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Dust II, lost 2-13 · Fri 30 Oct, 22:29

LEGOLAS14,842

The match

Aim

Scoreboard

30ADR33%KAST

Positioning

Shots

11/17Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473132%
MP9138%
USP-S80%
Desert Eagle20%
Galil AR20%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/736 0:33 2 kills (AK-47 ×2), in 9.2 s T1.8
32/7310 1:01 1 kill (AWP) T0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:29 1v5 before the plant T · 100 HP · Long Doorslost - died later · saw each other
6 0:09 1v1 before the plant T · 79 HP · Mid Doorslost - saved, the time ran out
14 1:36 1v4 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:17 wastedno enemy blinded for long
7 1:46 goodblinded FalcoN ™ 4.1 s (1.4 s white), quejki 3.7 s (1.0 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:29 tradeBorek aka ERBE was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
3 1:27 peek togetherpeeked the same enemy as Mr.Kopi, 188 ms before them - a double peek
3 1:27 holdheld with Mr.Kopi, 794 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Mr.Kopi)
3 1:27 holdheld with ostrB7, 388 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before ostrB7)
3 1:27 in their waystood between SAMAKCZE and an enemy they could see, for 375 ms (pros: 125 ms at a time)
6 0:36 holdheld with Mr.Kopi, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Mr.Kopi)
6 0:36 holdheld with ostrB7, 558 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before ostrB7)
6 0:36 tradeMr.Kopi was killed 256 units away: you traded in 2,422 ms (pros: 625 ms)
6 0:09 tradeostrB7 was killed 37 units away: not traded within 5 s (pros: 625 ms)
10 1:47 tradeSAMAKCZE was killed 157 units away: not traded within 5 s (pros: 969 ms)
10 1:29 line of firestood in Mr.Kopi's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:27 line of firestood in Mr.Kopi's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:26 line of firestood in Mr.Kopi's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:07 tradeostrB7 was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
15 1:42 tradeMr.Kopi was killed 803 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 quejkikilled by themUSP-S2391 ms2391 ms11.6°
2 0:57 quejkikilled by themM4A1-S172 ms375 ms2.9°
3 1:27 quejkihit themAK-47375 ms–9.9°
3 1:27 quejkikilled by themM4A1-S391 ms781 ms6.6°
4 1:20 BerciKkilled by themAK-471016 ms1547 ms3.8°
5 1:21 quejkikilled by themM4A1-S188 ms391 ms8.2°
5 1:21 quejkihit themAK-47312 ms–1.8°
6 1:02 FalcoN ™hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:36 Vanilahit themAK-47344 ms–0.8°
6 0:33 Vanilakilled themAK-47203 ms297 ms1.1°
6 0:24 FalcoN ™killed themAK-47422 ms609 ms3.0°
6 0:09 quejkihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:38 FalcoN ™killed by themFAMAS328 ms594 ms0.2°
8 1:43 Agnostickilled by themM4A4531 ms1703 ms8.0°
8 1:42 Agnostichit themAK-47828 ms–1.0°
9 1:38 Vanilakilled by themM4A1-S719 ms953 ms5.0°
10 1:29 Agnostichit themAWP438 ms–2.3°
10 1:01 BerciKkilled themAWP156 ms156 ms0.3°
10 0:45 Agnostickilled by themAK-47703 ms797 ms6.8°
11 1:45 BerciKhit by themAWP266 ms–3.1°
12 1:44 BerciKkilled by themAWP422 ms422 ms1.0°
13 bomb 0:25 BerciKhit themP200078 ms–1.1°
13 bomb 0:25 BerciKhit by themGlock-1847 ms–1.3°
13 bomb 0:19 quejkikilled by themGlock-18500 ms500 ms12.9°
14 1:36 Vanilakilled by themAK-4716 ms219 ms7.4°
15 1:43 Vanilahit themMP9641 ms–2.0°
15 1:43 Vanilakilled by themAK-47781 ms1188 ms5.7°

Shots

You fired 11 of your 17 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:09 quejkiDesert Eagle1224aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/23% / 49%
2 0:57 quejkiDesert Eagle263aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)29% / 67%
3 1:27 quejkiAK-47345fired while moving (95 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)12% / 50%
4 1:20 BerciKGalil AR1016aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)14% / 45%
5 1:21 quejkiAK-47277fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
6 1:07 FalcoN ™AK-471231aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/61 bullet after pros would have stopped26% / 54%
6 0:36 VanilaAK-471288fine - pros would have fired it too2/664% / 64%
6 0:33 VanilaAK-471288fine - pros would have fired it too2/6killed them43% / 54%
6 0:24 FalcoN ™AK-47376aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/7killed them18% / 61%
7 1:38 FalcoN ™AK-47450fired while moving (109 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)37% / 71%
8 1:43 AgnosticAK-47915aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/14cut short (a death, a reload); 3 bullets after pros would have stopped8% / 56%
10 1:29 AgnosticAWP1679fine - pros would have fired it too1/159% / 65%
10 1:01 BerciKAWP2058fine - pros would have fired it too1/1killed them59% / 61%
13 bomb 0:25 BerciKUSP-S852fine - pros would have fired it too0/139% / 46%
13 bomb 0:23 BerciKUSP-S904fired while moving (240 u/s), too fast to be accurate - stop first0/638% / 55%
13 bomb 0:22 BerciKUSP-S920fired while moving (120 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)13% / 37%
15 1:43 VanilaMP9652fired while moving (206 u/s), too fast to be accurate - stop first1/13cut short (a death, a reload)41% / 56%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 19 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 11 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.