Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 77 | 38% |
| MP9 | 32 | 53% |
| M4A1-S | 15 | 80% |
| USP-S | 10 | 50% |
| XM1014 | 4 | 100% |
| AWP | 3 | 67% |
| Glock-18 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/73 | 2 1:35 | 3 kills (MP9 ×3), 1 headshot, in 5.5 s CT | 8.0 |
| 3/73 | 15 1:42 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 47.5 s T | 5.4 |
| 8/73 | 7 0:44 | 3 kills (M4A1-S ×2, AK-47), all headshots, in 21.5 s CT | 3.3 |
| 11/73 | 4 1:34 | 3 kills (AK-47 ×3), 1 headshot, in 22.4 s CT | 2.8 |
| 12/73 | 3 1:20 | 2 kills (MP9 ×2), in 2.3 s CT | 2.7 |
| 15/73 | 14 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T | 1.7 |
| 18/73 | 9 1:38 | 2 kills (M4A1-S ×2), 1 headshot, in 23 s CT | 1.5 |
| 26/73 | 12 1:27 | 1 kill (XM1014) CT | 1.0 |
| 31/73 | 11 1:43 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 44/73 | 13 bomb 0:14 | 1 kill (Glock) T | 0.5 |
| 45/73 | 6 1:32 | 2 kills (AWP ×2), 1 headshot, in 56 s CT | 0.5 |
| 56/73 | 8 1:41 | 1 kill (AK-47) CT | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:12 | 1v2 before the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
10 flashes: 1 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:13 | wasted | no enemy blinded for long |
| 4 1:02 | wasted | no enemy blinded for long |
| 6 1:38 | weak | barely blinded Borek aka ERBE 2.1 s (0.2 s white) |
| 6 1:15 | wasted | no enemy blinded for long; blinded themselves 3.8 s holding Bombsite B - safe |
| 7 1:42 | wasted | no enemy blinded for long |
| 8 1:30 | good | blinded SAMAKCZE 3.5 s (0.8 s white) |
| 9 1:09 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Outside Tunnel - safe; blinded quejki 4.5 s holding Tunnel Stairs - safe |
| 12 1:09 | wasted | no enemy blinded for long |
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:48 | wasted | no enemy blinded for long; blinded FalcoN ™ 1.8 s on the move through Upper Tunnel - safe; blinded themselves 2.0 s on the move through Upper Tunnel - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:56 | Tunnel Stairs | cover not used: 64 units away, they'd have seen only your head | died | ||
| 8 1:44 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 10 1:41 | Long Doors | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 3 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:19 | trade | FalcoN ™ was killed 1470 units away: you traded in 891 ms (pros: 625 ms) |
| 4 0:59 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 1:51 | peek together | peeked the same enemy as Agnostic, 891 ms after them - late - your team-mate went first, as bait |
| 6 1:45 | hold | held with FalcoN ™, 662 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:55 | line of fire | stood in quejki's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:31 | trade | quejki was killed 2267 units away: you traded in 4,188 ms (pros: 2,609 ms) |
| 13 bomb 0:15 | trade | quejki was killed 350 units away: you traded in 1,188 ms (pros: 625 ms) |
| 15 1:35 | trade | Agnostic was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | P2000 | 406 ms | – | 1.3° | ||
| 1 1:37 | hit by them | Glock-18 | 906 ms | – | 35.7° | ||
| 1 1:35 | hit them | P2000 | 406 ms | – | 11.7° | ||
| 1 1:31 | hit them | P2000 | 109 ms | – | 2.7° | ||
| 1 1:30 | killed by them | Glock-18 | 328 ms | 328 ms | 2.6° | ||
| 2 1:35 | killed them | MP9 | 266 ms | 1047 ms | 2.1° | ||
| 2 1:33 | killed them | MP9 | 359 ms | 500 ms | 4.0° | ||
| 2 1:33 | hit by them | Desert Eagle | 469 ms | – | 6.3° | ||
| 2 1:29 | killed them | MP9 | 406 ms | 625 ms | 1.8° | ||
| 3 1:20 | killed them | MP9 | 141 ms | 344 ms | 1.3° | ||
| 3 1:20 | hit by them | AK-47 | 312 ms | – | 4.7° | ||
| 3 1:19 | killed them | MP9 | 703 ms | 1375 ms | 1.7° | ||
| 4 1:34 | killed them | AK-47 | 359 ms | 656 ms | 8.9° | ||
| 4 1:25 | killed them | AK-47 | 922 ms | 922 ms | 23.1° | ||
| 4 1:12 | killed them | AK-47 | 359 ms | 1047 ms | 0.9° | ||
| 4 0:56 | killed by them | AK-47 | 172 ms | 172 ms | 6.8° | ||
| 5 1:51 | killed by them | SSG 08 | 266 ms | 266 ms | 0.5° | ||
| 6 1:32 | killed them | AWP | 234 ms | 234 ms | 0.2° | ||
| 6 0:36 | killed them | AWP | 266 ms | 266 ms | 1.5° | ||
| 6 0:36 | hit by them | AK-47 | 344 ms | – | 0.8° | ||
| 6 0:33 | killed by them | AK-47 | 203 ms | 297 ms | 1.1° | ||
| 7 0:51 | hit them | M4A4 | 234 ms | – | 0.5° | ||
| 7 0:51 | hit by them | AWP | 328 ms | – | 0.7° | ||
| 7 0:44 | killed them | M4A1-S | 359 ms | 359 ms | 0.7° | ||
| 7 0:35 | killed them | M4A1-S | 547 ms | 547 ms | 3.5° | ||
| 7 0:23 | killed them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 8 1:43 | hit by them | AK-47 | 406 ms | – | 2.5° | ||
| 8 1:43 | hit them | AK-47 | 562 ms | – | 1.3° | ||
| 8 1:41 | killed them | AK-47 | 281 ms | 391 ms | 1.8° | ||
| 8 1:28 | hit them | AK-47 | 656 ms | – | 4.7° | ||
| 8 1:27 | killed by them | Glock-18 | 1047 ms | 2047 ms | 4.0° | ||
| 8 1:27 | hit them | AK-47 | 1531 ms | – | 2.9° | ||
| 9 1:38 | killed them | M4A1-S | 719 ms | 953 ms | 5.0° | ||
| 9 1:15 | killed them | M4A1-S | 344 ms | 641 ms | 2.1° | ||
| 9 1:15 | hit by them | Galil AR | 547 ms | – | 7.1° | ||
| 10 1:40 | killed by them | SSG 08 | 531 ms | 531 ms | 3.3° | ||
| 11 1:43 | killed them | M4A1-S | 219 ms | 312 ms | 2.4° | ||
| 11 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | killed by them | AK-47 | 469 ms | 469 ms | 1.0° | ||
| 12 1:28 | killed them | XM1014 | 219 ms | 1312 ms | 3.0° | ||
| 12 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:40 | killed by them | AK-47 | 391 ms | 578 ms | 0.7° | ||
| 13 bomb 0:14 | killed them | Glock-18 | 266 ms | 609 ms | 0.4° | ||
| 14 1:44 | hit by them | MP9 | 438 ms | – | 2.3° | ||
| 14 1:44 | killed them | AK-47 | 766 ms | 1062 ms | 2.3° | ||
| 14 1:36 | killed them | AK-47 | 16 ms | 219 ms | 7.4° | ||
| 15 1:43 | hit by them | MP9 | 641 ms | – | 2.0° | ||
| 15 1:43 | killed them | AK-47 | 781 ms | 1188 ms | 5.7° | ||
| 15 1:23 | hit by them | XM1014 | 344 ms | – | 2.7° | ||
| 15 1:23 | killed them | AK-47 | 422 ms | 625 ms | 0.7° | ||
| 15 0:57 | hit by them | MP9 | 641 ms | – | 2.5° | ||
| 15 0:55 | killed them | AK-47 | 297 ms | 297 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 192 | fine - pros would have fired it too | 2/5 | 31% / 47% | ||
| 1 1:35 | USP-S | 350 | fine - pros would have fired it too | 1/2 | 45% / 45% | ||
| 1 1:34 | USP-S | 406 | fine - pros would have fired it too | 0/2 | 63% / 65% | ||
| 2 1:35 | MP9 | 631 | fine - pros would have fired it too | 4/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 2 1:35 | MP9 | 641 | fine - pros would have fired it too | 1/3 | killed them | 60% / 60% | |
| 2 1:33 | MP9 | 676 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/6 | killed them | 25% / 57% | |
| 2 1:29 | MP9 | 684 | fired while moving (161 u/s), too fast to be accurate - stop first | 3/5 | killed them | 25% / 58% | |
| 3 1:20 | MP9 | 349 | fine - pros would have fired it too | 4/9 | killed them | 75% / 77% | |
| 3 1:19 | MP9 | 1138 | fine - pros would have fired it too | 2/5 | 63% / 63% | ||
| 3 1:18 | MP9 | 1134 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 3 1:18 | MP9 | 1113 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 4 1:34 | AK-47 | 209 | fired while moving (106 u/s), too fast to be accurate - stop first | 4/7 | killed them | 26% / 48% | |
| 4 1:25 | AK-47 | 1437 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 4 1:12 | AK-47 | 1128 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/10 | killed them | 12% / 62% | |
| 4 0:56 | AK-47 | 484 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 3% / 56% | |
| 6 1:50 | AWP | 2426 | fine - pros would have fired it too | 0/1 | 67% / 67% | ||
| 6 1:32 | AWP | 1282 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 6 0:36 | AWP | 1546 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 7 0:51 | M4A1-S | 1584 | fine - pros would have fired it too | 2/3 | 63% / 63% | ||
| 7 0:44 | M4A1-S | 1541 | fine - pros would have fired it too | 1/4 | killed them | 46% / 48% | |
| 7 0:35 | M4A1-S | 1220 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 20% / 47% | |
| 7 0:23 | AK-47 | 1262 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 8 1:43 | AK-47 | 525 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/11 | 7% / 51% | ||
| 8 1:41 | AK-47 | 469 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/6 | killed them | 7% / 51% | |
| 8 1:29 | AK-47 | 1455 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | 17% / 44% | ||
| 8 1:28 | AK-47 | 1448 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/6 | 2 bullets after pros would have stopped | 25% / 51% | |
| 8 1:27 | AK-47 | 1455 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 47% | |
| 8 1:27 | AK-47 | 1455 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 55% / 55% | |
| 9 1:38 | M4A1-S | 948 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 9 1:38 | M4A1-S | 948 | fine - pros would have fired it too | 1/2 | killed them | 69% / 69% | |
| 9 1:15 | M4A1-S | 485 | fired while moving (113 u/s), too fast to be accurate - stop first | 4/8 | killed them | 24% / 47% | |
| 10 1:41 | AK-47 | 480 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 8% / 62% | |
| 11 1:43 | M4A1-S | 508 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/5 | killed them | 19% / 60% | |
| 12 0:40 | AK-47 | 559 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 17% / 49% | |
| 13 bomb 0:15 | Glock-18 | 1173 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/1 | 37% / 55% | ||
| 13 bomb 0:14 | Glock-18 | 1043 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/2 | killed them | 39% / 57% | |
| 14 1:44 | AK-47 | 364 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/9 | killed them | 32% / 58% | |
| 15 1:43 | AK-47 | 627 | fired while moving (143 u/s), too fast to be accurate - stop first | 4/12 | killed them | 13% / 54% | |
| 15 1:32 | AK-47 | 1092 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | 8% / 58% | ||
| 15 1:30 | AK-47 | 1095 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 50% | |
| 15 1:23 | AK-47 | 1008 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 64% | |
| 15 1:23 | AK-47 | 1009 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 15 0:55 | AK-47 | 1250 | fine - pros would have fired it too | 1/2 | killed them | 25% / 45% |
Throws
25 grenades: 25 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.