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Dust II, won 13-2 · Fri 30 Oct, 22:29

quejki10,402

The match

Aim

476 msTTD766 msTTK3.5°Crosshair↓28%1st bullet46%Spray29%Head31%Counter-strafe

Scoreboard

92ADR100%KAST

Positioning

Shots

24/40Rushed↓16/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3554%
AK-472818%
USP-S1421%
Glock-18729%
Galil AR250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/731 1:37 4 kills (USP-S ×4), 3 headshots, in 27 s CT6.2
10/736 0:18 2 kills (M4A1-S ×2), 1 through smoke, in 9.1 s CT2.9
13/739 1:19 1 kill (AK-47), a wallbang, 1 headshot CT2.0
33/734 0:45 1 kill (M4A1-S) CT0.8
34/735 1:21 1 kill (M4A1-S), 1 headshot CT0.8
35/7315 1:29 1 kill (AK-47), 1 headshot T0.8
49/738 1:36 1 kill (AK-47), 1 headshot CT0.4
50/7310 0:56 1 kill (AK-47), 1 headshot CT0.3
55/733 1:26 1 kill (M4A1-S), 1 headshot CT0.0
59/732 0:57 1 kill (M4A1-S), 1 headshot CT-0.3
65/7313 bomb 0:19 1 kill (Glock) T-0.7
69/7314 1:46 1 kill (Galil) T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:24 1v3 before the plant CT · 100 HP · Long Awon - ran the clock out, 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 1:46 hurt the teambarely blinded ostrB7 2.8 s (0.4 s white); blinded Agnostic 2.8 s on the move through Long Doors - ran into a fight
15 1:24 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 22 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:38 exposedan HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 2188 units away; a running throw

Positioning

In 2 of your 19 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 17 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:28 SAMAKCZECatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 bomb 0:20 LEGOLASHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:43 holdheld with Agnostic, 288 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after Agnostic)
14 1:46 peek togetherpeeked the same enemy as FalcoN ™, 734 ms after them - late - your team-mate went first, as bait
15 1:35 tradeAgnostic was killed 658 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 LEGOLASkilled themUSP-S2391 ms2391 ms11.6°
1 1:30 ostrB7killed themUSP-S2734 ms2734 ms1.7°
1 1:19 Borek aka ERBEkilled themUSP-S781 ms781 ms4.0°
1 1:10 Mr.Kopikilled themUSP-S219 ms219 ms0.0°
2 0:57 LEGOLASkilled themM4A1-S172 ms375 ms2.9°
3 1:27 SAMAKCZEhit themM4A4562 ms–2.5°
3 1:27 LEGOLAShit by themAK-47375 ms–9.9°
3 1:27 LEGOLASkilled themM4A1-S391 ms781 ms6.6°
3 1:26 Mr.Kopihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:25 ostrB7hit themM4A4297 ms–3.8°
3 1:25 ostrB7killed by themMAC-10297 ms297 ms15.6°
4 1:47 ostrB7hit themM4A4500 ms–6.1°
4 0:46 Borek aka ERBEkilled themM4A1-S438 ms828 ms2.2°
5 1:21 LEGOLASkilled themM4A1-S188 ms391 ms8.2°
5 1:21 LEGOLAShit by themAK-47312 ms–1.8°
5 1:16 Mr.Kopihit themM4A4406 ms–0.6°
5 1:16 Mr.Kopikilled by themAWP484 ms484 ms3.6°
6 0:18 SAMAKCZEkilled themM4A1-S172 ms359 ms1.0°
6 0:09 LEGOLAShit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:09 ostrB7killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 Mr.Kopihit by themGalil AR484 ms–1.7°
8 1:36 Mr.Kopikilled themAK-47766 ms766 ms0.4°
9 1:20 ostrB7killed themAK-47312 ms1484 ms1.0°
10 0:56 Borek aka ERBEkilled themAK-473328 ms3328 ms49.5°
12 1:32 Mr.Kopikilled by themGalil AR1578 ms2344 ms9.6°
13 bomb 0:19 LEGOLASkilled themGlock-18500 ms500 ms12.9°
13 bomb 0:16 ostrB7killed by themUSP-S547 ms1344 ms1.5°
13 bomb 0:16 ostrB7hit themGlock-181016 ms–8.2°
14 1:46 SAMAKCZEkilled themGalil AR500 ms500 ms3.3°
15 1:29 ostrB7hit by themFAMAS297 ms–4.0°
15 1:29 ostrB7killed themAK-47453 ms594 ms7.9°

Shots

You fired 24 of your 40 first shots too soon: 20 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 16 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 LEGOLASUSP-S483fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 50%
1 1:37 LEGOLASUSP-S393fine - pros would have fired it too1/1killed them47% / 50%
1 1:32 ostrB7USP-S1126fired while moving (229 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 59%
1 1:32 ostrB7USP-S964fired while moving (174 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 37%
1 1:31 ostrB7USP-S968fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 38%
1 1:31 ostrB7USP-S971fine - pros would have fired it too1/2killed them44% / 45%
1 1:19 Borek aka ERBEUSP-S1754fired while moving (163 u/s), too fast to be accurate - stop first1/2killed them11% / 33%
1 1:16 Mr.KopiUSP-S1537aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/211% / 50%
1 1:13 Mr.KopiUSP-S1918fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 36%
1 1:12 Mr.KopiUSP-S1917fired while moving (234 u/s), too fast to be accurate - stop first0/211% / 43%
1 1:10 Mr.KopiUSP-S1917fine - pros would have fired it too1/1killed them39% / 39%
2 1:09 LEGOLASM4A1-S1224fired while moving (168 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped17% / 56%
2 0:57 LEGOLASM4A1-S270fired while moving (196 u/s), too fast to be accurate - stop first2/6killed them32% / 47%
3 1:27 SAMAKCZEM4A1-S863aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
3 1:27 SAMAKCZEM4A1-S820fine - pros would have fired it too6/1142% / 51%
4 1:47 ostrB7M4A1-S1210fired while moving (220 u/s), too fast to be accurate - stop first3/710% / 49%
4 0:46 Borek aka ERBEM4A1-S1511fine - pros would have fired it too4/10killed them; 1 bullet after pros would have stopped70% / 70%
5 1:21 LEGOLASM4A1-S284fired while moving (115 u/s), too fast to be accurate - stop first2/6killed them46% / 57%
5 1:16 Mr.KopiM4A1-S1136fired while moving (214 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)25% / 68%
6 0:18 SAMAKCZEM4A1-S443fine - pros would have fired it too2/4killed them76% / 76%
8 1:41 LEGOLASAK-47966fired while moving (103 u/s), too fast to be accurate - stop first0/48% / 47%
8 1:37 Mr.KopiAK-47862fired while moving (103 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 59%
8 1:36 Mr.KopiAK-47863fine - pros would have fired it too1/5killed them68% / 68%
9 1:20 ostrB7AK-47607fine - pros would have fired it too2/867% / 67%
9 1:10 Borek aka ERBEAK-47915fired while moving (107 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 55%
10 0:58 Borek aka ERBEAK-47885aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 56%
10 0:57 Borek aka ERBEAK-47885fired while moving (86 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
10 0:57 Borek aka ERBEAK-47885aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 54%
10 0:56 Borek aka ERBEAK-47885fine - pros would have fired it too1/3killed them75% / 75%
12 1:33 Mr.KopiAK-471235fired while moving (111 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 60%
12 1:33 Mr.KopiAK-471217fired while moving (76 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 57%
12 1:32 Mr.KopiAK-471214fine - pros would have fired it too0/433% / 45%
12 1:32 Mr.KopiAK-471214fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
12 1:31 Mr.KopiAK-471214fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
12 1:31 Mr.KopiAK-471216fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
13 bomb 0:20 ostrB7Glock-181497fired while moving (237 u/s), too fast to be accurate - stop first1/30% / 32%
13 bomb 0:16 ostrB7Glock-181450fired while moving (213 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)27% / 33%
14 1:46 SAMAKCZEGalil AR1019fired while moving (158 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
14 1:46 SAMAKCZEGalil AR1035fired while moving (143 u/s), too fast to be accurate - stop first1/4killed them9% / 51%
15 1:29 ostrB7AK-47754fine - pros would have fired it too2/6killed them27% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.