Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 35 | 54% |
| AK-47 | 28 | 18% |
| USP-S | 14 | 21% |
| Glock-18 | 7 | 29% |
| Galil AR | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/73 | 1 1:37 | 4 kills (USP-S ×4), 3 headshots, in 27 s CT | 6.2 |
| 10/73 | 6 0:18 | 2 kills (M4A1-S ×2), 1 through smoke, in 9.1 s CT | 2.9 |
| 13/73 | 9 1:19 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.0 |
| 33/73 | 4 0:45 | 1 kill (M4A1-S) CT | 0.8 |
| 34/73 | 5 1:21 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 35/73 | 15 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 49/73 | 8 1:36 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 50/73 | 10 0:56 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 55/73 | 3 1:26 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 59/73 | 2 0:57 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 65/73 | 13 bomb 0:19 | 1 kill (Glock) T | -0.7 |
| 69/73 | 14 1:46 | 1 kill (Galil) T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:24 | 1v3 before the plant CT · 100 HP · Long A | won - ran the clock out, 2 kills · first fight won, saw them first |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 1:46 | hurt the team | barely blinded ostrB7 2.8 s (0.4 s white); blinded Agnostic 2.8 s on the move through Long Doors - ran into a fight |
| 15 1:24 | wasted | no enemy blinded for long |
Throws
23 grenades: 22 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:38 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 2188 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:28 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 bomb 0:20 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:43 | hold | held with Agnostic, 288 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after Agnostic) |
| 14 1:46 | peek together | peeked the same enemy as FalcoN ™, 734 ms after them - late - your team-mate went first, as bait |
| 15 1:35 | trade | Agnostic was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed them | USP-S | 2391 ms | 2391 ms | 11.6° | ||
| 1 1:30 | killed them | USP-S | 2734 ms | 2734 ms | 1.7° | ||
| 1 1:19 | killed them | USP-S | 781 ms | 781 ms | 4.0° | ||
| 1 1:10 | killed them | USP-S | 219 ms | 219 ms | 0.0° | ||
| 2 0:57 | killed them | M4A1-S | 172 ms | 375 ms | 2.9° | ||
| 3 1:27 | hit them | M4A4 | 562 ms | – | 2.5° | ||
| 3 1:27 | hit by them | AK-47 | 375 ms | – | 9.9° | ||
| 3 1:27 | killed them | M4A1-S | 391 ms | 781 ms | 6.6° | ||
| 3 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:25 | hit them | M4A4 | 297 ms | – | 3.8° | ||
| 3 1:25 | killed by them | MAC-10 | 297 ms | 297 ms | 15.6° | ||
| 4 1:47 | hit them | M4A4 | 500 ms | – | 6.1° | ||
| 4 0:46 | killed them | M4A1-S | 438 ms | 828 ms | 2.2° | ||
| 5 1:21 | killed them | M4A1-S | 188 ms | 391 ms | 8.2° | ||
| 5 1:21 | hit by them | AK-47 | 312 ms | – | 1.8° | ||
| 5 1:16 | hit them | M4A4 | 406 ms | – | 0.6° | ||
| 5 1:16 | killed by them | AWP | 484 ms | 484 ms | 3.6° | ||
| 6 0:18 | killed them | M4A1-S | 172 ms | 359 ms | 1.0° | ||
| 6 0:09 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:09 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | hit by them | Galil AR | 484 ms | – | 1.7° | ||
| 8 1:36 | killed them | AK-47 | 766 ms | 766 ms | 0.4° | ||
| 9 1:20 | killed them | AK-47 | 312 ms | 1484 ms | 1.0° | ||
| 10 0:56 | killed them | AK-47 | 3328 ms | 3328 ms | 49.5° | ||
| 12 1:32 | killed by them | Galil AR | 1578 ms | 2344 ms | 9.6° | ||
| 13 bomb 0:19 | killed them | Glock-18 | 500 ms | 500 ms | 12.9° | ||
| 13 bomb 0:16 | killed by them | USP-S | 547 ms | 1344 ms | 1.5° | ||
| 13 bomb 0:16 | hit them | Glock-18 | 1016 ms | – | 8.2° | ||
| 14 1:46 | killed them | Galil AR | 500 ms | 500 ms | 3.3° | ||
| 15 1:29 | hit by them | FAMAS | 297 ms | – | 4.0° | ||
| 15 1:29 | killed them | AK-47 | 453 ms | 594 ms | 7.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 483 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 50% | |
| 1 1:37 | USP-S | 393 | fine - pros would have fired it too | 1/1 | killed them | 47% / 50% | |
| 1 1:32 | USP-S | 1126 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 59% | |
| 1 1:32 | USP-S | 964 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 37% | |
| 1 1:31 | USP-S | 968 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 38% | |
| 1 1:31 | USP-S | 971 | fine - pros would have fired it too | 1/2 | killed them | 44% / 45% | |
| 1 1:19 | USP-S | 1754 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/2 | killed them | 11% / 33% | |
| 1 1:16 | USP-S | 1537 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 11% / 50% | ||
| 1 1:13 | USP-S | 1918 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 36% | |
| 1 1:12 | USP-S | 1917 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | 11% / 43% | ||
| 1 1:10 | USP-S | 1917 | fine - pros would have fired it too | 1/1 | killed them | 39% / 39% | |
| 2 1:09 | M4A1-S | 1224 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 17% / 56% | |
| 2 0:57 | M4A1-S | 270 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/6 | killed them | 32% / 47% | |
| 3 1:27 | M4A1-S | 863 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 3 1:27 | M4A1-S | 820 | fine - pros would have fired it too | 6/11 | 42% / 51% | ||
| 4 1:47 | M4A1-S | 1210 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/7 | 10% / 49% | ||
| 4 0:46 | M4A1-S | 1511 | fine - pros would have fired it too | 4/10 | killed them; 1 bullet after pros would have stopped | 70% / 70% | |
| 5 1:21 | M4A1-S | 284 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/6 | killed them | 46% / 57% | |
| 5 1:16 | M4A1-S | 1136 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 25% / 68% | |
| 6 0:18 | M4A1-S | 443 | fine - pros would have fired it too | 2/4 | killed them | 76% / 76% | |
| 8 1:41 | AK-47 | 966 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | 8% / 47% | ||
| 8 1:37 | AK-47 | 862 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 59% | |
| 8 1:36 | AK-47 | 863 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 9 1:20 | AK-47 | 607 | fine - pros would have fired it too | 2/8 | 67% / 67% | ||
| 9 1:10 | AK-47 | 915 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 55% | |
| 10 0:58 | AK-47 | 885 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 56% | |
| 10 0:57 | AK-47 | 885 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 10 0:57 | AK-47 | 885 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 54% | |
| 10 0:56 | AK-47 | 885 | fine - pros would have fired it too | 1/3 | killed them | 75% / 75% | |
| 12 1:33 | AK-47 | 1235 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 60% | |
| 12 1:33 | AK-47 | 1217 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 57% | |
| 12 1:32 | AK-47 | 1214 | fine - pros would have fired it too | 0/4 | 33% / 45% | ||
| 12 1:32 | AK-47 | 1214 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 12 1:31 | AK-47 | 1214 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 12 1:31 | AK-47 | 1216 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 13 bomb 0:20 | Glock-18 | 1497 | fired while moving (237 u/s), too fast to be accurate - stop first | 1/3 | 0% / 32% | ||
| 13 bomb 0:16 | Glock-18 | 1450 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 27% / 33% | |
| 14 1:46 | Galil AR | 1019 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 14 1:46 | Galil AR | 1035 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/4 | killed them | 9% / 51% | |
| 15 1:29 | AK-47 | 754 | fine - pros would have fired it too | 2/6 | killed them | 27% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.