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Dust II, lost 2-13 · Fri 30 Oct, 22:29

Borek aka ERBE17,012

The match

Aim

414 msTTD750 msTTK2.5°Crosshair↓32%1st bullet26%Spray11%Head74%Counter-strafe

Scoreboard

54ADR47%KAST

Positioning

Shots

16/25Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475227%
MP92223%
Glock-181118%
Galil AR683%
USP-S333%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/733 1:19 1 kill (Galil), 1 through smoke T1.5
29/735 1:35 1 kill (AK-47) T0.9
38/734 0:56 1 kill (AK-47), 1 headshot T0.7
64/7312 1:44 1 kill (AK-47) T-0.7
67/731 1:30 1 kill (Glock), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:19 1v3 before the plant T · 38 HP · Catwalklost - died in the first fight · they saw them first
4 1:12 1v5 before the plant T · 100 HP · Tunnel Stairslost - died later, after 1 kill · saw each other
9 1:15 1v5 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other
15 1:23 1v3 before the plant CT · 67 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:11 wastedno enemy blinded for long
11 1:47 goodblinded FalcoN ™ 3.9 s (1.1 s white), Agnostic 3.6 s (0.9 s white)
15 1:24 wastedno enemy blinded for long

Positioning

In 2 of your 20 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 15 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:30 VanilaTop Midcover not used: 48 units away, they'd have seen only your headdied
3 1:19 VanilaCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeSAMAKCZE was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
1 1:30 tradeostrB7 was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
3 1:21 tradeostrB7 was killed 322 units away: you traded in 1,797 ms (pros: 1,641 ms)
3 1:20 tradeMr.Kopi was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
3 1:19 tradeSAMAKCZE was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
4 1:19 tradeLEGOLAS was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 holdheld with SAMAKCZE, 576 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:26 tradeSAMAKCZE was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 tradeostrB7 was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
10 1:47 tradeSAMAKCZE was killed 611 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 tradeMr.Kopi was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with SAMAKCZE, 174 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before SAMAKCZE)
13 1:43 holdheld with Mr.Kopi, 778 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before Mr.Kopi)
14 1:46 tradeSAMAKCZE was killed 988 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Vanilahit by themP2000406 ms–1.3°
1 1:37 Vanilahit themGlock-18906 ms–35.7°
1 1:35 Vanilahit by themP2000406 ms–11.7°
1 1:31 Vanilahit by themP2000109 ms–2.7°
1 1:30 Vanilakilled themGlock-18328 ms328 ms2.6°
1 1:19 quejkikilled by themUSP-S781 ms781 ms4.0°
2 1:29 Vanilakilled by themMP9406 ms625 ms1.8°
3 1:19 FalcoN ™killed themGalil AR266 ms797 ms5.1°
3 1:19 FalcoN ™hit by themMP7484 ms–1.5°
3 1:19 Vanilakilled by themMP9703 ms1375 ms1.7°
4 0:56 Vanilakilled themAK-47172 ms172 ms6.8°
4 0:46 quejkikilled by themM4A1-S438 ms828 ms2.2°
5 1:35 Agnostichit by themAK-47312 ms–4.9°
5 1:35 Agnostickilled themAK-47422 ms922 ms2.7°
6 1:32 Vanilakilled by themAWP234 ms234 ms0.2°
7 1:03 Agnostichit themAK-47359 ms–3.2°
7 1:03 Agnostickilled by themM4A4375 ms562 ms0.8°
8 1:43 Vanilahit themAK-47406 ms–2.5°
8 1:43 Vanilahit by themAK-47562 ms–1.3°
8 1:41 Vanilakilled by themAK-47281 ms391 ms1.8°
9 1:08 FalcoN ™killed by themAWP266 ms266 ms1.1°
10 0:56 quejkikilled by themAK-473328 ms3328 ms49.5°
11 1:41 FalcoN ™killed by themAWP234 ms234 ms0.8°
12 1:47 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 FalcoN ™killed themAK-47438 ms750 ms1.3°
12 1:43 Agnostichit themAK-47750 ms–2.2°
12 1:42 Agnostickilled by themAK-471547 ms2156 ms4.8°
13 1:44 FalcoN ™killed by themGlock-18781 ms2172 ms3.1°
13 1:43 Agnostichit themP2000188 ms–1.4°
14 1:49 BerciKhit by themSSG 08375 ms–0.4°
14 1:44 Vanilahit themMP9438 ms–2.3°
14 1:44 Vanilakilled by themAK-47766 ms1062 ms2.3°
15 0:57 Vanilahit themMP9641 ms–2.5°
15 0:56 FalcoN ™hit by themAK-47750 ms–2.9°
15 0:55 Vanilakilled by themAK-47297 ms297 ms0.3°

Shots

You fired 16 of your 25 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 VanilaGlock-18195aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/812% / 46%
1 1:35 VanilaGlock-18355fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
1 1:34 VanilaGlock-18395fine - pros would have fired it too0/327% / 46%
1 1:30 VanilaGlock-18568fine - pros would have fired it too1/3killed them57% / 57%
1 1:19 quejkiGlock-181756aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)5% / 32%
2 1:29 VanilaTec-9665aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1cut short (a death, a reload)2% / 41%
3 1:19 FalcoN ™Galil AR647fine - pros would have fired it too5/8killed them70% / 70%
4 1:06 FalcoN ™AK-47958fine - pros would have fired it too0/447% / 47%
4 0:56 VanilaAK-47483fired while moving (120 u/s), too fast to be accurate - stop first1/5killed them4% / 47%
4 0:45 quejkiAK-471523aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)21% / 47%
5 1:35 AgnosticAK-47722fine - pros would have fired it too4/9killed them49% / 55%
7 1:03 AgnosticAK-471015fine - pros would have fired it too2/3cut short (a death, a reload)64% / 64%
8 1:43 VanilaAK-47518fired while moving (111 u/s), too fast to be accurate - stop first1/1112% / 50%
9 1:11 quejkiAK-47928aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 52%
9 1:10 quejkiAK-47913fired while moving (183 u/s), too fast to be accurate - stop first0/15% / 50%
10 0:57 quejkiAK-47884fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
10 0:57 quejkiAK-47885aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
10 0:56 quejkiAK-47885aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)19% / 56%
12 1:44 FalcoN ™AK-47855fired while moving (95 u/s), too fast to be accurate - stop first3/7killed them27% / 67%
12 1:43 AgnosticAK-47986fired while moving (192 u/s), too fast to be accurate - stop first3/101% / 47%
12 1:42 AgnosticAK-471009aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/6cut short (a death, a reload)3% / 49%
13 1:43 FalcoN ™USP-S1074aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)13% / 39%
14 1:44 VanilaMP9409fired while moving (112 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)27% / 56%
15 0:57 VanilaMP91170fine - pros would have fired it too4/864% / 64%
15 0:56 FalcoN ™MP92019fired while moving (83 u/s), too fast to be accurate - stop first0/43 bullets after pros would have stopped1% / 43%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.