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Dust II, won 13-2 · Fri 30 Oct, 22:29

BerciK

The match

Aim

375 msTTD422 msTTK1.3°Crosshair↓56%1st bullet–Spray15%Head81%Counter-strafe

Scoreboard

85ADR87%KAST

Positioning

Shots

6/16Rushed↓3/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-47944%
AWP875%
Glock-18633%
M4A1-S475%
SSG 08367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/739 1:26 1 kill (AWP), 1 through smoke, a wallbang CT5.0
16/7313 1:34 1 kill (Glock), 1 through smoke, 1 headshot T1.7
24/7311 0:59 1 kill (AWP) CT1.0
25/7312 1:44 1 kill (AWP) CT1.0
27/7314 1:36 1 kill (Scout), 1 headshot T1.0
36/7310 1:47 2 kills (AWP ×2), in 40.1 s CT0.8
43/733 1:19 1 kill (M4A1-S) CT0.5
46/734 1:19 1 kill (AK-47) CT0.5
52/738 1:15 1 kill (AWP) CT0.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long; blinded themselves 3.0 s on the move through Long A - safe
10 1:25 goodblinded ostrB7 4.5 s (1.7 s white), LEGOLAS 3.7 s (1.0 s white)
12 1:20 goodblinded ostrB7 3.5 s (0.8 s white)
13 1:43 goodblinded Borek aka ERBE 3.4 s (0.7 s white), SAMAKCZE 3.2 s (0.7 s white) Agnostic peeked Borek aka ERBE 0.2 s before the pop - late - it popped just after they showed; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 23 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:22 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 613 units away
12 1:24 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1160 units away

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 17 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 3 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:45 Mr.KopiTop Midcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradeFalcoN ™ was killed 611 units away: not traded within 5 s (pros: 2,031 ms)
5 1:51 tradeVanila was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
7 0:38 holdheld with Agnostic, 1054 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:26 tradeVanila was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
12 1:38 tradeAgnostic was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeFalcoN ™ was killed 778 units away: you traded in 1,844 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
3 1:19 SAMAKCZEkilled themM4A1-S375 ms578 ms11.8°
4 1:20 LEGOLASkilled themAK-471016 ms1547 ms3.8°
5 1:16 ostrB7killed by themAK-47391 ms891 ms0.8°
5 1:16 ostrB7hit themAK-47672 ms–4.6°
6 1:22 ostrB7killed by themAK-47453 ms453 ms3.6°
7 1:37 ostrB7hit themAWP391 ms–1.5°
8 1:15 SAMAKCZEkilled themAWP203 ms203 ms0.4°
9 1:26 SAMAKCZEhit by themAK-47359 ms–1.1°
9 1:26 SAMAKCZEkilled themAWP469 ms469 ms3.6°
10 1:47 SAMAKCZEkilled themAWP203 ms203 ms0.2°
10 1:07 ostrB7hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:07 ostrB7killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:01 LEGOLASkilled by themAWP156 ms156 ms0.3°
11 1:45 LEGOLAShit themAWP266 ms–3.1°
11 0:59 SAMAKCZEkilled themAWP219 ms219 ms0.9°
12 1:44 LEGOLASkilled themAWP422 ms422 ms1.0°
12 1:26 SAMAKCZEhit themAWP344 ms–0.4°
12 1:12 ostrB7killed by themAK-47391 ms391 ms1.4°
13 1:34 Mr.Kopikilled themGlock-18281 ms281 ms0.5°
13 bomb 0:25 LEGOLAShit by themP200078 ms–1.1°
13 bomb 0:25 LEGOLAShit themGlock-1847 ms–1.3°
14 1:49 Borek aka ERBEhit themSSG 08375 ms–0.4°
14 1:37 Mr.Kopihit by themMP9328 ms–4.0°
14 1:36 Mr.Kopikilled themSSG 08797 ms797 ms4.6°
15 1:44 Mr.Kopikilled by themMP9266 ms750 ms3.4°

Shots

You fired 6 of your 16 first shots too soon: 4 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 49% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:19 SAMAKCZEM4A1-S328fired while moving (117 u/s), too fast to be accurate - stop first3/6killed them28% / 51%
4 1:20 LEGOLASAK-471016fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 45%
4 1:20 LEGOLASAK-471016fine - pros would have fired it too2/4killed them51% / 51%
5 1:16 ostrB7AK-471171aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 45%
5 1:16 ostrB7AK-471171fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
5 1:15 ostrB7AK-471171fine - pros would have fired it too0/1cut short (a death, a reload)61% / 61%
7 1:37 ostrB7AWP662fine - pros would have fired it too1/188% / 88%
9 1:26 SAMAKCZEAWP616fine - pros would have fired it too1/1killed them72% / 72%
10 1:47 SAMAKCZEAWP2048fine - pros would have fired it too1/1killed them79% / 79%
11 0:59 SAMAKCZEAWP1249fine - pros would have fired it too1/1killed them56% / 66%
12 1:44 LEGOLASAWP1071aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/1killed them21% / 85%
12 1:26 SAMAKCZEAWP1179aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/135% / 76%
12 1:13 ostrB7AWP1158fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%
13 1:34 Mr.KopiGlock-18435fine - pros would have fired it too1/4killed them53% / 55%
13 bomb 0:36 ostrB7Glock-181895aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/14cut short (a death, a reload)16% / 43%
13 bomb 0:23 LEGOLASGlock-18892fired while moving (218 u/s), too fast to be accurate - stop first0/448% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.