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Dust II, won 13-2 · Fri 30 Oct, 22:29

Vanila20,000

The match

Aim

359 msTTD617 msTTK2.1°Crosshair↓33%1st bullet54%Spray21%Head61%Counter-strafe

Scoreboard

142ADR87%KAST

Positioning

Shots

21/43Rushed↓6/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477738%
MP93253%
M4A1-S1580%
USP-S1050%
XM10144100%
AWP367%
Glock-18250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/732 1:35 3 kills (MP9 ×3), 1 headshot, in 5.5 s CT8.0
3/7315 1:42 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 47.5 s T5.4
8/737 0:44 3 kills (M4A1-S ×2, AK-47), all headshots, in 21.5 s CT3.3
11/734 1:34 3 kills (AK-47 ×3), 1 headshot, in 22.4 s CT2.8
12/733 1:20 2 kills (MP9 ×2), in 2.3 s CT2.7
15/7314 1:43 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T1.7
18/739 1:38 2 kills (M4A1-S ×2), 1 headshot, in 23 s CT1.5
26/7312 1:27 1 kill (XM1014) CT1.0
31/7311 1:43 1 kill (M4A1-S), 1 headshot CT0.9
44/7313 bomb 0:14 1 kill (Glock) T0.5
45/736 1:32 2 kills (AWP ×2), 1 headshot, in 56 s CT0.5
56/738 1:41 1 kill (AK-47) CT0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:12 1v2 before the plant CT · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 1 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:13 wastedno enemy blinded for long
4 1:02 wastedno enemy blinded for long
6 1:38 weakbarely blinded Borek aka ERBE 2.1 s (0.2 s white)
6 1:15 wastedno enemy blinded for long; blinded themselves 3.8 s holding Bombsite B - safe
7 1:42 wastedno enemy blinded for long
8 1:30 goodblinded SAMAKCZE 3.5 s (0.8 s white)
9 1:09 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Outside Tunnel - safe; blinded quejki 4.5 s holding Tunnel Stairs - safe
12 1:09 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long
15 1:48 wastedno enemy blinded for long; blinded FalcoN ™ 1.8 s on the move through Upper Tunnel - safe; blinded themselves 2.0 s on the move through Upper Tunnel - safe

Positioning

In 3 of your 33 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 15 of your 29 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:56 Borek aka ERBETunnel Stairscover not used: 64 units away, they'd have seen only your headdied
8 1:44 Borek aka ERBETunnel Stairscover not used: 32 units away, they'd have seen only your headkilled them
10 1:41 Mr.KopiLong Doorscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 3 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:19 tradeFalcoN ™ was killed 1470 units away: you traded in 891 ms (pros: 625 ms)
4 0:59 line of firestood in FalcoN ™'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 1:51 peek togetherpeeked the same enemy as Agnostic, 891 ms after them - late - your team-mate went first, as bait
6 1:45 holdheld with FalcoN ™, 662 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:55 line of firestood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:31 tradequejki was killed 2267 units away: you traded in 4,188 ms (pros: 2,609 ms)
13 bomb 0:15 tradequejki was killed 350 units away: you traded in 1,188 ms (pros: 625 ms)
15 1:35 tradeAgnostic was killed 826 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Borek aka ERBEhit themP2000406 ms–1.3°
1 1:37 Borek aka ERBEhit by themGlock-18906 ms–35.7°
1 1:35 Borek aka ERBEhit themP2000406 ms–11.7°
1 1:31 Borek aka ERBEhit themP2000109 ms–2.7°
1 1:30 Borek aka ERBEkilled by themGlock-18328 ms328 ms2.6°
2 1:35 Mr.Kopikilled themMP9266 ms1047 ms2.1°
2 1:33 ostrB7killed themMP9359 ms500 ms4.0°
2 1:33 ostrB7hit by themDesert Eagle469 ms–6.3°
2 1:29 Borek aka ERBEkilled themMP9406 ms625 ms1.8°
3 1:20 Mr.Kopikilled themMP9141 ms344 ms1.3°
3 1:20 Mr.Kopihit by themAK-47312 ms–4.7°
3 1:19 Borek aka ERBEkilled themMP9703 ms1375 ms1.7°
4 1:34 SAMAKCZEkilled themAK-47359 ms656 ms8.9°
4 1:25 ostrB7killed themAK-47922 ms922 ms23.1°
4 1:12 Mr.Kopikilled themAK-47359 ms1047 ms0.9°
4 0:56 Borek aka ERBEkilled by themAK-47172 ms172 ms6.8°
5 1:51 SAMAKCZEkilled by themSSG 08266 ms266 ms0.5°
6 1:32 Borek aka ERBEkilled themAWP234 ms234 ms0.2°
6 0:36 Mr.Kopikilled themAWP266 ms266 ms1.5°
6 0:36 LEGOLAShit by themAK-47344 ms–0.8°
6 0:33 LEGOLASkilled by themAK-47203 ms297 ms1.1°
7 0:51 Mr.Kopihit themM4A4234 ms–0.5°
7 0:51 Mr.Kopihit by themAWP328 ms–0.7°
7 0:44 Mr.Kopikilled themM4A1-S359 ms359 ms0.7°
7 0:35 ostrB7killed themM4A1-S547 ms547 ms3.5°
7 0:23 SAMAKCZEkilled themAK-47391 ms391 ms0.7°
8 1:43 Borek aka ERBEhit by themAK-47406 ms–2.5°
8 1:43 Borek aka ERBEhit themAK-47562 ms–1.3°
8 1:41 Borek aka ERBEkilled themAK-47281 ms391 ms1.8°
8 1:28 SAMAKCZEhit themAK-47656 ms–4.7°
8 1:27 SAMAKCZEkilled by themGlock-181047 ms2047 ms4.0°
8 1:27 SAMAKCZEhit themAK-471531 ms–2.9°
9 1:38 LEGOLASkilled themM4A1-S719 ms953 ms5.0°
9 1:15 Mr.Kopikilled themM4A1-S344 ms641 ms2.1°
9 1:15 Mr.Kopihit by themGalil AR547 ms–7.1°
10 1:40 Mr.Kopikilled by themSSG 08531 ms531 ms3.3°
11 1:43 Mr.Kopikilled themM4A1-S219 ms312 ms2.4°
11 1:33 ostrB7hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 ostrB7killed by themAK-47469 ms469 ms1.0°
12 1:28 Mr.Kopikilled themXM1014219 ms1312 ms3.0°
12 1:13 SAMAKCZEhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 0:40 ostrB7killed by themAK-47391 ms578 ms0.7°
13 bomb 0:14 ostrB7killed themGlock-18266 ms609 ms0.4°
14 1:44 Borek aka ERBEhit by themMP9438 ms–2.3°
14 1:44 Borek aka ERBEkilled themAK-47766 ms1062 ms2.3°
14 1:36 LEGOLASkilled themAK-4716 ms219 ms7.4°
15 1:43 LEGOLAShit by themMP9641 ms–2.0°
15 1:43 LEGOLASkilled themAK-47781 ms1188 ms5.7°
15 1:23 SAMAKCZEhit by themXM1014344 ms–2.7°
15 1:23 SAMAKCZEkilled themAK-47422 ms625 ms0.7°
15 0:57 Borek aka ERBEhit by themMP9641 ms–2.5°
15 0:55 Borek aka ERBEkilled themAK-47297 ms297 ms0.3°

Shots

You fired 21 of your 43 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 Borek aka ERBEUSP-S192fine - pros would have fired it too2/531% / 47%
1 1:35 Borek aka ERBEUSP-S350fine - pros would have fired it too1/245% / 45%
1 1:34 Borek aka ERBEUSP-S406fine - pros would have fired it too0/263% / 65%
2 1:35 Mr.KopiMP9631fine - pros would have fired it too4/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
2 1:35 Mr.KopiMP9641fine - pros would have fired it too1/3killed them60% / 60%
2 1:33 ostrB7MP9676aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/6killed them25% / 57%
2 1:29 Borek aka ERBEMP9684fired while moving (161 u/s), too fast to be accurate - stop first3/5killed them25% / 58%
3 1:20 Mr.KopiMP9349fine - pros would have fired it too4/9killed them75% / 77%
3 1:19 Borek aka ERBEMP91138fine - pros would have fired it too2/563% / 63%
3 1:18 Borek aka ERBEMP91134fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
3 1:18 Borek aka ERBEMP91113fine - pros would have fired it too1/3killed them51% / 51%
4 1:34 SAMAKCZEAK-47209fired while moving (106 u/s), too fast to be accurate - stop first4/7killed them26% / 48%
4 1:25 ostrB7AK-471437fine - pros would have fired it too1/1killed them56% / 56%
4 1:12 Mr.KopiAK-471128aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/10killed them12% / 62%
4 0:56 Borek aka ERBEAK-47484fired while moving (89 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)3% / 56%
6 1:50 Mr.KopiAWP2426fine - pros would have fired it too0/167% / 67%
6 1:32 Borek aka ERBEAWP1282fine - pros would have fired it too1/1killed them80% / 80%
6 0:36 Mr.KopiAWP1546fine - pros would have fired it too1/1killed them81% / 81%
7 0:51 Mr.KopiM4A1-S1584fine - pros would have fired it too2/363% / 63%
7 0:44 Mr.KopiM4A1-S1541fine - pros would have fired it too1/4killed them46% / 48%
7 0:35 ostrB7M4A1-S1220aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them20% / 47%
7 0:23 SAMAKCZEAK-471262fine - pros would have fired it too1/2killed them57% / 57%
8 1:43 Borek aka ERBEAK-47525fired while moving (105 u/s), too fast to be accurate - stop first2/117% / 51%
8 1:41 Borek aka ERBEAK-47469fired while moving (134 u/s), too fast to be accurate - stop first2/6killed them7% / 51%
8 1:29 SAMAKCZEAK-471455aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/417% / 44%
8 1:28 SAMAKCZEAK-471448aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/62 bullets after pros would have stopped25% / 51%
8 1:27 SAMAKCZEAK-471455aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 47%
8 1:27 SAMAKCZEAK-471455fine - pros would have fired it too1/1cut short (a death, a reload)55% / 55%
9 1:38 LEGOLASM4A1-S948fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
9 1:38 LEGOLASM4A1-S948fine - pros would have fired it too1/2killed them69% / 69%
9 1:15 Mr.KopiM4A1-S485fired while moving (113 u/s), too fast to be accurate - stop first4/8killed them24% / 47%
10 1:41 Mr.KopiAK-47480aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/3cut short (a death, a reload)8% / 62%
11 1:43 Mr.KopiM4A1-S508fired while moving (126 u/s), too fast to be accurate - stop first2/5killed them19% / 60%
12 0:40 ostrB7AK-47559fired while moving (100 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)17% / 49%
13 bomb 0:15 ostrB7Glock-181173fired while moving (226 u/s), too fast to be accurate - stop first0/137% / 55%
13 bomb 0:14 ostrB7Glock-181043fired while moving (192 u/s), too fast to be accurate - stop first2/2killed them39% / 57%
14 1:44 Borek aka ERBEAK-47364aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/9killed them32% / 58%
15 1:43 LEGOLASAK-47627fired while moving (143 u/s), too fast to be accurate - stop first4/12killed them13% / 54%
15 1:32 SAMAKCZEAK-471092aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/48% / 58%
15 1:30 SAMAKCZEAK-471095fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 50%
15 1:23 SAMAKCZEAK-471008aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 64%
15 1:23 SAMAKCZEAK-471009fine - pros would have fired it too1/1killed them74% / 74%
15 0:55 Borek aka ERBEAK-471250fine - pros would have fired it too1/2killed them25% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 25 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.