Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 32% |
| MP9 | 13 | 8% |
| USP-S | 8 | 0% |
| Desert Eagle | 2 | 0% |
| Galil AR | 2 | 0% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/73 | 6 0:33 | 2 kills (AK-47 ×2), in 9.2 s T | 1.8 |
| 32/73 | 10 1:01 | 1 kill (AWP) T | 0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:29 | 1v5 before the plant T · 100 HP · Long Doors | lost - died later · saw each other |
| 6 0:09 | 1v1 before the plant T · 79 HP · Mid Doors | lost - saved, the time ran out |
| 14 1:36 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:17 | wasted | no enemy blinded for long |
| 7 1:46 | good | blinded FalcoN ™ 4.1 s (1.4 s white), quejki 3.7 s (1.0 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:29 | trade | Borek aka ERBE was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:27 | peek together | peeked the same enemy as Mr.Kopi, 188 ms before them - a double peek |
| 3 1:27 | hold | held with Mr.Kopi, 794 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Mr.Kopi) |
| 3 1:27 | hold | held with ostrB7, 388 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before ostrB7) |
| 3 1:27 | in their way | stood between SAMAKCZE and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 6 0:36 | hold | held with Mr.Kopi, 256 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Mr.Kopi) |
| 6 0:36 | hold | held with ostrB7, 558 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before ostrB7) |
| 6 0:36 | trade | Mr.Kopi was killed 256 units away: you traded in 2,422 ms (pros: 625 ms) |
| 6 0:09 | trade | ostrB7 was killed 37 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:47 | trade | SAMAKCZE was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:29 | line of fire | stood in Mr.Kopi's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:27 | line of fire | stood in Mr.Kopi's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:26 | line of fire | stood in Mr.Kopi's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:07 | trade | ostrB7 was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:42 | trade | Mr.Kopi was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed by them | USP-S | 2391 ms | 2391 ms | 11.6° | ||
| 2 0:57 | killed by them | M4A1-S | 172 ms | 375 ms | 2.9° | ||
| 3 1:27 | hit them | AK-47 | 375 ms | – | 9.9° | ||
| 3 1:27 | killed by them | M4A1-S | 391 ms | 781 ms | 6.6° | ||
| 4 1:20 | killed by them | AK-47 | 1016 ms | 1547 ms | 3.8° | ||
| 5 1:21 | killed by them | M4A1-S | 188 ms | 391 ms | 8.2° | ||
| 5 1:21 | hit them | AK-47 | 312 ms | – | 1.8° | ||
| 6 1:02 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:36 | hit them | AK-47 | 344 ms | – | 0.8° | ||
| 6 0:33 | killed them | AK-47 | 203 ms | 297 ms | 1.1° | ||
| 6 0:24 | killed them | AK-47 | 422 ms | 609 ms | 3.0° | ||
| 6 0:09 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:38 | killed by them | FAMAS | 328 ms | 594 ms | 0.2° | ||
| 8 1:43 | killed by them | M4A4 | 531 ms | 1703 ms | 8.0° | ||
| 8 1:42 | hit them | AK-47 | 828 ms | – | 1.0° | ||
| 9 1:38 | killed by them | M4A1-S | 719 ms | 953 ms | 5.0° | ||
| 10 1:29 | hit them | AWP | 438 ms | – | 2.3° | ||
| 10 1:01 | killed them | AWP | 156 ms | 156 ms | 0.3° | ||
| 10 0:45 | killed by them | AK-47 | 703 ms | 797 ms | 6.8° | ||
| 11 1:45 | hit by them | AWP | 266 ms | – | 3.1° | ||
| 12 1:44 | killed by them | AWP | 422 ms | 422 ms | 1.0° | ||
| 13 bomb 0:25 | hit them | P2000 | 78 ms | – | 1.1° | ||
| 13 bomb 0:25 | hit by them | Glock-18 | 47 ms | – | 1.3° | ||
| 13 bomb 0:19 | killed by them | Glock-18 | 500 ms | 500 ms | 12.9° | ||
| 14 1:36 | killed by them | AK-47 | 16 ms | 219 ms | 7.4° | ||
| 15 1:43 | hit them | MP9 | 641 ms | – | 2.0° | ||
| 15 1:43 | killed by them | AK-47 | 781 ms | 1188 ms | 5.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:09 | Desert Eagle | 1224 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | 3% / 49% | ||
| 2 0:57 | Desert Eagle | 263 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 29% / 67% | |
| 3 1:27 | AK-47 | 345 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 12% / 50% | |
| 4 1:20 | Galil AR | 1016 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 45% | |
| 5 1:21 | AK-47 | 277 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 6 1:07 | AK-47 | 1231 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/6 | 1 bullet after pros would have stopped | 26% / 54% | |
| 6 0:36 | AK-47 | 1288 | fine - pros would have fired it too | 2/6 | 64% / 64% | ||
| 6 0:33 | AK-47 | 1288 | fine - pros would have fired it too | 2/6 | killed them | 43% / 54% | |
| 6 0:24 | AK-47 | 376 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/7 | killed them | 18% / 61% | |
| 7 1:38 | AK-47 | 450 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 37% / 71% | |
| 8 1:43 | AK-47 | 915 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/14 | cut short (a death, a reload); 3 bullets after pros would have stopped | 8% / 56% | |
| 10 1:29 | AWP | 1679 | fine - pros would have fired it too | 1/1 | 59% / 65% | ||
| 10 1:01 | AWP | 2058 | fine - pros would have fired it too | 1/1 | killed them | 59% / 61% | |
| 13 bomb 0:25 | USP-S | 852 | fine - pros would have fired it too | 0/1 | 39% / 46% | ||
| 13 bomb 0:23 | USP-S | 904 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/6 | 38% / 55% | ||
| 13 bomb 0:22 | USP-S | 920 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 13% / 37% | |
| 15 1:43 | MP9 | 652 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/13 | cut short (a death, a reload) | 41% / 56% |
Throws
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.