was killed 215 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:26 | trade | SAMAKCZE was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:47 | trade | SAMAKCZE was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:43 | trade | Mr.Kopi was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | trade | Borek aka ERBE was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:41 | trade | Borek aka ERBE was killed 273 units away: you traded in 3,641 ms (pros: 1,641 ms) |
| 13 bomb 0:19 | trade | LEGOLAS was killed 1230 units away: you traded in 4,062 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | USP-S | 2734 ms | 2734 ms | 1.7° | ||
| 2 1:33 | killed by them | MP9 | 359 ms | 500 ms | 4.0° | ||
| 2 1:33 | hit them | Desert Eagle | 469 ms | – | 6.3° | ||
| 3 1:25 | hit by them | M4A4 | 297 ms | – | 3.8° | ||
| 3 1:25 | killed them | MAC-10 | 297 ms | 297 ms | 15.6° | ||
| 3 1:21 | killed by them | MP7 | 375 ms | 453 ms | 2.3° | ||
| 4 1:47 | hit by them | M4A4 | 500 ms | – | 6.1° | ||
| 4 1:25 | killed by them | AK-47 | 922 ms | 922 ms | 23.1° | ||
| 5 1:16 | killed them | AK-47 | 391 ms | 891 ms | 0.8° | ||
| 5 1:16 | hit by them | AK-47 | 672 ms | – | 4.6° | ||
| 6 1:44 | hit by them | M4A4 | 1125 ms | – | 1.1° | ||
| 6 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | killed them | AK-47 | 453 ms | 453 ms | 3.6° | ||
| 6 0:28 | hit by them | M4A4 | 16 ms | – | 1.5° | ||
| 6 0:28 | killed them | AK-47 | 47 ms | 47 ms | 0.2° | ||
| 6 0:24 | hit by them | M4A4 | 750 ms | – | 30.1° | ||
| 6 0:09 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:37 | hit by them | AWP | 391 ms | – | 1.5° | ||
| 7 0:35 | killed by them | M4A1-S | 547 ms | 547 ms | 3.5° | ||
| 8 1:36 | killed by them | M4A4 | 141 ms | 500 ms | 0.8° | ||
| 8 1:36 | hit them | AK-47 | 281 ms | – | 0.4° | ||
| 9 1:20 | killed by them | AK-47 | 312 ms | 1484 ms | 1.0° | ||
| 10 1:07 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:07 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | killed them | AK-47 | 469 ms | 469 ms | 1.0° | ||
| 11 1:07 | killed by them | AK-47 | 562 ms | 562 ms | 13.0° | ||
| 12 1:38 | killed them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 12 1:12 | killed them | AK-47 | 391 ms | 391 ms | 1.4° | ||
| 12 0:40 | killed them | AK-47 | 391 ms | 578 ms | 0.7° | ||
| 13 bomb 0:16 | killed them | USP-S | 547 ms | 1344 ms | 1.5° | ||
| 13 bomb 0:16 | hit by them | Glock-18 | 1016 ms | – | 8.2° | ||
| 13 bomb 0:14 | killed by them | Glock-18 | 266 ms | 609 ms | 0.4° | ||
| 14 1:44 | hit by them | AK-47 | 906 ms | – | 2.1° | ||
| 14 1:44 | killed them | Five-SeveN | 953 ms | 1328 ms | 7.9° | ||
| 14 1:41 | hit them | Five-SeveN | 234 ms | – | 0.5° | ||
| 14 1:41 | killed by them | MP7 | 250 ms | 328 ms | 6.3° | ||
| 15 1:29 | hit them | FAMAS | 297 ms | – | 4.0° | ||
| 15 1:29 | killed by them | AK-47 | 453 ms | 594 ms | 7.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | P250 | 964 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 48% | |
| 1 1:31 | P250 | 970 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 51% | |
| 2 1:33 | Desert Eagle | 671 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 43% | |
| 3 1:25 | MAC-10 | 347 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | killed them | 30% / 58% | |
| 4 1:47 | AK-47 | 1210 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 61% | |
| 4 1:25 | Desert Eagle | 1457 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 5 1:16 | AK-47 | 1171 | fine - pros would have fired it too | 4/6 | killed them | 53% / 53% | |
| 6 1:22 | AK-47 | 1153 | fine - pros would have fired it too | 1/2 | killed them | 43% / 52% | |
| 6 0:28 | AK-47 | 771 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 7 0:35 | AK-47 | 1220 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 47% | |
| 8 1:36 | AK-47 | 1108 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 26% / 47% | |
| 9 1:20 | AK-47 | 607 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/5 | 7% / 49% | ||
| 10 1:20 | Desert Eagle | 2065 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 11 1:33 | AK-47 | 803 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 11 1:27 | AK-47 | 1051 | fine - pros would have fired it too | 0/2 | 74% / 74% | ||
| 11 1:08 | AK-47 | 794 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 17% / 54% | |
| 12 1:38 | AK-47 | 1230 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 12 1:13 | AK-47 | 1162 | fine - pros would have fired it too | 1/4 | killed them | 51% / 51% | |
| 12 0:40 | AK-47 | 562 | fine - pros would have fired it too | 3/3 | killed them | 71% / 71% | |
| 13 bomb 0:17 | USP-S | 1322 | fine - pros would have fired it too | 0/1 | 36% / 46% | ||
| 13 bomb 0:16 | USP-S | 1450 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 13 bomb 0:15 | USP-S | 1435 | fine - pros would have fired it too | 1/1 | killed them | 37% / 37% | |
| 13 bomb 0:14 | USP-S | 1038 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 9% / 38% | ||
| 14 1:45 | Five-SeveN | 469 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/6 | killed them | 40% / 45% | |
| 14 1:41 | Five-SeveN | 461 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 44% / 54% | |
| 15 1:29 | FAMAS | 760 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 34% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.