Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 27% |
| MP9 | 22 | 23% |
| Glock-18 | 11 | 18% |
| Galil AR | 6 | 83% |
| USP-S | 3 | 33% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/73 | 3 1:19 | 1 kill (Galil), 1 through smoke T | 1.5 |
| 29/73 | 5 1:35 | 1 kill (AK-47) T | 0.9 |
| 38/73 | 4 0:56 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 64/73 | 12 1:44 | 1 kill (AK-47) T | -0.7 |
| 67/73 | 1 1:30 | 1 kill (Glock), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:19 | 1v3 before the plant T · 38 HP · Catwalk | lost - died in the first fight · they saw them first |
| 4 1:12 | 1v5 before the plant T · 100 HP · Tunnel Stairs | lost - died later, after 1 kill · saw each other |
| 9 1:15 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 15 1:23 | 1v3 before the plant CT · 67 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw them first |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:11 | wasted | no enemy blinded for long |
| 11 1:47 | good | blinded FalcoN ™ 3.9 s (1.1 s white), Agnostic 3.6 s (0.9 s white) |
| 15 1:24 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:30 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died | ||
| 3 1:19 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | SAMAKCZE was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:30 | trade | ostrB7 was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:21 | trade | ostrB7 was killed 322 units away: you traded in 1,797 ms (pros: 1,641 ms) |
| 3 1:20 | trade | Mr.Kopi was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:19 | trade | SAMAKCZE was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:19 | trade | LEGOLAS was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | hold | held with SAMAKCZE, 576 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:26 | trade | SAMAKCZE was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | trade | ostrB7 was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:47 | trade | SAMAKCZE was killed 611 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:43 | trade | Mr.Kopi was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with SAMAKCZE, 174 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before SAMAKCZE) |
| 13 1:43 | hold | held with Mr.Kopi, 778 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before Mr.Kopi) |
| 14 1:46 | trade | SAMAKCZE was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | P2000 | 406 ms | – | 1.3° | ||
| 1 1:37 | hit them | Glock-18 | 906 ms | – | 35.7° | ||
| 1 1:35 | hit by them | P2000 | 406 ms | – | 11.7° | ||
| 1 1:31 | hit by them | P2000 | 109 ms | – | 2.7° | ||
| 1 1:30 | killed them | Glock-18 | 328 ms | 328 ms | 2.6° | ||
| 1 1:19 | killed by them | USP-S | 781 ms | 781 ms | 4.0° | ||
| 2 1:29 | killed by them | MP9 | 406 ms | 625 ms | 1.8° | ||
| 3 1:19 | killed them | Galil AR | 266 ms | 797 ms | 5.1° | ||
| 3 1:19 | hit by them | MP7 | 484 ms | – | 1.5° | ||
| 3 1:19 | killed by them | MP9 | 703 ms | 1375 ms | 1.7° | ||
| 4 0:56 | killed them | AK-47 | 172 ms | 172 ms | 6.8° | ||
| 4 0:46 | killed by them | M4A1-S | 438 ms | 828 ms | 2.2° | ||
| 5 1:35 | hit by them | AK-47 | 312 ms | – | 4.9° | ||
| 5 1:35 | killed them | AK-47 | 422 ms | 922 ms | 2.7° | ||
| 6 1:32 | killed by them | AWP | 234 ms | 234 ms | 0.2° | ||
| 7 1:03 | hit them | AK-47 | 359 ms | – | 3.2° | ||
| 7 1:03 | killed by them | M4A4 | 375 ms | 562 ms | 0.8° | ||
| 8 1:43 | hit them | AK-47 | 406 ms | – | 2.5° | ||
| 8 1:43 | hit by them | AK-47 | 562 ms | – | 1.3° | ||
| 8 1:41 | killed by them | AK-47 | 281 ms | 391 ms | 1.8° | ||
| 9 1:08 | killed by them | AWP | 266 ms | 266 ms | 1.1° | ||
| 10 0:56 | killed by them | AK-47 | 3328 ms | 3328 ms | 49.5° | ||
| 11 1:41 | killed by them | AWP | 234 ms | 234 ms | 0.8° | ||
| 12 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | killed them | AK-47 | 438 ms | 750 ms | 1.3° | ||
| 12 1:43 | hit them | AK-47 | 750 ms | – | 2.2° | ||
| 12 1:42 | killed by them | AK-47 | 1547 ms | 2156 ms | 4.8° | ||
| 13 1:44 | killed by them | Glock-18 | 781 ms | 2172 ms | 3.1° | ||
| 13 1:43 | hit them | P2000 | 188 ms | – | 1.4° | ||
| 14 1:49 | hit by them | SSG 08 | 375 ms | – | 0.4° | ||
| 14 1:44 | hit them | MP9 | 438 ms | – | 2.3° | ||
| 14 1:44 | killed by them | AK-47 | 766 ms | 1062 ms | 2.3° | ||
| 15 0:57 | hit them | MP9 | 641 ms | – | 2.5° | ||
| 15 0:56 | hit by them | AK-47 | 750 ms | – | 2.9° | ||
| 15 0:55 | killed by them | AK-47 | 297 ms | 297 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 195 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/8 | 12% / 46% | ||
| 1 1:35 | Glock-18 | 355 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 1 1:34 | Glock-18 | 395 | fine - pros would have fired it too | 0/3 | 27% / 46% | ||
| 1 1:30 | Glock-18 | 568 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 1 1:19 | Glock-18 | 1756 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 32% | |
| 2 1:29 | Tec-9 | 665 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 41% | |
| 3 1:19 | Galil AR | 647 | fine - pros would have fired it too | 5/8 | killed them | 70% / 70% | |
| 4 1:06 | AK-47 | 958 | fine - pros would have fired it too | 0/4 | 47% / 47% | ||
| 4 0:56 | AK-47 | 483 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 47% | |
| 4 0:45 | AK-47 | 1523 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 21% / 47% | |
| 5 1:35 | AK-47 | 722 | fine - pros would have fired it too | 4/9 | killed them | 49% / 55% | |
| 7 1:03 | AK-47 | 1015 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 64% / 64% | |
| 8 1:43 | AK-47 | 518 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/11 | 12% / 50% | ||
| 9 1:11 | AK-47 | 928 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 52% | |
| 9 1:10 | AK-47 | 913 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/1 | 5% / 50% | ||
| 10 0:57 | AK-47 | 884 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 10 0:57 | AK-47 | 885 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 10 0:56 | AK-47 | 885 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 56% | |
| 12 1:44 | AK-47 | 855 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/7 | killed them | 27% / 67% | |
| 12 1:43 | AK-47 | 986 | fired while moving (192 u/s), too fast to be accurate - stop first | 3/10 | 1% / 47% | ||
| 12 1:42 | AK-47 | 1009 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 3% / 49% | |
| 13 1:43 | USP-S | 1074 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 13% / 39% | |
| 14 1:44 | MP9 | 409 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 27% / 56% | |
| 15 0:57 | MP9 | 1170 | fine - pros would have fired it too | 4/8 | 64% / 64% | ||
| 15 0:56 | MP9 | 2019 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/4 | 3 bullets after pros would have stopped | 1% / 43% |
Throws
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.