Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 9 | 44% |
| AWP | 8 | 75% |
| Glock-18 | 6 | 33% |
| M4A1-S | 4 | 75% |
| SSG 08 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/73 | 9 1:26 | 1 kill (AWP), 1 through smoke, a wallbang CT | 5.0 |
| 16/73 | 13 1:34 | 1 kill (Glock), 1 through smoke, 1 headshot T | 1.7 |
| 24/73 | 11 0:59 | 1 kill (AWP) CT | 1.0 |
| 25/73 | 12 1:44 | 1 kill (AWP) CT | 1.0 |
| 27/73 | 14 1:36 | 1 kill (Scout), 1 headshot T | 1.0 |
| 36/73 | 10 1:47 | 2 kills (AWP ×2), in 40.1 s CT | 0.8 |
| 43/73 | 3 1:19 | 1 kill (M4A1-S) CT | 0.5 |
| 46/73 | 4 1:19 | 1 kill (AK-47) CT | 0.5 |
| 52/73 | 8 1:15 | 1 kill (AWP) CT | 0.1 |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long; blinded themselves 3.0 s on the move through Long A - safe |
| 10 1:25 | good | blinded ostrB7 4.5 s (1.7 s white), LEGOLAS 3.7 s (1.0 s white) |
| 12 1:20 | good | blinded ostrB7 3.5 s (0.8 s white) |
| 13 1:43 | good | blinded Borek aka ERBE 3.4 s (0.7 s white), SAMAKCZE 3.2 s (0.7 s white) Agnostic peeked Borek aka ERBE 0.2 s before the pop - late - it popped just after they showed; got hit first |
Throws
25 grenades: 23 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:22 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 613 units away |
| 12 1:24 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1160 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:45 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | FalcoN ™ was killed 611 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:51 | trade | Vanila was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:38 | hold | held with Agnostic, 1054 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:26 | trade | Vanila was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:38 | trade | Agnostic was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | FalcoN ™ was killed 778 units away: you traded in 1,844 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 3 1:19 | killed them | M4A1-S | 375 ms | 578 ms | 11.8° | ||
| 4 1:20 | killed them | AK-47 | 1016 ms | 1547 ms | 3.8° | ||
| 5 1:16 | killed by them | AK-47 | 391 ms | 891 ms | 0.8° | ||
| 5 1:16 | hit them | AK-47 | 672 ms | – | 4.6° | ||
| 6 1:22 | killed by them | AK-47 | 453 ms | 453 ms | 3.6° | ||
| 7 1:37 | hit them | AWP | 391 ms | – | 1.5° | ||
| 8 1:15 | killed them | AWP | 203 ms | 203 ms | 0.4° | ||
| 9 1:26 | hit by them | AK-47 | 359 ms | – | 1.1° | ||
| 9 1:26 | killed them | AWP | 469 ms | 469 ms | 3.6° | ||
| 10 1:47 | killed them | AWP | 203 ms | 203 ms | 0.2° | ||
| 10 1:07 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:07 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:01 | killed by them | AWP | 156 ms | 156 ms | 0.3° | ||
| 11 1:45 | hit them | AWP | 266 ms | – | 3.1° | ||
| 11 0:59 | killed them | AWP | 219 ms | 219 ms | 0.9° | ||
| 12 1:44 | killed them | AWP | 422 ms | 422 ms | 1.0° | ||
| 12 1:26 | hit them | AWP | 344 ms | – | 0.4° | ||
| 12 1:12 | killed by them | AK-47 | 391 ms | 391 ms | 1.4° | ||
| 13 1:34 | killed them | Glock-18 | 281 ms | 281 ms | 0.5° | ||
| 13 bomb 0:25 | hit by them | P2000 | 78 ms | – | 1.1° | ||
| 13 bomb 0:25 | hit them | Glock-18 | 47 ms | – | 1.3° | ||
| 14 1:49 | hit them | SSG 08 | 375 ms | – | 0.4° | ||
| 14 1:37 | hit by them | MP9 | 328 ms | – | 4.0° | ||
| 14 1:36 | killed them | SSG 08 | 797 ms | 797 ms | 4.6° | ||
| 15 1:44 | killed by them | MP9 | 266 ms | 750 ms | 3.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:19 | M4A1-S | 328 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/6 | killed them | 28% / 51% | |
| 4 1:20 | AK-47 | 1016 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 45% | |
| 4 1:20 | AK-47 | 1016 | fine - pros would have fired it too | 2/4 | killed them | 51% / 51% | |
| 5 1:16 | AK-47 | 1171 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 45% | |
| 5 1:16 | AK-47 | 1171 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 5 1:15 | AK-47 | 1171 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 61% / 61% | |
| 7 1:37 | AWP | 662 | fine - pros would have fired it too | 1/1 | 88% / 88% | ||
| 9 1:26 | AWP | 616 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 10 1:47 | AWP | 2048 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 0:59 | AWP | 1249 | fine - pros would have fired it too | 1/1 | killed them | 56% / 66% | |
| 12 1:44 | AWP | 1071 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/1 | killed them | 21% / 85% | |
| 12 1:26 | AWP | 1179 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | 35% / 76% | ||
| 12 1:13 | AWP | 1158 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% | |
| 13 1:34 | Glock-18 | 435 | fine - pros would have fired it too | 1/4 | killed them | 53% / 55% | |
| 13 bomb 0:36 | Glock-18 | 1895 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/14 | cut short (a death, a reload) | 16% / 43% | |
| 13 bomb 0:23 | Glock-18 | 892 | fired while moving (218 u/s), too fast to be accurate - stop first | 0/4 | 48% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.